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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Frame Halgorbor
Tech Guard RISE of LEGION
5
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Posted - 2014.05.06 13:59:00 -
[421] - Quote
Canis Ferox wrote:CCP Rouge
1) What happens to my character, skills and stuff?
If Project Legion becomes something more than a prototype, we will not leave our DUST 514 players behind. You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. CCP Rouge I am prepared to get hated for the following statement: [:oops wrote:
I want to keep my name, that is all. Please don't transfer my 16 million SP or some people's 50 million SP over to PL! Please don't! It'll be an INSTANT game killer for any new players. We already have a huge advantage, as Dust players, in understanding the maps, weapons, mechanics, equipment and general strategies within the game.
If you give the Veteran, Proto-Stomping Elite all their SP in the future game, they'll be an even larger gap between them and new players than there ever was in Dust: You'll carry with it all the problems that stopped new players from staying more than 5 minutes in Dust - into Project Legion - same mistakes - same outcome; failure.
When will CCP learn from its mistakes? And when will the community stop trying to kill its own gaem? Don't you want more players?
Think about it before flaming - Canis Ferox
you are and idiot and have obviously not put time or any real money into the game, could you sit in the corner and let the adults speak
You knew from the start your plans/death for Dust 514
May 5th month of 2014
Feck you, and your lies
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1684
|
Posted - 2014.05.06 14:01:00 -
[422] - Quote
CCP Rouge wrote:Hi everyone. Me again.
Why PC first? For a few different reasons... It's a scalable platform. We can go high spec for the most demanding players in terms of Gfx, but we can also scale down to low/mid spec to get critical mass. It's also a good platform for the early stage of a project like ours. You can test and balance the game and the economy quite easily with fast turn-arounds. We can set people up in testing environments easily (eg. ISD in EVE). If you've seen the "CCP Presents" presentation on Saturday at Fanfest, there was a talk about CCP refocusing on its core tech competency, which is PC. It allows in the future the creation of a "universe" of products on the same platform. Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier.
Now I'd like to address (or repeat) something important for me. I know that a lot of you have been really disappointed and wanted to see much more on the future of DUST 514 in its current form and I absolutely understand that feeling. But the reality is that, while it's a great shooter, I repeat that it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether solo, as the head of the deadliest squad or largest corp in the game. Give people the right tools to manage/achieve all that. A much clearer user experience that opens up that huge universe, always discover new stuff to shoot, to loot, to sell... A social experience where corps can advertise/recruit easily, where you see the main chat going crazy with people asking for groups, selling stuff, talking ****. Some of the stuff that makes me feel like I am in an MMO. All of these aren't tweaks, they are features forming a new eco-system for the game, a foundation you can then build on. No doubt that DUST 514 is a large piece of that foundation. We've accomplished so much and I've had a ton of fun every day since beta but it is not there yet. It requires a lot of work of course but also a different approach in how we design and execute on that vision. I can go on and on about how I see this evolve but we'll cover in more depth as we start sharing ideas and designs through dev blogs and such. I've written you an open letter with constructive Project Legion feedback. Please read it when you have the opportunity.
I'm really struggling to understand why DUST can't evolve into Legion. For example, I assume Legion will have Amarr and Minmatarr vehicles, turrets, and at least 2 more heavy weapons. You're going to need to produce those assets. Why not produce them now, and release/balance them in DUST and use that data for Project Legion?
Best PvE idea ever!
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Kev Crow
Bragian Order Amarr Empire
53
|
Posted - 2014.05.06 14:04:00 -
[423] - Quote
CCP Rouge wrote:
Hi everyone. Me again.
Good post, thank you. Finally something that has a ring of honest heart vs unpleasant truth in it... I was starting to feel unjustified in my efforts to defend your "bad" choices |
Reav Hannari
Red Rock Outriders
3549
|
Posted - 2014.05.06 14:15:00 -
[424] - Quote
CCP Rouge wrote:Hi everyone. Me again...
For me, the issue isn't migrating from PS3 to the PC. I think that is a necessary change and should have been the platform of choice from the beginning. Once again the real issue is communication. You should have come to us months ago and admitted that the PS3 was a dead end and that you would begin the migration but it would take time. As a new EP you had the opportunity to come in, plant your flag, and say, "what came before me isn't working and I'm going to fix it."
Were you expecting to keep up income? Tell us that migration of characters and assets would have been a high priority. Explain how core concepts might change but you would map the changes to the best of your abilities and compensate us with virtual assets when things didn't map over.
The DUST keynote was a complete fiasco. Trying to dazzle us with a flashy demo while not talking about the current game? We're not stupid. You should have lead the presentation with a story of how the PS3 is holding us all back. Explain how limiting it is and how you have a solution. You still haven't even committed to Legion. Its still just a tech demo.
What angered me the most is seeing the poor quality level of Uprising 1.8 and realizing that we'd be suffering with the "B-team" for another two years as your best developers concentrated on Legion (which isn't even a sure thing). CCP Shanghai's inability to even delivery accurate patch notes has baffled me. A feel like an ass for telling someone how to do their job but I was so frustrated about weak patch notes I sent CCP Frame advice on how to get that data out of developers.
