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Thread Statistics | Show CCP posts - 9 post(s) |
iWanderer
PT-BR
11
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Posted - 2014.11.26 10:27:00 -
[451] - Quote
Rattati
If Caldari Logi get wp points from team+squad for hives and
Amarr Logi get wp points from team+squad for uplinks and
Min Logi get wp from repairing (team+squad), then why
Gal Logi get wp ONLY from squad kills. Everybody on the team sees them on Tacnet, just like hives and uplinks and even a repper in the heat of battle. You dont need much, 2 pt for equipment destroyed, 5 for team kill assist to 10 for squad kill assist, 20 to 35pts for confirmed kill. Say 20 for team kill, 35 for squad kill.
I-Śm referring this in this thread because of possible changes in Logi suits/bonus and ewar changes also for Logis. Should I start a new one with this only topic? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5348
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Posted - 2014.11.26 10:29:00 -
[452] - Quote
It means if you want to play mine tender do it in a logi suit.
Logis as disposable hero suits that exist only to carry your deployables and then get put back in the closet are a problem
If you want to play gear nerd learn to shoot people in the gear nerd suit.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Mad Syringe
ReDust Inc.
350
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Posted - 2014.11.26 15:50:00 -
[453] - Quote
Jadd Hatchen wrote: You are wrong. Yes supporting for AV is good, but It's really the domain of the Commando and the Assault for a reason. However if you want to still do it as a logi, it is possible. Just skill into the Amar Logi suit and carry your swarms with a sidearm and still have plenty of equipment slots... There done.
Logi's are not used right now because SCOUTS are able to be slayers, assault, AND logis too with their second equipment slot. By adding a limited bandwidth to the scout, you effectively remove them from the logi role without having to remove that extra pesky equipment slot. BW will only make logi's more valued and prized and once players realize that, they will also start PROTECTING THEIR LOGI'S!!!! Hell I can see non-logis like assaults or commandos even carrying a needle just so that they can ensure that their logi can get back up and continue to support the squad. Cuz', you know, that scout's gonna kill that logi with a shotgun in two hits, but then die to the rest of the squad and then the rest of the squad revives the logi and problem solved...
I'm saying it again, I'm not against Bandwith, I'm against the destruction of stuff that is deployed. If it gets deactivated, so that I can go back in a logi suit after the Vehicle threat is removed from Battlefield, I'm fine with the general Idea of BW!
What you say about Assault protecting the logis is wishful thinking, it won't happen. Even with a squad, the best thing you can hope for is that somebody carries a needle. When I play against squads with logis, I make sure the logi is not rezzable. This behaviour will be common sense with all non noob players.
What we will see in the future, is assaults, scouts and commandos dominating everything. There might be some full time logis who will stick to the role, but all the players who love the adaptability of role change will not bother to deploy stuff above their suit with the least bandwith, since it's to unpredictable if the stuff stays on the field. So better calculate with less stuff from the start.
I do love this game for the possibility to adapt to the battle, if that's taken away from the logi, it would take away a lot of the fun for me...
But hey, this is a good reason to skill into that Shaman BPO, so I don't need to waste money when I run logi...
BTW, that you propose to skill into the suits of the slavers is beyond me...
It's no option for a true Matar!
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1298
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Posted - 2014.11.26 16:12:00 -
[454] - Quote
From another thread that echos some of your sentiments I think...
#252Posted: 2014.11.26 16:04 | Report | Edited by: Jaysyn Larrisen i think there are several areas that need to be addressed with the logi role and the racial suits. Removing tactical flexibility and adaptability...two of the few shining areas of positive play in Dust in an attempt to attack the singular problem of equipment spam is just not a well thought out idea at this point.
As i've noted in other places, I'm reserving my final judgement until I can see how ALL the overlapping factors are coming together. My opinions are based on what CCP has commented on or posted to publicly since all else is speculation by players.
I maybe wrong but many of those it seems many loudly arguing for the bandwidth concept aren't those that will be impacted in the most meaningful way, i.e. dedicated support players. The bandwidth idea does quite directly address "One Suit Wonders" at the same time as putting professional logis at another potential disadvantage.
I admit that I may not see the whole picture. That said, I also know that I'm looking at this from the perspective and experience level of someone that has been running logi 80% of the time for a couple years with some AV and Heavy mixed into the minority percentage. When you run logi but the tanks and ADS are overwhelming you then switch to AV and back to logi; when the hives are down and you and partner need to hold the last objective for another couple minutes to secure victory you can switch to heavy.
