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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 14:00:00 -
[1] - Quote
There should be separate starting Db levels on MLT/BSC/SCOUT as to reward SP investment Rather than the current BS of a MLT Gal light out tanks my Pro Minmatar Scout, while having equal Db level
MLT Light - tough crap, recieves basic scanning (unless has bouns from profile damp skill)
BSC Light - Just enough to dodge basic scans, Adv will hunt you EZ
Scout - Avoids Adv scanning gathered they have at least L3 Profile Dampening
Proto Scouts - It is full on stupid that only one scout can viably dampen ... This needs to be changed I have seen a bonus to make Gal cloak duration longer this would be a good trade-off if all scouts could effectively dampen... It will keep Gallente as the master of stealth scouting, while not making 3 suits invalid
A scanned scout is a dead scout, don't be fooled by the FoTm abusers
If you adjust the Db ratings then the removal of dampening bonus from cloak is a good thing, IF you do it right.... but All four scouts need to dampen effectively, not just one
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.24 01:47:00 -
[2] - Quote
- From a Scouts view
In my opinion the fact the the Gallente scout is the only viable PC scout is a major blow to the other 3 Balancing this is essential as all scouts should perform a stealth role not just Gallente.... That's what they are there for, cloaking and being undetected.... Slaying quietly, picking off lone infantry
A rough theory on Scout Db ratings - Right Here!!
One other CCP overlook is HP totals on Light Suit.... 500 HP Should be max tank on a Light suit Anymore defeats the purpose of it being a Light suit, and let's it be a medium which should not happen
There is a list of ways CCP can fix this, all I care about is seeing more than one scout be a PC option
'D1CK by name'
'D1CK by nature'
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TheD1CK
Dead Man's Game
1079
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Posted - 2014.05.24 10:08:00 -
[3] - Quote
- Gallente and Amarr being the only dampened options is lame, that gives no dampening ability to shield tankers..
Amarr Scout with 3 complex damps Minmatar Scout with 3 complex damps
Both of those should be on par with Gallente with 2 complex damps... the Cal loses out Due to 2 low slots not being enough, and is the passive scanner of scouts
- To propose leaving the Minmatar ineffectively dampening, is wrong.. It's an assassin suit focused on melee and we're expected to do that while being scanned ????
Also.. A Full proto Amarr/Minmatar with 3 damps each, both come off with little over 400hp Which is perfectly balanced in terms of HP values of a cloaked scout......
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