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Ydubbs81 RND
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Posted - 2014.03.28 04:13:00 -
[1] - Quote
I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with".
CPM should relay info that the community is feeling without their own personal opinion. They are representing the community's decision. And that should be the only one being discussed with CCP, regardless of what they feel they could "work with" or not.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 04:20:00 -
[2] - Quote
Iron Wolf Saber wrote:
*Cloaks persist too well through damage or flux
I agree but a full disruption punishes pure blind luck of stray shots that can happen as well. I rather see a few tweaks instead such as cloak timer draining because of damage and longer lasting cloak scattering because of damage.
As for flux, I would like to see a massive chuck eaten out of the timer with it (scaled to the flux damage maybe?)
YOU SEE, LOOK AT THIS
Do you know how many people have died because of an accidental stray bullet? If you take damage, it shouldn't matter if it was deliberate, accidental, or coincidental. Why does it matter if it was a stray bullet? And if you mention because it reduces fps skill, remind yourself that we are talking about cloaking devices! (most cheesiest mechanic to ever grace a shooter)
Iron Wolf Saber wrote: *Decloak to weapon swap speed
Seems a bit fast for my own tastes but we don't need to bring this far too high it becomes a frustration and cumbersome and ruin the edge of a surprise attack. 2.5 sec max and lets try it 0.5 increments at a time.
YOU CAN NOT BE SERIOUS
It isn't fast enough.....sometimes I feel like I'm playing a totally different game than some of you guys. If a shotty, cloaked scout runs up on you, he will 2 shot you before he's decloaked. I'm being dramatic....but he will definitely hit you with that first shot before he is decloaked and by then it's too late. Because he will get the second shot off and finish you.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 04:40:00 -
[3] - Quote
Sinboto Simmons wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with".
CPM should relay info that the community is feeling without their own personal opinion. They are representing the community's decision. And that should be the only one being discussed with CCP, regardless of what they feel they could "work with" or not. CCP > What do you think of cloaks. CPM > Spouts word for word the community CCP > You're contradicting yourself... what is it? good or bad? CPM > Everything With it is right and wrong according to the community. Indeed, the CPM are not machines and as such have emotions and opinions of their own.
But what is being relayed to CCP then? When the CPM makes comments like, "I could work with this"? What happens if he can't work with something the community is proposing?
Makes threads like these seem to be as if they're falling on deaf ears.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 04:55:00 -
[4] - Quote
Sinboto Simmons wrote:Ydubbs81 RND wrote:Sinboto Simmons wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with".
CPM should relay info that the community is feeling without their own personal opinion. They are representing the community's decision. And that should be the only one being discussed with CCP, regardless of what they feel they could "work with" or not. CCP > What do you think of cloaks. CPM > Spouts word for word the community CCP > You're contradicting yourself... what is it? good or bad? CPM > Everything With it is right and wrong according to the community. Indeed, the CPM are not machines and as such have emotions and opinions of their own. But what is being relayed to CCP then? When the CPM makes comments like, "I could work with this"? What happens if he can't work with something the community is proposing? Makes threads like these seem to be as if they're falling on deaf ears. that's the responsibility of the CPM, to fairly relay the community's interest without letting their personal interest consume the message, some (like Mr.Kain) have failed to do this, but from personal experience I can say IWS is fairly reliable in his duty.
well, I hope so....because I have no idea what these CPMs are telling CCP since none of us are present at any of their meetings. But when CPMs are too opinionated and are arguing their points too much, it feels as if what we say doesn't matter.
Cause tbh, when we all come on these forums and argue about balancing.....our minds are never changed despite all evidence shown and logic bombs dropped. But we continue to argue and hope that CCP reads both sides and does what makes sense. But when one of us has their ear, it makes you wonder.....but w/e
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 05:19:00 -
[5] - Quote
mollerz wrote:
First of all, you can not instantly shoot when you decloak. There is already about a second and a half delay when you switch to a weapon. The stamina like functionality is what makes it useful It is the perfect compromise to not being about to hold a weapon or equipment. This was a smart and elegant compromise, and it works. To have a cool down would mean you couldn't multi-task, and that would be annoying. Scouts are all about multi tasking.
Second, the timers are good. basic is 30s, ADV 60s, proto 80s. Not forever, and just enough to be tactically used. Basic cloak is garbage. Proto is too expensive to fit CPU/PG wise- but you can do it with some sacrifice.
Damage shouldn't screw with it at all. Presumably it is hardened underneath your shield and armor.
I could see a flux taking down a cloak outright based on tier- basic flux kills basic cloak, adv to adv, proto to proto. A basic flux shouldn't take out an ADV or proto cloak and so on.
Cloaks are not impossible to see or spot even at a long distance. Also, your reticle turns red as you sweep across an area. Once people figure this out, the QQ won't be as unfounded. Same goes for scrubs knifing and shooting and tossing REs while cloaked.
I've been shot before a guy decloaks in the same manner that I've been shot before someone is made visible after spawning on an objective. Denying this is just biased......which I'm sure you will still do after I record and place the video of being shot before a scout is fully decloaked.
Second, the basic is all you need....you can go invisible for the whole match with the adv. The cloak should work like other active modules in this game. Once you activate and deactivate, there is a cool down. For cloaks, however, once you deactivate, you can immediately reactivate...and that's insane. It doesn't take more than 30 secs (or 15 secs, for that matter) to kill a guy. So, you can activate, deactivate, and reactivate all day if you like. And that's just the basic...if you use the adv, you have more than enough time to do anything you want.
And your last post convinced me that logic isn't your best suit because you're saying that only a basic cloak should be decloaked by a basic flux grenade. Does that even need a rebuttal?
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 05:21:00 -
[6] - Quote
Ares 514 wrote:mollerz wrote:Fix the glitches. also, why should we go deaf when we have one on? I think it is a cute gimmick, but it's lame and disorienting to lose a sense of hearing. Why would that even happen? Also, the shimmer should be commensurate with your speed.
Once they are fixed, let's talk about changes.
First of all, you can not instantly shoot when you decloak. There is already about a second and a half delay when you switch to a weapon. The stamina like functionality is what makes it useful It is the perfect compromise to not being about to hold a weapon or equipment. This was a smart and elegant compromise, and it works. To have a cool down would mean you couldn't multi-task, and that would be annoying. Scouts are all about multi tasking.
Second, the timers are good. basic is 30s, ADV 60s, proto 80s. Not forever, and just enough to be tactically used. Basic cloak is garbage. Proto is too expensive to fit CPU/PG wise- but you can do it with some sacrifice.
Damage shouldn't screw with it at all. Presumably it is hardened underneath your shield and armor.
I could see a flux taking down a cloak outright based on tier- basic flux kills basic cloak, adv to adv, proto to proto. A basic flux shouldn't take out an ADV or proto cloak and so on.
Cloaks are not impossible to see or spot even at a long distance. Also, your reticle turns red as you sweep across an area. Once people figure this out, the QQ won't be as unfounded. Same goes for scrubs knifing and shooting and tossing REs while cloaked.
The fitting is good right now. Any more severe and it will be useless. As it is now, I can't speed tank and stealth tank my typical fit, It is one or the other.
A lot of this QQ is just for the QQ of it. Cotsy is particularly mock poutraging. Same for paradin(sp?). Both are the champions of nerfing it, yet it is woefully apparent their information is not based on personal usage, misunderstanding mechanics of it, and just missing the old glory days of the UP scout. Knifing, for example, outside of the glitch users, is much more difficult to pull off than shotgunning. I;d rather use knives, but they just aren't as viable.
It's a two fold comeuppance- first, we have competitive suits and EWAR- no one is used to it, and people's K/Ds are making them feel it. They need to adapt. The second part of that is scouts had to deal with UP suits for so long we are now like monsters with the new suits. or most. I am trying to **** around and try shotguns out again.. yikes! one good day and I was in la la land.. now the reality is setting in. so i'm not in beast mode yet, but i will be once I get my suits just right.
Well said.
You agreee with this guy? Seriously??
