|
Author |
Thread Statistics | Show CCP posts - 25 post(s) |
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2482
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 07:01:00 -
[1] - Quote
rebalance Active Scanners' Precision to be competitive with Medium Frames, not automatically negating the possibility of a medium frame using profile dampeners
cut off 5% percent from Precision Enhancers
Both would need to change. Gallente Logistics with Active Scanner and Caldari Scout with 4 complex precision enhancers needs to change. Neither should be able to get below 19dB
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2482
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 07:07:00 -
[2] - Quote
CCP Rattati wrote:We want to stick to the dampening removal on cloaks.
How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta?
Go!
1 stat? Drop all suit profile by 5 points.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2483
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 07:09:00 -
[3] - Quote
CCP Rattati wrote:1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus
1) No. This does not help balance the other Scouts. it only hurts Gallente Scouts 2) This is a terrible idea. What the hell happened to the "Don't force scouts to use the cloak" idea that we were desperate and asked the CPM to show the absolute level of need for?
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2483
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 07:16:00 -
[4] - Quote
Oswald Rehnquist wrote:Cyrius Li-Moody wrote:You're going to have to change more than one stat. You pretty much have to rework every scout. This isn't just about the gallente scout. It's about ALL scouts. You have to think about how this cloaking change will effect EVERY scout.
Do not balance around pubs and general laziness. Balance around a competitive environment where people will counter something. If every scout can be countered easily then no one will run e-war. Previously scouts were practically useless in PC because the tacnet system in this game is ridiculous.
A scanned scout is a dead scout. If every scout can be scanned there is no point in running scout because it has no role. Entirely this, its going to require an entire rethinking of scouts, otherwise its just tolerating the fact that its gal scout or no scout, which I know is what you are not wanting to hear. If a scout variant can't beat a scan, its not going to survive, auto detect installations are a perfect example of non functional scouts, and you could see those.
I always loved that. "Why is that turret firing in at nothing?" *wait a few seconds* "Oh, that's why!" *catch a momentary glance of the blue light of a cloak before the blaster Instillation gets a kill*
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2483
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 07:27:00 -
[5] - Quote
CCP Rattati wrote:We want to stick to the dampening removal on cloaks.
How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta?
Go!
Right here is the problem. It seems to me that you took "Hotfix Alpha" from the pub match perspective. The problems and issues that people run into the most often are not guaranteed to be the same as the issues people complain the most, or loudest, about.
While catering to the pub stompers' will you would take away the utility of a suit that offends them the most. EWAR is not balanced at this point in time. Taking away the dampening from cloaks is going to destroy the entire system.
By giving the other Scouts a lower profile you remove the need for the cloak dampening bonus, BUT at the same time you negate the use of Precision enhancers from Amarr, Gallente, and Minmatar Scouts as they can no longer make use of them.
By increasing the precision on scout suits... you make Logistics better at passive scan detection compared to Scouts because Logistics suits have more slots.
By Decreasing the effectiveness of precision enhancers... Caldari scouts will be the only ones to use them because without the suit bonus the modules are no longer effective.
You can't remove the dampening bonus to Cloaks. It is far too important to the balance of EWAR without completely restructuring the whole system from the ground up
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2487
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 07:38:00 -
[6] - Quote
Xx-VxF-xX wrote:Oswald Rehnquist wrote:CCP Rattati wrote:1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus The problem is that 1.8 really balanced each scout with each other, I mean the numbers were flawlessly reflected off of each other, but it was built like a house of cards, you pull one and it comes falling down. Currently in supremacy is 1) Gal 2) Cal 3) Min/Ama What this post is asking here is what scout do we want to be the op scout, the gal scout or the caldari scout? If you nerf the gallente, then its cal scout or go home. If you don't touch anything right now, its gal scout or go home. the only reason its gal scout or go home is gal has more options like BRICK TANKING while remaining invisible to tac-net. keeping the cloak bonus and changing the gal scout bonus would force the gal use 2 slots to be invisible to tac-net and nerfs some of its options. doing so would also make the other scouts more in line. the cal scout will have a better chance of detecting the gal scout and the amar will be on equal footing to the gal because it will take the same dampeners to make it invisible to tac-net as the gal. same for min. the fact is the gal is just OP the other are close to being in line other than amar need a better bonus.
