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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1533
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Posted - 2014.05.15 01:56:00 -
[1] - Quote
No to the new progression system.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1534
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Posted - 2014.05.15 02:32:00 -
[2] - Quote
Hey CCP Z, I found a great example of an online game with an accessible skill system that doesn't sacrifice any depth!
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1536
|
Posted - 2014.05.15 02:52:00 -
[3] - Quote
I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1536
|
Posted - 2014.05.15 03:07:00 -
[4] - Quote
CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Take EVE's progression system, mirror it, then streamline it. Now, create an analogue to ISIS for players to use.
Congratulations, you now have a system that is easy to understand as well as non-restrictive.
Can you find any flaws in my logic?
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1536
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Posted - 2014.05.15 03:17:00 -
[5] - Quote
Himiko Kuronaga wrote:Ulysses Knapse wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Take EVE's progression system, mirror it, then streamline it. Now, create an analogue to ISIS for players to use. Congratulations, you now have a system that is easy to understand as well as non-restrictive. Can you find any flaws in my logic? Well I certainly can't. I prefer the dust skill system over that of EVE simply because it helps with monetization and rewards me for actually playing, but I agree that ISIS is the key to opening the door to new players, not classes. I was primarily referring to the skill tree and tech system, not the method of acquiring skillpoints.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1546
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Posted - 2014.05.15 03:42:00 -
[6] - Quote
CCP Z.
Multiple times you have stated that "EVE: Legion is not EVE". But I think you're misunderstanding.
DUST 514, and consequently EVE: Legion, was supposed to be for people who wanted to have an EVE-like experience in a different format. That was the original intent of DUST 514. And yet, for some reason, CCP Shanghai has been moving away from that. Look where it's gotten DUST 514. You're doing the exact same thing your predecessors did, CCP Z, to an even worse extent. Don't make the same mistakes they did. CCP has to capitalize on what it has, and what CCP has is EVE. It tried to move away from that and DUST 514 suffered for it.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1550
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Posted - 2014.05.15 03:50:00 -
[7] - Quote
Himiko Kuronaga wrote:I kinda get the feeling that he just doesn't believe us or something.
Is this going to be a situation where the community is all going to say something and Z is just going to say screw it and do things his own way anyhow? Because that's largely the feeling I'm getting. When the vast majority of your playerbase is saying something is a bad idea, it's usually a bad idea.
There are exceptions, but I do not think this is one of them. I don't hate CCP Z yet, but if this keeps up...
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1550
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Posted - 2014.05.15 03:58:00 -
[8] - Quote
Himiko Kuronaga wrote:Kigurosaka Laaksonen wrote:And something that I remember for some reason from your presentation, or maybe a panel / roundtable.
You said something to the effect of not liking that a player be stuck forever if he makes a mistake and dumps SP into something he didn't "mean" to. (Let's be honest, he meant to, but suffered from some buyer's remorse later.)
This entire mentality is contrary to what CCP has built with EVE, and what we've come to expect from New Eden, where you're setting DUST (or Legion?).
At a superficial level it goes against the HTFU mindset (that I don't agree with.) All the information is available to the player. There are in game descriptions. They can access an admittedly terrible but no-skills-required MLT version of the item they want to try (again, a strange tier system that I would ruin EVE.) They can even watch youtube videos reviewing the weapon / suit / thing they want to try. If they're so lucky to have friends, they can even ask for first hand experience. No one 'accidentally' skills something higher than they intended to. Whether they would have made that same decision in a month or however far in the future is immaterial.