The man said that a basic flux grenade with over 1000 hp of damage shouldn't decloak an advanced cloak that has no hp value whatsoever. How can consider anything he will ever post?
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 05:31:00 -
[7] - Quote
Ares 514 wrote:Ydubbs81 RND wrote:Ares 514 wrote:mollerz wrote:Fix the glitches. also, why should we go deaf when we have one on? I think it is a cute gimmick, but it's lame and disorienting to lose a sense of hearing. Why would that even happen? Also, the shimmer should be commensurate with your speed.
Once they are fixed, let's talk about changes.
First of all, you can not instantly shoot when you decloak. There is already about a second and a half delay when you switch to a weapon. The stamina like functionality is what makes it useful It is the perfect compromise to not being about to hold a weapon or equipment. This was a smart and elegant compromise, and it works. To have a cool down would mean you couldn't multi-task, and that would be annoying. Scouts are all about multi tasking.
Second, the timers are good. basic is 30s, ADV 60s, proto 80s. Not forever, and just enough to be tactically used. Basic cloak is garbage. Proto is too expensive to fit CPU/PG wise- but you can do it with some sacrifice.
Damage shouldn't screw with it at all. Presumably it is hardened underneath your shield and armor.
I could see a flux taking down a cloak outright based on tier- basic flux kills basic cloak, adv to adv, proto to proto. A basic flux shouldn't take out an ADV or proto cloak and so on.
Cloaks are not impossible to see or spot even at a long distance. Also, your reticle turns red as you sweep across an area. Once people figure this out, the QQ won't be as unfounded. Same goes for scrubs knifing and shooting and tossing REs while cloaked.
The fitting is good right now. Any more severe and it will be useless. As it is now, I can't speed tank and stealth tank my typical fit, It is one or the other.
A lot of this QQ is just for the QQ of it. Cotsy is particularly mock poutraging. Same for paradin(sp?). Both are the champions of nerfing it, yet it is woefully apparent their information is not based on personal usage, misunderstanding mechanics of it, and just missing the old glory days of the UP scout. Knifing, for example, outside of the glitch users, is much more difficult to pull off than shotgunning. I;d rather use knives, but they just aren't as viable.
It's a two fold comeuppance- first, we have competitive suits and EWAR- no one is used to it, and people's K/Ds are making them feel it. They need to adapt. The second part of that is scouts had to deal with UP suits for so long we are now like monsters with the new suits. or most. I am trying to **** around and try shotguns out again.. yikes! one good day and I was in la la land.. now the reality is setting in. so i'm not in beast mode yet, but i will be once I get my suits just right.
Well said. You agreee with this guy? Seriously?? The man said that a basic flux grenade with over 1000 hp of damage shouldn't decloak an advanced cloak that has no hp value whatsoever. How can consider anything he will ever post? Yes I agree. The flux part I didn't really think mattered but the rest yes. The cloak is not nearly that OP compared to what it could have been. Think of scanners and how long they were crazy OP for. The cloak is no where near that. It's not even two days and everyone is screaming nerf while tanks still slaughter infantry with impunity.
You can't negate one OP mechanic because another mechanic was more OP. Scanners had a hard counter....dampeners! What is the counter for cloaks?
Cloaks are cheesy and it's already in the game....so we have to deal with another cheesy mechanic brought on by Dust. But it shouldn't be ridiculous. My biggest issues with the cloak is that the scout can take damage and not decloak and that you can shoot a shotty before you're fully decloaked. The decloaking animation isn't fast enough.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 05:40:00 -
[8] - Quote
Ares 514 wrote:Ydubbs81 RND wrote:Ares 514 wrote:Ydubbs81 RND wrote:Ares 514 wrote:
Well said.
You agreee with this guy? Seriously?? The man said that a basic flux grenade with over 1000 hp of damage shouldn't decloak an advanced cloak that has no hp value whatsoever. How can consider anything he will ever post? Yes I agree. The flux part I didn't really think mattered but the rest yes. The cloak is not nearly that OP compared to what it could have been. Think of scanners and how long they were crazy OP for. The cloak is no where near that. It's not even two days and everyone is screaming nerf while tanks still slaughter infantry with impunity. You can't negate one OP mechanic because another mechanic was more OP. Scanners had a hard counter....dampeners! What is the counter for cloaks? Cloaks are cheesy and it's already in the game....so we have to deal with another cheesy mechanic brought on by Dust. But it shouldn't be ridiculous. My biggest issues with the cloak is that the scout can take damage and not decloak and that you can shoot a shotty before you're fully decloaked. The decloaking animation isn't fast enough. I guess my issue is I don't yet see it being OP. Maybe it could be tweaked but I think some more play testing is in order. Well that happens why don't they fix some OP issues like tanks, CR, heavies (reduce turn speed maybe).
They should fix those issues. However, in this thread, cloaks are up for discussion.
PS: CR got nerfed like all other rifles.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 05:49:00 -
[9] - Quote
Tech Ohm Eaven wrote:Cyrius Li-Moody wrote:Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread. right now there are no weaknesses to running a cloak why defend crutch gameplay? cloak needs to be ten seconds ON thirty seconds OFF otherwise its just a crutch gameplay not that it really matters once June/ July is here.
PS2 will not affect dust
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 05:53:00 -
[10] - Quote
Sgt Buttscratch wrote:Tech Ohm Eaven wrote:Cyrius Li-Moody wrote:Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread. right now there are no weaknesses to running a cloak why defend crutch gameplay? cloak needs to be ten seconds ON thirty seconds OFF otherwise its just a crutch gameplay not that it really matters once June/ July is here. Its not crutch, it is a piece of equipment that CAN BE COUNTERED WITH EASE. Try a Thukker, not many scouts have enjoyed them tonight, try using your eyes... you mic, your squad... Ten seconds is nothing, the duration isn't really the issue. Issue people are having is that they are being ran by full squads, who work together..thus making it seem so much worse. Another issue is the brick tankers...pain in the ass, the need to be busted early..not impossible. I do think brick tanking a scout should have more sever penalties to speed, shimmer visability of cloak and profile db penalties.
I find your issue with brick tanking funny when you defend cloaking and say it isn't a crutch. The cloak cooldown needs major refinement. They should activate, deactivate, and cooldown like every other active module in the game.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 05:56:00 -
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Shion Typhon wrote:Iron Wolf Saber wrote:Couple dozen threads an hour is making it hard for me to keep up with so here's where I am garnering so far.
*Cloaks have glitches associated with them which leads to invisible weapon usage and vehicles
I will agree these need to be fixed.
*Cloaks are a bit hard to spot
*Decloak to weapon swap speed
Seems a bit fast for my own tastes but we don't need to bring this far too high it becomes a frustration and cumbersome and ruin the edge of a surprise attack. 2.5 sec max and lets try it 0.5 increments at a time I've played cloakers in PS2, Killzone, Crysis, TF2, Halo, Guild Wars, WoW and a bunch of others. While Dust's implementation isn't perfect, it is mostly Ok. The durations are a bit long and the bugs need fixing. The only serious problem they have is the time gap between due cloaking and firing. Latency is a fact of life in online games and you need to balance for it. Thieves had the same problem in GW2, invisibility didn't take into account latency delays resulting in near permanent invisibility and guaranteed alpha kills. Same with shotguns scouts here. It doesn't need to be much,just 1 second between the decloak sound and firing is all the warning that is required. Then add 0.5s for latency. I don't agree with damage dropping the cloak, this is too crippling (except maybe flux grenades).
Too crippling???? And then you guys say that cloaking isn't a crutch. People rely on cloaks way too much. If you decloak, you still have health...why is it so crippling? "True scouts" (like the ones who self-proclaim themselves to be) have been doing it way before the ability to cloak. And some have been successful with it.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 05:59:00 -
[12] - Quote
COVERT SUBTERFUGE wrote:It's already being said but for the sake of contributing to the voice:
Weapon swap in cloak This is WAY too fast. I equipped cloaking with much anticipation to my Matari lilbro but even I felt uneasy with the speed at which I could switch to my CR and start unloading. It's too quick and needs to be reduced.
