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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Logibro
C C P C C P Alliance
2961
|
Posted - 2013.10.20 00:22:00 -
[1] - Quote
Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Bleeding Knight
Sardaukar Merc Guild General Tso's Alliance
46
|
Posted - 2013.10.20 00:27:00 -
[2] - Quote
Maybe introduce more boosters in the veteran and elite pack instead of those BPO |
THEAMAZING POTHEAD
Nyain San
425
|
Posted - 2013.10.20 00:39:00 -
[3] - Quote
Tell ur team that the vast majority of us DO want BPOs to be sellable once the p2p market is implemented, because we bought multiple merc packs & wanted to sell our extras eventually. & thx for Dev clarification speedily. |
Spectre-M
The Generals EoN.
77
|
Posted - 2013.10.20 00:39:00 -
[4] - Quote
I'm not buying a $100 pack. Good luck with that. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
410
|
Posted - 2013.10.20 00:43:00 -
[5] - Quote
OK. |
Master Jaraiya
Ultramarine Corp
1123
|
Posted - 2013.10.20 00:48:00 -
[6] - Quote
If BPOs are currently not functioning as intended, what is the intended function of BPOs.
I also saw a post in which a CCP representative stated they were considering not allowing the trade/sale of BPOs on the player controlled market.
Not allowing the trade of BPOs is a very bad Idea.
There should never be Items purchased by some, but not available to all. This rallies against the Free to Play model. It sends a very bad message to new players, and disproportionately rewards veteran players with the unrestricted ability to earn ISK which they mostly do not need anyway.
Most veteran players are in PC, where they make millions of ISK per match. Those corporations which own districts also make millions perhaps billions of ISK by the sale of clones. Then they are able to turn around and play Pub matches using full BPO fittings and risk absolutely no loss.
The players that could benefit the most from BPOs - the new players - will then only further fatten the wallets of the veteran players, while at the same time depleting their own because they would always be forced to risk something to play.
In a game where risk vs reward is supposed to be the driving factor, not allowing the trade of BPOs after removing the ability to otherwise obtain them completely destroys this philosophy. |
Maken Tosch
DUST University Ivy League
4509
|
Posted - 2013.10.20 00:49:00 -
[7] - Quote
THEAMAZING POTHEAD wrote:Tell ur team that the vast majority of us DO want BPOs to be sellable once the p2p market is implemented, because we bought multiple merc packs & wanted to sell our extras eventually. & thx for Dev clarification speedily.
I agree.
Many players who purchased vast quantities of these BPOs back during the final moments of closed beta (at cheap AUR prices) bought them under the assumption that they will later be able to sell them again to other players for ISK in the secondary market. |
Doc Noah
Algintal Core Gallente Federation
667
|
Posted - 2013.10.20 00:51:00 -
[8] - Quote
BPOs is the only thing I've considering buying off the market, if you're gonna remove them you better have a seriously good alternative. The new merc pack replacement is just horrible. |
fawkuima juggalo
Hollowed Kings
81
|
Posted - 2013.10.20 01:34:00 -
[9] - Quote
wait what!!! they ever coming back..... wtf did i buy 100,000 aurum then.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2016
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Posted - 2013.10.20 01:35:00 -
[10] - Quote
CCP Logibro wrote: BPOs are currently not functioning as intended so we are looking at the way they work in game.
Care to elaborate on this? As I understand it BPOs in EVE require materials or isk to generate things. Does this mean industry for Dust? |
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Argent Mordred
DUST University Ivy League
11
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Posted - 2013.10.20 01:55:00 -
[11] - Quote
I created an account through a recruitment link. I don't think I ever got the recruit dropsuit beside having enough warpoints. Are those bpo's disapearing or just the ones in the packs and stores. It's not a big deal, but I am curious. |
Beforcial
REAPERS REPUBLIC
43
|
Posted - 2013.10.20 02:21:00 -
[12] - Quote
CCP Logibro wrote:BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories.
Then i can't wait for the EVE/Dust514 market merge and to see how much those BPO's will go for or if we as duster can actually sell BPC's to EVE players.
Either way, excited! |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
467
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Posted - 2013.10.20 02:39:00 -
[13] - Quote
Beforcial wrote:CCP Logibro wrote:BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. Then i can't wait for the EVE/Dust514 market merge and to see how much those BPO's will go for or if we as duster can actually sell BPC's to EVE players. Either way, excited! We should make them give us a free BPO of our choosing if we give enough negative feedback
Oh im sorry. I thought Dusties were greedy.
Im one of them |
low genius
The Sound Of Freedom Renegade Alliance
727
|
Posted - 2013.10.20 02:44:00 -
[14] - Quote
I support bpo removal.
bpos are hindering the market consolidation |
Spkr4theDead
Red Star. EoN.
1084
|
Posted - 2013.10.20 03:03:00 -
[15] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. Could you explain how they aren't working as intended? |
crazy space 1
Unkn0wn Killers
1868
|
Posted - 2013.10.20 03:35:00 -
[16] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. love it
Please consider making those packs better since they have no BPOs... Also it would be awesome if those paint buckets are still on the way... those can be BPOs right? Anything cosmetic should be a BPO it just makes sense. But you use it on the suit it's not a dropsuit. Maybe even let a single paint bucket work on any suit size. Make them works on tanks too, so can slowly buy and unlock new colors. You'll make tons of money! |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
111
|
Posted - 2013.10.20 03:49:00 -
[17] - Quote
I'd just liek to post a quick sum up of this whole BPO issue.
Someone really f***ed up didn't they?
now personally several of us in my corp have been discussing this during the evening and i always said that we should be able to use the bpos to build our suits like in EVE. i can understand that BPOs in dust work different to eve. i guess what needs to happen is some way for us mercs to be able to start manufacturing items with BPOs.
One idea is that items to build merc equipment, weapons, suits, modules ect are salvaged from the Infestation mode that has been mentioned. that way those who have BPOs can go into PvE and get materials by completing missions with friends, receiving isk/sp/lp/salvage in order to use them and create individual suits of the BPO types which can then be used or sold on the player market to others who don't have the bpos. it'd be how you can buy a navy raven bpc from an agent and build it and sell it to someone. it'll just be a way of bringng disposable sever/valor/raven/covenant/dren/templar ect into the game and creating an economy.
Us mercs live in stations afterall. these stations have factories and refineries ect as well as research labs we could improve ME/PE of our suits but one thing is i think we should be able to sell them for isk. CCP did state that ALL aur items will be available on the player market for isk and i think this would be best solution to the issue
|
pyramidhead 420
Carbon 7 CRONOS.
116
|
Posted - 2013.10.20 03:57:00 -
[18] - Quote
Maken Tosch wrote:THEAMAZING POTHEAD wrote:Tell ur team that the vast majority of us DO want BPOs to be sellable once the p2p market is implemented, because we bought multiple merc packs & wanted to sell our extras eventually. & thx for Dev clarification speedily. I agree. Many players who purchased vast quantities of these BPOs back during the final moments of closed beta (at cheap AUR prices) bought them under the assumption that they will later be able to sell them again to other players for ISK in the secondary market. harsh reality, dont assume things |
Ribbons Allmark
CELESTIAL BEING keepers of peace
27
|
Posted - 2013.10.20 04:01:00 -
[19] - Quote
Glad I stocked up on bpos just wish there was a bpi for the scr the hmg and the md |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
111
|
Posted - 2013.10.20 04:15:00 -
[20] - Quote
Ribbons Allmark wrote:Glad I stocked up on bpos just wish there was a bpi for the scr the hmg and the md
you get laser rifle, scram rifle and scram pistol in the eve collectors edition as well as the templar assault, logi and sentinal suits. |
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Evicer
THE HECATONCHIRES
19
|
Posted - 2013.10.20 04:30:00 -
[21] - Quote
Spkr4theDead wrote:CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. Could you explain how they aren't working as intended?
This...I have the same question and would like to know how it is that you are going to make them worthless considering I bought them on there value and function.
|
lithkul devant
Legions of Infinite Dominion
111
|
Posted - 2013.10.20 05:06:00 -
[22] - Quote
Evicer wrote:Spkr4theDead wrote:CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. Could you explain how they aren't working as intended? This...I have the same question and would like to know how it is that you are going to make them worthless considering I bought them on there value and function.
I want details, a full list of imposed changes and such, cause to me the only thing worth buying on the game is the vetern and elite merc packs now, if you just fill them up with the bs equipment that you did with the tactical pack, the thought of buying those packs and spending 50-100 dollars more on the game will be gone. The simple fact is, CCP does absolutely horrible on micro transactions, also, why is CCP sticking its nose up the packages when it still has gameplay issues to fix? Does CCP even have a plan for the holiday season coming up, or are they so lacking in thought about how to make sales that...alright, going to chill out....calm...peace, serenity....alright, CCP needs to be focusing on how to make better buying options available, it has currently made most new products unappealing to the general audience and crowds of DUST, by charging nearly 1.5x to 2x the reasonable price for most of the packages being offered. |
Delta 749
Kestrel Reconnaissance
2180
|
Posted - 2013.10.20 06:28:00 -
[23] - Quote
Not function as intended? So cutting down on potential AUR purchases you mean |
Pent'noir
Algintal Core Gallente Federation
145
|
Posted - 2013.10.20 06:48:00 -
[24] - Quote
I'm curious as to what their intended function was supposed to be. They save me isk while allowing for a bit of variety in my fittings so I can blow isk on proto fits. Otherwise, i'd just be using the starter fits to do the same exact thing. And yes it works very well. 2600 proto av fit and growing. Is that the part they don't like? Our huge stockpiles, which makes death not hurt at all. |
Asianboyeneoh
O.F.W.G.K.T.A.
0
|
Posted - 2013.10.20 07:31:00 -
[25] - Quote
So... basically CCP is tearing this game down. They are taking out BPOs, Merc pack, and soon maybe something that is big. CCP, please let the community choose how this game goes. |
Kevall Longstride
DUST University Ivy League
589
|
Posted - 2013.10.20 08:02:00 -
[26] - Quote
Only way I can now see BPO's working is tie them with industry and use the resources from the eventual PvE to construct units from them and not be modules in themselves.
Make them like that and allow them to be sold as such on the market and we have a growing dust economy based on harvesting, construction and destruction just like Eve. Makes it easier to link two economy's as well in the future. |
Bad Heal
PwNdCaKeSnRapLeSyrup
78
|
Posted - 2013.10.20 08:12:00 -
[27] - Quote
I foresee a day when BPO's will be removed completely |
DeeJay One
Guardian Solutions DARKSTAR ARMY
96
|
Posted - 2013.10.20 08:53:00 -
[28] - Quote
Maken Tosch wrote:Many players who purchased vast quantities of these BPOs back during the final moments of closed beta (at cheap AUR prices) bought them under the assumption that they will later be able to sell them again to other players for ISK in the secondary market. Well, even at that time this was called speculation and as every speculation it can go sideways sometimes ;) (IMNSHO the whole BPO price change was a disaster and shouldn't have happened in the first place) |
Aoena Rays
Bragian Order Amarr Empire
367
|
Posted - 2013.10.20 09:03:00 -
[29] - Quote
So he pretty much said this exact thing https://forums.dust514.com/default.aspx?g=posts&t=112962&find=unread |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1112
|
Posted - 2013.10.20 10:23:00 -
[30] - Quote
BPOs? meh.
I'd rather spend my aurum on featured fits to test out new things before I startmputting skill points into them. Oh wait, you only have 5 of them, and they're all standard suits that I could be making with isk...
You know what I want to spend my aurum on? Omega boosters for 36k each.
Or something that lets me try before I buy...for instance something that gives me skill points for a limited amount of time, or something that lets me try out vehicles/suits/modules at the proto level without having to put a single skill point into that area.
But no. |
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ADAM-OF-EVE
Svartur Bjorn
436
|
Posted - 2013.10.20 11:24:00 -
[31] - Quote
wants an omega booster bpo set..
we can dream lol |
straya fox
CybinSect
52
|
Posted - 2013.10.20 11:44:00 -
[32] - Quote
it seems that BPO's work as intended but CCP's intentions changed. From the discussions in a few other threads the plan may be to reimburse players eventually the AUR value.
My concern is that if BPO's are removed how can CCP put an AUR value on the items that i purchased with real cash. All my Dren gear was not purchased with AUR, my Toxin assault rifle was not purchased with AUR and neither was my Dragonfly assault suit, my BPO LAV was not purchased with AUR.... All these were bought directly with real money.
I accept some of my BPO's were AUR purchases, like Toxin SMG and Militia armour plate BPO's. These have an AUR value that can be reimbursed, but if something is taken away that i paid direct cash for i would expect a direct cash reimbursement.
I truly believe CCP does not want to give cash back so please think carefully about this issue. |
Savaric Koldaga
Molon Labe. RISE of LEGION
28
|
Posted - 2013.10.20 11:56:00 -
[33] - Quote
Most of the players who are actually gonna stick and are goin to be active have already got bpos. So CCP is just giving new players another reason to bail after only a couple of games. Also if they get rid of them what will there be that is worth spending aurum on besides boosters? Are boosters next? If they get rid of bpos they'll have to give aurum back. If they give aurum back they should just go ahead and give me my money back since there really wont be anything worth spending it on.If this game turns into nothing but boosters and grinding... Oh wait too late. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
212
|
Posted - 2013.10.20 12:57:00 -
[34] - Quote
I suspect the BPO's are being used much more than they suspected, plus all the people who were "smart" enough to buy tons of BPOs when they were dirt cheap. I'm OK with them making it so we have to "build" the things we have BPO's for, and then selling those, and not the BPO's, I understand thats how EVE works (dont play it), so that's not something anyone can say they didn't expect to be a possibility. I'm not sure what to say about selling BPO's between players. I'd certainly like to transfer some of my redundant ones to an alt, but since I didn't buy 100's of them it's not a deal breaker to me.
That said, they actually take away my BPOs, as much as grief I've given the "I'm quiting dust" posters, that's going to be real easy to say, well you better refund my purchases back to my PSN wallet, I'm gonne get another game and I'm out! |
Thang Bausch
Pierrot Le Fou Industries
66
|
Posted - 2013.10.20 13:03:00 -
[35] - Quote
The dragonfly suit and toxin AR helped me as a noob. I think the no BPO will hurt new players and also hurt CCP from making money. Spending 20 on some solid items early in the game was an easy decision. That helped me stay in the game long enough to commit to the 100 for the Elite pack. If the BPOs were not in those packs, I would not have bought them.
If they released a pack of militia BPOs, I'd consider buying it when my current aur runs out. Hell, I just checked out the collectors pack and the idea of having Amar assault/logi suits, scrambler rifle, and laser rifle BPOs made me briefly consider buying that pack. If those items came in a Dust only pack with AUR and depletables, I would consider buying it when my current AUR ran out. |
Mortedeamor
Internal Rebellion
496
|
Posted - 2013.10.20 13:49:00 -
[36] - Quote
what is the precise date the bpos in the elite pack will be removed in case i change my mind about grabbing it..i would only be interested in it for the saga bpo |
CharCharOdell
Shining Flame Amarr Empire
1188
|
Posted - 2013.10.20 13:50:00 -
[37] - Quote
Master Jaraiya wrote:If BPOs are currently not functioning as intended, what is the intended function of BPOs.
I also saw a post in which a CCP representative stated they were considering not allowing the trade/sale of BPOs on the player controlled market.
Not allowing the trade of BPOs is a very bad Idea.
There should never be Items purchased by some, but not available to all. This rallies against the Free to Play model. It sends a very bad message to new players, and disproportionately rewards veteran players with the unrestricted ability to earn ISK which they mostly do not need anyway.
Most veteran players are in PC, where they make millions of ISK per match. Those corporations which own districts also make millions perhaps billions of ISK by the sale of clones. Then they are able to turn around and play Pub matches using full BPO fittings and risk absolutely no loss.
The players that could benefit the most from BPOs - the new players - will then only further fatten the wallets of the veteran players, while at the same time depleting their own because they would always be forced to risk something to play.
In a game where risk vs reward is supposed to be the driving factor, not allowing the trade of BPOs after removing the ability to otherwise obtain them completely destroys this philosophy.
Pretty much on point. I make 50 mil a month running bpo in pubs and that's not counting PC. |
Kazeno Rannaa
BIG BAD W0LVES
257
|
Posted - 2013.10.20 14:58:00 -
[38] - Quote
Delta 749 wrote:Not function as intended? So cutting down on potential AUR purchases you mean
That is the way that BPO's have begun to cut into CCP's money making ability. But only because they have revealed and made available a fraction of what is need for the races to interact, the mechanics are still under a lot of construction and improvement (at least one would hope so), and with the dwindling player base and their general boredom, it is making it difficult for CCP Shanghai to prove their economic viability to corporate headquarters.
Wonder why Valkrye is now coming out and being plastered by articles in gaming magazines?
Resources are being shifted from DUST to other projects, which I would believe would include both personnel and finances. It would be much in the same realm as what I suspect why the DEVs have fallen so behind in their release schedule for content and why only certain fixes and UI addressments have been finished; The staff is no longer there in Shanghai, or better yet it is to say that there is not enough staff in Shanghai and they are not being allowed to have the staff that is necessary to complete what they have.
From my understanding this is much the reported way that CCP has operated for some time. |
Maken Tosch
DUST University Ivy League
4516
|
Posted - 2013.10.20 16:01:00 -
[39] - Quote
DeeJay One wrote:Maken Tosch wrote:Many players who purchased vast quantities of these BPOs back during the final moments of closed beta (at cheap AUR prices) bought them under the assumption that they will later be able to sell them again to other players for ISK in the secondary market. Well, even at that time this was called speculation and as every speculation it can go sideways sometimes ;) (IMNSHO the whole BPO price change was a disaster and shouldn't have happened in the first place)
I agree. It was a huge mistake for CCP to set those prices at such low levels to begin with. It would have been more practical to setup the prices back then at the rate they are now. But then again, CCP was experimenting with price ranges to see which was most balanced in a market that is fragile and small. Remember, there is no game out there like this in the industry and therefore there was no base data for CCP to base their model on. |
General John Ripper
MoIden Heath PoIice Department EoN.
3775
|
Posted - 2013.10.20 16:14:00 -
[40] - Quote
statement approved. |
|
crazy space 1
Unkn0wn Killers
1874
|
Posted - 2013.10.20 16:50:00 -
[41] - Quote
!!!!!!! what if BPOs were one use per match! And they auto restock at the end of battle?
Or they could have 3-4 runs and then you can't use that suit/module until a new match? hmmm? |
Evicer
THE HECATONCHIRES
19
|
Posted - 2013.10.20 17:25:00 -
[42] - Quote
The F2p kids will be screaming once changes to FW with a zero ISK payout and the LP boosters hit the market.You will now have to buy LP boosters AND SP boosters.The LP booster will increase you aftermatch payout thus being p2w anyways. So the p2w QQ monkeys who like getting rid of Bpos ,can suck on that one.They(CCP) simply have to mathematically adjust with a formula or make revisions as to the value of LP and feed us some line later on that they were not working as intended and adjust there LP store prices.One only has to look at the revisions being made for district ownership in PC as far as ISK generated and the Changes to FW that will be paying nothing to realize that CCP wants us to sustain our characters by using these Aurum BPC packs.
Problem is,is this game currently isnt worth paying a quarter per play for.
The other thing is with the changes to FW payout logic dictates that you the player would start using your militia Bpo's again in FW and playing against noobs wearing militia this might actually level the playing field for noobs CCP knows this and thus will seek to nerf the Militia Bpo's into oblivion.Problem is is they sold them to generate money for the Dev of this game as permanent items.
Also I believe that CCP can not Logistically keep up with Dev'ing content for 3 games at once.One only has to read the forums to see that DUST players want content and the new content will need new skills so people will continue to buy SP boosters and benerate monies for CCP, but they cant keep up with the time line of when people will max out.you only need to run projections into computers to figure this out as far as CCP knowing this.PC stagnates yet by the time they Dev new content and add skills for that content the corps in PC will have generated massive amounts of ISK.They couldnt sell boosters at first and so they put BPO's into the packs to increase there value as a selling point.If this was there intention all along.Why sell BPOs in the first place?
Makes me wonder if there is a single person at CCP who took business ethics.I had thought about buying The second decade collectors edition.Just for the Templar BPO's.At present with the statement in this thread and the possibility of you making future changes to those and all BPO's.The decision to purchase it at present without statements made official that you will not be changing the BPO's, is highly unlikely.It will also be a deciding factor as to whether I will make any future purchases as well.
This is there short sighted fix to a problem they created themselves and who do they punish for there mistakes? There customers...Way to go CCP. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
392
|
Posted - 2013.10.20 19:00:00 -
[43] - Quote
Hate to say it but if in the future CCP were to limit (in there use) or remove the BPOs I already have I will probably walk away from the game. Not because I do not enjoy it but because I would have stopped trusting CCP with the RL money I have spent on this game. |
Maken Tosch
DUST University Ivy League
4533
|
Posted - 2013.10.20 19:36:00 -
[44] - Quote
Evicer wrote:The F2p kids will be screaming once changes to FW with a zero ISK payout and the LP boosters hit the market.You will now have to buy LP boosters AND SP boosters.
False. You won't have to buy the boosters. Just like the boosters you see now in the current market, no one forces you to get them. Even now, I feel no pressure into buying today's boosters to catch up. |
Bright Cloud
Namtar Elite Gallente Federation
244
|
Posted - 2013.10.20 20:30:00 -
[45] - Quote
Just hillarious. CCP wanted to make a quick big transaction (due to BPO's cost much more then single use stuff) and now they want to change it cause most people where smart enough to buy a BPO instead off tons of single used AUR weapons. This is just another iteration of the "greed is good" campaing which once happend on eve and caused a riot. If they change a single aspect how BPO's work then i want a full AUR refund for all the BPO's at the last known AUR value on the market. Additionally i want for each BPO which was part from the merc pack a 30 day active booster. This includes the Raven,SVER and Valor dropsuits which where aswell once part of it. |
Necandi Brasil
DUST BRASIL S.A
395
|
Posted - 2013.10.20 20:55:00 -
[46] - Quote
BPO's not working as intended ? CCP , What the hell ? What were they supposed to do ? |
Powerh8er
Norwegian Dust514 Corporation Top Men.
170
|
Posted - 2013.10.20 23:38:00 -
[47] - Quote
Dont you touch my bacon BPO. |
Luk Manag
of Terror TRE GAFFEL
134
|
Posted - 2013.10.21 01:46:00 -
[48] - Quote
This isn't a smart move. Flip flops can make a bad plan worse. BPOs are ideal for new players and its obvious CCP has mixed opinions and conflicting design decisions. BPOs are already in the game. Removing them will have fallout, with vets demanding cash refunds. New players will be bitter if Vets get free suits and they have to pay 6k isk a pop in a game mode that doesn't pay isk.
BPOs were not broken. Vets will have 28 or 29 protofits and one or two free setups for special occasions. CCP should have come out with more BPOs (Sica and Soma) as part of a new armored warfare pack.
If someone has a grand vision that involved militia and standard equipment needing to cost isk, that a couple thousand isk for starter equipment is important enough to trigger another fiasco, I have a news flash for you -> That's not an inspiring grand vision. |
Maken Tosch
DUST University Ivy League
4543
|
Posted - 2013.10.21 02:51:00 -
[49] - Quote
Luk Manag wrote:BPOs were not broken..
Actually, BPOs present a few complications when it comes to balancing the incoming secondary market. For starters they don't have any material requirements like other BPOs in Eve Online do. Which means they are independent from industry and therefore present a problem for players on the Eve side of the Eve-Dust connection. If Eve players are going to handle most of the initial industry functions of Dust such as manufacturing, how are they going to compete with AURUM BPOs that don't have material requirements and therefore undercut the profits the manufacturers?
Then there is the fact that if Eve players get impacted negatively by AURUM BPOs then proportionally the players that provide the materials for dropsuit production (most likely to be Dust-side district owners in the future) will be equally affected.
Quote: Removing them will have fallout, with vets demanding cash refunds.
Please read CCP's original post. If you already purchased a BPO, it's staying in your hangar despite the fact that CCP is removing them from the market. Think of them as your novelty collection and be glad you get to keep them. |
Soraya Xel
New Eden's Most Wanted Top Men.
681
|
Posted - 2013.10.21 06:23:00 -
[50] - Quote
Maken Tosch wrote:THEAMAZING POTHEAD wrote:Tell ur team that the vast majority of us DO want BPOs to be sellable once the p2p market is implemented, because we bought multiple merc packs & wanted to sell our extras eventually. & thx for Dev clarification speedily. I agree. Many players who purchased vast quantities of these BPOs back during the final moments of closed beta (at cheap AUR prices) bought them under the assumption that they will later be able to sell them again to other players for ISK in the secondary market.
Adapt or die. You guys shouldn't get special treatment because you were hoping to exploit the beta to take advantage of new players later. |
|
OZAROW
WarRavens League of Infamy
915
|
Posted - 2013.10.21 12:35:00 -
[51] - Quote
Master Jaraiya wrote:If BPOs are currently not functioning as intended, what is the intended function of BPOs.
I also saw a post in which a CCP representative stated they were considering not allowing the trade/sale of BPOs on the player controlled market.
Not allowing the trade of BPOs is a very bad Idea.
There should never be Items purchased by some, but not available to all. This rallies against the Free to Play model. It sends a very bad message to new players, and disproportionately rewards veteran players with the unrestricted ability to earn ISK which they mostly do not need anyway.
Most veteran players are in PC, where they make millions of ISK per match. Those corporations which own districts also make millions perhaps billions of ISK by the sale of clones. Then they are able to turn around and play Pub matches using full BPO fittings and risk absolutely no loss.
The players that could benefit the most from BPOs - the new players - will then only further fatten the wallets of the veteran players, while at the same time depleting their own because they would always be forced to risk something to play.
In a game where risk vs reward is supposed to be the driving factor, not allowing the trade of BPOs after removing the ability to otherwise obtain them completely destroys this philosophy. It is risk vs reward.
I risked not having a pack of smokes until payday, maybe getting a flat on the way to work an not having enough in my account, not having gas, not having booze for the hot date so I could GETSOME, see I got this problem with my chequing an my savings, an I risked giving ccp money.
I DESERVE MY REWARD! Bpos are basically like owning your own factory an if they wanna take em I want 1yr supply of active an passive omega boosters per BPO!
If this game is really gonna be around as long as they say it is then I was smart enough to buy park place, boardwalk an Baltic ave an all them train stations!
Everyone had time to buy them, we that have bpos should be able to do whatever we want with them, they are priceless isk making fortune factories an because we supported ccp that should be our reward!
Trade them for other bpos, for 200 officer weapons, for 10 000 000 isk! They are wayne Gretzky rookie cards an as players trade an sell them to each other an people delete characters they will become fewer an more valuable .
We took the risk in a beta game an we funded it, this is our reward! |
OZAROW
WarRavens League of Infamy
916
|
Posted - 2013.10.21 12:45:00 -
[52] - Quote
Maken Tosch wrote:Luk Manag wrote:BPOs were not broken.. Actually, BPOs present a few complications when it comes to balancing the incoming secondary market. For starters they don't have any material requirements like other BPOs in Eve Online do. Which means they are independent from industry and therefore present a problem for players on the Eve side of the Eve-Dust connection. If Eve players are going to handle most of the initial industry functions of Dust such as manufacturing, how are they going to compete with AURUM BPOs that don't have material requirements and therefore undercut the profits the manufacturers? Then there is the fact that if Eve players get impacted negatively by AURUM BPOs then proportionally the players that provide the materials for dropsuit production (most likely to be Dust-side district owners in the future) will be equally affected. Quote: Removing them will have fallout, with vets demanding cash refunds.
