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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Cass Caul
1136
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Posted - 2014.09.05 23:10:00 -
[21601] - Quote
Dear gods shotty!
What the hell are you thinking?!
Shotgun is losing more and more ground as time goes on.
Loss to Rate of Fire is/was a ******* huge one.
The HP levels of Assaults mean they already take 3 shots to kill, within optimal range. After the first shot if they jump back and keep moving away it can take 4 shots to kill now.
Shotgun is no longer the terror in the night. It's something that's only effective if you're fighting another Scout
On Hiatus.
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Cass Caul
1136
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Posted - 2014.09.05 23:12:00 -
[21602] - Quote
Gavr1lo Pr1nc1p wrote:Cass Caul wrote:Sinboto Simmons wrote:Yall realize the blade dancer has that little animation too right? It's more the throwing knife that I hate. Warlock and Titan have OHKO melee or if you're outside the range of hitting someone it'll instantly recharge. I feel like I should be within melee range, but then the knife gets thrown instead. The animation for throwing the knife is a lot longer than anyone else's melee animation so it really screws you over. I love the knife, but just think it should be more powerful
Headshots don't kill and the animation leaves you too vulnerable. Those are my issues. A thrown knife to the head should kill.
Firestarted looks like a cool skill, DoT for hitting someone with a knife to the chest?
On Hiatus.
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Adipem Nothi
Nos Nothi
4803
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Posted - 2014.09.05 23:21:00 -
[21603] - Quote
@ Gav / Appia
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun.
Shoot scout with yes.
- Ripley Riley
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Bayeth Mal
Opus Arcana Covert Intervention
1419
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Posted - 2014.09.05 23:25:00 -
[21604] - Quote
Cass Caul wrote: Warlock and Titan have OHKO melee
What are you talking about? https://www.youtube.com/watch?v=gZTUR1Ukeis At 0:20 you see the warlock melee isn't OHK.
Unless I'm misunderstanding you.
We'll bang, OK?
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One Eyed King
Land of the BIind
3800
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Posted - 2014.09.05 23:26:00 -
[21605] - Quote
Adipem Nothi wrote:@ Gav / Appia
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun. I know they don't like to double down on fixes, but do you think this is one we could sell them?
You can always tell a Millford Minja
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
411
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Posted - 2014.09.05 23:36:00 -
[21606] - Quote
Adipem Nothi wrote:Mollerz makes excellent points.
Want to invoke sprint bug? Fumble with your EQ. Works like a charm : /
Suggestions, gentlemen?
What is this? I'm so confused :( Are we talking about Destiny? I've been gone too long.
I see some mumbling about the cloaks still, I thought we were past all that? It seems fine to me.
Stabby-stabber extraordinaire
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Cass Caul
1136
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Posted - 2014.09.05 23:37:00 -
[21607] - Quote
Adipem Nothi wrote:@ Gav
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun.
Dude, overperformance?
That's like saying the Gallente Frontline suit is OP because I went 27/3 with it. And can repeat that score frequently.
I'll give you the Shotgun, that is over performing. But the CRG-3/K-5 is doing exactly what it should do. The CreoDron/Duvolle is weak as hell now.
On Hiatus.
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Adipem Nothi
Nos Nothi
4804
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Posted - 2014.09.05 23:41:00 -
[21608] - Quote
One Eyed King wrote:Adipem Nothi wrote:@ Gav / Appia
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun. I know they don't like to double down on fixes, but do you think this is one we could sell them? We can't pitch the improvements until it's underperforming. Need to first fix fire-from-cloak.
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
412
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Posted - 2014.09.05 23:44:00 -
[21609] - Quote
Spademan wrote:Had a rummage, the only cloak related discussion with a CCP or CPM tag is here, which only mentions that the cloak will not be going away. That is a sort of response to Noob here, but that's just one person. Hardly a consensus and not at all a discussion with Zatara. The last time Zat discussed anything with us was here, and that was about backpedal speed. The only kind of consensus was this, about backpedalling. So no, we didn't really discuss the cloak with him at all. Edit: Except maybe here, but that's one suggestion, not really a discussion.
