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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
Garrett Blacknova
Codex Troopers
2109
|
Posted - 2013.03.22 14:08:00 -
[1141] - Quote
Django Quik wrote:Garrett Blacknova wrote:Django Quik wrote:Here's an idea that might provide the reinforcement answer - if an attack fails, the attacker doesn't get the 'dibs hour'. Successful defense means you could call in reinforcements before another attack could be sent. You wouldn't NEED to call in reinforcements if you lost less than 150 clones (or 200 with PF), because the next available attack window gives you 2 RTs to restock. Not sure what you mean - where does the extra RT come from? If all that happens is that the attackers lose their 'dibs hour', it doesn't stop someone else (or even the same attacker) from launching an attack; it just gives the defender a chance at a very small window to send more clones to the district before an attack is set. It would only be one RT. When we asked what happens to an attack declared during the RT, they said that it doesn't count the current one, so you'd go through to 24 hours, miss your chance in the next RT, then attack in the one after.
So if you've just attacked a district, whether you finish the battle before the RT ends or not, your next attack CAN'T come in the next RT unless you get your "dibs hour" attack option.
I still think it would be better to give the defenders the option of either a partial clone restoration from the corpses or an ISK payout for the biomass of killed enemy clones. |
Meconium Blue
REGULATORS OF VALOR Orion Empire
0
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Posted - 2013.03.24 03:30:00 -
[1142] - Quote
Here is just a thought I would like to through out there. Is it possible to add more functions to the MCC's? My main idea is to charge for the purchase of mcc's but I'm sure there could be a lot more ideas to go with it other than just balancing issues. |
Nevec Overlord
Nevec Task Force Orbis Imperialis
0
|
Posted - 2013.03.24 06:26:00 -
[1143] - Quote
i am looking forward to try this |
trollsroyce
Seraphim Initiative. CRONOS.
234
|
Posted - 2013.03.24 12:45:00 -
[1144] - Quote
Meconium Blue wrote:Here is just a thought I would like to throw out there. Is it possible to add more functions to the MCC's? My main idea is to charge for the purchase of mcc's but I'm sure there could be a lot more ideas to go with it other than just balancing issues.
I'm sure they will look into MCC and warbarge customization later on. Warbarge is prolly on EVE side as a physical ship, MCC dust side asset. All of this for nullsec PC. However, this is a topic for suggestions forum. |
Terry Webber
Gothic Wars Consortium
57
|
Posted - 2013.03.24 23:05:00 -
[1145] - Quote
After reading the EVElopedia, I have a question. What does corporation closure mean? Does it mean the disbanding of a corporation? |
Mr Gloo Gloo
What The French CRONOS.
41
|
Posted - 2013.03.25 19:29:00 -
[1146] - Quote
I have a suggestion (if you didn't plan it already).
Create an alert to each corp members 30 minutes before the fight on a district (attack, or defense). |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1240
|
Posted - 2013.03.26 14:46:00 -
[1147] - Quote
Hey guys. I had the opportunity to see [CCP]FoxFour on IRC and told him there a few details we would need some more precisions about to keep discussing what should be tweaked and what is good as is. As he's busy writing stuff i offered to send him the rest of our questions by mail so he doesnt need to scout the last pages.
Just to make things clear, it's not about having his opinion on suggestions we made, but to still go deeper in the mechanics understanding. Feeling the small blanks left. So here's what i'm thinking about sending him. If you guys see anything that hasnt been answered yet that i've missed, please go ahead.
if an attacker sends 200 clones (none lost on transport), and lose 100 in the battle and lose the battle itself through MCC destruction, does the 20% get taken away from the remaining 100 or only 50 because they have to lose 150 minimum? Number wise, would the defender get 10 or 20 clones in that case ?
When do the clones travel to the targeted district when declaring an attack ? -Immediately after sending the notice -When RT starts on battle day -When fight starts
About how the "Dibs Hour" is set up
-The attack notice sent during the "Dibs Hour" is back dated to a moment before the RT so the attacker can attack on the next coming RT ? -Dibs Hour starts right after the battle ends ? -Can an attacker send another attack notice before the first fight happens or does he need to wait until Dibs Hour starts ?
About the status of the targeted district on battle day, what state is it in when:
-RT begins and before the battle starts -During the battle -During "Dibs Hour" and until attacker decides its next move
Does the clone survival rate apply for the journey back after the battle is over?
