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Thread Statistics | Show CCP posts - 28 post(s) |
Luk Manag
of Terror TRE GAFFEL
496
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Posted - 2014.05.14 13:29:00 -
[1] - Quote
Can we still choose to use our cheap-fits in a high-meta match? I want to tactically deploy ISK assets to optimize my ISK efficiency (fun gambling).
The low meta matches are for new or casual players, right? Low rewards, low cost, fun matches for the masses?
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
496
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Posted - 2014.05.14 14:05:00 -
[2] - Quote
Natu Nobilis wrote:Luk Manag wrote:Can we still choose to use our cheap-fits in a high-meta match? I want to tactically deploy ISK assets to optimize my ISK efficiency (fun gambling).
The low meta matches are for new or casual players, right? Low rewards, low cost, fun matches for the masses? From what i understood, the matchmaking will calculate your stuff power and put you with similar players. You and your team: Powerlevel OVER 9000Opponente team A: Powerlevel 400 Opponente team B: Powerlevel 8500 Opponente team C: Powerlevel 500 So the system calculates the Powerlevel with the modules, dropsuit and other variables, and will make matches based on it, so you would fight against team B and the teams A and C would fight each other. (From what i understood)
That can't be right. If they were going to do this, they would absolutely need a weighted performance attribute. If you have a lot of nice gear, but have low K/D - WP/D - and poor ISK efficiency, you should be ranked lower, and not dropped into a battle where your solo-no-coms-using 0/10 tard tactics cannot harm the experience for the other players.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
501
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Posted - 2014.05.15 02:52:00 -
[3] - Quote
Maken Tosch wrote:@CCP Z
Is it ok if you can post the entire skill tree you have planned right now? And I mean all of it even though it's just an early concept and is probably subject to change by the time Legion gets the green light. I need to see it all to get the whole context of what you're trying to achieve.
That's not a bad idea. I'm going to want the best ACR, SMG, and Swarm Launcher (AV option). If you unlock the Swarm Launcher with the Caldari Commando, then you should expect everyone to train it up...unless AV is it's own role tree.
"Bringing back prerequisite skills" is a brilliant critique of the actual end result of the new SP treadmill. Do you think those same quitters who thought the current skill tree was bad will like the extra SP sinks the role tree will represent? No, they just want to be competitive and have the best gun with no investment of time or effort.
The real strength of the Eve 5 level skill is exponentially increasing SP for linear gains in proficiency. This allows new players to reach level 4, with +20% in X instead of +25% for the vet who has invested twice as much SP. CCP screwed that up with Dust 514, and you should try to fix it...by reducing the disparities caused by all the L5 prerequisites for essential armaments. Less SP to reach a competitive fit will improve casual appeal. I admit that I'm in favor of a massive SP treadmill, because it will discourage casuals more than anything else, the opposite of what you say you are trying to achieve (need to achieve?). What's worse is that they will be locked into their "roles" and the hardcore gamers will have already skilled into every custom role that could hard-counter all of the cookie-cutter role options. I Guarantee It.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
501
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Posted - 2014.05.15 03:24:00 -
[4] - Quote
CCP Z wrote:It will take a while before it happens. Just imagine, you are in a room with 3,000 people, you state your opinion, or explain your idea (a complex one, like all trees for all roles), and all 3,000 people start screaming at once to give feedback, opinion, comments GǪ it is just not constructive. I will be as transparent with you guys as I can, but CPM will be representing the Community for these matters and helping us design all the new systems for Legion.
I realize that we are asking a lot, and the feedback YOU asked for can feel like a room full of people screaming, but the relationship doesn't have to be adversarial or difficult. We know you don't have any of the hard work hammered out yet, and I'm sure I heard/watched you devs ask for constructive ideas.
I appreciate that you will share specifics with the CPM, so please don't gag the CPMs ever again. Let them put the ideas on the Legion wiki site (pre-alpha) and watch the community enhance and iterate the results pre-release. Make the criteria clear, "Legion can't live off of Eve subscriptions. Legion needs to be profitable." And we will help make it happen.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
504
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Posted - 2014.05.15 03:50:00 -
[5] - Quote
It is not just the complexity of the current progression system that has kept me interested in the Eve FPS, it is the potential complexity in the Eve Forever vision.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
507
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Posted - 2014.05.15 17:32:00 -
[6] - Quote
Regarding the monetization of the progression system:
If you need more $$$, try asking those of us who have spent hundreds of dollars on boosters and AUR gear why we haven't spent more. Seriously. I'll point you to the PLEX trade, the Monicle Stigmata of the pay-to-play patrons, and the ISK based solution. With an open market, I would be willing to sell some Omega-Boosters for isk! This solves a fundamental disparity between the rich and poor that shouldn't exist in a more perfect New Eden.
*I feel like an ass when it says 'Blisterrain' killed X and the target info says MLT.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
510
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Posted - 2014.05.16 16:19:00 -
[7] - Quote
CCP Logibro wrote:KAGEHOSHI Horned Wolf wrote:CCP Z wrote:KAGEHOSHI Horned Wolf wrote: Feedback on Progression I like a lot the sidegrades idea and that is something that our Design Team is currently looking at (more or less modules, different weapon types, different abilities like being able to hack or not ...) At Fanfest you mentioned after the race choice in the skill tree there are these specializations. Can you give any examples or details about these specializations? If the commando doesn't make it into Legion, can there be an assault specialization with 2 light weapons? possibly at the cost of something else. Also, can you share some monetization ideas? The current default Assault has two light weapons. Commandos haven't really been worked on yet, but if they stick around it's likely they'll have a new role.
