Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 15:18:00 -
[41521] - Quote
VAHZZ wrote:Adipem Nothi wrote:Wonder what the Devs are up to. Been too quiet. They are patiently waiting for the bloodbath. And for Dreis to give me my 50mil.
Dreis, use an alt to create a corp with that name, then they will never take a district! :)
Overlord of Broman
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 15:25:00 -
[41522] - Quote
Adipem Nothi wrote:@ Duncan - Pretty sure that 11.12 m/s is still the highest possible sprint speed.
I've been wondering if recent changes to movement and/or future performance improvements (fingers crossed) might make room for higher top-end speeds. I remember Chromosome's substantially higher speeds and the "bullet weaving" which could be accomplished with them. Bad. As Breakin pointed out, one of the Old Devs said something to the effect that beyond a certain point, high speeds degrade hit detection, and current top speeds are proximate to that point.
Though ... this was said early in Uprising and much has changed since then; the patch notes of updates which followed often included "hit detection improvements" in some form or another. It is possible that today, 11.12 m/s isn't as close to the breaking point as it once was.
You can beat that with an officer scout suit... 5 lows.
Overlord of Broman
|
noob cavman
Fatal Absolution Negative-Feedback
2
|
Posted - 2015.07.23 15:46:00 -
[41523] - Quote
Just a lil fyi The butt pirates are back in action on ps2!!! We ride around in our sky whale hunting for booty. Questing for the elusive e. Making all other ships in the sky our cabin boy's. Come me hearties, join the nc's most infamous butt bandits. We be ramming your rear to victory.
I want to be a caveman!
psn: marko_blues
Kringlaugd wierd, ein spadi for qvoki ne skeifr drpr munni ne svinhqfdi.
|
Ghost Kaisar
Negative-Feedback
11
|
Posted - 2015.07.23 16:13:00 -
[41524] - Quote
Ares 514 wrote:Adipem Nothi wrote:@ Duncan - Pretty sure that 11.12 m/s is still the highest possible sprint speed.
I've been wondering if recent changes to movement and/or future performance improvements (fingers crossed) might make room for higher top-end speeds. I remember Chromosome's substantially higher speeds and the "bullet weaving" which could be accomplished with them. Bad. As Breakin pointed out, one of the Old Devs said something to the effect that beyond a certain point, high speeds degrade hit detection, and current top speeds are proximate to that point.
Though ... this was said early in Uprising and much has changed since then; the patch notes of updates which followed often included "hit detection improvements" in some form or another. It is possible that today, 11.12 m/s isn't as close to the breaking point as it once was. You can beat that with an officer scout suit... 5 lows.
So unfeasible, it's realistic to ignore it completely when talking about balance.
Nobody has enough Scotsmans to waste by running 5 kincats on them enough to matter in an overall balance discussion.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.23 16:17:00 -
[41525] - Quote
Pseudogenesis wrote:Breakin Stuff wrote:@pseudogenesis
Nope. It's pure DUST code/ PS3 interaction.
Has nothing to do with tranquility.
That server system is rediculously robust. It routinely handles player population numbers in combat that would cause most of the warcraft servers to hard crash.
"Keeping up" is definitely not the issue. Well what I mean to say is that it might not be built to handle precision. I have no doubts about Tranquility's sheer power. It's just that (and feel free to correct me here) Eve has never had to worry about precise hitboxes or realtime hitscanning since everything is locked on. I found an interesting article on the subject while I was trying to make myself less of an idiot: https://www.themittani.com/features/understanding-eve-online-server-tickThe question is whether or not this kind of thing is actually handled by tranquility for Dust.
Actually by my understanding, DUST in-game combat is run on battleservers and handles data calls for market info and OBs via a CREST system push. Our characters are not actually duking it out below EVE pilots inside the main server cluster per se. The two functions are separate.
There are three battle servers, and the oceanic server was shut down.
There is only one Tranquility, and it's the sole host for EVE Online that isn't the independent Chinese version, which is not connected as far as I know to DUST or any other CCP game server.
Singularity is the EVE-Only PC platform test server.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 16:17:00 -
[41526] - Quote
Ghost Kaisar wrote:Ares 514 wrote:Adipem Nothi wrote:@ Duncan - Pretty sure that 11.12 m/s is still the highest possible sprint speed.