I've mentioned it in my tweets but I'll say it again here. DUST is dead to me. I'll return to try out Legion but the implementation of DUST has been handled so poorly and I'm just too tired of CCP presenting big ideas and failing to deliver them.
I recommend you look at how Star Citizen is handling things. They have two to three videos per week, a massive monthly update blog, a monthly magazine and full transparency of development. We're still at least a year out for the single player game and two for the MMO yet the players are well informed and flexible as the design evolves. Players can be happy even without a working product if they can see progress. CCP Shanghai doesn't need quite that level of communication but you can certainly take inspiration from it. Hiding from social media for the first months of your leadership? Yeah, that wasn't a good move.
Commit. Communicate. Be completely transparent.
If you do those three things I will be back for Legion.
Retired to an undisclosed fishing cabin on Pator // @ReesNoturana
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
992
|
Posted - 2014.05.06 14:22:00 -
[425] - Quote
CCP Rouge wrote:Hi everyone. Me again.
Why PC first? For a few different reasons... It's a scalable platform. We can go high spec for the most demanding players in terms of Gfx, but we can also scale down to low/mid spec to get critical mass. It's also a good platform for the early stage of a project like ours. You can test and balance the game and the economy quite easily with fast turn-arounds. We can set people up in testing environments easily (eg. ISD in EVE). If you've seen the "CCP Presents" presentation on Saturday at Fanfest, there was a talk about CCP refocusing on its core tech competency, which is PC. It allows in the future the creation of a "universe" of products on the same platform. Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier.
Now I'd like to address (or repeat) something important for me. I know that a lot of you have been really disappointed and wanted to see much more on the future of DUST 514 in its current form and I absolutely understand that feeling. But the reality is that, while it's a great shooter, I repeat that it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether solo, as the head of the deadliest squad or largest corp in the game. Give people the right tools to manage/achieve all that. A much clearer user experience that opens up that huge universe, always discover new stuff to shoot, to loot, to sell... A social experience where corps can advertise/recruit easily, where you see the main chat going crazy with people asking for groups, selling stuff, talking ****. Some of the stuff that makes me feel like I am in an MMO. All of these aren't tweaks, they are features forming a new eco-system for the game, a foundation you can then build on. No doubt that DUST 514 is a large piece of that foundation. We've accomplished so much and I've had a ton of fun every day since beta but it is not there yet. It requires a lot of work of course but also a different approach in how we design and execute on that vision. I can go on and on about how I see this evolve but we'll cover in more depth as we start sharing ideas and designs through dev blogs and such.
CCP Rouge,
What you said is very accurate, however, still stinging to some the loyal console players that invested time and money into the game and building the community. That said, you have some great opportunities to go forward in a very positive way and some of us want to help you and make that invested time worth it in the end. We are just asking you to acknowledge that and make realizing that return on the current community's investment a priority.
Let me be clear, I am HUGE fan of CCP making the definitive step to deliver the vision that we (you and us) share for the Dust / Legion and it's place in the EVE universe. No matter what platform CCP decided on moving to there you would have to decrement the effort on Dust and honestly I think few of us would have argued much as long as you clearly described what you would do to keep Dust an engaging experience for a very loyal player base that would be the initial population that steps into Legion and hits the ground running.
Recommendations:
1) Continually work to balance and game play lessons in Dust that can be of value to Legion.
2) Deliver quality community events and perhaps a small bit of content here and there. Fix bugs, optimize the current game play.
3) Communicate with the community regularly and early in your processes. We give feedback and we want to engage with you; try to be more accessible with youtube messages, regular podcast visits, forum appearances and devblogs.
4) Reward those that stick with you. We want to be part of what you are creating and we want our time and effort to matter.
5) Last point... a lot of folks that came to this game are primary or only console players. Work to give them a reason to invest trust back into you and CCP.
I appreciate the work you and CCP Shanghai are doing and as aggravating or frustrating as things can get on occasion Dust and EVE have brought me a lot of friends and fun.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
121
|
Posted - 2014.05.06 14:26:00 -
[426] - Quote
CCP Rouge wrote:..while it's a great shooter,
I realize everyone is entitled to their own opinion, but really, do you think the numbers support that opinion, or are you just biased?
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
406
|
Posted - 2014.05.06 14:31:00 -
[427] - Quote
Ankbar Latrommi wrote:CCP Rouge wrote:..while it's a great shooter, I realize everyone is entitled to their own opinion, but really, do you think the numbers support that opinion, or are you just biased? Yeah, that statement is pretty laughable. |
Jebus McKing
HMG Delivery Service
436
|
Posted - 2014.05.06 15:00:00 -
[428] - Quote
Can we haz SteamOS/Linux support for Legion, Mr. Rouge, please?
@JebusMcKing
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Garrett Blacknova
Codex Troopers
5388
|
Posted - 2014.05.06 15:00:00 -
[429] - Quote
I've said this before, some of it here, some elsewhere, but here goes.
