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Thread Statistics | Show CCP posts - 9 post(s) |
dreth longbow
Bank of DUST 514
55
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Posted - 2014.11.19 18:54:00 -
[1] - Quote
I did not read all the responses, so forgive me if this was talked about.
This may be and issue, but not as much as other stuff that should be fixed first. The list is to long for this area but you know what I mean.
OP why wast time and resources on this? It is not that big of a problem, it has its up and downs and yes the more noobs that come in cause the issues, but as past history has shown it resolves itself. Remember this went away and has just now come back as an irritant.
The proposal is flawed. Basically the op wants to punish those who use links/nano especially if the switch suits, but does not do the same for all other classes. Keeping the theme lets prevent those start with proto and then when the team is losing want to switch to basic from doing that or in other words prevent other classes from switching up or down in suits or even between clases like scout then logi then assualt.
No one wants that, but some want to limit what equipment I can run or how much I can drop? What about how many times I can call in a lav or tank?
Instead of the op's proposal their should be a more elegant solution or one that is not as restrictive.
1) teak software and pay more for band width and problem goes away (this has been discussed in great detail in the past and has the community support by CCP does not want to spend money on buying band width)
2) allow equipment to stay even when switch to other suit and allow oh say (3 eqpmnt slots x2 units each x2 different logi suits =) 12 combo's of links/nanos to be deployed and stay in game through switching suits.
3) do not allow drops to be put within x meters of another drop (average room size/4) 4) nano's should be 1/4 distance because fighters need to resupply
Just some thoughts |
dreth longbow
Bank of DUST 514
57
|
Posted - 2014.11.20 17:43:00 -
[2] - Quote
Dubya Guy wrote:dreth longbow wrote:I did not read all the responses, so forgive me if this was talked about.
This may be and issue, but not as much as other stuff that should be fixed first. The list is to long for this area but you know what I mean.
OP why wast time and resources on this? It is not that big of a problem, it has its up and downs and yes the more noobs that come in cause the issues, but as past history has shown it resolves itself. Remember this went away and has just now come back as an irritant.
The proposal is flawed. Basically the op wants to punish those who use links/nano especially if the switch suits, but does not do the same for all other classes. Keeping the theme lets prevent those start with proto and then when the team is losing want to switch to basic from doing that or in other words prevent other classes from switching up or down in suits or even between clases like scout then logi then assualt.
No one wants that, but some want to limit what equipment I can run or how much I can drop? What about how many times I can call in a lav or tank?
Instead of the op's proposal their should be a more elegant solution or one that is not as restrictive.
1) teak software and pay more for band width and problem goes away (this has been discussed in great detail in the past and has the community support by CCP does not want to spend money on buying band width)
2) allow equipment to stay even when switch to other suit and allow oh say (3 eqpmnt slots x2 units each x2 different logi suits =) 12 combo's of links/nanos to be deployed and stay in game through switching suits.
3) do not allow drops to be put within x meters of another drop (average room size/4) 4) nano's should be 1/4 distance because fighters need to resupply
Just some thoughts I like most of your thoughts, particularly #3. Unfortunately, John Demonsbane says that the Devs told him that it was not easy to do. https://forums.dust514.com/default.aspx?g=posts&m=2438711#post2438711I know, it seems like it could be combined with code from flux grenades, but... Anyway this thread is not about alternatives to Equipment Bandwidth as a means to solve problems. It is about the specifics of Equipment Bandwidth. Equipment Bandwidth is going to happen. It has been determined to be an ingenious idea. We should stay on task and only talk about how much bandwidth different suits will get.
I did not know that bandwidth was guaranteed to happen since I rarely look here, I just saw a post about it and was interested in what it was.
Just for the record bandwidth as explained in OP seems like a bad and ineloquent "fix" for a small problem when their are so many other issues that would make the game so much better. CCP should prioritize issues based on severity not whims and OP should play more to be able to rate them better!
I do not know why this has gotten traction but think about all the other things that ccp should be fixing instead that are easy.
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dreth longbow
Bank of DUST 514
57
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Posted - 2014.11.20 17:51:00 -
[3] - Quote
el OPERATOR wrote:John Demonsbane wrote:Mister Goo wrote:After reading this thread I have determined 2 things.
1. Scouts think they should have the capability to do everything with the same suit SOLO. They are not OP and should not be forced to change how they play, everybody else should have to.
2. The players who truly play a logi are going to suffer from this, because the tourists who insist on vomiting equipment just for WP.
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
It is very seldom when running with a squad that I need more than what my suit can put out at one time. But a player should not be punished for using multiple suits to change with the situation. The problem is not that one player uses multiple types of equipment it is that currently they are allowed to put large amounts of the same type of equipment in one place, mostly around supply depots. The fix to this is to put a non deployable radius around equipment of the same types. Granted one problem is repair hives with nano hives needing to be close for repair and resupply not a bad thing.
Uplinks are the exceptions if you want good fall back points you need to put out some well placed uplinks. Not 5 in a line out in the open on the way to the objectives. WP whores know what I am talking about.
There should not be any need to put hives anywhere near a supply depot. For that matter no equipment should be allowed within a determined radius of said depot. Drop links included, your better off putting them in a better location so your team can spawn in and retake the depot. . The "inactive radius" thing has already been suggested (by me at least 15 times, by others at least as many). Per Rattati it is not something they can do with the game's code. Great idea, but not technically feasible, unfortunately. BS. If they can code in the inability to deploy a vehicle into an open area of a city socket, they can code in the inability to deploy equipment around a supply depot. Period.
agreed
Lets just look at a simply solution, each nano has a field of light that pulses, this is already coded. So use that as a limiter to other nano's. simple.
