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Tesfa Alem
Death by Disassociation
414
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Posted - 2014.11.19 08:45:00 -
[211] - Quote
RedPencil wrote:Doshneil Antaro wrote:RedPencil wrote:RE and Prox BW are too high.
- Low down the RE BW to 2 - Low down Prox BW to 1
I agree with proxis to 1, but reducing REs is a bad idea. The point to BW is to reduce equipment spam and RE's is a persistent isue vs infantry players and is part of the spam issue. I still say (like I have since REs were introduced ) that the RE and proxy damage profiles need to be flipped. Proxis are anti-vehicle so need to hit harder than the triggered counter parts that target infantry more often than not. Like Juno Tristan said " RE frisbee technique is throw then detonate, rinse and repeat. ", also the current RE already need 4 second to detonate, so I don't think RE spam is a big issue. But the 4bw for each RE will limit the AV potential, and forget about jihad. Even with 2bw, no one has enough bw to stack 7 RE except logi.
I take back what i said befoore about BW killing the the jihad jeep, If you have a BPO logi or even a cheaply fit one then you can jihad jeep.
Redline for Thee, but no Redline for Me.
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Meee One
Amakakeru-Ryu-no-Hirameki
1309
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Posted - 2014.11.19 09:21:00 -
[212] - Quote
So,to sum up most of these replies.
Someone and their various alt's:"Sents should get bandwith to keep equipment out." -No,this is designed to negate that very thing. "Logis have too much BW". -god forbid an equipment based suit should accel at using equipment. "basics should rival logistics in BW" -no,equipment spammers would then spam them,seeing as they have better base stats. "BW should have a module" -No,see reason 1. "REs should have lower BW to accomidate scouts". -No,scouts aren't supposed to be the equipment king,logistics is. -And it should be assaults not scouts doing AV.
Regardless of any excuses,only equipment spammers will try to find ways to wriggle free of this new idea. If you want to run equipment,you're going to have to run logistics i'm afraid.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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korrah silain
True Illuminate
1
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Posted - 2014.11.19 10:22:00 -
[213] - Quote
I'm afraid I'm not up to speed on etiquette in this situation but I posted this in a thread that seemed to be addressing this one. It may be a simpler solution that eliminates the problem.korrah silain wrote:Quick idea just to toss out, but if the goal is to stop logis deploying passive support items and then swapping suits why not make the equipment pop if they spawn in in a suit that doesn't have a copy of the equipment? Then maybe find a way to limit the amount deployable per suit, maybe according to the highest "level" (not meta level, but standard/militia get one copy, adv gets 2 proto gets 3) So for example a suit decides to equip an advanced uplink and a militia uplink would still be limited to two deployable at a time due to adv being his highest level, make the same rules with the hives, maybe allow double the number for Rex's...
Heck maybe you could switch the caldari and amarr bonus to possibly add a flat 1 activatable bonus at levels 1, 3, and 5 as well as the existing bonuses to further inscentivise their use... Sorry if any of this is a retread...
As an example I also posted this:quote=korrah silain]= For example you are a proto amarr logi and have 3 uplinks out, and having only skilled nanohives to adv you only have two of those out. you need to drive off a dropship, so you switch to a premade av fram the uplinks would only pop if you had either and advanced or lower uplink, or no uplink in the equipment slot. In the case of only an adv or std or militia uplink fitted their you would lose only 1(adv) or two(std/mlt) as well as your hives. Once you switch back you can redeploy hives. If you are complaining about not being able to drive off infantry, well my understanding is that the logos gave up fire power for support. The numbers I gave out were purely hypothetical of course I haven't done math this is all off the cuff,
Again I apologize if this either was bad etiquette, or is incomprhensable due to me butchering my quotes |
shaman oga
The Dunwich Horror
3236
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Posted - 2014.11.19 10:35:00 -
[214] - Quote
I initially thought that it was a good idea, but now i realize this will create more problems than opportunities.
With current design you can't: Place a hive for the ammo and swap to heavy. Attach 3 RE (minimun required to destroy a tank) without a PRO scout. Place a decent proxy mine field and change suit, even if it only takes 2 BW, you have to place at least 8-10 mines to create a DECENT mine field, but then even if you swap to another logi, you can't drop nothing or it will make disappear your mine field.
This thing of BW can be good for EVE drones in a point and click game, but it should not be in a FPS where you need to take fast decision in a short time, it will add a stress element to a game which is already stressful by nature.
A solution to equipment spam? Give to the logi a bonus on carried equipment, at the same time reduce active equipment limit on some equipments. Make it so equipment of the same tier can't be active at the same time (eg. 1 STD link will destroy 1 stable link). Add a timer to the supply depot, so one can't insta-swap suit.
