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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Baal Omniscient
L.O.T.I.S. Public Disorder.
706
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Posted - 2013.11.01 21:21:00 -
[721] - Quote
Spkr4theDead wrote:Wombat in combat wrote:Spkr4theDead wrote:As I've said before, they're nerfing swarms commensurate with how they're nerfing tanks. If they nerf tanks but not swarms at all, do you really think anybody would tank once 1.7 hits? I'll answer it for you, nobody would tank after that patch, and I'd sure as hell take all my SP out of vehicles and throw it towards heavy spec. Oh in that case please accept my apology, I didn't know vehicles were getting a HP nerf, just haven't looked into it yet. But regardless, I still feel the SL lock on range reduction is too great. Why is the range reduction too much? May I point out my earlier post?
Baal Omniscient wrote:The problem is that everyone thinks of swarm range while thinking the swarms need to travel a straight line between a person and a stationary target. Fire a swarm at a moving dropship today and watch what it does, it paints the picture well. In reality it's from a person to the midpoint between the targets initial position and it's current one, then it alters course to follow and track until it hits or it disappears. A lot of a swarms range is eaten up in it finding the midpoint before actually tracking the target. As for swarms v tanks, these new stats somewhat make sense, at least on paper. But for swarms v LAV's and swarms v dropships it makes no sense whatsoever.
CCP needs to find something other than the range to nerf on swarms as the range is the only thing that makes them viable against all vehicles. I would suggest scrapping the range nerf and instead buff the speed of missiles but increase the lock-on time again to about what it used to be and increasing the reload time. That coupled with the new damage reduction would make them still relatively effective vs tanks but also allow them to be effective vs LAV's and dropships. Range and speed of the projectile is what makes an AV weapon viable against more than tanks, and if a weapon is only good at killing one thing in the game, there is no point in it being in the game.
So, to summarize: Keep the damage nerf, scrap the range nerf, buff the projectile speed, increase lock-on time, decrease reload speed.
Results: Swarms do less damage, Swarms hit the target sooner after being launched, swarms take longer to launch, swarms take longer to reload (with only 3 in a clip, reloading is very frequent), swarms keep the range needed to hit dropships and fleeing LAV's.
You have to remember that dropships are going to be tougher to kill soon via swarms because of the damage drop (swarms were already pretty bad at killing them since they can just immediately fly away when in trouble), so a speed buff is almost essential since the damage swarms can do is going down. This speed buff will make swarms hit more often, but cut down on the number of swarms that can be fired in a set amount of time. This will make it so that people will have to work together so they can take out a vehicle by alternating fire to fill in the gap between firing.
Last note: IIRC, swarms were originally supposed to be fast, highly intelligent tracking missiles that had moderate range. I'd really like to see that in game rather than all of this crazy finagling over different stats that's just moving them further and further from their original design. Fast, smart, high damage, mid range. Up close, they would be deadly, at long range they would be virtually useless, and at mid range they would be a challenge to avoid. And by moderate range, I mean moderate for AV, around 1/3-1/2 forge gun optimal range. But I think that's a pipe dream that's long since past.
(GÇó_GÇó)
( GÇó_GÇó)>GîÉGûá-Gûá
(GîÉGûá_Gûá)
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4535
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Posted - 2013.11.02 00:03:00 -
[722] - Quote
Spkr4theDead wrote:Arkena Wyrnspire wrote:Spkr4theDead wrote:Text Grant wrote: It shouldn't take teamwork to kill one player. No matter his isk involved. It offsets teams and ruins infantry gameplay
So you mean to tell me it shouldn't take teamwork to destroy one massive game changing force multiplier? Why should it be a 'game changing force multiplier'? Because you want it to be a win button? A Thale's sniper on the MCC is exactly the same thing. Should the Thale's be removed?