About loot "being a percentage of the items lost in the battle such as vehicles, drop suits, and weapons. Including Aurum items."
-Does that include modules and equipment (so basically everything being used) or just vehicle hulls, suits and weapons -What is that percentage exactly ? |
Yosef Autaal
Circle of Huskarl Minmatar Republic
73
|
Posted - 2013.03.26 17:37:00 -
[1148] - Quote
[CCP]FoxFour i say let attackers steal % of clones from defenders When the attackers destory the defenders MCC(10/20% this could depend on type of building on district which attacker comes from ) This is lost on top of minimum clone amount of 150 for MCC destruction. so if the district is fully stocked with 450 clones there is possiblity to loose 210 clones minimum in a single match this might encourage defenders to attack more and not just sit in the mcc hiding and timing out the match, as the more clones they loose in a fight just means less clones the attackers will raid if they lose compared to current system defenders attacking till 150 mark then hiding so attackers only getting isk for the trouble
(obviously corps will work out a optimal amount to loose in one match so they have another 2 rounds before district loss)
also means attacking the mcc becomes a viable tactic of attack rather then currently where attackers want to take as long as possible to destroy mcc to get clone count down much as possible,
more tactical choices are good |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1241
|
Posted - 2013.03.26 21:16:00 -
[1149] - Quote
Yosef Autaal wrote:[CCP]FoxFour i say let attackers steal % of clones from defenders When the attackers destory the defenders MCC(10/20% this could depend on type of building on district which attacker comes from ) This is lost on top of minimum clone amount of 150 for MCC destruction. so if the district is fully stocked with 450 clones there is possiblity to loose 210 clones minimum in a single match this might encourage defenders to attack more and not just sit in the mcc hiding and timing out the match, as the more clones they loose in a fight just means less clones the attackers will raid if they lose compared to current system defenders attacking till 150 mark then hiding so attackers only getting isk for the trouble
(obviously corps will work out a optimal amount to loose in one match so they have another 2 rounds before district loss)
also means attacking the mcc becomes a viable tactic of attack rather then currently where attackers want to take as long as possible to destroy mcc to get clone count down much as possible,
more tactical choices are good
There is already a disbalance between attackers and defenders regarding clone evolution between battle. Adding a % steal of the defender total amount of clones will just make it even bigger. See all previous pages there a plenty of obvious pointers about that.
Also, if defenders know that they will lose a game and lose additional % clones to attackers, they will simply lower the amount of clones they intend to lose and make battles even less dynamic that they would have been with the 100 minimal clone loss from previous numerical mechanics.
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Parson Atreides
Ahrendee Mercenaries Legacy Rising
193
|
Posted - 2013.03.27 01:47:00 -
[1150] - Quote
Laurent Cazaderon wrote: if an attacker sends 200 clones (none lost on transport), and lose 100 in the battle and lose the battle itself through MCC destruction, does the 20% get taken away from the remaining 100 or only 50 because they have to lose 150 minimum? Number wise, would the defender get 10 or 20 clones in that case ? When do the clones travel to the targeted district when declaring an attack ? -Immediately after sending the notice -When RT starts on battle day -When fight starts About how the "Dibs Hour" is set up -The attack notice sent during the "Dibs Hour" is back dated to a moment before the RT so the attacker can attack on the next coming RT ? -Dibs Hour starts right after the battle ends ? -Can an attacker send another attack notice before the first fight happens or does he need to wait until Dibs Hour starts ? Does the clone survival rate apply for the journey back after the battle is over? About loot "being a percentage of the items lost in the battle such as vehicles, drop suits, and weapons. Including Aurum items." -Does that include modules and equipment (so basically everything being used) or just vehicle hulls, suits and weapons -What is that percentage exactly ? Planning on sending the mail tomorrow. And will obviously post every reply in that thread. Or FoxFour will do it himself.