At a deeper and more important level, no one is 'stuck forever.' In EVE, every skill has a purpose and reason for training to 5. That doesn't mean something else might be more worthwhile to train, but there's a reason for every 5. DUST can't say that. In EVE, if you skill into something and find you don't like it, that's tough. There are no respecs. The decision is yours to sulk and moan about your poor decision, or find a situational use for whatever you can access in the future. If you actually followed the patterns set by EVE, you could see this mindset applied to DUST. No skill is ever wasted, and no player is ever 'stuck.' (In EVE, at least, because DUST doesn't satisfactorily mirror EVE. (and Legion won't either?)) Stupid players need their hand held and he believes there is more money in stupid players than intelligent ones. He isn't wrong. Unfortunately he is also not in a position to capitalize on them. He doesn't recognize this for whatever reason. You speak the truth. All the stupid players are already being milked by other game companies. CCP, your market is intelligent people, not people who can't understand the skill system.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1574
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Posted - 2014.05.15 05:43:00 -
[9] - Quote
I'm 100% serious when I say that if this progression system is implemented, I will biomass my character.
And I will never play EVE: Legion.
CCP, this new progression system is by far the worst mistake you will ever make.
Worse than launching on the PS3. Worse than Monoclegate. Worse than announcing EVE: Legion at Fanfest.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1574
|
Posted - 2014.05.15 06:27:00 -
[10] - Quote
Tallen Ellecon wrote:SponkSponkSponk wrote:iliel wrote:Is the Legion progression tree idea like that of Planetside 2?
If you don't know, pick up a copy of PS2 and try it.
If it is like PS2, then I recommend rethinking the idea. PS2's progression tree is horrible, makes the game incredibly boring, and will ultimately kill it.
If it is not like PS2's progression, please explain how it is different. From what I understand, it's a bit like PS2 in that there's unlocks based on role. What Legion does differently is that once you unlock something, you can use it in any fit you want. If this is true, IDK why we don't just keep the old tree and have a mastery/certificate system that with a proper UI will be identical to Zs tree, but still allow customization without barriers to the more in depth players? Because CCP Z doesn't care. He's a newcomer, after all. He has no attachment to the game or the community.
At least, that's what his actions say.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1577
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Posted - 2014.05.15 07:36:00 -
[11] - Quote
CCP MC Peanut wrote:Maken Tosch wrote:Himiko Kuronaga wrote:I kinda get the feeling that he just doesn't believe us or something.
Is this going to be a situation where the community is all going to say something and Z is just going to say screw it and do things his own way anyhow? Because that's largely the feeling I'm getting. I'm starting to get that impression too. At least with CCP MC Peanut, we can be sure that our feedback is being considered for the HUD design. I'm not sure I can say the same for CCP Z in regards to the progression system he has laid out for us. Well, what I am doing mostly is trying to convey the system and explain its possibilities. I am not able to make any decisions on if we actually adopt feedback. I can really only comment on possibilities and methods, which is going to be less contentious than giving an absolute yes or no. Design decisions are a bit easier to have contrasting opinions on than a pipeline or technology call, and I know I would not be very good at it and am much more happy that I can defer to CCP Z's expertise. Don't try to defend CCP Z, or we may start disliking you, too.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1577
|
Posted - 2014.05.15 07:57:00 -
[12] - Quote
CCP Saberwing wrote:Ulysses Knapse wrote: Don't try to defend CCP Z, or we may start disliking you, too.
His post was effectively made up of factual statements. And regardless, he's entitled to defend whomever he wants. PS. I <3 CCP Z I'm obviously joking. No one would ever dislike someone for such a petty reason.
...usually.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1578
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Posted - 2014.05.15 08:03:00 -
[13] - Quote
CCP Saberwing wrote:Ulysses Knapse wrote: I'm obviously joking. No one would ever dislike someone for such a petty reason.
...usually.
You'd be surprised! Internet spaceships are serious business. Fortunately, internet spaceships are nowhere to be found.
Therefore, one must assume that serious business is also nowhere to be found.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1578
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Posted - 2014.05.15 08:07:00 -
[14] - Quote
Yeah, in all seriousness, this new progression system that CCP Z presented is really not good.
You should be moving as far away from typical FPS games as possible, and in a way that promotes creativity.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
|
Posted - 2014.05.15 08:41:00 -
[15] - Quote
Pseudogenesis wrote:CCP Blowout wrote:I for one would hate to be called names by strangers on the Internet. Well, that's because you're a doodoo head. Ooooooh! Sick burn, man.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
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Posted - 2014.05.15 08:55:00 -
[16] - Quote
Holy freakin' crap, that's a lot of text. Not to mention most of it is wrong.
