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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2225
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Posted - 2014.11.19 13:34:00 -
[1] - Quote
Questions for CCP Rattati:
1) Will bandwidth be displayed in the UI? Something like a little bar somewhere that fills up as you deploy equipment is how I picture it.
2) Since equipment will now be functioning as a receiver for a signal from our dropsuits; what is the possibility for us to be able to hack equipment so that it responds to our bandwidth rather than the bandwidth it was deployed on?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2227
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Posted - 2014.11.19 15:29:00 -
[2] - Quote
Doshneil Antaro wrote: First off scouts "ScoutGÇÖs Core Role" is not nor ever intended to be AV. This was just a mere side effect of them getting the extra equipment slot. They got this slot so they could fit a cloak, place an uplink, or whip out the scanner to light up the area for the squad. Then they also got all the ewar as well and their passive scans made the active scanner pointless for a scout to carry. *edit* with the recent/soon cloak fixes will see less desirability of the cloak.
I do agree with everything else you posted and really agree with plates reducing strafe speed is needed as a small step to unf*****g the battlefield balance. Strafing across the field needs serious work period. Scout speed tanking should be viable but this matrix bullet dodging and hopping above a grenade/MD rounds needs to be brought down some.
I have used Scouts for AV long before they had a second equipment slot.
Low profile = less chance you get scanned by the HAV = higher probability of a kill
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2232
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Posted - 2014.11.20 00:54:00 -
[3] - Quote
deezy dabest wrote:We do not have enough people per match to start locking people into set roles.
only 16 players means you need to be able to switch to the role that is needed. The only reason I support this is because it somewhat nerfs scout logis but it does not address the issue of scout medics who are keeping everyone alive as well as lighting up the entire enemy team.
TL;DR The real issue is at best partially getting fixed so I am done even trying to give input that will never be seen. Fix scout logis before you try to nerf already **** logi suits.
@CCP STOP LISTENING TO THE DAMN FORUMS. You can join any channel and there will be plenty of players there to give you issues and ideas. This would go much further as half the forum trolls dont play more than one match a week anyway. How much AUR does a dev token cost? I would be glad to pay for his 2 hours of time to sit in one of our channels with a few selected players to give an informed opinion of **** in this game. lol, asking to buy a Dev so you can pump him full of trash and a biased POV
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2233
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Posted - 2014.11.20 02:20:00 -
[4] - Quote
el OPERATOR wrote:Alaika Arbosa wrote:deezy dabest wrote:We do not have enough people per match to start locking people into set roles.
only 16 players means you need to be able to switch to the role that is needed. The only reason I support this is because it somewhat nerfs scout logis but it does not address the issue of scout medics who are keeping everyone alive as well as lighting up the entire enemy team.
TL;DR The real issue is at best partially getting fixed so I am done even trying to give input that will never be seen. Fix scout logis before you try to nerf already **** logi suits.
@CCP STOP LISTENING TO THE DAMN FORUMS. You can join any channel and there will be plenty of players there to give you issues and ideas. This would go much further as half the forum trolls dont play more than one match a week anyway. How much AUR does a dev token cost? I would be glad to pay for his 2 hours of time to sit in one of our channels with a few selected players to give an informed opinion of **** in this game. lol, asking to buy a Dev so you can pump him full of trash and a biased POV This has already happened, and the proof is in the rampant imbalances allowed to persist continually with little to no improvement that doesn't simultaneously degrade other game elements. IRC is bad m'kay?
If it has happened before why allow it to happen again? history repeating itself and whatnot....
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2237
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Posted - 2014.11.20 13:58:00 -
[5] - Quote
Happy Violentime wrote:Just want to add, from the perspective of someone who uses re's on a scout to take out vehicles, I generally find most HAV's need 4 re's to make certain they pop. I too have found this, though that problem is mitigated by AV/Flux grenades as well as patience ("snipe" the HAV if you will by detonating after he's been engaged by someone else whether another HAV or an AVer)
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2259
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Posted - 2014.11.21 13:38:00 -
[6] - Quote
Jaysyn Larrisen wrote:CCP Rattati wrote:Fox Gaden wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment is deployed? Nono, as long as you respawn in a Logi again, they stay up. Rattati...quick point on this. It does limit the tactical flexibility players have when they get painted into a corner (i.e. perhaps too steep a cost for switching roles in the match). The ability to adapt mid-game between suits / fits ect is at least for me a major positive of the game and this may induce too steep a penalty. Consider this...quite a few dedicated Logi players also play Sentinel as well. Imagine dropping a couple uplinks and seeding your nanohives and if it looks like the enemy push is gaining momentum you switch to your heavy hmg and poof...the hardpoint you had set up to support your team is gone. That said, I do generally like the idea of bandwidth and the thought process of deriving it from EVE. I think it's also key to remember that in EVE you don't die (i.e. lose ships) nearly on the same scale as Dust. Also, when you die in EVE the drones still stay in space and don't die with you. I think with perhaps some tweaks this system could work in Dust but I'm not sure quite how to implement it at the moment.