Before I begin though, thank you, Rouge, for coming back and responding here. Now we need a deadline (and one you stick to) for clear answers to a few key questions. Not the least of which is how much of our stuff will really be carrying over, and what we'll be getting as compensation for whatever we have that can't be carried over. But I guess this should be listed so it's clear.
QUESTIONS REQUIRING CLEAR ANSWERS:
1. EXACTLY how much of our characters' inventories and skill sets will carry over? 2. EXACTLY which items/types of item will be missing? 3. EXACTLY what compensation are we getting for the DUST content which won't be transferring?
QUESTIONS CURRENTLY UN-ANSWERED:
1. What compensation will be given to those console-focused players who were encouraged to go to Fanfest and left feeling like this? 2. In the event that Sony doesn't refund someone for content that was purchased based on promises you SHOULD have rescinded as soon as you made the decision to move to PC (after having DUST announced as a planned PS4 title at E3), what compensation will you be offering? This goes at least double, probably TRIPLE, for people caught up in the recent sales.* 3. Is there going to be anything to look forward to for console-exclusive players with no plans to move to PC? There are a good number of players who picked up DUST specifically because they wanted a more involved and compex experience than the average console shooter, but for whatever reason (there are plenty), they don't want to be PC gamers. Or is their only recourse now going to be Armored Core? At least it's currently on sale on PSN right now (Not for much longer though).
*NOTE: Sony have been refunding many customers their recent DUST 514 purchases and accepting the reasoning that the products purchased were falsely advertised. The problem is when Sony's support staff don't follow through.
NON-CRITICAL, BUT STILL QUITE IMPORTANT QUESTIONS:
1. WHY DID ANYONE AT CCP THINK IT WAS A GOOD IDEA TO STAY SILENT THROUGH THE SALES? I can understand wanting to save the big reveal of Legion for Fanfest. I can understand wanting to have sales and make money. What I CAN'T understand is how you failed to realise those two things HAVE to be mutually exclusive. Along with this, I'd like to question the logic behind missing the ACTUALLY SENSIBLE PR OPTION. You could have kept the core of what Legion was meant to be secret. The name, the details, the fact that it's more of a ground-up rebuild than a port of DUST, we didn't need to know that urgently. What we DID need to know urgently was that the "laser focus" has shifted from PS3 with the future on PS4 to PC, PC and more PC with maybe a few minor fixes for that PS3 version that's already here.
2. Would it be possible to develop this PROPERLY as an expansion to DUST? I'm not saying that DUST needs to be included in the full ground-up rebuild. I understand that much of the content we had hoped for in DUST 514 that's going to be in Legion is impractical to try and cram onto a PS3. What should be happening though, is what we were ALWAYS PROMISED for the move to next-gen. DUST continues to be relevant to New Eden while in a pre-Legion state. DUST continues to see expansions and new content until Legion comes out. DUST can be used as a testing ground for some of that content.
THE PS3 CAN HANDLE A PLAYER MARKET. THE PS3 CAN HANDLE PVE CONTENT. THE PS3 CAN HANDLE RACIAL PARITY OF HEAVY WEAPONS AND VEHICLES.
These things should be considered at the very least in some kind of limited capacity. 4 - 6 player PvE survival missions. Even if it's just a straight horde mode. A player market which doesn't include AUR items, or one which ONLY includes them. Reworking the Railgun Turret into a Pulse Laser turret with only slight tweaks to damage, heat, etc. and only adding a Minmatar turret. No new vehicle types or sub-classes like the old Marauders/Enforcers. Just basic Amarr and Minmatar vehicles of each class to go alongside the ones we already have for Gallente and Caldari.
We know a lot of this content is planned, if not immediately (it should be, but may not), then at least fairly early on in Legion. Many of the assets from DUST have clearly been moved into the new engine. It shouldn't be significantly more work to move some assets being developed for Legion back the other way down the pipeline.
At present, all we're hearing for DUST is bug fixes, the LONG OVERDUE overhaul on Planetary Conquest, and balance tweaks. That isn't what we signed on for, and it isn't what we have ALWAYS been promised. It's you killing off the game we paid you to create, and spending the money we paid towards it on a new, similar project instead. Even though Legion is a new build in a new engine, it could, like the massive shift into Uprising was, be marketed as a new build for DUST rather than a standalone title.
Don't kill us off, even if you're stripping us down and rebuilding us from the ground up. We're clones. We die and are reborn better than we were. We're used to being rebuilt. It's what we do. My character is Garrett Blacknova. When he gets his head blown off by a Shotgunner, he doesn't respawn as GaLegion Blacknova. And he doesn't get killed again and turn into GaLegion BlackLegion. He comes back as Garrett Blacknova, but with a bit more SP than he had last time, and a bit more experience that might help him to see the Shotgunner coming next time, and back up while firing his Rail Rifle into that Shotgunner's face. I've been here since closed beta, and if you guys stop screwing up and handle the transition to PC right, I'll be sticking around for a while and moving to PC with you. If you continue down the current path, then you're losing my support, and I know I'm not the only one who feels this way. |
Justice Darling
King Brothers
63
|
Posted - 2014.05.06 15:01:00 -
[430] - Quote
CCP Rouge wrote:Hi everyone,
Thank you for all of your feedback so far. I'd like to answer a few of your questions about DUST 514 and Project Legion directly given the feedback you gave me. I've picked these four points as they are coming up the most on the forums as well as in the live roundtable discussions here at Fanfest.
