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Thread Statistics | Show CCP posts - 178 post(s) |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2787
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Posted - 2014.08.09 22:14:00 -
[19501] - Quote
I...agree with Appia, to a degree. People who know about the subject in question should be the first consulted. They help formulate a sensible proposal which is then brought forwards to the community as a whole. The second part is important as they may spot legitimate flaws from viewpoints the first group hadn't considered. You'd also run the risk of the first group being self serving, but I'd imagine the person asking the group (a Dev or Cpm member for example) being able to spot these instances. But regardless, those with knowledge on the subject should be the first to be spoken too. Like when Rattati came to us, that was good, and I believe it worked quite well.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1950
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Posted - 2014.08.09 22:15:00 -
[19502] - Quote
R sounds like ARRRR in my accent
Car sounds like CARRRRR in my accent
Therefore, it rhymes
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1950
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Posted - 2014.08.09 22:16:00 -
[19503] - Quote
Also, Jace, I took your advice and it worked really well!
I looked up some simple things i could do and they actually worked lol, so thanks man
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2787
|
Posted - 2014.08.09 22:16:00 -
[19504] - Quote
Gavr1lo Pr1nc1p wrote:R sounds like ARRRR in my accent Car sounds like CARRRRR in my accent Therefore, it rhymes What are you? A pirate?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1950
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Posted - 2014.08.09 22:17:00 -
[19505] - Quote
Spademan wrote:Gavr1lo Pr1nc1p wrote:R sounds like ARRRR in my accent Car sounds like CARRRRR in my accent Therefore, it rhymes What are you? A pirate? American
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2787
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Posted - 2014.08.09 22:17:00 -
[19506] - Quote
Cass Caul wrote:Spademan wrote:Gavr1lo Pr1nc1p wrote:Spademan wrote:Issue: The poem breaks at ARR. Hmm...this was from pre-1.6 i believe...it may need an update Also, made an interesting thread regarding differences between Sentinels and Scouts in GD. Id recommend you all take a look Well it's the rhyme that's the issue, R doesn't rhyme with Car. In those Atlantic isle over there, do you guys just pronounce the letter "R" on its own 'aww' Because you say the word "car" like it was spelled "caww" Nah, R is like oar, or ore. or the word or itself.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Cass Caul
437
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Posted - 2014.08.09 22:20:00 -
[19507] - Quote
In Americanese it sounds like the word "are" all "R's" are hard-R's unless you live in new-england, which by having the name England as a part of it and the word "new" as a title, it is an unnatural and terrible place.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Cross Atu
OSG Planetary Operations Covert Intervention
2644
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Posted - 2014.08.09 22:21:00 -
[19508] - Quote
Spademan wrote:I, ugh, agree with Appia to a degree. People who know about the subject in question should be the first consulted. They help formulate a sensible proposal which is then brought forwards to the community as a whole. The second part is important as they may spot legitimate flaws from viewpoints the first group hadn't considered. You'd also run the risk of the first group being self serving, but I'd imagine the person asking the group (a Dev or Cpm member for example) being able to spot these instances. That's the general idea yes. I can't vouch for much of anything prior to the effective start of my term (election day wasn't the same as effective start date) but I agree talk to the people who are most invested first. For example talk to DS pilots and Swarm users when swarm changes are proposed due to their interactions with DS. Which is exactly what's happening to the best of my knowledge. There's a bit of a bottleneck in that identifying who actually knows their stuff can be somewhat more difficult sometimes, not everyone is as self sufficient as the residents of the shop, but the general concept outlined above is exactly what's happening.
I'm certain the execution, my own included, won't always be perfect. Just as I'm certain that CCP won't always take our recommendations. But the effort is most certainly being made.
On a related note, if there's a topic under discussion and you folks know someone 'in a related field' as it were, who seems to not be getting their voice out then by all means please give me a shout with the name, any links, and their background/bona fides so I can make sure that input is included.
o7
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cass Caul
438
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Posted - 2014.08.09 22:40:00 -
[19509] - Quote
Cross Atu wrote: For example talk to DS pilots and Swarm users when swarm changes are proposed due to their interactions with DS. Which is exactly what's happening to the best of my knowledge. There's a bit of a bottleneck in that identifying who actually knows their stuff can be somewhat more difficult sometimes, not everyone is as self sufficient as the residents of the shop, but the general concept outlined above is exactly what's happening.