Logi will have more equipments when they need them, but on the ground there will be what you need, when you need it, not more. Other classes will not suffer of a excessive nerf. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1026
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Posted - 2014.11.19 11:13:00 -
[215] - Quote
Damn, guys... I always thought that mmoRPG (shooter) is Role Play Game.
If you choose a role - play it! If you see that your role is useless - select another, but you should lose the results of the previous role!
Warlock appeared, cursed all, and then he appeared as a barbarian and hit damned people heads with an ax. And, yes, before hit he stepped on his own blessed nanohive!!!
If this continues, abbreviation mmoRPG needs to be changed to Change Ur Pants As Soon As Possible!
CHUPASAP!!!
Please support fair play!
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Syeven Reed
T.H.I.R.D R.O.C.K
995
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Posted - 2014.11.19 11:42:00 -
[216] - Quote
Ekrano Fergus wrote:Could the bandwidth be expressed in Mb instead of MHz. An amount of data makes a bit more sense than the frequency it would be transmitted on when discussing limits. When it talks about frequency it means to total range available. ;)
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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Meee One
Amakakeru-Ryu-no-Hirameki
1309
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Posted - 2014.11.19 12:01:00 -
[217] - Quote
Rattati i hope you are paying attention to the underlying reason(s) players are against this. Players are willing to lose 7 uplinks to run 1 with a sent. Players want BW reduced on REs and proxies for scouts.
Can you guess why players are so willing to run less equipment? Survival.
Read through several posts and multiple imply being 'trapped' in a logistics suit AKA a death trap. If logistics had some advantage in terms of survival (like speed) then fewer players would be against this.
They even say 'switch to support other suits'. Consider that for a second,switching from the master support suit (logistics) because it can't support as well as another can.
There are many underlying problems with the suit itself. #1 being survivability
Btw,240 eHP and slower than an assault with 400eHP base is stupidly broken.(for example) Or 240 eHP on a medium frame. (example #2)
Players can see logistics is a walking coffin,gimped beyond belief 'because it has to be'. Imagine if scouts were slowed to sent speed,this is how logistics appears to anyone with a brain.
That is why players don't like the BW idea,and will (attempt to) fight it tooth and nail. And TBH i don't blame them.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2225
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Posted - 2014.11.19 13:34:00 -
[218] - Quote
Questions for CCP Rattati:
1) Will bandwidth be displayed in the UI? Something like a little bar somewhere that fills up as you deploy equipment is how I picture it.
2) Since equipment will now be functioning as a receiver for a signal from our dropsuits; what is the possibility for us to be able to hack equipment so that it responds to our bandwidth rather than the bandwidth it was deployed on?
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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John Demonsbane
Unorganized Ninja Infantry Tactics
4595
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Posted - 2014.11.19 13:48:00 -
[219] - Quote
Imp Smash wrote:I like the idea a lot -- just lookin at the numbers:
Say you have a BW of 32 (for some Pro logis).
That means about 8 pieces of equipment (extremely simplified). Is that what ya'll envision in terms of quantity? Seems just a tad high to me -- but I'm not a logi so I really don't know.
In an average match, if you include uplinks (usually 4, up to 6, esp. if no-one else is placing them), nanohives (2-4, pretty disposable, I'd likely pop those all the time) and RE's (3) it's not in any way unusual for me to have that much out.
To keep the objectives in managable striking distance on a 5 point map you need a minimum of 3 uplinks, and that's if they are very well and centrally positioned, with none as fallback points.
Under the premise that as an Amarr logi it's my job to keep the map under control like this, 8 is pretty reasonable, though I'm not that fond of having to run proto all the time to do it. It's expensive enough as it is being a logi....
(The godfather of tactical logistics)
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nicholas73
Glitched Connection
285
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Posted - 2014.11.19 14:15:00 -
[220] - Quote
My thoughts: Proxies should cost less; the cost should be 1. Setting up a net of proxies for a tank would easily take 20 bandwidth which is well more than what the standard logi has.
Love how restricted the scouts with low bandwidth.
The nanohive cost should be lowered to 3, nanohives are rarely used for resupplying in the battlefield; the triage nanohives (except the compact) should maintain the current cost of 4 (or can be increased to 5) to prevent their spam.
Remotes should cost 5 or 6 considering how they are spammed and such; most people tend to blow it up right after they throw them anyway.
