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Thread Statistics | Show CCP posts - 178 post(s) |
J0LLY R0G3R
And the ButtPirates
2211
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Posted - 2015.03.03 13:17:00 -
[30391] - Quote
Fibs will be Fun to mess with tanks with. The have hard enough times with lil bunny hops imagine pogo jumps.
No Safety Net.
TLDR : XD
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Bremen van Equis
BASTARDS OF BEDLAM
209
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Posted - 2015.03.03 13:59:00 -
[30392] - Quote
J0LLY R0G3R wrote:Fibs will be Fun to mess with tanks with. The have hard enough times with lil bunny hops imagine pogo jumps.
HahahahaGǪcan't wait to see burning tanks rolling off to die with little fleas hopping all over them!
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Kaeru Nayiri
Ready to Play
534
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Posted - 2015.03.03 17:27:00 -
[30393] - Quote
XxBlazikenxX wrote:Pseudogenesis wrote:Correct. I think the easiest solution is to remove team scanning and tweak the numbers on the scan circles again. Also, range extenders could be buffed so long as they made it so they don't buff the inner circle. That seems to me the most elegant solution to ewar woes currently, but I don't think the logis would agree with me. If they got buffed at the same time then it might not be much of a problem. Yes, range extenders definitely need changes. I personally think that Logis should be more EWAR focused since they are a support class.
I agree completely. Logis should definitely keep the better better precision. Being a scout doesn't mean we need to see EVERYTHING on the battlefield, we just need to see enough to communicate the lay of the land to our team mates and also to make informed decisions about our COA. It's more fun if there CAN be surprises that can fool the scout. The logi is slow and has to move with his/her squad to be effective. They are the "heavy" scout with better precision. I see this as normal.
Scouts on the other hand can have the better native profile that would allow them to hide from logis, ideally, if they fit for it.
This is where the caldari bonus to scan range could be awesome. It should give the cal scout a range that can beat the logi in excess, but still only be scout levels of precision. Better and wider lay of the land but it doesn't override the need to bring in "heavy EWAR"(logi) to the hard point.
The amarr scout needs more. I am of the opinion that it should remain an ewar bonus though. We could also be more creative with how it gets tweaked. Has anyone ever suggested giving them a 3rd Equipment slot? That would be really cool. Cloak with 2 other pieces of deployable equipment for work behind enemy lines, bringing in their heavies. I realize some flak from logis might get raised, but honestly the amarr scout can't really compete with a logi. |
XxBlazikenxX
Y.A.M.A.H
412
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Posted - 2015.03.03 18:05:00 -
[30394] - Quote
Kaeru Nayiri wrote:XxBlazikenxX wrote:Pseudogenesis wrote:Correct. I think the easiest solution is to remove team scanning and tweak the numbers on the scan circles again. Also, range extenders could be buffed so long as they made it so they don't buff the inner circle. That seems to me the most elegant solution to ewar woes currently, but I don't think the logis would agree with me. If they got buffed at the same time then it might not be much of a problem. Yes, range extenders definitely need changes. I personally think that Logis should be more EWAR focused since they are a support class. I agree completely. Logis should definitely keep the better better precision. Being a scout doesn't mean we need to see EVERYTHING on the battlefield, we just need to see enough to communicate the lay of the land to our team mates and also to make informed decisions about our COA. It's more fun if there CAN be surprises that can fool the scout. The logi is slow and has to move with his/her squad to be effective. They are the "heavy" scout with better precision. I see this as normal. Scouts on the other hand can have the better native profile that would allow them to hide from logis, ideally, if they fit for it. This is where the caldari bonus to scan range could be awesome. It should give the cal scout a range that can beat the logi in excess, but still only be scout levels of precision. Better and wider lay of the land but it doesn't override the need to bring in "heavy EWAR"(logi) to the hard point. The amarr scout needs more. I am of the opinion that it should remain an ewar bonus though. We could also be more creative with how it gets tweaked. Has anyone ever suggested giving them a 3rd Equipment slot? That would be really cool. Cloak with 2 other pieces of deployable equipment for work behind enemy lines, bringing in their heavies. I realize some flak from logis might get raised, but honestly the amarr scout can't really compete with a logi. I agree with you on everything. The equipment slot bonus to the Amarr Scout would be an interesting bonus, especially coupled with the extra stamina you could run around everywhere deploying proxies, uplinks, etc.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Murt Lesp
Leviathan Battalion
238
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Posted - 2015.03.03 18:30:00 -
[30395] - Quote
The Amarr scout would have access to more equipment, but with the bandwidth feature, they won't be able to deploy as much.