This is EZ-mode pub match stuff. It is not PC meta.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2487
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 07:47:00 -
[7] - Quote
Aeon Amadi wrote:Appia Vibbia wrote:Both would need to change. Gallente Logistics with Active Scanner and Caldari Scout with 4 complex precision enhancers needs to change. Neither should be able to get below 19dB Wanted to quoted this because I disagree, to an extent. If a Caldari Scout is fitting that many precision enhancers, he's making a severe sacrifice in order to be able to find those targets - thereby, he's a specialist with a high risk/reward playstyle. Active Scanner probably shouldn't be so powerful giving it's broad range without making sacrifices though, so I'll give you that.
So you're saying Minmatar Scouts should not be able to avoid detection because they can't equally invest the same number of low slots, so they aren't making an equal sacrifice?
Because currently that is how the system is working without the cloak.
Base values and stacking penalties keep this from being a fair system giving the Caldari scout an advantage that's impossible to overcome.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2493
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 08:01:00 -
[8] - Quote
I am confused as to why Aeon Amadi thinks information is not shared through TacNet or why people would not have voice communication.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2493
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 08:05:00 -
[9] - Quote
Aeon Amadi wrote:THUNDERGROOVE wrote:Aeon Amadi wrote:I don't see a problem with it. Easily killed and the information only applies to him (no shared TacNet). Deal with the problem if it's a problem ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) The information applies to their entire squad and it's all dependent on the situation. In most cases I don't have too much trouble with Caldari scouts on their own since they're generally terrible(musthavwallh4x). The real problem ensues when he has 5 friends in his squad, usually all lol400armor200shieldsand9metersprintGallente scouts. Video evidence or it didn't happen, just saying - information YOU personally see on your minimap -does not get shared on TacNet- and it is, I'd call foul because it completely circumvents the benefit of the Active Scanner.
ehhem. Mr. Amadi, it may have been some time since you last logged into DUST and/or played in a squad. Scout's passive scans (Though I personally suspect it was all suits) have been shared since 1.5 at the very least.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2493
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 08:06:00 -
[10] - Quote
Would you like to log in right now, I'll gladly have you sit in a corner facing a wall as I use any of my 4 scouts to passively scan enemies for you to see.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2501
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 08:34:00 -
[11] - Quote
Aeon Amadi wrote:Now that I've been thoroughly convinced.
Re-evaluate the Scouts entirely. There needs to be more distinction between the Caldari Scout's role and the performance of the Active Scanner, it doesn't make sense for the two to have overlap and the entire reason the Active Scanner was nerfed was due to it's extreme power in the 'twirling' aspect.
Active Scanners should be good for Range, Caldari Scouts for Precision. A Caldari Scout should be a good counter to a Gallente Scout but it shouldn't step on the toes of the Gallente Logistics in terms of general use.
Hate to say it Rattati, but they're right; Scouts do need another overhaul. Caldari/Gallente are very powerful, the Minmatar Scout has the potential for it and the Amarr Scout is falling short.
Best 2 million ISK I ever wasted, right here.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2517
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.22 18:25:00 -
[12] - Quote
CCP Rattati wrote:We want to stick to the dampening removal on cloaks.
How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta?
Go!
I'm going to stress this again. There is a huge inseparable difference between new players and vets that can only be overcome with SP accumulation. PC, competitive play, max stats are all one in the same here. Many of the suggestions here cater to players under 25 million SP or players that had generalized SP distributions. If you want to ask about the PC meta, you have to ask the questions to the people that have been playing it. If someone says you should make an adjustment to some numbers then ask them for the math along with it. -I've left it out of my posts so I'll include it all in this one.
We've got 5 opinions in this thread: Punitive action on scouts, flawed ideas that lead to pushing towards a single scout suit, irrelevant changes to put the game in a player's personal vision, and ideas that simply break the game, and keep the status quo because the balance is too sensitive to make a single change .
(I really wish I could add a table on the forums) https://docs.google.com/spreadsheets/d/1d_CKdTWACDt9pS8kAFXT9NIqFem8O4KOfI_aL6vU_o0/edit?usp=sharing
You can look at the numbers there.
If you're completely adamant about removing the dampening bonus from Cloak Fields then Caldari Scan bonus needs to change to 3% per level to efficacy of Precision Enhancers to keep it close to balanced. This would mean Gallente profile dampening bonus and Minmatar hacking bonus also be changed to affect modules instead of being innate.