1) What happens to my character, skills and stuff?
If Project Legion becomes something more than a prototype, we will not leave our DUST 514 players behind. You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. We are still working on the details and we will have more to announce soon.
2) Are you completely abandoning DUST dev?
No. Without promising too much, we are actively working on stuff like balancing, Planetary Conquest, matchmaking, the in-game economy, and more. And of course we continue to work with the CPM to identify ways to improve the game.
3) Is Project Legion going to have a PS4 version? Or something for consoles?
It is still far too early to discuss platform expansion, as like you saw we are still only working on the PC prototype at this time. But the PC architecture gives us the opportunity to grow once we have a great PC product at hand. For now, though, PlayStation 4 is not something we are working on.
4) When are you going to give us more concrete information on Legion?
Again, Project Legion is still in an early stage of development but the whole idea behind giving a sneak peek at Fanfest is to get early feedback - and I really want to keep this discussion going, show you progress through dev blogs and such and listen to what you have to say.
Please post your feedback and questions in this thread - and let's keep this conversation going. The team and I will be reading this thread, and I will respond as soon as I can.
CCP Rouge
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2062
|
Posted - 2014.05.06 15:02:00 -
[431] - Quote
CCP Rouge wrote:Hi everyone. Me again.
... My own reaction to our current situation is much the same as Reav's.
The move to development on PC is a logical imperative, there is nothing to argue with there.
What is infuriating and distasteful is the way CCP has chosen to deceive and mistreat players. These are people who have invested heavily in a deeply flawed and poorly reviewed product for the sake of contributing in whatever ways they could to the development process and doing their part to help achieve the original vision for DUST 514.
There are no excuses here, only choices and consequences. The developers are all adults and know how to treat people right. The behavior of CCP in this instance is nonsensical since their entire business is based around building long-term relationships with players.
At any rate i'm retiring from New Eden, DUST and EVE both, and will find other ways to get my VR kick than Valkyrie.
Legion will be my reentry to New Eden, if and only if CCP demonstrates a newfound respect for the people who invest in their products, elevates open communication on these forums to EVE standards, and makes redress for their cynical mistreatment of their DUST playerbase.
I support SP rollover.
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Regis Blackbird
DUST University Ivy League
174
|
Posted - 2014.05.06 15:05:00 -
[432] - Quote
Sole Fenychs wrote:Ankbar Latrommi wrote:CCP Rouge wrote:..while it's a great shooter, I realize everyone is entitled to their own opinion, but really, do you think the numbers support that opinion, or are you just biased? Yeah, that statement is pretty laughable.
I think Dust 514 is a great shooter, and I have played a lot of different FPS, both on PC and console. The definition of "great" differ from person to person, and it does not HAVE to be about fluid gameplay, detailed textures and spot on hit detection (which I agree Dust lacks). It can still be great for other reasons. |
SubZero DeZigns
Don't ask me to Corp
53
|
Posted - 2014.05.06 15:05:00 -
[433] - Quote
Why don't you fix the gawd damn hit detection. This BS shooting someone and getting nothing but shield flash after shield flash, emptying my clip and they return fire with one, two shots I'm dead is getting ridiculous!
Or Fix the damn chat channel. Typing to local and waiting for a match and getting tossed into a team and your text gets sent to the Team chat is freaking annoying.
This ***** been there for A LONG TIME! Please for the love of god. Fix the crap that needs to be fixed and quit f-cking other stuff up.
BTW, You ppl didn't fix the forge gun from 1.8 with your little synchronizing update.
All I can say to you ppl that ranted and raged and went on a vehicle spamming spree is this:
hahahaha haaahaaa haaahaaa hahahahahah
That's what you get for jumping to conclusions!
Please bring in more so we all can help you waste it all way. |
Kev Crow
Bragian Order Amarr Empire
53
|
Posted - 2014.05.06 15:08:00 -
[434] - Quote
Reav Hannari wrote:
Commit. Communicate. Be completely transparent.
I second this attitude. I have no doubts about your overall commitment to innovation. However communication and transparency are key to building a true partnership with your customers - forged to outlast the inevitable setbacks in such an ambitious project. That's what CPM is for and they did warn you against the naivet+¬ of unavailing your shiny new plan without prior ground work. After all, if we are in it for the long run what is the rush? Correct me if I am wrong but this is the journey so far:
Despite all your efforts DUST has been a disappointment, ( for DEVs and players alike), the scepticism and pressure of the community was there from the start and it has been chipping away on your fortitude, and most certainly finances so in the excitement and scramble to salvage the situation, when the new hope in the form was Legion was born you took a shortcut. - Instead of a carful operation with a scalpel you came to the party (literally - fanfest ) with a chainsaw. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2064
|
Posted - 2014.05.06 15:12:00 -
[435] - Quote
Ankbar Latrommi wrote:CCP Rouge wrote:..while it's a great shooter, I realize everyone is entitled to their own opinion, but really, do you think the numbers support that opinion, or are you just biased? Agreed Ankbar. That statement does not contribute to his credibility.