Please shorten your post and I'll consider debating it.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
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Posted - 2014.05.15 09:04:00 -
[17] - Quote
Celus Ivara wrote:CCP Saberwing wrote:Celus Ivara wrote: Insert long post here.
Loved this. I agree completely. Aaaand I put it at the tail end of a page; no one will see it now. Good. It's an eyesore.
Aoena Rays wrote:Ulysses Knapse wrote:Holy freakin' crap, that's a lot of text. Not to mention most of it is wrong.
Please shorten your post and I'll consider debating it. Way to be a douche towards people that actually analyze things rationally. Good contribution to the thread indeed. Thanks! What? I said "please".
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
|
Posted - 2014.05.15 09:09:00 -
[18] - Quote
Celus Ivara wrote:Ulysses Knapse wrote:Holy freakin' crap, that's a lot of text. Not to mention most of it is wrong. Please shorten your post and I'll consider debating it. I put a lot of effort into formatting it. It's not that hard to read. You quoted me even though you weren't addressing me alone. Why should I read such an overly long post when I can't even tell which parts of your argument are engaging me and which parts are not?
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
|
Posted - 2014.05.15 09:14:00 -
[19] - Quote
Honestly, is this the time of day that all the CCP apologists come out?
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
|
Posted - 2014.05.15 09:28:00 -
[20] - Quote
Celus Ivara wrote:And it's more than just Dropsuit Command doing nothing at level 5. - Some skills unlock gear at 1/3/5. - Others unlock gear at 1/2/3/4/5. - Some skills give buffs to gear (confusingly called "efficacy"), in addition to unlocking gear. - There's "core skills" that give universal buffs to suits. - "Hacking" gives universal buffs, while ALSO unlocking gear. - Skills exist that have no purpose other than unlocking other skills. - "Which of these 4 shield skills is the one that gives me more health?" - To figure out what an item is you have to leave the skill menu, enter the Market, press the secret "Show Info" button, and toggle out of the flavor text to the attributes. Current system is bad, we get it. That's why I suggested redoing it but better.
Celus Ivara wrote:Secondly, many here are making the argument: "The present skill tree is EVE's skill-tree, and EVE's skill-tree is perfect so why are we changing it?" There's two parts to this argument so let's break it down:
1: "The present skill-tree is EVE's skill-tree,..." Actually it's not. EVE's system relies upon Attributes, implants, neural remaps, solely Passive learning of a specific skill, subscriptions, and EVE bonuses are granted by the Ships after checking the Skill level while Dust bonuses are granted by the Skill to the Dropsuits (which sounds like the same thing, but is different and subtly causes massive issues for balancing), ...to name but a few. No one is saying that it's the same as EVE. It's only inspired by it. Poorly, I might add.
Celus Ivara wrote:2: "...EVE's skill-tree is perfect so why are we changing it?" EVE's skill-tree was not pulled from the Ark of the Covenant. Nor is it Euler's Identity, nor a pyrite crystal. It's a "messy" solution cobbled together by human hands in response to a very specific problem. It has had both in the past (eg: Learning Skills) and today (eg: Drone Skills) many issues. It is not an immaculate solution to a shared problem. Lastly, there is another argument people are making: "Dust/Legion should be EVE, but on the planets. And thus we should be mimicking EVE's gameplay as much as possible." This is obviously related to the above statement, but comes at it from the angle of gameplay as opposed to the skill-tree. As such, I'll respond to it from a different angle. Allow me to be straightforward: EVE is an amazing sandbox, with battles where thousands of players led by gods tear away at each other, filled with spying, politics and altruism, where your cunning and ambition shape your future as much as any character stats you may have. EVE is a glorious story-engine with one teeny-tiny problem: It is not fun to play. Do you want Planetary Conquest 2.0 to be a 5 hour POS grind? Do you want PvE to be so simplistic many people bot it with trivial programs? Do you want to have to run two accounts at once to have access to basic reconnaissance? Do you want Dust to also become the "game you play while you're doing something else"? Should Dust be "Spreadsheets on Planets"? If you think that sounds great then you know what? That's fine! Only you know what you find fun. No one can tell you otherwise. :) But here's the thing, that game already exists, it's called EVE Online. EVE is very, very, very good at being EVE. But if you want a sandbox/MMO/FPS, well we're going to have build that. And since no other game has done that, we'll have to invent. Which means iteration. Which means occasionally tearing down the old and replacing it with the new. Our present skill system works. But by no means does it work well. Let's find something that does. :) This whole chunk is mostly irrelevant. The current problems with EVE's skill system are due to it being a +10-year old patchwork quilt, not because the concept is bad. Furthermore, no one is suggesting that EVE: Legion become just like EVE except without spaceships. They are asking for an MMOFPS that is a meaningful part of the EVE universe.
