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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Fox Gaden
Immortal Guides
4878
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Posted - 2014.11.18 14:55:00 -
[31] - Quote
John Psi wrote:Vell0cet wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So you want players to spam equipment and then go hide in the redline? That's what would happen. What we do on the battlefield - assumes responsibility. Fighter who launched equipment, should feel responsible as large as his equipment helps his team. Otherwise, it will look as if I could die, but my rifle continued to fire at the enemy. Launched equipment - is also means of combating, like a rifle. When I throw a Grenade, and I die, I still believe that Grenade should go off!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cat Merc
Onslaught Inc RISE of LEGION
13272
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Posted - 2014.11.18 14:55:00 -
[32] - Quote
Fox Gaden wrote:Tesfa Alem wrote:Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
Exactly. The idea that if you want uplinks or ammo around "not only you must be a amarr or caldari Logi, you must only be these logis and anytime you are not one of these logis all of your stuff will die" Why would i want to restrict myself to just these suits every match? The example given only works out in the Gal facility, otherwise i do want my friend who threw down some uplinks to change suits to fight at the point because we need him there. I do want to be flexible enough to say "right, we formed a good battle line with hives and links but the red are pushing, i'll repawn as a heavy to hold tight, or an assualt/commando to hit em from range, or a scout to flank" without having to choose between perma running one suit to have any sort of equipment available to the team. I donGÇÖt mind so much having Bandwidth difference for Logi. Bandwidth will be GÇ£their thingGÇ¥. Someone who wants to play the Logi role will be fine with playing a Logi the whole match. They can still add their gun to the fight. What it will discourage is people who play other roles having a Logi Uplink fit that they use to seed an area and then switch to their main suit. I do this, and I will miss it, but as long as all suits have the bandwidth for a couple of pieces of equipment you can still deploy a few critical pieces of equipment, if you are not a Logi specialist. Which leads me back to a point I have been making. All non-logi suits (including Sentinel) should have the same Bandwidth, because Bandwidth is a Logi thing, and it should be kept simple for us non-logi. I find it very fitting for scouts to not have as much bandwidth as the Assault or Commando. We are limited by having 1 equipment slot, scouts having 2 makes them tread dangerously to Logi territory, and as such should have slightly stricter bandwidth.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
84
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Posted - 2014.11.18 15:00:00 -
[33] - Quote
seems legit, ship it
also for those complaining about the scout bandwidth, i dunno place one uplink not two
or you know place two, but now you don't get uber grenades
or forget that, and run active scanners, or needles, or rep tools or something :P
you CAN still deploy 2 nanohives, or 2 uplinks, but that is it, shouldn't be a problem imho
it means you have to change the playstyle for sure, same for the rooftop spawn spam EVERY equipment logi's too |
Fox Gaden
Immortal Guides
4879
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Posted - 2014.11.18 15:01:00 -
[34] - Quote
Aeon Amadi wrote:Varoth Drac wrote:Only problem I have is the scout restrictions.
Generally spawn in an advanced scout with cloak and drop 2 flux uplinks. Then on next spawn I spawn with an adv scout with remotes and cloak.
Now, I am ok with a nerf where I can't run around covering loads of objectives with remotes with my uplinks still up. But I think it is too much of a nerf not being able to use remotes at all with a couple of uplinks running.
Give scouts the same bandwidth as assaults and there will be no problems as far I'm concerned.
Scouts shouldn't be the kings of deployables, I agree, but they are a central part of our battlefield role. 2 uplinks and a remote isn't spam or game breaking in my opinion. Meh, I personally disagree. I could understand having two low profile uplinks deployed behind enemy lines to give your team an advantage but having the ability to remote an objective (or god forbid start blowing up entire squads) on top of that, as well as all the inherent bonuses that a Scout gets to general combat as it is... Doesn't seem very fair. Personally, I think Scouts need to have more of a hard-chosen fitting scheme where they have to consider their options -before- spawning and I think having reduced equipment slots would be a good way of doing that. I advocated, back in 1.8, that Scouts have two equipment just to try it out. I even said, "They've been under powered for so long, let them be OP for a month". It's been over a year now, so I think it's time we try looking at other avenues to bring them back down in balance. Scouts have 2 equipment slots. Assault have 1 equipment slot. Give the Scout the same Bandwidth as the Assault.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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CCP Rattati
C C P C C P Alliance
11621
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Posted - 2014.11.18 15:01:00 -
[35] - Quote
Aeon Amadi wrote:Varoth Drac wrote:Only problem I have is the scout restrictions.