Taking damage in cloak This needs to rapidly drain your cloak meter. Flux ought to almost fully remove it being an electrical damage weapon.
Hmm, those are my main two issues actually. The trade offs are fair, you shimmer and you're basically deaf but shooting is too easy.
You are seeing the light, my friend. You must be a 4.0 student.
I can get with bullet damage rapidly draining your cloak meter. I feel they should decloak immediately, at best but I can settle with any move in this direction.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 06:20:00 -
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Sgt Buttscratch wrote:Ydubbs81 RND wrote: I find your issue with brick tanking funny when you defend cloaking and say it isn't a crutch. The cloak cooldown needs major refinement. They should activate, deactivate, and cooldown like every other active module in the game.
Not everything has to be the same... A charge shot from a scrambler rifle can be followed by a very fast semi auto onslaught, charge shot on the Ion pistol instantly over heats the weapon, Charge shot on the charge sniper, resets the charge to zero... I also posted above that the deactivation should be slightly different. You Idea though is typical of the crutches of needing to always see your target, one of those who lost skill due to the map always being lit up for you. As I said its not a crutch, its the new equipment learn to deal with it. Luckily for you, between CPM and CCP they nerf the cloak into the ground.. so people with no game can continue to scrub it up.
Hold on :D so now it's a crutch to be able to see someone who's right in front of me to aim and fire? And it isn't a crutch to make yourself invisible so noone can see you?
I don't know what to say....
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 06:23:00 -
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Ares 514 wrote:Yes, so why is the CPM finally paying attention to this, a minor imbalance at best, while leaving other far larger issues broken for so long? This is an issue for me.
FYI, CR was reduced with other weapons but it still needs fixing since it was the most OP of them all. The armour shield % are imbalanced relative to other weapons.
The Viziam scrambler rifle was the most OP of all the rifles
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.28 06:28:00 -
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Ares 514 wrote:Ydubbs81 RND wrote:Sgt Buttscratch wrote:Ydubbs81 RND wrote: I find your issue with brick tanking funny when you defend cloaking and say it isn't a crutch. The cloak cooldown needs major refinement. They should activate, deactivate, and cooldown like every other active module in the game.
Not everything has to be the same... A charge shot from a scrambler rifle can be followed by a very fast semi auto onslaught, charge shot on the Ion pistol instantly over heats the weapon, Charge shot on the charge sniper, resets the charge to zero... I also posted above that the deactivation should be slightly different. You Idea though is typical of the crutches of needing to always see your target, one of those who lost skill due to the map always being lit up for you. As I said its not a crutch, its the new equipment learn to deal with it. Luckily for you, between CPM and CCP they nerf the cloak into the ground.. so people with no game can continue to scrub it up. Hold on :D so now it's a crutch to be able to see someone who's right in front of me to aim and fire? And it isn't a crutch to make yourself invisible so noone can see you? I don't know what to say.... Seriously I don't get it. I have little problem seeing most cloaked scouts. Sure the odd one catches you with your pants down but usually you can pick them out.
I can see them but it isn't all o fthat easy to track them. Sure, I can spot one running if he's in my view. But to track them while they're running and jumping around isn't the easiest thing to do.
But the point that you quoted was that dude said it is a crutch to want to see enemies and implies that it isn't a crutch to make yourself invisible so noone can seeyou. It is backwards and ridiculous a tthe same time.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.29 19:41:00 -
[16] - Quote
deleted until further review
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.29 19:45:00 -
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Smooth Assassin wrote:Bricked tanked assault scouts with cloaks has to go.
cloaks has to go
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Ydubbs81 RND
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Posted - 2014.03.29 19:48:00 -
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IgniteableAura wrote:Cloak is nearly perfect as is except the bugs
Adding any sort of disruption to the cloak will cause people to stop using it. A lucky tossed flux nade shouldn't do anything but ruin a scouts shields. Creating a new grenade to do so would be fine, but you shouldn't be getting two things for one grenade.
Weapon swap speed increases would just make it more cumbersome to use the cloak. It actually wouldn't probably effect ambush style tactics regardless of how long the swap length is....it would only effect the ability of scouts to "strike back" if someone starts shooting them while cloaked. Perhaps a "delay" should only happen when they are taking damage.
c'mon Aura.
Don't locus grenades do damage to both shields and armor? Why do we need an extra grenade to disrupt electrical equipment? It's like asking for another grenade to blow up drop uplinks and remote explosives.
weapon swap speed doesn't have to change but once you switch off from the cloak device, you should IMMEDIATELY decloak. There shouldn't even be an animation for it. I've been shot too many times from guys still decloaking.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.29 19:50:00 -
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Canari Elphus wrote:BlackWinter RND wrote:A big part of the problem to me right now is the spam of the cloak. I have one point into cloaks and that's all I plan on putting into them. I currently run de cloak and kill, and then re cloak and repeat. There's really no necessity to go higher. Cloaking right now is labeled as a piece of equipment but isn't treated as such. It shouldn't get special treatment. Like other pieces of equipment give it a set number of uses before it disables completely. This would make investing in it worth while since higher tiers would get more uses along with duration, and also kill them spam of it. Make scouts pick and choose when to cloak and be smart about the use of it. As of this moment it's kinda of like having droplinks with infinite spawns or nanohives that never run out of ammo or reps. I also think if you mange to hit a scout with a flux grenade it should destroy his cloak just like any other piece of equipment. The cloak is more classified as an 'active module' than a piece of deployable equipment. As stated, it falls under the same category as the active scanner, repair tool or nanite injector. I do agree that a flux should knock out its functionality though which would require to wait for cooldown.
And since it acts like an active scanner...it should cool down like it. Once you deactivate it, you should have to wait until the cooldown time is up....whether you used it for 60 secs or 6 secs. It should be exactly like any other active module in the game.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.29 20:09:00 -
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Kristoff Atruin wrote:BIind Shot wrote:medomai grey wrote:I feel cloaks should behave more like camouflage, easy to miss if your not actually looking for it but totally recognizable if you are looking for it. Kind of like the Predator's cloak. I'm not fond of how you're essentially invisible when you stand still cloaked. No one is going to spot the virtually non-existent distortions, especially on dark maps. I feel cloaks should create a noticeable distortion when both standing still or moving without any shimmering, like the predator's cloak. As for cloaks persisting too well through damage, have to agree with Iron Wolf Saber. It's not fair to the guy who spots and shoots at a cloaked enemy. But it isn't fair for cloaked players who get hit by stray bullets either. There are some annoying bugs like where players can use their weapons while being cloaked indefinitely and being able to fire shots off before actually de-cloaking. I want cloaks in Dust514, but they could have done with more time in Santa's workshop getting it right. You're never 100% invisible even standing still if you look close enough it's like seeing the heat rise from pavement or off the hood of a car. Against the right background you can be 100% invisible. If there was more than one color in the shimmer at a different brightness then your statement would be true.
even if it were true....is that what this fps has come to? We have to run around an entire objective looking for steam emanating from the ground before we hack an objective?
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.29 21:25:00 -
[21] - Quote
Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message.
Does this mean that you are only relaying messages that you agree with???
