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Thread Statistics | Show CCP posts - 178 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.23 04:54:00 -
[41491] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Because Ghost queued MFW? No. Because your Mom and Jolly? It's 'Mum', heathen.
You civilised fellow. Good show old chap.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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First Prophet
Nos Nothi
3
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Posted - 2015.07.23 05:18:00 -
[41492] - Quote
True Adamance wrote:Ran over First Prophet.
You'd have destroyed the HAV had you not jumped down onto the road. It was you or the heavy behind me.
When I go down I go down in style.
People found this review helpful!
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.23 05:34:00 -
[41493] - Quote
Wonder what the Devs are up to. Been too quiet.
Shoot scout with yes. - Ripley Riley (for CPM2)
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VAHZZ
Condotta Rouvenor
5
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Posted - 2015.07.23 05:42:00 -
[41494] - Quote
Adipem Nothi wrote:Wonder what the Devs are up to. Been too quiet. They are patiently waiting for the bloodbath. And for Dreis to give me my 50mil.
A true slayer can only be born in the pits of Molden Heath
Vader's Fist
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Karam Arami
The Knights Of NewEden
61
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Posted - 2015.07.23 05:43:00 -
[41495] - Quote
Adipem Nothi wrote:Wonder what the Devs are up to. Been too quiet. Has me biting through my helmet and the fingers of my dropsuits. My AMAAR dropsuits.
(T-T)¬('~')/ CHECKMATE!!!
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VAHZZ
Condotta Rouvenor
5
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Posted - 2015.07.23 05:48:00 -
[41496] - Quote
AMARR*
A true slayer can only be born in the pits of Molden Heath
Vader's Fist
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IAmDuncanIdaho II
Nos Nothi
3
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Posted - 2015.07.23 07:48:00 -
[41497] - Quote
XxBlazikenxX wrote:VAHZZ wrote:XxBlazikenxX wrote:I really need a Nos Nothi alt. You kind of need to be a nova knifing scout to join nothi, though there are a lot of peeps that have alot of roles. But from what I understand is, you main a commando, not a nova knifer. It isn't my place to say. But are you bastard enough? Are you Matari enough? ARE YOU A BASTARD? I can't hear you! I said alt.
My brothers may disagree, but I say if you want to join NN, you are joining NN. No alts with a main in another corp. You must choose. Mua ha ah aha ha.
Joining with an alt just to see what is going on downstairs ain't on.
Adi goes all English...or European...or something non-American. |
IAmDuncanIdaho II
Nos Nothi
3
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Posted - 2015.07.23 07:48:00 -
[41498] - Quote
xavier zor wrote:Lightning35 Delta514 wrote:DeadlyAztec11 wrote:You are acting like explosives don't destroy armor.
Also I don't believe that every grenade should be a one shot kill because then there isn't a reason to have higher tier grenades and it turns into a win button. It's similar to why a Militia Sniper Rifle can't kill any suit with a head shot and why militia Nova Knives can't carve through every suit in one strike.
Also when most advanced suits are running around with between 6-700 HP taking away 600 of that leaves you on the brink of death and completely destroys militia and standard. "Milita sniper can't headshot anyone" WHAT?? I headshot people all the time. Just yesterday, I headshotted 3 pro snipers in a row with the starterfit sniper. And I use it as it is. no Damage mods. And those were all heavies. Nova knives are weak tho. Lightning35 Delta514 wrote:Nova knives are weak tho. https://forums.dust514.com/default.aspx?g=posts&t=209244GET YOUR KNIVES OUT GUYS
I think saying nova knives are situational is accurate...on average you will do better with a shotgun. But doing better is not as fun as doing fun. And knives are fun.
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IAmDuncanIdaho II
Nos Nothi
3
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Posted - 2015.07.23 07:49:00 -
[41499] - Quote
Cross Atu wrote:Adipem Nothi wrote:Ares 514 wrote:
Personally, I'd like to see raids kept to 16vs16 skirmish so that new corps can properly learn how PC works and work towards owning land if they desire to. Changing the game mode / # of players completely changes the tactics.
