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Thread Statistics | Show CCP posts - 25 post(s) |
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
681
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Posted - 2014.05.25 04:04:00 -
[1] - Quote
CCP Rattati wrote: Cloak keeps dampening, and at better rates than we originally proposed, 0-5-10 instead of 0-2.5-5 *GA scout damp bonus to 3% per level instead of 5% for a maximum bonus of 15% *Reducing CA passive scan to 3% from 5% *Reducing GA passive scan to 1% from 5% (I would think this gets changed to something more fitting later) *Reducing GA regen to 1/hp from 3/hp *Duration changes stay the same as original proposal with the same recharge ratio as the old cloak
Ok, here's my issue. I'm going to ignore the fact that all of these conversations are distilling the scout role (particularly the gal scout role) into something that inherently MUST use the cloak, so all must be balanced around the cloak. I could go into detail exactly what I think of that and the cloak, but I am trying to be civil here ;)
However. 3 hp/s regen is too much? really? for the scout suit of the race that you guys, when designing and implementing your long awaited suit rebalance and update (very, very long awaited. you certainly had time to work on it) decided should have those inbuilt reps as per the lore.
Fine. 3 hp/s is too much for a scout, apparently because "it's a free adv rep module". Then, for the love of all that is holy, explain to me why the Cal scout needs its insanely high shield regen? That, btw, is also a free module, one would have to use proto energizer on a Cal assault to reach even comparable shield regen.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
686
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Posted - 2014.05.25 10:19:00 -
[2] - Quote
Orion Sanjeet wrote:Give an e-hp reduction for each dampener used.
I am fine with the invisibility however to require an entire clip from a mass driver to kill one scout is to much (I have been using a mass driver since it has a 4 round clip, I do NOT miss). Also this isn't a second stat. FIX BEING ABLE TO SHOOT FROM CLOAK!!!! 2 seconds (minimum) after switching from cloak for any equipment or weapons to be able to be used.
Also, you get to choose 2, preferably one that the gal scout gets to keep. 1) Omnipresent (Highest non-vehicle top speed) 2) Omnipotent (Can kill a heavy in 3 shots and can roughly 3/4 the armor of one) 3) Omniscient (Can see all and be seen by none) Because the gal scout is currently all three.
How on earth does it take a full clip from a mass driver to kill a scout (if you're not missing at all)? Please explain.
Also.
1) I guess the Gal scout CAN be speed tanked to be the fastest suit... at which point it will have no armour or damps in the lows. 2) That's the shotgun, not the suit. Also, with that much armour on a gal scout you have relatively slow speed and no other utilities (like damps) in the lows. 3) Can see all (ish) if high slots are used up by precision enhancers (nothing wrong with that) but that combined with dampeners to be completely under the radar does not amount to very high HP and speed, though some of either, sure.
I just don't see how you think that the gal scout can be 2 of these extremes at once, let alone all 3... Wait, do you even Gal scout, bro? ;) (BTW, don't anyone start on me how the gal scout should make those sacrifices and shouldn't be able to do all of that at once, I certainly don't think it should either, my point is it isn't all of those things at once now either)
And, further again, the shotgun =/= the gal scout, the cloak =/= the gal scout. A suit should not be balanced solely around the assumption of one weapon or one equipment that might be used on it.
But, yes, being able to shoot from cloak and then, even better, being able to instantly recloak is utter bullshit.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
693
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Posted - 2014.05.25 11:00:00 -
[3] - Quote
m621 zma wrote:Zaria Min Deir wrote:But, yes, being able to shoot from cloak and then, even better, being able to instantly recloak is utter bullshit. Get Gud scrub How's the murder taxi business going nowadays, darling, I haven't been run over by you in what feels like months
PS. Miss you <3
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
699
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Posted - 2014.05.25 14:18:00 -
[4] - Quote
Flyingconejo wrote:About the Gal scouts:
*Auto repair nerf: The Auto-Repair for the Gallente Scout was too powerful,.Like the old Logi suits, it gave the Gal scout a free slot. This change was completely warranted. So, where's the nerf to the Caldari scout's shield regen rate, it is ridiculouly high and gives them a free slot by saving them from using a recharger/energizer.
Flyingconejo wrote:*Scan Range bonus nerf: The passive scanning of the current scout suits is too powerful, so I agree that it had to be balanced somehow. The scan range nerf to the Gallente scout may be too big (1%? lol), but it needed one. The Gal Scout is the stealth specialist, not the detection specialist. You're right, the Caldari is the detection specialist, thus the bonus to scan precision... However, the Gallente scout's scan range is an integral part of being able to take advantage of that stealthiness. Being able to detect most enemies at a reasonable range helps in avoiding visual detection. And having a blind spot to other dampened scouts is the trade off.
Flyingconejo wrote:*Dampening bonus nerf: In regard to the E-war between scouts, and with the changes made to the Cal scout, it might seem that E-war will be more balanced. Balanced between scouts. The problem comes when you consider the other big side of E-war, the active scanners. The Duvolle Focused Active Scanner, to be precise. I don't really agree that the small change to the Caldari scout's scan range balances out all the nerfs to the Gallente scout here. Making Caldari scout the most viable scout isn't balance either.
Now, my question is, why would ALL scouts need to be able to evade something as niche and low utility as the Duvolle Focused scanner? Hey, Gallente is supposed to be the stealth specialist, right? ;)
The scan radius is small, the visibility duration pathetic, and the cooldown absolutely ridiculous.
If some Gal Logi wants to use up equipment slots to use it to very briefly detect scouts that would escape other scans... Well, I honestly find it difficult to see a problem with that.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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