|
Author |
Thread Statistics | Show CCP posts - 189 post(s) |
Goric Rumis
Amarr Templars Amarr Empire
97
|
Posted - 2013.03.14 20:20:00 -
[1] - Quote
CCP FoxFour wrote:iceyburnz wrote:The Elephant in the room map question:-
Will this be released with a fully implimented - terrain unique to each planet - dynamic/procedurally generated maps
Or will it be ashland, line harvest, manus peak, skim junction, and the wards with the same old fishbowl terrain and randomly generated structues (what we sort of have now) with the SI as a central feature.
Not full unique, we don't have the art resources to make that many levels. We do go to some crazy crazy lengths though, see stars in EVE skybox actually lining up with where they will be. So while not ready to give away all the information, I am sure you can make some assumptions for now. :P Thought: Why not crowd-source the map building? Allow players to submit alternative maps, do a review and playtest in a special "map beta" mode, and then you decide where the new map goes (so players aren't creating maps for their own districts).
This would obviously require a lot of work just to set up, but I imagine it would require less work than creating however many thousands of unique maps.
Just a thought. |
Goric Rumis
Amarr Templars Amarr Empire
99
|
Posted - 2013.03.14 22:30:00 -
[2] - Quote
BursegSardaukar wrote:Jack Sharkey42 wrote:knight of 6 wrote:BursegSardaukar wrote:Jack Sharkey42 wrote:Does anyone have a feeling that this sort of invasion process is going to turn into a huge sniper fest? lol Defense: sniper fest Offense: tank spam winner: lone scout hacking objectives. tankers don't leave their tanks snipers don't move period. Actually I think tank spam might just win that one lol The attackers should actually avoid taking ALL the objectives - their goal (to claim the district) is to deplete all the clones on it. This means their goal should be to win by clone destruction. They need to keep the points from being hacked from the get-go, or cap 51% of the points and hold them just so they don't lose their MCC. It allows us to play a variety of goals. Maybe the attacker's objective isn't to deplete clones at all, but to stop production (e.g., you're hired by another corp to help stifle your target's clone production so they can't transfer the additional clones to defend another district). Even then, you want to maximize the number of clones you kill, but it won't be top priority.
There's also the possibility that you don't yet have enough clones to compete with your target, and you want to disable their clone production so that your total number of clones can catch up. In that case, you might be attacking with all the clones you have, and you'll want to destroy the MCC as soon as possible so that you don't lose too many and leave yourself vulnerable.
Also remember that the defender will have up to 450 clones, while you only have what you bring with you. If you lose all of your clones before you can destroy the MCC, you lose. It's a calculated risk when trying a tactic like this.
So really, there are a lot of possibilities. Yes, in general you will probably try to maximize your opponent's clone loss so you can take over the district as quickly as possible, but your opponent will be trying to prevent that. If I had a corp that was getting stomped and we hit the 100-clone minimum, I'd order everybody to sit in the MCC until it went down (if we were obviously losing anyway). |
Goric Rumis
Amarr Templars Amarr Empire
117
|
Posted - 2013.03.28 04:09:00 -
[3] - Quote
Laurent Cazaderon wrote:Django Quik wrote:trollsroyce wrote:PC launch date 6th may, or after we get to experiment a bit with the new dropsuits and equipment? I can't imagine PC launching the same day that everyone will be downloading the patch - that would just leave whoever can download first to get all the districts and people who have problems will get left behind with nothing. good point. they could wait the beginning of the "Sp Week" on the wednesday 8th. I think that's why they only allow you to take one district at first. You'll have to wait for the second district until you have enough clones to attack it. But it does give an advantage to people who can download first, in the sense that they'll be able to pick whatever district they want. So expect all the good SI districts to be gone early. |
Goric Rumis
Amarr Templars Amarr Empire
117
|
Posted - 2013.03.28 04:17:00 -
[4] - Quote
Bendtner92 wrote:It has been discussed a lot on IRC and like others there I agree that having both a reinforcement window and this long a notice is a little overkill.
I like the window a lot and this should stay. It ensures that fights will happen and that people won't just attack when the other team is asleep. So this should definitely stay.
*snip*
Like I said, the defending team already know when their reinforcement window is, so I don't see the need for a 24+ hour notice. I'm on board for the way they're doing it, which is pretty conservative but should give everyone a fair shot at first. I'd be surprised if this weren't a server-side variable that they could tweak between builds if things are too slow, and I expect there will be some tweaking done before the notice period is set on a relatively permanent basis. |
|
|
|