Looks good, though I think on this point:
Quote: About the status of the targeted district on battle day, what state is it in when: -RT begins and before the battle starts -During the battle -During "Dibs Hour" and until attacker decides its next move
You might want to ask directly if it's possible for a defender to send reinforcement clones from another district in the few minutes after an attack ends and before the enemy decides to attack again or not. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1241
|
Posted - 2013.03.27 08:57:00 -
[1151] - Quote
Parson Atreides wrote:Looks good, though I think on this point: Quote: About the status of the targeted district on battle day, what state is it in when: -RT begins and before the battle starts -During the battle -During "Dibs Hour" and until attacker decides its next move You might want to ask directly if it's possible for a defender to send reinforcement clones from another district in the few minutes after an attack ends and before the enemy decides to attack again or not.
The point here is to detect if there is a loop hole allowing for reinforcements being sent as i dont think it would be intended in any way. If status is "online" at any point, then you can send in reinforcement. Guess i could add something like that though.
About the status of the targeted district on battle day, what state is it in when:
-RT begins and before the battle starts -During the battle -During "Dibs Hour" and until attacker decides its next move
If the district is online at any of those moment, then nothing can stop defenders from sending clones to it from another district ?
|
Bendtner92
Imperfects Negative-Feedback
455
|
Posted - 2013.03.27 09:08:00 -
[1152] - Quote
I'm pretty sure FoxFour already said the "dibs hour" starts when the battle starts.
So if the window is 12-13 and the attack happens at 12:15 the district would be in "under attack" status until the battle ends. The defenders cannot reinforce the district when under attack.
The attackers can schedule another attack for 1 hour starting from 12:15, so if they schedule one before the battle ends the defenders cannot reinforce their district.
They can only reinforce it if they win the battle and the attackers haven't scheduled another attack during the battle and aren't quick enough to do it after. |
Bendtner92
Imperfects Negative-Feedback
455
|
Posted - 2013.03.27 09:21:00 -
[1153] - Quote
I would like to discuss the 24+ hour notice there currently is.
It has been discussed a lot on IRC and like others there I agree that having both a reinforcement window and this long a notice is a little overkill.
I like the window a lot and this should stay. It ensures that fights will happen and that people won't just attack when the other team is asleep. So this should definitely stay.
I just don't see the need for a 24+ hour notice when you already know when your reinforcement window is and therefore should know when to be online for a battle. I would really like to see a minimum notice of 2 hours, or at least 4 or 6 hours. This would allow for some surprise attacks, but it won't only be surprise attacks since you can still schedule attacks up to 24 hours in advance. In fact, if you don't schedule attacks well ahead there might not be any districts to attack if you only want to schedule attacks a few hours before, so most battles would still be scheduled 20-24 hours in advance, but there would be a few surprise attacks.
Like I said, the defending team already know when their reinforcement window is, so I don't see the need for a 24+ hour notice. |
trollsroyce
Seraphim Initiative. CRONOS.
242
|
Posted - 2013.03.27 09:27:00 -
[1154] - Quote
PC launch date 6th may, or after we get to experiment a bit with the new dropsuits and equipment? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1241
|
Posted - 2013.03.27 09:56:00 -
[1155] - Quote
Bendtner92 wrote:I'm pretty sure FoxFour already said the "dibs hour" starts when the battle starts.
So if the window is 12-13 and the attack happens at 12:15 the district would be in "under attack" status until the battle ends. The defenders cannot reinforce the district when under attack.
The attackers can schedule another attack for 1 hour starting from 12:15, so if they schedule one before the battle ends the defenders cannot reinforce their district.
They can only reinforce it if they win the battle and the attackers haven't scheduled another attack during the battle and aren't quick enough to do it after.
That's the pretty sure parts i want to clear out with this. |
Django Quik
R.I.f.t
334
|
Posted - 2013.03.27 10:02:00 -
[1156] - Quote
trollsroyce wrote:PC launch date 6th may, or after we get to experiment a bit with the new dropsuits and equipment?
I can't imagine PC launching the same day that everyone will be downloading the patch - that would just leave whoever can download first to get all the districts and people who have problems will get left behind with nothing. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1241
|
Posted - 2013.03.27 10:15:00 -
[1157] - Quote
Django Quik wrote:trollsroyce wrote:PC launch date 6th may, or after we get to experiment a bit with the new dropsuits and equipment? I can't imagine PC launching the same day that everyone will be downloading the patch - that would just leave whoever can download first to get all the districts and people who have problems will get left behind with nothing.
good point. they could wait the beginning of the "Sp Week" on the wednesday 8th. |
Booker DaFooker
Seraphim Initiative. CRONOS.
