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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Sinboto Simmons
Dead Man's Game RUST415
7721
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Posted - 2015.02.23 20:12:00 -
[29731] - Quote
Need computer, will have soon, ordering soon.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Murt Lesp
Leviathan Battalion
207
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Posted - 2015.02.23 20:18:00 -
[29732] - Quote
Been a long time since I've had rounds like these. Loving the ADV Knives, especially when people never scan on pub.
G-I with Complex Kin Cat Complex Damp Complex Card Reg Adv Precision Adv Knives Adv ACR STD Flux STD Nanohive
13/6/1 (K/A/D)
Logi Forever
Scout in Training
What's Assault? Never heard of it before
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TritusX
PH4NT0M5
316
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Posted - 2015.02.23 20:34:00 -
[29733] - Quote
Murt Lesp wrote:Been a long time since I've had rounds like these. Loving the ADV Knives, especially when people never scan on pub.
G-I with Complex Kin Cat Complex Damp Complex Card Reg Adv Precision Adv Knives Adv ACR STD Flux STD Nanohive
13/6/1 (K/A/D) Cost?
Killer of Grand Master Kubo by a shotgun, Gav by a BAR, and countless others
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Murt Lesp
Leviathan Battalion
207
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Posted - 2015.02.23 20:34:00 -
[29734] - Quote
TritusX wrote:Murt Lesp wrote:Been a long time since I've had rounds like these. Loving the ADV Knives, especially when people never scan on pub.
G-I with Complex Kin Cat Complex Damp Complex Card Reg Adv Precision Adv Knives Adv ACR STD Flux STD Nanohive
13/6/1 (K/A/D) Cost?
I don't know off the top of my head
Logi Forever
Scout in Training
What's Assault? Never heard of it before
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voidfaction
Nos Nothi
1172
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Posted - 2015.02.23 20:39:00 -
[29735] - Quote
Jebus McKing wrote:voidfaction wrote:Question: If I am driving my LAV and jump to the turret "What direction is the gun facing?" Sometimes it is facing forward sometimes backward is it random or is it always facing in the direction away from the enemy? LOL I see enemy in front of my LAV i switch to turret its backward. I drive past enemy and switch to turret it is facing forward.
It is as bad as spawning at CRU's that are being camped. I always spawn on the side with the enemy (my testing says it is not random) IIRC when you call it in the turret is facing north by default. If you use the turret and rotate the turret to e.g. face west it will remain like that when you switch back to the driver seat. It doesn't matter how you turn the LAV, the turret will still be looking in the same direction as you left it. The third person animation of the turret returning to its default position is unrelated to the actual turret orientation. Just imagine it as if there was a blueberry using the turret but never rotating it. It will always face the same direction and not rotate with the LAV orientation. This helps a lot. I do not use vehicles enough to figure it out and when I try to just learn them I feel bad because I am not helping the team then I just drop the learning part and go crash it into something. Will help knowing what if i leave the turret facing left to always keep my enemy on my left Many thanks.
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voidfaction
Nos Nothi
1172
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Posted - 2015.02.23 20:47:00 -
[29736] - Quote
dzizur wrote:One Eyed King wrote:THUNDERGROOVE wrote:Ghost Kaisar wrote: 1.) Gear lock tiers, scale payouts. If you want to get lots of ISK, you have to play proto tier. Since its the highest paying tier in pubs, everyone who wants to make good ISK will be there. PC players would be there to fund PC. If you want to stomp blues, you would be forced into the same tier gear, and may possibly get lots of kills out of picking on the lower tier guys. But you will get barely any ISK out of it. Not enough to make it worth your time.
How does anyone think this is going to work? There's too many things in this game that are so useless at STD level you might as well not use. A lot of what I have seen suggested is that it would be a meta lock on the overall fit, so you could choose what gear you use at adv and even proto tiers, but that you will result in lower tier items elsewhere to make up the difference, or you sacrifice modules and other items all together. Looks like another band-aid. OPERATION : Lets give noobs a place to fight Let's see, they're constantly whining about proto stomps, power differences between them and veterans are too big. Okay, meta lockout. But wait! STD stuff is worthless, how I'm supposed to steamroll those noobs? Ah, OVERALL meta lockout, this way you can put a proto weapon on a basic frame. Lets see, I got 15% more damage from my prof V to one tank ,few percent more dmg to both tanks (no idea how much of a percent difference in STD->PRO dmg), 25% more shields and 25% more armor (max cores). I strafe faster, move faster and run faster. I see more on tacnet, and I'm harder to detect. Oh yeah, if I got too much cash (or not enough life) I can also buy myself a 5% dmg increase. Yeaaah, gimme that meta lockout, I'm ready :P Your right. Skills and skill still play a role in balance. but your not looking at it from an out of the academy noob point of view vs a full skilled proto. If you was a noob out of academy would you rather be against full skilled proto or a full skilled std? for example min assault 2/2 slot low cpu/pg vs the 4/4 slot high cpu/pg. You can add a lot to a suit with 2/2 extra slots and cpu/pg to run proto everything. Is meta-lock out perfect? no but it is a lot better than we have now.
