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Thread Statistics | Show CCP posts - 178 post(s) |
Sinboto Simmons
SVER True Blood Public Disorder.
2304
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Posted - 2013.11.23 17:10:00 -
[4261] - Quote
I just need to hold out until the class is fixed, don't let the midframe fucks win, I can hold out I can take the pain.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Shotty GoBang
Pro Hic Immortalis
2419
|
Posted - 2013.11.23 17:42:00 -
[4262] - Quote
Niuvo wrote:In CQC, what do you guys like: A stealth kill or an in-your-face kill? Example: Pistol/SG to the face or knife/SG to the back. Varies by situation for me ... I try to take as few risks as possible, but the in-your-face kill is occasionally the best option. |
Llast 326
An Arkhos
524
|
Posted - 2013.11.23 17:48:00 -
[4263] - Quote
Shotty GoBang wrote:Question to the Ninjas: Do the Advanced and/or Prototype Knives hit hard enough to be used by Gallente?
Learned knives on the Gal suit, for a long time I only used only knives. About 2 months ago ADV could drop most anything given double connect at full charge, sometimes requiring a quick swipe to finish the tanked out suits. With the heavy boost, this is not possible, they take some work to drop down as they should (Proto still works em over good though).With the ++ber tanked out Logi's it boils down to the same thing.
My current situation with knives on my Gal is mostly Proto Knives, with only one skill into bonus damage, it works.
High HP targets
- Hit them when they can't see you
- follow with a quick charge and strafe swipe as you move around them, while they turn.
- IF they turned the opposite direct of your strafe you get another higher charged hit and likely win
- keep going till one of you is dead
If I have been seen and have no escape, I sprint at them, jump while charging and aim for the head as i come down, and pivot while coming down. Killed a few with just that method. Those who don't die have trouble orienting to your position, and i often still have them in my sightGǪ
I find it hard to knife fight against Minjas, simply due to their manoeuvrability advantage over the Gal The damage advantage of the Min is mitigated against the Gal by the >300 hp.
I am apparently not the only fool
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Niuvo
NECROM0NGERS
811
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Posted - 2013.11.23 17:52:00 -
[4264] - Quote
Shotty GoBang wrote:Question to the Ninjas: Do the Advanced and/or Prototype Knives hit hard enough to be used by Gallente?
Yeah broski they hit home. Adv are great. Proto are great. I have prof. 3 and damage mods can help too. As a gallente rely on your armor and prepare to slice and dice. *shank shank. knives are equally effective on shield and armor. A good adv charge hit will kill adv suits and some proto. I like the playstyle with the range bonus, so knives work great with gallente. |
Llast 326
An Arkhos
524
|
Posted - 2013.11.23 17:57:00 -
[4265] - Quote
Spademan wrote:Matticus Monk wrote:Rocks, paperclips, fallen dropsuit parts, used nanite injectors.... LAV hubcaps.... I'm sure we could make it all work if we needed to! I'd gut someone with a paperclip after meleeing them to death just to humiliate them.
I'm sitting usually around 280-290 ehp myself, kudos to you guys who run below 300!
My typical suit has just one enhanced shield extender for protection, that's what, 230 health overall? Anyone else go lower?
yep
My Minja runs one basic shield extender, and does not even have advanced suit yet.
Even my this account runs under 300. I just don't stack modules. I try to fit for adaptability over focus. (this is the reason you won't see me in Proto Gal, I don't like the slot layout)
I am apparently not the only fool
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Oswald Rehnquist
659
|
Posted - 2013.11.23 18:29:00 -
[4266] - Quote
Niuvo wrote:In CQC, what do you guys like: A stealth kill or an in-your-face kill?
Example: Pistol/SG to the face or knife/SG to the back.
Tip on the quafe event: Rock those damage mods. I'm doing G/1, 2 comp dmg, pro nks, bsc damp and comp reactive.