77
|
Posted - 2013.03.27 12:38:00 -
[1158] - Quote
Laurent Cazaderon wrote:Parson Atreides wrote:Looks good, though I think on this point: Quote: About the status of the targeted district on battle day, what state is it in when: -RT begins and before the battle starts -During the battle -During "Dibs Hour" and until attacker decides its next move You might want to ask directly if it's possible for a defender to send reinforcement clones from another district in the few minutes after an attack ends and before the enemy decides to attack again or not. The point here is to detect if there is a loop hole allowing for reinforcements being sent as i dont think it would be intended in any way. If status is "online" at any point, then you can send in reinforcement. Guess i could add something like that though. About the status of the targeted district on battle day, what state is it in when: -RT begins and before the battle starts -During the battle -During "Dibs Hour" and until attacker decides its next move If the district is online at any of those moment, then nothing can stop defenders from sending clones to it from another district ?
Although online that only effects clone production which will only go offline if a defense is lost. The district will remain locked (un-reinforceable) until battle starts, will remain locked during battle and still further remain locked throughout "dibs hour".
If your attacker does not attack again then you will have an opportunity to reinforce from another district between the end of dibs hour and before any one else gives notice of an attack which will lock you again.
Dibs hour starts directly after battle has finished. If attacker does not utilize dibs hour, any attack by another corps made after dibs hour will of course have to wait almost 48 hours for that battle to commence so defenders will get a chance to reinforce or produce more clones in time for it
............I think........ |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1241
|
Posted - 2013.03.27 13:20:00 -
[1159] - Quote
Booker DaFooker wrote:Laurent Cazaderon wrote:Parson Atreides wrote:Looks good, though I think on this point: Quote: About the status of the targeted district on battle day, what state is it in when: -RT begins and before the battle starts -During the battle -During "Dibs Hour" and until attacker decides its next move You might want to ask directly if it's possible for a defender to send reinforcement clones from another district in the few minutes after an attack ends and before the enemy decides to attack again or not. The point here is to detect if there is a loop hole allowing for reinforcements being sent as i dont think it would be intended in any way. If status is "online" at any point, then you can send in reinforcement. Guess i could add something like that though. About the status of the targeted district on battle day, what state is it in when: -RT begins and before the battle starts -During the battle -During "Dibs Hour" and until attacker decides its next move If the district is online at any of those moment, then nothing can stop defenders from sending clones to it from another district ? Although online that only effects clone production which will only go offline if a defense is lost. The district will remain locked (un-reinforceable) until battle starts, will remain locked during battle and still further remain locked throughout "dibs hour". If your attacker does not attack again then you will have an opportunity to reinforce from another district between the end of dibs hour and before any one else gives notice of an attack which will lock you again. Dibs hour starts directly after battle has finished. If attacker does not utilize dibs hour, any attack by another corps made after dibs hour will of course have to wait almost 48 hours for that battle to commence so defenders will get a chance to reinforce or produce more clones in time for it ............I think........
That's what we all think i would say. But as nothing has been confirmed by a dev, it's worth asking. Might even raise something they didnt think about in the first place. That's what we're here for.
Btw, mail sent. |
Django Quik
R.I.f.t
336
|
Posted - 2013.03.27 20:20:00 -
[1160] - Quote
Cheers Caz. Can you ask CCP Fox Four to come back to this thread too; it misses him. |
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Stexn byd
UnReaL.
5
|
Posted - 2013.03.28 01:06:00 -
[1161] - Quote
CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time. seriously? so the defenders choose when the aggressors are allowed to attack? seems rather unrealistic to me, I mean wouldn't an invasion be kept secret and be a surprise? the aggressors should definitely be the ones who pick the engagement time with a short warning and some form of extra punitive measure if they don't show up for the battle. |
Goric Rumis
Amarr Templars Amarr Empire
117
|
Posted - 2013.03.28 04:09:00 -
[1162] - Quote
Laurent Cazaderon wrote:Django Quik wrote:trollsroyce wrote:PC launch date 6th may, or after we get to experiment a bit with the new dropsuits and equipment? I can't imagine PC launching the same day that everyone will be downloading the patch - that would just leave whoever can download first to get all the districts and people who have problems will get left behind with nothing. good point. they could wait the beginning of the "Sp Week" on the wednesday 8th. I think that's why they only allow you to take one district at first. You'll have to wait for the second district until you have enough clones to attack it. But it does give an advantage to people who can download first, in the sense that they'll be able to pick whatever district they want. So expect all the good SI districts to be gone early. |
Goric Rumis
Amarr Templars Amarr Empire
117
|
Posted - 2013.03.28 04:17:00 -
[1163] - Quote
Bendtner92 wrote:It has been discussed a lot on IRC and like others there I agree that having both a reinforcement window and this long a notice is a little overkill.