Please read CCP's original post. If you already purchased a BPO, it's staying in your hangar despite the fact that CCP is removing them from the market. Think of them as your novelty collection and be glad you get to keep them. Simple! They make adv an proto gear an weapons that aren't bpos. Sell it for whatever you like at that point. Their are no scrambler bpos except from the eve pack, no nova knives, md,lazers,faylocks, forge guns or hmgs. Which means they can sell all that plus jack the cost of any gear above basic, an ya bpo users won't have to buy basic gear but they can afford the sky rocketing costs of proto fits, so it ll work out |
OZAROW
WarRavens League of Infamy
917
|
Posted - 2013.10.21 12:50:00 -
[53] - Quote
Necandi Brasil wrote:BPO's not working as intended ? CCP , What the hell ? What were they supposed to do ? Take your money, the not working as intended part is them not figuring out how to remove them, bait an switch you two weeks ago an keep your cash! |
The Terminator T-1000
The Praetorian Legionary
56
|
Posted - 2013.10.21 13:45:00 -
[54] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories.
I am glad they will not be removed from my inventory! I have paid money for these BPOs and I want to keep them. Maybe CCP should limit the number of the SAME BPOs someone owns so they are not abused. If I ever lose my BPOs for which I paid money, I would simply stop playing this game. |
Friendly Woodsman
Subdreddit Test Alliance Please Ignore
110
|
Posted - 2013.10.21 14:17:00 -
[55] - Quote
It's pretty obvious that CCP needs to have some serious and transparent dialogues with the community and the CPM about the future of BPOs, and fast. This is a legal issue that involves contract disputes and real money. It's solution is not going to be as simple as saying, "HTFU, scrubs."
It is a good start to let us know that they are not currently going to remove the items that they have already sold to us. That cannot be the last word on this, though. We agreed to pay them money for a certain product that they advertised. To take our money, and then change the product after the fact and replace it with something that we didn't agree to buy is unethical and generally considered a breach of contract. People can say that the EULA covers their hind parts, and all I can say in response is that a class action lawsuit would definitely find out if that is true or not.
If they need to change how BPOs work, fine. If they want to change how they work without offering refunds so that I can decide if I actually want to buy this new product, that is not fine. I'm sure that their legal team is sitting them down and telling them about things like consumer protection laws, just as I am also sure that the longer they leave players in the dark about this, the longer they go without selling any more packs. |
Luk Manag
of Terror TRE GAFFEL
135
|
Posted - 2013.10.21 15:22:00 -
[56] - Quote
OZAROW wrote:Maken Tosch wrote:Luk Manag wrote:BPOs were not broken.. Actually, BPOs present a few complications when it comes to balancing the incoming secondary market. For starters they don't have any material requirements like other BPOs in Eve Online do. Which means they are independent from industry and therefore present a problem for players on the Eve side of the Eve-Dust connection. If Eve players are going to handle most of the initial industry functions of Dust such as manufacturing, how are they going to compete with AURUM BPOs that don't have material requirements and therefore undercut the profits the manufacturers? Then there is the fact that if Eve players get impacted negatively by AURUM BPOs then proportionally the players that provide the materials for dropsuit production (most likely to be Dust-side district owners in the future) will be equally affected. Quote: Removing them will have fallout, with vets demanding cash refunds.
Please read CCP's original post. If you already purchased a BPO, it's staying in your hangar despite the fact that CCP is removing them from the market. Think of them as your novelty collection and be glad you get to keep them. Simple! They make adv an proto gear an weapons that aren't bpos. Sell it for whatever you like at that point. Their are no scrambler bpos except from the eve pack, no nova knives, md,lazers,faylocks, forge guns or hmgs. Which means they can sell all that plus jack the cost of any gear above basic, an ya bpo users won't have to buy basic gear but they can afford the sky rocketing costs of proto fits, so it ll work out
Exactly! As someone who has 3 industrial accounts in Eve, I wouldn't bother with militia or even standard products. I wouldn't bother with cheap gear, because the margins would be so low. I'm just not interested in medium tier high volume production for items that will cost less than 1000 isk each. 100k per unit is a different story.
|
Slag Emberforge
Immortal Retribution
45
|
Posted - 2013.10.21 15:45:00 -
[57] - Quote
I think CCP has it ass-backwards. I am sorry to say this, I really am.
If anything they should be making more of them, not less. Have them buy able for AUR or by ISK at a ratio of 1000:1. If BPOs can be bought and traded they themselves can naturally balance it all out.
Why? Because bpo are militia to standard grade, if someone wants advanced or proto they have to buy it. For that edge they have to pay simple as that. Honestly I think the problem currently is there isn't a bpo for every type of item.
Now if you really wanted to put a stipulation on it, make there be a death cap per match, that's right, you die too many times then the bpos "exhausted" until you pull out of combat and are restocked automatically.
Honestly CCP I have played a lot of mmorpgs/mmogs/fps/tps, p2p, f2p, f2p w purchase, etc. I like many other veteran gamers (see gamer not necessarily shooter) would NEVER pay for a consumable item that only lasts one death. If BPOs are eradicated or so marginalized that they are made useless, I will probably just leave. |
|
CCP Logibro
C C P C C P Alliance
3016
|
Posted - 2013.10.21 16:28:00 -
[58] - Quote
The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Maken Tosch
DUST University Ivy League
4544
|
Posted - 2013.10.21 16:28:00 -
[59] - Quote
Friendly Woodsman wrote:It's pretty obvious that CCP needs to have some serious and transparent dialogues with the community and the CPM about the future of BPOs, and fast. This is a legal issue that involves contract disputes and real money. It's solution is not going to be as simple as saying, "HTFU, scrubs."
It is a good start to let us know that they are not currently going to remove the items that they have already sold to us. That cannot be the last word on this, though. We agreed to pay them money for a certain product that they advertised. To take our money, and then change the product after the fact and replace it with something that we didn't agree to buy is unethical and generally considered a breach of contract. People can say that the EULA covers their hind parts, and all I can say in response is that a class action lawsuit would definitely find out if that is true or not.
If they need to change how BPOs work, fine. If they want to change how they work without offering refunds so that I can decide if I actually want to buy this new product, that is not fine. I'm sure that their legal team is sitting them down and telling them about things like consumer protection laws, just as I am also sure that the longer they leave players in the dark about this, the longer they go without selling any more packs.
It has to be the last word. There is no way around it.
CCP can't refund us the value of the bpo items due to what I mentioned earlier. Unless of course they go through all the records to see which player bought what bpo and at what price back in closed beta. That will just delay everything because of the manual labor needed. Therefore that idea is out of the window.
There is also the issue with bpo items that can't be found anywhere at all outside of the reward system (recruitment program, special event from last year, etc.) therefore they have no actual aurum value. It will be impossible to compensate for that.
All I can see as a proper solution here is to just let us keep the bpo items as is and forget about this discussion. |
Maken Tosch
DUST University Ivy League
4544
|
Posted - 2013.10.21 16:32:00 -
[60] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote. |
|
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
515
|
Posted - 2013.10.21 16:38:00 -
[61] - Quote
Maken Tosch wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote. I'm probably ok with having them locked to the character I purchased them on, although this "soulbound" idea is contrary to the Eve Universe.
My question to the Dev Team is if BPOs are causing all sorts of issues with the economy, what is to stop someone from just running militia-exclusive (starter) fits all the time? Wouldn't these free offerings be hurting the game economy as much as militia-grade BPO suits are? Are you guys going to remove cost-free militia starter suits altogether?
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1100
|
Posted - 2013.10.21 16:45:00 -
[62] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
So what will happen with BPOs along the way? Will they work like they do in Eve later? Or are the ones who bought them the lucky ones who will be able to keep them? |
crazy space 1
Unkn0wn Killers
1889
|
Posted - 2013.10.21 17:00:00 -
[63] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
My feedback is train foresight to level 5!
I hope we won't be able to trade them and there will be a limit on how many times a bpo can be run in a single battle |
Friendly Woodsman
Subdreddit Test Alliance Please Ignore
110
|
Posted - 2013.10.21 17:03:00 -
[64] - Quote
I think that their current function should be locked to the characters that they were first assigned to, but change, when traded or sold, into Eve style BPOs. When the markets are integrated and player trading is added, Eve and Dust should have the same system of blue prints and copies with Dust players using manufacturing spots in stations, etc. That's gotta be possible using Crest, right? The characteristics they currently have should be the thing that is locked to the characters, with maybe a name change now in order to differentiate them later on. You could change their current name to something like "PBP", for Permanent Blue Print. I don't know if I actually like that name, but that's what just popped into my head...well that and bacon. Anyway, you could then just issue a disclaimer letting people know that PBPs turn into BPOs once sold or traded. They would still be valuable and people who bought tons on speculation would still profit, but they will also suffer attrition over time and the economy around these lower meta level items will recover. Just a thought. |
Brush Master
HavoK Core RISE of LEGION
924
|
Posted - 2013.10.21 17:07:00 -
[65] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
It seems your are looking at the effect instead of the cause. Why are people using bpo so much? A couple things come to mind.
- Players are lazy and restocking gear is annoying (auto restock anyone?)
- Players run high end gear spend their isk and want to quickly earn isk back, thus low/free suits
- Vehicles cost a lot, so much that pilots usually have to run free suits for several maps to call one in that they are happy with
- Some BPOs let you play as another roll without having to skill into it, i.e. Dren xx
- Your team is losing badly, you want to still try to kill the other side but its not worth risking isk to do so (more isk rewards for flipping a match anyone?)
|
low genius
The Sound Of Freedom Renegade Alliance
734
|
Posted - 2013.10.21 17:24:00 -
[66] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
get rid of them, or turn them into bpos for manufacture. |
Maken Tosch
DUST University Ivy League
4551
|
Posted - 2013.10.21 17:29:00 -
[67] - Quote
Source: https://forums.dust514.com/default.aspx?g=posts&t=116658&find=unread
Maken Tosch wrote: I will be in my unbiased mood and help host another public vote just like the one I hosted earlier about the weekly SP cap from long, long ago in a galaxy far, far away.
How this will work is that I will post two replies down below. Each reply is basically one of two votes to cast. You can cast your vote by simply clicking on the "Like" button located on the top-right corner of each of the two replies. I will host this Public Vote for as long as it takes for CCP to notice.
The point of this vote is to get CCP's attention on the issue on whether or not our BPO that are in our hangars (which thankfully we get to keep) get character locked or stay opened for secondary market trading. This is also to help CCP better decide which direction to go for in such a short notice if there is no time to discuss it with the CPM first. It will be most appreciated if the members of the CPM post here for support.
|
matsumoto yuichi san
SVER True Blood Public Disorder.
23
|
Posted - 2013.10.21 17:52:00 -
[68] - Quote
so if they are being removed due to the effect on the economy removing them simply from the market doesn't get you anywhere as most players will have them now if they ever intended to, and as previously mentioned the starter fits fill the same role so those for most purposes are similarly problematic, and then there are the things like the EVE 2nd decade things primarily providing dust BPO's and the interaction there.
finally though what if you know they functioned AS BPO's and you had the source so you could make the item indefinately but it consumed less material EG cheaper not free, but the best implementation there, as mentioned earlier in the thread requires functioning EVE style manufacture.
that resolves the consumption issue, AND then you could let player make items from the BPO and sell them on open maket like you know EVE making the BPO an isk maker if you spend the effort, and if you use it for yourself a cheaper not free alternative to the market items. we can assume for legal reasons the empire limit the purchase of the various infantry grade weapons primarily by access to the limited run BPC's they sell on the market, implying that a large fraction of an items cost is in the BPC not materials, so you need the materials still for BPO (30% price) but the (70%) for the BPC is absent since you have a BPO, now they aren't FREE, but they also have a point for those that have them now, and you can remove the ones on the market, fine, but the remaining BPO's wouldn't have the harmful long term effects you are alluding to. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1875
|
Posted - 2013.10.21 17:56:00 -
[69] - Quote
I know this may sound simplistic and not complicated enough ....
But ,why can we just use ISK to restock BPO's ?.... i will be happy just having the cosmetic look. Maybe just a bit less ISK to restock them. |
Ryme Intrinseca
Seraphim Auxiliaries
132
|
Posted - 2013.10.21 17:56:00 -
[70] - Quote
I understand your reasons for withdrawing BPOs from sale. Consistent with that, I am in favour of allowing BPO trade, for three reasons:
1) Players bought the BPOs in the expectation that they would be able to trade them; it is bad form to do a switcheroo on them. 2) Gives new players a chance to acquire BPOs; without trade old players will always have an isk generating advantage denied to new players. 3) Secures the integrity of the market; as a matter of economic principle everything should have its price, especially in New Eden. |
|
Egypt Musk
A.N.O.N.Y.M.O.U.S.
30
|
Posted - 2013.10.21 18:00:00 -
[71] - Quote
Aeon Amadi wrote:I'm actually somewhat worried about this... The guy worked on Battlefield Play4Free and Need for Speed World. We just got rid of murder taxi's, for one, and Battlefield Play4Free was a travesty. Hell, just look at the metacritic score (or better yet play the game) and you'll notice some red flags.
Okay, that might have come off as some rather heavy handed sarcasm but it is curious none the less. Let's be real here, the last thing we need is content that has a measurable impact on the battlefield that you can only obtain by paying money and since EA's answer to solving that over at BF:P4F was to abolish premium content that people paid MONEY for....
... and I know, you can't blame one person for the company's mistakes. But one good apple doesn't make a bunch edible. So, here's to hoping that none of EA's business practices wore off on the guy.
Either way, welcome to the team. We'll for 1 this ^....I hate to say some 0ne told us so about what was going to happen when the new Ep started but they told us so and the CPM's had the nerve to give him grief for it....2ndly after being CCP's nerf project for the last 4 months altering my ability to use or trade my BPO in anyway really seams like it would be the final straw that breaks the camel's back and stops me from playing this game.... I bought the elite pack specifically for the bpo and was going to get the eve collectors edtion as well for the same reason but given the current state of affairs at cpp I think I will save the cash and use it on other games.
I am currently nearing the 20m sp mark and will be at the 200m isk mark soon enough there is no pay out you could offer me in return for my bpo's that I would be happy with unless its COLD HARD CASH just in case you were wondering and I will be putting in a ticket with CCP and Sony asking for such if the are removed. |
CharCharOdell
Shining Flame Amarr Empire
1193
|
Posted - 2013.10.21 18:01:00 -
[72] - Quote
Most of the people who have bpos have millions of isk and proto gear. Very few of us with these assets don't use them BC we do t need them. The new players, however, do need bpos when they start out. Not allowing players to buy bpo gear, or at least trade them, only hurts new players. I'd be in favor of bringing the back to the marketplace. |
Sarcastic Dreamkiller
I Play Solo
40
|
Posted - 2013.10.21 18:04:00 -
[73] - Quote
I don't care whether or not BPO's can be sold, just let me keep the ones I have (I paid for them after all). |
Stefan Stahl
Seituoda Taskforce Command Caldari State
323
|
Posted - 2013.10.21 18:08:00 -
[74] - Quote
1. Sure, lock them up.
2. I'd accept having my BPOs be removed and cashed for AUR, on the condition this happens to everyone.
I also think that BPOs are bad for the game and believe we should rather spend AUR on consumables than BPOs. I'd be perfectly fine with spending AUR on consumable vanity suits. Personally I'd suggest reducing AUR prices alongside since I'm not going to invest 5 real-life cents in a vanity suit and then die to a warbarge strike 5 seconds later. |
Dirks Macker
Enlightened Infantries
88
|
Posted - 2013.10.21 18:10:00 -
[75] - Quote
Argent Mordred wrote:I created an account through a recruitment link. I don't think I ever got the recruit dropsuit beside having enough warpoints. Are those bpo's disapearing or just the ones in the packs and stores. It's not a big deal, but I am curious.
You probably should have read the fine print on the recruitment page. |
Dirks Macker
Enlightened Infantries
88
|
Posted - 2013.10.21 18:13:00 -
[76] - Quote
CharCharOdell wrote:Most of the people who have bpos have millions of isk and proto gear. Very few of us with these assets don't use them BC we do t need them. The new players, however, do need bpos when they start out. Not allowing players to buy bpo gear, or at least trade them, only hurts new players. I'd be in favor of bringing the back to the marketplace.
I use the BPO's I have all the time and I don't wear proto gear. I also see people in killer squads wearing them (The Dren Sentinel for instance) alongside their proto-wearing squadmates.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2053
|
Posted - 2013.10.21 18:13:00 -
[77] - Quote
My Feedback I think BPO's should eventually be made into how they work in EVE. That they require you to actually build the said items with materials. The materials could be gained through the PVE mechanics CCP have said they are working towards. This would then let us put the manufactured items up on the player controlled market (CCP have said they are working towards this too) for the prices we see fit.
This would then make BPOGÇÖs very valuable to the people who have invested in the skills to manufacture those said items and useless to those who are not looking to skill into manufacturing apart from to sell upon the market. All in all this will add new meta game mechanics for people to undercut each other to sell their gear.
IGÇÖm pretty sure this has already been posted because its a good idea, if i do say so myself. I mean the mechanic works wonders in EVE!
Anyway for now; I'm all for player trading BPOGÇÖs. |
G Torq
ALTA B2O
247
|
Posted - 2013.10.21 18:14:00 -
[78] - Quote
Please allow player-traded BPOs.
There is a BPO item I would like, but which would cost me 150USD to get - not going to spend that kind of RL money for a single BPO. |
Regis Blackbird
DUST University Ivy League
39
|
Posted - 2013.10.21 18:16:00 -
[79] - Quote
CharCharOdell wrote:Most of the people who have bpos have millions of isk and proto gear. Very few of us with these assets don't use them BC we do t need them. The new players, however, do need bpos when they start out. Not allowing players to buy bpo gear, or at least trade them, only hurts new players. I'd be in favor of bringing the back to the marketplace.
This is very true, and what I think is the core problem for CCP. Many of us have multiple copies of BPOs... What do you think will happen if we are allowed to freely trade these? Instead of one person having x9 BPOs, it will now be 9 people having x1 BPO, making the situation much much worse (you only need one right?). This is why I am against trading BPOs (in its current form).
A few people have suggested they turn into EVE type BPOs. I think this is a great idea (and only option IMHO). This will mean a BPO can no longer be equipped directly, but only used for manufacture real items to be consumed. These could then be sold and traded freely, completely negating the problem.
Alternatively, I think a block on trading with an optional buy back option could be feasible, where people can get rid of their surplus of BPOs without flooding the market.
Just my two cents. |
Dirks Macker
Enlightened Infantries
89
|
Posted - 2013.10.21 18:22:00 -
[80] - Quote
Lt Royal wrote:My Feedback I think BPO's should eventually be made into how they work in EVE. That they require you to actually build the said items with materials. The materials could be gained through the PVE mechanics CCP have said they are working towards. This would then let us put the manufactured items up on the player controlled market (CCP have said they are working towards this too) for the prices we see fit.
This would then make BPOGÇÖs very valuable to the people who have invested in the skills to manufacture those said items and useless to those who are not looking to skill into manufacturing apart from to sell upon the market. All in all this will add new meta game mechanics for people to undercut each other to sell their gear.
IGÇÖm pretty sure this has already been posted because its a good idea, if i do say so myself. I mean the mechanic works wonders in EVE!
It could just be as simple as using minerals to make your items from salvage drops you elect to refine after a battle instead of putting in your inventory. You could also buy the same minerals off of the secondary market they have talked about. |
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6630
|
Posted - 2013.10.21 18:22:00 -
[81] - Quote
Do NOT lock BPO trade please. I know BPOs are bad for the economy, but trading won't increase the amount of BPOs in the game, so there is no point on BPO trade restrictions. BPO trade restrictions would only serve to massively inconvenience us. |
Sigberct Amni
Goonfeet Top Men.
156
|
Posted - 2013.10.21 18:31:00 -
[82] - Quote
The only way I'd support "soulbound" BPOs is if they remain 100% free and infinite as they currently are. Otherwise, attach a cost to them similar to what their non-BPO counterparts require, give them unique skins/color variations and allow them to be tradeable.
Another option is to make them worth a single omega booster of choice or a sum of aurum. Let them be exchangeable at any time by the owner.
Honestly, this was something pointed out when BPOs were first launched and you all didn't seems to care. Then, there's the fact that you guys JUST got done making a hard push on selling BPOs like, last month after removing them from the market and are now talking about altering them in any form is just... greedy. It certainly doesn't encourage me to spend any more money at all.
It really stinks even more because you guys slapped that BPO label on the items, knowing what that means in the CCP universe and knowing that would get you a lot of sales and money. It worked and now you want to renege on that unspoken bond of trust. Be very careful how you go about this. I get that something has to change, but this is more than game balance at stake. This is more of the little player goodwill that you have remaining. |
Disturbingly Bored
The Strontium Asylum
820
|
Posted - 2013.10.21 18:31:00 -
[83] - Quote
CCP Logibro wrote:As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
In my opinion, the only way to limit BPOs future impact on the economy without removing them from the game completely is to lock BPOs to their current characters.
Never allowing transfer of BPOs between characters, and limiting any introduction of BPOs in the future, should limit their effect on the economy to an acceptable level.
I'm not saying this because I would benefit from the situation. I have stacks of multiple BPOs that I have no use for. But I think it's what is best for the future economy of the game... should you CCP laggards ever get off your lazy arses and actually implement the market. |
dent 308
Subdreddit Test Alliance Please Ignore
1906
|
Posted - 2013.10.21 18:39:00 -
[84] - Quote
I think we should be able to trade BPO between players. |
We are 138
Subdreddit Test Alliance Please Ignore
406
|
Posted - 2013.10.21 18:42:00 -
[85] - Quote
I would like to be able to trade BPO items between characters on the same account. I have an alt toon on my account that I play after I cap out my main, as I didnt make my apt for some months after I started playing and buying merc packs I have a spare set of dragonfly scout suits and exile assault rifles that I would like to be able to give to myself at least. |
Regis Blackbird
DUST University Ivy League
39
|
Posted - 2013.10.21 18:44:00 -
[86] - Quote
KAGEHOSHI Horned Wolf wrote:Do NOT lock BPO trade please. I know BPOs are bad for the economy, but trading won't increase the amount of BPOs in the game, so there is no point on BPO trade restrictions. BPO trade restrictions would only serve to massively inconvenience us.
This is not true for the reason I stated in my previous post. You only need x1 BPO. If you have x8 BPOs of the same type it can be regarded as x1, since you can't use or trade the rest (currently). If you could trade these freely, there would be x7 more people running around using your old BPOs, thus effectively increasing the "amount of BPOs" dramatically. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2020
|
Posted - 2013.10.21 18:50:00 -
[87] - Quote
Please do not soul-bind our BPOs. Many of us bought many copies specifically for player trading. Implement some interesting industry into Dust and allow us to research our existing BPOs. Add more content and more isk sinks rather than remove existing features.
|
OZAROW
WarRavens League of Infamy
920
|
Posted - 2013.10.21 18:52:00 -
[88] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I used to run proto scout all the time but I'm broke now an it's because of this:
You have failed to fix shotguns 100% and nova knives, I have been waiting patiently for months for this scout love an have gone broke becaus: 1.My weapons don't detect hits so I die; why would I use 150 000 isk fits if when I stab a guy,he kills me because the game glitched.
2. You dialed up the hit detection an range on assault rifles to the point that they die so much from cheap gear that it makes no difference using proto, change range in gear quality or something, but lower it from what it is dont increase it.
3. 1.4 build made it so easy to die that people don't really have to aim, a lot of vets have their skills so high that a proficient AR user can use basic gear an damage mods an it works like a proto so a free rifle an 3000 isk mod work like a 50 000 isk rifle.
Don't remove bpo or starter fits, either remove damage mods or increase their cost to say 10 000 for basic, 20 000 for enh, an 30 000 for complex. This would reduce death an possibly change the game, it makes no sense to use a 50 000 isk rifle an 60 000 for two damage mods for the logi assaults if you did this.
As a scout I have lost a slot since uprising an everything else in the game works better, why would I continuously go broke if theirs no survivabilaty difference? This goes for assaults to since its easier to kill, dps is your survival not bpo shields an armor, people use bpo suits an guns an complex damage mods. Change it so that starter fits can't have gear that it comes with interchangeable with other gear. Then increase the cost of damage mods. This way aBPO suit with a complex damage mod still costs 30 000.
Also you need to makeBPO SELLABLE on p2p market , I have7 df scouts between characters, toxins, 3 assault bpo an 3 cars, I only need one of each an new players need vets to at least be able to give or sell one to them or corps be able to use them as recruitment bonuses to give noobs a leg up an make them feel important.
You could also remove starters after 10 mill sp, vets don't need those , that also would give people a reason to buy BPOS from others an make them a top commodity .
Not making BPO sellable is bad for biz, I bought more packs on the ideal that it was top of the line real estate , who wants ten of the same thing that they can't profit selling 9 of?
When you took BPOS off market people automatically bought doubles an triple of gear to re sell it because that's how you made it seem to be, that if you bought now it would benifit you in the future.
Trust me, pull up damage mod costs then let people sell BPOS an make starter fits non interchangable, this will makeBPOS even more invaluable then they already are.
|
Disturbingly Bored
The Strontium Asylum
820
|
Posted - 2013.10.21 18:56:00 -
[89] - Quote
Regis Blackbird wrote:KAGEHOSHI Horned Wolf wrote:Do NOT lock BPO trade please. I know BPOs are bad for the economy, but trading won't increase the amount of BPOs in the game, so there is no point on BPO trade restrictions. BPO trade restrictions would only serve to massively inconvenience us. This is not true for the reason I stated in my previous post. You only need x1 BPO. If you have x8 BPOs of the same type it can be regarded as x1, since you can't use or trade the rest (currently). If you could trade these freely, there would be x7 more people running around using your old BPOs, thus effectively increasing the "amount of BPOs" dramatically.
And that's exactly why they should be player locked. I don't have a use for all those extra Dragonfly Scout suits sitting in my inventory, but I understand it could be a huge problem spreading them around the community.
The only other thing I can think of would be to lock them still, but offer some sort of voluntary BPO trade-in program. Say, trading BPOs for FW LP? Then you get the community to voluntarily destroy the BPOs themselves. |
Thor Odinson42
Molon Labe. RISE of LEGION
1668
|
Posted - 2013.10.21 18:59:00 -
[90] - Quote
Some of the folks who run BPOs actually fight in the battles.
What if they join the ranks of the redline people who hide for profit?
I think removing BPOs only solves part of the issue. |
|
Regis Blackbird
DUST University Ivy League
40
|
Posted - 2013.10.21 19:10:00 -
[91] - Quote
Disturbingly Bored wrote:Regis Blackbird wrote:KAGEHOSHI Horned Wolf wrote:Do NOT lock BPO trade please. I know BPOs are bad for the economy, but trading won't increase the amount of BPOs in the game, so there is no point on BPO trade restrictions. BPO trade restrictions would only serve to massively inconvenience us. This is not true for the reason I stated in my previous post. You only need x1 BPO. If you have x8 BPOs of the same type it can be regarded as x1, since you can't use or trade the rest (currently). If you could trade these freely, there would be x7 more people running around using your old BPOs, thus effectively increasing the "amount of BPOs" dramatically. And that's exactly why they should be player locked. I don't have a use for all those extra Dragonfly Scout suits sitting in my inventory, but I understand it could be a huge problem spreading them around the community. The only other thing I can think of would be to lock them still, but offer some sort of voluntary BPO trade-in program. Say, trading BPOs for FW LP? Then you get the community to voluntarily destroy the BPOs themselves.