While at the same time you MUST fix Active Scanners. Their Precision is far too low and their cool down is too high.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2543
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.23 00:42:00 -
[13] - Quote
As long as being undetected is the realm of just the Gallente Scout, it is what the meta is going to push towards. Being electronically unseen is the greatest personal tactical advantage.
If there is some Gal Logi with scanner or Cal Scout with low dB precision and they are next to someone they enhance the people around them by giving them a tactical advantage.
If there is with a dampened suit with someone next to them that is un-dampened, they lose that tactical advantage because now the other team is putting its attention to where you are.
It's a repeat of what happened before. As people accumulate SP and comprehension of the game they become aware of the target number in which they need to get below in order to play the game. nearly all the medium suits started gearing towards 2 complex profile dampeners because that was what you needed to stop the scan-spam. Nothing has changed except the need for Gallente Scout because it's now the only viable option to dampen with.
Wallhacks are the norm. Fighting to remove Cloak Field dampening bonus and fighting to keep Active Scanners and Caldari Scouts' Scanning prowess is fine and all, but realize that you are taking away one of few actual tactical aspects of the game. Information on where the enemy is being taken as a right that all players should get to know.
These suggestions only push the game into becoming HP/DPS focus because it is a given that you are always detected. It only pushes it further in further towards Scouts and Sentinels, which is already the theme (of a good team).
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2547
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.23 02:22:00 -
[14] - Quote
Zatara Rought wrote: 5 seconds does not a wallhack make. And if you want to get under the end all be all of scanning (which the ACTIVE scanner gal logi focused should be, NOT cal scout + 4 precision) then spec amarr or gal and sacrifice to do it. Do you even remember 1.7? You had 2-3 people running the modules whenever you saw known scouts in play,
4 complex precision dampeners wasn't a drastic sacrifice, it was impossible to achieve. Weapons were 9-15% stronger with even more damage coming from damage mods.
That was never viable to even bother trying to overcome and as soon as it was know someone was using a focused scouts were abandoned.
You're just going to reintroduce the scanner spam if there is still one way to overcome dampening.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2566
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.24 00:37:00 -
[15] - Quote
CCP Rattati wrote:We are still open to simple suggestions. Most of what I read here is "do you even PC scout bro" and "you have to completely redesign the whole ewar/scout ethos". We are not going to do that.
We already changed the proposal to have a progression in dampening: STD/ADV/PRO 0%/2.5%/5.0%.
It seems to me that reducing the dampening bonus of the GA scout, or changing it to duration can level the scouts viability.
And I want to remind you that scout use is more than 50% Gallente, meaning the others split the 50%.
Cyrius Li Moody, as the most vocal opponent, and the rest of you as well :). Do you want to contribute and propose a simple change to the scouts, which was the purpose of this thread.
In this form with fake examples.
MM f.ex. run speed % AM f.ex. ehp bonus % CA is fine GA f.ex. reduce dampening bonus %
Take away Gallente bonus to dampening. Make it a Scout skill instead. Take away Caldari bonus to Range to equal the two suits out.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2567
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.24 01:14:00 -
[16] - Quote
Cyrius Li-Moody wrote:
My problem is by changing this one thing you have change so many other things. There's no magic bullet for this. It seems like you're making this far more complicated than it should be because "this is the way it's going to be." I really don't understand this mindset. However--
The most simple way: You'll need to change all scout suits base precisions so that with a max of 2 complex damps (caldari only has 2 lows) and a proto cloak active every scout can get under a gal focus scanner. You'll have to adjust the Gal's bonus for this accordingly so it doesn't get too low when it scales with all it's skills applied.
As for the Gal and Cal, move their bonuses to modules but have them at the same effectiveness as they do now so players have to equip them to use the bonuses.
Also you'll need to buff the Minmatar's PG because you are not going to fit a proto cloak on that thing. You can barely fit an adv cloak at proto level as it is with two damps.
You guys are making this way too hard on yourselves. There are a lot of things you're going to need to rebalance and a lot of numbers to crunch. I definitely feel as if you guys are taking the wrong approach to fix this problem and are going to cause more by taking this route.