I've been wondering if recent changes to movement and/or future performance improvements (fingers crossed) might make room for higher top-end speeds. I remember Chromosome's substantially higher speeds and the "bullet weaving" which could be accomplished with them. Bad. As Breakin pointed out, one of the Old Devs said something to the effect that beyond a certain point, high speeds degrade hit detection, and current top speeds are proximate to that point.
Though ... this was said early in Uprising and much has changed since then; the patch notes of updates which followed often included "hit detection improvements" in some form or another. It is possible that today, 11.12 m/s isn't as close to the breaking point as it once was. You can beat that with an officer scout suit... 5 lows. So unfeasible, it's realistic to ignore it completely when talking about balance. Nobody has enough Scotsmans to waste by running 5 kincats on them enough to matter in an overall balance discussion.
I briefly thought about a sprint suit for start of PC's.... haha, but knew I'd loose it every time.
Overlord of Broman
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 16:18:00 -
[41527] - Quote
Warlords 1.3 items:
https://trello.com/b/R44szWCe/dust-514-development-roadmap
Overlord of Broman
|
Ghost Kaisar
Negative-Feedback
11
|
Posted - 2015.07.23 16:19:00 -
[41528] - Quote
Ares 514 wrote:Ghost Kaisar wrote:Ares 514 wrote:Adipem Nothi wrote:@ Duncan - Pretty sure that 11.12 m/s is still the highest possible sprint speed.
I've been wondering if recent changes to movement and/or future performance improvements (fingers crossed) might make room for higher top-end speeds. I remember Chromosome's substantially higher speeds and the "bullet weaving" which could be accomplished with them. Bad. As Breakin pointed out, one of the Old Devs said something to the effect that beyond a certain point, high speeds degrade hit detection, and current top speeds are proximate to that point.
Though ... this was said early in Uprising and much has changed since then; the patch notes of updates which followed often included "hit detection improvements" in some form or another. It is possible that today, 11.12 m/s isn't as close to the breaking point as it once was. You can beat that with an officer scout suit... 5 lows. So unfeasible, it's realistic to ignore it completely when talking about balance. Nobody has enough Scotsmans to waste by running 5 kincats on them enough to matter in an overall balance discussion. I briefly thought about a sprint suit for start of PC's.... haha, but knew I'd loose it every time.
Exactly.
Besides, the best suit for PC sprint starts is either a 3x Kincat Min Scout (For distances under 400ish meters) or a 2x Kincat 1x Cardiac Min Scout (For over 500m).
We did the math AGES ago for when it was more feasible to run a cardiac instead of multiple kincats, and I think that 400-500m was the cutoff point.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.23 16:36:00 -
[41529] - Quote
Ghost Kaisar wrote: We did the math AGES ago for when it was more feasible to run a cardiac instead of multiple kincats, and I think that 400-500m was the cutoff point.
If I'm not mistaken, Rattati has since shuffled Stamina Pool and Regen values. Pretty sure than MN Scout Stamina Pool took a hit. I read somewhere that a 4x Red AM Scout is now covers long distances faster than 3x Red MN Scout or 3x Red + 1x Green (or) 4x Red GA Scout.
Have not tested / confirmed.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
VAHZZ
Condotta Rouvenor
5
|
Posted - 2015.07.23 16:39:00 -
[41530] - Quote
IAmDuncanIdaho II wrote:VAHZZ wrote:First Prophet wrote:I've yet to see you make a single taco related post. I have countless Taco posts, I even revived Ripper's Taco Shack, i pronounced I was GJR and GJR proved it, i make atleast 3 taco posts a day. You iz blind as bacon. Yeah FP, the taco is strong with this one. I think sometimes The Ripper and this one are eating the same taco.
Well, we are very close, like really close, like next door neighbor close, I am living next door to him. We don't share tacos, we share taco stands.
A true slayer can only be born in the pits of Molden Heath
Vader's Fist
|
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.23 16:45:00 -
[41531] - Quote
Achievements!? Crafting!?
\o/
Shoot scout with yes. - Ripley Riley (for CPM2)
|
IAmDuncanIdaho II
Nos Nothi
3
|
Posted - 2015.07.23 16:57:00 -
[41532] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: We did the math AGES ago for when it was more feasible to run a cardiac instead of multiple kincats, and I think that 400-500m was the cutoff point.