Nice digging, Spademan.
Stabby-stabber extraordinaire
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One Eyed King
Land of the BIind
3800
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Posted - 2014.09.06 00:17:00 -
[21610] - Quote
Pseudogenesis wrote:Spademan wrote:Had a rummage, the only cloak related discussion with a CCP or CPM tag is here, which only mentions that the cloak will not be going away. That is a sort of response to Noob here, but that's just one person. Hardly a consensus and not at all a discussion with Zatara. The last time Zat discussed anything with us was here, and that was about backpedal speed. The only kind of consensus was this, about backpedalling. So no, we didn't really discuss the cloak with him at all. Edit: Except maybe here, but that's one suggestion, not really a discussion. Nice digging, Spademan. He is the resident digger.
You can always tell a Millford Minja
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mollerz
5287
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Posted - 2014.09.06 02:57:00 -
[21611] - Quote
I'm pretty disgusted that a cpm person would **** around like that.
I'm seriously fukn serious
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mollerz
5287
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Posted - 2014.09.06 03:02:00 -
[21612] - Quote
Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:@ Gav / Appia
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun. I know they don't like to double down on fixes, but do you think this is one we could sell them? Methinks we can't pitch improvements while it's over performing. Need to first fix fire-from-cloak.
In what way is it specifically "fire from cloak"
You can't hit the fire button. You have to hit the switch weapon button and then fire. Am I mistaken?
I'm seriously fukn serious
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Elaina Everdark
Company of Marcher Lords Amarr Empire
0
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Posted - 2014.09.06 03:27:00 -
[21613] - Quote
Hey, you all are awesome, you've been around forever... Quick scoutish question. Did they make Amarr scouts any good? and what should I run on it? Thank you.
"Our greatest glory is not in never falling,
but rising every time we fall"
~Confucius
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Jace Kaisar
145
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Posted - 2014.09.06 03:39:00 -
[21614] - Quote
mollerz wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:@ Gav / Appia
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun. I know they don't like to double down on fixes, but do you think this is one we could sell them? Methinks we can't pitch improvements while it's over performing. Need to first fix fire-from-cloak. In what way is it specifically "fire from cloak" You can't hit the fire button. You have to hit the switch weapon button and then fire. Am I mistaken?
You can get off the first shot before de-cloak finishes
I'm a Spooky Scary Ghost
Before you ask, yes this is me.
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SoTa Senpai
Ametat Security Amarr Empire
5
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Posted - 2014.09.06 03:44:00 -
[21615] - Quote
I played a match today where i went 1/8, it was terrible, so many heavies.
But I did get one kill. It was, of course, a scout.
Thank you guys, you give new players with 500k SP hope to kill a proto suit. |
mollerz
5287
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Posted - 2014.09.06 04:05:00 -
[21616] - Quote
Jace Kaisar wrote:mollerz wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:@ Gav / Appia
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun. I know they don't like to double down on fixes, but do you think this is one we could sell them? Methinks we can't pitch improvements while it's over performing. Need to first fix fire-from-cloak. In what way is it specifically "fire from cloak" You can't hit the fire button. You have to hit the switch weapon button and then fire. Am I mistaken? You can get off the first shot before de-cloak finishes
What control scheme do you use?
Because I hit R2 to switch weapon which switches me from cloak to shotgun and it's about a 2 second process for the animation all to play out and I fire. Maybe a touch less. but it is far from instantaneous.
And to take that a bit further- Who is doing this face on? No one. it's from the back so it wouldn't have made a difference because either they were damped off tacnet or the prey was oblivious/tunneled out. No shotgunner is running up face first cloaked to anyone who knows how to use their eyes and instantly firing before their cloak is finished, right? The OP situation everyone seems to make it out to be is exactly that. Reality is different.