Depends what you mean by in your face. Pistol shot behind the head when I'm in control and if I lose it I'll run behind a corner and make a stand
Below 28 dB
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Shotty GoBang
Pro Hic Immortalis
2419
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Posted - 2013.11.23 18:30:00 -
[4267] - Quote
As you guys know, I like Aeon Amadi. But this I find unsettling:
Aeon sings praises of the AR, calling it the "the king of CQC ... as it should be" ... https://forums.dust514.com/default.aspx?g=posts&m=1521620#post1521620
I've requested clarification in hopes of better understanding his position (response pending) ... https://forums.dust514.com/default.aspx?g=posts&m=1525258#post1525258
Aeon strikes me as an honest and reasonable guy, a potential asset to the community as CPM nominee. He has followed closely the plight of the Uprising Scout and has lobbied on our behalf over numerous topics and occasions. I trust that he'll respond sincerely to this request for clarification. |
Llast 326
An Arkhos
524
|
Posted - 2013.11.23 18:44:00 -
[4268] - Quote
I like Aeon as well, finding his information and approaches to be fairly level. The impression I get is that he is speaking in the context of the rifles balance with each other. Clarification would be good in this area though, so good of you to ask this.
I am apparently not the only fool
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Shotty GoBang
Pro Hic Immortalis
2420
|
Posted - 2013.11.23 20:15:00 -
[4269] - Quote
Help me with this: https://forums.dust514.com/default.aspx?g=posts&m=1525807#post1525807
Q. Are you saying that the AR should outperform in CQC (A) all other Rifles or (B) all other weapons? A. Assault Rifle should outperform the other rifles. At current the stats are too similar to one another and there isn't enough variety in the DPS values. It's not even a difference in bullets so much as a shaving or sliver of HP. Paper DPS =/= Applied DPS though so, remains to be seen what becomes of it. I hear the Rail Rifle has more recoil but considering how many people still believe that visual recoil has anything to do with a hitscan system I think that belief is a little skewed and considering that CCP reduced the damage and increased the charge-up time, I'd say that's a good sign =P
Q. What say you to the claim that ARs and ScRs presently outperform SGs and HMGs in CQC? A. I think the Shotguns is a finicky beast if only because the speed of the game is very very high (but the players like that so, that's good). And when I say 'very very high' I mean high enough that a target can literally strafe out of the shotgun's line of sight and often lead to a shot being missed. No amount of hit detection fixes in the world are going to help a player aim a weapon better, but having a bit more aim assist can. HMGs are also a finicky beast because I don't believe they're being outperformed in the traditional sense of stats. It has a much higher DPS but, again, applied DPS is another story. There are two mitigating factors to that DPS which I'll discuss in number four.
Q. What say you to the concerns over AR and ScR hipfire accuracy? A. Hipfire accuracy is a make or break on a rifle. They're both very very accurate and I no less assume that the new rifles will be either. Too little and it's reserved for ADS (like a sniper rifle in some games) and too much it's suddenly a very very powerful weapon. I've taken a look at both and they have the same reticle as far as hipfire accuracy, which I suppose is a bit odd but assuming their accuracy is what makes them powerful is a bit of a misconception. If this were the case the HMG would be king, but it's not.
Q. Do you believe that a Rifle should have poor, fair, or strong odds against a SG or HMG in CQC? A. SG and HMG are specialist weapons. A SG should be king of the very close engagements (and it is, provided you can hit them) while the HMG is more of point defense. I in no way think that the HMG should be changed until two things happen: B.) It gets more dispersion. This might sound odd but there's a video floating around that shows that they have laser-rifle precision when firing and don't actually hit anything besides what is on the center dot, that's not good because the target could be in your reticle but you'll still miss. The term was coined 'accurately inaccurate'. B.) Racial Heavies. Giving the slowest race in the line-up a close range weapon from the start was a bad move on CCP's part if only because, being slow, you can't expect them to close the ranges they need in order to apply the high DPS that the weapon has, especially when it's got such low dispersion. The best heavies I've ever seen almost always use kinetic catalyzers (odd I know) so maybe if we get a Minmatar Heavy it will help balance that stuff out.