I'm certain the execution, my own included, won't always be perfect. Just as I'm certain that CCP won't always take our recommendations. But the effort is most certainly being made.
The issue on DS vs AV is a silly one. At the base level what needs to happen first is confirmation through a Dev on the question: Are Assault Dropships supposed to have the survivablity of HAVs. At present, they do. Only their superior maneuverability and anti-infantry prowess on top of that is why people believe it should take fewer shots/volleys to kill an ADS than a Tank.
The issue is not about identifying who knows their stuff, but on which POV is correct. Should ADS take as many shots to kill as a HAV or not.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2789
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Posted - 2014.08.09 23:22:00 -
[19510] - Quote
Now that I've finished up the story I've got no idea what to do at this hour. I need to do another one, pronto.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Cross Atu
OSG Planetary Operations Covert Intervention
2650
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Posted - 2014.08.10 03:06:00 -
[19511] - Quote
Cass Caul wrote:Cross Atu wrote: For example talk to DS pilots and Swarm users when swarm changes are proposed due to their interactions with DS. Which is exactly what's happening to the best of my knowledge. There's a bit of a bottleneck in that identifying who actually knows their stuff can be somewhat more difficult sometimes, not everyone is as self sufficient as the residents of the shop, but the general concept outlined above is exactly what's happening.
I'm certain the execution, my own included, won't always be perfect. Just as I'm certain that CCP won't always take our recommendations. But the effort is most certainly being made. The issue on DS vs AV is a silly one. At the base level what needs to happen first is confirmation through a Dev on the question: Are Assault Dropships supposed to have the survivablity of HAVs. At present, they do. Only their superior maneuverability and anti-infantry prowess on top of that is why people believe it should take fewer shots/volleys to kill an ADS than a Tank. The issue is not about identifying who knows their stuff, but on which POV is correct. Should ADS take as many shots to kill as a HAV or not. I personally think that's a bit of an oversimplification. However what my personal views are isn't actually all that relevant. What you have posed is a direct enough question and I'll raise it.
~ Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Bojo The Mighty
Spaceman Drug Cartel-Uno
5031
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Posted - 2014.08.10 04:19:00 -
[19512] - Quote
Bojo's Morrowind Diary
Dear Ghost Kaisar,
You had a disturbing dream. You can only recall one part. A tall figure with a golden mask led you among the dead as through a wedding celebration. You heard many voices but no lips moved. You strained to breathe, but your chest didn't move. The tall figure spoke with each figure as he passed among them, laughing and joking, as if they were alive, but they made no reply. You tried to cry out, but without breath, your tongue fluttered in vain.
That's right bitches! I've completed the first of many Blades quests! In Morrowind the Blades are very much alive and kicking. Caius Cosades, my boss, had me investigate the Nevarine prophecy and the Sixth House. However in order to learn about these, I had to perform a favor for the expert. I had to go to Arkngthad and retrieve a Dwemer puzzle box.
I've done this quest before but.....I ran into the inevitable glitches of old school games! I tried to walk up the path to Arkngthad but everytime I tried I fell through the ground and hit an invisible wall. It took me foreeeeeeever to get around the invisible wall. Usually there is a conjurer protecting the bridge, and as I made my way around the invisible wall, I was glitching out. I was in mid air above Arkngthad doing battle with a conjurer and his skeleton, just hovering in mid air. After I defeated him I made my merry way onto the ground and into Arkngthad.
It's really easy now that I'm level 13 or so. It's why I waited to do the Blades quests. Well I took easy care of the bad guys and I remember very well where to box is, after spending minutes upon minutes previous years ago looking for it.
I used Alsmivi Intervention to teleport to the Balmora temple, to avoid having to deal with potential invisible wall problems again. Now I'm off to sell all these dwemer coins in my pocket!
A note: Honestly I really like how Skyrim mixed up the Dwemer. The feel of Dwemer cities in Skyrim is just awesome. However I could not compare the two. Dwemer cities in Morrowind, if run on skyrim engine and of course had the time and money to go into some more detail, Morrowind Dwemer cities could have potential to rival Skyrim, but if you were just to plainly compare the two anyone would choose the Skyrim Dwemer.