We think alike https://forums.dust514.com/default.aspx?g=posts&m=1413172#post1413172 |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
107
|
Posted - 2013.10.21 19:12:00 -
[92] - Quote
The annoying thing is this could have all been resolved many moons ago with a refund at release (or switch from closed to open beta, I forget which) that was originally suggested but withdrawn as a few might make a few extra AUR profit, instead we're 5 months down the line, loads more BPOs sold & even, as someone else has mentioned, a massive encouragement campaign by CCP to purchase more BPOs before they're removed. You've dug yourself a hole with a friggin bulldozer here guys!:-)
With regard to the current state of the BPOs, I will admit that I am the epitome of everything that CCP hate about them. I bought 100+ when they were cheap in preparation for player trading & they're my primary fit for instant battles. They're my primary fit, so I can save up ISK to fund my FW addiction, being the payouts are so measly - it's expensive business running advanced/proto logi fits to help the federation.:-)
My first choice, is of course playing trading & the ability to sell our BPOs, but if that isn't going to happen & complete removal is the choice then...
In the vastness of the data files this game creates, do you keep a record of original purchase price of items for players? If so, how about the playerbase receives a refund for all BPOs at their original purchase price, and for those we received as rewards, part of Merc packs etc we receive 30 day Omega Boosters as compensation for their removal? At least then you won't have people with obscene amounts of AUR (;-)) & in the long term we all go back to consumables.:-)
|
Skihids
Bullet Cluster
2295
|
Posted - 2013.10.21 19:19:00 -
[93] - Quote
If all those dragonfly suits AR's and Toxin SMG's get out it would be a sizable population.
Still, I spent real money on them in Merc packs so they shouldn't be neutralized in value and left to rot in my inventory. So I'd be willing to turn in my extras for Aurum compensation.
That would be a way to keep the effect of BPO's to a minimum. If we actually get a sizable population increase the number of BPOs in the universe will be a small percentage of items used and therefore they won't be destabilizing.
As more and more BPO owners get substantial SP they will probably use them less and less.
If they meant to completely eliminate BPOs they should have just pulled them from the market with no big announcement. All that did was tell everyone to stock up now. Of course that is the fair thing to do if you are going to leave them alone, then you can say you gave everyone here the chance to grab them if they wanted them.
|
OZAROW
WarRavens League of Infamy
920
|
Posted - 2013.10.21 19:25:00 -
[94] - Quote
I want the novelty of my dragonfly an toxin, suits that the new guys don't have, for some reason I have no quaffe or black eagle suits so I want to keep what I have, either way until they solve this I'm not gonna use anything else but bpo suits. |
Sigberct Amni
Goonfeet Top Men.
158
|
Posted - 2013.10.21 19:30:00 -
[95] - Quote
The more I think about it, I feel like a voluntary conversion to something of value (boosters, AUR sum) is the only way to please both the Dust market and the players who were encouraged by CCP to stock up on extras. Code in some dialog for each BPO that will let you convert at any time if you want and soulbind them.
It's a ****** situation, but it's one CCP made for itself and customers should not be made to pay for their mistake. I know I will be more hesitant to spend in the future because of this, no matter how CCP decides to nerf BPOs. |
Skihids
Bullet Cluster
2295
|
Posted - 2013.10.21 19:37:00 -
[96] - Quote
Sigberct Amni wrote:The more I think about it, I feel like a voluntary conversion to something of value (boosters, AUR sum) is the only way to please both the Dust market and the players who were encouraged by CCP to stock up on extras. Code in some dialog for each BPO that will let you convert at any time if you want and soulbind them.
It's a ****** situation, but it's one CCP made for itself and customers should not be made to pay for their mistake. I know I will be more hesitant to spend in the future because of this, no matter how CCP decides to nerf BPOs.
Don't make the option obnoxious. I'm keeping one full set of everything and I don't want to be asked every time I use one. |
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 19:41:00 -
[97] - Quote
Back when the redeemable items window was limited to (I think) 20 items and people (myself included) began losing items that were being issued for participating in events I straight away assigned all my items to my main character so they had room to give me my stuff.
This combined with the fact that second and third character slots are rendered redundant by the free2play and the free PSN account and the passive sp gain restriction to 1 character making it not worth creating a second character, but instead creating a second PSN account.
And the fact that the Merc pack was the most economical method of buying boosters over the straight AUR packs, since you got a 30 day booster and enough AUR to buy (I think it was) 5 weeks of further boosters.
Leaves us with a situation where I (and I'm sure many others) have multiples of Exiles, Toxins, Skinweave sets, Dragonflies, I know people have multiple MAG sets from stocking up on boosters during that weekend and I don't doubt the list goes on with other 'event prize / Merc Pack bundle' BPOs.
If these aren't tradeable or at the VERY least donateable to corp hangers for new player recruits to make use of.
That's all related to them working in their current state, which CCP have said isn't good for the game, so all this about locking them to characters is the wrong topic to be discussed ... BPOs are blueprint originals ... a blueprint is a set of instructions that tell you how to make something ... it is not a box set of build your own IKEA bookshelf, there are no panels, no shelves, no stupid little jointing screws and no glue (ohh wait IKEA doesn't provide glue ... maybe their stuff would last more than 6 months if they did, but I digress).
BPOs should be used with materials to install a manufacture job in your NPC station (as they do in Eve) ... you find or buy the materials off the market ... an NPC haulage corp can move them to your station at a small cost if you have no Eve access ... and you install the job, come back in 17 hours 24 minutes and 51 seconds and hey presto you have a batch of 100 Exiles for the low low cost of a few hundred isks worth of materials that you can use or sell on the market to others for a profit.
That's how BPOs need to work ... then there will be no need to lock them to characters, since they will be just the same as Eve BPOs and will be of value to those that want to skill into manufacture. |
Vee Abbey
Three-body Solution
22
|
Posted - 2013.10.21 19:41:00 -
[98] - Quote
I wish to trade it freely. Locking it to one character when you could trade it with others or at least between my characters is cheap I expect more from you CCP, not SOON TM, right now.
On switching them for same value AUR or items:
I payed for a BPO the description said "permanent"
end of discussion. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
117
|
Posted - 2013.10.21 19:41:00 -
[99] - Quote
As i said in my previous post in this thread.
simply make the bpos work as they do in eve. allow us to buy and sell the ones we want for isk and tie the resources we need into PvE Drone infestation where we are rewarded materials to build the bpo items and use them, people who want to run 'free' suits can do so by running a few hours of PvE to stock up their suits but they are still consumable but you have to work for them a little and have the manufacture time so you have to wait for them to build as you do in eve. if you make it that you can build 20 suits a day then it doesn't damage the economy as much. even those who have multiple copies of the mag suits or covenant ect cant over do it. eventually the suits could be sold for isk which in turn helps us run proto and advanced gear and vehicles thus turns into an isk sink but helps with the limited income we get from grinding pub matches |
Reav Hannari
Red Rock Outriders
1638
|
Posted - 2013.10.21 19:50:00 -
[100] - Quote
The only reason BPOs don't work with the current iteration of DUST is because the game isn't finished. The BPO/BPC concept will work fine once something has to go into the process to use that blueprint to generate a useable item.
The blueprint, whether original or a limited-run copy, is a license from the original designer to print the item. Because the game is not finished the entire cost to use is now wrapped up in the license instead of including the materials necessary to print the item. The simplest solution is to add a material cost to get a copy. Eventually, we'll need to deliver a stockpile of that material inside our CRUs and supply depots to the battlefield. If the enemy hacks or destroys those items then we lose that material.
For instant battles or even faction warfare that doesn't work (do I have to say it... because the game isn't finished). So, CCP could change the current system to retain BPOs and BPCs but indicate the material cost necessary for the item.
Let's say an Assault Rifle BPC costs 1,000 ISK and the materials necessary for it cost 1,000 ISK. During the battle the player needs to 'print' another suit because he died. The contract provider has also provided the MCC, CRUs and other deployable items. The provider then deducts 1,000 ISK from the mercenary for the cost of providing that rifle. If the mercenary owned a BPO of the rifle they pay 1,000 ISK per unit used. If they don't then they need to purchase licenses for however many they would like to have available.
For future iterations of PC battles there should be no printing costs since the corporations will need to provide the entire infrastructure on the battlefield, including the base material needed to create equipment. |
|
Aran Abbas
Goonfeet Top Men.
291
|
Posted - 2013.10.21 20:08:00 -
[101] - Quote
In the world of New Eden, everything should be tradeable. |
Skihids
Bullet Cluster
2295
|
Posted - 2013.10.21 20:09:00 -
[102] - Quote
Nirwanda Vaughns wrote:As i said in my previous post in this thread.
simply make the bpos work as they do in eve. allow us to buy and sell the ones we want for isk and tie the resources we need into PvE Drone infestation where we are rewarded materials to build the bpo items and use them, people who want to run 'free' suits can do so by running a few hours of PvE to stock up their suits but they are still consumable but you have to work for them a little and have the manufacture time so you have to wait for them to build as you do in eve. if you make it that you can build 20 suits a day then it doesn't damage the economy as much. even those who have multiple copies of the mag suits or covenant ect cant over do it. eventually the suits could be sold for isk which in turn helps us run proto and advanced gear and vehicles thus turns into an isk sink but helps with the limited income we get from grinding pub matches
As the post below yours makes clear, EVE manufacturing won't be possible as we use point of clone manufacturing.
Nobody carries a stack of 100 rifles, 30 scrambler pistols, 50 HMG's, etc. around with them. We make items one at a time at the point of sale.
As such you could charge for materials, but that should be a fraction of the license cost. Intellectual property is the main expense. So a 1k ISK copy would be made up of 950 ISK in license and 50 ISK of materials. |
OZAROW
WarRavens League of Infamy
920
|
Posted - 2013.10.21 20:11:00 -
[103] - Quote
I'd be willing to trade extra bpos to ccp for omega boosters one per bpo BUT ONLY IF I CAN KEEP ONE OF EACH! |
Aqua-Regia
MoIden Heath PoIice Department EoN.
448
|
Posted - 2013.10.21 20:17:00 -
[104] - Quote
Make it like Eve tradeable because if I can't sell it ****.
I'm just going to stop just stop playing this game. |
Robert JD Niewiadomski
NULLIMPEX INC
629
|
Posted - 2013.10.21 20:50:00 -
[105] - Quote
BPOs in EVE require you to mine/manufactre/buy ingredient components statetd on the BOM list. Then you have to pay for manufacture job if you don't posses your own infrastructure to do so. In the end it still cost some ISK or game time (read $$$) to produce your items out of BPOs. It still costs less than buying ready made items out of market. And you can sell improved copies of BPOs as BPCs.
Leave those BPOs as they are now. Until you introduce full market functionality and integration with EVE and industry into DUST. Then you may make BPOs to cost some ISK to use. And "fix" them ...if you think they are broken now.
What you have done (i hope unintentionally) by removing BPOs out of market and threatened us to remove them from AUR packs is called a manipulation. It will make people to stampede PSN store to buy those packs while they still contain BPOs. I wonder how many of us decided to buy all BPOs from market few days before October 8th... I smell fish. But i agree we have to earn money to keep our bodies alive... That's life... |
Quil Evrything
DUST University Ivy League
263
|
Posted - 2013.10.21 21:00:00 -
[106] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
BPOs are in one way, a form of ISK farming. A person chooses to run with lesser gear, and potentially get less WP (which means less SP), in order to maximize their ISK return.
Its impossible to completely remove ISK farming, with out radically changing the battle reward system.
After all, a new person right now, can simply drop into a game, and DO NOTHING. The "nothing" can be either as dumb as hiding in the MCC, or fancy, by such means as flying around in a dropship, in protected space.
Either way, they get "less SP" than they might otherwise have gottten.. but they're out 0 ISK, and get a chunka change in ISK back.
And of course then there's the "free BPOs" that you give to everyone: the starter fits. They can zerg stuff with the 100% free frontine, get a few kills (particularly with the free grenades)... and again, be out 0 ISK, but get a chunka change back.
And people can do some serious damage this way, if they're skilled up. AR profieciency 5, sharpshooter 5, anyone? Gaaahhhh...
So: Are you gonna take away free starter fits, and battle rewards for doinhg nothing? I doin't think so. Therefore CCP, you either need to rethink your "requirements"... or you may as well bring back the militia BPOs.
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Shotty GoBang
Pro Hic Immortalis
1695
|
Posted - 2013.10.21 21:03:00 -
[107] - Quote
To CCP:
You could offer a reasonable sum of AUR or ISK through a "buyback" effort. Mercs will readily part with the BPOs they don't use, so you'll have fewer BPOs in circulation.
Glad to hear you aren't taking BPOs from player inventories. You could nerf bat them to discourage use, but that'd be plain dirty.
|
Quil Evrything
DUST University Ivy League
264
|
Posted - 2013.10.21 21:22:00 -
[108] - Quote
Shotty GoBang wrote:To CCP:
You could offer a reasonable sum of AUR or ISK through a "buyback" effort. Mercs will readily part with the BPOs they don't use, so you'll have fewer BPOs in circulation.
Err.. CCP has no motivation to do that. Their claimed issue, is with the BPOs that people are actually using.
|
ADAM-OF-EVE
Svartur Bjorn
442
|
Posted - 2013.10.21 21:45:00 -
[109] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
what about this:
you allow players to run off copies from a bpo. the bpo itself is not a suit. to produce your copies you have to pay "x" amount of isk per suit/item which is substantially less than the isk variants. all your bpo's can be listed on the market in a new menu and you just run them off from that menu.
isk is being lost, and bpo owners are still saving isk.
thats a compromise i would be willing to accept but the isk cost has to be at a level to make them worth while |
Guilbert 515
United Pwnage Service RISE of LEGION
18
|
Posted - 2013.10.21 21:53:00 -
[110] - Quote
I dont get the point of the whole discussion. Why would using BPOs hurt the ingame economy? Are you talking about the rewards given out in a battle or the trade of items on the future market? Be specific CCP. Why wasnt that thought of pre release? All BPOs are standard anyways. We didnt even get to tech 2 stuff. Is it cause nobody wants to spend RL money or Aurum on standard bpcs? I dont get it. |
|
bauloe reporter
killer taxi company General Tso's Alliance
2
|
Posted - 2013.10.21 22:00:00 -
[111] - Quote
An Idea is to make these BPO - much like Eve BPO, give them a component cost. to build. - For now it may be an isk or Aurum value, but in the future allow them to be traded to Eve Players for making this unit, or require a certain salvage to be required off the battle field.
|
Maken Tosch
DUST University Ivy League
4635
|
Posted - 2013.10.21 22:07:00 -
[112] - Quote
Shotty GoBang wrote:To CCP:
You could offer a reasonable sum of AUR or ISK through a "buyback" effort. Mercs will readily part with the BPOs they don't use, so you'll have fewer BPOs in circulation.
Not gonna happen.
Too many players back in closed beta purchased hundreds of BPOs for dirt cheap (100 AURUM +/-50) and then later on CCP jacked up the prices to as much as 12,000 AUR a piece. A closed beta player who spent 50,000 AUR to get 500 BPOs will be in a position to gain 500,000 AURUM with 450,000 of that amount coming from thin air (no cash input for CCP). That is the equivalent of the US Mint printing out trillions of dollars and then handing them out for free to anyone who walks by. It will completely devalue the AURUM itself and cause a massive influx of players proto-stomping in AURUM gear for a very long time. |
Aqua-Regia
MoIden Heath PoIice Department EoN.
451
|
Posted - 2013.10.21 22:10:00 -
[113] - Quote
ADAM-OF-EVE wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. what about this: you allow players to run off copies from a bpo. the bpo itself is not a suit. to produce your copies you have to pay "x" amount of isk per suit/item which is substantially less than the isk variants. all your bpo's can be listed on the market in a new menu and you just run them off from that menu. isk is being lost, and bpo owners are still saving isk. thats a compromise i would be willing to accept but the isk cost has to be at a level to make them worthwhile
+1 |
Luk Manag
of Terror TRE GAFFEL
137
|
Posted - 2013.10.21 22:13:00 -
[114] - Quote
Why not ignore BPOs and just offer more incentives to use ADV and PRO equipment? If the BPOs are too good, that might mean that ADV and PRO are not good enough to justify the prices.
Why not scale the ISK rewards based on the value of the equipment you risked/expended in combat? To that end, you could partially compensate players for the losses of their equipment (call it insurance) so they will consume more high end equipment and thus participate more in the future market economy?
What's the real goal? If I'm trying to save ISK, and I run BPOs - replacing a 6k setup - and I die 8 times in a fight - my profit is reduced by 48k isk. Instead of earning 198k in a fight, I'd earn 150k. Somebody thinks this extra tiny profit is a big deal? 48,000 isk? So, every 3 fights I could afford one more protosuit (to add to my stacks of thousands). It's somehow a disaster for the economy that I not earn so many protosuits so quickly? If only I had earned 3 instead of 4 protosuits in those 3 rounds, that would be the key to making the economy run like it should? Seriously? |
Aqua-Regia
MoIden Heath PoIice Department EoN.
451
|
Posted - 2013.10.21 22:14:00 -
[115] - Quote
Shotty GoBang wrote:To CCP:
You could offer a reasonable sum of AUR or ISK through a "buyback" effort. Mercs will readily part with the BPOs they don't use, so you'll have fewer BPOs in circulation.
Glad to hear you aren't taking BPOs from player inventories. You could nerf bat them to discourage use, but that'd be plain dirty.
or CCP can buy it back in the open market, if we call sell them in the player market . |
Kovinis Sparagas
Bullet Cluster
66
|
Posted - 2013.10.21 22:15:00 -
[116] - Quote
Aqua-Regia wrote:ADAM-OF-EVE wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. what about this: you allow players to run off copies from a bpo. the bpo itself is not a suit. to produce your copies you have to pay "x" amount of isk per suit/item which is substantially less than the isk variants. all your bpo's can be listed on the market in a new menu and you just run them off from that menu. isk is being lost, and bpo owners are still saving isk. thats a compromise i would be willing to accept but the isk cost has to be at a level to make them worthwhile +1 I wanted to replay to delete BPO all together, but this is even better idea
+1 |
Goric Rumis
Dead Six Initiative Lokun Listamenn
228
|
Posted - 2013.10.21 22:15:00 -
[117] - Quote
Once again, I'm going to toss out that all dropsuits should have an optional mod slot to add a visual style element ("skin"). The visual style mods can be BPO's from here until eternity. I think that would be useful for future releases / real-money packs.
I have no problem with other BPO's changing hands. They'll become a rarity but offer no actual battlefield advantage (without more of them being sold, they'll just skyrocket in price until you couldn't save that kind of money after using them for a million matches, and none of them to my knowledge are better than an ISK counterpart). That's my perspective, anyway.
Isn't it all ultimately a question of economic impact? What does the economic consultant dude have to say about it? |
HowDidThatTaste
Ancient Exiles
3846
|
Posted - 2013.10.21 22:22:00 -
[118] - Quote
I bought the elite pack and the other one because of the BPO's I was under the impression like other items in the game we could be able to sell them. as with the whole respec issue you will do what ever you want.
I have multiple LAVs and BPOs suits and so many SMG's
If you had told me that each one I bought i would not be able to resell I would not have purchased so many.
I guess you have made a fool of your paying customers once again if you do not allow us to sell these items. |
MassiveNine
0uter.Heaven
276
|
Posted - 2013.10.21 22:25:00 -
[119] - Quote
HowDidThatTaste wrote:I bought the elite pack and the other one because of the BPO's I was under the impression like other items in the game we could be able to sell them. as with the whole respec issue you will do wharever you want.
I have multiple LAVs and boo suits and so many SMG's
If you had told me that each one I bought i would not be able to resell I would not have purchased so many.
I guess you have made a fool of your paying customers once again if you do not allow us to sell these items.
Right. There are a bunch of us from closed beta that bought 2-3 of each BPO before the market jumped prices on them under the guise that we would be able to sell them for a big profit when the market goes live. Would be pretty messed up if we couldn't offload them, what am I supposed to do with 3 BPOs of the same thing? |
OZAROW
WarRavens League of Infamy
922
|
Posted - 2013.10.21 22:38:00 -
[120] - Quote
Or they could give us all respec s for every 50 000 worth of aur BPOS =ƒæì |
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1249
|
Posted - 2013.10.21 22:58:00 -
[121] - Quote
I think BPOs should be able to be traded. Trade or no trade, their impact on the economy will be about the same. The real story here is that people are using BPOs constantly when they have the skills to use better gear. I used to rarely use my blueprints, but when 1.4 deployed with the hit detection fixes, without rolling back the damage buffs that were put into place to correct for bad hit detection, my more advanced gear became next to worthless. What is the point of complex armor or shield modules, if you can't tank any damage? Why throw 30k isk of gear onto a suit that doesn't help you survive any longer?
Ok, so you don't use that stuff. Then...if you're not using higher level modules why do you need the higher level suit? You don't!
Ok, downgrade to STD...well, I have a BPO for that. Might as well use it. Other people do the same, and now a STD AR is all you really need. We've got BPOs for those too....might as well use it. And so it goes, until people are using mostly BPOs to make really cheap suits. The drastically reduced TTK did this. Return Dust to the longer TTK game it was in 1.3 and before, and BPO use will drop, and the economy will recover.
This is like Eve nerfing all subcaps until they're about as tanky as a noob ship, and then start talking about restricting the use of noob ships so that people are forced to use expensive ships that will die just as quickly. |
Matticus Monk
Ordus Trismegistus
591
|
Posted - 2013.10.21 23:15:00 -
[122] - Quote
I really hope that CCP is reading this thread and taking these ideas and concerns to heart. I don't want to be on the receiving end on this and just hear what the outcome is as opposed to using the community dialogue to come to the best solution:
"we'll let you know when we decide" = not cool.
Personally I can see the issues with trading BPO's (at the same time having multiple copies it kind of bothers me that I may not be able to do anything with them.)
I'm all for increasing TTK to make higher level gear more useful, as well as implementing EVE style manufacturing (or just making BPO suits cost some nominal amount of ISK to simulate the manufacturing costs until the system is put in place).
|
Winsaucerer
The Southern Legion The Umbra Combine
223
|
Posted - 2013.10.21 23:15:00 -
[123] - Quote
Just reposting my thoughts from another thread here, so they're at the relevant location. Good discussion to have, and you (CCP) will need to deal with the fact that some of us have duplicates, and that your system allowed for purchase of duplicates, with knowledge of the sort of game CCP makes (that is, one that allows trading). What other conclusion were we, as EVE players, to conclude given the fact multiples can be owned? However, I am inclined to agree that BPO's in this current form are a bad thing. Most obvious example of a problematic BPO -- LAV's. Here's my thoughts on some possible actions that could be taken:
What would benefit me the most: Forced full refund of BPO's at the peak AUR price. Of course, this would upset many people who paid money just to get the BPO's and now are being forced to have AUR instead to buy other things they may have no interest in. They spent real money to get BPO's, and may have no interest in anything else. So I don't think this is a great option.
What would maybe benefit many in the community the most: No new BPO's, but allow existing ones to freely be traded with players, so that players can in the future still get BPO's (I imagine there's enough BPO's around that the ISK price wouldn't be crazy high, and people will sell them).
What is maybe the best option: Have a very generous optional trade-in scheme for any BPO, and prohibit any trading between players. If you make it generous enough, you will remove many blueprints from the game, and you remove the sting of no trading being allowed, and also handle duplicates gracefully. Not my preferred option (Since I'd like the chance to buy an LAV BPO off someone else because I won't buy it), but I suspect best for the game overall.
What is a terrible option: Disallow trade between players, and do nothing else. |
Evicer
THE HECATONCHIRES
24
|
Posted - 2013.10.21 23:45:00 -
[124] - Quote
Fw must NOT have Isk payouts and therefore gives players the ability to get some use out of these suits again .Instead of proto stomping noobs.With the projected changes to FW people will burn up there ISK if they continue to Proto stomp in FW.The only advantage these suits will have at that point will be there own proficiencies.New players will use Militia and buy boosters to skill but stay in the game.
If you have to lock them lock them to players (IMO) then do so.All Factions have had a BPO offered, if players chose not to buy them then unfortunately that is there own fault....................You CCP do realize that those of us that bought these are actual paying customers right?That you risk loosing paying customers.......You do understand this yes?Why would a person now buy anything from you?If you go ahaead with this. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2811
|
Posted - 2013.10.22 00:51:00 -
[125] - Quote
They should be tradable, as you made it very easy to get multiples. I know I have multiples of things like Dragonfly Scout suits and Toxin SMGs, which mind you were the only way to get certain expendable items at the time as well (fused locus, etc.).
Making them untradable seems to needlessly penalize both the players that gave you money and new players that can never get a hold of them either.
I don't see it as being a large balance issue considering you haven't issued things better than standard. |
David Spd
Isuuaya Tactical Caldari State
75
|
Posted - 2013.10.22 01:31:00 -
[126] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
Free to play games need permanent alternatives. Worrying about how much ISK is floating around @ endgame seems like a very short-sighted focus for a game that had a product casual players enjoyed and ACTUALLY SPENT MONEY ON.CCP further shitting on players that just want to sit back and enjoy a F2P fps without having to stress and playhardcore serious mode.
Graves are typically only six feet deep. Why are you still digging yours? |
Disturbingly Bored
The Strontium Asylum
821
|
Posted - 2013.10.22 01:52:00 -
[127] - Quote
Bucktooth Badger wrote:The annoying thing is this could have all been resolved many moons ago with a refund at release (or switch from closed to open beta, I forget which) that was originally suggested but withdrawn as a few might make a few extra AUR profit
The problem there is that "a few extra AUR profit" was actually going to be "hundreds of dollars worth of AUR profit".
CCP was going to refund the BPOs people bought for 30AUR at a price of 3500AUR.
If you bought 20,000AUR for $9.99 and snagged 666 BPOs for 30 AUR, you'd get a refund of 2,331,000 AUR, which is $1,165 worth of digital muneez.
CCP's accounting would have to write a $1,155 liability on their ledgers for every $10 players spent on BPOs. And then any reasonable CFO would make the streets of Iceland run red with the blood of the idiots who went ahead with the refund.
See why they didn't, and won't ever, do it? |
Thor Odinson42
Molon Labe. RISE of LEGION
1673
|
Posted - 2013.10.22 02:28:00 -
[128] - Quote
Maken Tosch wrote:Shotty GoBang wrote:To CCP:
You could offer a reasonable sum of AUR or ISK through a "buyback" effort. Mercs will readily part with the BPOs they don't use, so you'll have fewer BPOs in circulation.
Not gonna happen. Too many players back in closed beta purchased hundreds of BPOs for dirt cheap (100 AURUM +/-50) and then later on CCP jacked up the prices to as much as 12,000 AUR a piece. A closed beta player who spent 50,000 AUR to get 500 BPOs will be in a position to gain 500,000 AURUM with 450,000 of that amount coming from thin air (no cash input for CCP). That is the equivalent of the US Mint printing out trillions of dollars and then handing them out for free to anyone who walks by. It will completely devalue the AURUM itself and cause a massive influx of players proto-stomping in AURUM gear for a very long time.