Q. What AR / ScR nerfs, if any, do you think appropriate to balance close quarter engagements? A. Fixing Time To Kill is a big part of this. You die from any weapon just as quickly as any other weapon so it comes down to minor intricacies and mechanics that revolve around the functionality of the weapon, like the HMG's accuracy being a double-edged sword. The game needs to be more tactical and less "twitch shootery" but it needs to be done carefully. Throwing in 60% more HP values on everything, in combination with other faulty mechanics, is what gave us Murder Taxi's; so we need to be cautious in the approach. I think that there should be a clear difference in the DPS values of the AR and ASCR (I assume you mean the ASCR because the SCR is not very good in CQC) after the TTK is sorted out; the ASCR at the moment is considered to be better in every way besides fitting cost for a variety of reasons.
Q. What SG / HMG buffs, if any, do you think appropriate to balance close quarter engagements? A. Shotgun could use a bit more aim assist within it's optimal range, imo, as it gets difficult to hit targets with it and this is only compounded by hit box lag if any exists. Another pet peeve I have is that I'd like the actual damage be listed in the show info as it shows damage per pellet but how many pellets is anyone's guess. It's a very powerful weapon as is so it surely doesn't need any more damage, otherwise the difference in tiers will turn out like the Laser Rifles (little to no variation). I stand firmly by the ideal that the HMG would excel if the above changes were implemented and would rather reserve comments until then.
Q. You seemed to suggest that the ScR is over-performing.; do you feel that the AR is also over-performing? A. Not in any real sense, no. It's meant to have a high damage with a low range - the issue with it is that it's a weapon that is very easy to get into because it operates like any other rifle in a first person shooter. The specialist weapons (shotgun, laser rifle) all have a variety of issues with them that make them under-perform however so what we wind up with is a functional weapon that does it's job correctly and a plethora of others that need to be looked at for obvious reasons. If the Assault Rifle is the thing we're basing balance decisions off of than it should feel that that is the case. (word limit)
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Kahn Zo
Turalyon 514 Turalyon Alliance
109
|
Posted - 2013.11.23 20:19:00 -
[4270] - Quote
My impression, It is an AR game. The money shot. All else is AR shootem up fun time.
Pure Gallente
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Shotty GoBang
Pro Hic Immortalis
2420
|
Posted - 2013.11.23 20:20:00 -
[4271] - Quote
Q. What say you to the claim that ARs and ScRs presently outperform SGs and HMGs in CQC?
A. I think the Shotguns is a finicky beast if only because the speed of the game is very very high (but the players like that so, that's good). And when I say 'very very high' I mean high enough that a target can literally strafe out of the shotgun's line of sight and often lead to a shot being missed. No amount of hit detection fixes in the world are going to help a player aim a weapon better, but having a bit more aim assist can. HMGs are also a finicky beast because I don't believe they're being outperformed in the traditional sense of stats. It has a much higher DPS but, again, applied DPS is another story. There are two mitigating factors to that DPS which I'll discuss in number four.
My Impression: Sounds like he's blaming mechanics and users, rather than addressing the fact that the AR's too good in CQC. Marked as AR Apologist.
Your Impressions? |
Shotty GoBang
Pro Hic Immortalis
2420
|
Posted - 2013.11.23 20:23:00 -
[4272] - Quote
Q. What say you to the concerns over AR and ScR hipfire accuracy?
A. Hipfire accuracy is a make or break on a rifle. They're both very very accurate and I no less assume that the new rifles will be either. Too little and it's reserved for ADS (like a sniper rifle in some games) and too much it's suddenly a very very powerful weapon. I've taken a look at both and they have the same reticle as far as hipfire accuracy, which I suppose is a bit odd but assuming their accuracy is what makes them powerful is a bit of a misconception. If this were the case the HMG would be king, but it's not.
