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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Godin Thekiller
Hellstorm Inc League of Infamy
1427
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Posted - 2013.11.05 23:59:00 -
[751] - Quote
Iskandar Zul Karnain wrote:I want an under barrel swarm launcher for my forge gun that fires tanks. Nothing counters tanks like 6 flying heat seeking tanks. (Not invisible though for balance). Well call it the tankception-forge-swarm.
Isk, You want to shoot me out of a swarm launcher now?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1427
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Posted - 2013.11.06 00:00:00 -
[752] - Quote
Quidam Brujah wrote:DJINN leukoplast wrote:Oh I dunno, the 15 other infantry slaying players on your team seem a good countermeasure to me. Especially seeing as the swarm player is basically defenseless against infantry slayers and can also be insta killed by any vehicle if in range. And lest not forget about all those hills and buildings tankers like to hide behind, nullifying any and all swarms. Now if every player could dual wield a swarm and their favorite light or heavy weapon, then yeah you might have an argument. But no, that's not the case, you just want tank ez mode and portray yourself as a victim so you get buffed and AV gets nerfed . Nerfing AV at all in anticipation of the tank changes is the worst possible idea. You guys get invincible mode back, and AV gets nerfed? Even though we currently need proto AV to adequately scare off, and sometimes blow up, well fit STD tanks? lol. I'd settle for a powerful single-shot swarm launcher that you could carry as a secondary. This game is getting to the point that so many custom fits are required that if a decent tank or two spawn in, better hope there's a supply depot around so you can change to your AV fit and if there isn't or you can't, wait for the next game. A single-shot launcher that packs enough punch and if a squad of 6 fitted with them as a secondary can get them all on target, it might be enough to take down a tank. But the odds would still be in favor of the tank. I would think it would be a fair tradeoff. No one gets caught with their pants down. In order for it to work a squad has to work together and coordinate the action (just like CCP wants in their games). It's not OP because it's a single-shot and there's reload time. If the CPU/PG numbers are low enough it doesn't nerf all the other gear you'd want to carry that you typically need in a match, so you aren't spending either the entire match running away from a tank or trying to get to the supply depot. Sounds like it could work.
What's with not wanting to switch fits when the HAV kills you?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1427
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Posted - 2013.11.06 00:01:00 -
[753] - Quote
The dark cloud wrote:I ask again: does the combat rifle will have a 3 round or 7 round burst?
3
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1427
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Posted - 2013.11.06 00:02:00 -
[754] - Quote
RydogV wrote:How about a petition to change the name of the current "Assault Rifle" to "Plasma Rifle"? It seems more fitting to the tech and less confusing since all of these weapons are technically part of the Assault Rifle class. ~All In Favor~
Fixed
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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BLACK MASK D
The Exemplars Top Men.
16
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Posted - 2013.11.06 01:01:00 -
[755] - Quote
Spartan MK420 wrote:RydogV wrote:How about a petition to change the name of the current "Assault Rifle" to "Blaster Rifle"? It seems more fitting to the tech and less confusing since all of these weapons are technically part of the Assault Rifle class. ~All In Favor~ This isn't Star Wars. It's a war in the stars, but it still isn't Star Wars. PEW PEW PEW
the name of it should be the plasma rifle but seeing how for the longest time it was the only rifle ccp changed the name of it |
Argent Mordred
DUST University Ivy League
12
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Posted - 2013.11.06 01:05:00 -
[756] - Quote
Broonfondle Majikthies wrote: Because to improve the base power of all suits is easy - spec into core upgrades. If we want to increase the power of the starter weapon we have to spec into a different races gear - which we won't really have access to with the FW->LP->Market scheme.
Ok, fair enough. I assume the starter fits will be adjusted though, so if the current plasma ar is in use short term it won't be a big deal but if they take forever to redo the fits with the right weapons it will be a problem.
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BLACK MASK D
The Exemplars Top Men.