If they offered a RESPEC system that was given with AUR and an optional buy back of AUR BPOs after the secondary market opened I think it would solve the ISK sink dilemma as well as any AUR devaluation you fear.
Solves two birds win one stone. Then they could actually fix the in game reward system to incentivize fierce competitive matches and EVERYBODY would be happy. |
J-Lewis
edimmu warfighters Gallente Federation
311
|
Posted - 2013.10.22 02:41:00 -
[129] - Quote
Thank you CCP. |
Skihids
Bullet Cluster
2302
|
Posted - 2013.10.22 03:08:00 -
[130] - Quote
Disturbingly Bored wrote:Bucktooth Badger wrote:The annoying thing is this could have all been resolved many moons ago with a refund at release (or switch from closed to open beta, I forget which) that was originally suggested but withdrawn as a few might make a few extra AUR profit The problem there is that "a few extra AUR profit" was actually going to be "hundreds of dollars worth of AUR profit". CCP was going to refund the BPOs people bought for 30AUR at a price of 3500AUR. If you bought 20,000AUR for $9.99 and snagged 666 BPOs for 30 AUR, you'd get a refund of 2,331,000 AUR, which is $1,165 worth of digital muneez. CCP's accounting would have to write a $1,155 liability on their ledgers for every $10 players spent on BPOs. And then any reasonable CFO would make the streets of Iceland run red with the blood of the idiots who went ahead with the refund. See why they didn't, and won't ever, do it?
They know what you bought them for, so they could refund for the original purchase price. |
|
SirManBoy
Molon Labe. RISE of LEGION
314
|
Posted - 2013.10.22 03:20:00 -
[131] - Quote
Reposting from another thread as feedback was requested for posting here:
I have spent over $500 supporting Dust 514, including the purchase of around 10 merc packs (I have several copies of the same BPOs as a result), the veteran pack, the elite pack, and my recent pre-order purchase of the EVE Second Decade anniversary collection. Most of my motivation for these purchases was to obtain BPOs, boosters, and AUR (for purchasing more boosters). What more do you want from me, CCP? Shouldn't I be able to use my property however I see fit, including the ability to gift, trade, and sell these items? What are you guys thinking?!
If you really want BPOs removed from the market then it's up to you to offer an open-ended and totally voluntary option for disposing of said BPOs that comes with an attractive perk like free omega boosters. Perhaps you can give us the option of converting BPOs to a large number of sellable BPCs. The boosters would be our reward for helping bring the economy in better balance by converting an unlimited run item into a number of consumable items. However, no BPO should ever be taken away from a player involuntarily. Never ever, CCP! I plan on keeping several of my BPOs forever! |
The Robot Devil
Molon Labe. RISE of LEGION
1070
|
Posted - 2013.10.22 04:22:00 -
[132] - Quote
Banning Hammer wrote:I know this may sound simplistic and not complicated enough .... But ,why can we just use ISK to restock BPO's ?.... i will be happy just having the cosmetic look. Maybe just a bit less ISK to restock them.
This
|
The Robot Devil
Molon Labe. RISE of LEGION
1070
|
Posted - 2013.10.22 04:30:00 -
[133] - Quote
Introduce player trading and make the bpo use up new salvage. Have the battles drop modules and broken modules as salvage and the with a small fee the bpo will consume some salvage and produce a suit or two. We need stuff like alchemy and player trading. |
Maken Tosch
DUST University Ivy League
4658
|
Posted - 2013.10.22 05:11:00 -
[134] - Quote
Thor Odinson42 wrote:Maken Tosch wrote:Shotty GoBang wrote:To CCP:
You could offer a reasonable sum of AUR or ISK through a "buyback" effort. Mercs will readily part with the BPOs they don't use, so you'll have fewer BPOs in circulation.
Not gonna happen. Too many players back in closed beta purchased hundreds of BPOs for dirt cheap (100 AURUM +/-50) and then later on CCP jacked up the prices to as much as 12,000 AUR a piece. A closed beta player who spent 50,000 AUR to get 500 BPOs will be in a position to gain 500,000 AURUM with 450,000 of that amount coming from thin air (no cash input for CCP). That is the equivalent of the US Mint printing out trillions of dollars and then handing them out for free to anyone who walks by. It will completely devalue the AURUM itself and cause a massive influx of players proto-stomping in AURUM gear for a very long time. If they offered a RESPEC system that was given with AUR and an optional buy back of AUR BPOs after the secondary market opened I think it would solve the ISK sink dilemma as well as any AUR devaluation you fear. Solves two birds win one stone. Then they could actually fix the in game reward system to incentivize fierce competitive matches and EVERYBODY would be happy.
Can you clarify this with numbers? Are you saying that CCP should pay us with ISK for bpo items in this buy back deal? Even if aurum is given at a marked down price for bpo buy backs, the veterans who were here since closed beta stand to legally exploit a massive gain of extra AUR. CCP will have to pay 100 AUR per item to compensate. |
Phazoid
the unholy legion of darkstar DARKSTAR ARMY
79
|
Posted - 2013.10.22 05:15:00 -
[135] - Quote
yes, please make them tradeable |
Ghural
The Southern Legion The Umbra Combine
162
|
Posted - 2013.10.22 07:32:00 -
[136] - Quote
1. Change BPOs so that they require actual materials to create the items. 2. Add weapon fragments to salvage table 3. Add ability to reprocess weapon fragments and weapons we don't want 4. Materials are used to create new items.
|
Ryme Intrinseca
Seraphim Auxiliaries
135
|
Posted - 2013.10.22 07:34:00 -
[137] - Quote
I see a lot of people saying that CCP should make BPOs function like they do in Eve, so you just have the license to manufacture and still have to pay the manufacturing costs.
Can I just say that this is a shooter on PS3, and lots of people who play it have never played Eve. For these people BPOs work very nicely at present as they're simple and save you the hassle of restocking, which is something that I think is offputting for some about this game.
Making BPOs work the same way as Eve might cater well to existing CCP fanbois but it is no way to grow a console FPS playerbase. Surely the idea was that Eve would deal with the manufacture side of things and leave us to shoot stuff?
The other thing about this is that BPOs are only for standard (and militia) gear at present. I think most players would not consider using them if there was a cost involved in using them - if they're paying anyway, they'd sooner use advanced or proto. So attaching a cost to BPO use would have similar results to removing them from the game with no compensation.
If there is a cost attached I think BPOs would have to be bumped up to advanced to be at all viable. But in that case they would probably have more of an impact on the market than they presently do. I think it's just best to leave the BPOs already in the game as they are, and make them tradeable. |
dustwaffle
The Southern Legion The Umbra Combine
605
|
Posted - 2013.10.22 08:00:00 -
[138] - Quote
Put your hands together for your new ex-EA executive producer, ladies and gentleman.
/golfclap |
excillon
united we stand x
89
|
Posted - 2013.10.22 09:13:00 -
[139] - Quote
I swear if anything happens to alter my BPO's from what they are now, and how they are used or stats, there's gonna be a class action lawsuit I'm sure. If for nothing else than the principle of the matter. I like my BPO's, A LOT. I don't even plan on selling them, I'm keeping them all. You don't really think a causal player, or even a weekend guy like me, is going to spend AUR on something like a Killswitch or Codewish. No thanks. BPO's offer a sense of tangibility. Something permanent you get for spending your hard earned money. You say you don't like the effect it has on the economy, what did you really think was going to happen, honestly? Of course people are going to use what they paid for. I for instance run an almost full BPO loadout. Primary gun, secondary, suit and all I pay for is nanos and mods when in pubs. And because of that, I've been able to stockpile hundreds of Duvolles, GEK's, and ck 0's for PC eventually.
Add modules to the weapons. Move the damage modifier to the weapon, create say, 3 slots. An accuracy module slot, rate of fire slot, and damage slot. Just treat them like dropsuit mods, adding more consumables to the loadout.
Now, offer over/under attachments like grenade launcher/shotgun for the AR, flame unit/rocket launcher for the forge/HMG, etc. People will buy those up when they realize their naked AR won't compete with a decked out one.
You should have let users create BPO's. Say they must have a specific blueprint generator skill, be maxed out in the weapon they make (a guy only maxed in MD can only make MD's). You get the idea.
I don't see why BPO people should have to suffer because they bought and use what they paid for. No offense, but you guys really have your priorities screwed up. You can't fix issues like vehicle balancing, red line sniping, MD abuse, etc. but you are worried about BPO's? Let's fix the game, then see how BPO's affect it. Because if you put out a quality product, MORE people would buy the packs for the BPO's, and it would mean more money for CCP. And you could introduce new ones every 6 months, and they'd sell like mad. Like I said, priorities guys. |
Beeeees
KILL-EM-QUICK RISE of LEGION
272
|
Posted - 2013.10.22 11:07:00 -
[140] - Quote
excillon wrote:You don't really think a causal player, or even a weekend guy like me, is going to spend AUR on something like a Killswitch or Codewish. No thanks. BPO's offer a sense of tangibility. Something permanent you get for spending your hard earned money. I am legitimately sorry that you have to pay real money for ingame items to win a game or two, but this sounds like a major case of not-HTFU. Have you ever considered playing by, y-¦know, the same rules everybody else does?
And while we are at it, please answer a question if you got the time.
Why do you play a challenging game, and then put down real money to make it less challenging?
This concept seriously boggles my mind. |
|
Ku Shala
Planetary Response Organization Test Friends Please Ignore
611
|
Posted - 2013.10.22 11:39:00 -
[141] - Quote
+1 for ability to trade BPO's
already uber upset about race specific BPO's like raven which became useless to many players, now you want to change something you already sold? again? |
D34NOS MAZDA
Planetary Response Organization Test Friends Please Ignore
174
|
Posted - 2013.10.22 11:51:00 -
[142] - Quote
+1 for ability to trade BPO's
already uber upset about race specific BPO's like raven which became useless to many players, now you want to change something you already sold? again?
copied your text ku shala just saved time |
Aran Abbas
Goonfeet Top Men.
293
|
Posted - 2013.10.22 12:08:00 -
[143] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
You did sell BPOs with the explicit claim that having them would mean players could be free of isk costs. Now if you go ahead and introduce isk costs to them, in whatever form, you'll be betraying the trust of your customers. It would be like selling 30 day boosters and then downgrading them to 7 days because you didn't like the effect. |
Beeeees
KILL-EM-QUICK RISE of LEGION
272
|
Posted - 2013.10.22 13:14:00 -
[144] - Quote
Aran Abbas wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. You did sell BPOs with the explicit claim that having them would mean players could be free of isk costs. Now if you go ahead and introduce isk costs to them, in whatever form, you'll be betraying the trust of your customers. It would be like selling 30 day boosters and then downgrading them to 7 days because you didn't like the effect.
Or they could simply introduce a new build "due to hardware limitations" and "refund the inventory". And there-¦s nothing you could do about it. There was talk about no future character wipes, nobody ever said anything about inventory wipes. |
Drapedup Drippedout
G.U.T.Z
33
|
Posted - 2013.10.22 13:24:00 -
[145] - Quote
CCP, the problem is not that you introduced BPO's to the game, its that there is nothing worth buying with the ISK I make... The problem is that win or lose in a match you award the same amount of isk. Win or lose, there is no incentive once I've hit SP cap. So why pull out my more powerful equipment that costs isk???
BPO's are a great idea, and a HUGE moneymaker for you guys. Yeah the booster's are nice, but I guarantee people buy your packs just as much for the BPO's as they do for the boosters. (I certainly did).
Maybe if you tripled the isk payout for a win or even derive a payout system based on WP, you might restore balance to the economy. You have to encourage people to spend isk. You will get rid of BPO's only to find people will run the starter fits. We do this because it is expensive to proto stomp, with PC broken, there is nothing to spend isk on.
I fully understand that one possible solution is to force us to spend isk by removing all BPO's from the marketplace, but really guys? That's as creative as you can get?
How about a Free-For-All mode where you have to ante in to a match, 50,000 isk/player. Top 3 places pay out. People pay isk, run bigger expensive suits, higher reward if you win, nothing if you lose.
Look at COD- Black ops and their contract system. FFS, we are mercenaries, give us some MERC Contracts! Make them a gamble. Some contracts can have ISK rewards, some have equip rewards. All cost ISK to obtain, you lose the ISK if you fail to complete said contract.
You're welcome for the unoriginal ideas. I got plenty more, just ask. |
Beeeees
KILL-EM-QUICK RISE of LEGION
274
|
Posted - 2013.10.22 13:35:00 -
[146] - Quote
Your payout is determined according to your time in battle, your place on the scoreboard, if your team won or not, and the total amount of isk burned through by both sides in the battle.
|
Drapedup Drippedout
G.U.T.Z
34
|
Posted - 2013.10.22 14:14:00 -
[147] - Quote
Beeeees wrote:Your payout is determined according to your time in battle, your place on the scoreboard, if your team won or not, and the total amount of isk burned through by both sides in the battle.
Thanks, I did not know that it pooled isk from both sides. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
740
|
Posted - 2013.10.22 14:54:00 -
[148] - Quote
+1 for trading BPO's on the player market. |
Aran Abbas
Goonfeet Top Men.
294
|
Posted - 2013.10.22 17:03:00 -
[149] - Quote
Beeeees wrote:Aran Abbas wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. You did sell BPOs with the explicit claim that having them would mean players could be free of isk costs. Now if you go ahead and introduce isk costs to them, in whatever form, you'll be betraying the trust of your customers. It would be like selling 30 day boosters and then downgrading them to 7 days because you didn't like the effect. Or they could simply introduce a new build "due to hardware limitations" and "refund the inventory". And there-¦s nothing you could do about it. There was talk about no future character wipes, nobody ever said anything about inventory wipes.
Tell me, do you knees hurt from being on them all day long, having CCP's dong in your mouth? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1257
|
Posted - 2013.10.22 17:32:00 -
[150] - Quote
The one way of limiting the impact of BPOs I'd be ok with would be to make them manufacture consumable, untradeable copies of items every day / week or whatever. Still being able to trade the blueprint if you don't want it anymore, but it would give them a clearer value in ISK terms *and* limit their impact on the economy.
If my exile blueprint gave me say...50 exile rifles per week, without cost, then I'd probably be ok with that as long as higher level tiers of gear were more worthwhile to use. |
|
Maximus Stryker
Villore Sec Ops Gallente Federation
655
|
Posted - 2013.10.22 18:06:00 -
[151] - Quote
My vote is locked to a player, if you have it, you can keep it but don't spread it around. |
excillon
united we stand x
91
|
Posted - 2013.10.22 18:33:00 -
[152] - Quote
Beeeees wrote:excillon wrote:You don't really think a causal player, or even a weekend guy like me, is going to spend AUR on something like a Killswitch or Codewish. No thanks. BPO's offer a sense of tangibility. Something permanent you get for spending your hard earned money. I am legitimately sorry that you have to pay real money for ingame items to win a game or two, but this sounds like a major case of not-HTFU. Have you ever considered playing by, y-¦know, the same rules everybody else does? And while we are at it, please answer a question if you got the time. Why do you play a challenging game, and then put down real money to make it less challenging? This concept seriously boggles my mind.
I bought them because I enjoy them. I have every pack available, as well as multiples of merc and starter. I like them, plain and simple. I didn't have to, I chose to. And it gives me a chance to save Duvolles and proto gear for PC stuff. With prof. 5 and sharpshooter 5 for instance, I have pretty deadly BPO AR's.
What rules? BPO's are still a part of the rules. Just because I have them and someone else doesn't? That's their problem. Besides, a BPO AR vs a Duvolle is still going to lose. So I do play by the rules. Just because you don't like it doesn't mean I'm violating anything. I have the money to spend on these, I chose to, and if some others don't, I fail to see how that makes me bad for dust. I have multiple BPO snipers, assault guys, a heavy with an AR, and anti armor. So what? I'm not going to feel guilty about it.
|
Maken Tosch
DUST University Ivy League
4680
|
Posted - 2013.10.22 19:07:00 -
[153] - Quote
Guys, let's keep any heated debates here to a minimum. I don't want want everyone here to get distracted from the main point of this thread which is to get your point across to CCP with a vote on where you stand on the trade of bpo items. |
Al the destroyer
NECROM0NGERS
36
|
Posted - 2013.10.22 20:07:00 -
[154] - Quote
We should be allowed to trade our BPO for what ever we want, we have purchased them, but if CCP was to offer compensation that was to my liking I would let them go quick! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2821
|
Posted - 2013.10.22 20:26:00 -
[155] - Quote
Aran Abbas wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. You did sell BPOs with the explicit claim that having them would mean players could be free of isk costs. Now if you go ahead and introduce isk costs to them, in whatever form, you'll be betraying the trust of your customers. It would be like selling 30 day boosters and then downgrading them to 7 days because you didn't like the effect.
This is what gets me.
CCP: "SPEND MONEY GUYS!! YOU CAN HAVE A *WHATEVER* BPO! YOU KNOW WHAT THAT MEANS? USE IT FOREVER AND IT NEVER RUNS OUT!"
Players: "Ok, cool... I don't know how much ISK I really save not buying MLT or STD quality items, but that sounds ok.
****Later****
CCP: "BPOs are negative since items need to be consumed for the player economy to work... they have to go. We may have to do something about the ones you already have."
Player: "That's not what you said when you asked for $50, $100, or $150 for items that do just that..." |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2821
|
Posted - 2013.10.22 20:29:00 -
[156] - Quote
Kristoff Atruin wrote:The one way of limiting the impact of BPOs I'd be ok with would be to make them manufacture consumable, untradeable copies of items every day / week or whatever. Still being able to trade the blueprint if you don't want it anymore, but it would give them a clearer value in ISK terms *and* limit their impact on the economy.
If my exile blueprint gave me say...50 exile rifles per week, without cost, then I'd probably be ok with that as long as higher level tiers of gear were more worthwhile to use.
If manufacturing or trade were introduced to Dust where we could use our BPOs as.... unconsumable blueprints to manufacture items for sale, that would be interesting. Especially if there were an edge over market-sold blueprints or the alternatives. At present, it's hard to imagine Dust players being given a situation where there was close to anything like manufacturing or marketing parity with EVE though. |
Earl Crushinator
Subdreddit Test Alliance Please Ignore
163
|
Posted - 2013.10.22 21:05:00 -
[157] - Quote
The extreme I'm willing to push the BPO role to is for vanity skins applied to a dropsuit of the same type/level
i.e. the Sever BPO lets me skin my Standard Minmatar logistics dropsuits. I still have to buy the suits, but I get my vanity color.
And/Or
Potential reduced suit ISK cost when the market really kicks in and we can manufacture our own equipment - material efficiency anyone?
Edit: Trading these BPO items between players seems like a fair thing to do, I hope we have the option to do so down the line but it really all depends on what BPO's turn into. |
Maken Tosch
DUST University Ivy League
4686
|
Posted - 2013.10.22 21:32:00 -
[158] - Quote
Zeylon Rho wrote:Aran Abbas wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. You did sell BPOs with the explicit claim that having them would mean players could be free of isk costs. Now if you go ahead and introduce isk costs to them, in whatever form, you'll be betraying the trust of your customers. It would be like selling 30 day boosters and then downgrading them to 7 days because you didn't like the effect. This is what gets me. CCP: "SPEND MONEY GUYS!! YOU CAN HAVE A *WHATEVER* BPO! YOU KNOW WHAT THAT MEANS? USE IT FOREVER AND IT NEVER RUNS OUT!" Players: "Ok, cool... I don't know how much ISK I really save not buying MLT or STD quality items, but that sounds ok. ****Later**** CCP: "BPOs are negative since items need to be consumed for the player economy to work... they have to go. We may have to do something about the ones you already have." Player: "That's not what you said when you asked for $50, $100, or $150 for items that do just that..."
You're twisting the truth. They only said they are removing them from the market and that we keep what we have. Why do people still assume that CCP will take them away from your inventory if CCP has dispelled such a claim?
|
JDEZ09
Dark Side Alliance
9
|
Posted - 2013.10.23 00:58:00 -
[159] - Quote
1+ for player trading BPOs
I have some BPOs that i cannot even use! Unless i spec into them with medium frame level 3. Unlike the toxin caldari assault, the sever logistics requires the skill points into minmatar suits. So id rather give them to a corp member who has the necessary skills. When i purchased the BPO, it did not require the skills. So thats a bit of a shaft CCP.
I do see a surplus of BPO use in matches, but this is not to be exaggerated. Usually its after our team kills the other a couple times over so that they are practically forced to use them. Sure it lowers my profit margins, but i understand that they want to save money, so i don't blame them.
Also, know that toxin assailt BPOs still can kick some a**. A well coordinated squad can be very efficient with Blueprint suits and higher leveled modules. Actually, i wanted to itterate another possibility as to why ccp is getting rid of them bit by bit.
Lets look at the premier BPO in all of this. The merk pack BPOs
The BPO caldari assault dropsuit is an excellent standard level suit. It is IMO more survivable than the standard level assaults in its class (other racial variants).
The reason why im saying this is because of 1 - armor plate buffing
And 2
- module limitations of the Amarr assault
The caldari assault bpo (toxin) can tank shields to a little over 400. While my prototype Amarr assault suit can max shields at 443. Seeing how the amarr are supposed to excell at both shields and armor, i kinda find that to be a slap in the face for the Amarrian assaults like myself. Sure ill have better weapons and modules but for crying out loud a 40 hp difference? Shields are still very valuable. So tanking a toxin suit's shields is a decent option that rivals that of prototype gear of other races right off the bat.
In case you were wondering, the standard amarr assault suit can max out at 370 shields. But that stays the same untill you get to prototype level. What this means is that the amarr assault suit needs armor to increase its hp as you level up. Some amarr have even gone as far as ditching shields altogether for damage mods, and then going gallente style with the armor plates. This combination works as well, its just that one module may need to be a profile dampener these days.
As for armor, the BPO caldari assault can easily fit a couple of basic plates to bring its armor up to par at around 300. While the Amarr assault standard level suit only gets one module, so you either can throw on a plate for the hp, or dampen the suit for stealth, making your armor fairly weak. Seeing how popular tanking has gotten ever since 1.4 youre probably asking me, "well why not just get a damn heavy blueprint since youre so into hp?"
I would then say, "because my main focus here is the Amarr assault" which does have a BPO. Its just really expensive, but probably not worth it because of its number of modules is very low. Also, ever since 1.4 the effect that this has on the Amarr assault is that they are way easier to hit because they are the slowest assault class.
Look at this guys.. no wonder there isnt many BPO options for the assault class, the caldari class is absolutely way more efficient for its level when compared to other assaults in its class. CCP is probably starting to realize this, so they might be disquising this imbalance by getting rid of them on the market, hoping that noone notices this.
Look at the standard level gallente dropsuit. Would you choose this over a caldari toxin? If so i hope you have a logi with you because youre gonna need all the armor you can get.
Minmatar assault suits at standard level are decent but do they even have blueprints of those?
So... after all this rant excellence, after all the dust is settled. All i really wanted to say is this.. my prototype amarr dropsuit needs one more high powered module :).
Reason why im saying this is simply because the suit doesnt ever seem to max out on both sides. It seems like there is room for one more module but its like we don't deserve it simply because our standard HP is the highest in it's class... but when you include the number of modules that some of these other classses have, they completely trump the Amarr Assault because more modules means higher possible HP. Take the caldari logi for instance, which can tank over 500 shields and over 600+ armor. Or caldari assault variants, which are just insanely glorified versions of the Toxin BPO. They really do begin to exemplify that imbalance at higher levels, and at this point I dont think CCP is planning to do much about it yo.
I see why they buffed the Amarr logi, they give em an extra low powered slot and a sidearm earlier on. But what they forgot was the Amarr Assault, which is still fairly unpopular. The amarr assault doesnt need to be any slower than it already is, so why not give it one more high powered slot? Much like how the amarr logi recieved an extra low powered slot because they found it again to be lacking in number of modules.
Sincerely, JDEZ09 the wanter of modules :)
|
Evicer
THE HECATONCHIRES
25
|
Posted - 2013.10.23 01:47:00 -
[160] - Quote
I think this point to needs to be made as well...
You changed the Valor Scout, Raven Assault, Sver Logistics so that they had to be unlocked thru there Racial trees....
SO what I think that means is 1 you sold the BPO'S as permanent items and then hit up your customers a second time with having to buy boosters so that they would have to unlock them.
The point Im trying to make is this....You gave them requirements to unlock.So if someone bought all 3 and Unlocked all 3 and never had any intention of selling them.Maybe some people did that..so how much Sp is that? What did that net you in booster sales?
|
|
Beeeees
KILL-EM-QUICK RISE of LEGION
284
|
Posted - 2013.10.23 01:48:00 -
[161] - Quote
excillon wrote: What rules?
The rules that CCP is trying to enforce now, that everything lost in battle is consumed.
Aran Abbas wrote:Tell me, do you knees hurt from being on them all day long, having CCP's dong in your mouth? Where in that post did I express my selfish commitment to CCP? Ever heard of schadenfreude? |
IceShifter Childhaspawn
DUST University Ivy League
342
|
Posted - 2013.10.23 02:24:00 -
[162] - Quote
Why not change them into permanent plans with limited runs?
Have them only function a certain number of times a week, then have them cool down until then next reset.
We who bought the darn things don't want to break the game but we don't want to feel cheated either.
As far a trading, if you get rid of the infinite nature of the suits by limiting the amount that can be used you cause a demand for militia grade suits and modules. It might even create an reason to own more than one copy of a BPO.
My .02 isk |
Evicer
THE HECATONCHIRES
25
|
Posted - 2013.10.23 03:06:00 -
[163] - Quote
IceShifter Childhaspawn wrote:Why not change them into permanent plans with limited runs?
Have them only function a certain number of times a week, then have them cool down until then next reset.
We who bought the darn things don't want to break the game but we don't want to feel cheated either.
As far a trading, if you get rid of the infinite nature of the suits by limiting the amount that can be used you cause a demand for militia grade suits and modules. It might even create an reason to own more than one copy of a BPO.
My .02 isk
First of all I am not trying to be argumentative.But limited uses per week is something that your intelligent mind (not sarcasm)and others such as I had mentioned in the past for a proto BPO and apparently CCP couldnt think up when they invented them for us to purchase and use......not something that is militia grade and its survivability is little.
CCP is trying to take some cop out and say that they didnt realize what this would do to the player market.....(not going to curse)Which I find absolute nonsense.This is there game.They created it.All the sudden they dont know how it works?Couldnt foresee this?
To CCP You already know the solution....FW pays no Isk in the future.Lock BPO's to players.People go into FW and burn up ISK gear they're gonna have to grind pubs/PC again if they drive them selves completely broke.New players will buy BPC and AUR Items.Newer players might actually buy AUR stuff to beat a Vet that they knew in the past who had proto stomped them, and now wants some pay back against the vet wearing a BPO.Vet gets pissed now he breaks out his AUR gear....
As 30 million Sp character I am ok with someone trying to do that to me.You've adjusted PC to where they cant just sit back and collect off Genolution clone sales and bank.They have to make money by attacking each other.Bulk ISK in DUST levels out in a couple months.New players actually have a chance using there starter fits against vets in FW but by this time LP boosters are on the market.
CCP...I dont want to make money off your product or trade them for other product that you have created.I just want you to honor our agreement at the point of sale.That they were Permanent and here are the gears' stats.That is why I bought them.
|
JDEZ09
Dark Side Alliance
9
|
Posted - 2013.10.23 03:28:00 -
[164] - Quote
Evicer wrote:IceShifter Childhaspawn wrote:Why not change them into permanent plans with limited runs?