My Impression: Appears to me that he isn't concerned with the fact that mid-range weapons fire with pin-point accuracy from the hip. Marked as AR Apologist.
Your Impressions?
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Shotty GoBang
Pro Hic Immortalis
2420
|
Posted - 2013.11.23 20:26:00 -
[4273] - Quote
Q. Do you believe that a Rifle should have poor, fair, or strong odds against a SG or HMG in CQC?
A. SG and HMG are specialist weapons. A SG should be king of the very close engagements (and it is, provided you can hit them) while the HMG is more of point defense. I in no way think that the HMG should be changed until two things happen: B.) It gets more dispersion. This might sound odd but there's a video floating around that shows that they have laser-rifle precision when firing and don't actually hit anything besides what is on the center dot, that's not good because the target could be in your reticle but you'll still miss. The term was coined 'accurately inaccurate'. B.) Racial Heavies. Giving the slowest race in the line-up a close range weapon from the start was a bad move on CCP's part if only because, being slow, you can't expect them to close the ranges they need in order to apply the high DPS that the weapon has, especially when it's got such low dispersion. The best heavies I've ever seen almost always use kinetic catalyzers (odd I know) so maybe if we get a Minmatar Heavy it will help balance that stuff out.
My Impressions: Non-responsive and dodgy, but he does concede that the SG should win in very close engagements. Marked as Reasonable.
Your Impression? |
Shotty GoBang
Pro Hic Immortalis
2421
|
Posted - 2013.11.23 20:30:00 -
[4274] - Quote
Q. What AR / ScR nerfs, if any, do you think appropriate to balance close quarter engagements?
A. Fixing Time To Kill is a big part of this. You die from any weapon just as quickly as any other weapon so it comes down to minor intricacies and mechanics that revolve around the functionality of the weapon, like the HMG's accuracy being a double-edged sword. The game needs to be more tactical and less "twitch shootery" but it needs to be done carefully. Throwing in 60% more HP values on everything, in combination with other faulty mechanics, is what gave us Murder Taxi's; so we need to be cautious in the approach. I think that there should be a clear difference in the DPS values of the AR and ASCR (I assume you mean the ASCR because the SCR is not very good in CQC) after the TTK is sorted out; the ASCR at the moment is considered to be better in every way besides fitting cost for a variety of reasons.
My Impression: Indirectly supports nerf (via addressing TTK) but appears to favor HP buffs over DPS nerfs. Marked as AR Apologist.
Your Impressions? |
Shotty GoBang
Pro Hic Immortalis
2421
|
Posted - 2013.11.23 20:31:00 -
[4275] - Quote
Q. What SG / HMG buffs, if any, do you think appropriate to balance close quarter engagements?
A. Shotgun could use a bit more aim assist within it's optimal range, imo, as it gets difficult to hit targets with it and this is only compounded by hit box lag if any exists. Another pet peeve I have is that I'd like the actual damage be listed in the show info as it shows damage per pellet but how many pellets is anyone's guess. It's a very powerful weapon as is so it surely doesn't need any more damage, otherwise the difference in tiers will turn out like the Laser Rifles (little to no variation). I stand firmly by the ideal that the HMG would excel if the above changes were implemented and would rather reserve comments until then.
My Impression: Disagree with his suggestion, but at least he acknowledges the problem. Marked as Reasonable.
Your Impressions? |
Llast 326
An Arkhos
527
|
Posted - 2013.11.23 20:34:00 -
[4276] - Quote
Shotty GoBang wrote:Vetting Aeon Amadi ... AR Apologist or Reasonable. Your input is most appreciated.