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voidfaction
Nos Nothi
1172
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Posted - 2015.02.23 20:55:00 -
[29737] - Quote
dzizur wrote:Pseudogenesis wrote: Nobody is looking for a perfectly level playing field in Dust, we just want a low-pressure place for newbies to play the game. It won't be perfect, but it'll definitely help.
I'm afraid the difference will be minimal, if any at all. IMO vets will find this system very easy to exploit. Having access to proto weaponry they will melt std suits in a fraction of a second. How about a redline Thale in a "naked" maxed cal comando? I think meta-lock should be more demanding. If it's STD stuff - it should be all the way. If something is underperforming in STD we should look at it and fix it instead of letting people use higher tier stuff because the STD doesn't work. thale in redline is problem now. difference is they will be naked making them easier to kill then the proto tanked ones now with a std sniper rifle.
Now that being said I would not mind a full std tier match up either. I would really like that as my go to fit is all std/militia anyway with all bpo gear. I have my 2x militia dampener gal scout and i have my 2x militia armor 1x militia rep gal scout all with my choice of std ar/smg bpo's. My sniper is even all bpo and kills thales users so yes do it make it an all std tier.
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One Eyed King
Nos Nothi
7994
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Posted - 2015.02.23 21:14:00 -
[29738] - Quote
Adipem Nothi wrote:No way to exploit the 4 man squad! Amarr Scout with precision and range(for what little it will do), with an Active Scanner, repping two Amarr Sentinals with a MinAss for watching their flanks.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jebus McKing
Nos Nothi
1519
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Posted - 2015.02.23 21:36:00 -
[29739] - Quote
voidfaction wrote:Jebus McKing wrote:voidfaction wrote:Question: If I am driving my LAV and jump to the turret "What direction is the gun facing?" Sometimes it is facing forward sometimes backward is it random or is it always facing in the direction away from the enemy? LOL I see enemy in front of my LAV i switch to turret its backward. I drive past enemy and switch to turret it is facing forward.
It is as bad as spawning at CRU's that are being camped. I always spawn on the side with the enemy (my testing says it is not random) IIRC when you call it in the turret is facing north by default. If you use the turret and rotate the turret to e.g. face west it will remain like that when you switch back to the driver seat. It doesn't matter how you turn the LAV, the turret will still be looking in the same direction as you left it. The third person animation of the turret returning to its default position is unrelated to the actual turret orientation. Just imagine it as if there was a blueberry using the turret but never rotating it. It will always face the same direction and not rotate with the LAV orientation. This helps a lot. I do not use vehicles enough to figure it out and when I try to just learn them I feel bad because I am not helping the team then I just drop the learning part and go crash it into something. Will help knowing what if i leave the turret facing left to always keep my enemy on my left Many thanks. Keeping them on your left won't work. Again, the turret will keep looking e.g. to the West if it was looking there when you switched. If you turn the LAV the turret won't change orientation with it. So if you make a U-turn the enemies might be on the left side of the LAV, but the turret will face to the right. The turret will always keep pointing in the same cardinal direction.
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
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Adipem Nothi
Nos Nothi
6857
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Posted - 2015.02.23 21:38:00 -
[29740] - Quote
One Eyed King wrote:Adipem Nothi wrote:No way to exploit the 4 man squad! Amarr Scout with precision and range(for what little it will do), with an Active Scanner, repping two Amarr Sentinals with a MinAss for watching their flanks. AM Scout!? 18dB at 22m / 23dB at 44m ... and that's while naked and OHK bait. A GalLogi w/3 Prox Scanners can get you 21dB / 60m scans every 3 seconds (with 5 lows to spare).
If I were a pubstomper, I'd go with the GalLogi every time.