Generally spawn in an advanced scout with cloak and drop 2 flux uplinks. Then on next spawn I spawn with an adv scout with remotes and cloak.
Now, I am ok with a nerf where I can't run around covering loads of objectives with remotes with my uplinks still up. But I think it is too much of a nerf not being able to use remotes at all with a couple of uplinks running.
Give scouts the same bandwidth as assaults and there will be no problems as far I'm concerned.
Scouts shouldn't be the kings of deployables, I agree, but they are a central part of our battlefield role. 2 uplinks and a remote isn't spam or game breaking in my opinion. Meh, I personally disagree. I could understand having two low profile uplinks deployed behind enemy lines to give your team an advantage but having the ability to remote an objective (or god forbid start blowing up entire squads) on top of that, as well as all the inherent bonuses that a Scout gets to general combat as it is... Doesn't seem very fair. Personally, I think Scouts need to have more of a hard-chosen fitting scheme where they have to consider their options -before- spawning and I think having reduced equipment slots would be a good way of doing that. I advocated, back in 1.8, that Scouts have two equipment just to try it out. I even said, "They've been under powered for so long, let them be OP for a month". It's been over a year now, so I think it's time we try looking at other avenues to bring them back down in balance. I tend to agree, Scouts have been doing everything well for some time now.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
11621
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Posted - 2014.11.18 15:02:00 -
[36] - Quote
Fox Gaden wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment is deployed?
Nono, as long as you respawn in a Logi again, they stay up.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
84
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Posted - 2014.11.18 15:06:00 -
[37] - Quote
mr ratatti i would like to say nice work on these proposals, i had a nice number tweak to the scan precision rings one, no one commented as to what they thought about it though, (it looks like it lines up real nice in terms of tit for tat) so give it a looksy if you haven't
http://goo.gl/JNGFOJ <---my numbers |
Fox Gaden
Immortal Guides
4879
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Posted - 2014.11.18 15:06:00 -
[38] - Quote
Cat Merc wrote:Another idea on top: A module that increases equipment bandwidth, sacrificing a bit of your suit to increase your support powah. Or a piece of equipment that increases your equipment BandwidthGǪ
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4879
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Posted - 2014.11.18 15:08:00 -
[39] - Quote
CCP Rattati wrote:Fox Gaden wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment is deployed? Nono, as long as you respawn in a Logi again, they stay up. I know, I was responding to John Psi's suggestion of how things should be. Just pointing out a glaring flaw in his suggestion.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2588
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Posted - 2014.11.18 15:09:00 -
[40] - Quote
Looks good, no real issues that I can see. Though it is going to be a pain to keep links up now.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Fox Gaden
Immortal Guides
4880
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Posted - 2014.11.18 15:13:00 -
[41] - Quote
Cat Merc wrote:Fox Gaden wrote:Tesfa Alem wrote:Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
Exactly. The idea that if you want uplinks or ammo around "not only you must be a amarr or caldari Logi, you must only be these logis and anytime you are not one of these logis all of your stuff will die" Why would i want to restrict myself to just these suits every match? The example given only works out in the Gal facility, otherwise i do want my friend who threw down some uplinks to change suits to fight at the point because we need him there. I do want to be flexible enough to say "right, we formed a good battle line with hives and links but the red are pushing, i'll repawn as a heavy to hold tight, or an assualt/commando to hit em from range, or a scout to flank" without having to choose between perma running one suit to have any sort of equipment available to the team. I donGÇÖt mind so much having Bandwidth difference for Logi. Bandwidth will be GÇ£their thingGÇ¥. Someone who wants to play the Logi role will be fine with playing a Logi the whole match. They can still add their gun to the fight. What it will discourage is people who play other roles having a Logi Uplink fit that they use to seed an area and then switch to their main suit. I do this, and I will miss it, but as long as all suits have the bandwidth for a couple of pieces of equipment you can still deploy a few critical pieces of equipment, if you are not a Logi specialist. Which leads me back to a point I have been making. All non-logi suits (including Sentinel) should have the same Bandwidth, because Bandwidth is a Logi thing, and it should be kept simple for us non-logi. I find it very fitting for scouts to not have as much bandwidth as the Assault or Commando. We are limited by having 1 equipment slot, scouts having 2 makes them tread dangerously to Logi territory, and as such should have slightly stricter bandwidth. WouldnGÇÖt giving them the SAME Bandwidth as a suit with only 1 equipment slot already do that?