Have them only function a certain number of times a week, then have them cool down until then next reset.
We who bought the darn things don't want to break the game but we don't want to feel cheated either.
As far a trading, if you get rid of the infinite nature of the suits by limiting the amount that can be used you cause a demand for militia grade suits and modules. It might even create an reason to own more than one copy of a BPO.
My .02 isk First of all I am not trying to be argumentative.But limited uses per week is something that your intelligent mind (not sarcasm)and others such as I had mentioned in the past for a proto BPO and apparently CCP couldnt think up when they invented them for us to purchase and use......not something that is militia grade and its survivability is little. CCP is trying to take some cop out and say that they didnt realize what this would do to the player market.....(not going to curse)Which I find absolute nonsense.This is there game.They created it.All the sudden they dont know how it works?Couldnt foresee this? To CCP You already know the solution....FW pays no Isk in the future.Lock BPO's to players.People go into FW and burn up ISK gear they're gonna have to grind pubs/PC again if they drive them selves completely broke.New players will buy BPC and AUR Items.Newer players might actually buy AUR stuff to beat a Vet that they knew in the past who had proto stomped them, and now wants some pay back against the vet wearing a BPO.Vet gets pissed now he breaks out his AUR gear.... As 30 million Sp character I am ok with someone trying to do that to me.You've adjusted PC to where they cant just sit back and collect off Genolution clone sales and bank.They have to make money by attacking each other.Bulk ISK in DUST levels out in a couple months.New players actually have a chance using there starter fits against vets wearing BPO's in FW but by this time LP boosters are on the market. CCP...I dont want to make money off your product or trade them for other product that you have created.I just want you to honor our agreement at the point of sale.That they were Permanent, infinite use and here are the gears' stats.That is why I bought them.
I agree with him entirely. Deals a deal.
If youre noticing people dont want to run their advanced+ gear in FW then give them more of an incentive to gamble a little more. This game is a bit of a gamble and thats what really makes it exciting to play.
Keeps me off of BF3 and Killzone and etc.. those games just dont compare when it comes down to getting what you put in.
|
Maken Tosch
DUST University Ivy League
4696
|
Posted - 2013.10.23 03:53:00 -
[165] - Quote
@evicer
You make a damn good point. BPOs present a very special case because they are the principle reason on why so many players bought the merc packs. On top of that, they cost so damn much in aurum (3500-12000) that it will probably be worth hundreds of millions of ISK a piece and therefore players don't want to feel shafted for buying something so expensive. |
excillon
united we stand x
93
|
Posted - 2013.10.23 09:52:00 -
[166] - Quote
Agreed. They should honor the agreement. However, I bet they would try and bump up the Adv. and proto gear stats to discourage BPO's even more, which isn't right either. Let it alone CCP! Pull the BPO's fine, but leave it alone.
This isn't a bad thing. See, this creates a market because now the only BPO's will come from users. So make it so only AUR can be charged for a BPO. That means the buyer will have to buy an AUR pack to purchase the item from the seller, who will in turn use that AUR to buy something for his character. That seems like a nice little niche in the marketplace.
If that's not the route to take, then fine. Allow trade ins for other items. At least for the ones who bought multiple packs, so they can get something back and keep one BPO for themselves.
The armory should definitely allow BPO swapping between members. It's our BPO's, we paid you, and the BPO's are our property to do with as we wish. Simple enough. |
Maken Tosch
DUST University Ivy League
4702
|
Posted - 2013.10.23 11:24:00 -
[167] - Quote
excillon wrote:Agreed. They should honor the agreement. However, I bet they would try and bump up the Adv. and proto gear stats to discourage BPO's even more, which isn't right either. Let it alone CCP! Pull the BPO's fine, but leave it alone.
This isn't a bad thing. See, this creates a market because now the only BPO's will come from users. So make it so only AUR can be charged for a BPO. That means the buyer will have to buy an AUR pack to purchase the item from the seller, who will in turn use that AUR to buy something for his character. That seems like a nice little niche in the marketplace.
If that's not the route to take, then fine. Allow trade ins for other items. At least for the ones who bought multiple packs, so they can get something back and keep one BPO for themselves.
The armory should definitely allow BPO swapping between members. It's our BPO's, we paid you, and the BPO's are our property to do with as we wish. Simple enough.
That can work. But only after player trading is established. Eve players trade aurum via tokens all the time and CCP still benefits from getting the money so long as cash was given to CCP to get the aurum into the market in the first place. |
Rynoceros
Rise Of Old Dudes
1059
|
Posted - 2013.10.23 12:54:00 -
[168] - Quote
Any timeline on when the Veteran and Elite Packs will lose their BPOs? Will we receive ample warning as with the Market BPOs?
|
Maken Tosch
DUST University Ivy League
4706
|
Posted - 2013.10.23 13:05:00 -
[169] - Quote
Rynoceros wrote:Any timeline on when the Veteran and Elite Packs will lose their BPOs? Will we receive ample warning as with the Market BPOs?
Might as well get them now while you have the chance. |
Skihids
Bullet Cluster Legacy Rising
2320
|
Posted - 2013.10.23 13:05:00 -
[170] - Quote
Evicer wrote:I think this point to needs to be made as well...
You changed the Valor Scout, Raven Assault, Sver Logistics so that they had to be unlocked thru there Racial trees....
SO what I think that means is 1 you sold the BPO'S as permanent items and then hit up your customers a second time with having to buy boosters so that they would have to unlock them.
The point Im trying to make is this....You gave them requirements to unlock.So if someone bought all 3 and Unlocked all 3 and never had any intention of selling them.Maybe some people did that..so how much Sp is that? What did that net you in booster sales?
I boosted to get into both the SEVR and RAVEN suits and I'm looking at the VALOR. I use both regularly now as they benefit from the racal bonus. I've pushed to L5 in Cal Assault and I'm currently at L3in Min Logistics working on L5.
That's generated plenty of cash for CCP. I have a single set and don't have any plans to sell or trade them off. |
|
Maximus Stryker
Villore Sec Ops Gallente Federation
658
|
Posted - 2013.10.23 19:32:00 -
[171] - Quote
I think BPOs are important to new characters and a decent way to generate some AUR sales for CCP.
Thus, the simplest conclusion I can draw is to make BPOs Temporary
Just like we have boosters for a day/week/month, buy a BPO for a day/week/month.
Ex: Purchase an Exile assault rifle for 2000 AUR and get unlimited supply for 1 month Purchase an Exile assault rifle for 500 AUR and get unlimited supply for 1 week Purchase an Exile assault rifle for 100 AUR and get unlimited supply for 1 day
Maybe you need to change the name of them if the name BPO implies "unlimited to infinity forever" but I can't think of a reason this wouldn't work. Has anyone mentioned this idea already? I haven't been following the issue.
Thoughts?
|
Quil Evrything
DUST University Ivy League
271
|
Posted - 2013.10.23 20:14:00 -
[172] - Quote
Luk Manag wrote:Why not ignore BPOs and just offer more incentives to use ADV and PRO equipment? If the BPOs are too good, that might mean that ADV and PRO are not good enough to justify the prices.
THIS!!!
To put it another way:
If you're a really good player, than pro equipment can make a difference for you.
If you're a bad, to medium player, then nowadays in AR514, wearing militia vs ADV vs PRO equipment only means that you die in .5 seconds vs .8 seconds vs 1.2 seconds.
So there's almost no incentive to invest in higher cost gear. It doesnt make any sense to do so, unless you are 'leet.
Alternatives that I can see: either a) nerf the almighty AR (guess that's never going to happen) or b) make it so that ADV gear , and PRO gear, can actually survive, for less-than-elite players I mean come on... using 2xbasic shields gives you all of... 44 HP ?? whats that, like ONE AR bullet? So TWO of those things, gives you literally .1 seconds extra life, when AR fires at 800RPM? 2xADV shields, gives you.. 66 HP? ooo, you get to survive TWO bullets! .2 seconds extra life, WHOOO!!
Note that you have to make a noticable difference for ADV gear, because if people spend a week to get into ADV gear ,and it doesnt make any difference... they're not going to then spend THREE TO FIVE weeks attempting to get into pro gear.
or.. c) quit whining that some people would rather pay money, than grind, and stop claiming there's a problem. |
Zahle Undt
Bullet Cluster Legacy Rising
362
|
Posted - 2013.10.23 22:50:00 -
[173] - Quote
I didn't get through all the pages of this thread, but I definitely want to be able to trade my BPO gear that I don't want or need. I have 3 toxin smgs and 3 dragonly scouts plus an exile and all the dren gear. That's a lot of money I've put into this game and I would like to at least transfer some of that gear to an alt character or sell it for ISK. |
Gelhad Thremyr
Qcgold
3
|
Posted - 2013.10.23 23:53:00 -
[174] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
A simple solution to this would be a crafting system. Do not remove my right to lower cost gear, I paid that priviledge in real money. I know its a displacement of resource using a crafting system but its as good as any (instead of ISK, its another resource burned up). I would definitely craft and sell gears for other mercs, even put SP to be the better man in it. Damn make a new skill tree for it and make it long to get good at it. I know a lot of people liked it in Star wars galaxy.
If you give weapon scraps in FW for example, that take some real time to dismantle, we could use the BPO to craft gear for players and leaning toward a player based economy. I would love to have a Speciality "Thremyr Rifle" out there ! |
Slag Emberforge
Immortal Retribution
75
|
Posted - 2013.10.24 00:12:00 -
[175] - Quote
Make BPOs an integral part of the economy, they turn into a commodity as they are useful and only purchasable wit aurum, add more of them, but them back into the market place at elevated aurum cost.
Boom.
Now you can "pay for isk" same as buying plex to sell in eve, but you can't pay to win, non-p2p players can buy bps through isk, and people will actually spend real money on them for that very reason!
Nobody likes these custom fit backs and expendable cash items. This is not a viable long term solution. |
Gelhad Thremyr
Qcgold
3
|
Posted - 2013.10.24 00:34:00 -
[176] - Quote
Slag Emberforge wrote:Make BPOs an integral part of the economy, they turn into a commodity as they are useful and only purchasable wit aurum, add more of them, but them back into the market place at elevated aurum cost.
Boom.
Now you can "pay for isk" same as buying plex to sell in eve, but you can't pay to win, non-p2p players can buy bps through isk, and people will actually spend real money on them for that very reason!
Nobody likes these custom fit backs and expendable cash items. This is not a viable long term solution.
If you do that we would have to pay a monthly fee for dust, else Dust will not make any money at all, this game is using the F2P model, you cannot buy virtual currency item with in game resources.
|
Slag Emberforge
Immortal Retribution
75
|
Posted - 2013.10.24 01:01:00 -
[177] - Quote
Gelhad Thremyr wrote:Slag Emberforge wrote:Make BPOs an integral part of the economy, they turn into a commodity as they are useful and only purchasable wit aurum, add more of them, but them back into the market place at elevated aurum cost.
Boom.
Now you can "pay for isk" same as buying plex to sell in eve, but you can't pay to win, non-p2p players can buy bps through isk, and people will actually spend real money on them for that very reason!
Nobody likes these custom fit backs and expendable cash items. This is not a viable long term solution. If you do that we would have to pay a monthly fee for dust, else Dust will not make any money at all, this game is using the F2P model, you cannot buy virtual currency item with in game resources.
You would be able to buy bpo's and any other gear when trading opens up with ISK, if you can't make ISK without a BPO you are doing it wrong. Buying cash shop merchandise and selling it in game for currency is a way to get ahead that is standard for these types of games and pay modes. |
Stands Alone
Ultramarine Corp
80
|
Posted - 2013.10.24 03:57:00 -
[178] - Quote
Free Market, no matter what happens...players control price of almost everything, as they do in EVE. |
Maken Tosch
DUST University Ivy League
4717
|
Posted - 2013.10.24 06:15:00 -
[179] - Quote
Gelhad Thremyr wrote:Slag Emberforge wrote:Make BPOs an integral part of the economy, they turn into a commodity as they are useful and only purchasable wit aurum, add more of them, but them back into the market place at elevated aurum cost.
Boom.
Now you can "pay for isk" same as buying plex to sell in eve, but you can't pay to win, non-p2p players can buy bps through isk, and people will actually spend real money on them for that very reason!
Nobody likes these custom fit backs and expendable cash items. This is not a viable long term solution. If you do that we would have to pay a monthly fee for dust, else Dust will not make any money at all, this game is using the F2P model, you cannot buy virtual currency item with in game resources.
You can buy virtual currency items with in game resources. Eve Online has been doing it for years already and there were so few problems that nobody noticed any negative impact on the economy.
However, I'm against the idea of making players pay another player with aurum for a bpo in a secondary market mainly because that there is a legit reason why a player would sell a virtual currency item for ISK to another player. |
Borne Velvalor
Onikanabo Brigade Caldari State
797
|
Posted - 2013.10.24 06:54:00 -
[180] - Quote
Non-vehicle BPOs are terrible investments. Any amount of ISK in the tens of millions payed for a BPO will never be paid back by said BPO. If CCP is so worried about collectors paying ludicrous prices for BPOs and allowing the sellers to essentially trade real money for BPOs for ISK, place a cap on the price.
At the end of the day, someone can just convert money into aurum and then aurum items into ISK if they are that desperate. With $100 you can get 225,000 AUR and buy 4500-5000 proto AUR guns. These can sell for 100k each due to the lower skill requirements. There you go, half a billion ISK. That's 5 million ISK a dollar.
If it affects industry, make the BPOs cost resources every fitting, with the only benefit being the nice skin. Just because you have a blueprint doesn't mean you magically don't need materials to make the item. It's not like I can zap cake into existence without flour just because I'm holding a recipe.
|
|
Maken Tosch
DUST University Ivy League
4721
|
Posted - 2013.10.24 11:34:00 -
[181] - Quote
Borne Velvalor wrote:Non-vehicle BPOs are terrible investments. Any amount of ISK in the tens of millions payed for a BPO will never be paid back by said BPO. If CCP is so worried about collectors paying ludicrous prices for BPOs and allowing the sellers to essentially trade real money for BPOs for ISK, place a cap on the price.
At the end of the day, someone can just convert money into aurum and then aurum items into ISK if they are that desperate. With $100 you can get 225,000 AUR and buy 4500-5000 proto AUR guns. These can sell for 100k each due to the lower skill requirements. There you go, half a billion ISK. That's 5 million ISK a dollar.
If it affects industry, make the BPOs cost resources every fitting, with the only benefit being the nice skin. Just because you have a blueprint doesn't mean you magically don't need materials to make the item. It's not like I can zap cake into existence without flour just because I'm holding a recipe.
What the hell did you base your research on? BPOs can pay back ISK in savings regardless if they're non-vehicle BPOs as long as you're a good player who knows what he's doing.
Also, **** no to suggesting about putting a cap on the selling price in ISK. If I want to sell a bpo for 620 million ISK (the price of plex at the moment) to a player, then I should have that option. **** price caps. Let the players have full control of their prices. |
Drapedup Drippedout
G.U.T.Z
40
|
Posted - 2013.10.24 12:41:00 -
[182] - Quote
Laissez Faire.
If CCP allows us to trade p2p, then let the market dictate fair price.
|
NextDark Knight
Hellstorm Inc League of Infamy
86
|
Posted - 2013.10.24 13:58:00 -
[183] - Quote
I spent a great deal of money on BPOs, I purchased each and every pack that CCP released with BPOs. I will expect no less then a full cash refund for all purchases with BPOs when they are removed and if they are translated into Eve like BPOs.
While I understand items need to be consumable, so at the Corporation level I can see making BPOs consumable with deployment packs as I outlined in my Salvage 1.0 suggestions. So playing casually in random pub matches they should never be consumable.
At group level play, they should take the base items from a stack of prepuchased deployment pack items. Corp Deployment officers will deploy a stock of weapons to the ground which will be used in battle and can be stolen and taken while they are in play to add to risk vs reward to the gameplay. |
Quil Evrything
DUST University Ivy League
275
|
Posted - 2013.10.24 16:39:00 -
[184] - Quote
NextDark Knight wrote:I spent a great deal of money on BPOs, I purchased each and every pack that CCP released with BPOs. I will expect no less then a full cash refund for all purchases with BPOs when they are removed and if they are translated into Eve like BPOs.
Definitely. The boosters are "nice" an all... and the aurum too I guess. but I specifically bought them for the BPOs. And I used the majority of the aurum.. for more BPOs!
|
God Anpu TheImmortal
Ultimate Supremacy
70
|
Posted - 2013.10.24 20:16:00 -
[185] - Quote
Lol I love how you guys always screw the heavy class no BPO HMG then u decide to get rid of them and then u released these war kits and to get the heavy collectible suit 99 DOLLARS. I am a heavy player I bought the last 99 elite pack to get the suit but not this time you guys are ridicules . CCP always talks fairness and balance. That only applies to medium and light classes I see. |
Borne Velvalor
Onikanabo Brigade Caldari State
802
|
Posted - 2013.10.25 00:57:00 -
[186] - Quote
Maken Tosch wrote:Borne Velvalor wrote:Non-vehicle BPOs are terrible investments. Any amount of ISK in the tens of millions payed for a BPO will never be paid back by said BPO. If CCP is so worried about collectors paying ludicrous prices for BPOs and allowing the sellers to essentially trade real money for BPOs for ISK, place a cap on the price.
At the end of the day, someone can just convert money into aurum and then aurum items into ISK if they are that desperate. With $100 you can get 225,000 AUR and buy 4500-5000 proto AUR guns. These can sell for 100k each due to the lower skill requirements. There you go, half a billion ISK. That's 5 million ISK a dollar.
If it affects industry, make the BPOs cost resources every fitting, with the only benefit being the nice skin. Just because you have a blueprint doesn't mean you magically don't need materials to make the item. It's not like I can zap cake into existence without flour just because I'm holding a recipe.
What the hell did you base your research on? BPOs can pay back ISK in savings regardless if they're non-vehicle BPOs as long as you're a good player who knows what he's doing. Also, **** no to suggesting about putting a cap on the selling price in ISK. If I want to sell a bpo for 620 million ISK (the price of plex at the moment) to a player, then I should have that option. **** price caps. Let the players have full control of their prices.
Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
If you're a good player, you are LESS likely to make money off a BPO, since you die less. If you don't die, your equipment costs are irrelevant. I die 4-5 times an Ambush in standard gear. That's 5k ISK an Ambush I'd be saving per weapon/module BPO, per match. If I paid 50 million for a BPO and a match takes 5 minutes, I'd make up the cost of the BPO after 830 hours of Ambush in that suit. Add in waiting times and squading up and you're at least at 1000 hours. This is being generous.
You can make a profit in the early tens of millions of ISK, but many items will be priced way above that due to collectors and human stupidity. However, I agree that the players should be free to control pricing. It's just that capped BPOs > no BPOs. |
Bartimaeus of Achura
Cassardis
59
|
Posted - 2013.10.25 02:06:00 -
[187] - Quote
I believe what he means by "BPO not working as planed" is that the in game market would be to badly effected by blueprints. So by having blueprints available it would further the gap between the eve players and the dust players economy and we cant have a dust 514 player running around with 50m isk and proto suits at 10,000isk ( basically total economic shutdown in dust 514 world ) of course all of this would be long term though BPO's would slowly destroy the in game economy. sadly enough though I might be wrong, we could experience people running around with little isk and regular suits being massively to expensive ( less likely but possible)
to make this short BPO's would have to much of a in game market effect. think of it like this if you could buy gas for life instead of when you need it how would that effect the economy in America? |
sammus420
Goonfeet Top Men.
348
|
Posted - 2013.10.25 02:11:00 -
[188] - Quote
I think CCP is missing the obvious. The reason BPOs are so common and no one is buying gear is that the only players left are the old farts who bought BPOs months ago when they believed CCP could achieve the promises they made. Since the number of new players are few and far between, there is no one left who needs to buy gear. This change isn't going to affect anything, since the people who have BPOs will still be around, and the new people who don't have BPOs don't exist. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2190
|
Posted - 2013.10.25 03:40:00 -
[189] - Quote
sammus420 wrote:I think CCP is missing the obvious. The reason BPOs are so common and no one is buying gear is that the only players left are the old farts who bought BPOs months ago when they believed CCP could achieve the promises they made. Since the number of new players are few and far between, there is no one left who needs to buy gear. This change isn't going to affect anything, since the people who have BPOs will still be around, and the new people who don't have BPOs don't exist. This guy knows what's up.
Why do I run BPOs 95% of the time? My core skills are perfect and I play in a squad of mercs that all have perfect core skills. Need to sell more ADV and PRO gear? Make that gear better! Or.... Make PC more accessible. Or... Make the LP market items worth burning ISK for
|
Maken Tosch
DUST University Ivy League
4728
|
Posted - 2013.10.25 12:27:00 -
[190] - Quote
Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Did you just read what you posted? Everything about this statement is as wrong as saying "the singularity is about to explode". I have to DIE 10,000 times to make up the money lost in paying for the BPO? Who the **** gets paid for dying? No one. You don't earn ISK for dying... ever. You earn ISK for making the other bastard die and finishing a match. Therefore you logic is flawed.
I usually earn about 140,000 ISK per match in my scout suit. Using that as a baseline and assuming I fitted the same weapon BPO as you referenced, I will only need to complete 71 matches minimum. Assuming that each match is about 20 minutes long, that will be about 23 hours. If you play only 3 hours a day, that's about almost 8 days. I will make up what I lost in about a week. In New Eden economics, that's about right.
If I die 10,000 times and I earn nothing from each death then I still haven't earned any ISK to even get started on making up what I lost.
Quote:If you're a good player, you are LESS likely to make money off a BPO, since you die less. If you don't die, your equipment costs are irrelevant. I die 4-5 times an Ambush in standard gear. That's 5k ISK an Ambush I'd be saving per weapon/module BPO, per match. If I paid 50 million for a BPO and a match takes 5 minutes, I'd make up the cost of the BPO after 830 hours of Ambush in that suit. Add in waiting times and squading up and you're at least at 1000 hours. This is being generous.
Again, dying gives you no ISK. Your point is invalid.
Quote: You can make a profit in the early tens of millions of ISK, but many items will be priced way above that due to collectors and human stupidity. However, I agree that the players should be free to control pricing. It's just that capped BPOs > no BPOs.
At least you got this part right. |
|
ILLUSIONxox
RAINING HEAVY'S
16
|
Posted - 2013.10.25 12:35:00 -
[191] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
If BPO's is what i think it is (Blue prints ?) then i can see why ccp would have a problem with this being sold player to player it would ruin there money chances cause in a year or so many people would have these infinate items and not need to buy **** ingame or out of game with real money like a noob which is what ccp is banking on from most of you. |
Maken Tosch
DUST University Ivy League
4728
|
Posted - 2013.10.25 12:51:00 -
[192] - Quote
ILLUSIONxox wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. If BPO's is what i think it is (Blue prints ?) then i can see why ccp would have a problem with this being sold player to player it would ruin there money chances cause in a year or so many people would have these infinate items and not need to buy **** ingame or out of game with real money like a noob which is what ccp is banking on from most of you.
That's assuming that the player base numbers don't build up after most of the critical things have been added to the game. If they don't build up, then you're right. But I do believe they will build (slowly) over time again. Eventually we will reach a point where there are far too many players in the game for the BPOs to have any meaningful impact on the secondary market.
5,000 BPOs circulating in a population of less than 10,000 have a much greater impact than in a population of well over 500,000 (Eve's subscription population).
T2 BPOs in Eve still exist and those players still have the option to trade them even though CCP doesn't give them out anymore. Yet their impact on the economy is minimal to the point where no one will notice. That's because the number of owners in relation to the Eve population count is extremely small.
Besides, it's more than likely than not that many BPOs owners have hundreds of copies of the same BPO compared to those few players who stockpiled in bulk. I have a lot of BPOs myself but only one of each and therefore I won't be selling them to other players because it saves me more money in the long term than I get for selling it in the immediate term.
Let's also not forget that almost all of these BPOs are just Militia level at best with a few being standard level. Most industrial players will be working on higher-tier stuff anyways as that is where the real money comes in. Especially with Eve players managing the production side of things thanks to 10 years of establishing efficient production chains.
EDIT:
Source: http://dustboard.com/global
According to this API-powered website, the current population in Dust is 4.3 million characters. |
Borne Velvalor
Onikanabo Brigade Caldari State
802
|
Posted - 2013.10.25 13:21:00 -
[193] - Quote
Maken Tosch wrote:Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Did you just read what you posted? Everything about this statement is as wrong as saying "the singularity is about to explode". I have to DIE 10,000 times to make up the money lost in paying for the BPO? Who the **** gets paid for dying? No one. You don't earn ISK for dying... ever. You earn ISK for making the other bastard die and finishing a match. Therefore you logic is flawed. I usually earn about 140,000 ISK per match in my scout suit. Using that as a baseline and assuming I fitted the same weapon BPO as you referenced, I will only need to complete 71 matches minimum. Assuming that each match is about 20 minutes long, that will be about 23 hours. If you play only 3 hours a day, that's about almost 8 days. I will make up what I lost in about a week. In New Eden economics, that's about right. If I die 10,000 times and I earn nothing from each death then I still haven't earned any ISK to even get started on making up what I lost. Quote:If you're a good player, you are LESS likely to make money off a BPO, since you die less. If you don't die, your equipment costs are irrelevant. I die 4-5 times an Ambush in standard gear. That's 5k ISK an Ambush I'd be saving per weapon/module BPO, per match. If I paid 50 million for a BPO and a match takes 5 minutes, I'd make up the cost of the BPO after 830 hours of Ambush in that suit. Add in waiting times and squading up and you're at least at 1000 hours. This is being generous. Again, dying gives you no ISK. Your point is invalid. Quote: You can make a profit in the early tens of millions of ISK, but many items will be priced way above that due to collectors and human stupidity. However, I agree that the players should be free to control pricing. It's just that capped BPOs > no BPOs.
At least you got this part right.
You do not lose the money invested in your suit if you do not die. If you died twice in that match with a standard item costing 1k ISK, you would've still made 138k ISK profit. If you used a BPO, you make the full profit. I knew you would not understand this when I wrote this, because no one understands how investments work. Yes, you can pay it off. This does not mean you saved more money from the BPO than you paid.
No, you do not "make" money when you die. You normally lose money when you die. The only point of a BPO is to mitigate losses. I'm done here. You would've always made 140k. The only difference in using a BPO is that you don't lose the small amount of money for your fittings, and only the money that you have BPOs for. This is the last math I will post.
With a BPO:
Starting cash: 100 million ISK Cash after Standard Weapon BPO: 90 million ISK Cash after 71 Ambush matches at 140k: 99.5 million ISK
Without a BPO:
Starting cash: 100 million ISK Cash after 71 Ambush matches at 135k (140k - 5 Standard Weapons w/o BPO): 109.5 million ISK
Did you make up the cost of the BPO in the first example? Yes. You "paid it off." However, you would've made the same profits without the BPO without the price of the BPO. The ONLY difference between running a BPO Scout and a STD Scout is that you do not need to pay for your fitting. If you don't die, you never "save" any money in the same way someone can run a Thale 1000 matches in a row if they don't get counter sniped. Of course, we all die sometimes. That doesn't change the fact that you only lose the money you invested when you die and thus you've only saved money if you would've died in a standard suit and used a free BPO instead.
