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Tech Ohm Eaven
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Posted - 2014.03.28 04:19:00 -
[1] - Quote
Iron Wolf Saber wrote:Yan Darn wrote:Iron Wolf Saber wrote:
I agreed with the sentiment earlier; which is what helped killed the cloak racial scout specific bonuses early in development. (you can hate me for it)
Don't worry - you are know as 'friend of the scouts' (or whatever) after all. Saying that, we don't have a role bonus if we don't use it (I'm pretty sure no other role bonus is so specific). I take it there is no chance CCP will just ditch cloaks (at least until they come up with a 'cov-ops' frame) and giving us real scout bonus? I get the impression they really want to force this shiny toy into the game one way or another. If we had for example, reduction to electronics and Biotics mods we'd get bonuses to modules that increased our speed, stamina, stealth and perception - which are pretty scouty to me. Maybe give only the min scout a bonus cloaks if they have to stay in - since the scout QQ is really compounded by the brick tanking issue. Would help alleviate the flow of slayers to the scout role - though they need a good home in the assault class. Just trying to emphasise, half the perceived problems is not with the device itself, but the context it is used. I wished but too much development going on right now to get a new class in. what gungame is promoted by hideing in a corner when cloaked?
before cloaks existing trying to outmanuver enemies had tactical value
now its just no risk camp a letter objectiv
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Tech Ohm Eaven
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Posted - 2014.03.28 05:43:00 -
[2] - Quote
Cyrius Li-Moody wrote:Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread. right now there are no weaknesses to running a cloak
why defend crutch gameplay?
cloak needs to be ten seconds ON thirty seconds OFF otherwise its just a crutch gameplay
not that it really matters once June/ July is here.
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Tech Ohm Eaven
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Posted - 2014.03.28 05:55:00 -
[3] - Quote
mollerz wrote:Fix the glitches. also, why should we go deaf when we have one on? I think it is a cute gimmick, but it's lame and disorienting to lose a sense of hearing. Why would that even happen? Also, the shimmer should be commensurate with your speed.
Once they are fixed, let's talk about changes.
First of all, you can not instantly shoot when you decloak. There is already about a second and a half delay when you switch to a weapon. The stamina like functionality is what makes it useful It is the perfect compromise to not being about to hold a weapon or equipment. This was a smart and elegant compromise, and it works. To have a cool down would mean you couldn't multi-task, and that would be annoying. Scouts are all about multi tasking.
Second, the timers are good. basic is 30s, ADV 60s, proto 80s. Not forever, and just enough to be tactically used. Basic cloak is garbage. Proto is too expensive to fit CPU/PG wise- but you can do it with some sacrifice.
Damage shouldn't screw with it at all. Presumably it is hardened underneath your shield and armor.
I could see a flux taking down a cloak outright based on tier- basic flux kills basic cloak, adv to adv, proto to proto. A basic flux shouldn't take out an ADV or proto cloak and so on.
Cloaks are not impossible to see or spot even at a long distance. Also, your reticle turns red as you sweep across an area. Once people figure this out, the QQ won't be as unfounded. Same goes for scrubs knifing and shooting and tossing REs while cloaked.
The fitting is good right now. Any more severe and it will be useless. As it is now, I can't speed tank and stealth tank my typical fit, It is one or the other.
A lot of this QQ is just for the QQ of it. Cotsy is particularly mock poutraging. Same for paradin(sp?). Both are the champions of nerfing it, yet it is woefully apparent their information is not based on personal usage, misunderstanding mechanics of it, and just missing the old glory days of the UP scout. Knifing, for example, outside of the glitch users, is much more difficult to pull off than shotgunning. I;d rather use knives, but they just aren't as viable.