The bandwidth concept takes that level of play away for logi players. Scouts can swap to a heavy suit and break defenses and switch back to scout with no penalty...assaults can switch to scouts and cloak/shotty then to AV suit with no penalty. With the bandwidth idea and your team is getting hammered by vehicles and you switch to AV you can instantly erase 90% of your equipment no matter how thoughtfully placed and tactically valuable to your team. No other role will make that trade off in this concept.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Aidualc
LATINOS KILLERS CORP Dark Taboo
9
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Posted - 2014.11.26 16:47:00 -
[455] - Quote
Oxford Dictionary.- Logistic: the branch of military science relating to procuring, maintaining and transporting material, personnel and facilities.
Maybe if any Logi dropsuit have bonus in Transport (dropships-LAV), deployment (droplinks) and supply (nanohives) could be a REAL logistic rol.
Let the scouts, assault and commands the Scan,Nanite Injectors, Rep tools, and remotes... and you will se more logis in a battle. ;) |
NextDark Knight
Molon Labe. General Tso's Alliance
639
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Posted - 2014.11.26 17:46:00 -
[456] - Quote
Jaysyn Larrisen wrote:
From another thread that echos some of your sentiments I think...
#252Posted: 2014.11.26 16:04 | Report | Edited by: Jaysyn Larrisen i think there are several areas that need to be addressed with the logi role and the racial suits. Removing tactical flexibility and adaptability...two of the few shining areas of positive play in Dust in an attempt to attack the singular problem of equipment spam is just not a well thought out idea at this point.
.
Thanks for the constructive feedback... So far your one of few people that didn't instantly stop me and tell me I'm wrong before I even explain what my concerns are.. I wanted to make a video out of frustration from how one sided the community can be but my video editing skills are poor at best.
If Equipment Bandwdith must be a necceary evil that is put into the game it should be at least limited to how much bandwidth a squad can support. That way as a solo player I can deploy enough equipment to support a squad of blue berries that I'm trying to support as a solo player.
Some of you might try to argue that this is crazy but one downside to this is I won't be gaining enough points fast enough to provide orbital support to the battle running solo.
Yet, this is only idea I have that would be the best of both worlds. I'm against the entire bandwidth idea because once I spawn in to deploy mines for AV I will be complete restricted in spawning in a heavy suit to take infantry or god forbid forge gun. Or if we are redlined I can't spawn in uplinks then go help take a point cause I am now being FORCED to play a role.
I just think this entire idea takes away freedom for a player so it can nicely fit into some predefined idea that some one else ahs on how the battles should unfold.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5359
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Posted - 2014.11.26 18:23:00 -
[457] - Quote
NextDark Knight wrote:
I just think this entire idea takes away freedom for a player so it can nicely fit into some predefined idea that some one else ahs on how the battles should unfold.
Unfortunately easily exploitive behavior eradication and overall game balance needs to take precedence.
On the less objective note, I think the whole "Drop equipment and swap suits" Bypasses one of the wewaknesses of a non-logi suit and diminishes the value of said logistics in the field. I firmly believe that that kind of play hurts the dedicated logistics role more than it helps.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Dubya Guy
Abandoned Privilege Top Men.
46
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Posted - 2014.11.26 19:00:00 -
[458] - Quote
Breakin Stuff wrote:NextDark Knight wrote:
I just think this entire idea takes away freedom for a player so it can nicely fit into some predefined idea that some one else ahs on how the battles should unfold.
Unfortunately easily exploitive behavior eradication and overall game balance needs to take precedence. On the less objective note, I think the whole "Drop equipment and swap suits" Bypasses one of the wewaknesses of a non-logi suit and diminishes the value of said logistics in the field. I firmly believe that that kind of play hurts the dedicated logistics role more than it helps.
And a good way to discourage this is to apply a cost to swapping suits, particularly via supply depots:
https://forums.dust514.com/default.aspx?g=posts&m=2482098#post2482098
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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NextDark Knight
Molon Labe. General Tso's Alliance
639
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Posted - 2014.11.26 19:33:00 -
[459] - Quote
For your Information Breakin, Jet Canning was considered at one time to be a exploit. It was proposed for removal.
Some of my logi suits cost upwards for 100k a spawn in and get killed off very easily. Also I pay the price of not having my heavy pushing objectives and slaying on the field. Just seams like a case where people are looking to hard to fix something for the sake of fixing something.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Mad Syringe
ReDust Inc.