Peace yo, Bojo
PS: I found a Dwarven Spear and got super excited! But then I compared the stats to my Silver Spear and it was worse. Damn it!
Bojo For CPM
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Right-wing Extremist
Nos Nothi
585
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Posted - 2014.08.10 04:27:00 -
[19513] - Quote
Gavr1lo Pr1nc1p wrote:Also, Jace, I took your advice and it worked really well!
I looked up some simple things i could do and they actually worked lol, so thanks man np bro. I haven't really bothered because, while my fiancee swallows, she's not into the whole 'facials' thing, so I'm not overly concerned about 'volume' or 'ropes' so much as 'potency'.
Hopefully next year there'll be a little Jace runnin' around stabbing the cat and disappearing off tacnet.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Cross Atu
OSG Planetary Operations Covert Intervention
2653
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Posted - 2014.08.10 04:30:00 -
[19514] - Quote
Right-wing Extremist wrote:Gavr1lo Pr1nc1p wrote:Also, Jace, I took your advice and it worked really well!
I looked up some simple things i could do and they actually worked lol, so thanks man np bro. I haven't really bothered because, while my fiancee swallows, she's not into the whole 'facials' thing, so I'm not overly concerned about 'volume' or 'ropes' so much as 'potency'. Hopefully next year there'll be a little Jace runnin' around stabbing the cat and disappearing off tacnet. This is why I'm glad we share a corp, even if we both moonlight elsewhere with other tags
EDIT: Bojo, Ghost, you're still trying to ruin my life with this aren't you... I wish I could say it wasn't going to work
See a cool idea thread? Mail me the title and I'll take a look =)
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IgniteableAura
Pro Hic Immortalis
1539
|
Posted - 2014.08.10 04:35:00 -
[19515] - Quote
I honestly have a hard time speaking on swarms until I see the changes in Charlie. Currently swarms arent much of a threat. Swarms IMO should cause much more panic to an pilot than any other av. Simple because swarms are AV only. Its the only weapon you can't utilize for infantry killing. They should have the highest DPS.
If a fully AV kitted winmitar sentinal catches a pilot with his pants down it should be game over for the pilot. Currently that's not the case. The best case scenario for swarms usually ends up with the pilot escaping.
At the end of the day swarms are the highest risk. So should provide the greatest av potential. Risk because they are AV only, very limited range, require a lock, giant beacon for the pilot and infantry wanting a "free" kill.
My Youtube
Biomassed Podcast
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Bojo The Mighty
Spaceman Drug Cartel-Uno
5033
|
Posted - 2014.08.10 04:46:00 -
[19516] - Quote
Has the community considered the new Light Weapon Damage Modifiers as a factor for Damage ceiling on new swarms?
Bojo For CPM
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Bojo The Mighty
Spaceman Drug Cartel-Uno
5034
|
Posted - 2014.08.10 05:01:00 -
[19517] - Quote
Cross Atu wrote:EDIT: Bojo, Ghost, you're still trying to ruin my life with this aren't you... I wish I could say it wasn't going to work The longer you wait the farther behind you are....
Bojo For CPM
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Cass Caul
442
|
Posted - 2014.08.10 06:06:00 -
[19518] - Quote
I want to make another journal entry for Jess, but then I remembered that I was drunk and half the crap I wrote was just a string letters because I was trying to "type quietly" so my keyboard wouldn't be so loud.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6221
|
Posted - 2014.08.10 06:26:00 -
[19519] - Quote
Bojo The Mighty wrote:Bojo's Morrowind Diary
Dear Ghost Kaisar,
You had a disturbing dream. You can only recall one part. A tall figure with a golden mask led you among the dead as through a wedding celebration. You heard many voices but no lips moved. You strained to breathe, but your chest didn't move. The tall figure spoke with each figure as he passed among them, laughing and joking, as if they were alive, but they made no reply. You tried to cry out, but without breath, your tongue fluttered in vain.