It's a two fold comeuppance- first, we have competitive suits and EWAR- no one is used to it, and people's K/Ds are making them feel it. They need to adapt. The second part of that is scouts had to deal with UP suits for so long we are now like monsters with the new suits. or most. I am trying to **** around and try shotguns out again.. yikes! one good day and I was in la la land.. now the reality is setting in. so i'm not in beast mode yet, but i will be once I get my suits just right.
the reason is before scanners it took skill to outflank and outmanuver shared squad vision enter scannerinas and pfffft its CRUTCHVILLE!!!
scannerinas get a nerf but now with harrypotter villa its no skill and no talent camp an objective
playing Fallout 3 again
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Tech Ohm Eaven
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Posted - 2014.03.28 06:02:00 -
[4] - Quote
Ydubbs81 RND wrote:Tech Ohm Eaven wrote:Cyrius Li-Moody wrote:Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread. right now there are no weaknesses to running a cloak why defend crutch gameplay? cloak needs to be ten seconds ON thirty seconds OFF otherwise its just a crutch gameplay not that it really matters once June/ July is here. PS2 will not affect dust E3 2014 and 100 PS4 games will effect dust.
The new Hottness will be purchased To deny increasing PS4 games and PS4 console sales is really out there.
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Tech Ohm Eaven
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Posted - 2014.03.28 06:06:00 -
[5] - Quote
Sgt Buttscratch wrote:Ydubbs81 RND wrote:Sgt Buttscratch wrote:Tech Ohm Eaven wrote:Cyrius Li-Moody wrote:Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread. right now there are no weaknesses to running a cloak why defend crutch gameplay? cloak needs to be ten seconds ON thirty seconds OFF otherwise its just a crutch gameplay not that it really matters once June/ July is here. Its not crutch, it is a piece of equipment that CAN BE COUNTERED WITH EASE. Try a Thukker, not many scouts have enjoyed them tonight, try using your eyes... you mic, your squad... Ten seconds is nothing, the duration isn't really the issue. Issue people are having is that they are being ran by full squads, who work together..thus making it seem so much worse. Another issue is the brick tankers...pain in the ass, the need to be busted early..not impossible. I do think brick tanking a scout should have more sever penalties to speed, shimmer visability of cloak and profile db penalties. I find your issue with brick tanking funny when you defend cloaking and say it isn't a crutch. The cloak cooldown needs major refinement. They should activate, deactivate, and cooldown like every other active module in the game. Not everything has to be the same... A charge shot from a scrambler rifle can be followed by a very fast semi auto onslaught, charge shot on the Ion pistol instantly over heats the weapon, Charge shot on the charge sniper, resets the charge to zero... I also posted above that the deactivation should be slightly different. You Idea though is typical of the crutches of needing to always see your target, one of those who lost skill due to the map always being lit up for you. As I said its not a crutch, its the new equipment learn to deal with it. Luckily for you, between CPM and CCP they nerf the cloak into the ground.. so people with no game can continue to scrub it up. its a shield based equipment but when my laser hits a cloak the cloak is still up
cloak needs fixes otherwise its a crutch
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Tech Ohm Eaven
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Posted - 2014.03.28 15:33:00 -
[6] - Quote
Iron Wolf Saber wrote:Ares 514 wrote:
Yes, so why is the CPM finally paying attention to this, a minor imbalance at best, while leaving other far larger issues broken for so long? This is an issue for me.
FYI, CR was reduced with other weapons but it still needs fixing since it was the most OP of them all. The armour shield % are imbalanced relative to other weapons.
You can blame takario from red star why I would like to avoid talking about vehicles in general. Most other issues have been talked about just pending action now. Also like I said the devs are in a hot fixing mood might be able to get something squeezed in before we have to wait until next code patch (which nobody has any idea when that will be) So I don't want the new toys with problems to be old toys with long standing problems come around next code integration. As for generally about cloaks They're pretty balanced mechanic wise, slightly imperfect but pretty close to it. While this cloak is most similar to planetside 2's I find ours a bit more balanced than theirs consider our scouts CAN have shotguns and thiers can't. Meta wise they seem broken. I find it okay for a commando to be cloaking but scouts who fit it are nearly as unhampered by it as a scout who does not cloak the only thing they give up is 1 equipment slot and to a scout that is non issue as the cloak replaces a large number of equipment in its own way. There are rough spots overall just wondering which ones need to be polished up a bit where a simple half second change can literally destroy the cloak or make it op. So this has to be delicate. My opinion overall at this very moment about cloaks is quite malleable; I don't have any real hard lines to not cross right now outside of just being a bit too outrageous on the idea. in planetside the cloak is a bit balanced by ten second on and no OHK instakilled weapon
interesting that here the cloak is active for much longer and with a OHK instakilled weapon and you find this balanced?