Why make Bandwidth complicated for non-logi?
Why not extend Bandwidth to ALL equipment. I am sure the Rep Tool is not manually operated. You might aim it, but it is your suitGÇÖs onboard computer that controls the stream to compensate for distance and interference.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1019
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Posted - 2014.11.18 15:18:00 -
[42] - Quote
Guys, Ratatti, let me explain what is happening now.
In serious fights we have the following scenario:
1. At the beginning of battle HALF fighters planted in logi. 2. Equipment spam, die or refit to assaults/scouts/etc 3. No logi in a fight.
Equipment Bandwidth did not save us from the problems, scenario would be:
1. At the beginning of battle ALL fighters planted with equipment fit variant. 2. Equipment spam, die or refit to simular Bandwidth suit (battle fit variant). 3. No logi in a fight.
I understand that the current scenario is simple and effective. Just want to remind you that we wanna play not a Mario style game.
Please support fair play!
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Tesfa Alem
Death by Disassociation
399
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Posted - 2014.11.18 15:20:00 -
[43] - Quote
CCP Rattati wrote:Fox Gaden wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment is deployed? Nono, as long as you respawn in a Logi again, they stay up.
This right here is a massive problem. If i want to redploy i can only choose a logi suit, or be penalized for bringing ina logi suit in the first place.
Scenario: Run in with amarr logi. Drop links. Fight some more killed by heavy.
I cannot pick a Scout to out flank it, or a min scout to run around and hack. Can't pick another heavy to defend the spawn area. Can't pick assault or commando to push onward.
My uplinks will be destroyed if I spawn in anything but a logi, thus defeating the initial purpose of bringing uplinks to begin with, so i can respawn with my squad in a good, safe location.
Flexibility will be fine for any other suit, switching an assault to a commando, a scout to heavy, etc. The only suit/players to be penalized for being flexible are amarr and caldari logis to a large extent, to a lessre extent any other logi. The message to them is "you had better not change suits or else your bonus, isk, and SP investment = zero".
Redline for Thee, but no Redline for Me.
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Cat Merc
Onslaught Inc RISE of LEGION
13273
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Posted - 2014.11.18 15:20:00 -
[44] - Quote
Fox Gaden wrote:Cat Merc wrote:Fox Gaden wrote:Tesfa Alem wrote:Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
Exactly. The idea that if you want uplinks or ammo around "not only you must be a amarr or caldari Logi, you must only be these logis and anytime you are not one of these logis all of your stuff will die" Why would i want to restrict myself to just these suits every match? The example given only works out in the Gal facility, otherwise i do want my friend who threw down some uplinks to change suits to fight at the point because we need him there. I do want to be flexible enough to say "right, we formed a good battle line with hives and links but the red are pushing, i'll repawn as a heavy to hold tight, or an assualt/commando to hit em from range, or a scout to flank" without having to choose between perma running one suit to have any sort of equipment available to the team. I donGÇÖt mind so much having Bandwidth difference for Logi. Bandwidth will be GÇ£their thingGÇ¥. Someone who wants to play the Logi role will be fine with playing a Logi the whole match. They can still add their gun to the fight. What it will discourage is people who play other roles having a Logi Uplink fit that they use to seed an area and then switch to their main suit. I do this, and I will miss it, but as long as all suits have the bandwidth for a couple of pieces of equipment you can still deploy a few critical pieces of equipment, if you are not a Logi specialist. Which leads me back to a point I have been making. All non-logi suits (including Sentinel) should have the same Bandwidth, because Bandwidth is a Logi thing, and it should be kept simple for us non-logi. I find it very fitting for scouts to not have as much bandwidth as the Assault or Commando. We are limited by having 1 equipment slot, scouts having 2 makes them tread dangerously to Logi territory, and as such should have slightly stricter bandwidth. WouldnGÇÖt giving them the SAME Bandwidth as a suit with only 1 equipment slot already do that? Why make Bandwidth complicated for non-logi? Not really, we have more bandwidth than we actually need for one equipment. Giving scouts the same amount would make them slightly too free with equipment, at least in my opinion.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1292
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Posted - 2014.11.18 15:33:00 -
[45] - Quote
CCP Rattati wrote:Fox Gaden wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment is deployed? Nono, as long as you respawn in a Logi again, they stay up.