That's right bitches! I've completed the first of many Blades quests! In Morrowind the Blades are very much alive and kicking. Caius Cosades, my boss, had me investigate the Nevarine prophecy and the Sixth House. However in order to learn about these, I had to perform a favor for the expert. I had to go to Arkngthad and retrieve a Dwemer puzzle box.
I've done this quest before but.....I ran into the inevitable glitches of old school games! I tried to walk up the path to Arkngthad but everytime I tried I fell through the ground and hit an invisible wall. It took me foreeeeeeever to get around the invisible wall. Usually there is a conjurer protecting the bridge, and as I made my way around the invisible wall, I was glitching out. I was in mid air above Arkngthad doing battle with a conjurer and his skeleton, just hovering in mid air. After I defeated him I made my merry way onto the ground and into Arkngthad.
It's really easy now that I'm level 13 or so. It's why I waited to do the Blades quests. Well I took easy care of the bad guys and I remember very well where to box is, after spending minutes upon minutes previous years ago looking for it.
I used Alsmivi Intervention to teleport to the Balmora temple, to avoid having to deal with potential invisible wall problems again. Now I'm off to sell all these dwemer coins in my pocket!
A note: Honestly I really like how Skyrim mixed up the Dwemer. The feel of Dwemer cities in Skyrim is just awesome. However I could not compare the two. Dwemer cities in Morrowind, if run on skyrim engine and of course had the time and money to go into some more detail, Morrowind Dwemer cities could have potential to rival Skyrim, but if you were just to plainly compare the two anyone would choose the Skyrim Dwemer.
Peace yo, Bojo
PS: I found a Dwarven Spear and got super excited! But then I compared the stats to my Silver Spear and it was worse. Damn it!
Silver spear may hit harder, but look at the durability.
Silver weapons degrade REALLY fast. If you want decent lifespan, keep the dwemer.
I'm still ironing out the kinks of the modding I've done. I'll update my diary later.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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Cass Caul
442
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Posted - 2014.08.10 06:38:00 -
[19520] - Quote
Bojo The Mighty wrote:Has the community considered the new Light Weapon Damage Modifiers as a factor for Damage ceiling on new swarms?
the drop off after 3 is a lot better than at 5% but still pretty bad. The difference is about 8% in damage, by far the best coincidence in numbers ever (8.09% to be exact )
an extra 8% isn't enough to break any of the thresholds
i.e. Strike/Alpha weapons need improvements by leaps and bounds to show changes in TTK. DPS weapons are better affected by small bonuses. Shortening the interval between strikes (e.g. Shotgun Proficiency increasing RoF) is a better way to balance it than minor tweaks around 5-10% at a time because it shows a greater difference.
In the case of swarms, missile speed would be my preferable way of shortening the strike intervals. Shotgun would be Rate of Fire. Plasma Cannon would be reload speed.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Bojo The Mighty
Spaceman Drug Cartel-Uno
5040
|
Posted - 2014.08.10 08:29:00 -
[19521] - Quote
Ghost Kaisar wrote:
Silver spear may hit harder, but look at the durability.
Silver weapons degrade REALLY fast. If you want decent lifespan, keep the dwemer.
I'm still ironing out the kinks of the modding I've done. I'll update my diary later.
Yeah but it's almost a nonfactor to me. I've got plenty of money and my armorer skill is ranking up. I'm frequently visiting cities and I always have my bound spear as back up should **** really hit the fan. It doesn't seem worth it to me to pick up a spear that doesn't do damage to daedra/ghosts, that weighs more, and does less damage so I can have it last longer.
However the Orcish Armor I use is pretty heavy but really durable and offers a lot of protection.
Bojo For CPM
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IAmDuncanIdaho II
R 0 N 1 N
768
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Posted - 2014.08.10 08:54:00 -
[19522] - Quote
Gavr1lo Pr1nc1p wrote:R sounds like ARRRR in my accent Car sounds like CARRRRR in my accent Therefore, it rhymes
English accent - Confirmed American (mid-atlantic) accent - Confirmed
It works whether you say ARRRR as a word, or pronounce the letters individually.
Gav I thought it was *you* saying it didn't rhyme?