351
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Posted - 2014.11.26 21:07:00 -
[460] - Quote
The proposal to charge people for equipment spam is the most just in my opinion.
Since a single flux on a pile of EQ, can wipeout quite a lot of ISK, it would hurt those who just set the crap up for farming around supply depots.
The flux OB's would also lead people to keep the stuff on their suits, since it won't be destroyed there.
I hope the devs take a serious look at this, since BANDWITH WILL NOT END SPAM
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Cass Caul
1747
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Posted - 2014.11.26 21:20:00 -
[461] - Quote
Part way through you swapped out of the Cal-Sent and went to something with REs
I THink that that's probably the major change here:
You can't use Uplinks and REs at the same time, which is a terrible idea.
I really love the lack of foresight with this bandwidth idea. Instead of having 1 person drop a lot of hives you'll now have to plan out for your whole team to spam uplinks instead. Virutally keeping Uplinks out of Logistics player's hand because everyone else should be fitting them and throwing them down instead. Let the logi or force the logi into carrying REs and Nanohives because that's the best way to play the game if this terrible idea is implemented.
This doesn't fix EQ spam, it just makes it a team effort to spam EQ across the map. |
RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
701
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Posted - 2014.11.26 22:02:00 -
[462] - Quote
I am liking the input for more of a tiercide in relation to the BW and possibly a skill that adds a small amount to the total possible, regardless of class. I don't think that the skill or module is a good idea unless they are very weak, even at the proto level.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5374
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Posted - 2014.11.26 22:08:00 -
[463] - Quote
NextDark Knight wrote:For your Information Breakin, Jet Canning was considered at one time to be a exploit. It was proposed for removal.
Some of my logi suits cost upwards for 100k a spawn in and get killed off very easily. Also I pay the price of not having my heavy pushing objectives and slaying on the field. Just seams like a case where people are looking to hard to fix something for the sake of fixing something. Jet canning has no relevance here. Jet canning doesn't allow you to artificially inflate your combat capacity with no need to risk your mining ship
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
562
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Posted - 2014.11.26 23:32:00 -
[464] - Quote
Breakin Stuff wrote:NextDark Knight wrote:
I just think this entire idea takes away freedom for a player so it can nicely fit into some predefined idea that some one else ahs on how the battles should unfold.
Unfortunately easily exploitive behavior eradication and overall game balance needs to take precedence. On the less objective note, I think the whole "Drop equipment and swap suits" Bypasses one of the wewaknesses of a non-logi suit and diminishes the value of said logistics in the field. I firmly believe that that kind of play hurts the dedicated logistics role more than it helps.
No one is arguing against exploitative behavior eradication.
Your logic on swapping suits to bypass weaknesses tho is applicable to all suit swaps and many in-game actions such as Heavies using LAVs to bypass their mobility weaknesses. Snipers being at long ranges to bypass their short range weaknesses. Scouts being in close ranges to bypass their long range weaknesses etc. Do those player actions also diminish their relative field values? If no OR if yes then why are those acceptable but on the part of logis its a major issue requiring massive dev and coder rewriting of underlying gameplay fundamentals? Especially in light of the fact that the rewriting is intended to stop spammers and the logi switch limitations are a collateral effect? Especially since other methods could be applied that would have the desired effect of limiting the spam without gimping the gameplay?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Meee One
Amakakeru-Ryu-no-Hirameki
1344
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Posted - 2014.11.27 01:36:00 -
[465] - Quote
What i'm hoping ultimately comes from all this a change of thought from.
Now:"Ergads,any buffs will bring back slayer logistics!!"
To: "Holy crap,logistics has been this bad the whole time? Let's improve them."
I do still find it funny players admit ITT that logistics is expensive and dies too easily. Yet,they come up for no improvements for the logistics suit. They just go "lol,logis deserve it". And instead try to get (insert class here) buffed to use equipment better.
I'm still liking this idea,it makes me giggle to see logi-haters squirm.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Joel II X
Bacon with a bottle of Quafe
4806
|
Posted - 2014.11.27 02:29:00 -
[466] - Quote
What does it mean for the Proximity Mine Fields? Or a net consisting of both Proxies and REs? |
Z3dog
BIG BAD W0LVES
16
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Posted - 2014.11.27 04:58:00 -
[467] - Quote
Z3dog wrote:Equipment spam is a necessary evil and it isn't as common as other exploits. Move the supply depot at the gallente research facilty and BAM, 90% of all cases of equipment spam are gone. The gallente lag facility is the only place i consistently see people do this.