Suggested Raid Mechanics* Small Raid - 15,000 CP - 8v8 Acq or Dom * Large Raid - 25,000 CP - 16v16 Skirm (credit: Ares) * Winner takes loser's losses; loser takes winner's losses * Wire each district with a "raid window" set one hour prior to daily attack timer (credit: Tebu) * Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05) * If executed, Raid begins 30 minutes following execution (credit: Balistyc) * On execution, Raiders and Defenders receive corp-wide notification. For example: - "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z. - "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z. * On Raider Victory, % of District clone reserves are stolen; Isk proceeds redistributed by CP contribution * On Raider Defeat, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours * Landowners can use DK to purchase various tactical "anti-raid" consumables from District Market.
Thinking a successful Large Raid should plunder a larger percentage of clone reserves. If raids are to be, at least in part, a proving grounds for people to gain PC experience then I'd strike Dom from the Small Raid. Acq provides a less static experience and while it's true some PC battles are one sided stomps that's not what a corp needs to practice for so the increased mobility requirement of Acq provides better training materiel than does the static nature of Dom. 0.02 ISK
I don't think raids should be thought of as a training ground for anything, let alone PC. They should be a unique experience that is part of PC.
Surely the training / proving grounds for PC is Factional Warfare? That's the mid-game of dust. Trying to make raiding more than one thing is gonna complicate the issue.
Two penneth :) |
IAmDuncanIdaho II
Nos Nothi
3
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Posted - 2015.07.23 07:51:00 -
[41500] - Quote
VAHZZ wrote:First Prophet wrote:I've yet to see you make a single taco related post. I have countless Taco posts, I even revived Ripper's Taco Shack, i pronounced I was GJR and GJR proved it, i make atleast 3 taco posts a day. You iz blind as bacon.
Yeah FP, the taco is strong with this one. I think sometimes The Ripper and this one are eating the same taco.
Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Because Ghost queued MFW? No. Because your Mom and Jolly?
AH HAHAH H AH H A HH A HH AH HA HA H
Not laughed like that since Gustavo's hate mail. |
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IAmDuncanIdaho II
Nos Nothi
3
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Posted - 2015.07.23 07:51:00 -
[41501] - Quote
xavier zor wrote:Pseudogenesis wrote:xavier zor wrote:if i wanted to troll my post would look like this xavier zor wrote: wow dreis, really? You are so fu*king dumb, just gtfo of here dude. I thought you'd have half a brain, AT LEAST
When you're a member of a community this isn't "trolling", it's just being a di ck Ever since it became a meme everyone and their mother fancies themselves a "le master trole." It's a little embarassing to be honest I assume since we are all part of the dust community we are all being di cks then? your reasoning lmao
Probably most ppl here realise he is talking about a sub-community.
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IAmDuncanIdaho II
Nos Nothi
3
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Posted - 2015.07.23 07:53:00 -
[41502] - Quote
**** I think I need help. I dreamt I dualed Shotty and was trying to melee him - neither of us could land a shotgun blast. Are you in trouble when you start dreaming about playing computer games?
Is this what Philip K. Dick meant when he asked if androids dream of electric sheep?
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.07.23 08:43:00 -
[41503] - Quote
IAmDuncanIdaho II wrote:**** I think I need help. I dreamt I dualed Shotty and was trying to melee him - neither of us could land a shotgun blast. Are you in trouble when you start dreaming about playing computer games? Not at all, it's a natural thing if you play games. Most recently I dreamed I got to play my favorite Smite character again... a character who was removed from the game 10 months ago ;__;
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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J0LLY R0G3R
Nos Nothi
3
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Posted - 2015.07.23 09:02:00 -
[41504] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Because Ghost queued MFW? No. Because your Mom and Jolly? It's 'Mum', heathen.
She doing well?
XD
TheYoutube XD
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.07.23 09:17:00 -
[41505] - Quote
"Kinetic catalysers are too costly in fitting resources."