If you do not understand, then you do not understand how investments work like 75% of players. This is why some moron will pay 100 million ISK for a BPO of a gun worth 1k when he could've bought 10,000 copies of that item for a tenth of the price and never ran out. |
Maken Tosch
DUST University Ivy League
4728
|
Posted - 2013.10.25 13:28:00 -
[194] - Quote
Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Quote: I knew you would not understand this when I wrote this, because no one understands how investments work.
I don't understand? You were talking about making up for the cost of the BPOs in ISK. What is there to not understand?
Dude, seriously, you're not making any sense here. I already understood completely what you said earlier about making up for the cost and then you turn around and accuse me of not understanding? This conversation is starting to get stupid. |
Borne Velvalor
Onikanabo Brigade Caldari State
802
|
Posted - 2013.10.25 13:37:00 -
[195] - Quote
Maken Tosch wrote:Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Quote: I knew you would not understand this when I wrote this, because no one understands how investments work.
I don't understand? You were talking about making up for the cost of the BPOs in ISK. What is there to not understand? Dude, seriously, you're not making any sense here. I already understood completely what you said earlier about making up for the cost and then you turn around and accuse me of not understanding? This conversation is starting to get stupid.
It may have been the wording on my part. I'll reword it.
My point was that you have not broken even or made a profit on a BPO, even if you've paid it off. You've only made a profit when enough losses have been mitigated to pay for ITSELF. You cannot pay for the item and say it is making a profit. For instance, if I buy a game for $100 and then make $100 in my job therefore paying it off, can I loan the game out to some guy for $5 and say I made a $5 profit? No, I just cut my losses down to $95. I would've made that money in my job regardless. Any external revenue (the money made in an Ambush) is irrelevant. All that matters is the money you made in direct result of using the BPO.
The only money you "make" (compared to using STD gear) is the money you save. What I meant by making money is that if you ran STD gear and made 135k profit, you could've ran BPOs and made the full 140k, thus "making" 5k ISK extra. This extra is all that matters. If you die a lot, the amount you pay for STD gear every match is higher. Thus, using a BPO will save you more money on fittings because you won't have to pay for that gear. Thus, you're saving money from it faster and it can pay its own value off sooner.
I thought you did not understand when you said you could pay off the BPO in 71 Ambushes because this is fundamentally a flawed view of investments. You don't make a profit off something as soon as you've paid for it. You make a profit off of something once its paid for ITSELF, either through actual profit of mitigating losses. I'm sorry if you already understood this. |
Maken Tosch
DUST University Ivy League
4729
|
Posted - 2013.10.25 13:48:00 -
[196] - Quote
Borne Velvalor wrote:Maken Tosch wrote:Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Quote: I knew you would not understand this when I wrote this, because no one understands how investments work.
I don't understand? You were talking about making up for the cost of the BPOs in ISK. What is there to not understand? Dude, seriously, you're not making any sense here. I already understood completely what you said earlier about making up for the cost and then you turn around and accuse me of not understanding? This conversation is starting to get stupid. I thought you did not understand when you said you could pay off the BPO in 71 Ambushes because this is fundamentally a flawed view of investments. You don't make a profit off something as soon as you've paid for it. You make a profit off of something once its paid for ITSELF, either through actual profit or mitigating losses. I'm sorry if you already understood this.
Well... I wasn't talking about ambushes if you noticed I was assuming every match to be 20 minutes long. Only skirmish and Domination matches last that long. |
Maken Tosch
DUST University Ivy League
4729
|
Posted - 2013.10.25 13:59:00 -
[197] - Quote
Anyways, my point is that you can easily earn back the ISK that you lost with the BPOs in a short time. Once that BPO is paid off, you start getting profit via savings as you mentioned from that point on.
Also, once the secondary market opens up, I'll be sure to buy BPOs low and sell them high like a typical Eve marketeer. In fact, I'm an Eve marketeer myself. I'm already on my way towards being able to set up to 260 buy/sell orders at once with reduced broker fees and cheaper NPC taxes. With a few careful moves and some heavy muscling of the lesser players in the regional market I'm very close to recuperating the ISK I lost in getting the skill books as well as the commodities. |
Borne Velvalor
Onikanabo Brigade Caldari State
802
|
Posted - 2013.10.25 14:14:00 -
[198] - Quote
Maken Tosch wrote:Anyways, my point is that you can easily earn back the ISK that you lost with the BPOs in a short time. Once that BPO is paid off, you start getting profit via savings as you mentioned from that point on.
Also, once the secondary market opens up, I'll be sure to buy BPOs low and sell them high like a typical Eve marketeer. In fact, I'm an Eve marketeer myself. I'm already on my way towards being able to set up to 260 buy/sell orders at once with reduced broker fees and cheaper NPC taxes. With a few careful moves and some heavy muscling of the lesser players in the regional market I'm very close to recuperating the ISK I lost in getting the skill books as well as the commodities.
In response to the first paragraph: I was about to respond to your other post, but this is what I meant. This is flawed logic. This is why you thought my other post was "invalid" and that I had not read what I wrote. You do not make a profit once you pay it off by external means, because it has not payed for itself. If I buy a house and pay it off, then rent it out for $x a month, I have not turned a profit until the rent money has exceeded the cost of the house, even though I've paid off the house. Why? Because I could've NOT bought the house until that point and had more money in my wallet. The money it saves you is not worth the cost. Why pay 50 million ISK for a BPO when you can buy 10,000 copies of the item for 10 million ISK and pocket the remaining 40 million ISK right away? You simply do not save enough money.
I lose about 30 suits a day and I don't play every day. It would take me a full year to pay off even a 10 million ISK BPO, because I simply do not die enough. It doesn't matter how much money I can make normally, because I can make that without BPOs. The BPOs are not responsible for the money I make, only the lack of gear expenses. Most of the players I know don't even have 10k deaths TOTAL. For their whole career. Even if they wore a BPO for a weapon for every death, the BPO wouldn't have turned a profit because the mitigated losses have not exceeded the initial cost.
In response to the second paragraph: Of course, currently, BPOs cost real life money, making them instantly profitable in terms of ISK because they don't cost any ISK to obtain. In a market, players could sell a BPO for full price after they are done with it and get all their losses back, making BPOs free for everyone except the last guy in the chain that refuses to sell it, meaning everyone satisfied with STD gear could make a lot of money. If someone buys the BPO and doesn't sell it, they don't make a profit, though, because it can't feasibly pay for itself in gear savings. |
shade emry3
Conspiratus Immortalis Covert Intervention
37
|
Posted - 2013.10.25 15:37:00 -
[199] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories.
I Hope your word on this matter stays the same. please don't disappoint. |
Niuvo
The Phoenix Federation The Ascendancy
651
|
Posted - 2013.10.25 16:07:00 -
[200] - Quote
Will starter fits be removed? Introduce scout packs with AUR and boosters and expendable scout items. |
|
Sunara Detra
Crux Special Tasks Group Gallente Federation
29
|
Posted - 2013.10.25 17:36:00 -
[201] - Quote
Ok whats a BPO? |
OZAROW
WarRavens League of Infamy
964
|
Posted - 2013.10.25 17:38:00 -
[202] - Quote
Dragonfly scout Mtl sg bpo Toxin smg bpo Cardiac bpo Arm rep bpo Shield bpo Remotes an m1 grenades Total cost 2700 isk
Average isk per match 200 000 Deaths under ten but let's do the math at 10
Ten deaths of 2700 = 27000 200000 match payout -27 000 equals 173,000 profit or more per match. That's roughly 289 matches or less to make 50 million isk. 5 million isk a day at 200000 a day is 25 matches a day. 5 million isk divided by a profit of 173000 isk per patch after ten deaths equals 28. 9 matches a day At that rate in one month of grinding like a zombie at five million a day that's 150,000,000 a month if your disciplined. So selling bpos for 50 000 isk is cheap in my opinion.
I'm with MAKEN on this, people should charge what they want in market cuz once you have bpo making money won't be a problem an they will fund all the proto you like |
OZAROW
WarRavens League of Infamy
964
|
Posted - 2013.10.25 17:39:00 -
[203] - Quote
Sunara Detra wrote:Ok whats a BPO? Blue print original.
|
Sunara Detra
Crux Special Tasks Group Gallente Federation
29
|
Posted - 2013.10.25 17:46:00 -
[204] - Quote
OZAROW wrote:Sunara Detra wrote:Ok whats a BPO? Blue print original.
ahhh ok thank you |
OZAROW
WarRavens League of Infamy
964
|
Posted - 2013.10.25 17:48:00 -
[205] - Quote
OZAROW wrote:Dragonfly scout Mtl sg bpo Toxin smg bpo Cardiac bpo Arm rep bpo Shield bpo Remotes an m1 grenades Total cost 2700 isk
Average isk per match 200 000 Deaths under ten but let's do the math at 10
Ten deaths of 2700 = 27000 200000 match payout -27 000 equals 173,000 profit or more per match. That's roughly 289 matches or less to make 50 million isk. 5 million isk a day at 200000 a day is 25 matches a day. 5 million isk divided by a profit of 173000 isk per patch after ten deaths equals 28. 9 matches a day At that rate in one month of grinding like a zombie at five million a day that's 150,000,000 a month if your disciplined. So selling bpos for 50 000 isk is cheap in my opinion.
I'm with MAKEN on this, people should charge what they want in market cuz once you have bpo making money won't be a problem an they will fund all the proto you like EDIT: sorry selling for 50 million is cheap. If I take a depot I can spam nano hives an uplinks to increase profit to almost 300 000 a match give or take without losing the logi suit. If you have smg pro you can use a toxin an hit like a six kin. That's like 30000 saved per death. I have 8 GET AT ME! |
OZAROW
WarRavens League of Infamy
965
|
Posted - 2013.10.25 17:52:00 -
[206] - Quote
Sunara Detra wrote:OZAROW wrote:Sunara Detra wrote:Ok whats a BPO? Blue print original. ahhh ok thank you If we're able to sell look me up, I have 8 scouts, 8 toxins, 3 cars, 2 assault suits an rifles |
Maken Tosch
DUST University Ivy League
4733
|
Posted - 2013.10.25 17:59:00 -
[207] - Quote
Niuvo wrote:Will starter fits be removed? Introduce scout packs with AUR and boosters and expendable scout items.
I don't think that will happen. Starter fits have no impact in the incoming secondary market. Eve Online has starter ships for each race and they don't impact the economy. |
Maken Tosch
DUST University Ivy League
4733
|
Posted - 2013.10.25 18:02:00 -
[208] - Quote
OZAROW wrote:Sunara Detra wrote:OZAROW wrote:Sunara Detra wrote:Ok whats a BPO? Blue print original. ahhh ok thank you If we're able to sell look me up, I have 8 scouts, 8 toxins, 3 cars, 2 assault suits an rifles
I have over 30x 'Gaston' Forge Guns I like to get rid off. They're not BPOs, but I hear these are a beast among heavy users. |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.25 22:55:00 -
[209] - Quote
OZAROW wrote:Dragonfly scout Mtl sg bpo Toxin smg bpo Cardiac bpo Arm rep bpo Shield bpo Remotes an m1 grenades Total cost 2700 isk
Average isk per match 200 000 Deaths under ten but let's do the math at 10
Ten deaths of 2700 = 27000 200000 match payout -27 000 equals 173,000 profit or more per match. That's roughly 289 matches or less to make 50 million isk. 5 million isk a day at 200000 a day is 25 matches a day. 5 million isk divided by a profit of 173000 isk per patch after ten deaths equals 28. 9 matches a day At that rate in one month of grinding like a zombie at five million a day that's 150,000,000 a month if your disciplined. So selling bpos for 50 000 isk is cheap in my opinion.
I'm with MAKEN on this, people should charge what they want in market cuz once you have bpo making money won't be a problem an they will fund all the proto you like
It doesn't matter how long it takes you to buy it with normal funds. The money you save by not buying a BPO in the first place funds more proto suits than the gear cost savings of not buying a BPO.
Let's say you die 5 times a match and make 200k ISK a match to get that. This means you would've spent 75 million ISK on equipment in the same time period, that you've saved by using BPOs. Congratulations, only 225 million ISK to go to cover your costs. Compare these.
You start with 500 million ISK. You buy 300 million ISK worth of BPOs; a full suit. You now have 200 million ISK. You make 300 million ISK over a certain time period (2 months); you now have 500 million ISK again.
You start with 500 million ISK. You don't buy 300 million ISK worth of BPOs and lose 10k ISK a death. You only make 225 million ISK after equipment costs over the same period of time (2 months); you now have 725 million ISK.
I am astounded by how many people do not understand this. You would be paying hundreds of thousands of ISK for several BPOs to save tens of thousands of ISK in equipment.
Why does everyone attribute their WHOLE INCOME to BPOs, when they only make up a TINY fraction of it? Here, I'll sell you a 50 million dollar item that will make you make 10% more ISK per battle and Dust players can tell me how they can pay that off in a month. If you paid 50 million ISK for an item like that, you wouldn't need to make 50 million ISK to make a profit. You'd need to make 550 million ISK to make a profit, because without the booster, you would've made 500 million ISK anyways. |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.25 23:48:00 -
[210] - Quote
So that everyone can understand where the flaw in their logic lies, this is how you calculate your return on investment. You've made a profit as soon as this number hits 1.0, because it's the percentage of your investment that you've made back in decimal form, so 1.0 is 100%.
return on investment = gain from investment / cost of investment
Thus the gain has to be greater than the cost. How is the gain FROM the investment on a BPO defined? Your whole income from Ambush? No, the gain is how much money you've saved by using a BPO instead of the STD gear you'd normally use. Aside from selling it to someone else, this is the only way you make more money by running BPOs over STD gear. These are your gains.
gear cost of STD version * deaths
For example, if you've died 10 times in STD gear and lose 10k ISK, you would've saved (read: "gained", relative to the other option) 10k ISK by using a BPO. Thus we can see that our return is:
return on investment = (gear cost of STD version * deaths) / cost of BPO
When deaths * cost of STD version is equal to the cost of the investment, you've saved the cost of investment in gear costs and your return becomes 1; you start turning a profit right after this point. We are interested on how many times you would've needed to die so that the savings from using BPOs over STD gear equal the cost.
deaths (needed to make profit) = cost of BPO / gear cost of STD version
I know, I know; you think my math is flawed. Let's let WolframAlpha do the algebra for me, since you can't argue with the computer.
1.0 (you start turning a profit at this point) = (Gear cost of STD version * Deaths) / Cost of BPO
I told it to find how to obtain what d (deaths) is at the point where you start to make a profit. It tells us that:
deaths = cost of BPO / gear cost of STD version
Let's say that the cost of the BPO is 50 million ISK and the STD version of the weapon costs 1000 ISK.
deaths = 50,000,000 / 1,000
The result is 50,000 deaths. Once you've died 50,000 times, you've saved 50 million ISK by using the BPO because without it you would've had to pay that much for the gear lost from dieing. So, if you pay 50 million ISK for a BPO of an item worth 1 thousand ISK, you better make sure that you were going to lose 50,000 copies of the item/die 50,000 times using it, otherwise it would've been FAR cheaper to just buy the item you needed as you needed it.
You can also calculate return on investment as:
return on investment = (gain from investment - cost of investment) / cost of investment
In which case this tells you the percentage (in decimal form, obviously) of your cost of investment you've made back in profit, unlike the above which tells you how much of your investment you've made back period. When the ROI in this case is anything above 0.0, you've made a profit (ex. 2.0 means you've tripled your investment, making 200% profit). Anything below zero and that's how much you've lost (ex. -2.0 means you've lost double your investment, making 200% losses). This was too complicated for our needs, although the results are identical if you want to muddle through it.
So, does anyone else want to claim they can save money over using STD items by being a good player/not dieing while in a BPO (you only save money if you would've had to pay money, and you would've had to pay more money if you died more), or that it makes a profit (profit = gains beyond costs, so it needs to have paid for its own costs with its own gains) once you've paid it off with an external revenue source? If you do, feel free to tell investors that their stocks are profitable the moment they "pay them off" using the money from their day job and see them laugh their asses off, because the selling price would then no longer matter. Anything it sells for it profit, right? |
|
EXCUTIONR BRUTAL
DUST University Ivy League
10
|
Posted - 2013.10.26 00:23:00 -
[211] - Quote
I don't care about all the math about this the tread has sidetracked into.
I paid REAL CASH that I went to a job and sweated to earn.
I was sold a product That was sold to me under the understanding that it was permanent and cost free after initial purchase. So if it's altered where I need to spent Isk, that's a breach of the sellers contract with me. So CCP alter my BPOs or heaven forbid remove them And I'll be the first name on the aforementioned class action lawsuit. I only bought your packs for bpo, so no, the only buyback program I'll support is 100% cash back in USD +30% in interest cause I'm thinking of it as a loan to CCP if thats the case. NO isk No Aurum, I paid real money, real money back to buy a different game.
So leave My BPOs alone. |
Maken Tosch
DUST University Ivy League
4743
|
Posted - 2013.10.26 01:52:00 -
[212] - Quote
@Borne
Dude, seriously just let it go already. As other people said, this thread has side tracked enough. Back to the topic at hand. A lot of us here, especially after the recent public vote, seem to want the ability to freely trade the BPOs without restrictions. |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.26 03:31:00 -
[213] - Quote
Maken Tosch wrote:@Borne
Dude, seriously just let it go already. As other people said, this thread has side tracked enough. Back to the topic at hand. A lot of us here, especially after the recent public vote, seem to want the ability to freely trade the BPOs without restrictions.
Sorry about that. I get a little bit enthusiastic about this kind of stuff; no malice intended.
Yes, I agree that BPO trading would ideally be free. |
medomai grey
WarRavens League of Infamy
287
|
Posted - 2013.10.26 03:45:00 -
[214] - Quote
OZAROW wrote:Sunara Detra wrote:OZAROW wrote:Sunara Detra wrote:Ok whats a BPO? Blue print original. ahhh ok thank you If we're able to sell look me up, I have 8 scouts, 8 toxins, 3 cars, 2 assault suits an rifles I call dibs on a car. :P
|
Evicer
THE HECATONCHIRES
28
|
Posted - 2013.10.26 05:40:00 -
[215] - Quote
Im thinking its a good thing right now that SCEA sends me an email when I add money to my PSN wallet then lets me know the content I bought.....
I got this other one from CCP that tells me about there Merc pack with a Permanent Dropsuit and Weapon.
In CCP's defense is doesn't say anything about gifting/selling there digital content in the future to third parties though.
The Argument about opening the player market and that BPO"S affect this is ridiculous .I know there are plenty of you that have Officer weps that you dont intend to use.Those are the items which youll be able to sell.As A person that bought Many merc packs I understood that I was buying duplicates but they gave us boosters and AUR and consumables. Which I have plenty of those left as well .This stupid crap Im reading about how many matches It akes to earn this much ISK is for lack of a better phrase absolute Fk8ing stupidity.Bpo's and the ISk they could potentially generate is pennies to what EVE players can make.SO this whole unbalancing the market argument is absolutely assuniying when a EVE player makes WAY more money than your Dust character.
If we are talking about Full integration of the market than we are also talking about Transfering funds.289 matches? How long is that in game time?How much money could an EVE player generate in that same amount of time?You think there is too much money in DUST? That a Dust merc having a hundred million ISk In a pvp setting is a game/market breaker? LOL thats funny,thats absolutely hilarious that really is....
I can buy a PLEX in EVE and get 580 million in a couple clicks......that cost me 20 USD
I have yet to make a character with one Dragonfly merc pack that has a massed that amount of ISK, and my bet is that no one has and it has never happened.
Just because you can use a calculator, doesn't mean you're smart. |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.26 06:12:00 -
[216] - Quote
Evicer wrote: Im thinking its a good thing right now that SCEA sends me an email when I add money to my PSN wallet then lets me know the content I bought.....
I got this other one from CCP that tells me about there Merc pack with a Permanent Dropsuit and Weapon.
In CCP's defense is doesn't say anything about gifting/selling there digital content in the future to third parties though.
The Argument about opening the player market and that BPO"S affect this is ridiculous .I know there are plenty of you that have Officer weps that you dont intend to use.Those are the items which youll be able to sell.As A person that bought Many merc packs I understood that I was buying duplicates but they gave us boosters and AUR and consumables. Which I have plenty of those left as well .This stupid crap Im reading about how many matches It akes to earn this much ISK is for lack of a better phrase absolute Fk8ing stupidity.Bpo's and the ISk they could potentially generate is pennies to what EVE players can make.SO this whole unbalancing the market argument is absolutely assuniying when a EVE player makes WAY more money than your Dust character.
If we are talking about Full integration of the market than we are also talking about Transfering funds.289 matches? How long is that in game time?How much money could an EVE player generate in that same amount of time?You think there is too much money in DUST? That a Dust merc having a hundred million ISk In a pvp setting is a game/market breaker? LOL thats funny,thats absolutely hilarious that really is....
I can buy a PLEX in EVE and get 580 million in a couple clicks......that cost me 20 USD
I have yet to make a character with one Dragonfly merc pack that has a massed that amount of ISK, and my bet is that no one has and it has never happened.
Just because you can use a calculator, doesn't mean you're smart.
I did a lot of math, but my point was that BPOs aren't such enormous ISK farms like people say, especially when you start paying ISK for them, since that cuts into your savings. Exactly what your last few lines say; you haven't amassed some huge fortune from using BPOs. Even if you buy BPOs currently with real money, you might be making 25-30% more ISK per match than other players. This is, apparently, game breaking, when it's fine to have people walking around that payed for 100% more SP. It's a non-issue, even if players transfer BPOs around without losses due to resale. STD gear is already pretty cheap.
Anyone that wants to make real ISK will want to play PC, at which point BPOs aren't going to cut it. I honestly couldn't care less if someone kills me with BPOs and used that to fund a couple extra Proto suits a dozen matches later. There are way bigger problems. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
306
|
Posted - 2013.10.26 11:35:00 -
[217] - Quote
If BPOs are so bad and game breaking, why are they still being sold in the Veteran and Elite packs?
|
Maken Tosch
DUST University Ivy League
4751
|
Posted - 2013.10.26 15:38:00 -
[218] - Quote
Flyingconejo wrote:If BPOs are so bad and game breaking, why are they still being sold in the Veteran and Elite packs?
You need to read some more. Those BPOs in the veteran and elite packs will get phased out soon. Get them while you still can. |
Salt Dog 76
Red Star. EoN.
56
|
Posted - 2013.10.26 17:49:00 -
[219] - Quote
I like many others has spent upwards of 400 US dollars (or 200 yen :) buying merc packs, Veteran, Elite, so on and so on with BPO'S, and have multiple copies of just about everything on multiple characters.
So if CCP gets rid of BPO's thats all fine and dandy. (hardly ever use anymore.) But what are we players who have multiple copies of Covenent, Dren, militia gear, dropsuits and so on and so on of BPO's, that we bought with Real Money going to be able to do with these items if they are locked onto a character. ???
Will we be able to sell them back to the market (eventually LOL) for ISK or for AUR if we cannot trade them to other players.?? This would be awesome BTW because it would be cool to trade them to another character for isk or Aur or to give to another one of our own new characters to use. Right now i use like none of my BPO's or very rarely but i have other characters that could use them.
If you need to remove BPO's from the game go for it, but we need to be reimbursed for thier worth in AUR or Isk if we choose.
If not they still need to be given Aur or Isk amount for Value so we can sell them back to the market for Aur or Isk. (We bought these items with real money we need to be reimbursed some how.) |
Maken Tosch
DUST University Ivy League
4751
|
Posted - 2013.10.26 21:19:00 -
[220] - Quote
Salt Dog 76 wrote:If not they still need to be given Aur or Isk amount for Value so we can sell them back to the market for Aur or Isk. (We bought these items with real money we need to be reimbursed some how.)
I can confirm one thing based on historical account. CCP will not reimburse BPO owners with AURUM. Given what happened with the price hike during the transition from closed beta to open beta and the fact that many players like you bought a whole stockpile of BPOs for resale, any AUR reimbursement will result in a massive AUR spike in the market where millions of extra AUR will appear without any cash input to CCP. This will be the equivalent of writing a free check to every closed-beta player in the game who stockpiled on this stuff.
So reimbursements are out of the question.
And since CCP confirmed they are not going to remove them from our hangars since we spent money on them, that leaves only two options.
Option 1 = Keep them as is and allow them to be freely traded. Option 2 = Keep them as is but lock them to the buyer.
Notice I left out a third option which is to require material input. Making a material-required BPO will mean that CCP needs to introduce industry to the Dust players directly instead of allowing Eve players to handle the production side of things. This is where it gets complicated if CCP was not prepared for this. |
|
General John Ripper
MoIden Heath PoIice Department EoN.
3924
|
Posted - 2013.10.26 21:58:00 -
[221] - Quote
please don't |
Evicer
THE HECATONCHIRES
28
|
Posted - 2013.10.27 03:23:00 -
[222] - Quote
Borne Velvalor wrote:Evicer wrote: Im thinking its a good thing right now that SCEA sends me an email when I add money to my PSN wallet then lets me know the content I bought.....
I got this other one from CCP that tells me about there Merc pack with a Permanent Dropsuit and Weapon.
In CCP's defense is doesn't say anything about gifting/selling there digital content in the future to third parties though.
The Argument about opening the player market and that BPO"S affect this is ridiculous .I know there are plenty of you that have Officer weps that you dont intend to use.Those are the items which youll be able to sell.As A person that bought Many merc packs I understood that I was buying duplicates but they gave us boosters and AUR and consumables. Which I have plenty of those left as well .This stupid crap Im reading about how many matches It akes to earn this much ISK is for lack of a better phrase absolute Fk8ing stupidity.Bpo's and the ISk they could potentially generate is pennies to what EVE players can make.SO this whole unbalancing the market argument is absolutely assuniying when a EVE player makes WAY more money than your Dust character.
If we are talking about Full integration of the market than we are also talking about Transfering funds.289 matches? How long is that in game time?How much money could an EVE player generate in that same amount of time?You think there is too much money in DUST? That a Dust merc having a hundred million ISk In a pvp setting is a game/market breaker? LOL thats funny,thats absolutely hilarious that really is....
I can buy a PLEX in EVE and get 580 million in a couple clicks......that cost me 20 USD
I have yet to make a character with one Dragonfly merc pack that has a massed that amount of ISK, and my bet is that no one has and it has never happened.
Just because you can use a calculator, doesn't mean you're smart. I did a lot of math, but my point was that BPOs aren't such enormous ISK farms like people say, especially when you start paying ISK for them, since that cuts into your savings. Exactly what your last few lines say; you haven't amassed some huge fortune from using BPOs. Even if you buy BPOs currently with real money, you might be making 25-30% more ISK per match than other players. This is, apparently, game breaking, when it's fine to have people walking around that payed for 100% more SP. It's a non-issue, even if players transfer BPOs around without losses due to resale. STD gear is already pretty cheap. Anyone that wants to make real ISK will want to play PC, at which point BPOs aren't going to cut it. I honestly couldn't care less if someone kills me with BPOs and used that to fund a couple extra Proto suits a dozen matches later. There are way bigger problems. I agree, but some people out there say that people with BPO's can farm.Which I think is nonsense. |
IceStormers
Forsaken Immortals Top Men.