Q. Are you saying that the AR should outperform in CQC (A) all other Rifles or (B) all other weapons?
A. Assault Rifle should outperform the other rifles. At current the stats are too similar to one another and there isn't enough variety in the DPS values. It's not even a difference in bullets so much as a shaving or sliver of HP. Paper DPS =/= Applied DPS though so, remains to be seen what becomes of it. I hear the Rail Rifle has more recoil but considering how many people still believe that visual recoil has anything to do with a hitscan system I think that belief is a little skewed and considering that CCP reduced the damage and increased the charge-up time, I'd say that's a good sign =P
My impression: Sounds like he's more concerned with Rifle vs Rifle performance when he calls the AR "King of CQC" ... Marked as Reasonable.
Your impressions? Reasonable Unaddressed issue being, how do we ensure balanced performance with other CQC weapons while dominating against the RR and CR. Not necessarily the idea being addressed here, but it is an underlying issue.
I am apparently not the only fool
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Shotty GoBang
Pro Hic Immortalis
2421
|
Posted - 2013.11.23 20:35:00 -
[4277] - Quote
Q. You seemed to suggest that the ScR is over-performing.; do you feel that the AR is also over-performing?
A. Not in any real sense, no. It's meant to have a high damage with a low range - the issue with it is that it's a weapon that is very easy to get into because it operates like any other rifle in a first person shooter. The specialist weapons (shotgun, laser rifle) all have a variety of issues with them that make them under-perform however so what we wind up with is a functional weapon that does it's job correctly and a plethora of others that need to be looked at for obvious reasons. If the Assault Rifle is the thing we're basing balance decisions off of than it should feel that that is the case. (word limit)
My Impression: I agree with some of these points, but one in particular doesn't add up. Every other shooter I've ever played required that Rifle users actually aim their weapons, such that a close-range weapon has an advantage when engaging mid-to-long range weapons. The right tool for the right job, so to speak. Marked as AR Apologist.
Your Impressions?
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Shotty GoBang
Pro Hic Immortalis
2422
|
Posted - 2013.11.23 21:30:00 -
[4278] - Quote
Initial impressions subject to change in response to followup inquiries: https://forums.dust514.com/default.aspx?g=posts&m=1526105#post1526105 |
IAmDuncanIdaho II
R 0 N 1 N
150
|
Posted - 2013.11.23 23:04:00 -
[4279] - Quote
That's a lot of Q and A to digest Shotty, and I'm not big on game mechanics, FPS shooters (this is the only one I play in any depth) so I might have to re-read it all to give you better feedback.
That said, my *general* impression of his responses is that he's not really answering some of your questions. Either it's vague, overly general, or he's just waxing lyrical (which is his prerogative) over game mechanics and gun balance. However - and this may be unfair on him to have his every word analysed from what was, to him perhaps, any other forum conversation - to give a strong impression that one particular gun be the king of a certain type of engagement shows a bit of a lack of clarity and presentation of what he thinks. Or, that's really what he meant. Either way, it leaves us second guessing.
His CQC response is a fundamental game balance thing he's talking about, and he gives off the impression that all other weapons aren't really part of his considered response. Otherwise I suspect it would have been an obvious thing to make some clarification about his king of CQC comment.
I strongly believe shotgun, HMG, and probably a couple other weapons should excel at CQC in a major way over anything else. I suspect you do too - and it means we'd likely not throw around these sorts of terms (king of X-type encounter) without considering every single weapon available. I don't know why someone would care about which mid-range weapon is better at close range encounters - I don't give a crap whether shotgun or nova knife is better at mid-range - it's totally irrelevant IMHO - so I would never be thinking along those lines.
Anyway, sorry if this hasn't really helped - I'll maybe re-read tomorrow and if I have more thoughts, let you know. |
Llast 326
An Arkhos
527
|
Posted - 2013.11.23 23:22:00 -
[4280] - Quote
Shotty GoBang wrote:Vetting Aeon Amadi ... AR Apologist or Reasonable ... your input is most appreciated.
