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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 05:55:00 -
[1] - Quote
CCP Rattati wrote:THUNDERGROOVE wrote:CCP Rattati wrote: I am fine if we reduce the two free slots to one, at least to begin with.
So removing the innate 3 hp/s? or reducing it. Anything less than 3 is completely useless See gallente sentinel.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:10:00 -
[2] - Quote
Sacrificing all your slots for one equipment is ******** and un balanced
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:19:00 -
[3] - Quote
Heres a idea Every scout thats fills thier lows should be unscan able Otherwise remove cal min and amar from scouts as the point of a scout is to be invisible to scanning Im serious
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:22:00 -
[4] - Quote
Or just make scouts that sacrifice 2 or 3 low slots for complex damps un scanable I mean it's a scout no point in having scouts scanable Otherwise I want a respec to get a gallente scout.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:25:00 -
[5] - Quote
Zatara Rought wrote:CCP Rattati wrote:Zatara Rought wrote:CCP Rattati wrote:Ok, scouts, please come back to me on this problem, exactly as I word it.
CCP Rattati - snip
Please respond to this in a civil manner, we are actively trying to listen and adapt our proposals based on your feedback. I dunno if it's just cause it's late here but I think there's a slight bit of tension in the statements. -snip- I am sorry, I honestly can not understand what you are trying to say. On that note but not towards you specifically, I would frankly prefer that all emotion would just be removed as much as possible out of the feedback threads and just have a logical conversation. Otherwise this won't work as intended. No no I have emotion, but all positive and giddy. rofl. What i am saying by the statements seem to have tension is that your premise says "I want to make gal the only one truly unscannable" the problem is the move from 5% to 10% conflicts with this premise in that it allows min and amarr min/maxing to get under all scans as well. Which is what i advocate for until you can properly revisit e-war in a more comprehensive manner. Good Every scout if they fill all lows should be unscanabke It's only balanced to thier role.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:30:00 -
[6] - Quote
Zatara Rought wrote:jerrmy12 kahoalii wrote:Sacrificing all your slots for one equipment is ******** and un balanced considering it's 5 seconds and has an enormous cooldown and can only hit a limited range and radius, I disagree. If you want to be immune to a maxed out end all be all scanner from 1 suit in the game...then you will have to sacrifice. Otherwise...put on 2 damps to get under the rest and deal with the 5 second scans from that 1 suit. 6 mil sp vs 6 mil sp Broken scanner wins Overpowered They can fill all thier equipment slots and abuse it I only have two slots, both with complex damps, a maxed out scout should be un scan able by everything Wallhax is what makes this game ******** when it's un avoidable.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:32:00 -
[7] - Quote
Zatara Rought wrote:jerrmy12 kahoalii wrote: Good Every scout if they fill all lows should be unscanabke It's only balanced to thier role.
Except cal. In my estimation they could not be truly unscannable and I love that. They are the master scanners but gave up the ability to be truly unscannable in the process. Plus balancing for you to be Uber unscannable with only 2 lows would be difficult. Um its called nerf focus scanner by 5 sb or buff cal db If I sacrifice all my lows for pro damps on a SCOUT, I should never be scanned, otherwise I want my respec for the unbalanced gal scout.
The whole point of scouts is to avoid scanning Yet only gallente can do it which is unbalanced.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:35:00 -
[8] - Quote
Zatara Rought wrote:jerrmy12 kahoalii wrote:Zatara Rought wrote:jerrmy12 kahoalii wrote:Sacrificing all your slots for one equipment is ******** and un balanced considering it's 5 seconds and has an enormous cooldown and can only hit a limited range and radius, I disagree. If you want to be immune to a maxed out end all be all scanner from 1 suit in the game...then you will have to sacrifice. Otherwise...put on 2 damps to get under the rest and deal with the 5 second scans from that 1 suit. 6 mil sp vs 6 mil sp Broken scanner wins Overpowered They can fill all thier equipment slots and abuse it I only have two slots, both with complex damps, a maxed out scout should be un scan able by everything Wallhax is what makes this game ******** when it's un avoidable. And all three aside from the cal WILL be able to choose to be unscannable, but at a cost my friend. In 1.7 meta the focused was a tiny bit too strong but it was really close to the right place. Just because a scout was picked up for 5 seconds is not the end of the world. And if they don't want 2 be picked up even by that, then they can choose to make a large sacrifice to get under it. And that if they manage to pick you up with the damn things limited range and radius in the first place. Every scout should be abke to be unscanable if they use nothing but damps, it's only balanced And I can be picked up by cal scouts But I want a respec if the unbalanced gal scout is only un scanable.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:37:00 -
[9] - Quote
Zatara Rought wrote:jerrmy12 kahoalii wrote: Um its called nerf focus scanner by 5 sb or buff cal db If I sacrifice all my lows for pro damps on a SCOUT, I should never be scanned, otherwise I want my respec for the unbalanced gal scout.