Why not allow dropsuits to overload their bandwidth at the expense of their Shields?
Still can't carry more equipment, but you could field more equipment by diverting power from your shields to the transmitter that keeps the equipment "alive"
Maybe every BW point overloaded costs you 10 shield HP, 5 regen/sec and adds 1 sec to your delays?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2263
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Posted - 2014.11.21 19:06:00 -
[7] - Quote
Nirwanda Vaughns wrote:with the changes, seeing as the amount of prox mines dropped is limited could we perhaps have them magnetized in teh same way as AV nades with say a 5 or 10m seek range? it'd make them so much more usefull and mixed with the lower sig radius of a proto one then at least passive scans wont just light them up all time because as it is prox mines are pointless. every tank ont he map can see em from a mile off Which is why you use them as a trap and then drive them into it via AV nades/Forge/Swarms.
You chase them off into your field which is what kills the softened vehicle (if they even need softened).
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2265
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Posted - 2014.11.22 15:48:00 -
[8] - Quote
el OPERATOR wrote:Alaika Arbosa wrote:Why not allow dropsuits to overload their bandwidth at the expense of their Shields? Still can't carry more equipment, but you could field more equipment by diverting power from your shields to the transmitter that keeps the equipment "alive" Maybe every BW point overloaded costs you 10 shield HP, 5 regen/sec and adds 1 sec to your delays? Maybe for the frames that have combat efficient base stats to start with, but for the Logistics class, who don't, that won't help enough. IDK how I missed this.
What won't this help and why isn't it enough for logi?
Logi don't have the combat stats to do the trade off, though they shouldn't need to do the trade off.
If people start running in coordinated squads (which is really what should be encouraged), the logi won't need to support more BW than he can carry. I don't really understand your problem with the idea.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2267
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Posted - 2014.11.22 23:32:00 -
[9] - Quote
el OPERATOR wrote:Alaika Arbosa wrote:el OPERATOR wrote:Alaika Arbosa wrote:Why not allow dropsuits to overload their bandwidth at the expense of their Shields? Still can't carry more equipment, but you could field more equipment by diverting power from your shields to the transmitter that keeps the equipment "alive" Maybe every BW point overloaded costs you 10 shield HP, 5 regen/sec and adds 1 sec to your delays? Maybe for the frames that have combat efficient base stats to start with, but for the Logistics class, who don't, that won't help enough. IDK how I missed this. What won't this help and why isn't it enough for logi? Logi don't have the combat stats to do the trade off, though they shouldn't need to do the trade off. If people start running in coordinated squads (which is really what should be encouraged), the logi won't need to support more BW than he can carry. I don't really understand your problem with the idea. The idea (yours) as proposed saps HP from suits already gimped HP side, with no equitable buffs to ewar, movement or weapons use. TLDR: We're already sitting ducks largely, with little to no offensive or defensive capabilities and to equip BW mods will inhibit our ability to make our already meager for expected conditions base stats better even more limited. BW will be of critical concern especially for Logis since ALL of our gameactions within our "maximized" discipline (support) will be constantly under the throttling of BW limits, as the BW idea as proposed stands. Except the ones who live inside the rears of heavies. Those guys dgaf. So even though I specifically state that "Logis shouldn't need to do the trade off" you're still saying that they should?
I mean, really? Your opposition to this makes me think that you're an equipment spammer yourself.
The idea I proposed is a workaround for non-Logis to have the option to field more equipment at the expense of tank, it isn't intended to be something to allow Logis to uberspam equipment. Those that do choose to make that decision, well, they can suffer with the abysmal tank then.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2267
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Posted - 2014.11.23 01:30:00 -
[10] - Quote
el OPERATOR wrote:
I'm saying that to facilitate actual Combat Logistics we will. And no, I'm not a spammer. I'm a fully invested, 100% DS Upgrades fully protoed in 3 of the 4 Logistics suits, with my 4th not far off, PC vetted, open-beta vet LOGI. A Logi who understands Strategically what it takes to take, hold and reinforce the MAP, not just feed ammo and lash on a heavy.
My tank is abysmal (like most Logis) already especially my fits for PC (usually in the 4-500 total hp range. Which is where BW extension as a module doesn't sit well with me. You know who would like that? The spammer looking to spam, switch, and never switch back.
Alright so you're superlogi? Is that what you're saying? You want the ability to OMA all of your teams logi abilities?
I've been a logi since my day one (Mordus), I know what it takes to support my squad and what you're describing is not that. You're describing someone who wants to be superlogi, responsible for all of the equipment for your entire team.
Where did I say it would be a module? I never said that, I was proposing that it be possible to trade tank for added bandwidth. The idea as proposed would allow for someone to swap for a spawn to another dropsuit while allowing their equipment to remain (so it didn't hobble their team).
Also, I'm curious, did you really take Dropsuit Upgrades to 5?
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