In short, you could make an EVE-inspired skill system without any of these problems.
Well, at least you should be able to. Not sure why CCP ****** up so badly last time.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
|
Posted - 2014.05.15 09:31:00 -
[21] - Quote
Regis Blackbird wrote:Celus Ivara wrote:Ulysses Knapse wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Take EVE's progression system, mirror it, then streamline it. Now, create an analogue to ISIS for players to use. Congratulations, you now have a system that is easy to understand as well as non-restrictive. Can you find any flaws in my logic? (A note: My apologies at quoting you Ulysses, I'm actually addressing many people at once with this post.) Firstly, the skill tree we're using in Dust has some deep intrinsic problems in it. It makes sense to us because we've been using it for the last year, but it is hyper unintuitive to the new player. And it's more than just Dropsuit Command doing nothing at level 5. - Some skills unlock gear at 1/3/5. - Others unlock gear at 1/2/3/4/5. - Some skills give buffs to gear (confusingly called "efficacy"), in addition to unlocking gear. - There's "core skills" that give universal buffs to suits. - "Hacking" gives universal buffs, while ALSO unlocking gear. - Skills exist that have no purpose other than unlocking other skills. - "Which of these 4 shield skills is the one that gives me more health?" - To figure out what an item is you have to leave the skill menu, enter the Market, press the secret "Show Info" button, and toggle out of the flavor text to the attributes. Yes. Our present skill tree "works". But by no means does it "work well". I know it's counter-intuitive, but user-friendly and deep are not mutually exclusive things. There is a difference between bad-complexity and good-complexity. Secondly, many here are making the argument: "The present skill tree is EVE's skill-tree, and EVE's skill-tree is perfect so why are we changing it?" There's two parts to this argument so let's break it down: 1: "The present skill-tree is EVE's skill-tree,..." Actually it's not. EVE's system relies upon Attributes, implants, neural remaps, solely Passive learning of a specific skill, subscriptions, and EVE bonuses are granted by the Ships after checking the Skill level while Dust bonuses are granted by the Skill to the Dropsuits (which sounds like the same thing, but is different and subtly causes massive issues for balancing), ...to name but a few. Just as I've taught many FPS players how the Dust skill-tree works, I've also taught EVE players how Dust works and they've been just as confused. 2: "...EVE's skill-tree is perfect so why are we changing it?" EVE's skill-tree was not pulled from the Ark of the Covenant. Nor is it Euler's Identity, nor a pyrite crystal. It's a "messy" solution cobbled together by human hands in response to a very specific problem. It has had both in the past (eg: Learning Skills) and today (eg: Drone Skills) many issues. It is not an immaculate solution to a shared problem. Lastly, there is another argument people are making: "Dust/Legion should be EVE, but on the planets. And thus we should be mimicking EVE's gameplay as much as possible." This is obviously related to the above statement, but comes at it from the angle of gameplay as opposed to the skill-tree. As such, I'll respond to it from a different angle. Allow me to be straightforward: EVE is an amazing sandbox, with battles where thousands of players led by gods tear away at each other, filled with spying, politics and altruism, where your cunning and ambition shape your future as much as any character stats you may have. EVE is a glorious story-engine with one teeny-tiny problem: It is not fun to play. Do you want Planetary Conquest 2.0 to be a 5 hour POS grind? Do you want PvE to be so simplistic many people bot it with trivial programs? Do you want to have to run two accounts at once to have access to basic reconnaissance? Do you want Dust to also become the "game you play while you're doing something else"? Should Dust be "Spreadsheets on Planets"? If you think that sounds great then you know what? That's fine! Only you know what you find fun. No one can tell you otherwise. :) But here's the thing, that game already exists, it's called EVE Online. EVE is very, very, very good at being EVE. But if you want a sandbox/MMO/FPS, well we're going to have build that. And since no other game has done that, we'll have to invent. Which means iteration. Which means occasionally tearing down the old and replacing it with the new. Our present skill system works. But by no means does it work well. Let's find something that does. :) Excellent post :-) +1 I just explained why it is not an excellent post, good sir.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