It doesn't take teamwork to kill a Thale's sniper, so poor analogy.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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dogmanpig
black market bank
26
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Posted - 2013.11.02 03:24:00 -
[723] - Quote
Fizzer94 wrote:dogmanpig wrote:Krom Ganesh wrote:That link states 400 milliseconds... which is 0.4 seconds. quote for LOLs .1= tenths .01= hundredths .001= thousandths- that is one millisecond " about 300 to 400 milliseconds or 3/1000ths to 4/1000th" You owe me your first born daughter when she is 18. They will die from "nature causes" any time now with that kind of smarts. can't wait to see it on the news Lrn2maths. 1 millisecond is 1/1000 of a second. So, 400 milliseconds is 400/1000 of a second. 400/1000 ++ 100 = 4/10 4/10 = 0.4 So, 400 milliseconds = 0.4 seconds. You did horrible math, then demanded to **** his daughter. You sir are the worst kind of stupid. That was like 5th Grade Mathematics. GET OFF MY FORUMS! whats wrong with banging an 18year old? 400 millieconds is .4 4milliseconds is .004 there is nothing wrong with my math. i never said krom was wrong just that he owes me his firstborn which is still true.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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xXcythe
Dust OMEGA corp
0
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Posted - 2013.11.02 04:03:00 -
[724] - Quote
Those stats r crazy.....this is gonna b very interesting to see how people get proto stomped now..... |
Cosgar
ParagonX
7005
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Posted - 2013.11.02 05:00:00 -
[725] - Quote
xXcythe wrote:Those stats r crazy.....this is gonna b very interesting to see how people get proto stomped now..... Who uses a gun anymore? Everyone just spams M-1 and Core locus grenades.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Fizzer94
L.O.T.I.S. Public Disorder.
721
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Posted - 2013.11.02 07:07:00 -
[726] - Quote
dogmanpig wrote:Fizzer94 wrote:dogmanpig wrote:Krom Ganesh wrote:That link states 400 milliseconds... which is 0.4 seconds. quote for LOLs .1= tenths .01= hundredths .001= thousandths- that is one millisecond " about 300 to 400 milliseconds or 3/1000ths to 4/1000th" You owe me your first born daughter when she is 18. They will die from "nature causes" any time now with that kind of smarts. can't wait to see it on the news Lrn2maths. 1 millisecond is 1/1000 of a second. So, 400 milliseconds is 400/1000 of a second. 400/1000 ++ 100 = 4/10 4/10 = 0.4 So, 400 milliseconds = 0.4 seconds. You did horrible math, then demanded to **** his daughter. You sir are the worst kind of stupid. That was like 5th Grade Mathematics. GET OFF MY FORUMS! whats wrong with banging an 18year old? 400 millieconds is .4 4milliseconds is .004 there is nothing wrong with my math. i never said krom was wrong just that he owes me his firstborn which is still true. I said to get off my forums. Why are you still here?
I also looked back at all the content in this thread, and both Krom Ganesh's and your posting history to see if any such agreement concerning his first born daughter was made. No such agreement was made.
You simply demanded his daugher, with clear intentions of ****. I don't care if its a joke to you, I don't find **** funny.
GTFO
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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deepfried salad gilliam
Sanguine Knights
110
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Posted - 2013.11.02 14:22:00 -
[727] - Quote
Doc Noah wrote:Good to see they nerfed the swarms by 1/3 of it's damage, I was struggling to kill rep tanks and now I dont even need to bother going after them. Rejoice armor tanks, you win. Your doing it wrong then, the rep doesn't last long and has a massive timer, just hit them between reps
Join the sanguine knights
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Evicer
THE HECATONCHIRES
31
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Posted - 2013.11.02 16:08:00 -
[728] - Quote
Godin Thekiller wrote:ChribbaX wrote:As someone who has recently found love in swarms... that lock nerf is a bit too much. The damage sure, will take a few more hits. But you can bet you will be wasted instantly trying to dodge a tank from 175m... and those dropships are now most of the time out of lock range. 175m is way outside of any blaster range (I use stabilized, so I know), and that's when rendering starts to **** up. Plus, before, you could keep dropships out of the battle from most objectives with the range they had. now, you can only do one. Still think 250m is better, but unless they make the rendering work so I can see you shooting at me, then 175 it is. Adapt or die
lol........ we're not both infantry.WE are not doing the same DPS the tanker is shooting a Large turret. in your description one player is sitting in a vehicle....That has anywhere from 3k to 8k hp .The tanker has all the time in the world to acquire the target.Most wannabe tankers that are complaining are complaining about damage of av nades as well.
These are people with no "awareness" at all, and now want all the time, optimal range,DPS stacked in there favor.
lololololololol
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Fizzer94
L.O.T.I.S. Public Disorder.
725
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Posted - 2013.11.02 22:13:00 -
[729] - Quote
Evicer wrote:Godin Thekiller wrote:ChribbaX wrote:As someone who has recently found love in swarms... that lock nerf is a bit too much. The damage sure, will take a few more hits. But you can bet you will be wasted instantly trying to dodge a tank from 175m... and those dropships are now most of the time out of lock range. 175m is way outside of any blaster range (I use stabilized, so I know), and that's when rendering starts to **** up. Plus, before, you could keep dropships out of the battle from most objectives with the range they had. now, you can only do one. Still think 250m is better, but unless they make the rendering work so I can see you shooting at me, then 175 it is. Adapt or die lol........ we're not both infantry.WE are not doing the same DPS the tanker is shooting a Large turret. in your description one player is sitting in a vehicle....That has anywhere from 3k to 8k hp .The tanker has all the time in the world to acquire the target.Most wannabe tankers that are complaining are complaining about damage of av nades as well. These are people with no "awareness" at all, and now want all the time, optimal range,DPS stacked in there favor. lololololololol Actually a Duvolle does more DPS then a large blaster.