Logi Forever
Scout in Training
Amarr by blood but won't use the suits until I have the sp
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Kaeru Nayiri
Ready to Play
536
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Posted - 2015.03.03 18:32:00 -
[30396] - Quote
Murt Lesp wrote:The Amarr scout would have access to more equipment, but with the bandwidth feature, they won't be able to deploy as much.
Easily adjustable detail, though I will leave the analysis to the experts. |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22441
|
Posted - 2015.03.03 19:13:00 -
[30397] - Quote
Having greater vertical mobility is going to make me extremely happy with DUST, I suspect.
At least for a few minutes, then I'll go back to bittervetting.
Gallente Guide
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Adipem Nothi
Nos Nothi
7192
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Posted - 2015.03.03 19:41:00 -
[30398] - Quote
Kaeru Nayiri wrote:XxBlazikenxX wrote:Pseudogenesis wrote:Correct. I think the easiest solution is to remove team scanning and tweak the numbers on the scan circles again. Also, range extenders could be buffed so long as they made it so they don't buff the inner circle. That seems to me the most elegant solution to ewar woes currently, but I don't think the logis would agree with me. If they got buffed at the same time then it might not be much of a problem. Yes, range extenders definitely need changes. I personally think that Logis should be more EWAR focused since they are a support class. I agree completely. Logis should definitely keep the better better precision. Being a scout doesn't mean we need to see EVERYTHING on the battlefield, we just need to see enough to communicate the lay of the land to our team mates and also to make informed decisions about our COA. It's more fun if there CAN be surprises that can fool the scout. The logi is slow and has to move with his/her squad to be effective. They are the "heavy" scout with better precision. I see this as normal. Scouts on the other hand can have the better native profile that would allow them to hide from logis, ideally, if they fit for it. This is where the caldari bonus to scan range could be awesome. It should give the cal scout a range that can beat the logi in excess, but still only be scout levels of precision. Better and wider lay of the land but it doesn't override the need to bring in "heavy EWAR"(logi) to the hard point. The amarr scout needs more. I am of the opinion that it should remain an ewar bonus though. We could also be more creative with how it gets tweaked. Has anyone ever suggested giving them a 3rd Equipment slot? That would be really cool. Cloak with 2 other pieces of deployable equipment for work behind enemy lines, bringing in their heavies. I realize some flak from logis might get raised, but honestly the amarr scout can't really compete with a logi.
To clarify, Logis do not have better precision than scouts; they have better scan range. So long as we fix the role bleed, I don't care which way we go. I see two options:
1) Tweak Falloff and/or nerf GalLogi scans to make room for AM/CA Recon Scouts 2) Replace AM/CA Scout bonuses with something other than scan precision and range
Shoot scout with yes.
- Ripley Riley
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Spademan
Fatal Absolution Negative-Feedback
5992
|
Posted - 2015.03.03 19:42:00 -
[30399] - Quote
Research facility taken out of PC.
What're you looking at me like that for? I'll shank you I will.