The Black Eagle should be a scout specialization too!
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
521
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Posted - 2014.05.17 20:59:00 -
[8] - Quote
I had the impression from some of the interviews, articles, and presentations that a dissenting faction within CCP wished to toss out the core values (long term persistence in New Eden) and instead emphasize the newness of Legion as a "Fresh Start" on the Eve FPS. They were intentionally vague, to test the waters (sunk by orders from the top), and they will still want to push ahead with dramatic changes so they can market the 'new greatness' in a move typical of EA...slap a 2 on the end of the name and sell it again. We all agree it needed work, but all the secrecy, NDAs, and lack transparency are testing my faith in CCP to actually deliver on the Eve Forever vision.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
521
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Posted - 2014.05.18 16:39:00 -
[9] - Quote
I would feel a lot better if the details and research were published. I would love to criticize the PS3 sample set who prove our current progression system will be broken on a PC MMO with actual MMO PvE options.
My guess is a lot of things are going to be decided in secret, with a laser focus on profitability.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
525
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Posted - 2014.05.19 12:42:00 -
[10] - Quote
I can't wait to hear more details on the progression system. I think active-passive hybrids are a good move. In Eve, I'm hardly motivated to do anything except save up ISK, and I avoid activities that cut into the bottom line. If I earned something for active participation in PvP I would probably join RvB and grind out the participatory rewards like I do in Dust (I would invest/burn ISK to finance progression.).
Also, planning the monetization of the progression would be fair if you had multiple paths to acquire the bonus (Boosters). An open market with player trading, or LP to AUR converters, or something so people could have equal access without spending real money...and you simply hope they become personally invested enough over time that they get over their aversion to spending real money.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
525
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Posted - 2014.05.20 13:37:00 -
[11] - Quote
Some people ask if there is any point, and there is. Even if we are not heard and we end up with a sci-fi clone of TF2 and pay-to-impress hats, CCP leadership will see that many of us will still be here because Legion is connected to Eve Online, and we are serious about our internet spaceships. We'll suffer the dumbing down of the game in the hope that a Tech II or III system will be built on top of the n00b friendly 'early game' content. We'll still do our best to set a high bar, maybe thwarting the effort to attract casuals (I hope), by playing as hard and as serious as we can...investing unreasonable time and effort and real money trying to win. ITryHard.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
535
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Posted - 2014.05.27 12:59:00 -
[12] - Quote
CCP Z wrote:KAGEHOSHI Horned Wolf wrote: Feedback on Progression I like a lot the sidegrades idea and that is something that our Design Team is currently looking at (more or less modules, different weapon types, different abilities like being able to hack or not ...)
It seems like a long time since you posted any Project Legion updates.
In response to your comments a week and a half ago... If you are going to deploy gameplay breaking customization - trade hacking ability for extra armor reps or whatever - then we need a spawn screen with a list of who is deployed, and what kind of kits they are using. I would prefer a graphical readout, but a spawn screen spreadsheet would also work. Useful information would include numbers and types of suits, and how many have the ability to hack an objective. If I can see that the whole team has spawned in with their non-hacking heavy suits, I can then pull out my hacking suit.
As a follow up to this request, don't assume the role specialization rewards will be sufficient to keep everyone from training multiple roles. Either the benefits are so great and expensive (SP sinks) we actually stick with our one role, or they are hardly worth the extra trivial 5% bonus (n00b friendly) and we skill up multiple roles. You can't have it both ways, so I expect we will see a lot of mercs train multiple roles and fits, and we could randomly end up on a team of non-hacking heavies (without a spawn screen report).
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
538
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Posted - 2014.06.02 12:29:00 -
[13] - Quote
Sorry if I was being unconstructive with criticisms related to PS3 quitter survey results. I'll try not to be too critical in the future.
Dust 514 has been something of an indulgence for me, combining the excitement of shooting others in the face (old headshot silent heartbeat was better) with obsessive SP grinding to fill out a classic RPG character sheet (Eve style preferred). I can't not cap out every week... I might even ask my little brother (skilowpaw) to cap out for me when I'm spending a week at a mountain resort (vacation)... I might want to brag a bit here because my little brother had no problems figuring out how to use the skill tree :D The only thing that would make the character sheet better is more skills and abilities, more fine tuning, more specialization, and more SP for all the things. I'm a long way from unlocking all of the suits, but I would rather be specializing as opposed to diversifying. Would it ruin the experience for new players and casuals if I spent a million SP to quick draw my sidearm 25% faster?
So, on the other hand, yeah, the SP cap is odd ("bonus SP" and hard 1000SP per match cap when bonus SP is exhausted). I would probably play half as many rounds on average if I didn't have a specific SP target to reach. I probably wouldn't solo grind SP either, and as a result I would burn less AUR. My main problem with the daily cap was that I usually need a few warm-up rounds to really get into the action, and it was a real buzz kill to start having good 2000+ WP rounds and only get 1000SP. I had experimented with using alts to warm up, but there were many occasions where I didn't have time to cap on a particular day, so that was frustrating. The weekly cycle is better, but sometimes it feels too small, and other times if feels too big. I would rather not have caps in the new progression system.
In the past I would play shorter and more intense fps matches (Halo/BF) and spend long hours late into the night with actual MMOs, with PvE grinding, player markets, and subscription fees. These are different kinds of games and experiences, and I appreciate that CCP is trying merge them into a single Sci-Fi MMO, and finally deliver on the original promise of Dust.
There will be bullets. ACR+SMG [CEO of Terror]
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