|
Posted - 2014.05.15 09:38:00 -
[22] - Quote
CCP Blowout wrote:It's very important to quote the post above yours just to be certain, especially if it is incredibly long and contains other quotes. Indeed. The only time you can get away with no quoting is if you are referring directly to the OP.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
|
Posted - 2014.05.15 09:51:00 -
[23] - Quote
Leeroy Gannarsein wrote:Ulysses Knapse wrote:Current system is bad, we get it. That's why I suggested redoing it but better. What would you recommend? Something simple, yet elegant. One that allows great freedom and is easy to understand.
There's no reason we can't have both.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1583
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Posted - 2014.05.15 10:16:00 -
[24] - Quote
Just finished drafting up a potential skill tree for dropsuits. It's very streamlined and simple.
A bit ugly, though. I'm not much of a concept artist, I'm afraid.
T1 Dropsuits require Racial Dropsuit Command I. T2 (Specialized) Dropsuits require Racial Dropsuit Command V and Specialized Dropsuits I.
I don't see how this could even be remotely a problem to understand, given proper UI.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1585
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Posted - 2014.05.15 10:42:00 -
[25] - Quote
I actually don't mind simple skill trees. What I do mind is when they are oversimplified or when they restrict choice.
Both of these would seem to apply to CCP Z's progression system.
To me, this is an acceptable skill tree for dropsuits.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1585
|
Posted - 2014.05.15 10:45:00 -
[26] - Quote
Kevall Longstride wrote:I am reminded of a great Australian turn of phrase, 'You can't polish a turd'. That analogy doesn't really work.
Aoena Rays wrote:10/10 would hire as a game designer. I don't know how to respond to that.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1585
|
Posted - 2014.05.15 11:02:00 -
[27] - Quote
Monkey MAC wrote:Ulysses Knapse wrote:Just finished drafting up a potential skill tree for dropsuits. It's very streamlined and simple. A bit ugly, though. I'm not much of a concept artist, I'm afraid.T1 Dropsuits require Racial Dropsuit Command I. T2 (Specialized) Dropsuits require Racial Dropsuit Command V and Specialized Dropsuits I. I don't see how this could even be remotely a problem to understand, given proper UI. Goodness me no, that's almost the other extreme of Z's Idea, try this one (sorry about format) -----------------------------/\---------------> Amarr Assault Dropsuit Operation (Further Variations as Suggested by Z) -----------------------------/\---------------> Caldari Assault Dropsuit Operation (Further Variations as Suggested by Z) ------------Assault Dropsuit Operation ----> Gallante Assault Dropsuit Operation (Further Variations as Suggested by Z) --------------/\---- -------\/--------------> Minmatar Assault Dropsuit Operation (Further Variations as Suggedted by Z) Medium Dropsuit Operation --------------\/---- -------/\----------------> Amarr Logistics Dropsuit Operation (...) ------------Logistics Dropsuit Operation----> Caldari Logistics Dropsuot Operation (...) -----------------------------\/----------------> Minmatar Logistics Dropsuit Operation (...) -----------------------------\/----------------> Gallante Logistics Dropsuit Operation (...) You have to break it down a little more, so you start with suit size, the specalization, then faction, then officer gear. Now what you do is then give weapons and modules/equipment a similar based skill tree, interseed all of them with single node skill bonuses (you can even have skill bonuses you have to choose between - Do I want +100% Max Ammo Capacity for explosive weapons or do I want +30% Dropsuit Repair rate on Repair Tools?) In the end people build a suit which suits them perfectly, because not everyone plays the same role in the same way and we should encourage people to do as such. That's... a lot of skills. I think the number of skills should be kept at a manageable level. EVE does it fairly well.