What do you folks think of this statement?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.07.23 09:53:00 -
[41506] - Quote
Arkena Wyrnspire wrote:"Kinetic catalysers are too costly in fitting resources."
What do you folks think of this statement? Agree. Not INSANELY overcosted mind, but they're still pretty ridiculous, especially on the PG side. HP modules cost next to nothing in comparison despite arguably being the best modules in the game. I can't think of any compelling arguments to justify kincats being so expensive.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.23 10:14:00 -
[41507] - Quote
Pseudogenesis wrote:Arkena Wyrnspire wrote:"Kinetic catalysers are too costly in fitting resources."
What do you folks think of this statement? Agree. Not INSANELY overcosted mind, but they're still pretty ridiculous, especially on the PG side. HP modules cost next to nothing in comparison despite arguably being the best modules in the game. I can't think of any compelling arguments to justify kincats being so expensive. It's a tech problem dealing with DUST on the PS3. The previous devs talked about this towards the end of chrome or the beginning of uprising.
What it boils down to is DUST has a "Speed Limit" where if you go past a certain speed level hit detection completely fails and you become immune to incoming fire because your character's position is so displaced from actual on the enemy screen they will never get an accurate shot at you.
So kincats were dropped from 15% to 12% and the biotics skill bonus was lessened to make room for the minmatar scout.
Most of the fitting issues are there to guarantee that you cannot hit that critical speed on a galscout by stacking and racking kincats in the lows. Enen with stacking penalties it would be sufficient to seriously disrupt hit detection even without bypassing the speed limit.
So it's not a conspiracy to deny speed. It's a response to spaghetti code that to this day haunts Rattati's team.
If DUST can port to a next gen there is a very real possibility that the speed limit MIGHT be able to go away. I say it's a maybe because we don't actually know how bad the core hit detection/movement code is. Rattati would be the one to ask, but no guarantee that he can or will discuss coder issues.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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xavier zor
Second-Nature Rise Of Legion.
1
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Posted - 2015.07.23 10:55:00 -
[41508] - Quote
HHHAHHAHAHAHAHAHHA
So, i called in my python right, then an invisible RDV appeard and hit me, i jumped and started crashing to the ground...meanwhile my python crashes onto an enemy python and i get a kill, i wasn't even in the dropship LOL
I got hatemail saying how i was a rammer
but thats how you ram like a pro
When i sound salty, i don't mean it :)
Just returned
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xavier zor
Second-Nature Rise Of Legion.
1
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Posted - 2015.07.23 11:17:00 -
[41509] - Quote
forgot to add, it feels goooood stabbing a pubstar with a 24KD that runs officer weapons and 2 logi's behind him
When i sound salty, i don't mean it :)
Just returned
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.07.23 11:19:00 -
[41510] - Quote
Breakin Stuff wrote:Pseudogenesis wrote:Arkena Wyrnspire wrote:"Kinetic catalysers are too costly in fitting resources."
What do you folks think of this statement? Agree. Not INSANELY overcosted mind, but they're still pretty ridiculous, especially on the PG side. HP modules cost next to nothing in comparison despite arguably being the best modules in the game. I can't think of any compelling arguments to justify kincats being so expensive. It's a tech problem dealing with DUST on the PS3. The previous devs talked about this towards the end of chrome or the beginning of uprising. What it boils down to is DUST has a "Speed Limit" where if you go past a certain speed level hit detection completely fails and you become immune to incoming fire because your character's position is so displaced from actual on the enemy screen they will never get an accurate shot at you. So kincats were dropped from 15% to 12% and the biotics skill bonus was lessened to make room for the minmatar scout. Most of the fitting issues are there to guarantee that you cannot hit that critical speed on a galscout by stacking and racking kincats in the lows. Enen with stacking penalties it would be sufficient to seriously disrupt hit detection even without bypassing the speed limit. So it's not a conspiracy to deny speed. It's a response to spaghetti code that to this day haunts Rattati's team. If DUST can port to a next gen there is a very real possibility that the speed limit MIGHT be able to go away. I say it's a maybe because we don't actually know how bad the core hit detection/movement code is. Rattati would be the one to ask, but no guarantee that he can or will discuss coder issues. I understand that but the fitting costs still don't prevent suits from reaching the maximum speed, so that seems like a moot point.