The whole point of scouts is to avoid scanning Yet only gallente can do it which is unbalanced.
Oh golly, listen brosef. I disagree a cal scout should be unscannable when it only has 2 low slots. I just do. For the reasons stated. Currently all 4 can get under all scans if i'm correct. and after this patch you will be able to continue getting under focused scans if you sacrifice. There are people who abuse the cal scout If a scout has all lows filled you should be unscanable It's the whole damm point of the role.
I only specced scout because I couldn't be scanned and I coukd use stealth But now ccp wants to butcher scouts Buff damps by 5 or 8% maybe?
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:41:00 -
[10] - Quote
Zatara Rought wrote:Which is what we're saying will happen...are you drunk? O_O
Aside from cal scout (which sacrificed the ability to be COMPLETELY unscannable) all the rest will be able to avoid every scan. I want my cal SCOUT unscanable As if no then im biomassing Only having 1 role is booring My cal SCOUT Will be an underpowered SCOUT, so it's not a scout but a scanner that can never be used for stealth because ccp wants to make useless for a SCOUT. Inb4 gal scout spam.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:44:00 -
[11] - Quote
jerrmy12 kahoalii wrote:Zatara Rought wrote:Which is what we're saying will happen...are you drunk? O_O
Aside from cal scout (which sacrificed the ability to be COMPLETELY unscannable) all the rest will be able to avoid every scan. I want my cal SCOUT unscanable As if no then im biomassing Only having 1 role is booring My cal SCOUT Will be an underpowered SCOUT, so it's not a scout but a scanner that can never be used for stealth because ccp wants to make useless for a SCOUT. Inb4 gal scout spam. Another thing How is making 3 scouts that can have low db via precision enhancers not scan able but the cal gets screwed and will only be used to scan? I seriously want a respec so I can get a gallente scout, so im not a gimped scout A scanned scout is a dead scout.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:50:00 -
[12] - Quote
Spartan MK420 wrote:put the nerf mjinor down before someone gets hurt Fixed.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:54:00 -
[13] - Quote
CCP Rattati wrote:To recap and please don't derail this
Cloak Dampening 0-5-10 STD-ADV-PRO
MM, AM, GA are unscannable if PRO cloaked with additional dampeners.
what does the GA scout dampening bonus of 25% need to be reduced by so GA scouts still have an advantage as the best stealth suit, without being OP? Take into account that the 3 hp/s is also making it very OP and that may be reduced and/or eliminated as well.
Please only answer that question for the time being.
Thanks
Max of 20%, reduce by 5% or 8% Cal maybe needs less precision as it scans too good atm Btw, a maxed out scout should be unscanable, I can't stress this enough, gallente should get stealth easier but the point of scouts is to avoid scanning A scanned scout is a dead scout Cal is a dead scout.
Cal shouldn't be the only scout that can't avoid scans.
Btw those numbers look good.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 07:01:00 -
[14] - Quote
THUNDERGROOVE wrote:jerrmy12 kahoalii wrote: I want my cal SCOUT unscanable As if no then im biomassing Only having 1 role is booring My cal SCOUT Will be an underpowered SCOUT, so it's not a scout but a scanner that can never be used for stealth because ccp wants to make useless for a SCOUT. Inb4 gal scout spam.
You don't understand do you? If you went into the Caldari scout thinking you'd be unscannable then that's your fault. If you really think every single scout should be able to be unscannable then go do us a favor and go biomass. Let me just put this TheD1CK wrote: Many valid points here, I don't care for buff threads... I'm not claiming Amarr in general are whiners Thats all four races, and players in general wanting EZ mode... the forums tend to be waves of HEY!!CCP!!BUFF ME!!!!