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Posted - 2014.03.29 21:33:00 -
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Korvin Lomont wrote:Ydubbs81 RND wrote:Kristoff Atruin wrote:BIind Shot wrote:medomai grey wrote:I feel cloaks should behave more like camouflage, easy to miss if your not actually looking for it but totally recognizable if you are looking for it. Kind of like the Predator's cloak. I'm not fond of how you're essentially invisible when you stand still cloaked. No one is going to spot the virtually non-existent distortions, especially on dark maps. I feel cloaks should create a noticeable distortion when both standing still or moving without any shimmering, like the predator's cloak. As for cloaks persisting too well through damage, have to agree with Iron Wolf Saber. It's not fair to the guy who spots and shoots at a cloaked enemy. But it isn't fair for cloaked players who get hit by stray bullets either. There are some annoying bugs like where players can use their weapons while being cloaked indefinitely and being able to fire shots off before actually de-cloaking. I want cloaks in Dust514, but they could have done with more time in Santa's workshop getting it right. You're never 100% invisible even standing still if you look close enough it's like seeing the heat rise from pavement or off the hood of a car. Against the right background you can be 100% invisible. If there was more than one color in the shimmer at a different brightness then your statement would be true. even if it were true....is that what this fps has come to? We have to run around an entire objective looking for steam emanating from the ground before we hack an objective? Before every one used a scanner to see everyone through walls hill etc in a arc of 100m did this take any skill? The thing is as long as there is a stealh suit we need stealth play. And your recticle still turns red when you move over a cloaked scout. And to be honest I rarely had issues with them. Most tomes a cloaked scout killed me they outplayed me and I deserved the death. I I got eye on them they normally die...
The spammer scan didn't require any skil either and I hated it as well. And I like the scanner nerf that we have now....but the difference though was that complex dampeners were the hard counter to scanners.
Before there was team vision, then they nerfed to squad vision..which is ok. Scouts don't need to be invisible to be stealthy. Being invisible is just a cheesy mechanic. Now, if it's going to be in the game anyway, then at least make it right. Saying there is no issues with cloaking right now is just ridiculous. Players shouldn't have the ability to run forever and play the whole match invisible. Doesn't matter if it's with a shimmer or not. And they should decloak once the jig is up and they've been shot. I don't see how you guys can argue this.
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Posted - 2014.03.29 21:35:00 -
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BIind Shot wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? You troll.
It's a serious question....I'm dead serious because I wonder what these CPMs are actually saying to these devs. I feel like they are only pushing for **** that they agree with even if most of the community doesn't.
CCP should just leave everything to a community vote like they did with the current sp system.
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Posted - 2014.03.29 21:36:00 -
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Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? No. Just those in agreement get put into queue faster. Those in disagreement takes more evidence, reasoning and time to override my opinion. Most of those I have disagree with have generally failed to meet criteria, such as prototype tanks. Ones meeting criteria, Respecs for 1.8.
UNBELIEVABLE.........so you have confirmed my suspicions!
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Posted - 2014.03.29 21:39:00 -
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Iron Wolf Saber wrote:Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? You troll. It's a serious question....I'm dead serious because I wonder what these CPMs are actually saying to these devs. I feel like they are only pushing for **** that they agree with even if most of the community doesn't. CCP should just leave everything to a community vote like they did with the current sp system. You mean the roll over system everyone voted for and still not implemented? LOL Still pushing for that by the way.
Whether or not CCP has implemented has nothing to do with the fact that the community agreed on it and not some corrupt CPM looking to push only his ideas.
What we have now is what we voted for but are still waiting for CCP to program the rest.
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Posted - 2014.03.29 21:46:00 -
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Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:I am going to agree with minmatar scout being worse off scout for now on grounds of fitting and will relay the message. Does this mean that you are only relaying messages that you agree with??? No. Just those in agreement get put into queue faster. Those in disagreement takes more evidence, reasoning and time to override my opinion. Most of those I have disagree with have generally failed to meet criteria, such as prototype tanks. Ones meeting criteria, Respecs for 1.8. UNBELIEVABLE.........so you have confirmed my suspicions! Sorry but there are those in the community who: wanted tanks to die in one plasma cannon shot, think that prototype suits need immunity from militia, keyboard controls are fine, (they're not), wants prototype tanks despite how unkillable before hardener change previous vehicles could achieve, thinks dom 1.0 is perfect, Planetary Conquest was fine, wants cloaks removed, wants heavies removed, wants all vehicles removed, list goes on. Trust me I can easily be the worst cpm pushing all the worst of ideas available.
You don't push every single idea to the CPM....you just push what the majority agrees on whether you agree or not. Your opinion is just one of the many as a regular player. Everyone's vote shouldn't equate to 1 while yours or any other CPM's vote equates to 1000
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Posted - 2014.03.29 22:02:00 -
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Iron Wolf Saber wrote:Ydubbs81 RND wrote:
You don't push every single idea to the CPM....you just push what the majority agrees on whether you agree or not. Your opinion is just one of the many as a regular player. Everyone's vote shouldn't equate to 1 while yours or any other CPM's vote equates to 1000
Forums are a super minority vs the entire player base though and that's fact. Secondly; who's side do I take? the loudest or most reasonable? They prototype hav committee makes more trash posts and threads demanding for such devices and nobody has ever really started a thread saying no to prototype tanks, it just doesn't happen.
Forums are a super minority but why does your opinion outweighs everyone else's that comes to the forums? Your own personal opinion doesn't reflect the entire player base either.
When companies do their surveys, do they use one person's opinion or do they take a selected number of people for their control group? Although 100% of the community do not come to the forums....those that do is a better reflection than one man's opinion.
Secondly, you take the side which has the most supporters. I could be 1 out of 100 people asking for sights to weapons and gun customization. The other 99 could be against it with silly arguments for why there shouldn't be full gun customization. You still have to push for no gun customization because that better reflects the community's opinion.
Not to mention that who determines who's "most reasonable"???
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Posted - 2014.03.29 22:03:00 -
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knight guard fury wrote:u ignoring my post IWS
It doesn't matter what you post.....cause if he disagrees, he's not pushing for it.
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Posted - 2014.03.29 22:10:00 -
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BIind Shot wrote:Regis Blackbird wrote:knight guard fury wrote: *for one, flux's shouldn't disturb the cloaks timer or make it disappear completely, i think it should make the cloak shimmer for a certain amount of time like 5-10 seconds. *also dmg should not unlcoak a scout
^ this I fully agree with! As stated earlier in the thread, I also think a small cloak activation cost will make the Rambo rapid cloak -> firing -> cloak (etc) still possible but very inefficient. It would not penalize single use like dropping uplinks, take out a straggler or traverse an area. If a lucky flux kills my cloak and my shields I'm left with 70 armor and no cover.. That's enough to last 1/10th of a second of fire from any weapon. Might as well have it finish me and save me the stroke.
If a scout gets hit by a flux..then it's the scouts own fault. People throw fluxes at enemies they see in front of them. Scouts are supposed to flank..
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Posted - 2014.03.29 22:11:00 -
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mollerz wrote:Ydubbs81 RND wrote:knight guard fury wrote:u ignoring my post IWS It doesn't matter what you post.....cause if he disagrees, he's not pushing for it. One thing about IWS, he does listen to and for reasonable discussion. He spent a lot of time with us scouts, and it was greatly appreciated. Plus, he's actually a fun dude to have chip in on the inanity. BUT~! I really wish he'd change his focus to getting bugs fixed and improving UI vs nerf campaigns. One thing that has been proven time and time again, is that CCP doesn't even really listen to the CPM anyways. I think CCP is on a really good path finally, and 1.9 is looking up. I hope they move forward versus too much tinkering with stuff they get right.
https://forums.dust514.com/default.aspx?g=posts&m=1999870#post1999870
I can sit and listen to your concerns just as much. What I do after that, you won't know.
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Posted - 2014.03.29 22:40:00 -
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mollerz wrote:I get that, but his actions speak to me. He walked the walk and talked the talk in the scout forum. What more do you want from the guy? He isn't saying anything outrageous. it's completely logical, and what a decent representative would do. That is how politics work.
"walked the walk and talked the talk"..what does that even mean in regards to what ideas he pushes to CCP.
"What more do I want...?" I want him to be impartial.