(Also as a side note, I have a hunch that the hit detection issues are the result of Tranquility not being able to keep up with a realtime precision-based game like Dust and not the way the game's coded, but that's just a guess.)
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Dreis ShadowWeaver
Corrosive Synergy No Context
5
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Posted - 2015.07.23 11:41:00 -
[41511] - Quote
J0LLY R0G3R wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Because Ghost queued MFW? No. Because your Mom and Jolly? It's 'Mum', heathen. She doing well? Ohhhh, I've only just gotten the joke.
Creator of the 'Nova Knifers United' channel
My Minja Blog
The PLC saved my soul
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.23 11:44:00 -
[41512] - Quote
@pseudogenesis
Nope. It's pure DUST code/ PS3 interaction.
Has nothing to do with tranquility.
That server system is rediculously robust. It routinely handles player population numbers in combat that would cause most of the warcraft servers to hard crash.
"Keeping up" is definitely not the issue.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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xavier zor
Second-Nature Rise Of Legion.
1
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Posted - 2015.07.23 12:07:00 -
[41513] - Quote
anyone want to buy a scout G-1 BPO and its 'roden' GA-L skin?
11 million ISK
When i sound salty, i don't mean it :)
Just returned
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.07.23 12:31:00 -
[41514] - Quote
Arkena Wyrnspire wrote:"Kinetic catalysers are too costly in fitting resources."
What do you folks think of this statement?
Inclined to agree. Dialing up/down resource requirements could stimulate an increase in low-slot diversity and help with the curing of HP > All Else as well as Armor > Shields.
Bumping up fitting req's for plates and plate variants (for example) would leave armor-stacked loadouts with fewer available resources for running damage amps and prototype weaponry. Further, if a slight shield buff was still deemed to be in order, such a buff would likely not result in "HP Creep" as dual-tanked loadouts would be impracticable on account of resource constraints.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.23 12:39:00 -
[41515] - Quote
I think kincats should have lower fitting costs than hp mods.
Complex isn't such a problem, but basic and enhanced kincats have insane fitting costs for the meagre speed improvements they provide.
Basic and enhanced kincats need a buff and the fitting costs reduced. Complex kincats just need a fitting cost reduction. |
IAmDuncanIdaho II
Nos Nothi
3
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Posted - 2015.07.23 12:40:00 -
[41516] - Quote
Breakin Stuff wrote:@pseudogenesis
Nope. It's pure DUST code/ PS3 interaction.
Has nothing to do with tranquility.
That server system is rediculously robust. It routinely handles player population numbers in combat that would cause most of the warcraft servers to hard crash.
"Keeping up" is definitely not the issue.
Sure although there is a soft limit on Eve nodes hosting an EVE battle before "lag-avoidance" techniques kick in, aka time-dilation.
However, I interpreted the OP differently.
Arkena Wyrnspire wrote:"Kinetic catalysers are too costly in fitting resources."
What do you folks think of this statement?
That question to me is nothing to do with what speed it makes you go, but how much it costs in terms of CPU and PG.
The speed limit is 11.12 m/s - nothing can go faster than that. This is a hard limit imposed by available low slots on suits and stacking penalties. Whilst I've never tried to see what the sprint speeds are on suits other than min and gal scout, I would hope they aren't faster than what you get with a min or gal scout.
Three kincats on a min scout gets you to top whack of 11.12 m/s Four kincats on a gal scout gets you to 11.11 m/s
Fitting costs have no bearing on these values.