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Sinboto Simmons
Dead Man's Game RUST415
7861
|
Posted - 2015.03.03 20:10:00 -
[30400] - Quote
That map's in PC? Everytime I drop in it's for the bridge map or the outpost.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Ghost Kaisar
Negative-Feedback
10220
|
Posted - 2015.03.03 20:45:00 -
[30401] - Quote
Sinboto Simmons wrote:That map's in PC? Everytime I drop in it's for the bridge map or the outpost.
Thats because everyone changed structure so that nobody would have to play it.
Not even kidding. We ALL hated that map.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Adipem Nothi
Nos Nothi
7200
|
Posted - 2015.03.03 20:45:00 -
[30402] - Quote
Kaeru Nayiri wrote:Murt Lesp wrote:The Amarr scout would have access to more equipment, but with the bandwidth feature, they won't be able to deploy as much. Easily adjustable detail, though I will leave the analysis to the experts.
You two are working in the wrong direction, in two different ways.
Better EQ for AM Scout will step on the Logi's toes. Better EWAR for the Logi will step on the EWAR Scout's toes.
Shoot scout with yes.
- Ripley Riley
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Murt Lesp
Leviathan Battalion
238
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Posted - 2015.03.03 20:54:00 -
[30403] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote:Murt Lesp wrote:The Amarr scout would have access to more equipment, but with the bandwidth feature, they won't be able to deploy as much. Easily adjustable detail, though I will leave the analysis to the experts. You two are working in the wrong direction, in two different ways. Better EQ for AM Scout will step on the Logi's toes. Better EWAR for the Logi will step on the EWAR Scout's toes.
You're right, I missed that aspect.
Should we add to the Amarr Scout's Biotic Buffs? Add Myofibril and KinCats to their resume? Just spitballing, I have no solid solution to offer
Logi Forever
Scout in Training
Amarr by blood but won't use the suits until I have the sp
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Murt Lesp
Leviathan Battalion
239
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Posted - 2015.03.03 20:57:00 -
[30404] - Quote
Debating a Respec... *ignores boos and questions* and it's because I went too deep into things I didn't understand. With 23 Million sp, I think I can fix "fix" my issues by skilling into the following
Dropsuit command lv 2 = 24,850 Amarr Medium suits lv 3 = 273,600 Amarr Logistics lv 1 = 49,760 Amarr Assault lv 1 = 49,760 Amarr light suits lv 3 = 273,600 Amarr scout suits lv 5 = 2,487,360 Gallente light suits lv 3 = 273,600 Gallente scout suits lv 5 = 2,487,360 Dropsuit upgrades lv 4 = 155,460 Shields lv 5 = 621,840 Armor lv 5 = 621,840 Biotics lv 5 = 621,840 Cardiac lv 5 = 932,760 Kinetic lv 5 = 932,760 Myofibril lv 5 = 932,760 Electronics lv 5 = 1,554,600 Engineering lv 5 = 1,554,600 Dampening lv 5 = 932,760 Precision lv 5 = 932,760 Range lv 5 = 932,760 Hacking lv 5 = 1,554,600 Weaponry lv 3 = 68,380 Combat rifle op lv 3 = 136,800 Assault Rifle op lv 3 = 136,800 Scrambler Rifle op lv 3 = 136,800 Combat Rapid Reload lv 5 = 932,760 Combat Sharpshooter lv 5 = 932,760 Sidearm operation lv 5 = 310,920 Scrambler Pistol lv 5 = 621,840 Scrambler Pistol Rapid Reload lv 5 = 932,760 Explosives lv 3 = 136,800 Demolitions lv 1 = 12,440 Grenadier lv 3 = 273,600 Drop Uplink Deployment lv 3 = 205,200 Total = 23,039,090 sp
If I missed anything, did something wrong, or you have questions go right ahead
Logi Forever
Scout in Training
Amarr by blood but won't use the suits until I have the sp
|
Adipem Nothi
Nos Nothi
7203
|
Posted - 2015.03.03 20:59:00 -
[30405] - Quote
Murt Lesp wrote:Adipem Nothi wrote:Kaeru Nayiri wrote:Murt Lesp wrote:The Amarr scout would have access to more equipment, but with the bandwidth feature, they won't be able to deploy as much. Easily adjustable detail, though I will leave the analysis to the experts. You two are working in the wrong direction, in two different ways. Better EQ for AM Scout will step on the Logi's toes. Better EWAR for the Logi will step on the EWAR Scout's toes. You're right, I missed that aspect. Should we add to the Amarr Scout's Biotic Buffs? Add Myofibril and KinCats to their resume? Just spitballing, I have no solid solution to offer You're spitballing very well; biotics would be fantastic.