As a programmer/designer of software years ago I know that development is talking out of their Xss, anything can be coded if they understand the issue and have someone who knows what they are doing plan it and submit to programmers to code it. The problem is ccp has very bad, yes very bad development/coders/testers and has since I started playing this game.
The game could be so much better if they would get people in management who know how to handle development/coders. The time it takes to implement the current solution is more time than it would take to implement a simpler more reasonable solution not fix. |
dreth longbow
Bank of DUST 514
61
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Posted - 2014.11.25 18:19:00 -
[4] - Quote
My solution is just one of many that are presented by people, who spend waaay more time on the forums than I. CCP should really do some investigation and talk to a variaty of players before they try to fix a problem that should not be fixed before other issues and once they have a ranked list of issues then seek solutions from the members for the best fix vs developments fix which is usually wrong.
I am not trashing CCP for they have done some good things lately, it just seams they are out of contact with the player base and listen to a few forum warriors that don't represent the player base. |
dreth longbow
Bank of DUST 514
67
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Posted - 2014.11.29 17:44:00 -
[5] - Quote
Breakin Stuff wrote:Heavies im LAVS are an annoyance that just bug people. Legit reasons but they're more likely to just aggravate you than affect the battle more than marginally.
Unrestricted equipment spam has encouraged certain obnoxious behavior that doesn't assist the team (hives on a depot), forces atype of play (spawn as many uplinks on the objective as possible and then everyone spawn heavy or scout), and it diminishes dedicated logi players because once the spam is in place the only reason to get In a logi suit is to...
Re-drop lost equipment. Then swap back to a slayer.
The only other reason to deploy a logi is so you can polin a rep tool on the fatty.
Bandwidth should have been a thing from release. People don't need to think about how they are using equipment right now and that is a major problem.
Uplink spam substitutes for tactics.
Hive spam substitutes for ammo conservation via good aim.
The only ones whi I feel might have a legit gripe are people doing combat engineer things like mines but you can guard those in a logi suit.
I do not agree with this. BW
Their are better solutions to an almost non-existence problem.
I for one when I am defending a point by myself go in with a scout take the objective, switch to a logi and lay out drops and nanos ( yes even next to the depot) then switch to a heavy and hope someone comes and helps.
Why the drops? to get people to the objective faster so they can spawn more than one every 5 seconds. Why the nano's? Have you ever needed a nade when holding a point and the depot is out of supplies and makes you wait and you die?
With nano's and drops one person can take and hold a point until reinforcements arrive, BW would prevent this and it would be a game of rolling taking-moving-taking/losing previous point, wash repeat. not fun! |
dreth longbow
Bank of DUST 514
70
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Posted - 2014.11.30 17:41:00 -
[6] - Quote
Breakin Stuff wrote:that kind of solo play needs to be killed with fire. There's already poor incentive to join corps or squad up. being able to do that just lessens any need to do so atrociously
Why?
Should not people be allowed to play how they want? or do you think you should control what is fun and they are playing and paying for? |
dreth longbow
Bank of DUST 514
70
|
Posted - 2014.11.30 17:51:00 -
[7] - Quote
Meee One wrote:Jaysyn Larrisen wrote:Breakin Stuff wrote:Switching to a suit with no equipment slots should not allow you to retain equipment.
Sentinel bandwidth should be zero.
Squad bandwidth makes no sense. 1. Agreed...but you can keep your deployables if you do have bandwidth right? One or two slots worth depending on suit. The cost of switching to suits is exorbitantly higher for the logi with no upside. Losing one or two ammo hives does not in anyway equate to losing a full rack of proto uplinks, ammo hives and triage hives. 2. Agreed. 3. Never said that it did. I heard some folks kicking that around as an alternative and mentioned it, thats all. Also, there is no getting around that if you want to address equipment spam you have to apply hard nerfs to logi suits....which then further undercut a role already being left behind in the dust. My biggest concern is that BW width will go in and we still won't have a rework for the logi suits in hand. If BW (which i still think is a poor idea) goes in...or rather when it goes in, it MUST be either after the logi suit rework or in conjunction with it. Nerf? What nerf? As a pure logistics player i actually consider this a major buff,and a big FU to omni soldiers. This will in no way negatively effect dedicated logistics players. It will however destroy those that spam equipment just to switch suits. This IMHO will actually add value to those dedicated logistics players,seeing as how everyone can see how much of a death trap the suit is. They wouldn't want to run the suit themselves (because they'll die easier) so they might actually start covering those brave enough to do so.
ummm
Why do you have to be a dedicated type player like logi or scout?
What about situational awareness?
I have spent untold hours developing skill in playing and skill books to have a diversified play style of different types. What type I use depends on the game situation: if my team is fighting and has no spawn points then I give them spawn points to keep fighting for the objective. If my team is getting killed by tanks or DS I try and deal with that with a tank or swarm or DS If my team needs is losing clones and holding an objective then I give them nanos and reps. if my team is pushed to redline then I give them spawn points up high only reached by DS or CRU in my DS over objectives. If my team is noobs and can't get it together then I put on a heavy and assualt the point to show them what they need to do. If all points are red then I put on a scout and run around and hack points to disrupt the enemy and allow a break out.
Soooo why should you say I only need to play one type of role?
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