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Posted - 2014.03.29 22:43:00 -
[32] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:
You don't push every single idea to the CPM....you just push what the majority agrees on whether you agree or not. Your opinion is just one of the many as a regular player. Everyone's vote shouldn't equate to 1 while yours or any other CPM's vote equates to 1000
Forums are a super minority vs the entire player base though and that's fact. Secondly; who's side do I take? the loudest or most reasonable? They prototype hav committee makes more trash posts and threads demanding for such devices and nobody has ever really started a thread saying no to prototype tanks, it just doesn't happen. Forums are a super minority but why does your opinion outweighs everyone else's that comes to the forums? Your own personal opinion doesn't reflect the entire player base either. When companies do their surveys, do they use one person's opinion or do they take a selected number of people for their control group? Although 100% of the community do not come to the forums....those that do is a better reflection than one man's opinion. Secondly, you take the side which has the most supporters. I could be 1 out of 100 people asking for sights to weapons and gun customization. The other 99 could be against it with silly arguments for why there shouldn't be full gun customization. You still have to push for no gun customization because that better reflects the community's opinion. Not to mention that who determines who's "most reasonable"??? My opinion is one of cpm; if you disagree with my views find another cpm that will; CPM Nova Knife is the most polar opposite of me in terms of stances on topics. I am more of a tuning fork that intelligent thoughtful and reasonable members of the community can strike a proper tune with. I reverberate their stances. I have nearly pitched for all play styles so far and suffered as they has as a player. If you feel your voice is getting drowned out draw a truely good case for your own cause or find someone who can make that case for you really well and support them the best you can; CCP community team will pick it up. Those people you support typically become community leaders the CPM do listen to and often these folks wind up becoming nearly as influential or if not cpm themselves. Poor cases and poor passion is the reason why so many issues go mostly ignored or get defeated easily. There are people with very similar voice weight as the cpm save for the fact they don't have NDAs is the only thing separating the cpm from those great individuals. Polls are an ultra minority with less than 0.0% of the community involved usually; let me ask what was the last poll you filled out? Last poll had less than 120 participants involved. As for community driven changes done by other companies ask SOE's roadmap; plenty of negative score items getting developed first over the items that received multiple hundreds in the score. Or worse yet the polls are poorly constructed; for example FFXIV ARR asked about what kind of new race players would like to see and one poll result was excessively overwhelming because it mentioned the bunny girls from ffxii. When in fact yoshi (creative director) wanted something more draconian and despite the poll results it seems the new race will be draconian like. Hell there was one poll sent out by the Eve online team that errored out if you answered you where a female gamer on the poll declaring you were done with the survey.
The only poll that I'm aware of that was of major importance was the sp one. When there's a big enough issue people get the word out to vote. The vote for the skill point system was a good example of it.
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Posted - 2014.03.29 22:45:00 -
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Kristoff Atruin wrote:Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak to be stealthy. The fact of the matter was that I was already effectively invisible because I wasn't on the radar. All I had to do was detect the bad guys and, since I know what direction they're facing, make sure I was standing behind something when they looked my way. Then when they would walk my way I'd hit the cloak, let them pass and then follow them to a spot where I'd ambush them. I even did this against 3 guys at once and killed two of them before the last guy took me down because I tried to kill him too instead of jumping over something and recloaking. On a character with around 4 million total SP. I had like 300 hp on that suit at most. I didn't need the cloak to do that, I could have just shot him in the head with my shotgun at point blank range as soon as he came into view. I used the cloak to make it easier to set up that kind of ambush.
.
Exactly it......people are acting as if they need cloaking to be stealthy. You can't see scouts on your radar as it is...especially since the scanner nerf. Cloaking has just allowed people to be cheesy..running around invisible for 15 mins
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Posted - 2014.03.29 22:46:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:No problems with cloaks. Tanked scouts are a problem only because medium frames
[/quote]
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have.
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Posted - 2014.03.29 22:47:00 -
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Iron Wolf Saber wrote:Ydubbs81 RND wrote:Kristoff Atruin wrote:Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak to be stealthy. The fact of the matter was that I was already effectively invisible because I wasn't on the radar. All I had to do was detect the bad guys and, since I know what direction they're facing, make sure I was standing behind something when they looked my way. Then when they would walk my way I'd hit the cloak, let them pass and then follow them to a spot where I'd ambush them. I even did this against 3 guys at once and killed two of them before the last guy took me down because I tried to kill him too instead of jumping over something and recloaking. On a character with around 4 million total SP. I had like 300 hp on that suit at most. I didn't need the cloak to do that, I could have just shot him in the head with my shotgun at point blank range as soon as he came into view. I used the cloak to make it easier to set up that kind of ambush.
. Exactly it......people are acting as if they need cloaking to be stealthy. You can't see scouts on your radar as it is...especially since the scanner nerf. Cloaking has just allowed people to be cheesy..running around invisible for 15 mins There are scanner bugs it seems though waiting on fixes for those.
what bugs? I'm glad scanners got nerfed into oblivion. Big time crutch.
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Posted - 2014.03.29 22:59:00 -
[36] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:Kristoff Atruin wrote:Something else I'm not sure has been said yet, but you really don't need cloaks for stealthy gameplay. Day one of 1.8 I skilled an alt into gal scout with an HK4M shotgun (never trained any skills for it) and a basic cloak. I didn't need the cloak to be stealthy. The fact of the matter was that I was already effectively invisible because I wasn't on the radar. All I had to do was detect the bad guys and, since I know what direction they're facing, make sure I was standing behind something when they looked my way. Then when they would walk my way I'd hit the cloak, let them pass and then follow them to a spot where I'd ambush them. I even did this against 3 guys at once and killed two of them before the last guy took me down because I tried to kill him too instead of jumping over something and recloaking. On a character with around 4 million total SP. I had like 300 hp on that suit at most. I didn't need the cloak to do that, I could have just shot him in the head with my shotgun at point blank range as soon as he came into view. I used the cloak to make it easier to set up that kind of ambush.
. Exactly it......people are acting as if they need cloaking to be stealthy. You can't see scouts on your radar as it is...especially since the scanner nerf. Cloaking has just allowed people to be cheesy..running around invisible for 15 mins There are scanner bugs it seems though waiting on fixes for those. what bugs? I'm glad scanners got nerfed into oblivion. Big time crutch. Sorry but all manners of people do complain to me about every issue not just on the cloak subject.
What are you apologizing for? I'm just asking what bugs do the scanners have because I'm not aware of it. I used it to see the changes and I saw the changes as CCP stated.
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Posted - 2014.03.29 23:03:00 -
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Iron Wolf Saber wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:No problems with cloaks. Tanked scouts are a problem only because medium frames
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have. hypocrite
Where's the hypocrisy?
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Posted - 2014.03.29 23:07:00 -
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Iron Wolf Saber wrote:Ydubbs81 RND wrote:
What are you apologizing for? I'm just asking what bugs do the scanners have because I'm not aware of it. I used it to see the changes and I saw the changes as CCP stated.
For? Why should I explain the bugs when the first words out of your mouth was declaration you don't care for scanner's plight? Maybe someone else will be nicer to explain what is current broken with them.
Then don't explain it.....I adapted to it last build and I'm happy it's in the tank now. Anything in between will make no difference to me.
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Posted - 2014.03.29 23:15:00 -
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KAGEHOSHI Horned Wolf wrote:Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:No problems with cloaks. Tanked scouts are a problem only because medium frames
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have. Cloaks do what they're supposed to do, I don't know what you expect. They're pretty easy to spot while moving, and they don't allow you to use your weapon (without a bug, which will be fixed anyway). Tanked scouts however are an issue because they can reach 700+ HP while still being faster, stealthier, better passive scanners, and having a 2nd equipment slot. They make assaults completely obsolete. While it is a problem, I don't think the issue is to keep scouts from being to tank HP; the game is about customizing your fit to be what you want to be, so if you want to tank your scout, you should be able to, this is why I think a better route would be to buff and change medium frame slot layouts so they won't be outdone at their own role by scouts.
Cloaks can still do what they're meant to do without having to make a player invisible for the whole game...or acting like a force field.
ARs, CRs, etc did what they were supposed to as well. They killed you...yet the community yelled for a nerf and received it. That applies to most nerfs that this game has seen.
