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Thread Statistics | Show CCP posts - 25 post(s) |
Ares 514
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881
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Posted - 2014.05.24 01:17:00 -
[1] - Quote
CCP Rattati wrote:IgniteableAura wrote:The-Errorist wrote:IgniteableAura wrote:First off, the number of people that lack the knowledge of game mechanics should stop suggesting advice. Not understanding how mods work, what their overall effect is to balance and overall terrible discussion is terrible.
To get back on topic of removing the damp bonus of cloaks.
Its a terrible idea, and its been said why its a terrible idea multiple times in this thread, so I am not going to rehash it, mostly because it breaks the only DECENT balance we have in this game. Without the cloak bonus I wouldn't even fit a cloak. Its the only way to remain hidden from cal scouts if you are not a gal scout.
The first thing that could be changed is the gal scouts range bonus. Why do they have it? It really doesn't correlate to the role of damping. If CCP could translate this damp bonus to your squad mates in the radius it would have a purpose, but I don't think thats something CCP can implement. This would provide a pretty good counter to the caldari. Read post #86You only need 1 damp to hide from non-precision mod using Cal scouts and normal prototype scanners that aren't being used by the Gal logi, which also has a role bonus towards scanning (passive vs active), and 2 if it is being used by a Gal logi. If you want to be able to hide from a Gal logi using a prototype focused active scanner or a cal scout using 2 precison mods with only 2 damps on a scout that does not have a bonus towards dampening, you're just asking for too much. I also support removing shared passive scan. I would support having waves of opportunity from from cloak modules only if standard cloaks started off with a 0% dampening bonus and a higher percentage for adv and pro cloaks like Rattati suggested. This would alleviate the brick tanking scout w/ super low profile problem and still allow people to get a waves of dampening opportunity by using higher tier cloaks. Not every scout needs to be perfect hiders like the Gallente, they each should have their own roles other than dampening. Again with people not understanding the game mechanics. No scout can avoid cal scans with 2 complex precision enhancers without at least 2 damps, PERIOD. UNLESS they use a cloak. Which then gives them a wave of opportunity to hide without completely compromising their fit for it. Current numbers (rounded up because thats how game mechanics work): Cal w/ 2cPE: 18dB Gal w/ 1cPD: 18dB (scanned) ---------> Activate cloak (not scanned) Cal/Amarr/Minnie w/ 2cPD: 18dB (scanned) ------------> Activate cloak (not scanned) Any Cal scout running 2cPE is a squishy target ~300 shields. EVEN more so if they are running range amps (<400hp). They currently can't hide from other cal scout scans either. So cals have three counters. Another cal scout, OR a gal scout or proto logi scanner. Lastly, a scanned scout is a dead scout. As soon as I am getting scanned frequently I switch roles to a heavy or Gal scout. The current scanning system is the most elegantly balanced system we have in the game and it works in its current form. You have counters and counters of counters and final counters and waves of opportunity. No other system in the game give you this sort of balance. Since it is so elegantly balanced, why are gallente scouts predominant [no troll].
I would actually say it's because the majority of the modules are low slots, that is why I went gal scout.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
881
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Posted - 2014.05.24 01:20:00 -
[2] - Quote
Cyrius Li-Moody wrote:CCP Rattati wrote:We are still open to simple suggestions. Most of what I read here is "do you even PC scout bro" and "you have to completely redesign the whole ewar/scout ethos". We are not going to do that.
We already changed the proposal to have a progression in dampening: STD/ADV/PRO 0%/2.5%/5.0%.
It seems to me that reducing the dampening bonus of the GA scout, or changing it to duration can level the scouts viability.
And I want to remind you that scout use is more than 50% Gallente, meaning the others split the 50%.
Cyrius Li Moody, as the most vocal opponent, and the rest of you as well :). Do you want to contribute and propose a simple change to the scouts, which was the purpose of this thread.
In this form with fake examples.
MM f.ex. run speed % AM f.ex. ehp bonus % CA is fine GA f.ex. reduce dampening bonus % My problem is by changing this one thing you have change so many other things. There's no magic bullet for this. It seems like you're making this far more complicated than it should be because "this is the way it's going to be." I really don't understand this mindset. However-- The most simple way: You'll need to change all scout suits base precisions so that with a max of 2 complex damps (caldari only has 2 lows) and a proto cloak active every scout can get under a gal focus scanner. You'll have to adjust the Gal's bonus for this accordingly so it doesn't get too low when it scales with all it's skills applied. As for the Gal and Cal, move their bonuses to modules but have them at the same effectiveness as they do now so players have to equip them to use the bonuses. Also you'll need to buff the Minmatar's PG because you are not going to fit a proto cloak on that thing. You can barely fit an adv cloak at proto level as it is with two damps. You guys are making this way too hard on yourselves. There are a lot of things you're going to need to rebalance and a lot of numbers to crunch. I definitely feel as if you guys are taking the wrong approach to fix this problem and are going to cause more by taking this route.