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
7994
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Posted - 2015.02.23 21:41:00 -
[29741] - Quote
Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:No way to exploit the 4 man squad! Amarr Scout with precision and range(for what little it will do), with an Active Scanner, repping two Amarr Sentinals with a MinAss for watching their flanks. AM Scout!? That's only 23dB at 44m ... while naked and OHK bait. A GalLogi w/3 Prox Scanners can get you 21dB / 60m scans every 3 seconds (with 5 lows to spare). If I were a pubstomper, I'd go with the GalLogi every time. Haven't seen a single AM Scout in a stomp squad since Falloff. You can tell I am not familiar with the ways of Pub stomping.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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voidfaction
Nos Nothi
1175
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Posted - 2015.02.23 21:45:00 -
[29742] - Quote
Jebus McKing wrote:voidfaction wrote:Jebus McKing wrote:voidfaction wrote:Question: If I am driving my LAV and jump to the turret "What direction is the gun facing?" Sometimes it is facing forward sometimes backward is it random or is it always facing in the direction away from the enemy? LOL I see enemy in front of my LAV i switch to turret its backward. I drive past enemy and switch to turret it is facing forward.
It is as bad as spawning at CRU's that are being camped. I always spawn on the side with the enemy (my testing says it is not random) IIRC when you call it in the turret is facing north by default. If you use the turret and rotate the turret to e.g. face west it will remain like that when you switch back to the driver seat. It doesn't matter how you turn the LAV, the turret will still be looking in the same direction as you left it. The third person animation of the turret returning to its default position is unrelated to the actual turret orientation. Just imagine it as if there was a blueberry using the turret but never rotating it. It will always face the same direction and not rotate with the LAV orientation. This helps a lot. I do not use vehicles enough to figure it out and when I try to just learn them I feel bad because I am not helping the team then I just drop the learning part and go crash it into something. Will help knowing what if i leave the turret facing left to always keep my enemy on my left Many thanks. Keeping them on your left won't work. Again, the turret will keep looking e.g. to the West if it was looking there when you switched. If you turn the LAV the turret won't change orientation with it. So if you make a U-turn the enemies might be on the left side of the LAV, but the turret will face to the right. The turret will always keep pointing in the same cardinal direction. Oh ok, that is weird. lol I have to think north, south, east and west. I have enough problems with left and right, lol [edit] set turret so sun is to my back so enemy can not see me now I have a plan |
One Eyed King
Nos Nothi
7994
|
Posted - 2015.02.23 21:48:00 -
[29743] - Quote
Idea:
What if in the meta locked mode, players who were doing poorly (aka noobs dying a lot) would get bonuses to help them after so many deaths in a row.
Other games do this, and I think if we are really creating a place for new players to learn and not get frustrated, perhaps we could do something like that.
I don't know how practical it is, but at least it would help noobs some.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
6858
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Posted - 2015.02.23 21:55:00 -
[29744] - Quote
One Eyed King wrote:You can tell I am not familiar with the ways of Pub stomping.
Play more Bush, see more Stomps :-)
The GalLogi almost immediately replaced Recon Scouts following Falloff. Most of the stompers appear to be running it with longer range scans (21dB), though I do get repeatedly pinged at 15dB from time to time. By repeatedly I mean, all match long and almost constantly. Perhaps the work of KB/M Scannerina? Perhaps a Logi at a Supply Depot? Perhaps an entire squad of Focused Scanners because Scotty hates me. No telling why it happens, but when it does it is dang good reason to leave battle.
Shoot scout with yes.
- Ripley Riley
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voidfaction
Nos Nothi
1177
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Posted - 2015.02.23 21:58:00 -
[29745] - Quote
One Eyed King wrote:Idea:
What if in the meta locked mode, players who were doing poorly (aka noobs dying a lot) would get bonuses to help them after so many deaths in a row.
Other games do this, and I think if we are really creating a place for new players to learn and not get frustrated, perhaps we could do something like that.
I don't know how practical it is, but at least it would help noobs some. give all noobs free min assaults with shotguns, lol
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Adipem Nothi
Nos Nothi
6861
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Posted - 2015.02.23 21:59:00 -
[29746] - Quote
One Eyed King wrote:Idea:
What if in the meta locked mode, players who were doing poorly (aka noobs dying a lot) would get bonuses to help them after so many deaths in a row.
Are you borrowing ideas from Garden Warfare?
Shoot scout with yes.
- Ripley Riley
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Spademan
Fatal Absolution Negative-Feedback
5918
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Posted - 2015.02.23 22:11:00 -
[29747] - Quote
Adipem Nothi wrote:One Eyed King wrote:Idea:
What if in the meta locked mode, players who were doing poorly (aka noobs dying a lot) would get bonuses to help them after so many deaths in a row.
