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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
156
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Posted - 2013.10.25 06:59:00 -
[1] - Quote
Thanks for the post, CCP Wolfman.
I like how you guys are shaping the weapons and giving some nice trade offs. Really looking forward to ditching my ASCR for the Rail Rifle.
On a related note... Any sidearms being worked that we may seen soon? I was specifically looking for info on the Caldari MagSec SMG. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
156
|
Posted - 2013.10.25 16:36:00 -
[2] - Quote
I took a while to read through the whole thread this morning...BTW mostly well thought out points and concerns on all sides, only the obligatory amount of trolling.
Just wanted to state my opinion, purely subjective commentary, but I'm trying to be as balanced on this as I can and I also have a couple questions:
1) New Rifles...good deal. I'm pretty keen to try out the rail rifle and I have a lot of Minmatar buddies that are foaming at the mouth for the Combat Rifle. I'll reserve judgement on preformance till I actually experinece how they funciton in combat.
2) Any word on other weapons? Particularly the MagSec SMG...my understanding that it is the Caldari sidearm, correct? It's a little confusing since the current SMGs have both Minmatar and Caldari manufactured versions.
3) AVs...lot of thoughts on this. I specialize in AV work and have put quite a bit of time and SP into that playstyle. I think poorly fitted or poorly operated tanks don't do well and well fitted / well fought tanks preform pretty well. I use advanced AV grenades and proto swarms and work very hard for ever kill on HAVs and particularly Dropships.
- Loss of range for Swarms is huge...I'm way more concerned about this than the damage nerf. This is the only way to effectively deal with redline tanks and turrets. Also, on some of the bigger maps that means you are a real disadvantage in getting to an overwatch position to disrupt / destroy vehicles for your team. As pointed out earlier...Dropships will suddenly be damn near untouchable if the pilot has half a brain.
- Nerfing AV damage and lower HP of vehicles...seems like it evens out. Unprepared tanks will be at a disadvantage if they haven't activated their defensive modules; probably legit.
- Anything other than base / BPO vehicles with no fittings can be deceptively hard to kill. I honestly think we need to INCREASE the WP per HAV and Dropship kill. High risk, High difficult, High pay-off.
- Generally, I do think Swarms need to have the uber-tracking toned down. The exchange should be significantly faster projectile speed...this eliminates chasing around 90 degree walls and HAVs and Dropships that out run your rounds. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
162
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Posted - 2013.10.26 15:29:00 -
[3] - Quote
CCP Logibro wrote:The Rail Rifle in my experience has a fair bit of kick to it. I'll talk to CCP Wolfman and see if we can get some footage of all four rifles firing a full clip without any input correction (player moving the trigger to keep it on target).
Hmm...quite keen to see a video like this.
My guess is that if you keep a light tough on the trigger squeezing out one or two rounds the accuracy will be outstanding. ACOG scope, range, and striking power...nice. The 'fair bit of kick" will preclude you from shredding multiple guys at range. Balance seems legit.
The addition of the Assault version looks like the method of giving the RR a workable option in closer quarters. Even with the kick if it has a solid hip fire capability this should be a solid option. I suspect (hope) they have a dispersion perk or sharpshooter perk as part of the skill tree to off-set the recoil.
I'm pretty interested in seeing how this works out! |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
225
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Posted - 2013.11.09 18:33:00 -
[4] - Quote
BLACK MASK D wrote:seeing how all the races will now have there own rifle can they now be used in the starter fits? like min get combat, cal get rail and so on ?
Great idea. +1 |
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