Meanwhile I see frisbee REs all the time.
cloaked shotgun scouts literally every match.
Suit switching at supply depots frequently.
and Spawn camping.
All of these could be fixed. We even had a client side update in which none of these things where fixed, in fact the things that where supposed to be fixed weren't fixed!
Anyway, particularly with uplinks quantity is far superior to quality. Here is why:
1. scouts infest the map: there are no clear battle lines because scouts can be invisible on the radar of most suits permanently and relatively unnoticeable due to cloaks (especially in the heat of battle with visible enemies) for extended periods of time. They sneak and destroy equipment that would otherwise survive. The most undetectable suits in the game are also the fastest, equipment is easy to see and easy to scan. All it takes is a single melee hit to destroy it.
2. Logi suits suck to the point they cannot defend their own equipment. If by some miracle a logi wins a fight in which they cannot run away and likely had to reload their gun all that their opponent needs to do is throw a grenade or RE and the equipment is indefensible. So really an enemy hardly needs to engage a logi at all if their goal is only to destroy equipment.
3. Large quantities of uplinks are the only way for a logi prevent a speedy redline if your team isn't as capable competitively. You like the sort of matches where neither team can gain any ground on the other and everyone fights really hard? Thank equipment spam for that. Keeping player's ammo full and allowing a team to respawn in time that all the links aren't destroyed.
Really if one wants to reduce the necessity of uplink spam, reduce spawn time.
also equipment spam doesn't cause lag, so can someone answer? What is the reason to implement this? Just cuz? The maps too blue for people? Do scouts need another edge over logistics suits? Did someone put an uplink by Rattati's uplink while he was shotgun scouting? What is it?
Dust 5/14
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5378
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Posted - 2014.11.27 07:59:00 -
[468] - Quote
Heavies im LAVS are an annoyance that just bug people. Legit reasons but they're more likely to just aggravate you than affect the battle more than marginally.
Unrestricted equipment spam has encouraged certain obnoxious behavior that doesn't assist the team (hives on a depot), forces atype of play (spawn as many uplinks on the objective as possible and then everyone spawn heavy or scout), and it diminishes dedicated logi players because once the spam is in place the only reason to get In a logi suit is to...
Re-drop lost equipment. Then swap back to a slayer.
The only other reason to deploy a logi is so you can polin a rep tool on the fatty.
Bandwidth should have been a thing from release. People don't need to think about how they are using equipment right now and that is a major problem.
Uplink spam substitutes for tactics.
Hive spam substitutes for ammo conservation via good aim.
The only ones whi I feel might have a legit gripe are people doing combat engineer things like mines but you can guard those in a logi suit.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Nirwanda Vaughns
998
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Posted - 2014.11.27 12:46:00 -
[469] - Quote
Alaika Arbosa wrote:Nirwanda Vaughns wrote:with the changes, seeing as the amount of prox mines dropped is limited could we perhaps have them magnetized in teh same way as AV nades with say a 5 or 10m seek range? it'd make them so much more usefull and mixed with the lower sig radius of a proto one then at least passive scans wont just light them up all time because as it is prox mines are pointless. every tank ont he map can see em from a mile off Which is why you use them as a trap and then drive them into it via AV nades/Forge/Swarms. You chase them off into your field which is what kills the softened vehicle (if they even need softened).
as they are now they're useless cos every scout picks them up. with a lower profile they'll be a little better but majority of times when you're going us vs a gunloggi you can have the full 15 out and half won't even detonate, same with saga, i've lined a brindge with a full set of prox's and a saga will speed tank them, one or two may get set off but their activation range/delay makes them pretty s**t compared to AV nades. our main trick atm is to have a forge gunner shoot the tank and have prox's laid behind it and hope it reverses back over them but again, against shield tanks they don't do enough damage or even activate
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Kash Tellan
Murphys-Law General Tso's Alliance
40
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Posted - 2014.11.27 13:40:00 -
[470] - Quote
I'm not sure if this was brought up in this thread before, but... Will these changes be followed by additions to the HUD? I'd like to be notified on screen about pieces of my deployed equipment popping due to lack of bandwidth. Anything easy would suffice. Perhaps something like this:
+50 Kill Viziam Flux Uplink (1 of 2) offline +25 Assist
You get the idea.