Are you borrowing ideas from Garden Warfare? How did you get to that but not CoD?
What're you looking at me like that for? I'll shank you I will.
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Adipem Nothi
Nos Nothi
6861
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Posted - 2015.02.23 22:14:00 -
[29748] - Quote
Spademan wrote:Adipem Nothi wrote:One Eyed King wrote:Idea:
What if in the meta locked mode, players who were doing poorly (aka noobs dying a lot) would get bonuses to help them after so many deaths in a row.
Are you borrowing ideas from Garden Warfare? How did you get to that but not CoD?
Been a long time since I played CoD; forgot about those Death Streaks. Distinctly recall Garden Warfare's newbro mode reading "the worse you do, the more health you get because craaaaaazy" or something like that :-)
^ The game is surprisingly fun and well-balanced.
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
7995
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Posted - 2015.02.23 22:20:00 -
[29749] - Quote
Adipem Nothi wrote:Spademan wrote:Adipem Nothi wrote:One Eyed King wrote:Idea:
What if in the meta locked mode, players who were doing poorly (aka noobs dying a lot) would get bonuses to help them after so many deaths in a row.
Are you borrowing ideas from Garden Warfare? How did you get to that but not CoD? Been a long time since I played CoD; forgot about those Death Streaks. Distinctly recall Garden Warfare's newbro mode reading "the worse you do, the more health you get because craaaaaazy" or something like that :-) ^ The game is surprisingly fun and well-balanced. Yes, GW was a big reminder of it, but that kind of balancing has existed for a long long time. Even in Mario Kart, you get better items if you are in back than at the front.
The back of my mind probably also was thinking CoD, but couldn't recall the game directly enough. I am sure there are many other games with the same deal.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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dzizur
Expert Intervention Caldari State
157
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Posted - 2015.02.23 22:26:00 -
[29750] - Quote
Don't get me wrong, I'm very happy to see a meta-lockout in one form or another.
The thing is, I feel it's being done in some odd way. I don't understand how is mixed meta loadout is a better idea than having full mlt/std loadouts.
As for thale's example, you're right(btw, doesn't std/mlt sniper have less range than thale?). I just used this example to emphasize that proto alpha weapons could prove very unbalanced and tear-inducing in this environment.
I'm very curious about the stats from those meta-locked out matches. A whole new meta-game in std fittings.
Imagine that -
reps are not making you near invincible in your proto heavy no picking up at 100% shield and armor no triage hives basic scaner (hahhaaha) no core locust basic range amps basic knives
and my favourite basic blue bottles :D
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Jebus McKing
Nos Nothi
1521
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Posted - 2015.02.23 22:28:00 -
[29751] - Quote
Team balancing working as intended.
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
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Spademan
Fatal Absolution Negative-Feedback
5919
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Posted - 2015.02.23 22:56:00 -
[29752] - Quote
I still say it's a totally different entity to matchmaking.
What're you looking at me like that for? I'll shank you I will.
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voidfaction
Nos Nothi
1178
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Posted - 2015.02.23 23:00:00 -
[29753] - Quote
They need to find out the e-harmony matchmaking system, lol
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Adipem Nothi
Nos Nothi
6863
|
Posted - 2015.02.23 23:00:00 -
[29754] - Quote
Spademan wrote:I still say it's a totally different entity to matchmaking. ^ Think so.
Scotty seems to grab 32 mercs at random. If one stompsquad happens to be in the grab, Team Builder cannot possibly serve a decent fight, so the match gets steamrolled. If (on the other hand) two stompsquads are in the grab, then Team Builder puts them opposite one another and we tend to get a good fight.
This is why I'm a proponent of 4 man squads. Puts 50% more squads in circulation, which means better odds of "good grabs" by Scotty. It also reduces stompsquad potency by 2 players; Team Jebus above would have much better odds against 4 NF protostompers than 6.
Shoot scout with yes.
- Ripley Riley
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Spademan
Fatal Absolution Negative-Feedback
5919
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Posted - 2015.02.23 23:03:00 -
[29755] - Quote
Actually, looking at your picture jebus, it did work. It worked perfectly. Squad was placed on one team, you and other good enough players were placed to oppose them. Newbs fill the rest.
What're you looking at me like that for? I'll shank you I will.