Proud member of Glitched Connection
"Only idiots start a fight they can't win" - Sora (No Game No Life)
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Fox Gaden
Immortal Guides
4927
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Posted - 2014.11.19 14:34:00 -
[221] - Quote
Cross Atu wrote:With respect Fox being stuck playing a suit with bandwidth if you want to have equipment deployed at any given level is exactly the point. With respect Cross, when I made my earlier posts I was working off the assumption that the sole purpose of this change was to reduce Equipment Spam by not allowing Logi to drop more than one suitGÇÖs worth of equipment, and to prevent Logi from switching to other classes while maintaining a full Logi load out of deployed equipment.
What was not made clear in the original post is that this change is intended to deal with multiple issues: 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Scouts who act as fast Logi. 4)Nerf Sentinels who try to get around their lack of an equipment slot. 5)Buff Caldari/Amarr Logi, provided they stick to their role.
It was not clear initially in RattatiGÇÖs post that discouraging Role Switching was an intended consequence of the introduction of Bandwidth. In a way this will help new players who only have the skill points to specialize in one role, as it will be easier for them to compete against Vets who have mastered multiple roles if the game discourages role switching during matches. It will be an adjustment, but I can accept the Sentinel not having any Bandwidth.
What I still have a concern with:
I am concerned about the Bandwidth nerf to Scouts. First, I think that Scouts are out of Balance because they can be made to be too robust without major drawbacks, and because the Assault suit, which is supposed to act as the Counter to Scouts, does not have the tools to counter Scouts. Second, I fell these Bandwidth changes are trying to nerf some of the ScoutGÇÖs Core Role, which is operating and insertion behind enemy lines, and CQC AV work. Placing Drop Uplinks behind enemy lines is part of the ScoutGÇÖs Core Role! Placing Remote Explosives on tanks is one of the ScoutGÇÖs Core Roles. (Before sticky Remotes, the Remotes were placed on the road and the Scout hid and activated the Remotes when the tank rolled past, to begin their ambush.)
Scouts also have to operate independently. While an Assault suit can rely on equipment provided by other members of their squad, a Scout operates independently much of the time. Having two slots gives a Scout more resources to work with, having the Bandwidth of a suit with only one equipment slot would give a Scout the equipment abilities of one half of two Assault suits. (2/1=1) I think that is reasonable.
Having the Band width of a suit with only one equipment slot would also define the difference between the Scout and the Logi. A logi can deploy all their equipment at the same time, while a Scout would have to choose between one type at full deployment capacity, or two different types of equipment at half deployment capacity.
Nerfing the Scout to have less than a single equipment slot suit is unwarranted. It is not an appropriate way to nerf Scouts. The difference between Scouts and Logi, besides Logi being able to deploy more equipment, is that Scouts are supposed to be more fragile than Logi and not appropriate for use on the front line in head to head combat situations. The fact is that Scouts are not as Fragile as they are supposed to be. Or more accurately, Armour Plate stacking Scouts have more survivability than Logi, and have therefore supplanted Logi in the Logi role on the front lines. Having Armour Plate reduce strafe speed is the type of nerf we need to balance Scouts, not limiting their Bandwidth!
And to be clear, I donGÇÖt play Scout. (I would like to, but I suck at it for many reasons.) So I am looking at this from a wider game perspective.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3949
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Posted - 2014.11.19 15:00:00 -
[222] - Quote
Fox Gaden wrote:
What was not made clear in the original post is that this change is intended to deal with multiple issues: 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Scouts who act as fast Logi. 4)Nerf Sentinels who try to get around their lack of an equipment slot. 5)Buff Caldari/Amarr Logi, provided they stick to their role.
I'd add to that needing to bring multiple tiers of equipment to accomplish a single objective (proxies, maybe hives) is ideally also being targeted here.
These are ultimately positives I think. I say that as someone that's done the: switch to logi, spam; switch to heavy and forge-gun; switch to whatever scout and run a link...
If a heavy has enough bandwidth to support a single hive or a link or something (considering commandos have an equip slot), then that's one thing. However, you can do that one-man-army schtick and have a heavy sit on sea of rep hives, etc. as-is. Similarly, demolitions types can spam proxies in three flavors with a logi across some choke point then return to being a scout.
I can see how it might be problematic in that sticking to roles ultimately requires people to be grouped and communicating to be an effective team. The fact that heavies don't have a slot has always suggested to me that they're meant to have logistics backup for full efficacy. That people don't always play as a team and vets can one-man-army using multiple roles is sort of a separate issue.
The only real issue to me is that the role exclusion is ultimately a logi-specific thing here. Going from logi to blank - you're punished with equipment lost. Go from heavy to scout, scout to assault, etc. it doesn't matter because the only real role restriction is equipment-based.