As far as suits being restricted to what they were designed for...the only suit restricted is the assault suit. You can still be a logi/slayer, scout/slayer, and even heavies running around with ARs and RRs, etc. Brick tanking or not, I don't believe scouts were meant to be cqc slayers. Yet that's how they all play...its all hypocritical
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Posted - 2014.03.30 05:16:00 -
[40] - Quote
Iron Wolf Saber wrote:Ydubbs81 RND wrote:Iron Wolf Saber wrote:Ydubbs81 RND wrote:
What are you apologizing for? I'm just asking what bugs do the scanners have because I'm not aware of it. I used it to see the changes and I saw the changes as CCP stated.
For? Why should I explain the bugs when the first words out of your mouth was declaration you don't care for scanner's plight? Maybe someone else will be nicer to explain what is current broken with them. Then don't explain it.....I adapted to it last build and I'm happy it's in the tank now. Anything in between will make no difference to me. And I no longer see the value in hearing your voice anymore; you lack respect, advocacy, awareness, humility and knowledge, or willingness to understand. You then continue to show high levels of selfishness, disrespect for fellow community members, understanding of the establishment of the community team and CPM and their functions, and finally I am going to take you as someone who is going to cry like a baby to the entire community about not representing you but instead you replace word 'you' with the word 'community.'
Show me one place where I was disrespectful, lacking humility, willingness to understand, advocacy, etc.
I didn't insult anyone nor was I disrespectful to anyone. I pose ideas, people respond and then I respond back. I've been advocating for all that do not share the same views as you do.
The only one that is selfish is you and you have already somewhat admitted to it.
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Posted - 2014.03.30 05:19:00 -
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Samantha Hunyz wrote:@Iron Wolf Saber, regarding your last wall of text:
I noticed alot of "I feel" as in your personnal opinion pretty much dictating what appears that is what you will be presenting to CCP. You are susposed to be a voice of communication between the players and CCP. but it seems as though your going to tell CCP what they should or shouldn't hotfix based solely on your playstyle. Perhaps I misinterpretated your text, but that is my "opinion" I gathered from reading your text.
As long as I am not the only one that sees this....however he already admitted to only pushing ideas he agrees with. And if you disagree with his opinion, then you are arrogant and selfish lol.
https://forums.dust514.com/default.aspx?g=posts
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Posted - 2014.03.30 11:46:00 -
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Iron Wolf Saber wrote:Ydubbs81 RND wrote:
I'm having a problem with the CPM giving his own opinions
YOU SEE, LOOK AT THIS
YOU CAN NOT BE SERIOUS
Makes threads like these seem to be as if they're falling on deaf ears.
CPMs are too opinionated and are arguing their points too much, it feels as if what we say doesn't matter
You agreee with this guy? Seriously??
PS2 will not affect dust
I find your issue with brick tanking funny when you defend cloaking and say it isn't a crutch.
I don't know what to say....
It is backwards and ridiculous a tthe same time.
cloaks has to go
is that what this fps has come to?
Does this mean that you are only relaying messages that you agree with???
I don't see how you guys can argue this.
It's a serious question
UNBELIEVABLE.........so you have confirmed my suspicions!
corrupt CPM
Forums are a super minority but why does your opinion outweighs everyone else's that comes to the forums?
You take the side which has the most supporters.
It doesn't matter what you post.....cause if he disagrees, he's not pushing for it.
"What more do I want...?" I want him to be impartial.
running around invisible for 15 mins
This is a facepalm position to have.
what bugs? I'm glad scanners got nerfed into oblivion. Big time crutch.
Where's the hypocrisy?
Will make no difference to me.
Yet that's how they all play...its all hypocritical
how are tanked scouts a problem and not cloaks?? This is a facepalm position to have.
This is how I value all of your posts so far in this discussion. There are plenty of ways of disagreeing with me, the cpm, or ccp or most importantly of all fellow community members without having your post valued to this level. You bring nothing new to the table. Everything you said has been said better by other more respectable folks. You're letting your wild imagination rule over you or is it fear? Either way I wont find out. You're causing undue strife spreading misinformation and obtaining a level of idiocy that will lead you and potentially your corp into voice invalidity. So takario 2.0 /your fired P.S. you'd be the second person I ever fired takario hasn't stooped a low as you have.
You are just way too sensitive....none of what I said was disrespectful or intentionally insulting. Worst thing that I said was to use corrupt to express how I felt CPMs were being.
Now since you're being insulting, I may respond in kind if I deem it necessary. When you're engaging in a debate or having a discussion over a difference of opinion (esp over the internet when it is easy to misinterpret intention) you need to pull you skirt down and put on your big boy pants. Don't feel insulted because someone believes that what you are doing is wrong.
What's worst is that you've admitted to what I suspected of CPMs. I just hope that CCP reads all of this and sees this for themselves. And I will continue to rebut ridiculous posts in this thread or others about cloaks.
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Ydubbs81 RND
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Posted - 2014.03.30 12:00:00 -
[43] - Quote
Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense.
1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way.
3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field.
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Ydubbs81 RND
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Posted - 2014.03.30 12:18:00 -
[44] - Quote
KalOfTheRathi wrote:CPM ears are deaf. Why would any suspect otherwise? They react with the same HTFU and just play the game that CCP does. Thus, you might as well talk to the deaf ears of CCP versus spending any effort on CPM. But that is just from my own personal experience with IWS and my concerns about how CCP was destroying over a year of effort that I put into this character. Which they did. Just as rumored while IWS told me to calm my silly little Merc self down and HTFU. What goes around comes around. In Dust the next step is that whatever that was heads down the drain. Just my experience. Your mileage will vary, one might hope.
I have arrived to that conclusion now. If your opinin differs from his, then it falls on deaf ears. If your opinion agrees with his, then that reflects the community lol.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.30 12:21:00 -
[45] - Quote
BIind Shot wrote:Ydubbs81 RND wrote:Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense. 1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way. 3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field. Why would taking damage break the cloak? The cloak field reflects light around you. Bullets pass right through light.. You said it your self. It's not a force field.
That's actually a good point. But then one must pose the question, why is there a shimmer when you get shot? I'm going with the possibility that when you shoot at someone, you do damage to the actual device that creates the cloaking field. And with that, they should decloak.
Unless the shimmer is caused by the small bullet passing through the light? Idk....but either way when you shoot someone you canbe possibly doing damage to the device. And you should decloak as a result.
I can even get with a damage threshold....so when you do damage to someone, they are at max shimmer until they lose half or all of their shields. And once that that threshold is met, they fully decloak.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.30 12:30:00 -
[46] - Quote
BIind Shot wrote:Ydubbs81 RND wrote:KalOfTheRathi wrote:CPM ears are deaf. Why would any suspect otherwise? They react with the same HTFU and just play the game that CCP does. Thus, you might as well talk to the deaf ears of CCP versus spending any effort on CPM. But that is just from my own personal experience with IWS and my concerns about how CCP was destroying over a year of effort that I put into this character. Which they did. Just as rumored while IWS told me to calm my silly little Merc self down and HTFU. What goes around comes around. In Dust the next step is that whatever that was heads down the drain. Just my experience. Your mileage will vary, one might hope. I have arrived to that conclusion now. If your opinin differs from his, then it falls on deaf ears. If your opinion agrees with his, then that reflects the community lol. If you show the math and evidence for your argument instead of just spamming your opinion; maybe you could change his opinion.
What math? I don't see anyone else's evidence or math for their argument. All I see is, "it won't be fun" or "it'll be useless".
I promise you, I can post a vid of someone shooting before fully decloaked and they would say but you can still see his shimmer.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.30 12:31:00 -
[47] - Quote
BIind Shot wrote:Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense. 1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way. 3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field. Why would taking damage break the cloak? The cloak field reflects light around you. Bullets pass right through light.. You said it your self. It's not a force field. That's actually a good point. But then one must pose the question, why is there a shimmer when you get shot? I'm going with the possibility that when you shoot at someone, you do damage to the actual device that creates the cloaking field. And with that, they should decloak. My guess is because you're shooting plasma and not bullets it disrupts the photons of the cloak and thus shimmer.