Perhaps Rouge does not understand that we weren't playing and investing in DUST for it's qualities as a shooter(DUST 514), but rather for our commitment to a vision shared with CCP.
I support SP rollover.
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steadyhand amarr
TeamPlayers Dirt Nap Squad.
3038
|
Posted - 2014.05.06 15:35:00 -
[436] - Quote
Vrain Matari wrote:Ankbar Latrommi wrote:CCP Rouge wrote:..while it's a great shooter, I realize everyone is entitled to their own opinion, but really, do you think the numbers support that opinion, or are you just biased? Agreed Ankbar. That statement does not contribute to his credibility. Perhaps Rouge does not understand that we weren't playing and investing in DUST for it's qualities as a shooter( DUST 514), but rather for our commitment to a vision shared with CCP.
Are u people for real, your not coming off as cool clear or witty, your coming off as assholes and best examples of how useless and stuiped most of this communty is
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Namirial Kensai
Seituoda Taskforce Command Caldari State
48
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Posted - 2014.05.06 15:42:00 -
[437] - Quote
CCP Rouge wrote:Hey guys, sorry about not getting back to you earlier. HereGÇÖs some more info for you.
I want to address the concerns about character migration from DUST 514 to Project Legion if it goes ahead. There has been some concern about what I meant by GÇ£applicableGÇ¥. We are looking to migrate everything we can about characters from DUST 514, including names, corporation membership, skill points, assets and ISK. We have not yet decided how this would translate to the new items and progression system in Legion, but we want to make sure that the time and effort you committed in DUST 514 is carried over to Project Legion.
I wanted to address the questions about what type of payment model we are looking to use with Project Legion. I want to make it free-to-play, but it will be slightly different to how it is in DUST. I want CCP Z to cover it soon for you guys in a dedicated dev blog.
When it comes to DUST development I can tell you that we are currently looking at changes to Planetary Conquest, further iterating on item balance after Uprising 1.8 and some matchmaking improvements; all of which will be deployed as server-side updates. We currently don't have a date set for when you will get these updates.
IGÇÖll do my best to answer more questions, and IGÇÖll also get other devs to chime in with answers to your questions. Please keep posting your thoughts and questions. well, if you CAN get stuff transferred, can you make a Templar suit variant for all thsoe people who ahd the collectors edition? and make it tradable for when/if you guys do a "one character - 3 games" style thing we can put the templar duit on our EVE main? |
iliel
Capital Acquisitions LLC Dirt Nap Squad.
42
|
Posted - 2014.05.06 16:00:00 -
[438] - Quote
CCP Rouge wrote:Hi everyone. Me again.
Why PC first? For a few different reasons... It's a scalable platform. We can go high spec for the most demanding players in terms of Gfx, but we can also scale down to low/mid spec to get critical mass. It's also a good platform for the early stage of a project like ours. You can test and balance the game and the economy quite easily with fast turn-arounds. We can set people up in testing environments easily (eg. ISD in EVE). If you've seen the "CCP Presents" presentation on Saturday at Fanfest, there was a talk about CCP refocusing on its core tech competency, which is PC. It allows in the future the creation of a "universe" of products on the same platform. Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier.
Now I'd like to address (or repeat) something important for me. I know that a lot of you have been really disappointed and wanted to see much more on the future of DUST 514 in its current form and I absolutely understand that feeling. But the reality is that, while it's a great shooter, I repeat that it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether solo, as the head of the deadliest squad or largest corp in the game. Give people the right tools to manage/achieve all that. A much clearer user experience that opens up that huge universe, always discover new stuff to shoot, to loot, to sell... A social experience where corps can advertise/recruit easily, where you see the main chat going crazy with people asking for groups, selling stuff, talking ****. Some of the stuff that makes me feel like I am in an MMO. All of these aren't tweaks, they are features forming a new eco-system for the game, a foundation you can then build on. No doubt that DUST 514 is a large piece of that foundation. We've accomplished so much and I've had a ton of fun every day since beta but it is not there yet. It requires a lot of work of course but also a different approach in how we design and execute on that vision. I can go on and on about how I see this evolve but we'll cover in more depth as we start sharing ideas and designs through dev blogs and such.
Two questions:
Could you or your team provide a preliminary list of required, recommended, optimal PC system requirements for Legion?
Could you provide some estimate of when initial testing might begin? When beta might be completed? |
The Noob Destroyer
Pradox One Proficiency V.
793
|
Posted - 2014.05.06 16:08:00 -
[439] - Quote
CCP Rouge wrote:Hi everyone. Me again.
Why PC first?. but pc wasn't first. consoles were. pc was second. rest of argument is now invalid.