Q. What say you to the concerns over AR and ScR hipfire accuracy?
A. Hipfire accuracy is a make or break on a rifle. They're both very very accurate and I no less assume that the new rifles will be either. Too little and it's reserved for ADS (like a sniper rifle in some games) and too much it's suddenly a very very powerful weapon. I've taken a look at both and they have the same reticle as far as hipfire accuracy, which I suppose is a bit odd but assuming their accuracy is what makes them powerful is a bit of a misconception. If this were the case the HMG would be king, but it's not.
My Impression: AR Apologist. Appears to me that he isn't concerned with the fact that mid-range weapons fire with pin-point accuracy from the hip. What's the point of close-range weapons if mid-range weapons do the job just as well, with far greater versatility?
Your Impressions? If the HMG had the range of an AR it would be kingGǪ. part of the reason it does not dominate its niche is it is outranged, that and the Amarr Heavy is not designed to carry it, far to slow to press an attack for the kill, with little ability to cover against fast moving targets. Ever watched Medium and Light frames simply back away while hip firing rifles at an HMG? I would like to hear from some Heavies who have started using AR's for their impressions between the two weapons.
I am apparently not the only fool
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Big Burns
Spyders Inc.
58
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Posted - 2013.11.23 23:38:00 -
[4281] - Quote
Shotty GoBang wrote:Scout Registry / Killboard Participation Guidelines Last Updated: 19 Sep 2013, 20:00 (EVE)
The Scout Registry is designed to monitor the health of Uprising's standing Scout Community. Players meeting the following criteria may register via thread response:
- Have graduated from the Academy.
- Wear a Scout/Light-Frame > 50% of time in combat.
- Agree to be honest (dedicated vehicle pilots who happen to wear a Scout Suit do not qualify).
- Agree to announce your departure should you later opt-out of the Scout Suit.
Do they have statistics on other variants such as, Logi/Tank/Assault, etc? |
Mossellia Delt
Militaires Sans Jeux
676
|
Posted - 2013.11.23 23:39:00 -
[4282] - Quote
i'd like to point out that I too am running for CPM when the time comes, and im not one for the AR or any rifle for that matter. Scouts, you're what matter to me!
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
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Ghost Kaisar
R 0 N 1 N
927
|
Posted - 2013.11.24 00:40:00 -
[4283] - Quote
Mossellia Delt wrote:i'd like to point out that I too am running for CPM when the time comes, and im not one for the AR or any rifle for that matter. Scouts, you're what matter to me!
Ah. I love democracy lol
So tell me then, what is your stance on scouts and how will it affect me if I vote for you?
TL;DR Convince me to vote for you
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Llast 326
An Arkhos
529
|
Posted - 2013.11.24 00:52:00 -
[4284] - Quote
Shotty GoBang wrote:Big Burns wrote:
Do they have statistics on other variants such as, Logi/Tank/Assault, etc?
Negative. I manually collect data for Scouts and Light-Frames. Fortunately for me, we're small in number :-) 'cause Shotty is awesome like that
I am apparently not the only fool
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
82
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Posted - 2013.11.24 00:53:00 -
[4285] - Quote
So to my scout brothers and sisters if you don't want to be scan by me with out even knowing it you have to put on a proto dampener.
Silent you must be
Or die you will
From brother scout a kind message
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Llast 326
An Arkhos
530
|
Posted - 2013.11.24 01:02:00 -
[4286] - Quote
Nyra Volki wrote:So to my scout brothers and sisters if you don't want to be scan by me with out even knowing it you have to put on a proto dampener. AwesomeGǪ. and already done :P
I am apparently not the only fool
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Shotty GoBang
Pro Hic Immortalis
2423
|
Posted - 2013.11.24 01:34:00 -
[4287] - Quote
Vetting Aeon Amadi, continued ...
Q. Would the current TTK issue be better addressed by adding HP or reducing DPS / Accuracy of high RoF weapons? If eHP were raised, would you agree that low RoF weapons (like Shotguns and Knives) should receive substantial damage boosts?