Anyway - my spectrumometer is going off, so I will move onto other items now :-p
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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IAmDuncanIdaho II
R 0 N 1 N
768
|
Posted - 2014.08.10 08:55:00 -
[19523] - Quote
Cass Caul wrote:Cross Atu wrote: For example talk to DS pilots and Swarm users when swarm changes are proposed due to their interactions with DS. Which is exactly what's happening to the best of my knowledge. There's a bit of a bottleneck in that identifying who actually knows their stuff can be somewhat more difficult sometimes, not everyone is as self sufficient as the residents of the shop, but the general concept outlined above is exactly what's happening.
I'm certain the execution, my own included, won't always be perfect. Just as I'm certain that CCP won't always take our recommendations. But the effort is most certainly being made. The issue on DS vs AV is a silly one. At the base level what needs to happen first is confirmation through a Dev on the question: Are Assault Dropships supposed to have the survivablity of HAVs. At present, they do. Only their superior maneuverability and anti-infantry prowess on top of that is why people believe it should take fewer shots/volleys to kill an ADS than a Tank. The issue is not about identifying who knows their stuff, but on which POV is correct. Should ADS take as many shots to kill as a HAV or not.
Great point!!!!
This is the vision...this is: what is it that CCP want DUST to be, or what is their intention. This is what's missing a lot of times - the vision at the lowest levels. As an example: Pre-1.8, ppl moaning about scouts saying "scouts should scout, that means recon, not killing" - the counter-point to this is "but look at the text of the suit in-game", to which the counter is then "that's just text and not up-to-date and look at this one here - we're not trying to do that for this thing", to which the reply is "then why is the suit invalid without a main weapon"........on and on and on.
This causes things to go around in circles and for individuals to theorise based on their *own* ideas of what something is *supposed* to be.
So the question I would add in tandem with this one:
Are Assault Dropships supposed to have the survivablity of HAVs
is
Are ADS supposed to have anti-infantry prowess?
I think it's a loaded question myself, because clearly they are - that's what puts the assault into the ADS is it not? It's also what makes them the one-man killing machine like HAVs already are. A basic transport dropship can still kill, but you need minimum two people.
So if that's the case - don't you *have* to make them less tanky than a HAV? Aren't they OP otherwise?
I'm playing devil's advocate a little - because personally, as someone who has tried on many occasions to be good in an ADS, they are really really difficult to get kills with. But part of this is because - at least historically - they are made of glass and have no form of early warning system from threats. Athough - hasn't this totally changed since the last few patches?
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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shaman oga
Nexus Balusa Horizon
2653
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Posted - 2014.08.10 09:08:00 -
[19524] - Quote
Guys, i must say this somewhere, i'm so glad that Dust have a forum like this, you can give feedback, you can simply talk, you can troll. When the lag ruin your day, you can open a whine thread and chill.
Fortunately DS2 do not have a forum like this or they will ban the **** out of me within 10 seconds, f*** DS2 netcode, from software multiplayer team must really suck at their job, they can't even find suitable players with a connection similar to yours, in a damn 1 vs 1 enviroment.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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IAmDuncanIdaho II
R 0 N 1 N
768
|
Posted - 2014.08.10 09:25:00 -
[19525] - Quote
Cross Atu wrote:Spademan wrote:People who know about the subject in question should be the first consulted. They help formulate a sensible proposal which is then brought forwards to the community as a whole. That's the general idea yes. [...] I agree talk to the people who are most invested first.
I do not think the most invested are the same people necessarily as the users of the "thing". Look at us trying to get ourselves nerfed. Look at others trying to stay OP. It's normal.
My concern here is that by creating the proposal which you then expose to a larger audience, you are missing out on some potentially excellent ideas around better solutions in the earliest stages...you've already discounted a bunch of stuff and don't bring it to the table. This leads to a) less buy-in from the larger audience, and b) distrust that any smaller audience are all objective enough to progress balance.
Anyway I realise you have to start somewhere. I would just think that you choose your smaller audience based on their ability to be objective and ask the right questions when it's a subject they may be less familiar with. Asking people who are experts in what they do but couldn't give a monkey's about balance is a really bad idea.
I could argue that I am always as invested as anyone else on any subject, because I want balance.