If I'm not mistaken, Rattati has since shuffled Stamina Pool and Regen values. Pretty sure than MN Scout Stamina Pool took a hit. I read somewhere that a 4x Red AM Scout now covers long distances faster than 3x Red MN Scout, 3x Red + 1x Green GA Scout or 4x Red GA Scout. Have not tested / confirmed. May be a good time to repeat some of our old tests :-)
This is a good point. Don't forget to also factor in hack speed though, which is another reason why Min scout will have an advantage. Who cares how fast you get to the point, if another suit can get to the point a second slower, but finish the hack two seconds faster.
Hmmm wild idea just popped into my brain - what if there was a game mechanic that modified the null cannons' rate-of-fire? Could be related to mods (codebreakers perhaps) or could be related to how many mercs take part in a hack. /wildidea |
Ghost Kaisar
Negative-Feedback
11
|
Posted - 2015.07.23 17:02:00 -
[41533] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Ghost Kaisar wrote: We did the math AGES ago for when it was more feasible to run a cardiac instead of multiple kincats, and I think that 400-500m was the cutoff point.
If I'm not mistaken, Rattati has since shuffled Stamina Pool and Regen values. Pretty sure than MN Scout Stamina Pool took a hit. I read somewhere that a 4x Red AM Scout now covers long distances faster than 3x Red MN Scout, 3x Red + 1x Green GA Scout or 4x Red GA Scout. Have not tested / confirmed. May be a good time to repeat some of our old tests :-) This is a good point. Don't forget to also factor in hack speed though, which is another reason why Min scout will have an advantage. Who cares how fast you get to the point, if another suit can get to the point a second slower, but finish the hack two seconds faster. Hmmm wild idea just popped into my brain - what if there was a game mechanic that modified the null cannons' rate-of-fire? Could be related to mods (codebreakers perhaps) or could be related to how many mercs take part in a hack. /wildidea
In all reality, its all pretty non-advantageous.
The difference normally isn't enough to garner an advantage. In PC, scouts are on the ground first, but dropships arrive at just about the same time.
The real purpose of running both dropships and runners is so that you get links on ground and high ground simultaneously, making it hard to push you out right from the start. If they go for high links, you spawn ground and rush, or vice versa.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.23 17:04:00 -
[41534] - Quote
IAmDuncanIdaho II wrote:This is a good point. Don't forget to also factor in hack speed though, which is another reason why Min scout will have an advantage. Who cares how fast you get to the point, if another suit can get to the point a second slower, but finish the hack two seconds faster. That runner's almost always going to be carrying an uplink.
IAmDuncanIdaho II wrote:Hmmm wild idea just popped into my brain - what if there was a game mechanic that modified the null cannons' rate-of-fire? Could be related to mods (codebreakers perhaps) or could be related to how many mercs take part in a hack. /wildidea Neat!
Shoot scout with yes. - Ripley Riley (for CPM2)
|
IAmDuncanIdaho II
Nos Nothi
3
|
Posted - 2015.07.23 17:07:00 -
[41535] - Quote
Ares 514 wrote:Adipem Nothi wrote:@ Duncan - Pretty sure that 11.12 m/s is still the highest possible sprint speed.
I've been wondering if recent changes to movement and/or future performance improvements (fingers crossed) might make room for higher top-end speeds. I remember Chromosome's substantially higher speeds and the "bullet weaving" which could be accomplished with them. Bad. As Breakin pointed out, one of the Old Devs said something to the effect that beyond a certain point, high speeds degrade hit detection, and current top speeds are proximate to that point.
Though ... this was said early in Uprising and much has changed since then; the patch notes of updates which followed often included "hit detection improvements" in some form or another. It is possible that today, 11.12 m/s isn't as close to the breaking point as it once was. You can beat that with an officer scout suit... 5 lows.
Holy **** didn't know there was a scout suit with 5 lows
According to protofits, the scotsman will sprint at 11.26 m/s
Whilst I agree with Ghost that doing that is just silly, is it so silly if at that speed, hit detection falls over? Coz then..... |
IAmDuncanIdaho II
Nos Nothi
3
|
Posted - 2015.07.23 17:26:00 -
[41536] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Hmmm wild idea just popped into my brain - what if there was a game mechanic that modified the null cannons' rate-of-fire? Could be related to mods (codebreakers perhaps) or could be related to how many mercs take part in a hack. /wildidea Neat!
