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Thread Statistics | Show CCP posts - 9 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3947
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Posted - 2014.11.19 05:56:00 -
[1] - Quote
This is an interesting idea. I think Prox mines need to have a boost to damage commiserate with the inability to spam. This is ultimately a good thing, since it was always silly to need to pack three different tiers of prox mines to realistically destroy a vehicle.
Other than that, I think it could ultimately be a positive change. The Amarr/Caldari bonuses for having fewer equip slots at the end are also good, so long as they can provide a functional advantage across the range of equipment.
Dren&Templar Tragedy.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3949
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Posted - 2014.11.19 15:00:00 -
[2] - Quote
Fox Gaden wrote:
What was not made clear in the original post is that this change is intended to deal with multiple issues: 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Scouts who act as fast Logi. 4)Nerf Sentinels who try to get around their lack of an equipment slot. 5)Buff Caldari/Amarr Logi, provided they stick to their role.
I'd add to that needing to bring multiple tiers of equipment to accomplish a single objective (proxies, maybe hives) is ideally also being targeted here.
These are ultimately positives I think. I say that as someone that's done the: switch to logi, spam; switch to heavy and forge-gun; switch to whatever scout and run a link...
If a heavy has enough bandwidth to support a single hive or a link or something (considering commandos have an equip slot), then that's one thing. However, you can do that one-man-army schtick and have a heavy sit on sea of rep hives, etc. as-is. Similarly, demolitions types can spam proxies in three flavors with a logi across some choke point then return to being a scout.
I can see how it might be problematic in that sticking to roles ultimately requires people to be grouped and communicating to be an effective team. The fact that heavies don't have a slot has always suggested to me that they're meant to have logistics backup for full efficacy. That people don't always play as a team and vets can one-man-army using multiple roles is sort of a separate issue.
The only real issue to me is that the role exclusion is ultimately a logi-specific thing here. Going from logi to blank - you're punished with equipment lost. Go from heavy to scout, scout to assault, etc. it doesn't matter because the only real role restriction is equipment-based.
Dren&Templar Tragedy.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3951
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Posted - 2014.11.19 17:10:00 -
[3] - Quote
Might make sense to swap the Commando and Scout BW.
For Sentinels in particular, maybe give them a fixed 4 BW that doesn't rise with tier. That'd allow at most one placement to carry over for them (single droplink, single hive). Though I can relate to the sentiment of a "zero" just the force the role, I still think the fact that other roles won't have this sort of enforcement is an issue.
Dren&Templar Tragedy.
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