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Cyrius Li-Moody
0uter.Heaven
4139
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Posted - 2014.03.28 03:25:00 -
[1] - Quote
Personally I think they did a fair job of balancing the cloak. Most tears come from oversaturation of the role due to it being new equipment. Anything seems ridiculous in high volumes. This is a new toy and everyone wants to play with it. I want to be very very sure nothing is done in classic CCP fashion as a ridiculous nerf due to the tears of the loud sections of our playerbase.
I agree that there should be different variants for different jobs and playstyles. The weapon switch in my opinion is about perfect. It's not too short and not too long. I think most people have problems with the cloaks and shotguns. For any other weapon that requires you to actually aim a little bit the decloak time is perfect.
Also we must consider that currently even the minmatar has a lot of trouble in the fitting department. An increase in cloak cost will make this suit which already has extremely HP even weaker and harder to fit.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4142
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Posted - 2014.03.28 03:31:00 -
[2] - Quote
Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Personally I think they did a fair job of balancing the cloak. Most tears come from oversaturation of the role due to it being new equipment. Anything seems ridiculous in high volumes. This is a new toy and everyone wants to play with it. I want to be very very sure nothing is done in classic CCP fashion as a ridiculous nerf due to the tears of the loud sections of our playerbase.
I agree that there should be different variants for different jobs and playstyles. The weapon switch in my opinion is about perfect. It's not too short and not too long. I think most people have problems with the cloaks and shotguns. For any other weapon that requires you to actually aim a little bit the decloak time is perfect.
Also we must consider that currently even the minmatar has a lot of trouble in the fitting department. An increase in cloak cost will make this suit which already has extremely HP even weaker and harder to fit. My question is should all scouts have similar fitting issues to the minmatar or should minmatar be brought up to the rest of the class?
I think most of the problem stems from plates. You can fit a caldari like an actual scout suit and come up with a good build (2 range amps, 2 shields, a precision and an adv/proto cloak. a real scout). You run out of resources but you have an actual scout build. Not a light assault build and you used your resources properly.
Plates require absolutely nothing in terms of fitting cost. As long as you have 2 to 3 PG left over you can stack an extra 200+ HP.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4147
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Posted - 2014.03.28 04:20:00 -
[3] - Quote
Cotsy, no one cares. You run a cloak just like everyone else. Quit your bullkitten. If you're not going to contribute constructively stay out of the thread.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4149
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Posted - 2014.03.28 04:38:00 -
[4] - Quote
Basic plate: 10 CPU 1 PG for 93.5 HP
Changing the fitting cost of a cloak doesn't change how ridiculous low that is. Nothing else has that low of a fitting cost with that much results. Nothing has that low of a fitting cost period! I really feel like I don't even need to explain this.
It costs more resources for me to increase my scan range than put on an armor plate. Unless they're playing the suit how it is intended to be played people are going to stack plates because they're so damn easy to fit and give better results than anything else.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4155
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Posted - 2014.03.28 05:21:00 -
[5] - Quote
ReGnYuM wrote: Currently:
1. Scout enables cloak.
2. Scout proceeds to flank enemies lines.
3. Scout switches to High DPS CQC weapon
4. Scout begins to Gank
Aaaand shotguns.
I hate to say it but I think cloaks and shotguns are kind dumb and cheap. I'm alright with knives because they are hard to use and leave you exposed. Also only one suit excels at this (the minmatar), it's the most squishy, and it can be countered by a cal scout. Also knives leave you open for half a second on top of the decloak time.
Every other light weapon is fine in my opinion because you have to be in a good position and or be in a fire fight for a little bit. Not with a shotgun.
This might be slightly unpopular but I honestly think there should be a special restriction for shotguns if you have a cloak equipped.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4159
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Posted - 2014.03.28 06:14:00 -
[6] - Quote
Honestly I feel shotguns are the biggest problem in this whole cloak equation aside from fluxes not pulling you from cloak.
There's a reason you see everyone running around with shotguns instead of knives. They're way easier to use. While knives give the same effect you cannot get the guaranteed kills a shotgun will give you with such ease of use. High risk, high reward. Shotguns on top of a cloak is way too easy and cheap.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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