16
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Posted - 2013.11.06 01:11:00 -
[757] - Quote
seeing how all the races will now have there own rifle can they now be used in the starter fits? like min get combat, cal get rail and so on ? |
hgghyujh
Expert Intervention Caldari State
157
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Posted - 2013.11.06 01:12:00 -
[758] - Quote
Fizzer94 wrote:Cosgar wrote:Fizzer94 wrote:It seems the DPS on the Rail Rifles is about the same at the DPS on Blaster Rifles. I was expecting it to be lower as a tradeoff for its range. Maybe the RRs will kick pretty hard? Or maybe they will have the worst hipfire? Probably a lower RoF since the breach was its placeholder. Which brings up a question- what's the scope zoom going to be like on it? I know it has a lower ROF, but it dishes out damage just as fast as the AR. About 450 DPS at standard. This worries me. Here's hoping it has some sort of downside to make up for its range.
ROF affects damage application in the med to short range |
Aria Gomes
DUST CORE
105
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Posted - 2013.11.06 01:17:00 -
[759] - Quote
Can't wait for to try out the Rail Rifle and Combat Rifles. They will definitely be my two favorite guns. I prefer the mid distance style fighting. Close combat is meh unless I know I got a chance against you with my SMG.
Ahhh I can't wait! /end fangirling |
Xak Arji
DIOS EX. Top Men.
27
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Posted - 2013.11.06 07:32:00 -
[760] - Quote
Quit griping about the swarms. lol geeze. Have you looked at the vehicle changes? They DID NOT get a buff, and they certainly won't be the same... You shouldn't have a huge problem if your in a squad. A million dollar tank should take more than a one man army. Although the range reduction makes little sense to me... On another note, thanks for the update and the RR. Keep em rolling CCP :) |
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Kazeno Rannaa
BIG BAD W0LVES
306
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Posted - 2013.11.06 14:05:00 -
[761] - Quote
RINON114 wrote:I'm not reading through the threadnaught to find out if this has been addressed:
Why the MASSIVE nerf to swarms? I skilled into those to take out tanks and the only thing I can take out solo is a terribly fit tank or a very stupid/overconfident madrugar or suriya, and even then they often have forge gunners and militia swarms all over them.
This is the first and last time I will ever say this: respec on AV please.
This is a temporary fix to the fact that they havenGÇÖt figured out how to fix the issue with draw distance and the issue of invisible swarms hitting people and blowing up vehicles.
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castba
Penguin's March
181
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Posted - 2013.11.07 06:42:00 -
[762] - Quote
CCP Logibro wrote:Nick nugg3t wrote:CCP Logibro wrote:The Rail Rifle in my experience has a fair bit of kick to it. I'll talk to CCP Wolfman and see if we can get some footage of all four rifles firing a full clip without any input correction (player moving the trigger to keep it on target). I hope your speech skill is at least +70 before you talk to wolfman It would be so cool If you SUCCEEDED I really really want this :0 It's not about the speech level, it's about how much honeyed lamb you have. So not enough honeyed lamb or did I miss the link to the vid? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
585
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Posted - 2013.11.08 15:25:00 -
[763] - Quote
Shley Ashes wrote:Any news on the Combat Rifle Operation skill and Rail Rifle Operation skills and what they will actually have an effect on ?
Rail Rifle Operation = 5% reduction to charge time per level ? Combat Rifle Operation = 5% reduction to combat rifle kick per level ?
also will they have a sharpshooter skill for each ???? and if so what will that affect ?
The operations skill for both is 5% less recoil/kick per level Only the combat rifle has a sharpshooter skill as the rail rifle is not meant for close range. |
Monkey MAC
killer taxi company General Tso's Alliance
931
|
Posted - 2013.11.08 22:33:00 -
[764] - Quote
Spkr4theDead wrote:Text Grant wrote:Spkr4theDead wrote:Text Grant wrote:Templar 514 wrote:
Once again, I love how people don't look at the whole picture /end sarcasm. Swarm Launcher changes are coming in with 1.7 (which will be December), which is ALSO when the vehicle changes hit. The Swarm Launcher 'nerf' is to balance them against the new vehicle stats.