The biggest part of giving feedback is not being biased.Zatara, Moody and a fair amount of other players who play DUST at a competitive level want everything to be useable in competitive environment. You have no idea how much of a drag it is to play PC every day. Against the same 3-4 corps. All using the same 3-4 suits. If everything was usable in a competitive environment we wouldn't see this. We'd have variety and along with that much more fun. This is why so many people loved 1.8 despite the many broken things that came along with it. We saw so much more variety on the field. So please, when you think about giving feedback in the future, forget about every single thing you're specced into it helps a lot. Um hes cal should be unscanable when maxed with all damps The whole point of specing scout is to avoid scans Otherwise I want my respec so I can bet the overpowered scout since scouts are meant to be scanned. Unless you dump millions more sp
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 07:12:00 -
[15] - Quote
THUNDERGROOVE wrote:jerrmy12 kahoalii wrote: Um yes cal should be unscanable when maxed with all damps The whole point of specing scout is to avoid scans Otherwise I want my respec so I can bet the overpowered scout since scouts are meant to be scanned. Unless you dump millions more sp
*Sigh* A scout isn't necessarily about never being seen and if you're seen by a scout than so be it, you likely see him. I'm done replying to you as you completely skipped over any meaningful part of my post in order to find the one thing you can form the slightest opinion about. Everybody wants to butcher every scout but gallente Which is my problem
And wow you are stupid I was replying to your post about me.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 07:27:00 -
[16] - Quote
Spartan MK420 wrote:jerrmy12 kahoalii wrote:THUNDERGROOVE wrote:jerrmy12 kahoalii wrote: Um yes cal should be unscanable when maxed with all damps The whole point of specing scout is to avoid scans Otherwise I want my respec so I can bet the overpowered scout since scouts are meant to be scanned. Unless you dump millions more sp
*Sigh* A scout isn't necessarily about never being seen and if you're seen by a scout than so be it, you likely see him. I'm done replying to you as you completely skipped over any meaningful part of my post in order to find the one thing you can form the slightest opinion about. Everybody wants to butcher every scout but gallente Which is my problem And wow you are stupid I was replying to your post about me. pretty sure this thread was explicitly made to butcher the gall scout. It wasn't It was made to tweak the gal and screw everyone elses 3 mil sp over.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 08:21:00 -
[17] - Quote
medomai grey wrote:jerrmy12 kahoalii wrote:I want my cal SCOUT unscanable As if no then im biomassing Only having 1 role is booring My cal SCOUT Will be an underpowered SCOUT, so it's not a scout but a scanner that can never be used for stealth because ccp wants to make useless for a SCOUT. Inb4 gal scout spam. Please do the anti-thesis of whatever he just said. I really want to see em biomass over something so silly. Threatening CCP that you'll biomass if you don't get your way, LOL! Silliness aside, should all scouts have the capacity to be immune from all forms of detection? Is it good for balance? Keep in mind that scouts are not ninjas, they're " a soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements." There might be a good reasoning for doing it, but I haven't seen it yet. Please direct me to a good supporting argument if you know of one. Currently scouts have the best base stats for detection and evading detection. Perhaps we should change the base stats so that we have 2 scouts good at evading scans and the other 2 scouts good at detection? Just a brain fart. I would also like to take the time to remind CCP Rattati that balance and making people happy are two separate things. Keep up the good work, I'm loving the interaction between players and DEVs. It's balanced because of lower hp when brick tanking is fix And this game needs less gay wallhax.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1521
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Posted - 2014.05.24 10:17:00 -
[18] - Quote
Zatara Rought wrote:TheD1CK wrote:- Gallente and Amarr being the only dampened options is lame, that gives no dampening ability to shield tankers..
Amarr Scout with 3 complex damps Minmatar Scout with 3 complex damps
Both of those should be on par with Gallente with 2 complex damps... the Cal loses out Due to 2 low slots not being enough, and is the passive scanner of scouts
- To propose leaving the Minmatar ineffectively dampening, is wrong.. It's an assassin suit focused on melee and we're expected to do that while being scanned ????