meh
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Catgirl White Mage
Nekomimi Paradise
19
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Posted - 2014.11.27 21:02:00 -
[471] - Quote
EQ slots are a consistent among Tiers for dropsuit except Logi (Which should also be consistently 4)
EQ slots and EQ Bandwidth should disregard Tier. The number of EQ slots you get is a suit role and balancing point, just like Shield and Armor HP, Recharge Delay, Move Speed, et cetera. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1313
|
Posted - 2014.11.28 00:52:00 -
[472] - Quote
#63Posted: 2014.11.27 21:43 | Report True Adamance wrote:
However you have yet to suggest why the logistics player should gain the benefit of using their suit, switching to another, and continuing to have personal and team wide benefits despite being a completely different role.
My response:
Every suit has this ability to varying degrees already...the uplinks you placed in the perfect spot as a scout remain, correct? Even with bandwidth applied those uplinks will likely still be active when that scout switches to his Six Kin HMG fit then back to his cloak shotgunner fit a few minutes later. Effectively every suit can enjoy the benefits you describe while being in a different role and switch roles with near impunity. I for one actually think that is a strength of the game.
The issue is the scale or capacity for spam that logi suits have seem to be the point of contention you bring up. There is no way to impact that without a negative impact on Logi suits short of a dramatic revision of how equipment works in the game. Perhaps the idea of squad bandwidth might level things out...it's honestly difficult to tell.
There are numerous variables that are difficult to sort through to try and find an optimal solution in regards to equipment spam. Logi suits desperately need significant redesign already and perhaps bandwidth can be a positive factor but it can't simply be another constraint that they carry the lionshare of the consequences on.
One thing i do know about Dust is that nothing scales well. Two scouts add flavor and variety to a team and added tactical challenge to an opponent but 13 of them on one team is broken. The same can be said for heavies, vehicles, and apparently equipment.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Z3dog
BIG BAD W0LVES
17
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Posted - 2014.11.28 17:36:00 -
[473] - Quote
Jaysyn Larrisen wrote:#63Posted: 2014.11.27 21:43 | Report True Adamance wrote:
However you have yet to suggest why the logistics player should gain the benefit of using their suit, switching to another, and continuing to have personal and team wide benefits despite being a completely different role.
My response:
Every suit has this ability to varying degrees already...the uplinks you placed in the perfect spot as a scout remain, correct? Even with bandwidth applied those uplinks will likely still be active when that scout switches to his Six Kin HMG fit then back to his cloak shotgunner fit a few minutes later. Effectively every suit can enjoy the benefits you describe while being in a different role and switch roles with near impunity. I for one actually think that is a strength of the game.
The issue is the scale or capacity for spam that logi suits have seem to be the point of contention you bring up. There is no way to impact that without a negative impact on Logi suits short of a dramatic revision of how equipment works in the game. Perhaps the idea of squad bandwidth might level things out...it's honestly difficult to tell.
There are numerous variables that are difficult to sort through to try and find an optimal solution in regards to equipment spam. Logi suits desperately need significant redesign already and perhaps bandwidth can be a positive factor but it can't simply be another constraint that they carry the lionshare of the consequences on.
One thing i do know about Dust is that nothing scales well. Two scouts add flavor and variety to a team and added tactical challenge to an opponent but 13 of them on one team is broken. The same can be said for heavies, vehicles, and apparently equipment.
This Rattati. This.
Dust 5/14
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5524
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Posted - 2014.11.29 10:38:00 -
[474] - Quote
Switching to a suit with no equipment slots should not allow you to retain equipment.
Sentinel bandwidth should be zero.
Squad bandwidth makes no sense.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1326
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Posted - 2014.11.29 14:56:00 -
[475] - Quote
Breakin Stuff wrote:Switching to a suit with no equipment slots should not allow you to retain equipment.
Sentinel bandwidth should be zero.
Squad bandwidth makes no sense.
1. Agreed...but you can keep your deployables if you do have bandwidth right? One or two slots worth depending on suit. The cost of switching to suits is exorbitantly higher for the logi with no upside. Losing one or two ammo hives does not in anyway equate to losing a full rack of proto uplinks, ammo hives and triage hives.
2. Agreed.
3. Never said that it did. I heard some folks kicking that around as an alternative and mentioned it, thats all.
Also, there is no getting around that if you want to address equipment spam you have to apply hard nerfs to logi suits....which then further undercut a role already being left behind in the dust.
