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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Ambiuris Zinum
EL Azteca Empire Amenaza Inminente
33
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Posted - 2014.05.05 22:23:00 -
[391] - Quote
I have been in this game and no other since closed beta. It is one of the greatest FPS tactical game out there. I love the game. But I am a counsel player. To think of making a Chang like this you must have the a sureness that you will have the amount of volume you have now. All the homeis I play with are console players. I think your going the wrong way with project legion. But it's your call. Do you CCP know how many player would continue playing Dust on the PC ? If not you should try to do a survey on how many people would o wouldn't. But not on this forum but in game or on facebook. And see what you come up with. If you do know. I would like to know in numbers. I for one do not have a gaming PC. I would NOT play project Legion. Thank you for your attention. Viva EL Azteca Empire And if this game ends I'll see you all in GTA 5. |
Keshian Hunter
Legions of Infinite Dominion Zero-Day
0
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Posted - 2014.05.05 22:30:00 -
[392] - Quote
personally, i don't want a character transfer, this new game can give everyone a new beginning new and old players alike it will give everyone a fair and will get rid of a the proto stomping scum that dust has |
Maken Tosch
DUST University Ivy League
8356
|
Posted - 2014.05.05 22:40:00 -
[393] - Quote
Keshian Hunter wrote:personally, i don't want a character transfer, this new game can give everyone a new beginning new and old players alike it will give everyone a fair and will get rid of a the proto stomping scum that dust has
The protostomping is assuming there is no proper matchmaking or if tieracide doesn't get implemented.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
417
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Posted - 2014.05.05 22:42:00 -
[394] - Quote
Keshian Hunter wrote:personally, i don't want a character transfer, this new game can give everyone a new beginning new and old players alike it will give everyone a fair and will get rid of a the proto stomping scum that dust has
So everyone that ever joins this game will join at the same time and progress at the same rate? Oh, and will this move also negate all skill involved as well, setting everyone back down to the same level? Will squads stop working together and communicating if the other team has no organized units?
Skill > Squads > Proto Gear
That stomp is still going to happen, whether you reset everyone or not. A reset will just mean the worse of it will be delayed for a few days, or a few weeks at best.
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Raz Sidona
0n The Brink
79
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Posted - 2014.05.05 23:08:00 -
[395] - Quote
CCP Rouge wrote:Hey guys, sorry about not getting back to you earlier. HereGÇÖs some more info for you.
I want to address the concerns about character migration from DUST 514 to Project Legion if it goes ahead. There has been some concern about what I meant by GÇ£applicableGÇ¥. We are looking to migrate everything we can about characters from DUST 514, including names, corporation membership, skill points, assets and ISK. We have not yet decided how this would translate to the new items and progression system in Legion, but we want to make sure that the time and effort you committed in DUST 514 is carried over to Project Legion. For most of us this wont matter. Our time and efforts in Dust will be meaningless since you're restricting it still to PC only on release. We are a console gaming community, NOT PC. I doubt most of us will go buy a PC just to run your new game and i doubt our current computers will be able to run it cleanly. It needs to be released on PS4 at the same time as PC if you want our time and effort to be carried over, anything less means our time and effort was for nothing. EDITED for spelling corrections and clarity |
sammus420
Goonfeet Special Planetary Emergency Response Group
399
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Posted - 2014.05.05 23:42:00 -
[396] - Quote
I have some concerns.
What happened to the Vita App and the Player Maket? The Dust website clearly states Dust 514 will have both.
Quote:DUST 514 brings a vibrant economy to the world of console shooters, featuring a player-driven online market
In addition, DUST 514 will feature a PlayStation-«Vita companion app that directly interacts with the game world
How about 24v24 battles? Your FAQ states we'll have those as well.
Quote:DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented.
Oh, and how about shooting down space ships?
Quote:DUST 514 players will be able to use weapons from the ground to deal damage to spacecraft above.
Oh, and here's one of my favorite quotes from a dev log:
Quote:The merging of EVE and DUST provides opportunities for socialization far beyond what most MMOs are able to offer simply by virtue of the fact that New Eden will soon be populated by players with vastly different roles, but similar agendas. And, we believe, the universe will be better for it. Because, for better or worse, every minute spent in the EVE setting should mean something.
What happened to that?
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sammus420
Goonfeet Special Planetary Emergency Response Group
399
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Posted - 2014.05.05 23:44:00 -
[397] - Quote
And how about the 5 year future that CCP was 'confident' about for dust, and all the stuff they talked about in this article?
http://www.destructoid.com/ccp-confident-about-dust-514-s-five-year-future-255455.phtml
Quote:In its current iteration, Dust 514 is a competitive, player-vs.-player, deathmatch-based affair. However, CCP Shanghai are working on cooperative, player-vs.-environment modes that they hope will encourage corporation-level play: "Survival" is a wave-based Horde mode, and "Infestation" will involve scouring any enemies trying to establish a toehold in corporation-controlled districts.
In both modes, groups of players will fight against drones, the so-called "rats" or "mobs" of Dust 514, to gather money and other resources. The idea is that these PvE modes will give players and corps new entry points into the robust in-game economy that ties Dust 514 and EVE Online together. Eventually, CCP plans to implement space elevators to carry those resources from the planetary surfaces of Dust to the orbiting fleets of EVE, linking the two games physically as well as thematically, economically, and structurally. Other upcoming modes include GÇ£Penetration,GÇ¥ which will allow Dust mercenaries to raid and board EVEGÇÖs Titan-class warships, and GÇ£Gladiator,GÇ¥ a set of organized tournaments that will include in-game betting and streaming.
Quote:GÇ£GÇÿUprisingGÇÖ is not the end of the major, free updates. WeGÇÖve got quite a few more planned for the rest of 2013 and then out for two years, out for five years, out for ten years, just like EVE.GÇ¥
Oh and here's a GREAT quote, what happened to this?
Quote:GÇ£This is the way that CCP does a game,GÇ¥ says Laurino. GÇ£WeGÇÖll never make a Dust 514-2, right? |
Harold Junk
SATAN'S SECRET SOLDIERS
29
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Posted - 2014.05.06 00:53:00 -
[398] - Quote
ANON Cerberus wrote:By the way Rouge - I know this transition from ps3 to pc has its pains for some people but I have faith you guys can make Legion the game DUST should have been. (At least the game I thought DUST should have been).
Great job.
I thought the flashy sig picture thing was something people were doing to annoy CCP mods as protest... |
DUST Fiend
The Wings of Legion
14080
|
Posted - 2014.05.06 02:35:00 -
[399] - Quote
Just gonna leave this here:
CCP Rouge should be called CCP Rogue because dat sneak attack.
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Kratek Heshan
United Colonial Empire Army Freek Alliance
45
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Posted - 2014.05.06 06:05:00 -
[400] - Quote
i'll give ccp credit they all the only game company can connect the ps3 to pc you can make it happen again ccp ps4 legion connect to legion pc and eve console players will think cool we can play with pc players at legion you can make that happen again ccp :))) your game company will be famous if you make that happen... |
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Night 5talker 514
Freek Coalition Freek Alliance
233
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Posted - 2014.05.06 07:27:00 -
[401] - Quote
CCP Rouge wrote:
1) What happens to my character, skills and stuff?
If Project Legion becomes something more than a prototype, we will not leave our DUST 514 players behind. You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. We are still working on the details and we will have more to announce soon.
In reply to this I will assume that saying applicable skills/inventory will end up with players having fewer SP's and inventory. This will only cause further complaints from the community.
May I suggest that at time of transfer you are given the number of SP's you have in DUST as unallocated SP's or something similar that fits with the new progression system.
Regarding Inventory, an easier way would be to liquidate all inventory into ISK and AUR, excluding officer weapons, for the transfer. Then allocate the equivilant amount in Legion.
BPO's - I assume in the future of EVE Universe there will be an industry element where dropsuits, modules, weapons are built from resources harvested. BPO's that will be relevant to this should be ported over to Legion if the character owns them. If they are not then AUR should be given at the current market value for those items and that AUR should be transferred with that character across to Legion.
I feel that if these steps are carried out the transition will be made easier and remain calmer. If these are unreasonable, please let me know which parts and why :)
Thanks for the communication,
Night
Gaming Freek DUST 514 YouTube Channel
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Gemini Cuspid
Amarr Templars Amarr Empire
26
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Posted - 2014.05.06 07:44:00 -
[402] - Quote
Crimson ShieId wrote:Keshian Hunter wrote:personally, i don't want a character transfer, this new game can give everyone a new beginning new and old players alike it will give everyone a fair and will get rid of a the proto stomping scum that dust has So everyone that ever joins this game will join at the same time and progress at the same rate? Oh, and will this move also negate all skill involved as well, setting everyone back down to the same level? Will squads stop working together and communicating if the other team has no organized units? Skill > Squads > Proto Gear That stomp is still going to happen, whether you reset everyone or not. A reset will just mean the worse of it will be delayed for a few days, or a few weeks at best.
Depends on what the game goal is. That is and ultimately how any game gets developed. Here's a good example: Monopoly. We all know how it works and have custom rules at times. The goal is to be the wealthiest. Well how do you do that? You buy properties and are strategic on how you use it. Its an easy thing to think about but how to do.
The problem with Dust and even Legion is making a came without a cap or some restriction in place. Most FPS games had caps; two players could ultimately yield the same equipment but when one played longer they had the ability to use their experience to outmatch the other player; throw a grenade/mine as they chase you and let it finish them off or run a corner and then prep ready for a headshot.
There were game ideas tossed around about making "Achievements" in the game as a means to access rarer stuff; "kill x number of players receive 1 x achievement award that, when accumulated, can be used to boost a stat forever". The difference is that in Dust protostomping makes the gap forever in the advantage of the vet.
There are ways around this matter I just at this stage really wonder what CCP's has collectively in-so-far as experience with FPS games in general. |
Kev Crow
Bragian Order Amarr Empire
51
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Posted - 2014.05.06 08:04:00 -
[403] - Quote
sammus420 wrote:And how about the 5 year future that CCP was 'confident' about for dust, and all the stuff they talked about in this article?
Oh dear not this again. What, have you never seen how it works when projects/businesses fail to reach their projected goal? The confidence, whether only projected or real, is usually there right up to the very last moment when mounting problems overwhelm and you decide to cut losses and change your strategy. If they kept telling us instead: we are heaving so much problems with this game, we are not sure if we will make it, we bit off more then we can chew, would that be professional? Besides, what team of programmers would work in a negative atmosphere, with no confidence in their own vision?
They failed our high expectations which they initially build up. Sure, but that is what usually happens when a project fails and if you have been around DUST from the start, this outcome shouldn't be such a big surprise. But constantly implying dishonesty, manipulation and expecting them to respond to that - its a bunch of baloney.
As I see it we will have two games, at least initially. We have DUST on PS3 which is a mediocre game but it is already connected to the EVE universe via PC and FW. (Which developer has managed that much?) Hopefully not too long from now we will have Legion, also connected to EVE but via a different type of gameplay - PVE. Despite serious flaws and problems DUST remains playable, I doubt that all those people playing up till this moment have had no fun at all and its all just about waiting for the promised future. I have no doubts whatsoever that if Legion's launch is a success it will port to PS4 at which point both games can combine into one. It is obvious they cannot promise too much at this point, they already let down a lot of expectations, why start by making new vague promises?
CCP talked about 10 year development plan, did you expect that there will be no set backs? Well this most certainly is a set back, but if you were truly in it for the promise of tomorrow - realise that this is far from over and buckle up because it will be a very bumpy ride.
I quit playing 10 months ago because I saw CCP's confidence for what it was: that's what companies do, they project optimism in the face of adversity. I saw all the flaws and faults and decided to play it safe. But if you cannot get over the fact how you cheated your own damn self by investing too much hope, time, money into what was clearly a very mediocre game to start with then just leave. |
Dunce Masterson
Savage Bullet
96
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Posted - 2014.05.06 08:49:00 -
[404] - Quote
I know for a fact that we want the rest of the vehicles and turrets along with the rest of the heavy weapons when are these coming out?
When are you going to rebalance the modules and PG/CPU on the medium suits? (this means giving all medium and assaults the same amount of module slots) Do not stiff the Amarr again because you don't like their racial description. -also it wont hurt any thing if you raise the lower hp value on all the minmatar suits to the higher one.
Why doesn't the laser rifles range get better with tier? Lazy or intended?
I don't even know why I bother.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
393
|
Posted - 2014.05.06 09:29:00 -
[405] - Quote
Pliny Eldritch wrote:CCP Rouge wrote:IGÇÖll do my best to answer more questions, and IGÇÖll also get other devs to chime in with answers to your questions. Please keep posting your thoughts and questions. One thing that hasn't been covered yet is a clear, sensible explanation for why Legion can't be developed for both PC and PS4 simultaneously. Considering that you're using UE4, most of the "port" is covered by the game engine - or is Epic just blowing smoke? Is Sony the problem? Nobody expects miracles, but having a clear upgrade path from Dust to Legion for console players would satisfy just about everybody. A clear answer? Boot up your PS3 and look at Dust. THAT is your answer.
Let CCP make the game first and the optimization second or it will end up like the PS3 version. They are too incompetent to do both at the same time. PS4 version should come after PC version is feature complete. |
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CCP Blowout.
C C P C C P Alliance
16
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Posted - 2014.05.06 09:44:00 -
[406] - Quote
sammus420 wrote:I have some concerns. What happened to the Vita App and the Player Maket? The Dust website clearly states Dust 514 will have both. Quote:DUST 514 brings a vibrant economy to the world of console shooters, featuring a player-driven online market
In addition, DUST 514 will feature a PlayStation-«Vita companion app that directly interacts with the game world How about 24v24 battles? Your FAQ states we'll have those as well. Quote:DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented. Oh, and how about shooting down space ships? Quote:DUST 514 players will be able to use weapons from the ground to deal damage to spacecraft above. Oh, and here's one of my favorite quotes from a dev log:Quote:The merging of EVE and DUST provides opportunities for socialization far beyond what most MMOs are able to offer simply by virtue of the fact that New Eden will soon be populated by players with vastly different roles, but similar agendas. And, we believe, the universe will be better for it. Because, for better or worse, every minute spent in the EVE setting should mean something. What happened to that?
Hey, thanks for the questions and for pointing that stuff out. As part of my responsibilities beyond the email newsletters and trolling the CPM, I also am now looking after all the content on the website. Seems we have some edits to make, obviously, as a result of all that has been going down recently.
One of which you have highlighted here - some of that information is out of date in that we won't be making a PS Vita companion app for DUST 514. I'm going to get the website to reflect the current state of affairs with as much as we know for certain for now. |
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Dark Rust
Rave Technologies Inc. C0VEN
13
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Posted - 2014.05.06 10:32:00 -
[407] - Quote
LoL ;] |
Canis Ferox
Ultramarine Corp
24
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Posted - 2014.05.06 11:04:00 -
[408] - Quote
[quote=CCP Rouge
1) What happens to my character, skills and stuff?
If Project Legion becomes something more than a prototype, we will not leave our DUST 514 players behind. You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. CCP Rouge[/quote]
I am prepared to get hated for the following statement:
I want to keep my name, that is all. Please don't transfer my 16 million SP or some people's 50 million SP over to PL! Please don't! It'll be an INSTANT game killer for any new players. We already have a huge advantage, as Dust players, in understanding the maps, weapons, mechanics, equipment and general strategies within the game.
If you give the Veteran, Proto-Stomping Elite all their SP in the future game, they'll be an even larger gap between them and new players than there ever was in Dust: You'll carry with it all the problems that stopped new players from staying more than 5 minutes in Dust - into Project Legion - same mistakes - same outcome; failure.
When will CCP learn from its mistakes? And when will the community stop trying to kill its own gaem? Don't you want more players?
Think about it before flaming - Canis Ferox
+ö+ò+P+æ+Ö
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Rizlax Yazzax
Molon Labe. General Tso's Alliance
251
|
Posted - 2014.05.06 11:20:00 -
[409] - Quote
Canis Ferox wrote:CCP Rouge
1) What happens to my character, skills and stuff?
If Project Legion becomes something more than a prototype, we will not leave our DUST 514 players behind. You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. CCP Rouge I am prepared to get hated for the following statement: [:oops wrote:
I want to keep my name, that is all. Please don't transfer my 16 million SP or some people's 50 million SP over to PL! Please don't! It'll be an INSTANT game killer for any new players. We already have a huge advantage, as Dust players, in understanding the maps, weapons, mechanics, equipment and general strategies within the game.
If you give the Veteran, Proto-Stomping Elite all their SP in the future game, they'll be an even larger gap between them and new players than there ever was in Dust: You'll carry with it all the problems that stopped new players from staying more than 5 minutes in Dust - into Project Legion - same mistakes - same outcome; failure.
When will CCP learn from its mistakes? And when will the community stop trying to kill its own gaem? Don't you want more players?
Think about it before flaming - Canis Ferox
With any luck when Legion is released, they will have a working matchmaking system and larger player numbers. This means the SP gap won't matter. Newbies will play with newbies, vets will play with vets.
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George Moros
Balkan Express Squad
343
|
Posted - 2014.05.06 11:23:00 -
[410] - Quote
Canis Ferox wrote:CCP Rouge
1) What happens to my character, skills and stuff?
If Project Legion becomes something more than a prototype, we will not leave our DUST 514 players behind. You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. CCP Rouge I am prepared to get hated for the following statement: [:oops wrote:
I want to keep my name, that is all. Please don't transfer my 16 million SP or some people's 50 million SP over to PL! Please don't! It'll be an INSTANT game killer for any new players. We already have a huge advantage, as Dust players, in understanding the maps, weapons, mechanics, equipment and general strategies within the game.
If you give the Veteran, Proto-Stomping Elite all their SP in the future game, they'll be an even larger gap between them and new players than there ever was in Dust: You'll carry with it all the problems that stopped new players from staying more than 5 minutes in Dust - into Project Legion - same mistakes - same outcome; failure.
When will CCP learn from its mistakes? And when will the community stop trying to kill its own gaem? Don't you want more players?
Think about it before flaming - Canis Ferox
The issues you are concerned with are completely understandable. However, what you're proposing won't solve anything, it will merely postpone the problem, at best. On top of that, it will completely (and, you have to admit, justifiably) enrage many people who invested a lot of their time and money to develop their characters.
EVE has the same problem for years. In fact, EVE has the same problem increased by several-fold. And it solves it quite simply. It enables veterans to have better things to do other than harassing and stomping noobs. There's no particular game mechanic that stops them from doing so - they simply have better things to do. Who would want to harass noobs, when they can blow up capital ships in 0.0, or make billions of ISK in profit by farming wormhole anomalies? Give similar content to Legion veterans, and you will solve the problem.
Pulvereus ergo queritor.
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ANON Cerberus
Tiny Toons
558
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Posted - 2014.05.06 13:04:00 -
[411] - Quote
George Moros wrote:Canis Ferox wrote:CCP Rouge
1) What happens to my character, skills and stuff?
If Project Legion becomes something more than a prototype, we will not leave our DUST 514 players behind. You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. CCP Rouge I am prepared to get hated for the following statement: [:oops wrote:
I want to keep my name, that is all. Please don't transfer my 16 million SP or some people's 50 million SP over to PL! Please don't! It'll be an INSTANT game killer for any new players. We already have a huge advantage, as Dust players, in understanding the maps, weapons, mechanics, equipment and general strategies within the game.
If you give the Veteran, Proto-Stomping Elite all their SP in the future game, they'll be an even larger gap between them and new players than there ever was in Dust: You'll carry with it all the problems that stopped new players from staying more than 5 minutes in Dust - into Project Legion - same mistakes - same outcome; failure.
When will CCP learn from its mistakes? And when will the community stop trying to kill its own gaem? Don't you want more players?
Think about it before flaming - Canis Ferox
The issues you are concerned with are completely understandable. However, what you're proposing won't solve anything, it will merely postpone the problem, at best. On top of that, it will completely (and, you have to admit, justifiably) enrage many people who invested a lot of their time and money to develop their characters. EVE has the same problem for years. In fact, EVE has the same problem increased by several-fold. And it solves it quite simply. It enables veterans to have better things to do other than harassing and stomping noobs. There's no particular game mechanic that stops them from doing so - they simply have better things to do. Who would want to harass noobs, when they can blow up capital ships in 0.0, or make billions of ISK in profit by farming wormhole anomalies? Give similar content to Legion veterans, and you will solve the problem.
This guy understands! ^
Arbitrary limits are not really needed, if the game actually has progression built in like EVE does. High sec for noobs, low sec for the more adventurous, wormholes and Nullsec for the truly daring and brave...
Markdown:
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CCP Rouge
C C P C C P Alliance
103
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Posted - 2014.05.06 13:16:00 -
[412] - Quote
Hi everyone. Me again.
Why PC first? For a few different reasons... It's a scalable platform. We can go high spec for the most demanding players in terms of Gfx, but we can also scale down to low/mid spec to get critical mass. It's also a good platform for the early stage of a project like ours. You can test and balance the game and the economy quite easily with fast turn-arounds. We can set people up in testing environments easily (eg. ISD in EVE). If you've seen the "CCP Presents" presentation on Saturday at Fanfest, there was a talk about CCP refocusing on its core tech competency, which is PC. It allows in the future the creation of a "universe" of products on the same platform. Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier.
Now I'd like to address (or repeat) something important for me. I know that a lot of you have been really disappointed and wanted to see much more on the future of DUST 514 in its current form and I absolutely understand that feeling. But the reality is that, while it's a great shooter, I repeat that it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether solo, as the head of the deadliest squad or largest corp in the game. Give people the right tools to manage/achieve all that. A much clearer user experience that opens up that huge universe, always discover new stuff to shoot, to loot, to sell... A social experience where corps can advertise/recruit easily, where you see the main chat going crazy with people asking for groups, selling stuff, talking ****. Some of the stuff that makes me feel like I am in an MMO. All of these aren't tweaks, they are features forming a new eco-system for the game, a foundation you can then build on. No doubt that DUST 514 is a large piece of that foundation. We've accomplished so much and I've had a ton of fun every day since beta but it is not there yet. It requires a lot of work of course but also a different approach in how we design and execute on that vision. I can go on and on about how I see this evolve but we'll cover in more depth as we start sharing ideas and designs through dev blogs and such. |
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
404
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Posted - 2014.05.06 13:19:00 -
[413] - Quote
You should have said that from the get-go. It would have made things much easier.
However, what about the smaller patches that have been promised? Is it just balancing and matchmaking or will you add the last remaining vehicles and weapons? |
Tomoko Kawase
Subdreddit Test Alliance Please Ignore
16
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Posted - 2014.05.06 13:22:00 -
[414] - Quote
Can't wait!
Super hyped for Legion!
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Sir Snugglz
Red Star. EoN.
819
|
Posted - 2014.05.06 13:25:00 -
[415] - Quote
CCP Rouge wrote:Hi everyone. Me again.
Why PC first? For a few different reasons... It's a scalable platform. We can go high spec for the most demanding players in terms of Gfx, but we can also scale down to low/mid spec to get critical mass. It's also a good platform for the early stage of a project like ours. You can test and balance the game and the economy quite easily with fast turn-arounds. We can set people up in testing environments easily (eg. ISD in EVE). If you've seen the "CCP Presents" presentation on Saturday at Fanfest, there was a talk about CCP refocusing on its core tech competency, which is PC. It allows in the future the creation of a "universe" of products on the same platform. Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier.
Now I'd like to address (or repeat) something important for me. I know that a lot of you have been really disappointed and wanted to see much more on the future of DUST 514 in its current form and I absolutely understand that feeling. But the reality is that, while it's a great shooter, I repeat that it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether solo, as the head of the deadliest squad or largest corp in the game. Give people the right tools to manage/achieve all that. A much clearer user experience that opens up that huge universe, always discover new stuff to shoot, to loot, to sell... A social experience where corps can advertise/recruit easily, where you see the main chat going crazy with people asking for groups, selling stuff, talking ****. Some of the stuff that makes me feel like I am in an MMO. All of these aren't tweaks, they are features forming a new eco-system for the game, a foundation you can then build on. No doubt that DUST 514 is a large piece of that foundation. We've accomplished so much and I've had a ton of fun every day since beta but it is not there yet. It requires a lot of work of course but also a different approach in how we design and execute on that vision. I can go on and on about how I see this evolve but we'll cover in more depth as we start sharing ideas and designs through dev blogs and such.
Jets
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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martinofski
Onsencaliss
345
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Posted - 2014.05.06 13:35:00 -
[416] - Quote
I did feel the new direction make sence in some way. Too bad I am a console player with no fund to put in a computer for a while. Out of sony *supervision*, you might get less gates to pass for each development add-ons, a better engine, increased possibilities, etc.
I would probably advice to have a sticky thread to get created to gatter feedback from the trailer and conferences we saw at fanfest. I guess it is time to get that feedback now and get a dev to clean the responses which aren't objectives. Keep that trash talking in the GD.
Soon, we should get a trailer about huge map, traveled across in a dropship or LAV, to show we can do huge maps...and 100 vs 100 battles. Let's see the real benefit of moving to PC. Try stuff and show us that prototype built progress! what you tried didn't work? Tell us why and move to the next iteration.
Merci. |
tastzlike chicken
Rogue Spades
259
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Posted - 2014.05.06 13:49:00 -
[417] - Quote
CCP Rouge wrote:Hi everyone. Me again.
Why PC first? For a few different reasons... It's a scalable platform. We can go high spec for the most demanding players in terms of Gfx, but we can also scale down to low/mid spec to get critical mass. It's also a good platform for the early stage of a project like ours. You can test and balance the game and the economy quite easily with fast turn-arounds. We can set people up in testing environments easily (eg. ISD in EVE). If you've seen the "CCP Presents" presentation on Saturday at Fanfest, there was a talk about CCP refocusing on its core tech competency, which is PC. It allows in the future the creation of a "universe" of products on the same platform. Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier.
Now I'd like to address (or repeat) something important for me. I know that a lot of you have been really disappointed and wanted to see much more on the future of DUST 514 in its current form and I absolutely understand that feeling. But the reality is that, while it's a great shooter, I repeat that it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether solo, as the head of the deadliest squad or largest corp in the game. Give people the right tools to manage/achieve all that. A much clearer user experience that opens up that huge universe, always discover new stuff to shoot, to loot, to sell... A social experience where corps can advertise/recruit easily, where you see the main chat going crazy with people asking for groups, selling stuff, talking ****. Some of the stuff that makes me feel like I am in an MMO. All of these aren't tweaks, they are features forming a new eco-system for the game, a foundation you can then build on. No doubt that DUST 514 is a large piece of that foundation. We've accomplished so much and I've had a ton of fun every day since beta but it is not there yet. It requires a lot of work of course but also a different approach in how we design and execute on that vision. I can go on and on about how I see this evolve but we'll cover in more depth as we start sharing ideas and designs through dev blogs and such.
........I'm just going to thank you for the post and leave it at that. I would love to see more of these here instead of a dev blog.
I support legion. - it's more of a theoretical support. Depending on the feedback I get, it may become actual support.
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Brush Master
HavoK Core RISE of LEGION
1173
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Posted - 2014.05.06 13:50:00 -
[418] - Quote
CCP Rouge wrote:Hi everyone. Me again.
Why PC first? For a few different reasons... It's a scalable platform. We can go high spec for the most demanding players in terms of Gfx, but we can also scale down to low/mid spec to get critical mass. It's also a good platform for the early stage of a project like ours. You can test and balance the game and the economy quite easily with fast turn-arounds. We can set people up in testing environments easily (eg. ISD in EVE). If you've seen the "CCP Presents" presentation on Saturday at Fanfest, there was a talk about CCP refocusing on its core tech competency, which is PC. It allows in the future the creation of a "universe" of products on the same platform. Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier.
Now I'd like to address (or repeat) something important for me. I know that a lot of you have been really disappointed and wanted to see much more on the future of DUST 514 in its current form and I absolutely understand that feeling. But the reality is that, while it's a great shooter, I repeat that it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether solo, as the head of the deadliest squad or largest corp in the game. Give people the right tools to manage/achieve all that. A much clearer user experience that opens up that huge universe, always discover new stuff to shoot, to loot, to sell... A social experience where corps can advertise/recruit easily, where you see the main chat going crazy with people asking for groups, selling stuff, talking ****. Some of the stuff that makes me feel like I am in an MMO. All of these aren't tweaks, they are features forming a new eco-system for the game, a foundation you can then build on. No doubt that DUST 514 is a large piece of that foundation. We've accomplished so much and I've had a ton of fun every day since beta but it is not there yet. It requires a lot of work of course but also a different approach in how we design and execute on that vision. I can go on and on about how I see this evolve but we'll cover in more depth as we start sharing ideas and designs through dev blogs and such.
Just one comment, all you had to do was listen to CPM and I hope you pound that home with your bosses.
Dust Veteran.
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Joseph Ridgeson
WarRavens Final Resolution.
1664
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Posted - 2014.05.06 13:55:00 -
[419] - Quote
Hello Rouge. It is nice to see posts from you. Considering the Universe has conspired against you, I am surprised to see it. Also, I look forward to crop dusting you if I ever see you in person.
Speaking as one of the angry faces, most of the complaints aren't DUST 514 are going to PC. There is some, to be sure, but it is located around the console only guys or the people that would have bought a PS3 just for DUST. I know my dad would have been in the second camp had he not, almost miraculously, won a PS3 from work a month before open beta. The anger is mostly about the lack of information and how shockingly horrific the announcement was. Though the bait and switch aspect of "DUST 514 could never be what we wanted on the PS3" and reading interview notes that "we have learned a lot from the mistakes of DUST and we look forward to correcting them in Legion" is a sore spot as well.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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GerAseR
United Pwnage Service RISE of LEGION
18
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Posted - 2014.05.06 13:55:00 -
[420] - Quote
CCP Rouge wrote: Why PC first? For a few different reasons... It's a scalable platform. We can go high spec for the most demanding players in terms of Gfx, but we can also scale down to low/mid spec to get critical mass.
Oh come on, don't complicate it. On PS4 you do not need any features for up or down scaling. But im sure you have the stats from EVE to see what the lowest spec is for your "critical mass". Can you give us any numbers what critical mass means?
^^@upsGerAseR
<-> ups-clan.com^^
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