Please listen to this CCP. You have to be really careful what you do here. Some of the ideas your putting forward are really going to cause the cal scout to dominate. Also please consider the fact that one cal scout in a squad allows everyone in that squad to see a scout.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
883
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Posted - 2014.05.24 17:02:00 -
[3] - Quote
CCP Rattati wrote:IgniteableAura wrote:Rattati read my post above yours. Basically states answers to your current changes.
Why should a scout sacrifice their ENTIRE fitting just to remain hidden from a single piece if equipment. To not have his cake and eat it too. The CA scout decided to specialize and sacrifice their whole fit to find scouts. The GA scout decided to specialize and sacrifice their whole fit to escape all scanning. Not to mention, it is not his entire fitting, there is a high and a low slot available if I am not mistaken.
Rattati please consider the fact that one cal scout in a squad of six can sacrifice his fitting to scan and negate an entire team unless they dampen. Squad vision gives the cal scout a huge bonus that you seem to be ignoring.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
883
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Posted - 2014.05.25 04:36:00 -
[4] - Quote
I hate having the suit you skill into get changed so much. Wish I was cal scout now like the majority of PC scouts I see.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
883
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Posted - 2014.05.25 06:37:00 -
[5] - Quote
Zatara Rought wrote:Ares 514 wrote:I hate having the suit you skill into get changed so much. Wish I was cal scout now like the majority of PC scouts I see. Rofl, didn't you see? 50% of scout use if gal. Being unscannable with only 1 low slot > all.
I have faced 10+ cal scout in a PC battle, never seen that with gal scout.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
884
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Posted - 2014.05.25 06:39:00 -
[6] - Quote
The dark cloud wrote:Even with the new numbers caldari scouts cant see a galente scout (both not using modules). And even then galente gets the upper hand cause damps>precision enhancers. Then you add the +10% damp effect of a proto cloak on it and we are circle jerking.
Let me say this one last time. That one cal scout will **** over the fitting of every scout on the other team that approaches the cal scouts squad. Squad vision breaks any semblance of balance because his five buddies don't need any precision while any gal scout will be severely hampered when fighting his squad.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
885
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Posted - 2014.05.25 16:07:00 -
[7] - Quote
Iron Wolf Saber wrote:I am going to say this now and most of you are not going to like it.
The idea of a mechanic invulnerability through ingame things should not or ever been a thing. The game of absolutions is not eve themed for the universe enough to warrant such gimmicks. While you can point to the cloak being this way in eve; you have to remember this is a long time problem along with local in null that has turned into a deadlocked feature planning on resolution.
Just because you got 0.001+ over another players counter number shouldn't account for this slight margin of error; this is the whole reason why sharpshooter was removed in the first place and weapon falloff was brought in.
Scanners and Detection should follow a similar route to eve's lock system. Greater the differences in scan vs stealth the longer it takes for one to appear on that target's radar; this will ultimately require a rebranding work on acceptable detection rates at various sizes/roles as well as sensor falloff strength for those sizes/roles as well as detection speeds expected. A heavy could be blind as a bat but if a scout stays behind him for a minute he may just get noticed. Throw damps on and you will not get seen as quickly as someone who is in the nude. Perform an action and mayhaps increase the rate of detection (firing your gun/ activating your ability) While this type of idea is likely impossible for dust 514. Don't expect the thinking of absolutions to survive into Legion.
Who cares about legion?!
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
885
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Posted - 2014.05.26 16:45:00 -
[8] - Quote
I tried to stop the madness. I failed.
So, the way I see the stats now it will rarely make sense to run any kind of 'balanced' scout fitting that I have loved and enjoyed for months. I usually only run with one Complex Shield Extender and one armour module (of some kind based on suit), the rest is all misc modules that should be on a scout. Given the changes that you are planning I only see one viable option left and that's to say screw every module except tank. So good work on wrecking my fit and making me tank it up, something I thought you wanted to discourage.