My biggest concern is that BW width will go in and we still won't have a rework for the logi suits in hand. If BW (which i still think is a poor idea) goes in...or rather when it goes in, it MUST be either after the logi suit rework or in conjunction with it.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5531
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Posted - 2014.11.29 15:17:00 -
[476] - Quote
Yes if you swap to a suit with bandwidth you lose the equipment that goes over your limit from the oldest (and likely most depleted) to newest in that order.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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dreth longbow
Bank of DUST 514
67
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Posted - 2014.11.29 17:44:00 -
[477] - Quote
Breakin Stuff wrote:Heavies im LAVS are an annoyance that just bug people. Legit reasons but they're more likely to just aggravate you than affect the battle more than marginally.
Unrestricted equipment spam has encouraged certain obnoxious behavior that doesn't assist the team (hives on a depot), forces atype of play (spawn as many uplinks on the objective as possible and then everyone spawn heavy or scout), and it diminishes dedicated logi players because once the spam is in place the only reason to get In a logi suit is to...
Re-drop lost equipment. Then swap back to a slayer.
The only other reason to deploy a logi is so you can polin a rep tool on the fatty.
Bandwidth should have been a thing from release. People don't need to think about how they are using equipment right now and that is a major problem.
Uplink spam substitutes for tactics.
Hive spam substitutes for ammo conservation via good aim.
The only ones whi I feel might have a legit gripe are people doing combat engineer things like mines but you can guard those in a logi suit.
I do not agree with this. BW
Their are better solutions to an almost non-existence problem.
I for one when I am defending a point by myself go in with a scout take the objective, switch to a logi and lay out drops and nanos ( yes even next to the depot) then switch to a heavy and hope someone comes and helps.
Why the drops? to get people to the objective faster so they can spawn more than one every 5 seconds. Why the nano's? Have you ever needed a nade when holding a point and the depot is out of supplies and makes you wait and you die?
With nano's and drops one person can take and hold a point until reinforcements arrive, BW would prevent this and it would be a game of rolling taking-moving-taking/losing previous point, wash repeat. not fun! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5532
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Posted - 2014.11.29 20:16:00 -
[478] - Quote
that kind of solo play needs to be killed with fire. There's already poor incentive to join corps or squad up. being able to do that just lessens any need to do so atrociously
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Meee One
Amakakeru-Ryu-no-Hirameki
1350
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Posted - 2014.11.29 21:00:00 -
[479] - Quote
Jaysyn Larrisen wrote:Breakin Stuff wrote:Switching to a suit with no equipment slots should not allow you to retain equipment.
Sentinel bandwidth should be zero.
Squad bandwidth makes no sense. 1. Agreed...but you can keep your deployables if you do have bandwidth right? One or two slots worth depending on suit. The cost of switching to suits is exorbitantly higher for the logi with no upside. Losing one or two ammo hives does not in anyway equate to losing a full rack of proto uplinks, ammo hives and triage hives. 2. Agreed. 3. Never said that it did. I heard some folks kicking that around as an alternative and mentioned it, thats all. Also, there is no getting around that if you want to address equipment spam you have to apply hard nerfs to logi suits....which then further undercut a role already being left behind in the dust. My biggest concern is that BW width will go in and we still won't have a rework for the logi suits in hand. If BW (which i still think is a poor idea) goes in...or rather when it goes in, it MUST be either after the logi suit rework or in conjunction with it. Nerf? What nerf?
As a pure logistics player i actually consider this a major buff,and a big FU to omni soldiers. This will in no way negatively effect dedicated logistics players.
It will however destroy those that spam equipment just to switch suits. This IMHO will actually add value to those dedicated logistics players,seeing as how everyone can see how much of a death trap the suit is. They wouldn't want to run the suit themselves (because they'll die easier) so they might actually start covering those brave enough to do so.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5535
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Posted - 2014.11.29 21:28:00 -
[480] - Quote
Meee One wrote:Nerf? What nerf? As a pure logistics player i actually consider this a major buff,and a big FU to omni soldiers. This will in no way negatively effect dedicated logistics players. It will however destroy those that spam equipment just to switch suits. This IMHO will actually add value to those dedicated logistics players,seeing as how everyone can see how much of a death trap the suit is. They wouldn't want to run the suit themselves (because they'll die easier) so they might actually start covering those brave enough to do so.
Came to this post intending to troll.
Found someone who gets it.
Idiocy search parameters re-engaged.
Moving along.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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