Personally I think kincats are a little PG-heavy, but I only have a kincat fitting problem on the min scout (and possibly only on the ADV suit), so you could easily argue that the problem is with the min scout, not the modules themselves. I've learnt to adapt the fit around the issue, though I feel for a suit that is geared (amongst other things) for speed, it shouldn't be so hard to make them fly. |
xavier zor
1
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Posted - 2015.07.23 12:44:00 -
[41517] - Quote
how tf will i get rid of this stupid GA-L skin and BPO
fu*k my python, AV > Dropships
MH, get ready for Vader's Fist!!!
Not EoN 2.0, Vader's Fist
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Ghost Kaisar
Negative-Feedback
11
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Posted - 2015.07.23 12:53:00 -
[41518] - Quote
xavier zor wrote:how tf will i get rid of this stupid GA-L skin and BPO
Say you're selling a Duvolle Skin and BPO to go with /s
Seriously though, just spam it a few days in a trade chat until you get someone who actually wants to buy it. Most of trading takes patience.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.07.23 12:58:00 -
[41519] - Quote
Breakin Stuff wrote:@pseudogenesis
Nope. It's pure DUST code/ PS3 interaction.
Has nothing to do with tranquility.
That server system is rediculously robust. It routinely handles player population numbers in combat that would cause most of the warcraft servers to hard crash.
"Keeping up" is definitely not the issue. Well what I mean to say is that it might not be built to handle precision. I have no doubts about Tranquility's sheer power. It's just that (and feel free to correct me here) Eve has never had to worry about precise hitboxes or realtime hitscanning since everything is locked on. I found an interesting article on the subject while I was trying to make myself less of an idiot: https://www.themittani.com/features/understanding-eve-online-server-tick
The question is whether or not this kind of thing is actually handled by tranquility for Dust.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.07.23 13:15:00 -
[41520] - Quote
IAmDuncanIdaho II wrote:Breakin Stuff wrote:@pseudogenesis
Nope. It's pure DUST code/ PS3 interaction.
Has nothing to do with tranquility.
That server system is rediculously robust. It routinely handles player population numbers in combat that would cause most of the warcraft servers to hard crash.
"Keeping up" is definitely not the issue. Sure although there is a soft limit on Eve nodes hosting an EVE battle before "lag-avoidance" techniques kick in, aka time-dilation. However, I interpreted the OP differently. Arkena Wyrnspire wrote:"Kinetic catalysers are too costly in fitting resources."
What do you folks think of this statement? That question to me is nothing to do with what speed it makes you go, but how much it costs in terms of CPU and PG. The speed limit is 11.12 m/s - nothing can go faster than that. This is a hard limit imposed by available low slots on suits and stacking penalties. Whilst I've never tried to see what the sprint speeds are on suits other than min and gal scout, I would hope they aren't faster than what you get with a min or gal scout. Three kincats on a min scout gets you to top whack of 11.12 m/s Four kincats on a gal scout gets you to 11.11 m/s Fitting costs have no bearing on these values. Personally I think kincats are a little PG-heavy, but I only have a kincat fitting problem on the min scout (and possibly only on the ADV suit), so you could easily argue that the problem is with the min scout, not the modules themselves. I've learnt to adapt the fit around the issue, though I feel for a suit that is geared (amongst other things) for speed, it shouldn't be so hard to make them fly. Pretty sure that 11.12 m/s is still the highest possible sprint speed. I've been wondering if recent changes to movement and/or future performance improvements (fingers crossed) might make room for higher top-end speeds.
Whether or not speeds beyond 11.12 m/s would break hit detection today, I've no idea. I do remember Chromosome's substantially higher speeds and the "bullet weaving" which could be accomplished with them. Bad. As Breakin pointed out, one of the Old Devs said something to the effect that beyond a certain point, high speeds degrade hit detection, and current top speeds are proximate to that point.
Though ... this was said early in Uprising and much has changed since then. The patch notes of updates which followed often included "hit detection improvements" in some form or another. It is possible that today, 11.12 m/s isn't as close to the breaking point as it once was.
Shoot scout with yes. - Ripley Riley (for CPM2)
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