I like the window a lot and this should stay. It ensures that fights will happen and that people won't just attack when the other team is asleep. So this should definitely stay.
*snip*
Like I said, the defending team already know when their reinforcement window is, so I don't see the need for a 24+ hour notice. I'm on board for the way they're doing it, which is pretty conservative but should give everyone a fair shot at first. I'd be surprised if this weren't a server-side variable that they could tweak between builds if things are too slow, and I expect there will be some tweaking done before the notice period is set on a relatively permanent basis. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1245
|
Posted - 2013.03.28 07:19:00 -
[1164] - Quote
Django Quik wrote:Cheers Caz. Can you ask CCP Fox Four to come back to this thread too; it misses him.
He is busy writing another devblog on PC. Some things changed apparently ^^. He ll come back then i guess |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1245
|
Posted - 2013.03.28 07:21:00 -
[1165] - Quote
Stexn byd wrote:CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time. seriously? so the defenders choose when the aggressors are allowed to attack? seems rather unrealistic to me, I mean wouldn't an invasion be kept secret and be a surprise? the aggressors should definitely be the ones who pick the engagement time with a short warning and some form of extra punitive measure if they don't show up for the battle.
It s a needed mecanism. Otherwise you ll see corps with 1k players attack when smaller corps are offline. Realism isnt always good gameplay |
Head xXCaseXx
Helion Production Labs Mildly Sober
2
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Posted - 2013.03.28 17:03:00 -
[1166] - Quote
I'm unclear on one thing after reading the dev blog and the notes here. Is this only for low sec/FW or will null sec corps finally have a use for Dust mercs in their sov space?
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Django Quik
R.I.f.t
338
|
Posted - 2013.03.29 10:41:00 -
[1167] - Quote
Head xXCaseXx wrote:I'm unclear on one thing after reading the dev blog and the notes here. Is this only for low sec/FW or will null sec corps finally have a use for Dust mercs in their sov space?
This is only for 1 low sec region at the moment but there are plans to eventually expand to null-sec in the future. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
37
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Posted - 2013.03.29 11:46:00 -
[1168] - Quote
A tiny little bit off topic question i would like to ask. What about sex of clones? We have both sexes in our ranks. Someone in the other thread have mentioned something about particular clones (ie. unique DNA set) as being tied with the particular mercenary (ie. his consciousness able to roam from body to body). Excuse my nosiness. But do districts produce unisex clones? Or not? How do district knows how many female/male clones to produce? It seems we are talking about farming/buying clones in bulk like carrots or potatos or other vegetables but with the difference of readiness to spring to life upon command . And vegetables are unisex
Or is it something Ladies and Gentlemen do not discuss?
PS CCP, I know this might sound crazy... But... thanx for familiarizing wide audience through EVE Online & DUST514 that chances are big we might not be our bodies and are totally separate from them. That we might all be Infomorphs who strayed too far from their home world and get stuck into material bodies.
A Big Big Big Thank You
PPS Next step for New Eden is to find an entrance into The (not so much imho)Virtual Reality of Sleepers/Infomorphs. And then beyond... |
Chad2k95
D3LTA FORC3 Orion Empire
10
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Posted - 2013.03.30 03:13:00 -
[1169] - Quote
I have a Question about PC You have said that once a corporation takes a planet it can build anti spaceship guns yeah! My question is can a district act like a pirate district and and attack all the ship what enter the solar system and have eve pilots scavenge the wreckage? |
CODE Breaker93
Planetary Response Organisation Test Friends Please Ignore
37
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Posted - 2013.03.30 07:33:00 -
[1170] - Quote
Question: When capturing a district for another corp do you obtain their infrastructures or are they destroyed are you put in your own?? |
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