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1. Suggestions to improve the value of Transportation [Uplink Changes] - in General Discussions [original thread]
Remove droplinks from the game, reimburse Sp, change Amarr Logi bonus, add more CRU-¦s to maps and see them become as important as holding a letter. :3
- by Myron Kundera - at 2015.03.04 23:16:00
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2. New Cal & Gal Assault Bonus - in General Discussions [original thread]
Moar speed for the Gallente Assault, that way i can put another plate on my lows and ditch the CKincat! 3% extra speed per level.
- by Myron Kundera - at 2015.03.04 23:13:00
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3. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread]
It-¦s a "Quafe" Standard Grenade BPO. Which grenade? I-¦m guessing Flux :3.
- by Myron Kundera - at 2015.03.04 23:06:00
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4. What Are You Terrible At - in General Discussions [original thread]
Aiming...lol
- by Myron Kundera - at 2015.02.27 16:23:00
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5. So Combat Rifles OP? - in General Discussions [original thread]
Sinboto Simmons wrote: Myron Kundera wrote: I understand that the CR/ACR is supposed to kill armor in nanoseconds cause reasons (aurum/respec/fotm), but still, it feels as if it kills shields almost as fast. I armor tank so i don-¦t have hig...
- by Myron Kundera - at 2015.02.26 17:39:00
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6. So Combat Rifles OP? - in General Discussions [original thread]
I understand that the CR/ACR is supposed to kill armor in nanoseconds cause reasons (aurum/respec/fotm), but still, it feels as if it kills shields almost as fast. I armor tank so i don-¦t have high shields, but i have seen caldari assaults get me...
- by Myron Kundera - at 2015.02.26 03:55:00
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7. Announcement:[Event] Five Million Clone Challenge! - in Announcement and Events [original thread]
Come on CCP! At least 1 million SP reward! Killing 5 million clones is not an easy task and the extra incentive will be enough for me to sacrifice my clones to the op CR! Pretty plz?
- by Myron Kundera - at 2015.02.25 22:05:00
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8. [Request] Kick reduction when in A.D.S. with the Rail Rifle. - in Feedback/Requests [original thread]
And you know this cause you-¦re a developer? a GM? if not, gtfo of my thread, thank you.
- by Myron Kundera - at 2015.02.11 18:20:00
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9. [Request] Kick reduction when in A.D.S. with the Rail Rifle. - in Feedback/Requests [original thread]
It needs to be "reduced", not "taken away" as you say. I know that the Rail Rifle needs some kind of recoil (kick) when in A.D.S., but right now it-¦s way to high, it really needs a reduction. I also use the Rail Rifle and trust me, you want easy ...
- by Myron Kundera - at 2015.02.11 18:09:00
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10. [Request] Kick reduction when in A.D.S. with the Rail Rifle. - in Feedback/Requests [original thread]
This request is only for the RR, not the ARR. I agree that the Rail Rifle needs to kick like a mule when you are hip-firing it (cause we got the ARR now for hip firing), but the kick on the RR when in "aimed down sights" (A.D.S.) it-¦s god awful...
- by Myron Kundera - at 2015.02.11 17:56:00
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11. Do you think it´s fair... - in General Discussions [original thread]
Piercing Serenity wrote: Myron Kundera wrote: P14GU3 wrote: The disadvantage of the CR is NOT lack of ammo per se, but that it has to reload every 5 secs. If you reload in the middle of a gunfight, you are screwed. This cannot be solved w...
- by Myron Kundera - at 2015.02.05 19:34:00
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12. Do you think it´s fair... - in General Discussions [original thread]
P14GU3 wrote: The disadvantage of the CR is NOT lack of ammo per se, but that it has to reload every 5 secs. If you reload in the middle of a gunfight, you are screwed. This cannot be solved with a nanohive. All of the rifles are actually out...
- by Myron Kundera - at 2015.02.05 17:09:00
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13. Do you think it´s fair... - in General Discussions [original thread]
Ok, i have read some derailings on the topic. Ill try to fix this. CR penalty is REDUCED GREATLY by using an equipment (ammo hive). The other rifles can-¦t use modules or equipment to reduce their own pentalties, therefore, the CR has a very clea...
- by Myron Kundera - at 2015.02.04 22:18:00
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14. Do you think it´s fair... - in General Discussions [original thread]
Ghosts Chance wrote: Myron Kundera wrote: Ghosts Chance wrote: the modue/equipment that reduces the overheating feature of the scrambler... is the amaar assault suit Amarr assault is a dropsuit; module and equipment are something compl...
- by Myron Kundera - at 2015.02.04 22:06:00
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15. Do you think it´s fair... - in General Discussions [original thread]
Assert Dominance wrote: the CR range is just as bad as the AR No, i don-¦t think so. CR has better optimal than AR, 100% sure of this.
- by Myron Kundera - at 2015.02.04 18:25:00
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16. Do you think it´s fair... - in General Discussions [original thread]
Ghosts Chance wrote: the modue/equipment that reduces the overheating feature of the scrambler... is the amaar assault suit Amarr assault is a dropsuit; module and equipment are something completely different...you serious?
- by Myron Kundera - at 2015.02.04 18:23:00
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17. Do you think it´s fair... - in General Discussions [original thread]
gekko k wrote: AR short range drawback can be cancelled with equipment: scanner. Wait until enemy is in range before engaging. RR spool time can be cancelled with cover. Spool up behind cover and then pop out when firing. Cover is universal, w...
- by Myron Kundera - at 2015.02.04 18:22:00
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18. Do you think it´s fair... - in General Discussions [original thread]
That of all the main rifles (AR, CR, RR and SCR), only the CR can cancel its main drawback with equipment (ammo hive). Let me elaborate and correct me if im wrong but, the drawbacks of the mentioned rifles (AR, CR, RR and SCR) are as follows: A...
- by Myron Kundera - at 2015.02.04 18:07:00
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19. Well then... 64 keys later... - in General Discussions [original thread]
Corpmate had 19 keys. Got the "Quafe" AR BPO yesterday on his last key. =)
- by Myron Kundera - at 2015.02.04 16:45:00
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20. Returning player: what should I train? - in General Discussions [original thread]
Minmatar anything...
- by Myron Kundera - at 2015.02.02 23:51:00
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