you find four campers with harrypotter villa at an objectives whose "gungame" is hide in corners and then shoot to the back for a OHK no risk shot a balanced game?
and here i was thinking redline sniping was not able to get worse.....lol.
Golfclap CCP you fixed the redline sniping problem by having them all sniping with a shotgun.....lol.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
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Posted - 2014.03.28 15:42:00 -
[7] - Quote
ryo sayo mio wrote:why is this game becoming easy mode? first AA than scanners aka wall hack and now cloaks I have no idea?
Each patch brings more easy mode and its getting tiresome.
Hopefully it gets fixed ?
Going to replay Fallout 3 and Tales of Graces.
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Tech Ohm Eaven
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Posted - 2014.03.30 21:13:00 -
[8] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? No. Just those in agreement get put into queue faster. Those in disagreement takes more evidence, reasoning and time to override my opinion. Most of those I have disagree with have generally failed to meet criteria, such as prototype tanks. Ones meeting criteria, Respecs for 1.8. you mean like Tech Ohm telling you about unbalanced rifles ? or how about unbalanced tanks going too fast? swarm range being nerfed too much?
instead you listened to Tankahiro ,Speaker and others in 1.6 and gave further buffs to tanks and buffs to rifles for 1.7
I hope you listen to shoot while being cloaked is BROKEN but does it matter?
not really .
the PS4 Migration by September at latest or sooner by June .
If dust remains unbalanced then its other games to play
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
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Posted - 2014.03.30 21:16:00 -
[9] - Quote
Ydubbs81 RND wrote:mollerz wrote:Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though. You don't think that being able to cloak whenever you feel like for an entire game (by using an advanced or proto) is ridiculous? You don't think that shooting someone in the act of decloaking is unfair? just a question ? if dust remains unbalanced with shoot while being cloaked ? will you move on in July - September to other games ??
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1511
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Posted - 2014.03.30 21:23:00 -
[10] - Quote
Iron Wolf Saber wrote:KalOfTheRathi wrote:CPM ears are deaf. Why would any suspect otherwise? They react with the same HTFU and just play the game that CCP does. Thus, you might as well talk to the deaf ears of CCP versus spending any effort on CPM. But that is just from my own personal experience with IWS and my concerns about how CCP was destroying over a year of effort that I put into this character. Which they did. Just as rumored while IWS told me to calm my silly little Merc self down and HTFU. What goes around comes around. In Dust the next step is that whatever that was heads down the drain. Just my experience. Your mileage will vary, one might hope. We're tone deaf, CPM really does not like working with people that most likely equitably harasses them every second, every post, and every thread, and every irc/skype comment. This is why most of the cpm don't even visit the forums anymore. Yes we tolerate a bunch of crap but we dislike it more when people get while illusions of grandeur of how much power the CPM has (and really doesn't) Lately I been holding up the critics to the same level of expectancies they put on me. So far they all fail their idea of a CPM. I rather be able to sit here and sift through this thread and let debating voices influence my range of potential thoughts when asked by CCP; rather than say screw it. burn the forums and let people in irc or skype influence me instead. And based on current complaints... I am so glad we did convince ccp to not do their version of the cloak; cries for cloak outright removal would be the rage of the forums and not calls for adjustments as current. but CCP had no choice since at best they have until September then time is most definitely up as far as player patience .
