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Poonmunch
Sanguis Defense Syndicate
822
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Posted - 2014.03.28 04:32:00 -
[1] - Quote
Iron Wolf Saber wrote:Couple dozen threads an hour is making it hard for me to keep up with so here's where I am garnering so far.
*Cloaks have glitches associated with them which leads to invisible weapon usage and vehicles
I will agree these need to be fixed.
*Cloaks are a bit hard to spot
I am a slight disagreement with this, a moving scout can be spotted quite a bit far away (my longest spotting is about 90 meters out) it is just difficult for me on controller to put fire on them.
*Cloaks persist too well through damage or flux
I agree but a full disruption punishes pure blind luck of stray shots that can happen as well. I rather see a few tweaks instead such as cloak timer draining because of damage and longer lasting cloak scattering because of damage.
As for flux, I would like to see a massive chuck eaten out of the timer with it (scaled to the flux damage maybe?)
*Cloak Noise
Maybe for self sound its a bit too loud and out of balance but as a third person its balanced.
*Decloak to weapon swap speed
Seems a bit fast for my own tastes but we don't need to bring this far too high it becomes a frustration and cumbersome and ruin the edge of a surprise attack. 2.5 sec max and lets try it 0.5 increments at a time.
*Cloak timer at prototype
80 seconds is an eternity waiting for it to recharge. I think a second variant of cloaks is warranted, something with 30 second timer across all tiers and faster cooldown efficiency.
*Cloaked hacking
I see no problems currently with this.
*Brick Tanked Cloakers
There is a problem but not sure how best to deal with it outside of ramping up cloak fitting more which means either increasing the fit cost of the cloak or decreasing scout innate bonus. While we could go after the tanking modules themselves that's going to effect ALL classes and that would get more messy than needed.
=Anything else did I miss?= Will update points and discussion if new things are brought to my attention. I know with the 1.8 patch then 1.8 hotfix this week and the follow up tonight and possibly more on the way lots of crap flying around and my time is split between paying attention to you guys and working with fanfest build.
OT posts will not be tolerated. I know vehicle rebalancing just hit but I feel that there hasn't been enough time to adapt around it yet to see if more follow ups are needed or if they went overboard.
As for Assaults there are discussions on how to buff them but the development team isn't ready to share them yet.
Know what kills me?
These comments are quite well thought-out and have come right on the heels of the patch. I bet it'll take CCP over 6 months to address these problems.
EDIT: (Sorry, I was making this edit when you replied to my post) BTW, sniping cloaked guys is a pretty big problem. I used to be able to regularly snipe scouts running in the open. It is much, much harder to do when you are trying to hit a fast-moving blur 450m away.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Poonmunch
Sanguis Defense Syndicate
822
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Posted - 2014.03.28 06:01:00 -
[2] - Quote
Leadfoot10 wrote:The fastest suit in the game with the highest alpha weapon in the game shouldn't have 500+ HP and get to be invisible (or even nearly so).
Yah, try a scout suit with a charge sniper rifle and a cloak. It can get you into a whole bunch of interesting sniper spots.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Poonmunch
Sanguis Defense Syndicate
829
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Posted - 2014.03.30 00:06:00 -
[3] - Quote
Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Personally I think they did a fair job of balancing the cloak. Most tears come from oversaturation of the role due to it being new equipment. Anything seems ridiculous in high volumes. This is a new toy and everyone wants to play with it. I want to be very very sure nothing is done in classic CCP fashion as a ridiculous nerf due to the tears of the loud sections of our playerbase.
I agree that there should be different variants for different jobs and playstyles. The weapon switch in my opinion is about perfect. It's not too short and not too long. I think most people have problems with the cloaks and shotguns. For any other weapon that requires you to actually aim a little bit the decloak time is perfect.
Also we must consider that currently even the minmatar has a lot of trouble in the fitting department. An increase in cloak cost will make this suit which already has extremely HP even weaker and harder to fit. My question is should all scouts have similar fitting issues to the minmatar or should minmatar be brought up to the rest of the class?
It is probably easier to bring one suit/group of suits up to the level of the rest.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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