Now to take that even further- No heavy goes down after the first blast. It's always 3 or more. then you have hit detection issues. tanked heavies. If a heavy is killed after the first shot took out their shields they were going to die anyways.
Honestly, this is a lot of QQ and a lot of bullsh1t.
I'm seriously fukn serious
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Bayeth Mal
Opus Arcana Covert Intervention
1419
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Posted - 2014.09.06 04:49:00 -
[21617] - Quote
mollerz wrote:
What control scheme do you use?
Because I hit R2 to switch weapon which switches me from cloak to shotgun and it's about a 2 second process for the animation all to play out and I fire. Maybe a touch less. but it is far from instantaneous.
And to take that a bit further- Who is doing this face on? No one. it's from the back so it wouldn't have made a difference because either they were damped off tacnet or the prey was oblivious/tunneled out. No shotgunner is running up face first cloaked to anyone who knows how to use their eyes and instantly firing before their cloak is finished, right? The OP situation everyone seems to make it out to be is exactly that. Reality is different.
Now to take that even further- No heavy goes down after the first blast. It's always 3 or more. then you have hit detection issues. tanked heavies. If a heavy is killed after the first shot took out their shields they were going to die anyways.
Honestly, this is a lot of QQ and a lot of bullsh1t.
You're right. The SG is over performing because it's just a ridiculously OP weapon with far too long a range and too high a rate of fire. The cloak has nothing to do with it, the SG has always been OP.
We can argue these things all we want about how stupid/useless cloaked shotgunning is, but the proof is ultimately in the pudding in that it is being used and it is working. Maybe it doesn't work on you, but it is working enough to show in the data according to Rattati.
When cloaked I can often not be spotted even when in front of another player assuming I'm close to their periphery. Moving directly in front they're more likely to notice the shimmer, but I find a little off to the side they won't see me at all and I can close up on them easier as a quick glimpse at times isn't enough for them to realise I'm there. Whereas without the cloak they most definitely would see me and I'd have to stay behind them.
QED.
We'll bang, OK?
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One Eyed King
Land of the BIind
3808
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Posted - 2014.09.06 05:02:00 -
[21618] - Quote
Elaina Everdark wrote:Hey, you all are awesome, you've been around forever... Quick scoutish question. Did they make Amarr scouts any good? and what should I run on it? Thank you. Amarr can be relevant now.
Their strengths are in passive scan precision as well as stamina and armor.
So you will want to at least have one fit decked out with precision mods, especially if you see a lot of scouts running around. At the very least, you will force them into max dampening fits.
I would like to give more details, but not having run them, I can't give you any more detail than that.
You can always tell a Millford Minja
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Bayeth Mal
Opus Arcana Covert Intervention
1420
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Posted - 2014.09.06 06:20:00 -
[21619] - Quote
Elaina Everdark wrote:Hey, you all are awesome, you've been around forever... Quick scoutish question. Did they make Amarr scouts any good? and what should I run on it? Thank you.
Welcome!
Well, I don't run Amarr though I might. But looking at the setup I can think of a couple of things as to how I would play. So ultimately Amarr are the "anti-scout scout" and they do this at the expense of not being as dampened or as quick as the other scouts. In a way kind of run it like a light assault with your scanning made for precision with less focus on dampening and other scoutly duties. You'll want to get your Amarr Scout skill to 5 and Precision to 5 ASAP, then Range then Dampening. For lows I'd use a Mix of Ferro or Armour Plates, Reps and Kinetic Catalysers. For highs use Shields and if you're encountering pesky scouts you cant pick up on passives use Precision mods on the highs. If you're running around in a proto suit and encountering Gal Scouts consider throwing on a Profile Dampener. Gallente have a small bonus to precision and may very well be able to see you too if you're not careful, and effectively negate all that precision you have by making it a fair fight (Scout rule #1: Never fight fair).