Shoot scout with yes.
- Ripley Riley
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Ghost Kaisar
Negative-Feedback
10223
|
Posted - 2015.03.03 21:02:00 -
[30406] - Quote
Murt Lesp wrote:Debating a Respec... *ignores boos and questions* and it's because I went too deep into things I didn't understand. With 23 Million sp, I think I can fix "fix" my issues by skilling into the following
Dropsuit command lv 2 = 24,850 Amarr Medium suits lv 3 = 273,600 Amarr Logistics lv 1 = 49,760 Amarr Assault lv 1 = 49,760 Amarr light suits lv 3 = 273,600 Amarr scout suits lv 5 = 2,487,360 Gallente light suits lv 3 = 273,600 Gallente scout suits lv 5 = 2,487,360 Dropsuit upgrades lv 4 = 155,460 Shields lv 5 = 621,840 Armor lv 5 = 621,840 Biotics lv 5 = 621,840 Cardiac lv 5 = 932,760 Kinetic lv 5 = 932,760 Myofibril lv 5 = 932,760 Electronics lv 5 = 1,554,600 Engineering lv 5 = 1,554,600 Dampening lv 5 = 932,760 Precision lv 5 = 932,760 Range lv 5 = 932,760 Hacking lv 5 = 1,554,600 Weaponry lv 3 = 68,380 Combat rifle op lv 3 = 136,800 Assault Rifle op lv 3 = 136,800 Scrambler Rifle op lv 3 = 136,800 Combat Rapid Reload lv 5 = 932,760 Combat Sharpshooter lv 5 = 932,760 Sidearm operation lv 5 = 310,920 Scrambler Pistol lv 5 = 621,840 Scrambler Pistol Rapid Reload lv 5 = 932,760 Explosives lv 3 = 136,800 Demolitions lv 1 = 12,440 Grenadier lv 3 = 273,600 Drop Uplink Deployment lv 3 = 205,200 Total = 23,039,090 sp
If I missed anything, did something wrong, or you have questions go right ahead
Please tell me you copy pasted that.
That looks like a lot of work.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Murt Lesp
Leviathan Battalion
239
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Posted - 2015.03.03 21:04:00 -
[30407] - Quote
Ghost Kaisar wrote:Murt Lesp wrote:Debating a Respec... *ignores boos and questions* and it's because I went too deep into things I didn't understand. With 23 Million sp, I think I can fix "fix" my issues by skilling into the following
Dropsuit command lv 2 = 24,850 Amarr Medium suits lv 3 = 273,600 Amarr Logistics lv 1 = 49,760 Amarr Assault lv 1 = 49,760 Amarr light suits lv 3 = 273,600 Amarr scout suits lv 5 = 2,487,360 Gallente light suits lv 3 = 273,600 Gallente scout suits lv 5 = 2,487,360 Dropsuit upgrades lv 4 = 155,460 Shields lv 5 = 621,840 Armor lv 5 = 621,840 Biotics lv 5 = 621,840 Cardiac lv 5 = 932,760 Kinetic lv 5 = 932,760 Myofibril lv 5 = 932,760 Electronics lv 5 = 1,554,600 Engineering lv 5 = 1,554,600 Dampening lv 5 = 932,760 Precision lv 5 = 932,760 Range lv 5 = 932,760 Hacking lv 5 = 1,554,600 Weaponry lv 3 = 68,380 Combat rifle op lv 3 = 136,800 Assault Rifle op lv 3 = 136,800 Scrambler Rifle op lv 3 = 136,800 Combat Rapid Reload lv 5 = 932,760 Combat Sharpshooter lv 5 = 932,760 Sidearm operation lv 5 = 310,920 Scrambler Pistol lv 5 = 621,840 Scrambler Pistol Rapid Reload lv 5 = 932,760 Explosives lv 3 = 136,800 Demolitions lv 1 = 12,440 Grenadier lv 3 = 273,600 Drop Uplink Deployment lv 3 = 205,200 Total = 23,039,090 sp
If I missed anything, did something wrong, or you have questions go right ahead Please tell me you copy pasted that. That looks like a lot of work.