lololololololol
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
247
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Posted - 2013.11.03 00:16:00 -
[730] - Quote
Hello, today i was in the cup, i used the gastuns HMG, and ofcourse i got melted by duvolles from not farter away than 15 meters away. And in a pc yesterday ive spent 400 bullets killing one guy. I RL miniguns and heavy machineguns are useally anti-aircraft weapons or atleast vehicle mounted, but in dust514 they are outranged by SMG's.
This is the last straw for me, im boycotting my main heavy char until u fix it. The extra hp is just bullcrap, what is an extra hp gonna help if your a beached whale?
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Jadu Wen
Xer Cloud Consortium
48
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Posted - 2013.11.03 03:30:00 -
[731] - Quote
Hi CCP, what does the current swarming following distance stand at? I don't imagine any changes are being made to following distance, only lock-on distance.
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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Arx Ardashir
Imperium Aeternum
271
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Posted - 2013.11.03 21:00:00 -
[732] - Quote
dogmanpig wrote:Fizzer94 wrote:dogmanpig wrote:Krom Ganesh wrote:That link states 400 milliseconds... which is 0.4 seconds. quote for LOLs .1= tenths .01= hundredths .001= thousandths- that is one millisecond " about 300 to 400 milliseconds or 3/1000ths to 4/1000th" You owe me your first born daughter when she is 18. They will die from "nature causes" any time now with that kind of smarts. can't wait to see it on the news Lrn2maths. 1 millisecond is 1/1000 of a second. So, 400 milliseconds is 400/1000 of a second. 400/1000 ++ 100 = 4/10 4/10 = 0.4 So, 400 milliseconds = 0.4 seconds. You did horrible math, then demanded to **** his daughter. You sir are the worst kind of stupid. That was like 5th Grade Mathematics. GET OFF MY FORUMS! whats wrong with banging an 18year old? 400 millieconds is .4 4milliseconds is .004 there is nothing wrong with my math. i never said krom was wrong just that he owes me his firstborn which is still true. Here you go, try it yourself, smart guy. http://www.unitconversion.org/time/milliseconds-to-seconds-conversion.html The problem is you were trusting wiki answers, which doesn't know what it's talking about, can't even accurately cnp info from another site, and can't agree with itself. Case in point. The other problem is that you're so full of yourself inside your own ignorance that when trying to correct someone else (and making a huge idiot of yourself) you just had to stick belittling comments in your answer that you could feel better about being smarter than someone else (except you weren't, poor thing). So, when can we expect these "nature causes," as you like to call them, claim you?
Edit: To everyone else, excuse the chain quoting, but I wanted the entire history of his idiocy to be present. |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
856
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Posted - 2013.11.04 00:32:00 -
[733] - Quote
My feedback is...what about laser rifle? I mean, is it supposed to outrange Rail Rifle? Otherwise it would be useless again!
- An unstoppable force of Rainbows.
- First love-quitter in the history of video games.
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Broonfondle Majikthies
Bannana Boat Corp
385
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Posted - 2013.11.04 09:31:00 -
[734] - Quote
<3 The Combat Rifle <3
Don't worry Betsy, we'll be together soon.
Loving the stats for the assault variant. Like a massive long range SMG!
My only concern is that its a pain to still NEED to spec into Assault Rifles (also please rename to Plasma Rifle asap) for our starter fits. Does that seem fair?
"We demand rigidly defined areas of doubt and uncertainty!"
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Argent Mordred
DUST University Ivy League
12
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Posted - 2013.11.04 14:45:00 -
[735] - Quote
Broonfondle Majikthies wrote: My only concern is that its a pain to still NEED to spec into Assault Rifles (also please rename to Plasma Rifle asap) for our starter fits. Does that seem fair?
How so? Starter fits use militia items, which have no skill requirements. |
Her Nibs
Pradox One Proficiency V.