The calculations for what scans what can be seen here, though it really only deals with things at the Proto level. https://docs.google.com/spreadsheets/d/1zVbDLXDU5gpKjx1YmE9ODVYHxlE40vhNz-L7gBTcY4Y/edit#gid=650697524
For weapons I'd go with a fairly long range Primary (Scrambler, CR, RR) with a powerful CQC secondary (SMG mostly). The long range primary is for engaging Mediums and Heavies as you'll be too slow to evade them well and the CQC secondary is for chasing after Scouts.
Another tip (for the time being at least) is roll in a squad with Heavies and Assaults. Your passive scans are shared with the squad so if you can see the scout so can they.
This is just my opinion on how I'd run it and I'm sure there's plenty of others here who can offer alternative styles.
We'll bang, OK?
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
415
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Posted - 2014.09.06 07:36:00 -
[21620] - Quote
mollerz wrote:I'm pretty disgusted that a cpm person would **** around like that.
That's a pretty big conclusion to jump to
Stabby-stabber extraordinaire
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mollerz
5288
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Posted - 2014.09.06 07:38:00 -
[21621] - Quote
Pseudogenesis wrote:mollerz wrote:I'm pretty disgusted that a cpm person would **** around like that.
That's a pretty big conclusion to jump to
Did you miss the part where he "spoke on behalf of the community" and there is nowhere this conversation took place?
Edit: Unless IWS is a liar.
I'm seriously fukn serious
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mollerz
5288
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Posted - 2014.09.06 07:39:00 -
[21622] - Quote
Bayeth Mal wrote:
You're right. The SG is over performing because it's just a ridiculously OP weapon with far too long a range and too high a rate of fire. The cloak has nothing to do with it, the SG has always been OP.
We can argue these things all we want about how stupid/useless cloaked shotgunning is, but the proof is ultimately in the pudding in that it is being used and it is working. Maybe it doesn't work on you, but it is working enough to show in the data according to Rattati.
When cloaked I can often not be spotted even when in front of another player assuming I'm close to their periphery. Moving directly in front they're more likely to notice the shimmer, but I find a little off to the side they won't see me at all and I can close up on them easier as a quick glimpse at times isn't enough for them to realise I'm there. Whereas without the cloak they most definitely would see me and I'd have to stay behind them.
QED.
lol.. the shotgun is OP?
ok.
And btw- yea. Some players have tunnel vision. What can you do. oh yea.. I know. how about we have flares shooting out of your ass. Would that be enough? perhaps a marching band start splaying when you cloak and decloak? make sure you signal them. We'd hate to have a marching song start out of tune.
think of the fatty's.
I'm seriously fukn serious
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
415
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Posted - 2014.09.06 08:08:00 -
[21623] - Quote
mollerz wrote:Pseudogenesis wrote:mollerz wrote:I'm pretty disgusted that a cpm person would **** around like that.
That's a pretty big conclusion to jump to Did you miss the part where he "spoke on behalf of the community" and there is nowhere this conversation took place? Edit: Unless IWS is a liar.
I didn't; I just prefer to default to "probably a misunderstanding" before conspiracy theories involving wacky underhanded manipulation. But maybe that's just me.
What's more likely, that Zatara is corrupt and is trying to remove the cloak for no reason using lies whose veracity can be extremely easily verified, or Zatara misremembered where he had the discussion?
This forum could really do with some more middle ground. Extremes rule every side of every discussion.
Stabby-stabber extraordinaire
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Sinboto Simmons
SVER True Blood Public.Disorder.