Dren&Templar Tragedy.
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
297
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Posted - 2014.11.19 15:15:00 -
[223] - Quote
Fox Gaden wrote:Cross Atu wrote:With respect Fox being stuck playing a suit with bandwidth if you want to have equipment deployed at any given level is exactly the point. With respect Cross, when I made my earlier posts I was working off the assumption that the sole purpose of this change was to reduce Equipment Spam by not allowing Logi to drop more than one suitGÇÖs worth of equipment, and to prevent Logi from switching to other classes while maintaining a full Logi load out of deployed equipment. What was not made clear in the original post is that this change is intended to deal with multiple issues: 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Scouts who act as fast Logi. 4)Nerf Sentinels who try to get around their lack of an equipment slot. 5)Buff Caldari/Amarr Logi, provided they stick to their role. It was not clear initially in RattatiGÇÖs post that discouraging Role Switching was an intended consequence of the introduction of Bandwidth. In a way this will help new players who only have the skill points to specialize in one role, as it will be easier for them to compete against Vets who have mastered multiple roles if the game discourages role switching during matches. It will be an adjustment, but I can accept the Sentinel not having any Bandwidth. What I still have a concern with: I am concerned about the Bandwidth nerf to Scouts. First, I think that Scouts are out of Balance because they can be made to be too robust without major drawbacks, and because the Assault suit, which is supposed to act as the Counter to Scouts, does not have the tools to counter Scouts. Second, I fell these Bandwidth changes are trying to nerf some of the ScoutGÇÖs Core Role, which is operating and insertion behind enemy lines, and CQC AV work. Placing Drop Uplinks behind enemy lines is part of the ScoutGÇÖs Core Role! Placing Remote Explosives on tanks is one of the ScoutGÇÖs Core Roles. (Before sticky Remotes, the Remotes were placed on the road and the Scout hid and activated the Remotes when the tank rolled past, to begin their ambush.)Scouts also have to operate independently. While an Assault suit can rely on equipment provided by other members of their squad, a Scout operates independently much of the time. Having two slots gives a Scout more resources to work with, having the Bandwidth of a suit with only one equipment slot would give a Scout the equipment abilities of one half of two Assault suits. (2/1=1) I think that is reasonable. Having the Band width of a suit with only one equipment slot would also define the difference between the Scout and the Logi. A logi can deploy all their equipment at the same time, while a Scout would have to choose between one type at full deployment capacity, or two different types of equipment at half deployment capacity. Nerfing the Scout to have less than a single equipment slot suit is unwarranted. It is not an appropriate way to nerf Scouts. The difference between Scouts and Logi, besides Logi being able to deploy more equipment, is that Scouts are supposed to be more fragile than Logi and not appropriate for use on the front line in head to head combat situations. The fact is that Scouts are not as Fragile as they are supposed to be. Or more accurately, Armour Plate stacking Scouts have more survivability than Logi, and have therefore supplanted Logi in the Logi role on the front lines. Having Armour Plate reduce strafe speed is the type of nerf we need to balance Scouts, not limiting their Bandwidth! And to be clear, I donGÇÖt play Scout. (I would like to, but I suck at it for many reasons.) So I am looking at this from a wider game perspective. First off scouts "ScoutGÇÖs Core Role" is not nor ever intended to be AV. This was just a mere side effect of them getting the extra equipment slot. They got this slot so they could fit a cloak, place an uplink, or whip out the scanner to light up the area for the squad. Then they also got all the ewar as well and their passive scans made the active scanner pointless for a scout to carry. *edit* with the recent/soon cloak fixws will see less desirability of the cloak.
I do agree with everything else you posted and really agree with plates reducing strafe speed is needed as a small step to unfucking the battlefield balance. Strafing across the field needs serious work period. Scout speed tanking should be viable but this matrix bullet dodging and hopping above a grenade/MD rounds needs to be brought down some.
Sage /thread
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Fox Gaden
Immortal Guides
4927
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Posted - 2014.11.19 15:19:00 -
[224] - Quote
Himiko Kuronaga wrote:Aeon, a lighter suit can use its mobility and radar superiority to achieve the correct geographical or position based advantage required to beat a heavy.
The reality is that most people in lighter suits do not. They want to run and gun, oblivious to their surroundings and twitch shoot their way to the top of the killboard like a 13 year old on redbull. Heavies stop them from doing that, and there are a lot of people with the mentality that it should be both allowed, and promoted. Although I feel that you and Aeon both swing too far on your respective sides of the pendulum when it comes to HMG Sentinels discussions, I do fully agree with this.