Seriously, pay attention to the stickies and at least look over them in passing.
Which is why I didn't mention the damage nerf. You just want it pathetically easy to destroy vehicles. It shouldn't take teamwork to kill one player. No matter his isk involved. It offsets teams and ruins infantry gameplay So you mean to tell me it shouldn't take teamwork to destroy one massive game changing force multiplier?
Well here is how it should work!
If a tank is working in a team either with a Combat Mechanic and his squad, or a support vehicle then it should take 2-3 people to take down!
If its 3 tanks blasting everything in range, it should take 1 man to cripple them, and 3 men to outright butcher them!
Because no matter how many tanks there are, an aver needs to stick near his squad to survive long enough to get a shot off at a tank!
The pen is mightier than the sword
The gun is mightier than both
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dmitri soroka
The Generals EoN.
0
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Posted - 2013.11.09 11:38:00 -
[765] - Quote
I think as tanks now GODs on fields, give me a reason for my team to hunt them. Have a HUGE bonus in WAR point like 1000, and Additional SP for destroying a tank. SO that way there is bounty on why people should just start HUNTING for tanks. I will personally by 3 PS3 play them with both arms and feet to HUNT down tanks.
Also reduce SP and ISK earned playing those TANKS. That will balance how many TANKS there are on field.
Make AV nades that requires to approach a tank at 0 distance and takes 2 to 3 seconds to apply charge and make that thing 1 hit 1 kill on tanks. That way Tanks ALSO have to stick to squad and require TEAM WORK, not solo bad ass. |
The dark cloud
The Rainbow Effect
1840
|
Posted - 2013.11.09 15:13:00 -
[766] - Quote
If you want a versatile suit then spec commando. You can carry 2 light weapons at once which in most cases results in a swarm launcher and assault rifle. And you even can carry a nanohive! The commando suit is the most versatile suit in the whole game.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
225
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Posted - 2013.11.09 18:33:00 -
[767] - Quote
BLACK MASK D wrote:seeing how all the races will now have there own rifle can they now be used in the starter fits? like min get combat, cal get rail and so on ?
Great idea. +1 |
Harpyja
Royal Uhlans Amarr Empire
752
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Posted - 2013.11.10 16:07:00 -
[768] - Quote
dmitri soroka wrote:I think as tanks now GODs on fields, give me a reason for my team to hunt them. Have a HUGE bonus in WAR point like 1000, and Additional SP for destroying a tank. SO that way there is bounty on why people should just start HUNTING for tanks. I will personally by 3 PS3 play them with both arms and feet to HUNT down tanks.
Also reduce SP and ISK earned playing those TANKS. That will balance how many TANKS there are on field.
Make AV nades that requires to approach a tank at 0 distance and takes 2 to 3 seconds to apply charge and make that thing 1 hit 1 kill on tanks. That way Tanks ALSO have to stick to squad and require TEAM WORK, not solo bad ass. Hmmmm. Nope.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Kilrex n'Drazi
NECROM0NGERS
0
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Posted - 2013.11.10 16:08:00 -
[769] - Quote
Why not make forge guns do reduced damage to drop suits? They should be used against vehicles and not as an anti-personnel sniper weapon. Sniper rifles do reduced damage vs vehicles, so it would only be fair.
---
I would like to see a heavy version of the mass driver. It should operate more like a grenade with no extra damage for a direct hit. Large AoE (10 m) with low damage (~100) and have a minimum arming range. Multiple round types would be nice as well (e.g. explosive and EMP).