6339
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Posted - 2014.09.06 09:57:00 -
[21624] - Quote
Cass Caul wrote:Gavr1lo Pr1nc1p wrote:Cass Caul wrote:Sinboto Simmons wrote:Yall realize the blade dancer has that little animation too right? It's more the throwing knife that I hate. Warlock and Titan have OHKO melee or if you're outside the range of hitting someone it'll instantly recharge. I feel like I should be within melee range, but then the knife gets thrown instead. The animation for throwing the knife is a lot longer than anyone else's melee animation so it really screws you over. I love the knife, but just think it should be more powerful Headshots don't kill and the animation leaves you too vulnerable. Those are my issues. A thrown knife to the head should kill. Firestarted looks like a cool skill, DoT for hitting someone with a knife to the chest? I know there's some fireblade skill that does that.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Spademan
Fatal Absolution General Tso's Alliance
3513
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Posted - 2014.09.06 11:51:00 -
[21625] - Quote
Think we'll ever get Amarr/Minmatar vehicles?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Bayeth Mal
Opus Arcana Covert Intervention
1421
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Posted - 2014.09.06 12:45:00 -
[21626] - Quote
Spademan wrote:Think we'll ever get Amarr/Minmatar vehicles?
Of course, they'll be in 1.9 a long with; PvE, a functioning market place, materials mining, manufacturing and unicorn launchers.
Seriosuly, I've only seen concept art for the Minmatar LAV, I doubt Amarr and Min vehicles are even on the "to do list" for Legion let alone Dust.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
4807
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Posted - 2014.09.06 13:01:00 -
[21627] - Quote
Jace Kaisar wrote:mollerz wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:@ Gav / Appia
Totally agree; the shotgun needs the old proficiency bonus restored (RoF). It also needs an increase from 5m optimal range. But the shotgun won't get what it needs until we've corrected its over performance. Fixing fire-from-cloak fixes shotgun performance statistics. Temporary underperformance would be fine by me if it paved the way to a healthy shotgun and breach shotgun. I know they don't like to double down on fixes, but do you think this is one we could sell them? Methinks we can't pitch improvements while it's over performing. Need to first fix fire-from-cloak. In what way is it specifically "fire from cloak" You can't hit the fire button. You have to hit the switch weapon button and then fire. Am I mistaken? You can get off the first shot before de-cloak finishes This. It's gotten better, but its apparently still causing problems. The shotgun would be underperforming otherwise.
Shoot scout with yes.
- Ripley Riley
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Spademan
Fatal Absolution General Tso's Alliance
3513
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Posted - 2014.09.06 13:12:00 -
[21628] - Quote
Bayeth Mal wrote:Spademan wrote:Think we'll ever get Amarr/Minmatar vehicles? Of course, they'll be in 1.9 a long with; PvE, a functioning market place, materials mining, manufacturing and unicorn launchers. Seriosuly, I've only seen concept art for the Minmatar LAV, I doubt Amarr and Min vehicles are even on the "to do list" for Legion let alone Dust. Well they had art done for the Amarr and Minmatar Havs, Lavs, Bolas and Mccs from two fanfests ago(Mccs not included in the link) The pistols, Rail Rifle and Combat rifle didn't really change at all in that time (visually) And it seems like Rattati would like to do clientside updates (he's mentioned things that could come in a hypothetical one a couple times, like a sprint bug fix) Meh, maybe I'm wrong, but it just seems like a thing that's very possible. It's just a matter of actually doing it.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Jace Kaisar
149
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Posted - 2014.09.06 15:06:00 -
[21629] - Quote
So, been having fun with my Minmatar Assault.
Created a shotgun fit that is a throwback to the old days.
Here it is
It also works on the Gallente Assault as well!
Best pub stomping fits ever
I'm a Spooky Scary Ghost
Before you ask, yes this is me.
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Jace Kaisar
150
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Posted - 2014.09.06 15:20:00 -
[21630] - Quote
SoTa Senpai wrote:I played a match today where i went 1/8, it was terrible, so many heavies.
But I did get one kill. It was, of course, a scout.
Thank you guys, you give new players with 500k SP hope to kill a proto suit.
Didn't you just get done talking trash in the war room, saying that you in your heavy suit would destroy all those "irrelevant" heavies in PC?
I'm a Spooky Scary Ghost
Before you ask, yes this is me.
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