Rattati...quick point on this. It does limit the tactical flexibility players have when they get painted into a corner (i.e. perhaps too steep a cost for switching roles in the match). The ability to adapt mid-game between suits / fits ect is at least for me a major positive of the game and this may induce too steep a penalty.
Consider this...quite a few dedicated Logi players also play Sentinel as well. Imagine dropping a couple uplinks and seeding your nanohives and if it looks like the enemy push is gaining momentum you switch to your heavy hmg and poof...the hardpoint you had set up to support your team is gone.
That said, I do generally like the idea of bandwidth and the thought process of deriving it from EVE. I think it's also key to remember that in EVE you don't die (i.e. lose ships) nearly on the same scale as Dust. Also, when you die in EVE the drones still stay in space and don't die with you. I think with perhaps some tweaks this system could work in Dust but I'm not sure quite how to implement it at the moment.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides
4880
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Posted - 2014.11.18 15:33:00 -
[46] - Quote
John Psi wrote:Guys, Ratatti, let me explain what is happening now.
In serious fights we have the following scenario:
1. At the beginning of battle HALF fighters planted in logi. 2. Equipment spam, die or refit to assaults/scouts/etc 3. No logi in a fight.
Equipment Bandwidth did not save us from the problems, scenario would be:
1. At the beginning of battle ALL fighters planted with equipment fit variant. 2. Equipment spam, die or refit to simular Bandwidth suit (battle fit variant). 3. No logi in a fight.
I understand that the current scenario is simple and effective. Just want to remind you that we wanna play not a Mario style game. 1)Your suggested solution of having equipment die when the person who places them dies will mean that every member of the team will have to quip Uplinks all the time, just to insure there are always uplinks up. No one would play logi, because the only effective way to keep your Uplinks up after you placed them would be to withdraw from the fight. No team wants to be down a man, so Logi would be useless in PC.
2)With RattatiGÇÖs Bandwidth solution, an entire team of non logi would not be able to place more equipment than two Logi with multiple fits in the current scenario.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
Vengeance Unbound RISE of LEGION
2576
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Posted - 2014.11.18 15:36:00 -
[47] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Varoth Drac wrote:Only problem I have is the scout restrictions.
Generally spawn in an advanced scout with cloak and drop 2 flux uplinks. Then on next spawn I spawn with an adv scout with remotes and cloak.
Now, I am ok with a nerf where I can't run around covering loads of objectives with remotes with my uplinks still up. But I think it is too much of a nerf not being able to use remotes at all with a couple of uplinks running.
Give scouts the same bandwidth as assaults and there will be no problems as far I'm concerned.
Scouts shouldn't be the kings of deployables, I agree, but they are a central part of our battlefield role. 2 uplinks and a remote isn't spam or game breaking in my opinion. Meh, I personally disagree. I could understand having two low profile uplinks deployed behind enemy lines to give your team an advantage but having the ability to remote an objective (or god forbid start blowing up entire squads) on top of that, as well as all the inherent bonuses that a Scout gets to general combat as it is... Doesn't seem very fair. Personally, I think Scouts need to have more of a hard-chosen fitting scheme where they have to consider their options -before- spawning and I think having reduced equipment slots would be a good way of doing that. I advocated, back in 1.8, that Scouts have two equipment just to try it out. I even said, "They've been under powered for so long, let them be OP for a month". It's been over a year now, so I think it's time we try looking at other avenues to bring them back down in balance. I tend to agree, Scouts have been doing everything well for some time now. With regards to scouts, what I love about this proposal is that it allows them to keep their 2nd equipment slot, but provides a mechanism to counter-balance that.