Something that might help: Can we have Frame Size indicated for dots shown on the Radar?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2227
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Posted - 2014.11.19 15:29:00 -
[225] - Quote
Doshneil Antaro wrote: First off scouts "ScoutGÇÖs Core Role" is not nor ever intended to be AV. This was just a mere side effect of them getting the extra equipment slot. They got this slot so they could fit a cloak, place an uplink, or whip out the scanner to light up the area for the squad. Then they also got all the ewar as well and their passive scans made the active scanner pointless for a scout to carry. *edit* with the recent/soon cloak fixes will see less desirability of the cloak.
I do agree with everything else you posted and really agree with plates reducing strafe speed is needed as a small step to unf*****g the battlefield balance. Strafing across the field needs serious work period. Scout speed tanking should be viable but this matrix bullet dodging and hopping above a grenade/MD rounds needs to be brought down some.
I have used Scouts for AV long before they had a second equipment slot.
Low profile = less chance you get scanned by the HAV = higher probability of a kill
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Fox Gaden
Immortal Guides
4927
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Posted - 2014.11.19 15:37:00 -
[226] - Quote
Cross Atu wrote:Fox Gaden wrote:Cross Atu wrote:Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
With respect Fox being suck playing a suit with bandwidth if you want to have equipment deployed at any given level is exactly the point. There has been a lot of talk about a nerf to heavies, hmgs, or both, because of "heavy spam". However it is the current game and map meta not the class balance which feeds this proliferation of heavies. The Sentinel frame has zero equipment slots using depot/spawn swap as is currently possible gets around one of the fundamental drawbacks built into the frame and adds to the excessive proliferation of Sentinels on the field because if you can provide your own deployable support, gain scout level eWar from a friendly scout on the field, and use a LAV or DS for mobility the question effectively becomes why not use a Sentinel?The context which creates that last question needs addressed both for diversity of game play and for the preservation of the Sentinel role itself. 0.02 ISK Cross Meaning in a public match where no one is placing Drop Uplinks I canGÇÖt in good contentious play a Sentinel. Are you going to take away my ability to hack objectives next? Honestly that's a false corollary, hacking is not a role just as the ability to kill at all is not a role. One cannot balance a team game around always providing for solo player utility within a totally disorganized team. A meaningful role cannot be based on something everyone in every fit can do. If every fit had 4 equip slots, an heavy weapon, 2x LW, a racial LW buff and eWar to the gills there would be no diversity, no choice, no specialization. These changes do not in any way take away your ability to do more than one thing in a match, they just reduce your ability to do more than one thing at the same time. So a proper corollary would be taking away your ability to hack while shooting red dots at the same time and if that were in question - rather than the current baseline - yes I would support that as a change also. There are many metrics showing a trend towards over proliferation of heavy use and thus cries for a nerf are steadily increasing, I for one would much rather see heavies not be able to 'self logi' than see their role as point defense crippled. And I say this as someone who as proto in all four Sentinel suits. This will meaningfully effect how I play the game at present, especially those days when I'm running solo, but that challenge for me does not mean it's a bad change for the health of the game. 0.02 ISK Cross Cross, my second comment was a bit obtuse, but what I was getting at was that Sentinels not being able to use equipment limits their ability to earn War Points compared to every other class, and then on top of that CCP Z mentioned at Fan Fest that they were thinking of taking away the SentinelGÇÖs ability to Hack Objectives in Legion, which would leave Killing as the only way for HMG Sentinels to earn WP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mad Syringe
ReDust Inc.
320
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Posted - 2014.11.19 15:46:00 -
[227] - Quote
Stile451[u wrote:2:[/u] The second would be that equipment wouldn't self destruct but would rather deactivate if you don't have the bandwidth on your current suit(disabling visuals - no uplink light, no hive bubble). If the newest deployed equipment is destroyed or depleted the next newest would become active after a short waiting period(lets say 10 seconds). This should still help with performance issues(I believe it's caused by the concurrent VFX), and equipment spammers will think twice about spamming useless equipment. This should also allow a logistics player to switch out to another role for a short time as needed without being harshly penalized.
+1 for this adjustment!
Please do not pop deployed equipment when we change suits. Just deactivate it.
My proposal to simplify the whole thing would be 10 deployables hard cap for all suits.
10 Active for Logi
4 Active for Assault and Commando
2 Active for Scouts
1 Active for Sentinels
If you deploy more then 10, the first gets destroyed.
If you change suits, stuff gets deactivated, if you change back, it get's reactivated.
