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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Regis Blackbird
DUST University Ivy League
245
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Posted - 2014.05.22 09:31:00 -
[1] - Quote
They should remove the squad sharing passive scans (as was the idea in the first place), along with proposed changes. Then we can't speak about perma scans anymore since only the scout would be able to see him. If the scout wants to relay this information to his squad (even if they are right next to him), he would have to equip a active scanner to "paint" the target. |
Regis Blackbird
DUST University Ivy League
247
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Posted - 2014.05.22 11:56:00 -
[2] - Quote
Spartan MK420 wrote:CCP Rattati wrote:Regis Blackbird wrote:They should remove the squad sharing passive scans (as was the idea in the first place) I need to follow up on this internally Negative. Scouts are made for recon. This should stay as is, if not advance to team share instead of just squad share.
But scouts are made for recon, they should just not rely on the TacNet to do the job for them. As stated before, the position and direction of a scanned player is visible on the TacNet, which gives a very low probability of survival if an entire squad (or worse: team) shares this information.
With the removal of this function, it boils down to three options: - The scout deals with the target himself, risking his own life but obtaining the element of surprise. - The scout verbally tells his squad about the position (to keep the element of surprise), but the squad will not have detailed info of the exact whereabouts and direction of the target. - The scout "paints" the target with his active scanner, but in doing so alerts the target that he is targeted for execution, which gives him a chance to defend himself.
I think the above scenarios are fair, but it is just my 2 ISK |
Regis Blackbird
DUST University Ivy League
249
|
Posted - 2014.05.22 19:52:00 -
[3] - Quote
CCP Rattati wrote:Regis Blackbird wrote:They should remove the squad sharing passive scans (as was the idea in the first place) I need to follow up on this internally
This was removed in 1.4 https://forums.dust514.com/default.aspx?g=posts&t=104023&find=unread
Uprising 1.4 Patch Notes wrote: HUD * Added squad leader icon for player tags * Added RDV drop off location icon for HUD * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) * Team member chevrons now only visible when they are in line of sight. Squad chevrons remain visible and will still stick to the edge of the screen * HP bars and name tag visible only for what you are aiming/firing at * Hit indication from allied sources when friendly fire is disabled * Updated name tags displayed while in the War Barge
I have not seen any post, blog, twitter feed etc that this should still be enabled, or even reactivated for scouts alone. I there are, please link it. Otherwise I consider it a bug. |
Regis Blackbird
DUST University Ivy League
253
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Posted - 2014.05.23 07:33:00 -
[4] - Quote
I do agree that "waves of opportunity" is something worth preserving, if possible.
What if they introduce a new cloak type: tactical cloak?
I.e - Standard cloak will be as today, but with the dampening bonus removed (quite long duration and cool down) - Tactical cloak have dampening bonus, but drastically reduced duration (like 15-20 seconds) and slightly reduced cool down effect.
This will give the scouts a choice between long duration of "visible" invisibility, or short durations of "total" invisibility.
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