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Thread Statistics | Show CCP posts - 14 post(s) |
Thumb Green
2
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Posted - 2015.09.24 17:23:00 -
[1] - Quote
The RR kick reduction is only going to be for when you aim down sights, right?
Trying to bring the slayer logi back.... unsuccessfully so far.
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Thumb Green
2
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Posted - 2015.09.25 15:44:00 -
[2] - Quote
CCP Rattati wrote:just clearing up some things
Commando will hit for be 270, after the reduction to melee damage myofibs, should be comparable as before. That was not intended to be reduced.
Gallente Assault ROF bonus only applies to Assault Rifles (the whole family) and is now 3% per level, for a 15% total.
I hear the nade concerns, and we will see how it pans out.
I stand fully by the whole HAV/AV reasoning in the OP. Assault Swarm launchers are still on the table for being an Anti Air platform.
The plan for Melee was to be effective, especially on the Weak Spots but the code for Melee Damage vs Nova Knives is a bit blurred, looking into it. I will also share a few screenshots on the weak spots.
People who complain about Scrambler Hipfire kick going from 0.025 to 0.1 as "OMG 400% nerf" need to play the game. This is intended to stop spam and nothing else. Currently the 0.025 is so little it literally does nothing. There is no kick. After a lot of testing, the number is balanced to be able to charge and then fire calmly. Spamming as fast as you can will overheat within a few shots, but a calm follow up will not. What about the Cassault RR kick reduction, that's only going to be when you aim down sights, right? Otherwise you're not only making it better at mid-long range but CQC as well and the RR shouldn't be better in CQC.
Trying to bring the slayer logi back.... unsuccessfully so far.
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Thumb Green
2
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Posted - 2015.09.25 15:49:00 -
[3] - Quote
XxBlazikenxX wrote:Thumb Green wrote:CCP Rattati wrote:just clearing up some things
Commando will hit for be 270, after the reduction to melee damage myofibs, should be comparable as before. That was not intended to be reduced.
Gallente Assault ROF bonus only applies to Assault Rifles (the whole family) and is now 3% per level, for a 15% total.
I hear the nade concerns, and we will see how it pans out.
I stand fully by the whole HAV/AV reasoning in the OP. Assault Swarm launchers are still on the table for being an Anti Air platform.
The plan for Melee was to be effective, especially on the Weak Spots but the code for Melee Damage vs Nova Knives is a bit blurred, looking into it. I will also share a few screenshots on the weak spots.
People who complain about Scrambler Hipfire kick going from 0.025 to 0.1 as "OMG 400% nerf" need to play the game. This is intended to stop spam and nothing else. Currently the 0.025 is so little it literally does nothing. There is no kick. After a lot of testing, the number is balanced to be able to charge and then fire calmly. Spamming as fast as you can will overheat within a few shots, but a calm follow up will not. What about the Cassault RR kick reduction, that's only going to be when you aim down sights, right? Otherwise you're not only making it better at mid-long range but CQC as well and the RR shouldn't be better in CQC. It will only be better in CQC on the Cal Assault. The ROF increase will still make the Gallente better at CQC That's beside the point. The RR is meant to be the king of long range and suck in CQC just as the AR is meant to be the king of CQC and suck at long range. If the RR is king of long range and good in CQC even if just on one suit, then there's no downside and no, the charge up ain't that big of a deal.
Trying to bring the slayer logi back.... unsuccessfully so far.
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Thumb Green
2
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Posted - 2015.09.25 16:02:00 -
[4] - Quote
DeathwindRising wrote:
RR won't be used in cqc. The magsec will be lol. Your concern is misplaced. The new magsec stats are almost perfectly taylored to be paired with the RR so you get the best in both situations
Sure it won't.
In either case there's no reason for the RR to get a hipfire kick reduction.
Trying to bring the slayer logi back.... unsuccessfully so far.
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Thumb Green
2
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Posted - 2015.09.25 16:35:00 -
[5] - Quote
Toobar Zoobar wrote:I hope Rattati comes to his senses and removes K/D as a viewable statistic.
K/D is important in CoD not dust. Hope they do too so you people will shut the fck up about it and then feel bad for being so damn annoying when you see it's removal has no impact. Stat padders are going to pad whichever is deemed the more important stat and stompers are going to stomp because they enjoy it. The blues, well they're still going to half-ass it just enough to get their points without losing too much ISK.
Trying to bring the slayer logi back.... unsuccessfully so far.
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Thumb Green
Elephant Riders
2
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Posted - 2015.09.25 17:38:00 -
[6] - Quote
DeathwindRising wrote:Thumb Green wrote:DeathwindRising wrote:
RR won't be used in cqc. The magsec will be lol. Your concern is misplaced. The new magsec stats are almost perfectly taylored to be paired with the RR so you get the best in both situations
Sure it won't. In either case there's no reason for the RR to get a hipfire kick reduction. it wont because the new magsec will have more dps and a much short charge up new proto magsec dps = 406.52 current proto RR dps = 397.69 new magsec charge up time = 0.1 seconds current RR charge up time = 0.45 seconds theres literally no competitive reason for using a RR in cqc over the new magsec, especially since the magsec already has less kick than the RR You're problem is you're looking at it as either one or the other, which only applies to 3 of the logi's. In the end I don't care whether or not people would try to use it in CQC, there's still no damn reason for the RR's to receive a hipfire kick reduction.
Trying to bring the slayer logi back.... unsuccessfully so far.
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Thumb Green
Elephant Riders
2
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Posted - 2015.09.25 18:18:00 -
[7] - Quote
DeathwindRising wrote:Thumb Green wrote:DeathwindRising wrote:Thumb Green wrote:DeathwindRising wrote:
RR won't be used in cqc. The magsec will be lol. Your concern is misplaced. The new magsec stats are almost perfectly taylored to be paired with the RR so you get the best in both situations
Sure it won't. In either case there's no reason for the RR to get a hipfire kick reduction. it wont because the new magsec will have more dps and a much short charge up new proto magsec dps = 406.52 current proto RR dps = 397.69 new magsec charge up time = 0.1 seconds current RR charge up time = 0.45 seconds theres literally no competitive reason for using a RR in cqc over the new magsec, especially since the magsec already has less kick than the RR You're problem is you're looking at it as either one or the other, which only applies to 3 of the logi's (edit) which is still irrelevant because this only applies to the Cassault . In the end I don't care whether or not people would try to use it in CQC, there's still no damn reason for the RR's to receive a hipfire kick reduction. why are you talking about logis? if you dont care if people will use the RR in cqc or not, why do you care at all? honestly i use the RR in cqc now just fine. i just had to get used to it. the charge up is the issue for me. a kick reduction is simply a quality of life improvement Because you were talking about it as if it were one or the other and that only applies to logis.
I care because it isn't how it's supposed to be. The RR isn't supposed to go toe to toe with people in CQC, it isn't meant to be king of long range and still good at CQC. Don't get me wrong, I'm willing to accept compromise; but got to trade out something of equal value, so what's being traded? Nothing, the AR is getting a RoF buff but that's not going to make it viable at long range yet the RR is getting a buff that could make it even more viable in CQC. It's a case of having your cake and eating it too, and that just don't fly to me.
Trying to bring the slayer logi back.... unsuccessfully so far.
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