People who can be objective, creative, critical and downright prophetical (Lightning xVx on scout assaults for instance!) should be the first consulted. If those people happen to be the users of a subject in question, then that's a bonus.
TL;DR
Include people you know to be objective, regardless of their subject expertise, as early as possible.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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IgniteableAura
Pro Hic Immortalis
1541
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Posted - 2014.08.10 14:21:00 -
[19526] - Quote
Duncan I think its better if you get the subjective people last. After all the theory crafting has taken place. I only say that because if you ask someone how to balance and they don't know the intricacies of the role, they introduce kinks.
For example look at how many iterations it took to get scouts closer to balance. Having rattati talk to the experts in the shop allowed us to ensure that all scout could remain under the radar. I don't think someone without the experience playing them would understand why that's important.
Don't get me wrong I understand what you are saying. Subjective viewpoints are important. But if you dont have the experts there to balance the equation, you end up with something that's not well balanced.
Getting subjective experts....that's the ticket :)
My Youtube
Biomassed Podcast
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IAmDuncanIdaho II
R 0 N 1 N
772
|
Posted - 2014.08.10 15:37:00 -
[19527] - Quote
IgniteableAura wrote:Duncan I think its better if you get the subjective people last. After all the theory crafting has taken place. I only say that because if you ask someone how to balance and they don't know the intricacies of the role, they introduce kinks.
For example look at how many iterations it took to get scouts closer to balance. Having rattati talk to the experts in the shop allowed us to ensure that all scout could remain under the radar. I don't think someone without the experience playing them would understand why that's important.
Don't get me wrong I understand what you are saying. Subjective viewpoints are important. But if you dont have the experts there to balance the equation, you end up with something that's not well balanced.
Getting subjective experts....that's the ticket :)
I'm advocating that you have to ask everyone who is able to be objective, not just the expert users etc. Did you mean objective experts at the end there? That's what most of us have been during this particular scout-nerf process. We aren't interested in remaining OP, we want balance, and for mediums to have their role back. We know that means nerf scouts, buff mediums. We don't care so much about our KDRs or whatever that we push against balance.
It doesn't take a scout expert to realise this if you focus on what is balanced and what isn't. But it does take someone who is objective. Someone who doesn't know the intricacies of a role should say so and ask those who do, so they can help guide the process. They provide grounding for those who find it harder to be unbiased or who take stuff for granted...help keep on the straight and narrow during a process if you will.
In the same way, kinks are ironed out by having both types involved, and it's much easier to smooth a kink at the earlier stages.
Hmmm...the more I read your post, the more I think we are actually on the same page. I think maybe I was unclear and came across as suggesting you shouldn't involve experts. Absolutely you should....but ideally, objective ones lol.
[edit] Oh and as Appia said earlier, defining what something should be before deciding how to get there is really important. If a scout is supposed to be under radar otherwise they're useless...then that's a key driver for changes. And obvious :)
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Arkena Wyrnspire
Fatal Absolution
16502
|
Posted - 2014.08.10 16:59:00 -
[19528] - Quote
I used to love exploring Dwemer stuff in Morrowind. Definitely one of my favourite things about it.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Adipem Nothi
Nos Nothi
3816
|
Posted - 2014.08.10 17:34:00 -
[19529] - Quote
Caveat: Subject Matter Experts
Consider the cases of our trusted friends Cat Merc, Ydubbs, and Aeon Amadi.
Each highly active and well-informed; each respected and trusted by the community at large (myself included). Each well above average in skill, intellect, knowledge and experience. For months on end, three-quarters or better of every killfeed included the words "Assault Rifle". For months on end, hundreds of concerned players flooded the forums with complaints about "AR-514" and suggestions on how to fix it. For months on end, our three esteemed colleagues insisted that everything was fine and fervently opposed any and every change which might have brought the AR into balance. These are not belligerent, self-serving trolls to be compared with the likes of Taki and Spkr. These are truly good guys, who were and remain respected pillars of our community.
They believed that they were doing the right thing, but these Subject Matter Experts were Champions of Imbalance.
Shoot scout with yes.
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
16510
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Posted - 2014.08.10 17:40:00 -
[19530] - Quote
The vast majority of the killfeed is still rifles, though.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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