68
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Posted - 2013.11.04 16:39:00 -
[736] - Quote
CCP Wolfman wrote:Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, for here are their current stats: [img]http://web.ccpgamescdn.com/dust/news.control/65248/1/riflestats17.jpg[/img]As a part of their introduction to the game we also plan to rejig the rifle range profiles in line with the weapon type. Rail Rifles are hybrid GÇô railgun tech and are therefore the longest range weapons in the game, followed by laser weapons, projectile weapons and then hybrid GÇô blaster weapons. In the chart below you can see how they stack up Vs one another: [img]http://web.ccpgamescdn.com/dust/news.control/65234/1/rifleranges17.jpg[/img]Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing: - Reduced AV grenade damage (STD: 1050 -> 725; ADV: 1260 -> 870; PRO: 1470->1015 ) - Reduced swarm launcher damage (330 -> 220) - Reduced Swarm Launcher lock-on range from 400m to 175m WeGÇÖre looking forward to hearing your feedback! CCP Wolfman
That's a bit drastic on the swarm launcher...maybe have a look at the range on EC Mass Drivers. Not even Proto Swarms can take out all tanks. Some I have to stand on a Nano and keep firing. We have to deal with many obstructions...eg. hiding behind mountains and rocks and buildings. The tank is moving, I am running to get a better lock on. As for Dropships, any decent one can outrun a swarm....so why such a drastic change. I can spit farther than 175m. Make it 300m....at least ease us in slowly. What about Forge guns........they take tanks out in 1 or shots. Think what it does to a clone. I have been specing into being pure AV for months and months. I hope you are going to give me my SP's back, because what I purchased is not what I will have. It's like buying a new car and 3 months later they come and take the the side mirrors and bumpers cause someone didn't like them sticking out. Plz rethink this decision.
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Jadu Wen
Xer Cloud Consortium
58
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Posted - 2013.11.04 17:34:00 -
[737] - Quote
If it's any consolation, the new ranges on Swarms means you likely never miss your target to evasion range.
Pre-Nerf: Lock-On 400m; Travel Range 400m
Post-Nerf Lock-On 175m; Travel Range 400m
GûÆGûêGûæGûæGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûäGûæGûÆGûê
GûÆGûêGûÆGûêGûÆGûê GûÆGûêGûÇGûÇGûÇ GûÆGûêGûÆGûêGûÆGûê
GûÆGûêGûäGûÇGûäGûê GûÆGûêGûäGûäGûä GûÆGûêGûæGûæGûÇGûê ? SoonGäó
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RINON114
B.S.A.A. General Tso's Alliance
468
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Posted - 2013.11.04 17:37:00 -
[738] - Quote
I'm not reading through the threadnaught to find out if this has been addressed:
Why the MASSIVE nerf to swarms? I skilled into those to take out tanks and the only thing I can take out solo is a terribly fit tank or a very stupid/overconfident madrugar or suriya, and even then they often have forge gunners and militia swarms all over them.
This is the first and last time I will ever say this: respec on AV please. |
itsmellslikefish
DIOS EX. Top Men.
489
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Posted - 2013.11.04 17:40:00 -
[739] - Quote
Iron Wolf Saber wrote:Woot.
My only concern is the lock range though.
Also for those of you complaining most vehicles potential tank of HAVs were reduced by a similar manner (removal of a module slot can hurt a tank significantly), based on just early theorycrafting lighter vehicles benefit the most from the AV nerf tanks more or less still die the samish or is now threatened by lesser vehicles again. However until I see the newer vehicle numbers I wont be able to play out any scenarios.
Overall from the looks of it the rail rifle range is significant enough that there is lapses where its very superior to the plasma rifle.
What's the plasma rifle? New? :3
"Profanity is the one language all programmers know best"
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Daxxis KANNAH
Distinct Covert Initiative
442
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Posted - 2013.11.04 18:57:00 -
[740] - Quote
itsmellslikefish wrote:
What's the plasma rifle? New? :3
No - just the AR |
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Awry Barux
Shining Flame Amarr Empire
235
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Posted - 2013.11.04 20:55:00 -
[741] - Quote
Any word on hip fire accuracy ratings? |
Awry Barux
Shining Flame Amarr Empire
235
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Posted - 2013.11.04 20:57:00 -
[742] - Quote
Broonfondle Majikthies wrote:<3 The Combat Rifle <3 Don't worry Betsy, we'll be together soon. Loving the stats for the assault variant. Like a massive long range SMG! My only concern is that its a pain to still NEED to spec into Assault Rifles (also please rename to Plasma Rifle asap) for our starter fits. Does that seem fair?
Maybe it's time for racial rifles to be put on the racial starter fits?
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2959
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Posted - 2013.11.05 01:31:00 -
[743] - Quote
Awry Barux wrote:Broonfondle Majikthies wrote:<3 The Combat Rifle <3 Don't worry Betsy, we'll be together soon. Loving the stats for the assault variant. Like a massive long range SMG! My only concern is that its a pain to still NEED to spec into Assault Rifles (also please rename to Plasma Rifle asap) for our starter fits. Does that seem fair? Maybe it's time for racial rifles to be put on the racial starter fits?
