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Paran Tadec
The Hetairoi
2086
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Posted - 2014.03.28 03:28:00 -
[1] - Quote
I have found some issues. Naturally, those without gun game will complain about any changes to cloak.
However, I have proposed a few changes that should make cloak more balanced/skill based:
1. Either fix the decloaking animation to be faster, or add a delay on offensive capabilities other than hacking. ie, you have to fully decloak to fire. This is striaght from Eve. Allow the time to fire to decrease per level. 2. Lower the stupidly high uptime of the cloak and add a mandatory downtime. Such that, you can just one shot someone from behind and cloak, repeat, and take on multiple people. It'll force scout to chose targets smarter. Again, depending on SP investment, this can be lowered per level. 3. Heavily increase the fitting reqs for cloaks and give scouts a bonus that only allows them to fit them. Cloaks in Dust are essentially covert ops cloaks from Eve. Other cloaks in eve dont allow you to move very fast at all. 4. Decloak mandatory on flux. Cloak field shimmer on taking damage from other weapons.
Do this and cloak will still be powerful and fun.
Bittervet Proficiency V
thanks logibro!
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Paran Tadec
The Hetairoi
2087
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Posted - 2014.03.28 03:29:00 -
[2] - Quote
Sinboto Simmons wrote:I'm already having problems fitting the cloak. *sigh* the joys of being minmatar.
Min has needed more pg since...
Bittervet Proficiency V
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Paran Tadec
The Hetairoi
2087
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Posted - 2014.03.28 03:34:00 -
[3] - Quote
Iron Wolf Saber wrote:Paran Tadec wrote:I have found some issues. Naturally, those without gun game will complain about any changes to cloak.
However, I have proposed a few changes that should make cloak more balanced/skill based:
1. Either fix the decloaking animation to be faster, or add a delay on offensive capabilities other than hacking. ie, you have to fully decloak to fire. This is striaght from Eve. Allow the time to fire to decrease per level. 2. Lower the stupidly high uptime of the cloak and add a mandatory downtime. Such that, you can just one shot someone from behind and cloak, repeat, and take on multiple people. It'll force scout to chose targets smarter. Again, depending on SP investment, this can be lowered per level. 3. Heavily increase the fitting reqs for cloaks and give scouts a bonus that only allows them to fit them. Cloaks in Dust are essentially covert ops cloaks from Eve. Other cloaks in eve dont allow you to move very fast at all. 4. Decloak mandatory on flux. Cloak field shimmer on taking damage from other weapons.
Do this and cloak will still be powerful and fun. I could work with these.
Also, this has more EHP than my proto min commando. :'(
Bittervet Proficiency V
thanks logibro!
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Paran Tadec
The Hetairoi
2091
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Posted - 2014.03.28 04:47:00 -
[4] - Quote
Bojo The Mighty wrote:I believe the cloak does not require the sacrifice CCP said it should. A scout with a cloak should really be forced to operate on pre 1.8 levels, where they may have to forgo the extra EQ and slot to preserve the cloak.
Right now? Fit whatever the hell you want, hell fit two because that's still completely viable and does not demand the sacrifice it nearly should.
I have no problem seeing cloaked scouts, or picking them up on my passive scan (galscout) but really my beef is that weapon switching occurs way to fast. The cloak offers visual and TACNET stealth all packaged in a piece of EQ slightly more expensive to fit than an Uplink.
The main issue with that is that you have a great defensive, offensive, and traveling asset that does not inhibit your combat abilities. Cloak needs to inhibit your combat abilities, it should not be for those with the lack of skill. The cloak needs to be more thought oriented than just "I'll activate my active dampener, run around and shotgun people". Doing the kind of monkey business that's going on now should get most cloaked scouts killed, but because there is no significant delay in switching weapons, there is not really any risk in that.
ATM, being discovered when cloaked is not a disadvantage, because in lightning speed you can have your weapon out again.
Everything else is perfectly fine.
this. f%&^%*% this.
Bittervet Proficiency V
thanks logibro!
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Paran Tadec
The Hetairoi
2095
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Posted - 2014.03.28 11:44:00 -
[5] - Quote
mollerz wrote:Fix the glitches. also, why should we go deaf when we have one on? I think it is a cute gimmick, but it's lame and disorienting to lose a sense of hearing. Why would that even happen? Also, the shimmer should be commensurate with your speed.
Once they are fixed, let's talk about changes.
First of all, you can not instantly shoot when you decloak. There is already about a second and a half delay when you switch to a weapon. The stamina like functionality is what makes it useful It is the perfect compromise to not being about to hold a weapon or equipment. This was a smart and elegant compromise, and it works. To have a cool down would mean you couldn't multi-task, and that would be annoying. Scouts are all about multi tasking.
Second, the timers are good. basic is 30s, ADV 60s, proto 80s. Not forever, and just enough to be tactically used. Basic cloak is garbage. Proto is too expensive to fit CPU/PG wise- but you can do it with some sacrifice.
Damage shouldn't screw with it at all. Presumably it is hardened underneath your shield and armor.
I could see a flux taking down a cloak outright based on tier- basic flux kills basic cloak, adv to adv, proto to proto. A basic flux shouldn't take out an ADV or proto cloak and so on.
Cloaks are not impossible to see or spot even at a long distance. Also, your reticle turns red as you sweep across an area. Once people figure this out, the QQ won't be as unfounded. Same goes for scrubs knifing and shooting and tossing REs while cloaked.
The fitting is good right now. Any more severe and it will be useless. As it is now, I can't speed tank and stealth tank my typical fit, It is one or the other.
A lot of this QQ is just for the QQ of it. Cotsy is particularly mock poutraging. Same for paradin(sp?). Both are the champions of nerfing it, yet it is woefully apparent their information is not based on personal usage, misunderstanding mechanics of it, and just missing the old glory days of the UP scout. Knifing, for example, outside of the glitch users, is much more difficult to pull off than shotgunning. I;d rather use knives, but they just aren't as viable.
It's a two fold comeuppance- first, we have competitive suits and EWAR- no one is used to it, and people's K/Ds are making them feel it. They need to adapt. The second part of that is scouts had to deal with UP suits for so long we are now like monsters with the new suits. or most. I am trying to **** around and try shotguns out again.. yikes! one good day and I was in la la land.. now the reality is setting in. so i'm not in beast mode yet, but i will be once I get my suits just right.
LOL, Ive played with cloak to check it out. Taking out 200k+isk pro logi suits with ohk shotgun before I can fully decloak. Its easy mode. YOU DONT NEED EASY MODE. These changes will make good scouts good, fotm scouts will be bad.
Bittervet Proficiency V
thanks logibro!
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Paran Tadec
The Hetairoi
2095
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Posted - 2014.03.28 11:47:00 -
[6] - Quote
Reav Hannari wrote:
Finally, fix it so that the Minmatar are the fast recovery race. We have the worst defenses of all the suits and need to be good at one thing. Just drop the shield recharge delays across all Minmatar suits to be faster than the Caladari.
Have been saying this for a long time. And I still spec into min suits every time.
Bittervet Proficiency V
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