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Tech Ohm Eaven
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Posted - 2014.03.30 21:29:00 -
[11] - Quote
Ydubbs81 RND wrote:Tech Ohm Eaven wrote:Ydubbs81 RND wrote:mollerz wrote:Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though. You don't think that being able to cloak whenever you feel like for an entire game (by using an advanced or proto) is ridiculous? You don't think that shooting someone in the act of decloaking is unfair? just a question ? if dust remains unbalanced with shoot while being cloaked ? will you move on in July - September to other games ?? Not really sure...I mean, I will play other games but I guess you're asking if I would totally abandon dust? I don't think that I'd totally give it up just yet. Dust has improved tremendously..it's just CCP makes some mistakes on the way but I think the game is much different than it was a year ago with much more to come. There is no other game like Dust because of the persistence and connection to another game, etc. Now, if someone else does what CCP is doing but better...that's another question. But I like that I've been here from before the start and I'd like to see where this thing goes and be a part of the process as well. I am willing to sample dust until September but dust has gone downhill since aim assist....meh, scannerinnas...bah, and now harrypotter villa .....BAH!!!!!!
dust is looking more and more casual based instead of skillbased with every new patch iteration.
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Tech Ohm Eaven
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Posted - 2014.03.30 21:45:00 -
[12] - Quote
Ydubbs81 RND wrote:LEHON Xeon wrote:Technically I love the cloak function the way it is right now. I love to be able to use it to get into an epic flanking position or behind someone and then take them out with a CR. Then I can quickly get back into cloaking and set up another attack right away.
Some people would say that's OP, but it's a style that I love. For me it's an adrenaline rush twitch style type of gameplay.
Get into an epic flank, uncloak. Take someone out, get spotted by someone else and get shot at. Zoom behind cover, cloak, then rush around the back of the building while invisible and come up behind the guy who was shooting at you and take him out. Recloak again while flanking around to get at an uplink I spotted with my passive scan uncloak and drop an RE by that sucker. Explode that and kill a few people that spawned in, cloak up again and rush around another corner to set up an attack on someone else.
About as fun as it gets for me when I'm not in my logi suit. To me, cloaks right now are the epitome of hit and run attacks. I don't need to run a brick tanked scout suit either. I prefer to rely more on tactics than hp. I remember when it was so much fun for those people who used to be gunners in the dropship pilots before the missile nerf in Codex. thats part of the reason longtime players are bailing come September
Sagaris Surya so much fun FOR THEM!!!! to go 80 and 0 not fun when being killed by them going 0 and 20
repeat for infantry dying to swarms, atomic frizzbees, fused contact grenades , TAC AR , core flaylock, railrifles, viziam lasers, 15 orbitals per match earned from repairing blue squad jeeps, 780 damage from sniper rifles on manus peak,
its always fun for folks running a broken gun or mechanic for kills
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Tech Ohm Eaven
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Posted - 2014.04.06 01:11:00 -
[13] - Quote
medomai grey wrote:Cloaks are fun with the exception of a certain bug that make them un-fun. Hunting for cloaked enemies adds a new challenge to the game and feels incredibly gratifying when you down a cloaked enemy.
Now some people are of the opinion that the bug that allows you to fire a couple of shots before you begin to decloak isn't a big deal. And they are partially right. If the bug is fixed and a cloaked player sneaks up on a unsuspecting target, the outcome remains unchanged.
But please consider another scenario: The cloaked player has failed at stealth and the enemy is searching for them. To hide from the enemy, the cloaked player stops moving to make themselves as least visible as possible. But it only partially works, the enemy knows that the cloaked player is somewhere in front of them, but not the exact location. The enemy begins scanning the area with their reticule and checking for visual distortions; it's only a matter of time before the cloaked player is located. But wait, what's this?! The enemy is dead, the cloaked player fired a couple of rounds into the enemy before beginning to decloak thanks to a bugged mechanic.
In this scenario, the enemy should have had a sporting chance to fight the cloaked player. But because of the bugged mechanic, the enemy is downed from a virtually invisible source of gunfire in front of them. The bugged mechanic is rewarding the cloaked player who failed at stealth. This bug is not a small issue.