CCP fanfest 2014
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TITANIC Xangore
Subdreddit Test Alliance Please Ignore
468
|
Posted - 2014.05.06 16:17:00 -
[440] - Quote
CCP Rouge: Just because you can't place a 10 year plan on it (CCP has stated in the past, numerous times a 5 year plan). You could have given us something. There are many great shooters on the PS3, many better then DUST, many that get game play mechanics, get balance, get vehicle play. Many that outshine what you have given us. And now, you are splitting the development team, taking resources away that could have made DUST into what you promised us it would be. This could have easily translated as a move to the PS4 in the furure. But no. Instead you gave us a presentation that said *uck you players. We no longer even care about DUST, we care so little for that game that when we hold a keynote presentation, we are not even going to talk about that game, and instead talk about a whole nother game. This is where we feel slighted. Gamers like myself that have put in countless hours, looking towards the future, hoping for more and more content, more maps, more players, more types of matches, more configurability of our mercs. And the possibility of making a difference in the bigger picture, EVE. Even in this new game we are told it won't matter, that the game is stand alone, that our influence in the universe will be negligible. Honestly, the way I feel is that CCP used us as a clandestine crowd funding group. You offered ton's of AUR gear, bought with real cash, and took that money and used it for things outside of DUST. I am one that does not pay for in game stuff, but I gave in to you, to your promises, to your universe and i ponied up cash for AUR so I could get some boosters, things to get a head, I'll never make that mistake again, and i hope any one coming in to this game from now, until you turns the servers off never pays another dime to you. I do play EVE, and i pay my monthly fees there, it's simpler to pay fees then grind isk to plex. My time is worth more then that. but there you have given me a game that works, one that give me choice and allows me to make a difference, so i pay you for that. If DUST were a pay to play game, It would have failed long ago and you would have 1/10th the players on here. I hope Legion succeeds, I really do. i won't play it, I'll keep grinding in the stars, but i'll play DUST until my corp goes belly up, because at this point, they are the best part of this game and the reason I still play. |
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
406
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Posted - 2014.05.06 16:17:00 -
[441] - Quote
Regis Blackbird wrote:Sole Fenychs wrote:Ankbar Latrommi wrote:CCP Rouge wrote:..while it's a great shooter, I realize everyone is entitled to their own opinion, but really, do you think the numbers support that opinion, or are you just biased? Yeah, that statement is pretty laughable. I think Dust 514 is a great shooter, and I have played a lot of different FPS, both on PC and console. The definition of "great" differ from person to person, and it does not HAVE to be about fluid gameplay, detailed textures and spot on hit detection (which I agree Dust lacks). It can still be great for other reasons. I personally hate 99% of modern shooters because I grew up on competitive RTS gaming. The closest shooters to RTS are arena games, not the tactical slow as **** FPS that we get these days. I want my Quake and Serious Sam. And I won't get it. The second best thing was Crysis 3. I'm still furious at how horribly it's been handled by EA. Titanfall is nice, but it's another of the "let's murder it with DLC to push out yearly sequels" kind of game.
My hope is that Legion will have faster scouts and jetpack equipment, as well as more involved sniping mechanics. Also, I hope that the vehicle gameplay will get more involved. It should be even more crazy than the dropship controls. I simply love the idea of all specialized players not just having better gear for their job (due to unlocks), but also being actual specialists due to the heavy demands that a role places on a player. Currently, the game lacks that diversity and heavies are barely different from scouts, aside that reloading constantly will kill you as a heavy. |
Master Smurf
Nos Nothi
444
|
Posted - 2014.05.06 16:23:00 -
[442] - Quote
Reav Hannari wrote:CCP Rouge wrote:Hi everyone. Me again... For me, the issue isn't migrating from PS3 to the PC. I think that is a necessary change and should have been the platform of choice from the beginning. Once again the real issue is communication. You should have come to us months ago and admitted that the PS3 was a dead end and that you would begin the migration but it would take time. As a new EP you had the opportunity to come in, plant your flag, and say, "what came before me isn't working and I'm going to fix it." Were you expecting to keep up income? Tell us that migration of characters and assets would have been a high priority. Explain how core concepts might change but you would map the changes to the best of your abilities and compensate us with virtual assets when things didn't map over. The DUST keynote was a complete fiasco. Trying to dazzle us with a flashy demo while not talking about the current game? We're not stupid. You should have lead the presentation with a story of how the PS3 is holding us all back. Explain how limiting it is and how you have a solution. You still haven't even committed to Legion. Its still just a tech demo. What angered me the most is seeing the poor quality level of Uprising 1.8 and realizing that we'd be suffering with the "B-team" for another two years as your best developers concentrated on Legion (which isn't even a sure thing). CCP Shanghai's inability to even delivery accurate patch notes has baffled me. A feel like an ass for telling someone how to do their job but I was so frustrated about weak patch notes I sent CCP Frame advice on how to get that data out of developers. I've mentioned it in my tweets but I'll say it again here. DUST is dead to me. I'll return to try out Legion but the implementation of DUST has been handled so poorly and I'm just too tired of CCP presenting big ideas and failing to deliver them. I recommend you look at how Star Citizen is handling things. They have two to three videos per week, a massive monthly update blog, a monthly magazine and full transparency of development. We're still at least a year out for the single player game and two for the MMO yet the players are well informed and flexible as the design evolves. Players can be happy even without a working product if they can see progress. CCP Shanghai doesn't need quite that level of communication but you can certainly take inspiration from it. Hiding from social media for the first months of your leadership? Yeah, that wasn't a good move. Commit. Communicate. Be completely transparent. If you do those three things I will be back for Legion.
