Flyingconejo
KILL-EM-QUICK RISE of LEGION
1030
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Posted - 2014.05.25 13:44:00 -
[1] - Quote
About the Gal scouts:
*Auto repair nerf: The Auto-Repair for the Gallente Scout was too powerful,.Like the old Logi suits, it gave the Gal scout a free slot. This change was completely warranted.
*Scan Range bonus nerf: The passive scanning of the current scout suits is too powerful, so I agree that it had to be balanced somehow. The scan range nerf to the Gallente scout could have been lower, but it needed one. The Gal Scout is the stealth specialist, not the detection specialist.
*Dampening bonus nerf: In regard to the E-war between scouts, and with the changes made to the Cal scout, it might seem that E-war will be more balanced. Balanced between scouts. The problem comes when you consider the other big side of E-war, the active scanners. The Duvolle Focused Active Scanner, to be precise.
-Caldari and Minmatar Scout can't evade it at all. Amarr has to use its 4 low slots, and Gallente has to use 3. So half the scouts are unable to evade it at all, and the rest have to compromise their fittings completely to do it. -On the other hand, a Gallente Logi will be able to permascan the entire enemy team just using equipment slots, which don't compromise his suit fitting at all.
This is Dust. If something can be abused to permascan the enemy team, it will be used. If you don't believe me, just take a look at this:
http://www.youtube.com/watch?v=EFKg_0D3Rm0&t=16m20s
Nerf the Duvolle Focused Active Scanner so Minmatar and Caldari Scouts have a chance to evade it if they sacrifice all their low slots, and with the rest of the changes, E-war will be balanced.
Otherwise, just be ready for another season of permascan 514. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
1031
|
Posted - 2014.05.25 15:24:00 -
[2] - Quote
Zaria Min Deir wrote:So, where's the nerf to the Caldari scout's shield regen rate, it is ridiculouly high and gives them a free slot by saving them from using a recharger/energizer.
That would go in the Caldari Scout thread, surely? Just to be in the clear, I have been a Gallente Scout since 1.5. I'm not happy about the nerfs, but it was easy to see them coming. Maybe I'm not so worried about these changes because, even with the nerfs, the Gal scout will still be better than it was prior to 1.8.
Yes, the Caldari scout regen is great, and it's one of the reasons that it makes it such a good combat scout. But I think the trend for CCP is to increase the regen of shield based suits, as seen in the Caldari Scout and Heavy. So probably the assault and logi will get a regen buff SoonTM. On the other hand, Caldari Scouts are only good as combat/scan suits. They lack the flexibility of the Gallente suits to be good dampened/speed/stealth hacker suits.
It has to be mentioned that the Gallente Scout also has a great shield regen itself. If you nerf the shield regen of the Caldari suit, you would have to nerf the Gallente regen as well. No thanks.
Zaria Min Deir wrote:You're right, the Caldari is the detection specialist, thus the bonus to scan precision... However, the Gallente scout's scan range is an integral part of being able to take advantage of that stealthiness. Being able to detect most enemies at a reasonable range helps in avoiding visual detection. And having a blind spot to other dampened scouts is the trade off.
Yes, it helps in avoid visual detection. To the point of making it really easy. Passive scanning, and scanning in general, is just too easy in this game.
Even after the nerf, I will still have a 31.5m (20*1.5*1.05) passive scan range (at max skills), which is almost the same to the range we had prior to 1.8. It was more than enough then, it will be more than enough now.
Zaria Min Deir wrote:Flyingconejo wrote:*Dampening bonus nerf: In regard to the E-war between scouts, and with the changes made to the Cal scout, it might seem that E-war will be more balanced. Balanced between scouts. The problem comes when you consider the other big side of E-war, the active scanners. The Duvolle Focused Active Scanner, to be precise. I don't really agree that the small change to the Caldari scout's scan range balances out all the nerfs to the Gallente scout here. Making Caldari scout the most viable scout isn't balance either.
I quote myself just to make sure you notice that when I said scouts were balanced after these changes, I was talking only about E-war.
To avoid detection, the Gallente scout needs to match in dampeners the number of enhancers that a Caldari scout has fit. That's balance.
Zaria Min Deir wrote:Now, my question is, why would ALL scouts need to be able to evade something as niche and low utility as the Duvolle Focused scanner? Hey, Gallente is supposed to be the stealth specialist, right? ;)
The scan radius is small, the visibility duration pathetic, and the cooldown absolutely ridiculous.
If some Gal Logi wants to use up equipment slots to use it to very briefly detect scouts that would escape other scans... Well, I honestly find it difficult to see a problem with that.
I admit being biased here in that I hate all manners of scanning (passive and active), since they simplify the game too much in my opinion. I prefer a game where no one can scan anyone over a game where everyone is 24/7 scanned, but I have resigned myself to be in the minority on that. I only mention this so you understand that's the reason I choose Gallente Scout way back.
The Gallente scout IS the stealth specialist, and it should be easier for it to avoid detection than for the rest of the scouts. However, avoiding detection is part of the job description of all scouts and I think it should be possible for all of them, even if they have to sacrifice all their low slots to do it. I would accept the Caldari Scout being unable to avoid a focused scanner, since it has great scanning abilities itself.
Also, all the drawbacks you mentioned about the focused scanner can be softened greatly if you cycle through 3-4 of them. It only takes one guy, and the other team is permascanned for an entire squad.
So yes, for me this is the only nerf to the Gal Scout that I don't support, since it goes entirely against the spirit of the suit, which is being the best at avoiding detection.
tl;dr
The Gallente scout will still be a great suit, still much better than it was prior to 1.8. More modules, great shield regen (30hp), 1hp armor regen for free that you can combine with reactive plates (cheaper now) or reppers, more slots, more equipment.
The only thing that is worse than before, and that should not have been nerfed at all is the dampening bonus. The problem was the cloak dampening bonus, and that one has been solved already. Lowering the suit bonus as well is overnerfing.
PD: Gallente scout user since 1.5. Less than a lot of people, but still more than most. Will continue to use it.
PPD: Caldari scout is also OP, by the way. But that's for another thread.
PPPD: I almost don't play anymore, so do what you want. |