FYI, I would try speed tanking but with the amazing stun lock effect you guys designed it's just not viable.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
886
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Posted - 2014.05.26 18:28:00 -
[9] - Quote
Spartan MK420 wrote:put kin kats, and codebreakers in high slots, rest in low? :\
i dunno :p i just spam options.
(puts bowl down)
that would allow (matari to be faster, or hack quicker) that would allow (amar to be fast, and have room for stamina, good for uplink running?) would let gal scout have limited speed, and able to dampen/range amp would let cal scout go all prec. happen and dampen, or even super speedy scout with low stanima lolol
If they move modules around from highs to lows then they'd need some kind of respec since it would completely change how many would have skilled into. Personally i went gal scout because kin cats were lows.
I do agree some modules need to be moved around and more made to balance everything, but that's for them to sort out in Legion, so I don't really care.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
886
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Posted - 2014.05.26 18:36:00 -
[10] - Quote
Spartan MK420 wrote:well they're going to screw us anyways and not give us a respec. nothing to lose. lol
Lost my dignity along time ago.
Train into the cal scout and join the new master race! :)
Edit: sarcasm / no plans to do this, also this is the new master race of SCOUTS... lets not do anything about those crazy heavies this build right guys?
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
897
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Posted - 2014.06.02 16:01:00 -
[11] - Quote
Spartan MK420 wrote:still say just remove the 2nd equipment slot
if they want to run uplinks, they have to sacrifice the cloak. Removes alot of options for the gall scout, but still leaves doors open.
Shut your dirty mouth!
:)
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
897
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Posted - 2014.06.02 16:02:00 -
[12] - Quote
Korvin Lomont wrote:voidfaction wrote: Gal range bonus needs removed completely. not that it will make much of a difference. I have been Gal scout since open beta. Will be Gal scout when they shut the servers down.
I agree i have never been a big fan of the scan range bonus on the Gal scout. For two reasons 1) the cal scout already has this bonus and I don't see any reasoning in giving two scouts the same racial bonus. 2) it does not work that well with the second bonus. If you look at that cal scout both bonuses make perfect sense in creating a unique role as both strengthen each other. That's pretty cool. Now the gal scout can equip two prec enhancers to make some use of the scanrange but for me this bonus does not fit to a role and makes little sense in combination with the profile dampening. I really have problems in finding the role CCP intended for the gal scout. There are of curse combinations that would make a great role: Dampening + NK or SG or sidearm damage bonus = stealthy assassin Dampening + Hacking bonus = the true hacker unseen and fast Dampening + Scanrange = ???
Obviously you're a cal scout. The cal scout racial bonus is OP with squad vision. Remove the bonus or remove squad vision.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
897
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Posted - 2014.06.02 17:38:00 -
[13] - Quote
Korvin Lomont wrote:Ares 514 wrote:Korvin Lomont wrote:voidfaction wrote: Gal range bonus needs removed completely. not that it will make much of a difference. I have been Gal scout since open beta. Will be Gal scout when they shut the servers down.
I agree i have never been a big fan of the scan range bonus on the Gal scout. For two reasons 1) the cal scout already has this bonus and I don't see any reasoning in giving two scouts the same racial bonus. 2) it does not work that well with the second bonus. If you look at that cal scout both bonuses make perfect sense in creating a unique role as both strengthen each other. That's pretty cool. Now the gal scout can equip two prec enhancers to make some use of the scanrange but for me this bonus does not fit to a role and makes little sense in combination with the profile dampening. I really have problems in finding the role CCP intended for the gal scout. There are of curse combinations that would make a great role: Dampening + NK or SG or sidearm damage bonus = stealthy assassin Dampening + Hacking bonus = the true hacker unseen and fast Dampening + Scanrange = ??? Obviously you're a cal scout. The cal scout racial bonus is OP with squad vision. Remove the bonus or remove squad vision. WTF how in hell did you come to this conclusion?? I am running gal scout since closed Beta more or less exclusively
Well then you have a crush on the cal scout.
The gal scout is about stealth and the SG in my opinion. The better range was to help you find targets to sneak up on. Of course everyone has their own views. Still any opinion on the cal scout racial bonus being to OP as I mentioned above?
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
899
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Posted - 2014.06.03 06:55:00 -
[14] - Quote
Brokerib wrote:Spartan MK420 wrote:or perhaps make movement accelerate the use rate of the cloaking duration You know what else might have worked? The original implementaiton that was planned. If CCP had retained the ability to fire from cloak, with the associated drain on cloaks when firing, shot gun scouts would be naked after killing one player for at (minimum) 15sec while waiting for their cloak to charge back to half charge. We could have had 'waves of oportunity' and instead we a got broken implementation due to an pre-nerf forced by the community.