Or a heavy weapon that launched a round akin to the remote explosive and proximity mines. Using the remote version would have bounce similar to a grenade and require activation. The proximity version would stick where it landed until a vehicle comes within range or explode if fired close to a vehicle. |
Phosis Norg
Mad Clone Posse
19
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Posted - 2013.11.11 18:31:00 -
[770] - Quote
CCP Wolfman wrote:Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, for here are their current stats: [img]http://web.ccpgamescdn.com/dust/news.control/65248/1/riflestats17.jpg[/img]As a part of their introduction to the game we also plan to rejig the rifle range profiles in line with the weapon type. Rail Rifles are hybrid GÇô railgun tech and are therefore the longest range weapons in the game, followed by laser weapons, projectile weapons and then hybrid GÇô blaster weapons. In the chart below you can see how they stack up Vs one another: [img]http://web.ccpgamescdn.com/dust/news.control/65234/1/rifleranges17.jpg[/img]Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing: - Reduced AV grenade damage (STD: 1050 -> 725; ADV: 1260 -> 870; PRO: 1470->1015 ) - Reduced swarm launcher damage (330 -> 220) - Reduced Swarm Launcher lock-on range from 400m to 175m WeGÇÖre looking forward to hearing your feedback! CCP Wolfman
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Templar 514
Amarr Templars Amarr Empire
39
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Posted - 2013.11.12 02:06:00 -
[771] - Quote
Did you actually read the post? Like, this part (emphasis mine):
CCP Wolfman wrote:Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun.
For the record, AV grenade/Swarm changes are equal to the vehicle changes that are also coming in 1.7. So I don't think that it's out of line, that both vehicles and AV weapons are being changed to bring general balance between the two. |
Luk Manag
of Terror TRE GAFFEL
162
|
Posted - 2013.11.13 16:51:00 -
[772] - Quote
Templar 514 wrote:Did you actually read the post? Like, this part (emphasis mine): CCP Wolfman wrote:Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. For the record, AV grenade/Swarm changes are equal to the vehicle changes that are also coming in 1.7. So I don't think that it's out of line, that both vehicles and AV weapons are being changed to bring general balance between the two.
Yeah, no. The range nerfing will gimp the swarm launchers. You'll need to be on the top of a building to lock a dropship, and you will need to jump off to lock random LAVs and HAVs. Forge guns will be our only option. |
Kharga Lum
Xeno Labs Security
132
|
Posted - 2013.11.13 17:56:00 -
[773] - Quote
Is the charge up for each shot or charge then burst? |
JIMvc2
killer taxi company General Tso's Alliance
0
|
Posted - 2013.11.13 20:17:00 -
[774] - Quote
CCP please reduce the Damage in the Scrambler rifle because It's a freaking joke of how I die in 2 seconds. Buff up the Mass Driver because I'm sick and tired of these Proto garbage players with Scrambler rifles and cry like little bitches because they get shot. |
Templar 514
Amarr Templars Amarr Empire
39
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Posted - 2013.11.13 22:27:00 -
[775] - Quote
Luk Manag wrote:Yeah, no. The range nerfing will gimp the swarm launchers. You'll need to be on the top of a building to lock a dropship, and you will need to jump off to lock random LAVs and HAVs. Forge guns will be our only option.
Watch this first, and then come back to me.
Done? Okay, first off, I am not JudgeRhadamanthus, but he is very obviously a skilled dropship pilot and I'd say he has at least a good, if not excellent, grasp of what he's talking about.
Further, Iron Wolf Saber (you know, our most talkative CPM dude?) has confirmed (link not handy, unfortunately), that only lock range is being nerfed- if you lock&fire, but they then fly/drive out of lock-range, then your missiles still pursue effectively. So, that leaves us with two options for your opinion:
1. You do not understand that we want balance, and it's broken for a single dork with a Swarm to be able to lock down every objective from a dropship, while also being death incarnate to HAVs, without having to sacrifice anything.
2. You don't care that we want balance and are whining that you are going to actually have to engage your brain and make decisions, like "Which objective is most critical to my team, and needs me to defend it from vehicles?", instead of having easymode fire-and-forget Swarms that kill all the things.
Kharga Lum wrote:Is the charge up for each shot or charge then burst?
Will the Laser Rifle still serve a purpose when competing with the Rail Rifle?
The RR will be charge-then-bullet-hose; it's listed as having an automatic firemode and a charge time, so unlike the Scrambler rifle or the Forge Gun, which are single-fire, it'll just charge and then saw things in half. Figuratively speaking.