Oooh... pet issue. I made a post on how they'd need to change/make a MLT Scrambler Rifle since the current stats + more PG would break a MLT Amarr suit.
Yeah, all the starter fits should become racially appropriate.
I still think we need full variants for the rifles (or at the very least, the AR shouldn't have more variants than the other rifles). |
Kazeno Rannaa
BIG BAD W0LVES
306
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Posted - 2013.11.05 02:12:00 -
[744] - Quote
Hey wolf man, do you have the skinny on the RR and CR skills trees and effects? ?
Also was wondering if it is possible to get a peek at the RR & CR iron sights & ACOG??? PLEASE with sugar on top?? |
The dark cloud
The Rainbow Effect
1825
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Posted - 2013.11.05 09:48:00 -
[745] - Quote
I ask again: does the combat rifle will have a 3 round or 7 round burst?
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Broonfondle Majikthies
Bannana Boat Corp
396
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Posted - 2013.11.05 11:14:00 -
[746] - Quote
Argent Mordred wrote:Broonfondle Majikthies wrote: My only concern is that its a pain to still NEED to spec into Assault Rifles (also please rename to Plasma Rifle asap) for our starter fits. Does that seem fair? How so? Starter fits use militia items, which have no skill requirements. Because to improve the base power of all suits is easy - spec into core upgrades. If we want to increase the power of the starter weapon we have to spec into a different races gear - which we won't really have access to with the FW->LP->Market scheme.
"We demand rigidly defined areas of doubt and uncertainty!"
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Broonfondle Majikthies
Bannana Boat Corp
397
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Posted - 2013.11.05 11:22:00 -
[747] - Quote
The dark cloud wrote:I ask again: does the combat rifle will have a 3 round or 7 round burst? I refer you to the left side of the 1st table
Burst Length = 3
"We demand rigidly defined areas of doubt and uncertainty!"
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Spartan MK420
sephiroth clones D.E.F.I.A.N.C.E
5
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Posted - 2013.11.05 20:00:00 -
[748] - Quote
RydogV wrote:How about a petition to change the name of the current "Assault Rifle" to "Blaster Rifle"? It seems more fitting to the tech and less confusing since all of these weapons are technically part of the Assault Rifle class. ~All In Favor~
This isn't Star Wars.
It's a war in the stars,
but it still isn't Star Wars.
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Quidam Brujah
Molon Labe. RISE of LEGION
7
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Posted - 2013.11.05 21:45:00 -
[749] - Quote
DJINN leukoplast wrote:Oh I dunno, the 15 other infantry slaying players on your team seem a good countermeasure to me. Especially seeing as the swarm player is basically defenseless against infantry slayers and can also be insta killed by any vehicle if in range. And lest not forget about all those hills and buildings tankers like to hide behind, nullifying any and all swarms. Now if every player could dual wield a swarm and their favorite light or heavy weapon, then yeah you might have an argument. But no, that's not the case, you just want tank ez mode and portray yourself as a victim so you get buffed and AV gets nerfed . Nerfing AV at all in anticipation of the tank changes is the worst possible idea. You guys get invincible mode back, and AV gets nerfed? Even though we currently need proto AV to adequately scare off, and sometimes blow up, well fit STD tanks? lol.
I'd settle for a powerful single-shot swarm launcher that you could carry as a secondary. This game is getting to the point that so many custom fits are required that if a decent tank or two spawn in, better hope there's a supply depot around so you can change to your AV fit and if there isn't or you can't, wait for the next game.
A single-shot launcher that packs enough punch and if a squad of 6 fitted with them as a secondary can get them all on target, it might be enough to take down a tank. But the odds would still be in favor of the tank. I would think it would be a fair tradeoff. No one gets caught with their pants down. In order for it to work a squad has to work together and coordinate the action (just like CCP wants in their games). It's not OP because it's a single-shot and there's reload time. If the CPU/PG numbers are low enough it doesn't nerf all the other gear you'd want to carry that you typically need in a match, so you aren't spending either the entire match running away from a tank or trying to get to the supply depot.
Sounds like it could work. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2240
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Posted - 2013.11.05 22:31:00 -
[750] - Quote
I want an under barrel swarm launcher for my forge gun that fires tanks. Nothing counters tanks like 6 flying heat seeking tanks. (Not invisible though for balance). Well call it the tankception-forge-swarm.
-ê HellsGÇáorm Director -ê
Gû¦Amarr VictorGû¦
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