Amen.
Quoted so people who arent fully reading thread may see.
Hopefully CCP takes this to heart and plants it squarely next to their monitors as they work in developing future products.
"Shine bright like a diamond"
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5613
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Posted - 2014.05.06 16:34:00 -
[443] - Quote
CCP Rouge wrote:Hi everyone. Me again.
Why PC first? For a few different reasons... It's a scalable platform. We can go high spec for the most demanding players in terms of Gfx, but we can also scale down to low/mid spec to get critical mass. It's also a good platform for the early stage of a project like ours. You can test and balance the game and the economy quite easily with fast turn-arounds. We can set people up in testing environments easily (eg. ISD in EVE). If you've seen the "CCP Presents" presentation on Saturday at Fanfest, there was a talk about CCP refocusing on its core tech competency, which is PC. It allows in the future the creation of a "universe" of products on the same platform. Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier.
Now I'd like to address (or repeat) something important for me. I know that a lot of you have been really disappointed and wanted to see much more on the future of DUST 514 in its current form and I absolutely understand that feeling. But the reality is that, while it's a great shooter, I repeat that it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether solo, as the head of the deadliest squad or largest corp in the game. Give people the right tools to manage/achieve all that. A much clearer user experience that opens up that huge universe, always discover new stuff to shoot, to loot, to sell... A social experience where corps can advertise/recruit easily, where you see the main chat going crazy with people asking for groups, selling stuff, talking ****. Some of the stuff that makes me feel like I am in an MMO. All of these aren't tweaks, they are features forming a new eco-system for the game, a foundation you can then build on. No doubt that DUST 514 is a large piece of that foundation. We've accomplished so much and I've had a ton of fun every day since beta but it is not there yet. It requires a lot of work of course but also a different approach in how we design and execute on that vision. I can go on and on about how I see this evolve but we'll cover in more depth as we start sharing ideas and designs through dev blogs and such.
Probably the most important post in the Dust Forum's history. I especially like that you mentioned ISD because, to me, that feels like we (finally) made an impact at Fanfest
Another thing about PS4 I want to mention to people as a lot of them are saying "Why not PS4 first?" is that, it's just basic numbers. 60-80 million people on PC (some articles suggest more) and maybe 8-10 million on PS4, currently. Obviously that will change now that PS4 is finally in stock but there's also the fact that these guys would have to go through Sony to make changes, whereas on PC they're free to make rapid iterations. As far as testing the game to make sure it's done correctly, it makes perfect sense to go on PC first.
I think what a lot of people are looking for, and mostly why the fanbase is so pissed off right now, is because there's no guarantee that it will be on PS4. Obviously, you (CCP Rouge) can't guarantee that yet because Legion itself hasn't been green lit.
Is there anything you think you can say that will help calm some of those fears? Perhaps elaborate more on this?:
Quote:"Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier."
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Chime Jigme
Gallente Anarchist Movement Extraordinaire
3
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Posted - 2014.05.06 16:55:00 -
[444] - Quote
CCP Rouge wrote:...we need to focus on one thing at a time and deliver an awesome game, then things get easier.
Then why not (laser)focus on a product that you already have up and running (Dust 514), instead of some prototype project that may or may not ever get released? Make it the best you can for us all to enjoy, learn from it and then, bit by bit, implement the assets and knowhow into Project Legion.
Right now the development team is like a bunch of dudes on speed, dashing from awesome project to awesome project without actually getting anything done :D
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Liner ReXiandra
Sparks Inc Zero Hour Alliance
113
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Posted - 2014.05.06 16:56:00 -
[445] - Quote
CCP Rouge wrote: ...it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether so
Is the realisation that the PS3 is a dead-end in terms of delivering a shooter that'll last for years, one that CCP made after you arrived at the company, or was something brewing already?
I can't disagree with the choice to move to PC; though I'm interested in why this move was made now; and not when Dust 514 was announced many years ago. It was the first question on everyone's mind back then:
"why develop a shooter that should last for years on a console that's nearing it's end of life?"
Can imagine it made sense from a financial point of view; but still that's poor decision-making (back then). |
Master Smurf
Nos Nothi
444
|
Posted - 2014.05.06 17:17:00 -
[446] - Quote
60-80 million people on PC - I hate these numbers because they dont reflect any truth with regards to the target of this game.
If that was so then CCP would have never wasted their time on PS3 unless they foolishly thought '80 million PS3's' meant they were going to garner most of that customer base.
Even Sony is seeing how fast the PS3 crowd is starting to dry up as PS3 sales have dropped off dramatically and they still havent reached production capacity to meet PS4 demand.