As for the LR, well.... the LR is close to my heart- it was probably my favorite gun in Chrome, and I still love it and occasionally drop it. But as-is, I think that the RR will temporarily obsolete the LR. But it has been confirmed by the devs (sadly, again, link not handy) that the LR will be iterated on further. Unfortunately, it was also confirmed that this iteration won't be in 1.7, so Lasers will temporarily be worthless compared to the RR.
Unless you run Amarr Assault in which case you will burninate all the things. |
Her Nibs
Pradox One Proficiency V.
73
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Posted - 2013.11.13 23:52:00 -
[776] - Quote
Templar 514 wrote:Luk Manag wrote:Yeah, no. The range nerfing will gimp the swarm launchers. You'll need to be on the top of a building to lock a dropship, and you will need to jump off to lock random LAVs and HAVs. Forge guns will be our only option. Watch this first, and then come back to me.Done? Okay, first off, I am not JudgeRhadamanthus, but he is very obviously a skilled dropship pilot and I'd say he has at least a good, if not excellent, grasp of what he's talking about. Further, Iron Wolf Saber (you know, our most talkative CPM dude?) has confirmed (link not handy, unfortunately), that only lock range is being nerfed- if you lock&fire, but they then fly/drive out of lock-range, then your missiles still pursue effectively. So, that leaves us with two options for your opinion: 1. You do not understand that we want balance, and it's broken for a single dork with a Swarm to be able to lock down every objective from a dropship, while also being death incarnate to HAVs, without having to sacrifice anything. 2. You don't care that we want balance and are whining that you are going to actually have to engage your brain and make decisions, like "Which objective is most critical to my team, and needs me to defend it from vehicles?", instead of having easymode fire-and-forget Swarms that kill all the things. Kharga Lum wrote:Is the charge up for each shot or charge then burst?
Will the Laser Rifle still serve a purpose when competing with the Rail Rifle? The RR will be charge-then-bullet-hose; it's listed as having an automatic firemode and a charge time, so unlike the Scrambler rifle or the Forge Gun, which are single-fire, it'll just charge and then saw things in half. Figuratively speaking. As for the LR, well.... the LR is close to my heart- it was probably my favorite gun in Chrome, and I still love it and occasionally drop it. But as-is, I think that the RR will temporarily obsolete the LR. But it has been confirmed by the devs (sadly, again, link not handy) that the LR will be iterated on further. Unfortunately, it was also confirmed that this iteration won't be in 1.7, so Lasers will temporarily be worthless compared to the RR. Unless you run Amarr Assault in which case you will burninate all the things.
My KDR sucks because I spend my time chasing away drop ships to protect the team. I sometimes have to follow tanks to swarm them, I have to lock on to Lav's while they are trying to run me over. If I am lucky emough to get a kill because some guy forgot to abandon ship, yeah for me. AV doesn't fit every battle or location, so I have to be skilled with another weapon. Give me 4 shots to a clip for my swarm, make it so tanks and lav's can't be recalled because they are about to blow up, make it so dropships can't fly so high, you can't see them, give them less range. We not only have to be skilled with a swarm, but also have to have speed and stamina to chase vehicles. Give a dedicated AV suite an extra slot for shielding or hardeners like a tamk. NO...your answer is to nerf. I can still spit farther than 175 m.
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Templar 514
Amarr Templars Amarr Empire
39
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Posted - 2013.11.14 00:40:00 -
[777] - Quote
Her Nibs wrote:My KDR sucks because I spend my time chasing away drop ships to protect the team. I sometimes have to follow tanks to swarm them, I have to lock on to Lav's while they are trying to run me over. If I am lucky emough to get a kill because some guy forgot to abandon ship, yeah for me. AV doesn't fit every battle or location, so I have to be skilled with another weapon. Give me 4 shots to a clip for my swarm, make it so tanks and lav's can't be recalled because they are about to blow up, make it so dropships can't fly so high, you can't see them, give them less range. We not only have to be skilled with a swarm, but also have to have speed and stamina to chase vehicles. Give a dedicated AV suite an extra slot for shielding or hardeners like a tamk. NO...your answer is to nerf. I can still spit farther than 175 m.