RE's + Proxies count as 1/3rd equipment. Max 6 each.
Also Max 6 uplinks (8 for Amarr logi) and max 6 Hives (8 for Caldari Logi). This would help much more with spam than anything else. It's usually just one or two players who spam the hell out of everything in a match.
We would need a deployed equipment counter, to keep track of destroyed equipment. (Since we don't see the deactivated stuff on the map anymore)... On the spawn screen, we should be able to see stuff popping up and away, when we change suits in the selector. This would allow to go for a Logi, if we need to reactivate a certain uplink, that would not be available with another suit.
With these adjustments, I would still be able to plant strategic uplinks. Without loosing most of them with a suit change. If the active ones get destroyed, the ones deployed before them get reactivated. Also deactivated equipment would have a scan profile as remotes and proxies, making them harder to find.
I love this game because of the customization of the fits, If I have to play logi all the time just to keep my stuff in the game, I would probably play logi even less, than after the last nerfs to the class. This game is about adjustment to the battlefield, making logis not able to adapt is a bad move, because all other roles can switch without consequences.
Cheers
Dedicated Minmando Masshole with love for Swarmholing...
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
297
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Posted - 2014.11.19 15:52:00 -
[228] - Quote
Alaika Arbosa wrote:Doshneil Antaro wrote: First off scouts "ScoutGÇÖs Core Role" is not nor ever intended to be AV. This was just a mere side effect of them getting the extra equipment slot. They got this slot so they could fit a cloak, place an uplink, or whip out the scanner to light up the area for the squad. Then they also got all the ewar as well and their passive scans made the active scanner pointless for a scout to carry. *edit* with the recent/soon cloak fixes will see less desirability of the cloak.
I do agree with everything else you posted and really agree with plates reducing strafe speed is needed as a small step to unf*****g the battlefield balance. Strafing across the field needs serious work period. Scout speed tanking should be viable but this matrix bullet dodging and hopping above a grenade/MD rounds needs to be brought down some.
I have used Scouts for AV long before they had a second equipment slot. Low profile = less chance you get scanned by the HAV = higher probability of a kill What you say is true. It just not a core responsibility of the scout frame. The core of the scout is to infiltrate, set up a backdoor for the team, provide intel of the enemy, and then assasinate/disrupt enemy lines until others can reinforce. Scouts are great at other things and can be used in any matter, but those things are not at the core, just a nice side effect.
Sage /thread
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Fox Gaden
Immortal Guides
4928
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Posted - 2014.11.19 15:55:00 -
[229] - Quote
PLAYSTTION wrote:At first i thought this would be bad, read it and its genius. Assaults can carry 1 nano hive and resupply themselves and logis can drop a bunch. But does this stop people from having 6 nano hives on 3 suits and placing 18 down? If your last suit only has the Bandwidth for 1 Nanohives, then the other 17 Nanohives will go "POP". If your last suit only has the Bandwidth for 6 Nanohives, then the other 12 Nanohives will go "POP".
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
297
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Posted - 2014.11.19 16:01:00 -
[230] - Quote
Mad Syringe wrote:Stile451[u wrote:2:[/u] The second would be that equipment wouldn't self destruct but would rather deactivate if you don't have the bandwidth on your current suit(disabling visuals - no uplink light, no hive bubble). If the newest deployed equipment is destroyed or depleted the next newest would become active after a short waiting period(lets say 10 seconds). This should still help with performance issues(I believe it's caused by the concurrent VFX), and equipment spammers will think twice about spamming useless equipment. This should also allow a logistics player to switch out to another role for a short time as needed without being harshly penalized. +1 for this adjustment! Please do not pop deployed equipment when we change suits. Just deactivate it.My proposal to simplify the whole thing would be 10 deployables hard cap for all suits. 10 Active for Logi 3 Active for Assault and Commando 2 Active for Scouts 1 Active for Sentinels If you deploy more then 10, the first gets destroyed. If you change suits, stuff gets deactivated, if you change back, it get's reactivated. RE's + Proxies count as 1/3rd equipment. Max 6 each. Also Max 6 uplinks (8 for Amarr logi) and max 6 Hives (8 for Caldari Logi). This would help much more with spam than anything else. It's usually just one or two players who spam the hell out of everything in a match. We would need a deployed equipment counter, to keep track of destroyed equipment. (Since we don't see the deactivated stuff on the map anymore)... On the spawn screen, we should be able to see stuff popping up and away, when we change suits in the selector. This would allow to go for a Logi, if we need to reactivate a certain uplink, that would not be available with another suit. With these adjustments, we would still be able to plant strategic uplinks. Without loosing most of them with a suit change. If the active ones get destroyed, the ones deployed before them get reactivated. Also deactivated equipment would have a scan profile as remotes and proxies, making them harder to find. I love this game because of the customization of the fits, If I have to play logi all the time just to keep my stuff in the game, I would probably play logi even less, than after the last nerfs to the class. This game is about adjustment to the battlefield, making logis not able to adapt is a bad move, because all other roles can switch without consequences. Cheers Although I love this idea, the bw pop is necessary. The reason it pops is as much for frame rate as well as game immersion. Ever suit picked, every equipment placed need to be well thought out and serve a purpose. Spam, switch, and forget is not a purpose, but rather abuse. Your fix would be ideal if not for the frame rate issue would still be present.