Best PvE idea ever!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1293
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Posted - 2014.11.18 15:41:00 -
[48] - Quote
Tesfa Alem wrote:CCP Rattati wrote:Fox Gaden wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment is deployed? Nono, as long as you respawn in a Logi again, they stay up. This right here is a massive problem. If i want to redploy i can only choose a logi suit, or be penalized for bringing ina logi suit in the first place. Scenario: Run in with amarr logi. Drop links. Fight some more killed by heavy. I cannot pick a Scout to out flank it, or a min scout to run around and hack. Can't pick another heavy to defend the spawn area. Can't pick assault or commando to push onward. My uplinks will be destroyed if I spawn in anything but a logi, thus defeating the initial purpose of bringing uplinks to begin with, so i can respawn with my squad in a good, safe location. Flexibility will be fine for any other suit, switching an assault to a commando, a scout to heavy, etc. The only suit/players to be penalized for being flexible are amarr and caldari logis to a large extent, to a lessre extent any other logi. The message to them is "you had better not change suits or else your bonus, isk, and SP investment = zero".
Tesfa, spot on.
Imagine if you told other roles (Scout, Assault, Commando, Sentinel) that if they swapped out of their roles to Logi they would lose kills or the enemy would regain clones. That's clearly an over the top example but it really does is highlight the penalty applied to Logi players.
If there was a way to offset this by incentivizing folks to stay in support roles through positive effects and not just penalties.
ps...I would like to see how this works with Logi suit / role updates that may be coming up. Bandwidth, equip slots, suit specs, and role/racial bonus all starts to connect in this discussion.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides
4881
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Posted - 2014.11.18 15:44:00 -
[49] - Quote
Cat Merc wrote:Fox Gaden wrote: WouldnGÇÖt giving them the SAME Bandwidth as a suit with only 1 equipment slot already do that?
Why make Bandwidth complicated for non-logi?
Not really, we have more bandwidth than we actually need for one equipment. Giving scouts the same amount would make them slightly too free with equipment, at least in my opinion. Then have Bandwidth apply to all equipment, not just deployables. Have the Scout CPU/PG reduction bonus to fitting the Cloak also apply to Cloaking Device Bandwidth.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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voidfaction
Nos Nothi
644
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Posted - 2014.11.18 15:46:00 -
[50] - Quote
CCP Rattati wrote:Fox Gaden wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment is deployed? Nono, as long as you respawn in a Logi again, they stay up. So drop equipment then change to your slayer logi fit.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9222
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Posted - 2014.11.18 15:47:00 -
[51] - Quote
I love that players would have to actually make a choice with this proposal. As a scout, do I want to run multiple uplinks our do I want to be able to plant RE's? Not that I can't do both, but not at the same time. About time players start making choices instead of having it all.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9224
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Posted - 2014.11.18 15:49:00 -
[52] - Quote
voidfaction wrote:CCP Rattati wrote:Fox Gaden wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment is deployed? Nono, as long as you respawn in a Logi again, they stay up. So drop equipment then change to your slayer logi fit. Better than drop equipment and change to sentinel.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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CCP Rattati
C C P C C P Alliance
11630
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Posted - 2014.11.18 15:51:00 -
[53] - Quote
Jaysyn Larrisen wrote:CCP Rattati wrote:Fox Gaden wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment is deployed? Nono, as long as you respawn in a Logi again, they stay up. Rattati...quick point on this. It does limit the tactical flexibility players have when they get painted into a corner (i.e. perhaps too steep a cost for switching roles in the match). The ability to adapt mid-game between suits / fits ect is at least for me a major positive of the game and this may induce too steep a penalty. Consider this...quite a few dedicated Logi players also play Sentinel as well. Imagine dropping a couple uplinks and seeding your nanohives and if it looks like the enemy push is gaining momentum you switch to your heavy hmg and poof...the hardpoint you had set up to support your team is gone.