...........I want to try to deal with your post logically, but the eye-bleedingly-large wall of text you present makes that a trying task. It's only compounded by the fact that you are saying stupid things. So I'll address this in a way that you will hopefully understand:
1. As the previously linked video explains, a single Swarm user can park themselves in their own redline and still be able to lock a dropship at any range on the map. This is broken.
2. The Swarm launcher already has an immense burst damage thanks to its incredibly short lock/fire times. A 3 round clip, and a somewhat lengthy reload, are what is keeping that burst damage balanced.
3. Swarm changes are balanced against the new vehicle changes. Read the freakin' post, and understand that the current Swarm would be so OP that nobody would ever spec vehicles.
4. Carry AV grenades if you're LAV hunting. Carry Proxy explosives as well, and set up a trap. Also, the days of the murder taxi are effectively over- bumpers are no longer "tap=dead", so you can in fact dance around an LAV while it ineffectually attempts to put the rubber to your armor.
5. Stop trying to murderize everything. Half of the role of AV- especial light AV like swarms- is to deter and suppress vehicles. If you cannot stand not killing every vehicle in your way, then either get a friend or HTFU.
6. Stop trying to chase vehicles. It's a loosing battle from the start, since they are much faster than you. Alternately, have a stock of cheap militia LAVs handy. Or friends. Or use your brain to create a trap.
7. Vehicles with critical armor damage (as in, they are on fire) are already unable to be recalled.
8. Stop complaining about Dropships. They're already 99% useless, and 100% a flying coffin.
9. You are in idiot if you think that 175 meters is a short distance. Currently, only Sniper Rifles, FGs, Swarms, and very lucky PlasCan users can even try to shoot things that far away with any effect.
10. If you want extra durability, then use the Commando suit. If you want extra killing power against vehicles, then get a FG. If you want to be able to kill any vehicle no matter what with the press of a button, HTFU.
11. Your KDR is meaningless, to me and everyone else in this thread. ISK efficiency is where it's at, but we don't actually have a stat tracker for that yet. |
MrBudder Factory
MaulerMen
0
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Posted - 2013.11.14 01:40:00 -
[778] - Quote
Nice. Love to see all the new things in store for Dust514. Keep up the awesome updates!
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Tom Hamp
Subsonic Synthesis RISE of LEGION
4
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Posted - 2013.11.14 04:39:00 -
[779] - Quote
Iron Wolf Saber wrote:crazy space 1 wrote:why aren't you getting rid of the burst AR and TAR?
doesn't the rail and combat rifle make them obsolete? Also weren't they place holders?
Plus now gallente get 4 guns, then ammar gets 2, minmatar gets 2, caldari get 2.
Blasters: Full-auto/Burst/Long range/Breach Rail guns: Full-auto/Long range Projectiles: Full-auto/Burst Lasers: Full-auto/Charge
So you remove burst and Long range variants of the current weapon, and now every rave gets a automatic weapon, and a weapon based on their racial technology.
Also this would open up the breach for a serious buff. Cut the guns range in half, give it a huge damage increase and RoF nerf. It's a blaster, now that we have 4 racial types of the weapon you can balance them more effectively. ! Not everyone is going to train up the other races rifles up.
hate to tell ya this but they will regardless most of these guys want to be better with their worthless KDR which is old news anyway but they will spec into the rail rifles instead of them combat rifles do the math and most of all the AR's are gonna be looking like a b***h when they use them. |
God Anpu TheImmortal
Ultimate Supremacy
73
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Posted - 2013.11.14 19:02:00 -
[780] - Quote
It's funny how CCP is releasing new weapons and the current ones need serious work. OP ARS under powered HMGS with no range which I find a joke and no damage in CQC. But here u guys come with another bunch of light weapons. Were the hell is there aver going to be heavy weapons suits you already promised. You guys really have your priorities in orderdont ya. |
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