A. Not in the slightest. The TTK issue needs to be handled with a scalpel. Making blanket increases/reductions is a great way to make imbalanced weapons even more borked. For instance, if we applied a 10% reduction in damage to all weapons (reversing the effects that we saw at the beginning of Uprising) what would happen? Well, TTK would go up, sure, but there's the issue of weapons like the Laser Rifle which are only good in a small 20 meter range performing far worse in that case. I honestly don't know how to fix the TTK issue but I know that doing giant blanket changes is a terrible terrible way to go. If we increase HP on all suits, Logi's are even more powerful - if we apply a 10% reduction to all weapons, some of them can't compete, etc. I don't agree that low RoF weapons should receive a damage increase because honest to god they perform very well in the right conditions at current and adding more damage to them wouldn't do anything to help their usability or functionality. Just the same, you can't say much about the DPS/Accuracy of high RoF weapons and at the same time say that the HMG isn't a good competitor considering that it (whether intended or not) is a very good example of both.
My Impression: AR Apologist In summary, high RoF / highly accurate weapons are fine. Low RoF weapons are fine.
Your Impression?
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mollerz
Minja Scouts
939
|
Posted - 2013.11.24 01:40:00 -
[4288] - Quote
Anyone cross between running a minja and a ganja?
I've pretty much hit the minja wall on SPs, and had started down the gallente road out of boredom a while back. Hell, it would be nice to strut my pink suit in the MCC finally, eh?
I'm just not sure if it is worth it.
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Shotty GoBang
Pro Hic Immortalis
2423
|
Posted - 2013.11.24 01:40:00 -
[4289] - Quote
Vetting Aeon Amadi, continued ...
Q. In other shooters I've played, fighters are generally rewarded for having the right tool, at the right time, for the right job. For example, a mid-range fighter is left at severe disadvantage if/when a close-range fighter manages to get in close. Would you agree that this fundamental dynamic is not presently observed in Dust as it relates to "jack-of-all-trade" weapons?
A. I don't know of any shooters that are like this, honestly. Having played the Battlefield franchise, Call of Duty and Planetside (both of them, not just two) it's always been generally the same thing: All weapons are good with some weapons being better for certain cases. Call of Duty is a great example of this because you'd think that a shotgun would be amazing, given that the game usually focuses on small, closed-in maps; incidentally on Hardcore mode everyone and their mother uses SMGs. So why is that? A completely different game mechanic - SMGs go into ADS faster than other weapons. By the time you get the shotgun sighted, the SMG is already applying damage with perfect accuracy. I think there are other aspects of the game that need to be explored before we start with knee jerk reactions like nerfing damage, applying recoil - etc. I'm adamantly against nerfing the Assault Rifle, what with other rifles being on par if not better (at least on paper). The DPS values are far too close and if we're going to start making changes, I would like the Assault Rifle to perhaps get a small (we're talking like 5-10 meters) reduction in range and a much higher DPS than the other weapons. In conclusion, I don't think the Shotgun is a bad contender. Christ, I've been one-shotted by them with a damage value of 500+ damage so it's surely not their damage output and Mr Mustard can attest to the damage output of prototype nova knives (railgun level damage). Other aspects are map design, scanning mechanics being broken, etc.... Once that is fixed, I think it'll get a lot better.
My Impression: AR Apologist Firstly, the mechanical FPS standards he posits are dead wrong. I've played more CoD than I care to admit (MW3 #25 in world in shotgun kills). In the tens of thousands of matches I played, not once did a guy with an AR turn around and kill me after I blasted him in the back with a Shotgun.
Your Impressions? |
Llast 326
An Arkhos
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Posted - 2013.11.24 01:44:00 -
[4290] - Quote
mollerz wrote:Anyone cross between running a minja and a ganja?
I've pretty much hit the minja wall on SPs, and had started down the gallente road out of boredom a while back. Hell, it would be nice to strut my pink suit in the MCC finally, eh?
I'm just not sure if it is worth it.
o/ I have fun with both
I am apparently not the only fool
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