Been working on it all day in a text document. No fear
Logi Forever
Scout in Training
Amarr by blood but won't use the suits until I have the sp
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Adipem Nothi
Nos Nothi
7203
|
Posted - 2015.03.03 21:07:00 -
[30408] - Quote
Murt Lesp wrote:Debating a Respec... *ignores boos and questions* and it's because I went too deep into things I didn't understand. With 23 Million sp, I think I can fix "fix" my issues by skilling into the following
Dropsuit command lv 2 = 24,850 Amarr Medium suits lv 3 = 273,600 Amarr Logistics lv 1 = 49,760 Amarr Assault lv 1 = 49,760 Amarr light suits lv 3 = 273,600 Amarr scout suits lv 5 = 2,487,360 Gallente light suits lv 3 = 273,600 Gallente scout suits lv 5 = 2,487,360 Dropsuit upgrades lv 4 = 155,460 Shields lv 5 = 621,840 Armor lv 5 = 621,840 Biotics lv 5 = 621,840 Cardiac lv 5 = 932,760 Kinetic lv 5 = 932,760 Myofibril lv 5 = 932,760 Electronics lv 5 = 1,554,600 Engineering lv 5 = 1,554,600 Dampening lv 5 = 932,760 Precision lv 5 = 932,760 Range lv 5 = 932,760 Hacking lv 5 = 1,554,600 Weaponry lv 3 = 68,380 Combat rifle op lv 3 = 136,800 Assault Rifle op lv 3 = 136,800 Scrambler Rifle op lv 3 = 136,800 Combat Rapid Reload lv 5 = 932,760 Combat Sharpshooter lv 5 = 932,760 Sidearm operation lv 5 = 310,920 Scrambler Pistol lv 5 = 621,840 Scrambler Pistol Rapid Reload lv 5 = 932,760 Explosives lv 3 = 136,800 Demolitions lv 1 = 12,440 Grenadier lv 3 = 273,600 Drop Uplink Deployment lv 3 = 205,200 Total = 23,039,090 sp
If I missed anything, did something wrong, or you have questions go right ahead
Your core skills look good. Are you going to run plates or shield extenders?
Why are you spreading your 23M SP across 4 suits and 3 fine rifles? Would recommend picking two of each max.
EQ and Sidearms look good.
PS: I get the Amarr theme, but the AM Scout isn't good at anything at the moment.
Shoot scout with yes.