Edit: Corrected the part about cloaked player being invisible to practically invisible. thats my main point . if dust 514 is not fun for the majority then the majority will no longer play dust 514
dust 514 doom threads are lol
but whats not lol is ps4 competition in upcoming months
checks to see if Playstation 4 is in stock
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Tech Ohm Eaven
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Posted - 2014.04.06 01:20:00 -
[14] - Quote
Iron Wolf Saber wrote:Hmm I wouldn't say nerf the cloaks via tiered reduction in sensor damps but maybe provide a line of cloaks that offers the bonus (but gains no charge capacity) in the manner proposed and remove the damp bonus from all other cloaks.
I am also seriously honestly believing that making the whole 'cloak match to action' is not going to change people getting shot by people they are not even going to see in the first place typically from the back. Fixing this is more of a consistency issue but will not resolve complaints. if its fixed: moving in a complex count to five and Crazy Ivan manuever check your six and nothing , continue moving in a complex and Crazy Ivan manuever check your six and nothing, continue moving in a complex and Crazy Ivan manuever check your six and AHA!!!!!!! got you!!!! +50 dead shotgun scout
versus
if its NOT fixed:
middle finger to dust 514 checks to see if Playstation 4 is in stock
gets Playstation 4 beta Destiny,Playstation 4 beta Doom
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Tech Ohm Eaven
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Posted - 2014.04.14 02:36:00 -
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Iron Wolf Saber wrote:Seymor Krelborn wrote:I stopped reading at the "I feel the brick tank issue is bigger" statement. once again you prove with your own words you don't belong on the cpm.... I don't care how bicked your tank is, right now a cloaked scout with one well placed shotty burst to the head nullifies that issue and there is no counter to it.... cpm1 cant come soon enough and I will be praying to my golden cow you aren't on it..... I can't trust a Game Developer community that doesn't read the whole conversation. fixed
half a year wasted on scanners and cloaks and even more time wasted to balance them
the conversation was ignored the conversation was give us MORE maps the conversation was give us MORE game modes
the sad part? easy to balance maps and modes are preferable to two unbalanced toys
real tired of zero new content game modes and haveing ambush, skirmish , single letter skirmish, ambush, skirmish, single letter skirmish, ambush, skirmish, single letter skirmish ......MEH!!
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Tech Ohm Eaven
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Posted - 2014.04.14 03:59:00 -
[16] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Seymor Krelborn wrote:I stopped reading at the "I feel the brick tank issue is bigger" statement. once again you prove with your own words you don't belong on the cpm.... I don't care how bicked your tank is, right now a cloaked scout with one well placed shotty burst to the head nullifies that issue and there is no counter to it.... cpm1 cant come soon enough and I will be praying to my golden cow you aren't on it..... I can't trust a Game Developer community that doesn't read the whole conversation. fixed half a year wasted on scanners and cloaks and even more time wasted to balance them the conversation was ignored the conversation was give us MORE maps the conversation was give us MORE game modes the sad part? easy to balance maps and modes are preferable to two unbalanced toys real tired of zero new content game modes and haveing ambush, skirmish , single letter skirmish, ambush, skirmish, single letter skirmish, ambush, skirmish, single letter skirmish ......MEH!! Well you're at a constant advantage over me because I know reasons why as t things are not getting done and yet I cannot share. Just working on what could change; letting CCP figure out when they can change other things at their best convenience. and no yelling at ccp more doesn't make them go any faster if anything it shuts them up even more.
First mistake was using Unreal Engine without proper Middleware tools comprehension by CCP Shanghai Second mistake was lack of proper workflow priorities in Dust 514 game development Third mistake was instead of asking Sony for help they instead trusted the Dust 514 EP to fix everything by tossing everything at the EP instead of proper delegation of Game Development workflow priorities
I hope things are improving .
I.E. CCP mentions many times that DEV blogs include last minute items indicating lack of comunication between Development areas.
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