Interesting point.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
899
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Posted - 2014.06.03 06:57:00 -
[15] - Quote
Korvin Lomont wrote:Ares 514 wrote:Korvin Lomont wrote:Ares 514 wrote:Korvin Lomont wrote:.....
I agree i have never been a big fan of the scan range bonus on the Gal scout. For two reasons
1) the cal scout already has this bonus and I don't see any reasoning in giving two scouts the same racial bonus. 2) it does not work that well with the second bonus.
If you look at that cal scout both bonuses make perfect sense in creating a unique role as both strengthen each other. That's pretty cool.
Now the gal scout can equip two prec enhancers to make some use of the scanrange but for me this bonus does not fit to a role and makes little sense in combination with the profile dampening.
I really have problems in finding the role CCP intended for the gal scout.
There are of curse combinations that would make a great role:
Dampening + NK or SG or sidearm damage bonus = stealthy assassin Dampening + Hacking bonus = the true hacker unseen and fast Dampening + Scanrange = ??? Obviously you're a cal scout. The cal scout racial bonus is OP with squad vision. Remove the bonus or remove squad vision. WTF how in hell did you come to this conclusion?? I am running gal scout since closed Beta more or less exclusively Well then you have a crush on the cal scout. The gal scout is about stealth and the SG in my opinion. The better range was to help you find targets to sneak up on. Of course everyone has their own views. Still any opinion on the cal scout racial bonus being to OP as I mentioned above? To be honest I hate the cal scout as this suit seems extremely glitchi...the squad vision thing must be a bug (that CCP will probably never fix) As I said by the fact both cal scouts bonusses strenghten each other that makes them soo powerful. My statement regarding the scanrange on the gal scout was really just related to the missing role. The role you mentioned can be performed way better by the cal scout (especially after the gal scout nerf). So basically I want a different (unnerfed bonus that fits to a role).
Agree something is messed with the cal scout hit detection. After the nerf I agree the cal scout probably makes a better SG user. I wanted to have the fast gal scout SG fit but with the stun lock effect I have found this unusable.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
899
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Posted - 2014.06.03 07:05:00 -
[16] - Quote
superjoe360x wrote:Spartan MK420 wrote:still say just remove the 2nd equipment slot
if they want to run uplinks, they have to sacrifice the cloak. Removes alot of options for the gall scout, but still leaves doors open.
This is what I say needs to be done to balance scouts. No more cloaked RE guys. No more cloaked uplinkers. It forces you to use a gun with the cloak.
Check out my new sig :)
Overlord of Broman.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
899
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Posted - 2014.06.03 07:05:00 -
[17] - Quote
Ares 514 wrote:superjoe360x wrote:Spartan MK420 wrote:still say just remove the 2nd equipment slot
if they want to run uplinks, they have to sacrifice the cloak. Removes alot of options for the gall scout, but still leaves doors open.
This is what I say needs to be done to balance scouts. No more cloaked RE guys. No more cloaked uplinkers. It forces you to use a gun with the cloak. Check out my new sig :)
Oh, and shut your dirty mouth!:)
Overlord of Broman.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
899
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Posted - 2014.06.04 06:50:00 -
[18] - Quote
Godin Thekiller wrote:Spartan MK420 wrote:Brokerib wrote:superjoe360x wrote:Spartan MK420 wrote:still say just remove the 2nd equipment slot
if they want to run uplinks, they have to sacrifice the cloak. Removes alot of options for the gall scout, but still leaves doors open.
This is what I say needs to be done to balance scouts. No more cloaked RE guys. No more cloaked uplinkers. It forces you to use a gun with the cloak. Thus balancing the cloaked brick tanked shotgun scout once and for all! Oh...wait... Changing cloaking properties and such isn't going to stop people from tanking armor, it just hurts the ones who play the role correctly more than anything else. Fix the assault suits before nerfing everything else into the ground. That was the point of his post........... Anyways, you're right, nerfing cloaking and in general stealth gameplay isn't going to fix Gal scouts. They are supposed to be ghosts after all, so nerfing that just further pushes Gal scouts into tanking up, which is counter productive............
Exactly. The only viable fit I see now is tanking. I'll miss my old suits but they're all broken with these changes to dampening and my racial bonus changes. I expect the majority of scouts will be forced to this, especially in PC where 1 cal scout fucks your side.
Overlord of Broman
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