Also.. A Full proto Amarr/Minmatar with 3 damps each, both come off with little over 400hp Which is perfectly balanced in terms of HP values of a cloaked scout......
WTF...people still in here when we already established the pmemise of min being able to go full undetectable. -_-;; It's a maxed out scout, after all.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1522
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Posted - 2014.05.24 11:35:00 -
[19] - Quote
Adipem Nothi wrote:@ Zatara Beating scans isn't "have cake and eat it too" for a 250hp Scout; it is simply survival. A scanned Scout is a dead Scout (unless he's hp tanked).
@ Rattati The problem is a 600+ hp Scout beating scans. The proposed nerf-package is overkill. It will not permit stealth units enough free space to perform useful function. No room for Biotics, Scans, Hacks.
Suggestion: Lvl(5) Scout + 2 cmp damps + proto cloak (on) = *unscannable * Exceptions: CalScout w/4 cmp precision; max GalLogi w/duvolle focused
Reasoning: Solves the problem without creating new problems. I only use 1 enhancer most the timr So I'd be invisible I guess
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1526
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Posted - 2014.05.25 01:04:00 -
[20] - Quote
CCP Rattati wrote:In summary Overall we generally agree that 1)GA scout could fit too much because of his native dampening 2)GA scout also got a free repair module on top of that 3)GA passive scan bonus doesnt necessarily make sense for role 4)CA scouts passive scan (fondly known as wallhacking) a tad too much 5)Cloak gameplay with dampening is a key factor in fun ewar 6)The need to specialize is enforced in a big way with power graduation 7)To not force equipment selection by having built in scout bonuses for the cloak specifically (such as duration for GA) Cloak keeps dampening, and at better rates than we originally proposed, 0-5-10 instead of 0-2.5-5 *GA scout damp bonus to 3% per level instead of 5% for a maximum bonus of 15% *Reducing CA passive scan to 3% from 5% *Reducing GA passive scan to 1% from 5% (I would think this gets changed to something more fitting later) *Reducing GA regen to 1/hp from 3/hp *Duration changes stay the same as original proposal with the same recharge ratio as the old cloak Updated Hotfix Alpha NumbersNo changes to shared group scans No changes to Gallogi FS, it is a very narrow scan with a limited steatlh counter by another role than CA scouts. I want to see how that plays out. No changes so bonuses affect modules fitted (a much bigger change) I have updated the google docs accordingly Ryi 1 rep is un noticible.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1531
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Posted - 2014.05.25 07:08:00 -
[21] - Quote
Cal scout isn't as good as gal scout zatara.
Closed beta vet.
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jerrmy12 kahoalii
Proficiency V.
1531
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Posted - 2014.05.25 09:19:00 -
[22] - Quote
Iron Wolf Saber wrote:I am going to say this now and most of you are not going to like it.
The idea of a mechanic invulnerability through ingame things should not or ever been a thing. The game of absolutions is not eve themed for the universe enough to warrant such gimmicks. While you can point to the cloak being this way in eve; you have to remember this is a long time problem along with local in null that has turned into a deadlocked feature planning on resolution.
Just because you got 0.001+ over another players counter number shouldn't account for this slight margin of error; this is the whole reason why sharpshooter was removed in the first place and weapon falloff was brought in.
Scanners and Detection should follow a similar route to eve's lock system. Greater the differences in scan vs stealth the longer it takes for one to appear on that target's radar; this will ultimately require a rebranding work on acceptable detection rates at various sizes/roles as well as sensor falloff strength for those sizes/roles as well as detection speeds expected. A heavy could be blind as a bat but if a scout stays behind him for a minute he may just get noticed. Throw damps on and you will not get seen as quickly as someone who is in the nude. Perform an action and mayhaps increase the rate of detection (firing your gun/ activating your ability) While this type of idea is likely impossible for dust 514. Don't expect the thinking of absolutions to survive into Legion. Heres the thing There needs to be a way to completely avoid wall hacks, it's juat a ******** mechanic for bad players or abusers There needs to be a way for scouts to avoid the op wall hacks, again, wall hacks are plain stupid.
Closed beta vet.
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