Yes, you made a decision to sacrifice one advantage for another, or you can choose to not do that. That's kind of the point.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Minime Al
Alteredgenetic
29
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Posted - 2014.11.18 15:53:00 -
[54] - Quote
1. Reduce the number of "drop" equipment (but increase bonuses) 2. Maybe radius for equipment. In that you can't drop same. 3. Rebuild logi bonuses - your staff have buff or work - while you are stay in logi suit or stay close. a. A lot of us use drop links on scout b. What if nano hive work when logi around or something like this c. Give us nano hive ( medic ) as own equipment - only restore health d. You are talk about "passive scan" equipment |
Bethhy
Ancient Exiles.
2488
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Posted - 2014.11.18 15:55:00 -
[55] - Quote
First off, Put the proper time and effort into Fixing Needles.
You have effectively killed it and removed an entire part of the game that could of been great.
I Have spent two years posting about Needles. I Have posts with thousands of likes regarding -1 death from needle use.
Logis are fine with a WP cap over time for reviving, everyone is fine with it.
Removing an entire part of the game instead of building and adding to it... IS going backwards.
I Hate "I Told you So's" But there are hundreds of times now that I have given CCP plenty of forward warning about purposed changes that will hurt the game and they went ahead and screwed themselves anyway.
IS there a point to feedback if a Developers mind is already closed? |
Fox Gaden
Immortal Guides
4881
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Posted - 2014.11.18 16:04:00 -
[56] - Quote
So, my suggestions so far: -Make Bandwidth apply to all equipment. -Give Scouts a Bandwidth reduction bonus for Cloaks. -Give all non-logi suits, including Sentinel, the same Bandwidth by suit tier. -Add a piece of Equipment that will boost Bandwidth, but will take up an Equipment slot.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1020
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Posted - 2014.11.18 16:30:00 -
[57] - Quote
Fox Gaden wrote:Your suggested solution of having equipment die when the person who places them dies will mean that every member of the team will have to quip Uplinks all the time, just to insure there are always uplinks up. No one would play logi, because the only effective way to keep your Uplinks up after you placed them would be to withdraw from the fight. No team wants to be down a man, so Logi would be useless in PC.
Absolutley correct.
Logi has no place in combat, since losing the efficiency over for asault/scout/etc. Nobody wants to lose better fighter in pursuit of efficiency, it makes logi stupid suit for battlefield preparation. You can remove his rifle - he does not need. Once equpment drop - play Mario.
Please support fair play!
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Zatara Rought
Fatal Absolution General Tso's Alliance
4672
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Posted - 2014.11.18 16:31:00 -
[58] - Quote
Bethhy wrote:First off, Put the proper time and effort into Fixing Needles.
You have effectively killed it and removed an entire part of the game that could of been great.
I Have spent two years posting about Needles. I Have posts with thousands of likes regarding -1 death from needle use.
Logis are fine with a WP cap over time for reviving, everyone is fine with it.
Removing an entire part of the game instead of building and adding to it... IS going backwards.
I Hate "I Told you So's" But there are hundreds of times now that I have given CCP plenty of forward warning about purposed changes that will hurt the game and they went ahead and screwed themselves anyway.
IS there a point to feedback if a Developers mind is already closed?
Fixing needles? what's wrong with them?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4672
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Posted - 2014.11.18 16:32:00 -
[59] - Quote
John Psi wrote:Fox Gaden wrote:[quote=John Psi]Your suggested solution of having equipment die when the person who places them dies will mean that every member of the team will have to quip Uplinks all the time, just to insure there are always uplinks up. No one would play logi, because the only effective way to keep your Uplinks up after you placed them would be to withdraw from the fight. No team wants to be down a man, so Logi would be useless in PC. Absolutley correct. Logi has no place in combat, since losing the efficiency over for asault/scout/etc. Nobody wants to lose better fighter in pursuit of efficiency, it makes logi stupid suit for battlefield preparation. You can remove his rifle - he does not need. Once equpment drop - play Mario.