I edited my post right after I posted it.
weRideNDie2getha since 2010
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Ydubbs81 RND
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Posted - 2014.03.30 13:19:00 -
[48] - Quote
Monkey MAC wrote:Ydubbs81 RND wrote:BIind Shot wrote:Ydubbs81 RND wrote:Monkey MAC wrote:
I agree there is a gonna be alot of adaption as well, but there is a difference between adaption and some dodgy mechanics. I just wa t the dodgy mechanics fixed.
Exactly....I hate cloaks but it is a part of the game now. Will have to accept it but there needs to be a good balance and some things needs to make sense. 1. You should be fully decloaked before you're able to fire and not while you're in the animation. 2. Cooldown should act like every other active module in the game to prevent cloaking spam and being able to cloak all the time. Imagine tanks with the cloak cooldown system...you have to use multiple modules to be able to be hardened at all times now. If vehicle mods worked like cloaks, tanks/DS would have constant active dmg mods and hardeners activated. Skill is seen when you choose to activate your modules. Cloaks should be the same way. 3. You should decloak when you take damage. I don't even understand how people can debate this. It isn't a force field. Why would taking damage break the cloak? The cloak field reflects light around you. Bullets pass right through light.. You said it your self. It's not a force field. That's actually a good point. But then one must pose the question, why is there a shimmer when you get shot? I'm going with the possibility that when you shoot at someone, you do damage to the actual device that creates the cloaking field. And with that, they should decloak. Yes but if you were doing damage to the device as soon as you decloak once, you would be permanently uncloaked until your nexr death. Personally I have no problem with the cloak not buckiling under fire, its meant to be defensive, if the person flees then the cloak should assist. Having rounds disrupt the effect (shield flare) is more than enough. However perosnally I have no problem with cooldown system, however the ratio of Active/Charge times needs to be on the magnitude of 1:1.7. Enough to allow the user a few subsequent cloakings but not enough for prolonged combat. Personally I am more concerned about the ease of fittings. As demonstrated in Pyrex's video referenced earlier this thread, it's possible for a high SP character (or a focused SP character) to have no trouble fitting 1 x Advanced Light Weapon, 1 x Sidearm Weapon, 5 x Armour Plates, 1 x Cloak and 1 x Advanced Equipment. Now Pyrex manages a total of 700 Armour and Smattering of Shields, which on a cloaked unit is slightly ridiculous. Now you may say so plates, put him at a disadvantage, but sacrifice 1 plate for a repper and 1 for Kincat you camt still reach 500 armour, have a suitable amount of reps and a sprint speed faster than most Assaults.
If the device gets destroyed, they can always swap suits at a supply depot. Will help to reduce spam and abuse of the cloak
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Ydubbs81 RND
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Posted - 2014.03.30 14:24:00 -
[49] - Quote
Yan Darn wrote:Knight Soiaire wrote:Only problem I have is how people can instantly pull up and shoot their weapon after decloaking, it needs to have some timer that stops you from immediately pulling your weapon and shooting just like an activation timer for REs.
If you're caught while Cloaked, you should not have the chance to instantly fight back, you should have to wait 1-2s before being able to fire back as punishment for being caught.
Sounds in third-person needs to be increased too, out of the +20 times I have been Shotgunned by a decloaker, I have only heard the sound once. I'm just going to keep mentioning this - because I'm worried CCP might add artificial timers that will make decloaking feel awkward and clunky. There already is a 'timer' if you manually decloak wih R1 - lets just have it so any action that would decloak you activates the same animation. Voila - the glitch that some people don't realise is a glitch and not a reason to nerf cloaks is fixed. Right?
There doesn't have to be any timers added. There shouldn't be an animation when you decloak or switch to your weapons. Decloaking should be instantaneous so that you don't appear to be still cloaked when you start firing.
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Ydubbs81 RND
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Posted - 2014.03.30 19:34:00 -
[50] - Quote
LEHON Xeon wrote:Technically I love the cloak function the way it is right now. I love to be able to use it to get into an epic flanking position or behind someone and then take them out with a CR. Then I can quickly get back into cloaking and set up another attack right away.
Some people would say that's OP, but it's a style that I love. For me it's an adrenaline rush twitch style type of gameplay.
Get into an epic flank, uncloak. Take someone out, get spotted by someone else and get shot at. Zoom behind cover, cloak, then rush around the back of the building while invisible and come up behind the guy who was shooting at you and take him out. Recloak again while flanking around to get at an uplink I spotted with my passive scan uncloak and drop an RE by that sucker. Explode that and kill a few people that spawned in, cloak up again and rush around another corner to set up an attack on someone else.
About as fun as it gets for me when I'm not in my logi suit. To me, cloaks right now are the epitome of hit and run attacks. I don't need to run a brick tanked scout suit either. I prefer to rely more on tactics than hp.
I remember when it was so much fun for those people who used to be gunners in the dropship pilots before the missile nerf in Codex.
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Ydubbs81 RND
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Posted - 2014.03.30 20:30:00 -
[51] - Quote
LEHON Xeon wrote:Ydubbs81 RND wrote:LEHON Xeon wrote:Technically I love the cloak function the way it is right now. I love to be able to use it to get into an epic flanking position or behind someone and then take them out with a CR. Then I can quickly get back into cloaking and set up another attack right away.
Some people would say that's OP, but it's a style that I love. For me it's an adrenaline rush twitch style type of gameplay.
Get into an epic flank, uncloak. Take someone out, get spotted by someone else and get shot at. Zoom behind cover, cloak, then rush around the back of the building while invisible and come up behind the guy who was shooting at you and take him out. Recloak again while flanking around to get at an uplink I spotted with my passive scan uncloak and drop an RE by that sucker. Explode that and kill a few people that spawned in, cloak up again and rush around another corner to set up an attack on someone else.
About as fun as it gets for me when I'm not in my logi suit. To me, cloaks right now are the epitome of hit and run attacks. I don't need to run a brick tanked scout suit either. I prefer to rely more on tactics than hp. I remember when it was so much fun for those people who used to be gunners in the dropship pilots before the missile nerf in Codex. Yeah, that was before my time. I do think the cloak could use some adjustments, but my big concern is that with the nerf hammer the way it's been in the past, that cloaks would become something completely unlike they are right now. Overall, I think cloaks are in a decent place at the moment, but could just use some tweaking. Right now they offer a reasonable defense against vehicles and heavies, and I think they should be used for hit and run tactics and stealth attacks. I mean for what some people have said already about how they should only be used for crossing an open area (which I do use them for), I could practically do the same thing in an LAV.
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
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Ydubbs81 RND
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Posted - 2014.03.30 20:32:00 -
[52] - Quote
General12912 wrote:im getting sick of the brick tanked cloaked scouts. they are invisible, and hard to kill at the same time. you try and shotgun one at point-blank (which should really kill any scout in one hit, i dont care which racial variant it is), and it doesnt kill them. i have even shot a caldari scout before with a fully-charged ion pistol shot, and it didnt even penetrate the shields because it had so many shield exenders. its plasma, whch is supposed to be stronger against shields, and the ion pistol's charged shot is supposed to kill soft targets in its one shot. thats why it has a 3 second cooldown after firing a charged shot. its supposed to be worth the cooldown.
TL;DR: the problem isnt the cloaks, but rather the extremely durable brick tank scouts using the cloaks.
before any changes are made to scouts and cloaks, fix the issue with this first. with this issue still in existence, its hard to see the other potential problems.
also, you mentioned CCP wanted cloaks not to be scout only. they arent. i see logis and assaults running them every day.
you mention CCP didnt want to make the cloak a required piece of equipment for a good scout. its not really. i can name a few scout who run other stuff, like a scout wiha armor repair tool and nanite injector.
what will you do vs assaults that are hp stacked? all of these issues against brick tanked scouts as if assault and logi suits don't carry more health. If you nerf the health on a scout, then congratulations...scouts will be easier to kill. But what will you do about brick tanked assaults, logis, and heavies?
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Ydubbs81 RND
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Posted - 2014.03.30 21:11:00 -
[53] - Quote
mollerz wrote:Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though.