Yep
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2567
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.24 01:21:00 -
[17] - Quote
MM 5% per level to Nova Knife Damage and Codebreakers efficacy AM Increase base Stamina/Stamina Regeneration. Add relevant, debatable scout skills CA 3% per level to efficacy of Precision Enhancers GA 3% per level to efficacy of Range Amplifiers
Scout -15% CPU/PG per level to cloak. 5% per level to efficacy of Profile Dampeners
Change Duvolle Focused Active Scanner to 5 second duration, 15 second cooldown, 24 dB
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2569
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.24 01:42:00 -
[18] - Quote
Llast 326 wrote:Appia Vibbia wrote:MM 5% per level to Nova Knife Damage and Codebreakers efficacy AM Increase base Stamina/Stamina Regeneration. Add relevant, debatable scout skills CA 3% per level to efficacy of Precision Enhancers GA 3% per level to efficacy of Range Amplifiers
Scout -15% CPU/PG per level to cloak. 5% per level to efficacy of Profile Dampeners
Change Duvolle Focused Active Scanner to 5 second duration, 15 second cooldown, 24 dB Do you have a Mathpia chart on this You have my interest in thisGǪ but you know my math skillsGǪ
yes and no. I'm mostly just throwing ideas out. they're more me being facetious than serious. Which is just the level I want to humor myself.
But I do have the number chart for those ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png)
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2570
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.24 02:06:00 -
[19] - Quote
CCP Rattati wrote:One Eyed King wrote:CCP Rattati wrote:Appia Vibbia wrote:Cyrius Li-Moody wrote:
My problem is by changing this one thing you have change so many other things. There's no magic bullet for this. It seems like you're making this far more complicated than it should be because "this is the way it's going to be." I really don't understand this mindset. However--
The most simple way: You'll need to change all scout suits base precisions so that with a max of 2 complex damps (caldari only has 2 lows) and a proto cloak active every scout can get under a gal focus scanner. You'll have to adjust the Gal's bonus for this accordingly so it doesn't get too low when it scales with all it's skills applied.
As for the Gal and Cal, move their bonuses to modules but have them at the same effectiveness as they do now so players have to equip them to use the bonuses.
Also you'll need to buff the Minmatar's PG because you are not going to fit a proto cloak on that thing. You can barely fit an adv cloak at proto level as it is with two damps.
You guys are making this way too hard on yourselves. There are a lot of things you're going to need to rebalance and a lot of numbers to crunch. I definitely feel as if you guys are taking the wrong approach to fix this problem and are going to cause more by taking this route.
Yep So what roles do Minmatar and Amarr have in this perfect scout/ewar/ PC equilibrium? These changes allow minmatar to do what they do best, knife, speed tank, hack without them being able to go so overboard that they become a new problem. They must have a role in the current equilibrium right? Without any changes. PC is almost exclusively GA and CA scouts. How does that compute?
They really don't. The Minmatar has the flavor role of playing with Nova Knives. Without that bonus the weapon really isn;t any good. And the Nova Knives also gravitate to the fastest suit to be most effective.
But to use the Alpha-damage weapons, such as Nova Knives, you need to have the element of surprise.
Hacking bonus is great and all, but it loses out if the speed hacker can't stay undetected. People loved the Min-Logi for the bonus but you needed to go in with a team to make use of its effectiveness. If the Minmatar Scout can be detected by any scanners and still does not have 1 low slot free for a Codebreaker module than the Gallente Scout will out-preform the suit in that role of Scout-Hacker with 2 dampeners and 2 codebreakers vs 3 dampeners and skill bonus.
So as it stands in the 0/2/5 concept of dampening on cloaks... the numbers are too low to be meaningful. Instead of providing the game with some balance you took away a role from another suit.
To have any meaningful role on the battlefield the Minmatar Scout needs to overcome Cal-Scout or Gal-Logi Focues Scanner so they can approach an objective undetected. To have a finesse role they need to keep their dampening below detection until they make the first strike with Nova Knives.
As it stands, using the Cloak Field as an Active Dampener has the trade-off of moving undetected (Electronically, as you're an obvious blue, glowing outline and not invisible visually at all). But to make an aggressive action you need to lose that dampening bonus and become noticeable. * the problem here is the decloak is too fast*
It'd be nice to see if the dampening bonus was increased to 10% because then the Minmatar Scout could dedicate all three low slots to profile dampening and avoid scans... but as I said, it then loses out on the ability to be a scout hacker if it has to choose between the approach to the console vs speed of hacking the console.