Also, I don't think your proposed system encourages factional ties very much.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1586
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Posted - 2014.05.15 11:20:00 -
[28] - Quote
Kevall Longstride wrote:There is an admission by some that the old system needs 're-done but better' but there is a point I think we can all agree, where there is so much to redo, its actually better to just start again. We've had the current system for over a year and numbers haven't grown. Which is why I believe we should switch to using an EVE-inspired progression system.
DUST 514 only went halfway. A half-cooked steak isn't half as delicious, it's a recipe for food poisoning.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1588
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Posted - 2014.05.15 11:37:00 -
[29] - Quote
Maybe if we're lucky, Hilmar will refuse to greenlight the game with this progression system.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1593
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Posted - 2014.05.15 12:29:00 -
[30] - Quote
You would think CCP is intentionally alienating all of their current playerbase with all that's been going on.
It's kind of funny, actually. I'd laugh if I wasn't so upset about it.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1623
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Posted - 2014.05.15 21:17:00 -
[31] - Quote
Oh CCP, you make me laugh. You should listen to your playerbase.
After all, they are the ones playing this game for entertainment. They know what they want from the game.
Don't dumb down the game. It isn't neccesary and I guarantee most players will be upset over it.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1648
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Posted - 2014.05.16 15:13:00 -
[32] - Quote
The guys on the EVE forums seem to dislike this, too. Considering that a lot of EVE players will be trying out EVE: Legion when it comes to PC, I think this is an important thing to note.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1650
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Posted - 2014.05.16 15:50:00 -
[33] - Quote
I was listening to CCP Z's presentation when I noticed something...
He's a noob.
He was talking about how, when he needed a module, he would look at the skill tree to find out what skills were needed for it. This is despite the fact that in market it tells you exactly what skills you need for each module.
We're leaving our future in the hands of someone who can't even understand that!
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1650
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Posted - 2014.05.16 16:02:00 -
[34] - Quote
Kevall Longstride wrote:Samael Artico wrote:I just had an idea.
Take CCP Z's idea, then suggest, on the EVE Forums, to implement that same system into EVE Online.
We'll use the EVE community's outrage over the idea to show CCP Z how bad he is at New Eden. I'm sure that someone would point out that using a progression system designed for a FTP game of a different genre wouldn't work on a subscription based ga....... Hang on a minute None of us play DUST 514 because it's F2P. We play it because of the depth that no one has ever seen in a shooter.
CCP Z wants to take away that depth. That's taking away the most important aspect of the game.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1652
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Posted - 2014.05.16 16:10:00 -
[35] - Quote
Kevall Longstride wrote:And it has to be financed. Payment model is everything right now. The grinder don't play the music till you put the money in the monkey's cup. And I'm sure alienating your current playerbase and a large potential playerbase is a fantastic way to finance a game.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1664
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Posted - 2014.05.18 17:09:00 -
[36] - Quote
I'm getting tired of this.
We played DUST 514 because it was different from other FPS games, not because it was the same.
Not sure why CCP seems so keen on removing some of the things that kept DUST 514 alive.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1665
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Posted - 2014.05.18 19:31:00 -
[37] - Quote
As someone else mentioned earlier in this thread, certificates are a valid option.
Certificates could be sets of skills that, if you don't quite understand the skill tree, would allow for a much simpler guideline by which to train skills. Combine this with something akin to ISIS and you have a recipe for simplicity itself.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1665
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Posted - 2014.05.18 19:41:00 -
[38] - Quote
Kevall Longstride wrote:Ulysses Knapse wrote:As someone else mentioned earlier in this thread, certificates are a valid option.