You don't think that being able to cloak whenever you feel like for an entire game (by using an advanced or proto) is ridiculous? You don't think that shooting someone in the act of decloaking is unfair?
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Ydubbs81 RND
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Posted - 2014.03.30 21:20:00 -
[54] - Quote
Tech Ohm Eaven wrote:Ydubbs81 RND wrote:mollerz wrote:Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though. You don't think that being able to cloak whenever you feel like for an entire game (by using an advanced or proto) is ridiculous? You don't think that shooting someone in the act of decloaking is unfair? just a question ? if dust remains unbalanced with shoot while being cloaked ? will you move on in July - September to other games ??
Not really sure...I mean, I will play other games but I guess you're asking if I would totally abandon dust? I don't think that I'd totally give it up just yet. Dust has improved tremendously..it's just CCP makes some mistakes on the way but I think the game is much different than it was a year ago with much more to come.
There is no other game like Dust because of the persistence and connection to another game, etc. Now, if someone else does what CCP is doing but better...that's another question.
But I like that I've been here from before the start and I'd like to see where this thing goes and be a part of the process as well.
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Ydubbs81 RND
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Posted - 2014.03.30 22:24:00 -
[55] - Quote
BIind Shot wrote:Ydubbs81 RND wrote:mollerz wrote:Ydubbs81 RND wrote:
cloaks don't need to be overhauled......if they just add the few tweaks/changes that I'm seeing requested over and over, then it should be fine. It will always be cheesy but it wouldn't be so ridiculous.
They aren't ridiculous. Most of these "tweaks" are though. You don't think that being able to cloak whenever you feel like for an entire game (by using an advanced or proto) is ridiculous? You don't think that shooting someone in the act of decloaking is unfair? Why are you exaggerating? You know full well the adv cloak only lasts 60 seconds; the proto is 80.. That would be the fastest ambush ever.
I can activate my cloak and flank some enemies. I would decloak only to kill someone. While, I am killing someone, my cloak cooldown is regenerating. Once I've killed the guy, I can cloak and go flank someone else. With this system, I can cloak anytime I want and stay cloaked for as long as I need. I wouldn't need 60 secs to get away from someone.
With tanks, you have to be careful when you activate your modules..because the moment they are deactivated, you have to wait the entire cooldown time to be able to use it again. I would have damage mods activated anytime I needed them to if I pulled out my tank.
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Ydubbs81 RND
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Posted - 2014.03.30 22:55:00 -
[56] - Quote
BIind Shot wrote:Ydubbs81 RND wrote:
I can activate my cloak and flank some enemies. I would decloak only to kill someone. While, I am killing someone, my cloak cooldown is regenerating. Once I've killed the guy, I can cloak and go flank someone else. With this system, I can cloak anytime I want and stay cloaked for as long as I need. I wouldn't need 60 secs to get away from someone.
With tanks, you have to be careful when you activate your modules..because the moment they are deactivated, you have to wait the entire cooldown time to be able to use it again. I would have damage mods activated anytime I needed them to if I pulled out my tank.
Ya well a tank moves at 30mps and has 3,000-10,000 hp (I guess. not sure. Maybe without hardeners?) I'm a scout moving at a blazing speed of 10.3 with 400 hp. To compare the two is ridiculous.
??
It is the modules that are up for comparison. The point is that the cloak should behave like every other active module in the game.
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Ydubbs81 RND
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Posted - 2014.03.31 13:21:00 -
[57] - Quote
Ares 514 wrote:
Enough bitching about the cloak, I hope you don't listen to the vocal few. The majority of players I speak with feel it's fairly balanced.
I guess in the end CCP probably listens to you as much as us so it's all good.
Funny thing cause the majority of the people that I speak with thinks that the cloak is a joke. Most use it to adapt with the times but are definitely aware of the tweeks that are needed.
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Posted - 2014.03.31 19:43:00 -
[58] - Quote
Scout Registry wrote:Shadowswipe wrote: I'm having a hard time keeping tabs on my surroundings.
So I should be cloaked with bells on, yes? To help you watch your flank? Brings to mind backup cameras on minivans.
It's funny that you're clowning him for not being able to see invisible players as a reflection of his low situational awareness. But yet, you have to use a cloak to flank.
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Ydubbs81 RND
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Posted - 2014.04.01 13:23:00 -
[59] - Quote
Scout Registry wrote:Ydubbs81 RND wrote:Scout Registry wrote:Shadowswipe wrote: I'm having a hard time keeping tabs on my surroundings.
So I should be cloaked with bells on, yes? To help you watch your flank? Brings to mind backup cameras on minivans. It's funny that you're clowning him for not being able to see invisible players as a reflection of his low situational awareness. But yet, you have to use a cloak to flank. Been flanking since the long lost days Chrome, good sir. Certainly not as well as Demzor or Dominance, but flanking nonetheless. The invisibility glitch was addressed. Thankfully. Firing whilst decloaking should be also addressed. On these points of concern, we all agree. As for the idea that cloak require its user to announce his arrival ... Which would altogether defeat the purpose of cloaking ... Yes, I am laughing at that idea. It is a laughably bad idea.
Yes, I do agree that there shouldn't be bells and whistles when you decloak. However, I do believe that there shouldn't be animatikn when decloaking to allow for instant visibility when you switch weapons.
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Ydubbs81 RND
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Posted - 2014.04.02 00:44:00 -
[60] - Quote
SILENTSAM 69 wrote:It is funny to see anyone is upset. The cloak is very balanced. It is very easy to spot a cloaked player if you just pay attention. I am almost worried some people have figured out a tint setting on their TV that makes that blue shimmer even more obvious than it already is.
Spotting cloaked players by scans does happen, and lights them up for your whole squad to see. Paying attention to your cursor going red, or seeing a strange shimmer on the side of the screen sets people apart. Some are observant and some are not.
The cloak has added well balanced fun, new tactics, and methods of finding your role on the battlefield. With all the people that see me quite easily at long range, I almost think it needs the blue shimmer toned down slightly, or maybe just only toned down when crouched. Making a reason for them to creep around while crouched to reduce shimmer would make the stealth even more fun. If it isn't already doing it and I just run around too much...
Fix any bugs of course, but I hope the cloak doesn't get changed. It is very well balanced and a great view of things to come.
Why is everyone suggesting to pay attention to the crosshair turning red as the counter for spotting cloaks. It sounds good in theory but practically, you can't afford to be concentrating on your crosshair all the time.
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Ydubbs81 RND
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Posted - 2014.04.13 05:15:00 -
[61] - Quote
IgniteableAura wrote:Iws you have confused me. What is currently working as intended on the cloak but needs balance?
But if things like flux start to drain cloak, along with weapons. I see a lot fewer people running them. Cloaks make my life a little easier, but if they get to be "more trouble", I will gladly use that second equipment slot for something that has more tangible uses.
Currently I only use cloak for its damp bonus and hacking nonobjective points.
Secondly what changes were made that made all these hit detection issues crop up. Chromosome never had these issues....or it was much more rare. I have hit detection issues with every weapon I utilize
Considering it sounds like explosions are the issue how is the mass driver not effected? Or was that the reason for its DMG buff?
The truth is these occlusion issues have been cropping up since last November. Even remotes are " less effective "
You're in AE, aura? This is no shot at AE but wow man....thought we go back like drive-ins and car seats :(
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Posted - 2014.04.13 16:05:00 -
[62] - Quote
Adipem Nothi wrote:Ydubbs81 RND wrote:
You're in AE, aura? This is no shot at AE but wow man....thought we go back like drive-ins and car seats :(
OT AlertIggy migrated alongside a handful of standing PHI as part of a group decision. There aren't many of us left, but those who remain wanted to pew-pew alongside guys we know. RND was the first option considered; we go way back like Megatron. OH and a couple RoFL corps were also tabled. AE had more former PHI than any other corp, so we chose AE.
Man, we go back further than Megatron. Coming into dust, if there was no RND, PHI would have been my destination, without thinking.
weRideNDie2getha since 2010
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