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Jebus McKing
Nos Nothi
1526
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Posted - 2015.02.23 23:13:00 -
[29756] - Quote
Spademan wrote:Actually, looking at your picture jebus, it did work. It worked perfectly. Squad was placed on one team, you and other good enough players were placed to oppose them. Newbs fill the rest. Haha, true. I'm not questioning that it does not do what it is intended to do, but I think what it does and how it does it is not what it should be doing.
Like people said, teambuilder probably takes the first 32 players that queue up and then tries to make the best out of it. Point is, this is quite obviously not enough to create interesting matches. So if teambuilder can't provide us with balanced, interesting matches, then why do we need it at all?
And if it gets to a point where only 1 player out of 16 on the losing team even reaches the WP threshold to earn SP for that match, then something is seriously ****** up, IMO.
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
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Spademan
Fatal Absolution Negative-Feedback
5923
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Posted - 2015.02.23 23:20:00 -
[29757] - Quote
Jebus McKing wrote:Spademan wrote:Actually, looking at your picture jebus, it did work. It worked perfectly. Squad was placed on one team, you and other good enough players were placed to oppose them. Newbs fill the rest. Haha, true. I'm not questioning that it does not do what it is intended to do, but I think what it does and how it does it is not what it should be doing. Like people said, teambuilder probably takes the first 32 players that queue up and then tries to make the best out of it. Point is, this is quite obviously not enough to create interesting matches. So if teambuilder can't provide us with balanced, interesting matches, then why do we need it at all? And if it gets to a point where only 1 player out of 16 on the losing team even reaches the WP threshold to earn SP for that match, then something is seriously ****** up, IMO. Oh yeah, that shite shouldn't be happening at all. But the point is, just as Rattati has said, team balancing is working great, that's not the issue really. What you want to complain about is matchmaking, that's what's broken, not team balancing/mu. Really what gets me is people are bitching about the wrong thing
Edit: also why do most of the curse words I use end up uncensored? Bastard, Bollocks, Feck, Arse, Shite. All of them, just getting past.
What're you looking at me like that for? I'll shank you I will.
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Adipem Nothi
Nos Nothi
6864
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Posted - 2015.02.23 23:23:00 -
[29758] - Quote
Spademan wrote:Oh yeah, that shite shouldn't be happening at all. But the point is, just as Rattati has said, team balancing is working great, that's not the issue really. What you want to complain about is matchmaking, that's what's broken, not team balancing/mu. Really what gets me is people are bitching about the wrong thing
Now any pubstomper will tell you that Jebus here is to blame for that stomp. Not matchmaking, not Mu. Jebus. If he had only chosen to squad up with 5 of those random dots, then his team wouldn't have been stomped by the 500M SP NF squad.
Shoot scout with yes.
- Ripley Riley
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Jebus McKing
Nos Nothi
1528
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Posted - 2015.02.24 00:17:00 -
[29759] - Quote
Spademan wrote:Oh yeah, that shite shouldn't be happening at all. But the point is, just as Rattati has said, team balancing is working great, that's not the issue really. What you want to complain about is matchmaking, that's what's broken, not team balancing/mu. Really what gets me is people are bitching about the wrong thing I'm bitching about the right thing. I'm not bitching about that teambuilder does not do what it is supposed to do but about the fact that what it does is inadequate for what we want. Meaning, we need more than a teambuilder, we need a matchmaker.
Adipem Nothi wrote:Now any pubstomper will tell you that Jebus here is to blame for that stomp. Not matchmaking, and not Mu. If he had only chosen to squad up with 5 of those randoms, then his team would not have been stomped by the opposing 500M SP squad. Right! Should have quickly recognised the people with high MU, invited them to my squad, encourage them to bring proto, discuss how to best counter what the enemy might bring, make a battle plan, and adapt to overcome the opposing forces.
It's all so simple!
I must be of inferior skill to these guys as they clearly used the better tactics! (Though it seemed they were just running straight at every member of my team guns blazing... hm.)
I curse real-life for constantly taking away my buddies so that I am forced to play solo every once in a while!
But in the end I am doomed for I don't play seriously and don't bring my best game all the time.
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
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Adipem Nothi
Nos Nothi
6866
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Posted - 2015.02.24 00:27:00 -
[29760] - Quote
Not at all, Jebus.
By the sheer power of squadding alone, you could've prevented that stomp! Doesn't matter who the squaddies are or how they play. It's magic!
(I've read it a few times now ... "the best way to fix stomps is if we automatically squad solo players together and turn their mics on ... then there won't be pubstomps")
Shoot scout with yes.
- Ripley Riley
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