Sage /thread
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Fox Gaden
Immortal Guides
4928
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Posted - 2014.11.19 16:02:00 -
[231] - Quote
Cross Atu wrote:Well, a few things about that, first the direct method described is stacked rather than objective. In the game under a BW mechanic you would not need to take the time to destroy those deployed items nor would you be facing a team free of the same mechanical constraints you are operating under. Leaving that aside what you describe is frankly non-problematic, those players in as logi stay as logi and actually play the role as opposed to the current method of spawn once, deploy everything ditch the logi suit and play only heavy on that point defense throughout the match from then on, because really once you have already self logi'ed rep hives and uplinks why wouldn't you just play heavy on that point? And if the best way to run logi is often to not even be in logi suit for the majority of the match then what is the value/point of the suit/role? If this results in a large number of HMG Sentinels switching to playing Logi only, that would make me very happy.
If this results in a large number of Logi/HMG Sentinels switching to playing Assault because they can no longer have the best of both worldsGǪ That too would make me very happy!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4928
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Posted - 2014.11.19 16:08:00 -
[232] - Quote
Booby Tuesdays wrote:I guess I'm still unclear as to how this works. If you are saying it is Dropsuit based, then it's bandwidth per dropsuit? As in, Spawn Amarr logi, spam uplinks, then spawn Cal Logi and spam hives because I have another 24 BW? This is how it all works now. Or is it bandwidth per person, no matter what race or dropsuit you spawn? As in I spawn Amarr Logi, spam uplinks, then spawn in Cal Logi and spam hives, but all my Amarr Logi uplinks pop. I'm thinking this is how it will work, which is awesome. Second scenario sort of. When you switch to your Cal Logi, every time you toss out a Hive, one of your earlier Uplinks would "POP".
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4928
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Posted - 2014.11.19 16:09:00 -
[233] - Quote
Kaeru Nayiri wrote:Can we also make equipment hackable in the same update?
Please ??
:3 I play Sentinel... if I hack it, it would go "POP".
... unless it was like a hacked vehicle, and still belonged to the person who spawned it, using some Red Dot's Bandwidth until they used their Bandwidth for something else...
If I could hack an enemy NanoHive to replenish my Burst HMG that would be splendid!
... Of course a Sentinel is at its most vulnerable when hacking. Even when they stop hacking there is a short delay before they can shoot.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mad Syringe
ReDust Inc.
320
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Posted - 2014.11.19 16:19:00 -
[234] - Quote
Doshneil Antaro wrote:Although I love this idea, the bw pop is necessary. The reason it pops is as much for frame rate as well as game immersion. Ever suit picked, every equipment placed need to be well thought out and serve a purpose. Spam, switch, and forget is not a purpose, but rather abuse. Your fix would be ideal if not for the frame rate issue would still be present.
I beg to differ, the framerates should go up, because deactivated stuff has no sound FX and no visual FX. So much less stuff to render and calculate. If this is not enough, I would go so far as to restrain The max amount per player even further.
The point is, if the stuff pops, the logi would be the only suit that might do stuff for nothing.
If a scout gets kills or intel and switches later no punishment. Same for Assault and Heavies.
But if a logi tries to prepare the pattlefield, and is pushed into a different suit because the battle demands it, he sacrifices his former efforts.
I would completely stop logying just for this reason. It's not fair. If we can go back to the logi suit later, to get the stuff reactivated, the shoehorning for the logis wouldn't be so bad.
The changes as they are laid out, sound like punishment for logis by people who just slay and don't adapt to the battlefield. Funnyly those are usually the ones who complain first when stuff isn't delivered to them by their logi peons...
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Stile451
Red Star. EoN.