Certificates could be sets of skills that, if you don't quite understand the skill tree, would allow for a much simpler guideline by which to train skills. Combine this with something akin to ISIS and you have a recipe for simplicity itself. But I'd still have to send another mail to explain the certificates.... If new players can't even understand something so simple, you probably have bigger problems than that.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1665
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Posted - 2014.05.18 19:58:00 -
[39] - Quote
ZDub 303 wrote:Ulysses Knapse wrote:Kevall Longstride wrote:Ulysses Knapse wrote:As someone else mentioned earlier in this thread, certificates are a valid option.
Certificates could be sets of skills that, if you don't quite understand the skill tree, would allow for a much simpler guideline by which to train skills. Combine this with something akin to ISIS and you have a recipe for simplicity itself. But I'd still have to send another mail to explain the certificates.... If new players can't even understand something so simple, you probably have bigger problems than that. I don't find certificates to be all that helpful in EVE myself... I suspect most new players would skip certs in Legion like they skip the text based tutorial in Dust. A well designed system should be self explanatory... imo at least. Certificates not helpful? I object! They are helpful, especially in conjunction with ISIS.
Certificates would ostensibly be more useful in Legion, as you wouldn't even have to take heed of the skills within the certificates. Just spend skillpoints on the certificates, and it would automatically assign them to the necessary skills.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1669
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Posted - 2014.05.19 10:04:00 -
[40] - Quote
Kevall Longstride wrote:Godin Thekiller wrote:And Still nobody has answered my question: Why is a skill system that restricts people is better than one that is open, improving that one, and then EXPLAINING THE GODDAMN SYSTEM You've already highlighted your answer in bold. If you have to explain the system, you designed it poorly in the first place. That's not necessarily true.
A lot of games avoid explaining things to the player by letting them learn via trial and error. And while that certainly does work for some things, other things, like skill training, should be explained beforehand for obvious reasons.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1671
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Posted - 2014.05.21 03:37:00 -
[41] - Quote
CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph?
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1671
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Posted - 2014.05.21 06:29:00 -
[42] - Quote
The-Errorist wrote:Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special? Feedback? Plans? Redesigns? Engine updates? More developers? Being on the PC?
How do any of those things make a game "special"?
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1671
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Posted - 2014.05.21 16:27:00 -
[43] - Quote
The-Errorist wrote:Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special? No, no it doesn't.
Feedback? Plans? Redesigns? Engine updates? Are these supposed to be novel in the game industry?
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1671
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Posted - 2014.05.22 17:14:00 -
[44] - Quote
The-Errorist wrote:Ulysses Knapse wrote:The-Errorist wrote:Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special? No, no it doesn't. Feedback? Plans? Redesigns? Engine updates? Are these supposed to be novel in the game industry? Why are you trying to derail this thread and trying so hard to fight over this? Whether or not CCP is or not trying to make Legion special, something that's highly opinion based, is irrelevant to this thread. The ironic thing is that by criticizing me for derailing the thread, you yourself are derailing the thread even more.
Why not try to get back on-topic instead of continuing the vicious cycle, eh Errorist?
Besides, I wasn't even trying to derail the thread. You stated your arguments for how CCP was making the game special, and I refuted them. If anything, it was you who tried to derail the thread by bringing up things outside the context of the progression system even though I was talking mostly in the context of the progression system.
I am become Legion, the destroyer of bunnies.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1673
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Posted - 2014.05.31 10:24:00 -
[45] - Quote
Kevall Longstride wrote:ZDub 303 wrote:
But that is completely possible with what he is proposing (the role based system). It appears that this role based system is borrowing heavily from Valkyrie as well as they just recently moved from a class to a role based system..
Actually, it was the other way round. Valkyrie are copying Legion's system. And that isn't the first or last thing that the other two New Eden games are borrowing from Legion.... That winky face is incredibly out of place.
If what you say is true, shouldn't you be using this ?
I am become Legion, the destroyer of bunnies.
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