I am not saying this to say PS4 is the way to go, just that I think CCP is going PC because it is just easier for them and the market will take care of itself after.
"Shine bright like a diamond"
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3170
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Posted - 2014.05.06 17:45:00 -
[447] - Quote
From this thread.
John Demonsbane wrote:Finally, to CCP: Eventually such shoddy treatment of your players is going to catch up to you.
Saberwing and Logibro can do all the damage control they want, but the simple fact of the matter is, we were misled for months about progression of this game, being encouraged to buy aurum with the promises of new content and long-term progression in the same format. Now we know better.
Maybe you guys really are competent programmers and the PS3 really was the only issue. I doubt it, but letGÇÖs say thatGÇÖs true. That is completely unrelated and does not excuse how you treated a very loyal group of players.
Moreover, to do this, and then be faced with obvious disapproval by your customers, and say essentially nothing for 48 hours, is pathetic, and reeks of incompetence, contempt, or both.
Even still, days later, the following things that, honestly, almost any well run business would have done by now to demonstrate a commitment to customers, have not happened:
1)An actual apology - Saberwings short and bland one, buried in a thread, is insufficient, and heGÇÖs not even the one who should be doing it. Rouge has said nothing even remotely contrite to date.
2)Concrete explanations of how our concerns will be addressed and why this happened. The responses to our concerns have been nebulous at best, and late GǪ I mean, why not mention right away characters would be transferred over if that was your plan? That would have cooled a lot of the rage. The fact that you didnGÇÖt makes me suspect you are backpedaling on the original plan, which is a bad one anyway, predicating all this on a game thatGÇÖs not even greenlit by the CEO!
3)Some type of good-faith offer to refund, at the very least, the last month or two of aurum sales. Changing plans and using your own intellectual property as best you see fit is one thing. But misleading customers into paying for something they are not actually getting is another. Is it a classic bait and switch? Maybe not, but I can make an argument that hyping boosters and the origin pack just days before FanFest, is very very close. No amount of backpedaling, dubious promises about Legion features and character transfer can erase that one!
You do those three things, CCP, and you will restore most of our faith in you (however misplaced) and may get me back as a customer. Otherwise, IGÇÖm not interested in supporting you as a company any longer.
Good day to you, sirs!
o7
I'm out. See you on the other side.
psn: bobswerski
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Void Echo
Total Extinction
2527
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Posted - 2014.05.06 17:58:00 -
[448] - Quote
Regardless of character and asset transfers, if your not going to bring Legion to the PS4 in the future (IDC when as long as it doesnt interfeer with my dust gameplay) then dont bother with trying to make it look nice for dust payers.
Dust 514 is strictly a CONSOLE GAME, NOT A PC GAME, and anything pertaining to a PC release and no word on whats happening to console releases is straight up microsoft style bullshit. I will NOT join Legion if it doesn't end up on PS4 and nether will ALOT of your dust playerbase.
I have no intention of becoming a PC FPS player for any reason. Making Legion look like a PC only game was one of the worst mistakes youv ever made as a company. Your alienating your console players by saying "If you want to stay, switch to PC".
Character transfers are the least of concerns for those of us who have no intention of going to PC. Either MAKE plans for PS4 version of Legion or your can say goodby to alot of dust players when this hits.
Closed Beta Vet.
Dust Bunnie to the end.
Someone has to stay on the sinking ship till everyone is safe. :P
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tastzlike chicken
Rogue Spades
266
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Posted - 2014.05.06 18:08:00 -
[449] - Quote
Reav Hannari wrote:CCP Rouge wrote:Hi everyone. Me again... ....I recommend you look at how Star Citizen is handling things. They have two to three videos per week, a massive monthly update blog, a monthly magazine and full transparency of development. We're still at least a year out for the single player game and two for the MMO yet the players are well informed and flexible as the design evolves. Players can be happy even without a working product if they can see progress. CCP Shanghai doesn't need quite that level of communication but you can certainly take inspiration from it. Hiding from social media for the first months of your leadership? Yeah, that wasn't a good move. Commit. Communicate. Be completely transparent.....
This, please.
I support legion. - it's more of a theoretical support. Depending on the feedback I get, it may become actual support.
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Garrett Blacknova
Codex Troopers
5396
|
Posted - 2014.05.06 18:33:00 -
[450] - Quote
Liner ReXiandra wrote:CCP Rouge wrote: ...it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether so Is the realisation that the PS3 is a dead-end in terms of delivering a shooter that'll last for years, one that CCP made after you arrived at the company, or was something brewing already? I can't disagree with the choice to move to PC; though I'm interested in why this move was made now; and not when Dust 514 was announced many years ago. It was the first question on everyone's mind back then: "why develop a shooter that should last for years on a console that's nearing it's end of life?" Can imagine it made sense from a financial point of view; but still that's poor decision-making (back then). The plan was ALWAYS to move to a next-gen platform (whether console or PC) at some point in the future.
The problem is that they aren't MOVING THE GAME to a new platform as promised, they're creating a NEW GAME on the new platform and abandoning the old one. |
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