369
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Posted - 2014.11.19 16:24:00 -
[235] - Quote
Doshneil Antaro wrote:Although I love this idea, the bw pop is necessary. The reason it pops is as much for frame rate as well as game immersion. Ever suit picked, every equipment placed need to be well thought out and serve a purpose. Spam, switch, and forget is not a purpose, but rather abuse. Your fix would be ideal if not for the frame rate issue would still be present. I'm not sure about that. Disabling the FX for dormant equipment should give a big performance improvement.
Do you lose performance when you see a mine field? If yes then dormant equipment would affect performance, if no then it will not. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5154
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Posted - 2014.11.19 16:30:00 -
[236] - Quote
Please set Sentinel Bandwidth to Zero.
Never raise it.
If you can't carry equipment then you don't need bandwidth.
You are a murder gorilla, not a logistical hardpoint.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kain Spero
Goonfeet
3847
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Posted - 2014.11.19 16:32:00 -
[237] - Quote
Going through the spreadsheet I really think that all suits in a class (Logi, Assault, Scout) should have the same BW regardless of tier.
Tieracide has always been a big sticking point for a lot of people myself included. No reason to go in and add more tiering.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Fox Gaden
Immortal Guides
4928
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Posted - 2014.11.19 16:44:00 -
[238] - Quote
Piercing Serenity wrote:I still have five more pages of this thread to get through, but I wanted to reiterate a point that I noticed was getting looked over multiple times. Many people have incorrectly assumed that this proposal will shoe-horn people who like to use equipment into Logistic roles under the following premise: "If I die and switch to a different suit, all of my equipment is destroyed. The only way I can use equipment is to deploy it as a Logi and hide from the battle. Thus, I am forced to either pick one suit class for a whole battle. Why CCP?!" According to my understanding of the system, the statement above is false. In actuality, ifI start the match as a Logi with 24Bw (For the sake of argument) and use up all of my bandwidth to put down equipment in the order -
- Flux Uplink
- Gauged Uplink
- Triage Nanohive
- Remote explosive
- then when I switch suits, my equipment will be destroyed in reverse order until I reach my new suit's bandwidth. That is to say that I would still have an active Flux and Gauged uplink on the field, but no nanohive or remote explosive. Thus, no one is being "shoe-horned" into a role. If you plan on making dynamic changes to your loadout, then plan your equipment deployment carefully. For the sake of opening more options, I could agree with a module that increases a suits Bw (up to a maximum suit value of 24) so that players who wish to sacrifice something to keep their equipment alive in a different suit would also have recourse to do so Close, but it would be the first and second pieces of equipment you placed (the Flux Uplink and Gauged Uplink) that would "POP", not the two most recently placed pieces of equipment.
Think of it this way. You spawn in at the beginning of the match with a Logi suit. You get to the Large Socket and place an Uplink just outside the wall. Then you get within 40m of an Objective and you place a second Uplink. Finally you get to the Objective and place a third Uplink close by. When you die you respawn in an Assault suit with less Bandwidth. It would be that first Uplink outside of the Large Socket that would "POP", not the one you placed last by the Objective.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4930
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Posted - 2014.11.19 16:58:00 -
[239] - Quote
Juno Tristan wrote:Scouts have a lot of advantages at the moment so I would advocate a lower bandwidth than all other suits on the condition a new scoutly uplink is created that has a low bandwidth/spawn count/scan profile/timer to establish forward positions that logis and heavies can then strengthen Bandwidth is not the way to nerf Scouts!
EWar Scouts are not the problem. Plate Stacking Scouts are the ones that are impinging on the Assault and Logi roles. Having Plate reduce the Strafe speed of Light Frame suits is a better approach to balancing Scouts.
Nerfing Scout Bandwidth is a direct attack on the core infiltration and insertion role of the Scout.
If your team is Redlined, you don't use a Logi suit to try to get an Uplink into the middle of the map! That is the Scout's job!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
298
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Posted - 2014.11.19 17:06:00 -
[240] - Quote
Fox Gaden wrote:Juno Tristan wrote:Scouts have a lot of advantages at the moment so I would advocate a lower bandwidth than all other suits on the condition a new scoutly uplink is created that has a low bandwidth/spawn count/scan profile/timer to establish forward positions that logis and heavies can then strengthen Bandwidth is not the way to nerf Scouts! EWar Scouts are not the problem. Plate Stacking Scouts are the ones that are impinging on the Assault and Logi roles. Having Plate reduce the Strafe speed of Light Frame suits is a better approach to balancing Scouts. Nerfing Scout Bandwidth is a direct attack on the core infiltration and insertion role of the Scout. If your team is Redlined, you don't use a Logi suit to try to get an Uplink into the middle of the map! That is the Scout's job! I agree
Sage /thread
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