- Ripley Riley
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Ghost Kaisar
Negative-Feedback
10223
|
Posted - 2015.03.03 21:09:00 -
[30409] - Quote
Murt Lesp wrote:Debating a Respec... *ignores boos and questions* and it's because I went too deep into things I didn't understand. With 23 Million sp, I think I can fix "fix" my issues by skilling into the following
Dropsuit command lv 2 = 24,850 Amarr Medium suits lv 3 = 273,600 Amarr Logistics lv 1 = 49,760 Amarr Assault lv 1 = 49,760 Amarr light suits lv 3 = 273,600 Amarr scout suits lv 5 = 2,487,360 Gallente light suits lv 3 = 273,600 Gallente scout suits lv 5 = 2,487,360 Dropsuit upgrades lv 4 = 155,460 Shields lv 5 = 621,840 Armor lv 5 = 621,840 Biotics lv 5 = 621,840 Cardiac lv 5 = 932,760 Kinetic lv 5 = 932,760 Myofibril lv 5 = 932,760 Electronics lv 5 = 1,554,600 Engineering lv 5 = 1,554,600 Dampening lv 5 = 932,760 Precision lv 5 = 932,760 Range lv 5 = 932,760 Hacking lv 5 = 1,554,600 Weaponry lv 3 = 68,380 Combat rifle op lv 3 = 136,800 Assault Rifle op lv 3 = 136,800 Scrambler Rifle op lv 3 = 136,800 Combat Rapid Reload lv 5 = 932,760 Combat Sharpshooter lv 5 = 932,760 Sidearm operation lv 5 = 310,920 Scrambler Pistol lv 5 = 621,840 Scrambler Pistol Rapid Reload lv 5 = 932,760 Explosives lv 3 = 136,800 Demolitions lv 1 = 12,440 Grenadier lv 3 = 273,600 Drop Uplink Deployment lv 3 = 205,200 Total = 23,039,090 sp
If I missed anything, did something wrong, or you have questions go right ahead
Sharpshooter, Ammo, Reload, and Proficiency are a waste past lvl 3.
When you have 5 proto suits and SP to spare, THEN you can get them. Take that SP and get that Combat rifle protoed to Prof 3, its far more useful.
Cardiacs are a waste. Red bottles are better in almost every way.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Murt Lesp
Leviathan Battalion
240
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Posted - 2015.03.03 21:11:00 -
[30410] - Quote
Adipem Nothi wrote:
Your core skills look good. Are you going to run plates or shield extenders?
Why are you spreading your 23M SP across 4 suits and 3 fine rifles? Would recommend picking two of each max.
EQ and Sidearms look good.
PS: I get the Amarr theme, but the AM Scout isn't good at anything at the moment.
Extenders, I want the lower slots free for electronics and biotics.
4 suits for variety and the Amarr Scout because I want to "Find a way to make it work". If I had to cut suits it'd be Amarr Assault and drop the Amarr scout to Adv
3 rifles because each have an appeal to them. Assault would be the 1 I'd cut though.
Logi Forever
Scout in Training
Amarr by blood but won't use the suits until I have the sp
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Murt Lesp
Leviathan Battalion
240
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Posted - 2015.03.03 21:13:00 -
[30411] - Quote
Gonna wait for a bit more feedback before a revision is posted
Logi Forever
Scout in Training
Amarr by blood but won't use the suits until I have the sp
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Adipem Nothi
Nos Nothi
7205
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Posted - 2015.03.03 21:17:00 -
[30412] - Quote
Murt Lesp wrote: Extenders, I want the lower slots free for electronics and biotics.
4 suits for variety and the Amarr Scout because I want to "Find a way to make it work". If I had to cut suits it'd be Amarr Assault and drop the Amarr scout to Adv
3 rifles because each have an appeal to them. Assault would be the 1 I'd cut though.
Your AM Scout's passives will not be strong enough to keep you out of harm's way, even if you're running straight range extenders and precision enhancers. See the table on Page 1 for the specific numbers.
If you're thinking, "I'm gonna skill AM Scout so I can see everything", you're in for serious disappointment. I tried all kinds of different loadouts with my AM Scout before respec'ing out of it.
Free advice. Take it or leave it. Just don't moan in here if you end up unhappy :-)
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
8199
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Posted - 2015.03.03 21:46:00 -
[30413] - Quote
Reasons to currently use Myofibrils:
To follow up with any Heavies that survive your first charged strike.
To use close range with any explosive damage weaponry and not hurt yourself.
To make people feel bad when they see the kill screen and know that they just got melee'd to death by a scout.
Reasons to use them in the future:
All of the above.