53
|
Posted - 2013.10.27 14:32:00 -
[223] - Quote
i think the player market bpo's should be bound to account
the bought bpo from packs should either be player tradable or we should be able to swap them for the racial variant you want when you buy a pack
i.e if i buy 2 merc packs i dont want 2 lots of bpo i would like to buy 2 merc packs and swap the AR bpo for another Rifle bpo
i dont have an issue with low level bpo's staying in the game but dont want anything higher, anything which costs a doesn't amount of isk to field should not have a bpo version
would rather not see those who bought a silly number of bpo during beta for the reason to sell them on for massive isk, however i understand at the same time those people bought Aurum for that reason, it was risk so a level of reimbursement should be done but not at current prices |
Necandi Brasil
DUST BRASIL S.A Covert Intervention
411
|
Posted - 2013.10.27 17:24:00 -
[224] - Quote
Why the hell you offered us BPOS in the first place? CCP , you must be blindly lost, get a grip and stop playing with your consumer playerbase. Btw, thats what happens when there isnt a plan laid out to make a game.
|
Sprog Intaki
Ostrakon Agency Gallente Federation
2
|
Posted - 2013.10.27 18:43:00 -
[225] - Quote
Master Jaraiya wrote:If BPOs are currently not functioning as intended, what is the intended function of BPOs.
I also saw a post in which a CCP representative stated they were considering not allowing the trade/sale of BPOs on the player controlled market.
Not allowing the trade of BPOs is a very bad Idea.
There should never be Items purchased by some, but not available to all. This rallies against the Free to Play model. It sends a very bad message to new players, and disproportionately rewards veteran players with the unrestricted ability to earn ISK which they mostly do not need anyway.
Most veteran players are in PC, where they make millions of ISK per match. Those corporations which own districts also make millions perhaps billions of ISK by the sale of clones. Then they are able to turn around and play Pub matches using full BPO fittings and risk absolutely no loss.
The players that could benefit the most from BPOs - the new players - will then only further fatten the wallets of the veteran players, while at the same time depleting their own because they would always be forced to risk something to play.
In a game where risk vs reward is supposed to be the driving factor, not allowing the trade of BPOs after removing the ability to otherwise obtain them completely destroys this philosophy.
I really hope they add a contract system then.
|
Maken Tosch
DUST University Ivy League
4755
|
Posted - 2013.10.27 20:19:00 -
[226] - Quote
Master Jaraiya wrote:If BPOs are currently not functioning as intended, what is the intended function of BPOs.
I also saw a post in which a CCP representative stated they were considering not allowing the trade/sale of BPOs on the player controlled market.
Not allowing the trade of BPOs is a very bad Idea.
There should never be Items purchased by some, but not available to all. This rallies against the Free to Play model. It sends a very bad message to new players, and disproportionately rewards veteran players with the unrestricted ability to earn ISK which they mostly do not need anyway.
Most veteran players are in PC, where they make millions of ISK per match. Those corporations which own districts also make millions perhaps billions of ISK by the sale of clones. Then they are able to turn around and play Pub matches using full BPO fittings and risk absolutely no loss.
The players that could benefit the most from BPOs - the new players - will then only further fatten the wallets of the veteran players, while at the same time depleting their own because they would always be forced to risk something to play.
In a game where risk vs reward is supposed to be the driving factor, not allowing the trade of BPOs after removing the ability to otherwise obtain them completely destroys this philosophy.
A very strong and valid argument.
On the one hand, I don't mind seeing my BPOs locked to my account as I don't have dozens of copies of each BPO as some of people do and I don't intend to sell them anyways. But on the other hand, there are many players that did stockpile them and do intend to sell them to other players for massive profit. Therefore who am I to restrict what others can do with their assets? On top of that, you make a very good point in regards to how it's a bad idea to make something purchasable by some but not available to all. |
Evicer
THE HECATONCHIRES
28
|
Posted - 2013.10.27 23:06:00 -
[227] - Quote
Maken Tosch wrote:Master Jaraiya wrote:If BPOs are currently not functioning as intended, what is the intended function of BPOs.
I also saw a post in which a CCP representative stated they were considering not allowing the trade/sale of BPOs on the player controlled market.
Not allowing the trade of BPOs is a very bad Idea.
There should never be Items purchased by some, but not available to all. This rallies against the Free to Play model. It sends a very bad message to new players, and disproportionately rewards veteran players with the unrestricted ability to earn ISK which they mostly do not need anyway.
Most veteran players are in PC, where they make millions of ISK per match. Those corporations which own districts also make millions perhaps billions of ISK by the sale of clones. Then they are able to turn around and play Pub matches using full BPO fittings and risk absolutely no loss.
The players that could benefit the most from BPOs - the new players - will then only further fatten the wallets of the veteran players, while at the same time depleting their own because they would always be forced to risk something to play.
In a game where risk vs reward is supposed to be the driving factor, not allowing the trade of BPOs after removing the ability to otherwise obtain them completely destroys this philosophy. A very strong and valid argument. On the one hand, I don't mind seeing my BPOs locked to my account as I don't have dozens of copies of each BPO as some of people do and I don't intend to sell them anyways. But on the other hand, there are many players that did stockpile them and do intend to sell them to other players for massive profit. Therefore who am I to restrict what others can do with their assets? On top of that, you make a very good point in regards to how it's a bad idea to make something purchasable by some but not available to all. no Im afraid its not I have yet to see a PC team running around in BPO suits.Nonsense.
|
JP Acuna
RoyalSquad514
25
|
Posted - 2013.10.28 00:03:00 -
[228] - Quote
Of course you can't even think of removing existing BPOs from people's inventory, you even encouraged to buy them days before they were taken away from the market. And please don't change the custom colors and look of each BPO, for many of us that's an important thing to them. And don't lower their stats to MLT.
I don't think it's a big problem since you still need to pay ISK for decent modules and equipment if you want more than just militia, otherwise you stick to starter fits. Actually i see lot of people lately running in medic or frontline fit, and probably you won't take those away. In the end we'll always need to lose ISK in adv and proto gear sometime, so i don't think they make a big difference.
Besides, allowing BPOs to be traded in the player market would make them like rare collectibles that will grow expensive over time and that will be traded constantly because of their increasing (or decreasing) value. Personally I would pay millions of ISK to have an 'Exile' AR or a 'Dren' Pistol, Shotgun or Scout dropsuit.
PS: Is the 'Exile' still available with the Starter Pack? |
Seymor Krelborn
DUST University Ivy League
1021
|
Posted - 2013.10.28 17:26:00 -
[229] - Quote
I know you guys say we are keeping BPOs we have purchased, but I feel I must convey how important this is for me to keep them anyway, in case you change your minds.
I spent my hard earned money on these things, for my own gameplay enjoyment and to support ccp.
if the ones I own are ever taken from me then that will be the end of my dust, eve and any other game you ever make experience.
plus I will attempt to sue you... probably not successfully but I will try anyway.
any compensation you may offer like aurum would be worthless to me, that's not to say all kinds of compensation would be, like a full cash refund...
so, anyway, I know this isn't an issue right now but I wanted you guys to know how strongly I feel about this.
thanks.
p.s. I love the improvements to the game and I am still a loyal fan.
please continue your endeavor to make this game amazing! |
Brush Master
HavoK Core RISE of LEGION
935
|
Posted - 2013.10.28 17:30:00 -
[230] - Quote
I like the idea that BPOs should generate so many suits over time and if you run out of them, you have to wait till more a generated.
GÇá Havok Core - Closed Beta Corp - Accepting Applications Here GÇá
CEO // [email protected]
|
|
NomaDz 2K
DUTY FR33
9
|
Posted - 2013.10.28 18:24:00 -
[231] - Quote
Seymor Krelborn wrote:I know you guys say we are keeping BPOs we have purchased, but I feel I must convey how important this is for me to keep them anyway, in case you change your minds.
I spent my hard earned money on these things, for my own gameplay enjoyment and to support ccp.
if the ones I own are ever taken from me then that will be the end of my dust, eve and any other game you ever make experience.
plus I will attempt to sue you... probably not successfully but I will try anyway.
any compensation you may offer like aurum would be worthless to me, that's not to say all kinds of compensation would be, like a full cash refund...
so, anyway, I know this isn't an issue right now but I wanted you guys to know how strongly I feel about this.
thanks.
p.s. I love the improvements to the game and I am still a loyal fan.
please continue your endeavor to make this game amazing!
Likewise same (IN BOLD) - I even sent them a Ticket
"I like BPOs and collect them, I also find it a nice way to help INVEST in what you guys have created.
So basically I would like to invest more and hope that ALL Removed BPOs will be available in the PSN Store so that people also have the option to help invest more real money in DUST 514.
Now all i can do as with most players from DUST is ONLY buy Boosters. Really guys why throw away this great marketing oportunity? Personally I was about to buy the MAG Tribute BPOs so please place them on PSN, this Ticket is more of a request and I hope it will be seriously taken into consideration. I personally bought the Elite Pack, at least 6 MERC packs ONLY because of the BPOs Seriously and I feel that to remove this option to allow people to purchase them is a very wrong marketing step cause people should have the option if they want to spend real money on a game to do so. In the end BPOs also exist in ISK form eg, Raven Assault = Standard Assault.
To be honest i only collect them and don't even really use them much but I found it a nice reason to help invest in DUST. Now all i'm left with is the VETERAN PACK to purchase, afterwhich due to the LACK of ANY BPOs I have nothing FUTHER to purchase... So please explain to me how am I supposed to INVEST into your game , this Project if U have nothing for me to purchase? My main has enough SP (based upon my play style), Soon I will no longer need Boosters due to my play style.... So What do you have to offer me? Make me an Offer I can't Refuse and allow us to purchase more BPO packs on the PSN Store at least so we can continue to support DUST 514. BTW Great job so far CCP keep it up and Make sure the PS4 version is also seriously taken into consideration with a direct port on the PS3 Accounts this is what they are going to do with Planetside 2 on the PS4, transfer PC Accounts direct to the PS4 version so PC players which purchase the PS4 can use their already made PC characters on the PS4. I know U can do better - So Do it CCP :)"
CCP's Responce was that I should post about it here, so I Did :p |
General John Ripper
MoIden Heath PoIice Department EoN.
11337
|
Posted - 2013.10.30 06:24:00 -
[232] - Quote
bump
Level 5 Forum Warrior Prof 5
Founder of the Forum Warrior Club
King of Tacos
|
General John Ripper
MoIden Heath PoIice Department EoN.
11377
|
Posted - 2013.10.30 09:22:00 -
[233] - Quote
Dust 514's #1 Forum Warrior
Founder of the Forum Warrior Club
King of Tacos
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Master Jaraiya
Ultramarine Corp
1254
|
Posted - 2013.10.30 11:25:00 -
[234] - Quote
Evicer wrote:Maken Tosch wrote:Master Jaraiya wrote:If BPOs are currently not functioning as intended, what is the intended function of BPOs.
I also saw a post in which a CCP representative stated they were considering not allowing the trade/sale of BPOs on the player controlled market.
Not allowing the trade of BPOs is a very bad Idea.
There should never be Items purchased by some, but not available to all. This rallies against the Free to Play model. It sends a very bad message to new players, and disproportionately rewards veteran players with the unrestricted ability to earn ISK which they mostly do not need anyway.
Most veteran players are in PC, where they make millions of ISK per match. Those corporations which own districts also make millions perhaps billions of ISK by the sale of clones. Then they are able to turn around and play Pub matches using full BPO fittings and risk absolutely no loss.
The players that could benefit the most from BPOs - the new players - will then only further fatten the wallets of the veteran players, while at the same time depleting their own because they would always be forced to risk something to play.
In a game where risk vs reward is supposed to be the driving factor, not allowing the trade of BPOs after removing the ability to otherwise obtain them completely destroys this philosophy. A very strong and valid argument. On the one hand, I don't mind seeing my BPOs locked to my account as I don't have dozens of copies of each BPO as some of people do and I don't intend to sell them anyways. But on the other hand, there are many players that did stockpile them and do intend to sell them to other players for massive profit. Therefore who am I to restrict what others can do with their assets? On top of that, you make a very good point in regards to how it's a bad idea to make something purchasable by some but not available to all. no Im afraid its not I have yet to see a PC team running around in BPO suits.Nonsense. Given his hypothesis as flawed as it is then praytell how are you supposed to compete against players with Millions of Isk? By using BPO's......
Lot's of PC players use their BPOs in Pubs and FW. How many times have you been killed by an "Exile" or "Toxin" AR? I see those more than Duvolles! Not to mention the BPO suits!
"The true measure of a shinobi is not how he lives, but how he dies."
**The Toad Sage**
|
Kigurosaka Laaksonen
DUST University Ivy League
32
|
Posted - 2013.10.30 13:28:00 -
[235] - Quote
Just want some clarification to make sure I'm understanding this right.
I pre-ordered the collector's edition. I'll still be getting (and keeping) the following BPOs;
Amarr "Templar" Assault Dropsuit Amarr "Templar" Logistics Dropsuit Amarr "Templar" Heavy Dropsuit Amarr "Templar" Scrambler Rifle Amarr Scrambler Pistol Amarr Laser Rifle Amarr Drop Uplink
Is that right? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2222
|
Posted - 2013.11.01 19:23:00 -
[236] - Quote
Kigurosaka Laaksonen wrote:Just want some clarification to make sure I'm understanding this right.
I pre-ordered the collector's edition. I'll still be getting (and keeping) the following BPOs;
Amarr "Templar" Assault Dropsuit Amarr "Templar" Logistics Dropsuit Amarr "Templar" Heavy Dropsuit Amarr "Templar" Scrambler Rifle Amarr Scrambler Pistol Amarr Laser Rifle Amarr Drop Uplink
Is that right? Yes.
-ê HellsGÇáorm Director -ê
Gû¦Amarr VictorGû¦
|
Evicer
THE HECATONCHIRES
39
|
Posted - 2013.11.03 06:23:00 -
[237] - Quote
Master Jaraiya wrote:Evicer wrote:Maken Tosch wrote:Master Jaraiya wrote:If BPOs are currently not functioning as intended, what is the intended function of BPOs.
I also saw a post in which a CCP representative stated they were considering not allowing the trade/sale of BPOs on the player controlled market.
Not allowing the trade of BPOs is a very bad Idea.
There should never be Items purchased by some, but not available to all. This rallies against the Free to Play model. It sends a very bad message to new players, and disproportionately rewards veteran players with the unrestricted ability to earn ISK which they mostly do not need anyway.
Most veteran players are in PC, where they make millions of ISK per match. Those corporations which own districts also make millions perhaps billions of ISK by the sale of clones. Then they are able to turn around and play Pub matches using full BPO fittings and risk absolutely no loss.
The players that could benefit the most from BPOs - the new players - will then only further fatten the wallets of the veteran players, while at the same time depleting their own because they would always be forced to risk something to play.
In a game where risk vs reward is supposed to be the driving factor, not allowing the trade of BPOs after removing the ability to otherwise obtain them completely destroys this philosophy. A very strong and valid argument. On the one hand, I don't mind seeing my BPOs locked to my account as I don't have dozens of copies of each BPO as some of people do and I don't intend to sell them anyways. But on the other hand, there are many players that did stockpile them and do intend to sell them to other players for massive profit. Therefore who am I to restrict what others can do with their assets? On top of that, you make a very good point in regards to how it's a bad idea to make something purchasable by some but not available to all. no Im afraid its not I have yet to see a PC team running around in BPO suits.Nonsense. Given his hypothesis as flawed as it is then praytell how are you supposed to compete against players with Millions of Isk? By using BPO's...... Lot's of PC players use their BPOs in Pubs and FW. How many times have you been killed by an "Exile" or "Toxin" AR? I see those more than Duvolles! Not to mention the BPO suits! Those same Pc corp players with millions of Isk could use militia/standard weapons.What is your point? We'll say for example player A in a pc corp has a 8.0 kdr and he uses militia in a bub match and goes 16-2..... hes still making Isk.....again what is your point?
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
155
|
Posted - 2013.11.04 01:44:00 -
[238] - Quote
Just a reminder to CCP of what type of something they should consider
CCP wrote: These EVE: The Second Decade Collector's Edition Items are permanent gear, requiring no restocking or replacement.
From here in reference to the BPOs from the second decade edition.
CCP's Dust manual wrote: Blueprints are inexhaustible. They will never deplete.
CCP's Dust manual wrote: Blue highlighted slots indicate blueprint items, which have unlimited uses and will never need to be restocked.
Found here |
Master Jaraiya
Ultramarine Corp
1272
|
Posted - 2013.11.04 01:46:00 -
[239] - Quote
Evicer wrote:Master Jaraiya wrote:Evicer wrote:Maken Tosch wrote:Master Jaraiya wrote:If BPOs are currently not functioning as intended, what is the intended function of BPOs.
I also saw a post in which a CCP representative stated they were considering not allowing the trade/sale of BPOs on the player controlled market.
Not allowing the trade of BPOs is a very bad Idea.
There should never be Items purchased by some, but not available to all. This rallies against the Free to Play model. It sends a very bad message to new players, and disproportionately rewards veteran players with the unrestricted ability to earn ISK which they mostly do not need anyway.
Most veteran players are in PC, where they make millions of ISK per match. Those corporations which own districts also make millions perhaps billions of ISK by the sale of clones. Then they are able to turn around and play Pub matches using full BPO fittings and risk absolutely no loss.
The players that could benefit the most from BPOs - the new players - will then only further fatten the wallets of the veteran players, while at the same time depleting their own because they would always be forced to risk something to play.
In a game where risk vs reward is supposed to be the driving factor, not allowing the trade of BPOs after removing the ability to otherwise obtain them completely destroys this philosophy. A very strong and valid argument. On the one hand, I don't mind seeing my BPOs locked to my account as I don't have dozens of copies of each BPO as some of people do and I don't intend to sell them anyways. But on the other hand, there are many players that did stockpile them and do intend to sell them to other players for massive profit. Therefore who am I to restrict what others can do with their assets? On top of that, you make a very good point in regards to how it's a bad idea to make something purchasable by some but not available to all. no Im afraid its not I have yet to see a PC team running around in BPO suits.Nonsense. Given his hypothesis as flawed as it is then praytell how are you supposed to compete against players with Millions of Isk? By using BPO's...... Lot's of PC players use their BPOs in Pubs and FW. How many times have you been killed by an "Exile" or "Toxin" AR? I see those more than Duvolles! Not to mention the BPO suits! Those same Pc corp players with millions of Isk could use militia/standard weapons.What is your point? We'll say for example player A in a pc corp has a 8.0 kdr and he uses militia in a bub match and goes 16-2..... hes still making Isk.....again what is your point? My point is, the BPOs will not be available to the players who could benefit from them the most. This will also become much much more readily apparent when ISK rewards for Faction Warfare are removed. Players who can actually afford to use ISK gear in FW will have BPOs, while players who would greatly benefit from the use of BPOs in FW will not have any.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
|
Draco Cerberus
Hell's Gate Inc
456
|
Posted - 2013.11.04 06:42:00 -
[240] - Quote
Looking at how much isk it costs to run one Proto Logi suit with Proto gear it is unrealistic to think that there shouldn't be a way to earn that isk back quickly. Even on my BPO fits I have some modules that have isk values and some that are even complex modules. They are working fine, giving us a way to make isk back that other wise would just pour into the isk sink that Pub matches can be when 2 equally skilled teams go head to head.
I want ot be able to trade BPOs, not because I bought a large number of them but because I bought some on one character and some on another character and would like to give some from one to the other. I have multiple DragonFly BPOs that I would like to trade or sell as well and see no reason why someone would think that a meta 0 or meta 1 item hurts the market. It affects the balance of the teams certainly but when the teams are naturally unbalanced anyways it really shouldn't affect anything but the people in matches.
We need to be able to sell or trade these BPOs, otherwise how else are the Eve players going to get them to manufacture gear for us to use?
One Universe...
|
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
285
|
Posted - 2013.11.04 17:53:00 -
[241] - Quote
Soraya Xel wrote:Maken Tosch wrote:THEAMAZING POTHEAD wrote:Tell ur team that the vast majority of us DO want BPOs to be sellable once the p2p market is implemented, because we bought multiple merc packs & wanted to sell our extras eventually. & thx for Dev clarification speedily. I agree. Many players who purchased vast quantities of these BPOs back during the final moments of closed beta (at cheap AUR prices) bought them under the assumption that they will later be able to sell them again to other players for ISK in the secondary market. Adapt or die. You guys shouldn't get special treatment because you were hoping to exploit the beta to take advantage of new players later.
Whut?!! Special treatment? They bought the items with RL money so they could eventually sell to other players for ISK who don't wish (or can't afford) to spend real money on the game. Thus it is beneficial to both parties. It's hardly an exploit. Jeez.
Gÿó +¦ +¦ Gÿó
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Flint Beastgood III
GunFall Mobilization Covert Intervention
285
|
Posted - 2013.11.04 17:56:00 -
[242] - Quote
OZAROW wrote:We took the risk in a beta game an we funded it, this is our reward!
Exactly. What other PS3 beta has had the players funding development via micro-transactions? None, as far as I know.
Gÿó +¦ +¦ Gÿó
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Flint Beastgood III
GunFall Mobilization Covert Intervention
285
|
Posted - 2013.11.04 18:02:00 -
[243] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
C'mon now! Items are always consumed in battle. Is everyone constantly running BPOs and nothing else? PUHLEAZE!!! If that were the case there would be no protostomping now would there?
insert abusive comment here
Gÿó +¦ +¦ Gÿó
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Flint Beastgood III
GunFall Mobilization Covert Intervention
285
|
Posted - 2013.11.04 18:06:00 -
[244] - Quote
Maken Tosch wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote.
If there is to be a vote (like before with the skill tree), it HAS to be an ingame vote, NOT a forum vote! Having a poll that only a small percentage of the playerbase will be involved in is counter-intuitive.
Gÿó +¦ +¦ Gÿó
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
285
|
Posted - 2013.11.04 18:56:00 -
[245] - Quote
Drapedup Drippedout wrote:CCP, the problem is not that you introduced BPO's to the game, its that there is nothing worth buying with the ISK I make... The problem is that win or lose in a match you award the same amount of isk. Win or lose, there is no incentive once I've hit SP cap. So why pull out my more powerful equipment that costs isk???
BPO's are a great idea, and a HUGE moneymaker for you guys. Yeah the booster's are nice, but I guarantee people buy your packs just as much for the BPO's as they do for the boosters. (I certainly did).
Maybe if you tripled the isk payout for a win or even derive a payout system based on WP, you might restore balance to the economy. You have to encourage people to spend isk. You will get rid of BPO's only to find people will run the starter fits. We do this because it is expensive to proto stomp, with PC broken, there is nothing to spend isk on.
I fully understand that one possible solution is to force us to spend isk by removing all BPO's from the marketplace, but really guys? That's as creative as you can get?
How about a Free-For-All mode where you have to ante in to a match, 50,000 isk/player. Top 3 places pay out. People pay isk, run bigger expensive suits, higher reward if you win, nothing if you lose.
Look at COD- Black ops and their contract system. FFS, we are mercenaries, give us some MERC Contracts! Make them a gamble. Some contracts can have ISK rewards, some have equip rewards. All cost ISK to obtain, you lose the ISK if you fail to complete said contract.
You're welcome for the unoriginal ideas. I got plenty more, just ask.
Flint and all his alts agree!
Gÿó +¦ +¦ Gÿó
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Maken Tosch
DUST University Ivy League
4925
|
Posted - 2013.11.04 19:05:00 -
[246] - Quote
Flint Beastgood III wrote:Maken Tosch wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote. If there is to be a vote (like before with the skill tree), it HAS to be an ingame vote, NOT a forum vote! Having a poll that only a small percentage of the playerbase will be involved in is counter-intuitive.
I look at it this way. Those players who don't participate in the forums at all only have themselves to blame. It's like a real world election. If you don't vote, then someone else will decide for you.
CCP, please fix the Nova Knives. Thank you.
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
286
|
Posted - 2013.11.04 19:32:00 -
[247] - Quote
Maken Tosch wrote:Flint Beastgood III wrote:Maken Tosch wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote. If there is to be a vote (like before with the skill tree), it HAS to be an ingame vote, NOT a forum vote! Having a poll that only a small percentage of the playerbase will be involved in is counter-intuitive. I look at it this way. Those players who don't participate in the forums at all only have themselves to blame. It's like a real world election. If you don't vote, then someone else will decide for you.
Yeah, I guess so.
Gÿó +¦ +¦ Gÿó
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Luk Manag
of Terror TRE GAFFEL
146
|
Posted - 2013.11.04 19:42:00 -
[248] - Quote
Maken Tosch wrote:
I look at it this way. Those players who don't participate in the forums at all only have themselves to blame. It's like a real world election. If you don't vote, then someone else will decide for you.
This forum is actually a bit of a cesspool, a mix of the vile and the inane, and there's not really anything we can do about it...the least we could do is avoid holding it against anyone who may not have the patience to sift through all the drivel.
I've expressed my opinion on this topic already, but to reiterate, the BPO inequity will only lead to more resentment and alienation among the new players. The BPOs offer the only inherent incentive not to proto-stomp every single game, because you can definitely earn a profit while running adv-pro suits and mods all the time, and why else would you run std or milita as a vet? |
NextDark Knight
Hellstorm Inc League of Infamy
90
|
Posted - 2013.11.04 19:47:00 -
[249] - Quote
I voted with my money to keep them.. and thats how it will stay. As advertised! |
Maken Tosch
DUST University Ivy League
4925
|
Posted - 2013.11.04 20:09:00 -
[250] - Quote
Luk Manag wrote:The BPOs offer the only inherent incentive not to proto-stomp every single game, because you can definitely earn a profit while running adv-pro suits and mods all the time
Not entirely true. BPOs don't really prevent proto stomping. It's the prices that do. Keep in mind that once WE THE PLAYERS have full control of the economy where there are no restrictions whatsoever on what price we set for buying or selling and once some form of basic industry at least has been established, the cost of proto-stomping will skyrocket without a doubt in my mind. Imagine spending 10,000,000 ISK on a single prototype suit alone only to be gunned down by a NON-BPO militia user who spent only 10,000 ISK for his fit. That alone will discourage proto-stomping for sure.
Let's also not forget that there was one other idea that was brought up in the feedback section of the forums that was forwarded to CPM Hans not too long ago. So far, even Hans like it.
Source: https://forums.dust514.com/default.aspx?g=posts&t=113843&find=unread
Leovarian L Lavitz wrote: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints EDIT: All numbers are placeholders, see following discussion for more balanced numbers (I personally feel that 7.5 points is fairly balanced)
This means that in pub matches, players will be punished for proto-stomping newbies while newbies will be rewarded for putting the effort into killing someone one tier above theirs.
CCP, please fix the Nova Knives. Thank you.
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Luk Manag
of Terror TRE GAFFEL
146
|
Posted - 2013.11.04 20:44:00 -
[251] - Quote
Maken Tosch wrote: Not entirely true. BPOs don't really prevent proto stomping. It's the prices that do. Keep in mind that once WE THE PLAYERS have full control of the economy where there are no restrictions whatsoever on what price we set for buying or selling and once some form of basic industry at least has been established, the cost of proto-stomping will skyrocket without a doubt in my mind. Imagine spending 10,000,000 ISK on a single prototype suit alone only to be gunned down by a NON-BPO militia user who spent only 10,000 ISK for his fit. That alone will discourage proto-stomping for sure. ... This means that in pub matches, players will be punished for proto-stomping newbies while newbies will be rewarded for putting the effort into killing someone one tier above theirs.