Hehe similar ideas in this thread...added my take
https://forums.dust514.com/default.aspx?g=posts&m=2879720#post2879720 |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 17:37:00 -
[41537] - Quote
Adipem Nothi wrote:Achievements!? Crafting!? \o/
Prepare to finally know the ultimate stat! # of times you committed suicide in public areas!
Overlord of Broman
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 17:49:00 -
[41538] - Quote
I 'hope' the UX Fitting and Trading is the powercore idea. It would make it so much easier to change the tier of suit.
Overlord of Broman
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 17:50:00 -
[41539] - Quote
Also, anyone else wondering just exactly daily missions 2.0 are? I wonder if it's new missions or just a new interface or both.
Overlord of Broman
|
VAHZZ
Condotta Rouvenor
5
|
Posted - 2015.07.23 17:53:00 -
[41540] - Quote
Ares 514 wrote:Adipem Nothi wrote:Achievements!? Crafting!? \o/ Prepare to finally know the ultimate stat! # of times you committed suicide in public areas!
20, 678
But who's counting
A true slayer can only be born in the pits of Molden Heath
Vader's Fist
|
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.23 18:11:00 -
[41541] - Quote
Ares 514 wrote:I 'hope' the UX Fitting and Trading is the powercore idea. It would make it so much easier to change the tier of suit. Was wondering the same but the "trading" part threw me off. Rattati being sneaky?
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 18:23:00 -
[41542] - Quote
Adipem Nothi wrote:Ares 514 wrote:I 'hope' the UX Fitting and Trading is the powercore idea. It would make it so much easier to change the tier of suit. Was wondering the same but the "trading" part threw me off. Rattati being sneaky?
My thought too.... the only other 'fitting' issue is to clean up the crap they did last time... i.e. polish that should have been there like move back to previous grouping and have selection be on the list you were just in and not in the same stupid spot you were in the sub list.
Overlord of Broman
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 18:24:00 -
[41543] - Quote
FYI, PC today at 01:30 for any interested if we have a couple spots.
Overlord of Broman
|
Dreis ShadowWeaver
Corrosive Synergy No Context
5
|
Posted - 2015.07.23 18:30:00 -
[41544] - Quote
Ares 514 wrote:FYI, PC today at 01:30 for any interested if we have a couple spots. Who are you fighting?
Creator of the 'Nova Knifers United' channel
My Minja Blog
The PLC saved my soul
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 18:35:00 -
[41545] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:FYI, PC today at 01:30 for any interested if we have a couple spots. Who are you fighting?
New Eden's Army I believe. Looks like we have one Saturday too at 03, no clue who hit us though :)
Overlord of Broman
|
Dreis ShadowWeaver
Corrosive Synergy No Context
5
|
Posted - 2015.07.23 18:39:00 -
[41546] - Quote
Ares 514 wrote:FYI, PC today at 01:30 for any interested if we have a couple spots. Is that EVE time?
Creator of the 'Nova Knifers United' channel
My Minja Blog
The PLC saved my soul
|
VAHZZ
Condotta Rouvenor
5
|
Posted - 2015.07.23 18:42:00 -
[41547] - Quote
Good, good, do all the PC while you still can.
A true slayer can only be born in the pits of Molden Heath
Vader's Fist
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 19:00:00 -
[41548] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:FYI, PC today at 01:30 for any interested if we have a couple spots. Is that EVE time?
Yup. Looks like Saturday's battle will be the tougher one. I need to find something to sacrifice to prevent lag that day!
Overlord of Broman
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 19:02:00 -
[41549] - Quote
Ares 514 wrote:Dreis ShadowWeaver wrote:Ares 514 wrote:FYI, PC today at 01:30 for any interested if we have a couple spots. Who are you fighting? New Eden's Army I believe. Looks like we have one Saturday too at 03, no clue who hit us though :)
Since this made me think about it, I have always wished they showed who was attacking a district, it would be so useful, especially if you want to actually do some strategy in your own attacks.
Overlord of Broman
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
|
Posted - 2015.07.23 19:07:00 -
[41550] - Quote
VAHZZ wrote:Good, good, do all the PC while you still can.
Haha, I love your optimism.
Overlord of Broman
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |