iliel
Capital Acquisitions LLC Dirt Nap Squad.
40
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Posted - 2014.05.03 16:42:00 -
[1] - Quote
CCP Rouge wrote:Hi everyone,
Thank you for all of your feedback so far. I'd like to answer a few of your questions about DUST 514 and Project Legion directly given the feedback you gave me. I've picked these four points as they are coming up the most on the forums as well as in the live roundtable discussions here at Fanfest.
1) What happens to my character, skills and stuff?
If Project Legion becomes something more than a prototype, we will not leave our DUST 514 players behind. You would be able to bring your character name, applicable skills/inventory, and other elements of progression with you. We are still working on the details and we will have more to announce soon.
2) Are you completely abandoning DUST dev?
No. Without promising too much, we are actively working on stuff like balancing, Planetary Conquest, matchmaking, the in-game economy, and more. And of course we continue to work with the CPM to identify ways to improve the game.
3) Is Project Legion going to have a PS4 version? Or something for consoles?
It is still far too early to discuss platform expansion, as like you saw we are still only working on the PC prototype at this time. But the PC architecture gives us the opportunity to grow once we have a great PC product at hand. For now, though, PlayStation 4 is not something we are working on.
4) When are you going to give us more concrete information on Legion?
Again, Project Legion is still in an early stage of development but the whole idea behind giving a sneak peek at Fanfest is to get early feedback - and I really want to keep this discussion going, show you progress through dev blogs and such and listen to what you have to say.
Please post your feedback and questions in this thread - and let's keep this conversation going. The team and I will be reading this thread, and I will respond as soon as I can.
CCP Rouge
I'm glad to hear that characters will be transferred in some form. Also, in spite of forum rage, I'm excited about Dust's evolution onto a more powerful platform. (Personally, given the ease of console gaming, I would have preferred PS4, but I have come to terms with CCP's decision to take into account the limitations of console development for an open-world concept game like Dust.)
With this in mind my question is: in anticipation of the transfer to the Personal Computer, I'm wondering whether you have a projected range of System Requirements (for Low, Medium, High settings).
Honestly, my knowledge of PCs is very limited. So I would appreciate CCP's own build/company recommendations for reliable mid-range computers that will be able to run Legion at Medium to High settings. (I think I saw an Alienware during the keynote. Is this something CCP games would certify?)
Also, I know you said that Legion is in its early stage of development, but is there some kind of time frame forLegion?
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iliel
Capital Acquisitions LLC Dirt Nap Squad.
42
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Posted - 2014.05.06 16:00:00 -
[2] - Quote
CCP Rouge wrote:Hi everyone. Me again.
Why PC first? For a few different reasons... It's a scalable platform. We can go high spec for the most demanding players in terms of Gfx, but we can also scale down to low/mid spec to get critical mass. It's also a good platform for the early stage of a project like ours. You can test and balance the game and the economy quite easily with fast turn-arounds. We can set people up in testing environments easily (eg. ISD in EVE). If you've seen the "CCP Presents" presentation on Saturday at Fanfest, there was a talk about CCP refocusing on its core tech competency, which is PC. It allows in the future the creation of a "universe" of products on the same platform. Again, this doesn't mean that we're not going back to console at one point but we need to focus on one thing at a time and deliver an awesome game, then things get easier.
Now I'd like to address (or repeat) something important for me. I know that a lot of you have been really disappointed and wanted to see much more on the future of DUST 514 in its current form and I absolutely understand that feeling. But the reality is that, while it's a great shooter, I repeat that it's not the base that can give us another EVE Online with 10+ years of epic battles where players can have a great experience whether solo, as the head of the deadliest squad or largest corp in the game. Give people the right tools to manage/achieve all that. A much clearer user experience that opens up that huge universe, always discover new stuff to shoot, to loot, to sell... A social experience where corps can advertise/recruit easily, where you see the main chat going crazy with people asking for groups, selling stuff, talking ****. Some of the stuff that makes me feel like I am in an MMO. All of these aren't tweaks, they are features forming a new eco-system for the game, a foundation you can then build on. No doubt that DUST 514 is a large piece of that foundation. We've accomplished so much and I've had a ton of fun every day since beta but it is not there yet. It requires a lot of work of course but also a different approach in how we design and execute on that vision. I can go on and on about how I see this evolve but we'll cover in more depth as we start sharing ideas and designs through dev blogs and such.
Two questions:
Could you or your team provide a preliminary list of required, recommended, optimal PC system requirements for Legion?
Could you provide some estimate of when initial testing might begin? When beta might be completed? |