Yeah no, I disagree...but if you go spawn in as a heavy..yeah all dat logi equipment say bye bye.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Apothecary Za'ki
Biomass Positive
1965
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Posted - 2014.11.18 16:34:00 -
[60] - Quote
CCP Rattati wrote:Dear Players Based on a lot of feedback, both from CPM, Community and previous CCP designs, one of the things we are able to conjure up is the much wanted Equipment Bandwidth feature. * We want to fix Equipment spam to increase framerate * We want Quality over Quantity Equipment gameplay * We want a solid Logistics progression at using Equipment * We want Logistics to excel at using Equipment, and other roles less so * We want Equipment diversity Now, we want to get your feedback as early as possible, so chime in. But here are some clarifications of intent. Equipment LimitThe main design is primarily based off of Drones in EVE. Every dropsuit has a built-in Equipment Controller, which has a certain Bandwidth Capacity (in MHz). That Controller Bandwidth is used to manage deployed Equipment through constant signaling. Each piece of deployed Equipment has a different Bandwidth Cost (or Usage). Note that all Equipment still has the same current limitations of GÇPdeployed per typeGÇ£. Obviously Logistics are made for this purpose, and some Logistics more than others. In the case of deployed Equipment Bandwidth exceeding the Players current Bandwidth, deployed Equipment self-destructs instantly, in the sequence it was deployed. In the attached spreadsheet, we show an example of such a scenario. This feature will allow proper Logistics to excel at their deployment role, while keeping Assaults & Commandos relatively useful and Scouts will be diminished in capability as they were never meant to be a king of deployables, the additional slot was added for the Cloak Field. Quality over QuantityWe want players to use the best Equipment they have at their disposal. ThatGÇÖs why Bandwidth will not increase with item tiers. We also have the capability and intent to reduce Scan Profile with tiers, so Advanced and Complex gear is not as easy to scan. However, this also allows us to increase the carried amount, for rapid redeployment. Spawn first Nanohive and Drop Uplink at point A, redeploy to Objective B, spawn second Nanohive and Drop Uplink, and so on. Stay out of trouble and you wonGÇÖt need to switch or restock for quite some time. ProgressionLogistics will have the, by far, the highest Bandwidth, with Caldari and Amarr the highest. We may need to reword or change some of their role bonuses. Bandwith progression will follow the Equipment slot progression so a Logistics player can almost always use their full allotment of deployable Equipment. Logistics vs other DropsuitsOne of the key aspects of this proposal is that all Equipment is tied to the active Dropsuit of the Player. Switch from a suit with a high Bandwidth to another suit with lower Bandwidth, and the signal is lost. This means that starting as a Logistics dropsuit, throw down as much cheap Equipment as possible, then switch into another Logistics dropsuit at a Supply Depot, repeat and then finally switch into another role, Sentinel, Scout, Assault or Commando, will not be possible anymore. DiversityWe can now influence players to use more Proximity Mines for example, as Scan Profile will allow them to be hidden from low Precision Vehicle Players, as well as having a lower Bandwidth Cost, allowing more at the same time, without allowing more Uplinks and Nanohives. Extra damage wouldnGÇÖt hurt either. Now, to the numbers found in this spreadsheet. Please remember that these numbers are placeholders, and are definitely up for debate so form your arguments for changes into clear and concise statements. Please read the Example as well, it should explain the whole design clearly. Again, your feedback and input is appreciated. couldnt you just simply remove the "max carried" from equipment (except RE) and tweek equipment so you cannot flood the map with varients and just be limited to 1-3 max active (depending on meta/varient)
this woudl also help improve logis by prox of being able to carry unlimieted ammo packs in a way which still need to be dropped and then wait as ammo resupplies.
one problem could be equipment boosting.. so maybe give equipment a cooldown time like active scanners before you can place any more then the current max active, of which older equipment would pop thus NOT having more then your allocated limit of ammo.
now.. i can imagine cal logi with triage hives.. he or she gets to point a.. drops one or two.. then untill he or she goes and changes suit at a depo or dies and respawns they have no real way to pick them up and move them.. so my idea of SELF REPLICATING EQUIPMENT comes into play...
new cal logi, drops triage hive for an engagment.. moves on.. drops triage hive for 2nd engagment moves on, drops a 3rd.. first one pops.. moves on.. and so on.. this is the kind of buff we need to equipment.. including prox mines(the most underused equipment in game)
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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