To knife, then jump over the opponent, and knife them again in the back if they had survived.
To reach super fun places, and instead of always running around something, particularly a container, to run around, jump on top, and throw off your enemy before knifing them.
To have super long Soaring Eagle Talon jumps when added with KinCats.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
7207
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Posted - 2015.03.03 21:48:00 -
[30414] - Quote
Adipem Nothi wrote: But now you've been warned, so no moaning if you end up unhappy :-)
To be perfectly fair, if the AM Scout gets a biotics bonus, I will buy another respec and run that thing more often than a heavy eats chips.
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
8199
|
Posted - 2015.03.03 21:48:00 -
[30415] - Quote
@ Murt
I would keep your AM scout at 3, which is basically to place hold for any future buffs so that when they make changes, you can more quickly take it to Proto, or to try it out first before taking it to proto.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Murt Lesp
Leviathan Battalion
240
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Posted - 2015.03.03 21:55:00 -
[30416] - Quote
Alright, let's try this version
Dropsuit command lv 2 = 24,850 Amarr light suits lv 3 = 273,600 Amarr Scout suits lv 3 = 547,200 Amarr Medium suits lv 3 = 273,600 Amarr Logistics suits lv 3 = 547,200 Gallente light suits lv 3 = 273,600 Gallente scout suits lv 5 = 2,487,360 Dropsuit upgrades lv 4 = 155,460 Shields lv 5 = 621,840 Shield Extenders lv 5 = 932,760 Armor lv 5 = 621,840 Biotics lv 5 = 621,840 Kinetic lv 5 = 932,760 Myofibril lv 5 = 932,760 Electronics lv 5 = 1,554,600 Engineering lv 5 = 1,554,600 Dampening lv 5 = 932,760 Precision lv 5 = 932,760 Range lv 5 = 932,760 Hacking lv 5 = 1,554,600 Weaponry lv 3 = 68,380 Combat Rifle op lv 5 = 621,840 Combat Rifle Prof lv 3 = 342,000 Combat Rapid Reload lv 3 = 205,200 Combat Sharpshooter lv 3 = 205,200 Scrambler Rifle op lv 5 = 621,840 Scrambler Rifle Prof lv 3 = 342,000 Scrambler Rapid Reload lv 3 = 205,200 Sidearm operation lv 5 = 310,920 Scrambler Pistol lv 5 = 621,840 Scrambler Pistol Rapid Reload lv 3 = 205,200 Explosives lv 3 = 136,800 Demolitions lv 1 = 12,440 Grenadier lv 3 = 273,600 Drop Uplink Deployment lv 3 = 205,200 Total = 21,291,610 sp
Any more revisions will wait longer
Logi Forever
Scout in Training
Amarr by blood but won't use the suits until I have the sp
|
Adipem Nothi
Nos Nothi
7211
|
Posted - 2015.03.03 21:57:00 -
[30417] - Quote
Murt Lesp wrote:Alright, let's try this version
I think this version looks much better.
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
8205
|
Posted - 2015.03.03 22:21:00 -
[30418] - Quote
Murt, I think you will be happy with that. Or as happy as you can be without an infinite supply of SP.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Spademan
Fatal Absolution Negative-Feedback
5993
|
Posted - 2015.03.03 22:27:00 -
[30419] - Quote
So reading a different thread I noticed Ghost linked his BF3 stats, which got me curious about my BF4 stats.
So I checked them out. Turns out, my skill rating is in the top 3%, I'm in the top 4% for obliteration,top 14% for rounds fired per minute, top 16% in recon and 20% overall. It's actually pretty neat.
Oh, and my most accurate weapon are shotguns, followed by grenades.
What're you looking at me like that for? I'll shank you I will.
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Pseudogenesis
Nos Nothi
1994
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Posted - 2015.03.04 02:24:00 -
[30420] - Quote
Ooh, are we sharing BF3 stats?
2.39 win/loss ratio, u mirin?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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