Too many of the Scout-dependent items are Low-Slot items. As an EVE vet I know they wanted to maintain a parallel of slot designation but when it's precision enhancers up high and range amps, dampeners, codebreakers, kincats, and CardRegs in the low slot the Gallente will be the best choice because it has the advantage of stealth over the amarr and equal number of low slots.
The best, most honest solution I have, is move Codebreakers to the high-slot and reduce dampening bonus from 25% at each level to 10% at each level.
The Amarr on the other hand is a whole different can of worms. They have nothing Scout-like about them that sperates them from other scouts. I've said I find them to be the best all-round suit but they don't have a specialization and that's something that needs to be added.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2570
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.24 02:08:00 -
[20] - Quote
CCP Rattati wrote:Ok let me then put this out there,
for Hotfix Alpha, not the end of time
1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortened and has class progression 4) Dampening of cloaks is reduced and has class progression 5) Caldari passive scan range reduced
Later fixes intend to normalize PG/CPU so noone can fit anything he wants.
The highest possible dampening fit beats the highest possible scan fit
*headdesk* *headdesk* *headdesk* *headdesk* *headdesk* *headdesk* *headdesk* *headdesk*
FFS, no. do not make a bonus of any scout effect cloaks other than the racial one of fitting reduction
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2571
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.24 02:21:00 -
[21] - Quote
I'd like now to give CCP Rattati the epitaph of Slayer-Logi Savior
The Duvole Focused Active Scanner has a fitting cost of 38 CPU and 18 PG... Oh wait. Sorry. -25% for Logistics. 29CPU and 14PG The Ishukone Cloak Field, to which all cloak fields are is active dampeners with some visual flare, costs 83 CPU and and 18 PG on a level 5 Scout.
Yep. That single equipment slot that has a very difficult time fitting in a suit clearly needs to be the be-all end-all of precision.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2574
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.24 02:34:00 -
[22] - Quote
The Amarr Assault is down a slot The Caldari and Gallente Assaults have bonuses that are ill-fitting and limiting to just racial weapons The Minmatar Assault still has the odd layout and is still CPU/PG starved.
And there is too much overlap between the role of an Assault and the role of Commando.
The Base HP between Light and Medium is not that great after multiple HP modules are added to both suits simultaneously in equal numbers.
The Gallente Scout is overly attractive because it has the highest base repair rate, much like the Logi was the most desirable frame before because it has a repair rate of 5hp/s. 1hp/s gives it flavor. 3hp/sec gives it utility.
Why, oh why, would people flock to scouts when Assault suits look so desirable.
You pointed out that Cirius Li-Moody was vocal about the changes. And for some reason you think an inconsequential 2 and 5% bonus on cloaks is a compromise.
Now you come around and say, "Gallente looks OP. They should be nerfed as well"
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2584
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.24 04:17:00 -
[23] - Quote
24CPU, 14PG, 1 EQ slot vs 215CPU, 19 PG, 1 EQ slot and 4 Low slots.
yep. Gallente Logistics are SPECIALIZE, with capitalization even.
1 low cost active modules can only be avoided by 4 low slots costing 33 CPU each and an active equipment slot that takes 87 CPU and 18 PG. Totally comparable.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
![Appia Vibbia Appia Vibbia](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Appia Vibbia
Molon Labe. General Tso's Alliance
2615
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.05.24 14:49:00 -
[24] - Quote
CCP Rattati wrote:To recap and please don't derail this
Cloak Dampening 0-5-10 STD-ADV-PRO
MM, AM, GA are unscannable if PRO cloaked with additional dampeners.
what does the GA scout dampening bonus of 25% need to be reduced by so GA scouts still have an advantage as the best stealth suit, without being OP? Take into account that the 3 hp/s is also making it very OP and that may be reduced and/or eliminated as well.
Please only answer that question for the time being.
Thanks
It needs to take 2 Dampeners on a Gallente Scout to have both utility and stealth advantage without being Overpowered. While I'd like to see he Gallente Scout's passive repair rate reduced to 1hp/s (istead of removed) 1hp/s gives the suit flavor and by being a lower value than any repair modules it does not give it enough power to be considered a free slot.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
|
|
|