When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
As for a war point handicap, that's not a bad idea, but it wouldn't have the effect you desire. Imagine a random vet who has, oh, about 27 mil SP, who exhausts the bonus SP on Friday night or Saturday morning, but still plays Sunday-Tuesday whenever his friends come online. He might want them to have the best possible experience, and so might already run a loss on isk, and might not care about a slight handicap on SP when it was already capped at 1000 - all so he and his friends can have a good time. Winning is still more satisfying than WP. |
Maken Tosch
DUST University Ivy League
4930
|
Posted - 2013.11.04 21:04:00 -
[252] - Quote
Luk Manag wrote:When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
Have fun with that. I plan to undercut you every step of the way in a never-ending effort to take away your customers. Welcome to Market PvP.
CCP, please fix the Nova Knives. Thank you.
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The dark cloud
The Rainbow Effect
1825
|
Posted - 2013.11.05 09:54:00 -
[253] - Quote
The industry part is not really relevevant. Large corps/individuals will probs produce the stuff they need for themself. Ive got a eve account aswell with a miner/industry char as an alt. And lets be honest the price for equipment will be determinated by mineral costs. And i cant see a fully proto suit require more mineral costs then a frigate. Simply due to the HUGE size difference.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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DeeJay One
Guardian Solutions DARKSTAR ARMY
108
|
Posted - 2013.11.05 10:40:00 -
[254] - Quote
Luk Manag wrote: When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
Erm, so you won't be producing suits and weapons on your accounts? Because it's usually the only way to drive price up if you're not planning on buying all the minerals/tech from the market. But well, maybe you're planning exactly that - in that case good look with your Dust interdiction using only 3 accounts ;) |
Papa Chanoli
WarRavens League of Infamy
53
|
Posted - 2013.11.06 19:26:00 -
[255] - Quote
Maybe I missed it somewhere, but I'd be very curious to hear the arguments for how BPO's are hurting the market. They are certainly the best or second best reason I have spent money in game, aside from the fact that I believe in supporting CCP's efforts. At this point, it makes more sense to earn my way through the game, in game than to spend real cash on limited items. Boosters are the only thing left worth their weight IMHO.
Is it possible that the reason BPO's aren't working is because low end gear caters to new players? Experienced players are exploiting that. |
8213
Grade No.2
549
|
Posted - 2013.11.06 22:39:00 -
[256] - Quote
CCP Logibro wrote:Hey all,
BPOs are currently not functioning as intended so we are looking at the way they work in game.
aka- we weren't making any money from having a player only buy something once then never having to re-buy it throughout their lifespan on the game.
AURUM gear eventually runs out... boosters eventually expire... So, players have to keep restocking (i.e.- keep throwing down cash) |
excillon
The Exemplars Top Men.
121
|
Posted - 2013.11.07 11:06:00 -
[257] - Quote
8213 wrote:CCP Logibro wrote:Hey all,
BPOs are currently not functioning as intended so we are looking at the way they work in game.
aka- we weren't making any money from having a player only buy something once then never having to re-buy it throughout their lifespan on the game. AURUM gear eventually runs out... boosters eventually expire... So, players have to keep restocking (i.e.- keep throwing down cash)
Exactly. You think they'd introduce NEW BPO's instead. Maybe even BPO components that when say added to an existing BPO could enhance it.
For instance: Exile AR + part 1+ part 2+ part 3 BPO's = BPO GEK.
Or: Toxin AR plus part 1+ part 3 + part 4 = BPO GLU
You shouldn't allow BPO's past ADV gear. But by adding BPO enhancements, you effectively add weapons manufacturing to Dust. And it should be that you can only "make" the weapon if you have the skill (IE: ARs or MDs) maxed out, plus another "Weapons manufacture" skill with each level determining what you can make (IE level one makes Sidearms, level 2 makes light weapons, level 3 makes Heavy weapons, level 4 makes vehicle stuff, level 5 makes dropsuits. And make the weapons manufacture ridiculously high, like X12-15 multiplier. |
Luk Manag
of Terror TRE GAFFEL
156
|
Posted - 2013.11.07 13:55:00 -
[258] - Quote
DeeJay One wrote:Luk Manag wrote: When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
Erm, so you won't be producing suits and weapons on your accounts? Because it's usually the only way to drive price up if you're not planning on buying all the minerals/tech from the market. But well, maybe you're planning exactly that - in that case good look with your Dust interdiction using only 3 accounts ;)
Anything I have planned, someone else will do 100 times over, I'm familiar with market PvP. My plans include buying up cheap gear and stockpiling it for my corp (as well as direct production). I have a lot of mineral reserves, but I doubt dropsuit production will involve minerals, more likely it will involve moon or PI resources. It is entirely possible that CCP will create a new resource mechanism, but whatever it is, I'm going to make sure my friends and I have the best equipment.
Long term use of the BPOs will decline for all vets, and they should have remained untouched to give n00bs a fair start (and sponsor CCP). It is mind-bogglingly shortsighted that BPOs were targeted as a fault in a nonexistent economy, and it is especially worrisome that mil and std equipment are supposed to be an important part of the future economy. Why? |
dreth longbow
Zumari Force Projection Caldari State
12
|
Posted - 2013.11.07 23:50:00 -
[259] - Quote
excillon wrote:8213 wrote:CCP Logibro wrote:Hey all,
BPOs are currently not functioning as intended so we are looking at the way they work in game.
aka- we weren't making any money from having a player only buy something once then never having to re-buy it throughout their lifespan on the game. AURUM gear eventually runs out... boosters eventually expire... So, players have to keep restocking (i.e.- keep throwing down cash) Exactly. You think they'd introduce NEW BPO's instead. Maybe even BPO components that when say added to an existing BPO could enhance it. For instance: Exile AR + part 1+ part 2+ part 3 BPO's = BPO GEK. Or: Toxin AR plus part 1+ part 3 + part 4 = BPO GLU You shouldn't allow BPO's past ADV gear. But by adding BPO enhancements, you effectively add weapons manufacturing to Dust. And it should be that you can only "make" the weapon if you have the skill (IE: ARs or MDs) maxed out, plus another "Weapons manufacture" skill with each level determining what you can make (IE level one makes Sidearms, level 2 makes light weapons, level 3 makes Heavy weapons, level 4 makes vehicle stuff, level 5 makes dropsuits. And make the weapons manufacture ridiculously high, like X12-15 multiplier.
ummm I might like this idea, anything to get better bpo. |
JDEZ09
Dark Side Alliance
11
|
Posted - 2013.11.08 00:21:00 -
[260] - Quote
JDEZ09 wrote:Evicer wrote:IceShifter Childhaspawn wrote:Why not change them into permanent plans with limited runs?
Have them only function a certain number of times a week, then have them cool down until then next reset.
We who bought the darn things don't want to break the game but we don't want to feel cheated either.
As far a trading, if you get rid of the infinite nature of the suits by limiting the amount that can be used you cause a demand for militia grade suits and modules. It might even create an reason to own more than one copy of a BPO.
My .02 isk First of all I am not trying to be argumentative.But limited uses per week is something that your intelligent mind (not sarcasm)and others such as I had mentioned in the past for a proto BPO and apparently CCP couldnt think up when they invented them for us to purchase and use......not something that is militia grade and its survivability is little. CCP is trying to take some cop out and say that they didnt realize what this would do to the player market.....(not going to curse)Which I find absolute nonsense.This is there game.They created it.All the sudden they dont know how it works?Couldnt foresee this? To CCP You already know the solution....FW pays no Isk in the future.Lock BPO's to players.People go into FW and burn up ISK gear they're gonna have to grind pubs/PC again if they drive them selves completely broke.New players will buy BPC and AUR Items.Newer players might actually buy AUR stuff to beat a Vet that they knew in the past who had proto stomped them, and now wants some pay back against the vet wearing a BPO.Vet gets pissed now he breaks out his AUR gear.... As 30 million Sp character I am ok with someone trying to do that to me.You've adjusted PC to where they cant just sit back and collect off Genolution clone sales and bank.They have to make money by attacking each other.Bulk ISK in DUST levels out in a couple months.New players actually have a chance using there starter fits against vets wearing BPO's in FW but by this time LP boosters are on the market. CCP...I dont want to make money off your product or trade them for other product that you have created.I just want you to honor our agreement at the point of sale.That they were Permanent, infinite use and here are the gears' stats.That is why I bought them. I agree with him entirely. Deals a deal. If youre noticing people dont want to run their advanced+ gear in FW then give them more of an incentive to gamble a little more. This game is a bit of a gamble and thats what really makes it exciting to play. Keeps me off of BF3 and Killzone and etc.. those games just dont compare when it comes down to getting what you put in.
I have noticed the events for November, and they do include something along the lines of what was written in my previous post. Thank you CCP, it shows that yall really do listen. Hope to see more events like this in the future as well. Now.. the only question is.. How many Duvalles should I go for? lol
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ADAM-OF-EVE
Svartur Bjorn
545
|
Posted - 2013.11.21 13:18:00 -
[261] - Quote
this statement didn't last long did it. already gone back on your words
Ten soldiers wisely led will beat a hundred without a head
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Thor Odinson42
Molon Labe PC RISE of LEGION
1970
|
Posted - 2013.11.21 13:24:00 -
[262] - Quote
ADAM-OF-EVE wrote:this statement didn't last long did it. already gone back on your words
There's nothing in CCP Logibro's statement that closes the door on removing BPO's in the future.
People need to chill
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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RydogV
Shadow Company HQ
625
|
Posted - 2013.11.21 13:25:00 -
[263] - Quote
ADAM-OF-EVE wrote:this statement didn't last long did it. already gone back on your words
In all fairness, it stands to reason that if a module is being removed from the game and no player will have access to it, if you have a Militia BPO of that module, it is going to be removed too. Aurum is being refunded to said individuals, so there is really nothing to complain about.
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Niuvo
NECROM0NGERS
796
|
Posted - 2013.11.21 13:30:00 -
[264] - Quote
I would trade my elite pack covenant C-1 for a mercenary pack dragonfly scout G-1. |
Dust Junky 4Life
Shitstorm Inc
168
|
Posted - 2013.11.21 14:25:00 -
[265] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. LIAR LIAR pants on fire. Your going to helll. I will NEVER believe anything else u say. LIAR
A Shitstorm is coming...........
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Slag Emberforge
Immortal Retribution
136
|
Posted - 2013.11.21 14:44:00 -
[266] - Quote
Said before say it again, BPOs help new players the most, unless something changes I am done paying into CCP, I'd pay good money for new bpos or permanent color augmentations, but for pay2win gear? I think not.
And that's exactly what the AUR prototype gear is, pay2win, expendable, nonsense. |
Thor Odinson42
Molon Labe PC RISE of LEGION
1970
|
Posted - 2013.11.21 14:55:00 -
[267] - Quote
Slag Emberforge wrote:Said before say it again, BPOs help new players the most, unless something changes I am done paying into CCP, I'd pay good money for new bpos or permanent color augmentations, but for pay2win gear? I think not.
And that's exactly what the AUR prototype gear is, pay2win, expendable, nonsense.
AUR expendables are what will ensure this game keeps getting developed. Unless CCP's HQ is surrounded by magic money trees.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Reav Hannari
Red Rock Outriders
1886
|
Posted - 2013.11.21 14:58:00 -
[268] - Quote
Thor Odinson42 wrote:Slag Emberforge wrote:Said before say it again, BPOs help new players the most, unless something changes I am done paying into CCP, I'd pay good money for new bpos or permanent color augmentations, but for pay2win gear? I think not.
And that's exactly what the AUR prototype gear is, pay2win, expendable, nonsense. AUR expendables are what will ensure this game keeps getting developed. Unless CCP's HQ is surrounded by magic money trees.
I can confirm that any tree that survives Iceland is indeed magical.
New players can use their starter fits which are equal to or slightly below the blueprints that were available.
The people who are complaining the most are probably running advanced and prototype gear most of the time anyway.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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Viktor Hadah Jr
Negative-Impact Cult of War
1134
|
Posted - 2013.11.21 15:21:00 -
[269] - Quote
Reav Hannari wrote:Thor Odinson42 wrote:Slag Emberforge wrote:Said before say it again, BPOs help new players the most, unless something changes I am done paying into CCP, I'd pay good money for new bpos or permanent color augmentations, but for pay2win gear? I think not.
And that's exactly what the AUR prototype gear is, pay2win, expendable, nonsense. AUR expendables are what will ensure this game keeps getting developed. Unless CCP's HQ is surrounded by magic money trees. I can confirm that any tree that survives Iceland is indeed magical. New players can use their starter fits which are equal to or slightly below the blueprints that were available. The people who are complaining the most are probably running advanced and prototype gear most of the time anyway.
From what I'm seeing the people who complain the most are the BPO users. proto and advance gear people seem to not mind the change.
For the Empire!
Dual tanking is a sin.
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Yelhsa Jin-Mao
GunFall Mobilization Covert Intervention
124
|
Posted - 2013.11.21 15:31:00 -
[270] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories.
Lying, double-crossing scum. I'd rather take cyanide than your word on anything ever again.
I can has ISK
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Lanius Pulvis
Bojo's School of the Trades
65
|
Posted - 2013.11.21 15:40:00 -
[271] - Quote
low genius wrote:I support bpo removal.
bpos are hindering the market consolidation Not necessarily arguing, but how are they hindering consolidation?
Not new, just new to you.
|
Lanius Pulvis
Bojo's School of the Trades
65
|
Posted - 2013.11.21 15:46:00 -
[272] - Quote
I think CCP will see a major drop-off in PSN pack sales. This also likely means Sony will have to reconsider the marketing model of this game. Thus far F2P has not meant a lack of generated revenue, but I wouldn't be surprised if this brings them down to micro-transactions for Auram only. I hope that's enough to keep this game alive...
Not new, just new to you.
|
R F Gyro
Clones 4u
654
|
Posted - 2013.11.21 15:50:00 -
[273] - Quote
Yelhsa Jin-Mao wrote:Lying, double-crossing scum. It is probably more reasonable to assume that he was looking at one issue (BPOs in general not working as intended) and was unaware of what was being discussed about vehicle module changes, and the impact on BPOs. Miscommunication rather than malice.
Yelhsa Jin-Mao wrote:I'd rather take cyanide than your word on anything ever again. Should we take this literally?
Is this the position you take with everybody, or is it particular to this specific CCP employee?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Slag Emberforge
Immortal Retribution
136
|
Posted - 2013.11.21 15:53:00 -
[274] - Quote
Thor Odinson42 wrote:Slag Emberforge wrote:Said before say it again, BPOs help new players the most, unless something changes I am done paying into CCP, I'd pay good money for new bpos or permanent color augmentations, but for pay2win gear? I think not.
And that's exactly what the AUR prototype gear is, pay2win, expendable, nonsense. AUR expendables are what will ensure this game keeps getting developed. Unless CCP's HQ is surrounded by magic money trees.
Because consumable equipment is the only feasible way CCP could generate revenue? That's malarkey and we both know it, if you even look at player suggestions there are so many asking for customization and bpos, I don't see anyone saying gee I wish they made more AUR/ISK equivalent items.
I am not alone in wanting to make purchases that have permanency, even though boosters are temporary the skills gained by them are permanent, unlike that "Construct" Duvolle |
Joel II X
AHPA
194
|
Posted - 2013.11.21 15:59:00 -
[275] - Quote
If BPOS were more available, the only thing you'd see in the battlefield are BPOs and protos. That's what the devs think. I think they're not wrong. It wasa bad idea to make BPOS in the first place. And now, not letting others getting a hold of some is a bad idea. You've made your mistake, CCP. An irreversible one. Your just making the situation worse by taking the ability to get some from players who don't have them yet. |
calisk galern
BurgezzE.T.F Public Disorder.
1227
|
Posted - 2013.11.21 16:07:00 -
[276] - Quote
hmmm.... as long as I keep my bpo lav i'm happy, I'd honestly prefer to trade my bpo's in for the aurum so I can get more boosters, I have no intention to spend anymore real money on the game since they removed the merc packs, but if I can get boosters in other ways I really won't complain
of course I still haven't seen the source of these complaints.
would be nice to see evidence of all these complaints. |
IceShifter Childhaspawn
DUST University Ivy League
427
|
Posted - 2013.11.21 16:10:00 -
[277] - Quote
To be fair plans have to be made BEFORE they can exist. He was more than likely telling the truth back when this was posted.
GûæGûæGûêGûêGûêGûêGûêGûêGûê ]GûäGûäGûäGûäGûäGûäGûä - Just a bit further...
IlGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
..GùÑGèÖGû¦GèÖGùñ......GùÑGèÖGû¦GèÖGû¦GèÖGùñ xxx xxx xxx
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Thor Odinson42
Molon Labe PC RISE of LEGION
1975
|
Posted - 2013.11.21 16:12:00 -
[278] - Quote
Lanius Pulvis wrote:I think CCP will see a major drop-off in PSN pack sales. This also likely means Sony will have to reconsider the marketing model of this game. Thus far F2P has not meant a lack of generated revenue, but I wouldn't be surprised if this brings them down to micro-transactions for Auram only. I hope that's enough to keep this game alive...
They could have a thriving AUR market, but their prices are extremely high for expendables.
A 2.0 KDR person could spend $50-100 a month on AUR expendables if they used AUR only gear.
That seems to high in my opinion
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Flint Beastgood III
GunFall Mobilization Covert Intervention
369
|
Posted - 2013.11.21 16:59:00 -
[279] - Quote
Thor Odinson42 wrote:Lanius Pulvis wrote:I think CCP will see a major drop-off in PSN pack sales. This also likely means Sony will have to reconsider the marketing model of this game. Thus far F2P has not meant a lack of generated revenue, but I wouldn't be surprised if this brings them down to micro-transactions for Auram only. I hope that's enough to keep this game alive... They could have a thriving AUR market, but their prices are extremely high for expendables. A 2.0 KDR person could spend $50-100 a month on AUR expendables if they used AUR only gear. That seems to high in my opinion
Many share your opinion mate. I think they really need to re-evaluate. But maybe I'm wrong, maybe there are hundreds of rich geeks with nothing better to do with their money and they are still generating enough sales to warrant making these ridiculous packs... anyone from sales care to enlighten us?
Gÿó +¦ +¦ Gÿó
Meta Gaming V > Proficiency I
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Maken Tosch
DUST University Ivy League
5211
|
Posted - 2013.11.21 17:08:00 -
[280] - Quote
In all fairness, it is possible that the OP didn't know about the coming changes.
And please spare me the whole "that means incompetence" crap. This is not the first time CCP had a major miscommunication within their office. And neither will it be the last.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
|
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Reav Hannari
Red Rock Outriders
1889
|
Posted - 2013.11.21 17:17:00 -
[281] - Quote
Yelhsa Jin-Mao wrote:CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. Lying, double-crossing scum. I'd rather take cyanide than your word on anything ever again.
Game company restructures vehicles because they are not working well for the health of the game.
Certain items are removed from the game to improve the game.
Player goes ballistic over removal and reimbursement of blueprints for low-end items that are no longer in the game.
Another player on the block list because you can't argue with crazy.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
|
Sgt Kirk
SyNergy Gaming EoN.
2931
|
Posted - 2013.11.21 17:21:00 -
[282] - Quote
Reav Hannari wrote:
Player goes ballistic over removal and reimbursement of blueprints for low-end items that are no longer in the game.
Another player on the block list because you can't argue with crazy.
You most certainly cannot argue with crazy. |
Vinsarrow
New Eden Blades Of The Azure Zero-Day
91
|
Posted - 2013.11.21 19:54:00 -
[283] - Quote
I'll just be patiently waiting for the moment this gets locked.... lol |
Maken Tosch
DUST University Ivy League
5224
|
Posted - 2013.11.21 19:56:00 -
[284] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=122605&find=unread
Something related to this thread. For those of you reading this, please answer the question when you're finished.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
|
xLuca Brasi
DUST University Ivy League
0
|
Posted - 2013.11.22 04:41:00 -
[285] - Quote
hmmmm... how quick things change..... |
xLuca Brasi
DUST University Ivy League
65
|
Posted - 2013.11.23 23:43:00 -
[286] - Quote
NEVER FORGET!
SAY NO TO BPO REMOVALS!
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xLuca Brasi
DUST University Ivy League
86
|
Posted - 2013.11.24 01:58:00 -
[287] - Quote
someone said this was removed ... its right here.
SAY NO TO BPO REMOVALS!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
663
|
Posted - 2013.11.24 18:21:00 -
[288] - Quote
Joel II X wrote:If BPOS were more available, the only thing you'd see in the battlefield are BPOs and protos. That's what the devs think. I think they're not wrong. It wasa bad idea to make BPOS in the first place. And now, not letting others getting a hold of some is a bad idea. You've made your mistake, CCP. An irreversible one. Your just making the situation worse by taking the ability to get some from players who don't have them yet.
They are a company with experience in the game development and marketing. They should not have made an 'oops my bad' mistake when it comes to money and then had the consumer pay for it.
Seeing everything they have done so far, I am sure BPOs were not a mistake. They put them in on purpose to milk money, knowing all along that they are covered by EULA, and all along intending to flip the switch when they are done milking that cow. Clear example of underhand practices. It's like insider trading in the degree of immoral behavior. JP Morgan Chase just lost 10 billion in a settled suit because of similarly conducted business practices.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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xLuca Brasi
Onikanabo Brigade Caldari State
116
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Posted - 2013.11.24 21:18:00 -
[289] - Quote
Ludvig Enraga wrote:Joel II X wrote:If BPOS were more available, the only thing you'd see in the battlefield are BPOs and protos. That's what the devs think. I think they're not wrong. It wasa bad idea to make BPOS in the first place. And now, not letting others getting a hold of some is a bad idea. You've made your mistake, CCP. An irreversible one. Your just making the situation worse by taking the ability to get some from players who don't have them yet. They are a company with experience in the game development and marketing. They should not have made an 'oops my bad' mistake when it comes to money and then had the consumer pay for it. Seeing everything they have done so far, I am sure BPOs were not a mistake. They put them in on purpose to milk money, knowing all along that they are covered by EULA, and all along intending to flip the switch when they are done milking that cow. Clear example of underhand practices. It's like insider trading in the degree of immoral behavior. JP Morgan Chase just lost 10 billion in a settled suit because of similarly conducted business practices.
totally agree here.
SAY NO TO BPO REMOVALS!
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xLuca Brasi
Onikanabo Brigade Caldari State
121
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Posted - 2013.11.24 23:08:00 -
[290] - Quote
this post belongs on the front page.
SAY NO TO BPO REMOVALS!
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NomaDz 2K
DUTY FR33
80
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Posted - 2013.11.25 17:36:00 -
[291] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. A New Week of BPO Bumps due to the lack of responce from CCP - Tnx CCP for shoving it back into your faces |
Jak'Saan
3dge of D4rkness SoulWing Alliance
139
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Posted - 2013.11.25 17:54:00 -
[292] - Quote
Lol I'm not complaining about the upcoming BPO removal since I don't care about vehicles, but it is a comical thread to have hovering in the forum page one, considering they are now removing BPOs... And to think it was only a month ago that this post was made. lol
Wait... why isn't this stickied anymore? Should have just deleted it CCP.
Fail. |
Jak'Saan
3dge of D4rkness SoulWing Alliance
139
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Posted - 2013.11.25 18:23:00 -
[293] - Quote
Let's keep this one a live one more cycle. |
Audrey2
Edimmu Warfighters Gallente Federation
1
|
Posted - 2013.11.25 23:42:00 -
[294] - Quote
what changed ccp?
why won't you talk with us about this?
SAY NO TO BPO REMOVALS!
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BMSTUBBY
341
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Posted - 2013.11.26 00:30:00 -
[295] - Quote
Audrey2 wrote:what changed ccp?
why won't you talk with us about this?
CCP working as intended.
I used to play DUST514 but then CCP took a COD arrow to their knee.
MMO Someday SoonGäó
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Audrey2
Edimmu Warfighters Gallente Federation
8
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Posted - 2013.11.26 03:15:00 -
[296] - Quote
BMSTUBBY wrote:Audrey2 wrote:what changed ccp?
why won't you talk with us about this? CCP working as intended.
very sad if true...
SAY NO TO BPO REMOVALS!
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billy bloodbath2
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2013.11.26 22:51:00 -
[297] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories.
logibro, did you know they were gonna remove our bpo's?
if not I'm sorry they put you in the position of looking like a liar.
It's not like ccp isn't having enough of a PR nitemare without putting one of their more popular reps in this position.
logibro is best bro <3 |
Upper Deckin
Fraternity of St. Venefice Amarr Empire
39
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Posted - 2013.11.26 23:51:00 -
[298] - Quote
I find it strange you wouldn't just offer the MLT BPO equivalent of the new items you're releasing when they are done.
Its not like there's a economy to effect , there is no player trading , no selling items .
That's not a economy.
Which make me think over time you will removal all BPO's through more "improvements" .
If I buy a item I want THAT ITEM , Not to have that item taken and given some "In store credit , Canadian Tire money or fluckin ESSO bucks".
Give me my ******* money back simple.
As your game dies more every month you g and pull this bullshit bait and switch.
Honestly Smfh .
You guys are out of touch , you have a hardcore following which is not ( as you can see ) a good indicator of anything .
They have hitched their anchor to the sinking ship so they'll happily sit here and defend your horrible decisions and blow sunshine up your a$$ no matter what .
You guys are such good paying beta testers .
Complaining on here wont make a difference , you want to make a statement ?
Honestly take their TOS contract stance to heart and stop playing .
YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY DISPUTE WITH CCP IS TO STOP USING THE SITE AND ANY RELATED SERVICES, AND TO CANCEL AND TERMINATE ALL ACCOUNTS REGISTERED TO YOU.
Simple. |
low genius
The Sound Of Freedom Renegade Alliance
931
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Posted - 2013.11.26 23:53:00 -
[299] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories.
what am I supposed to make qq threads about now, bro? |
billy bloodbath2
Tronhadar Free Guard Minmatar Republic
1
|
Posted - 2013.11.27 00:34:00 -
[300] - Quote
low genius wrote:CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. what am I supposed to make qq threads about now, bro?
logi light weapon removal...that will devalue aur even more for those who bought aur logi suits... or aur light weapons for those who use logi suits.... lol
ccp is so dumb.... |
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billy bloodbath2
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2013.11.27 20:29:00 -
[301] - Quote
I see logibro posting still so I assume they haven't been ordered not to post...
so why so silent on this issue?
should we take ccp's silence on this issue as a big middle finger to their customers?
if so consider my constant post a middle finger right back at you!
take my bpo's.....lose my business. |
Slag Emberforge
Immortal Retribution
164
|
Posted - 2013.11.27 20:52:00 -
[302] - Quote
Maybe they will have another post about this issue, more than likely they are just choosing to overlook the outcry of the players.
Way to add insult to injury by ignoring the problem. |
NomaDz 2K
DUTY FR33
87
|
Posted - 2013.11.28 19:03:00 -
[303] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. No futher Posts from CCP related to removing BPOs or anything else as they please? |
billy bloodbath2
Tronhadar Free Guard Minmatar Republic
14
|
Posted - 2013.11.29 00:54:00 -
[304] - Quote
NomaDz 2K wrote:CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. No futher Posts from CCP related to removing BPOs or anything else as they please?
they only make puff posts now.... its pretty pathetic.
I will never spend another dime on a ccp game.
SAY NO TO BPO REMOVALS!
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
29
|
Posted - 2013.12.11 14:01:00 -
[305] - Quote
Do what you will CCP. However in true NEW EDEN / CCP fashion I would hope those limited resources ARE trade-able. Just like those rare ships in eve.
They might well be trade-able but that doesn't mean people will actually want to ;-) unless the price is high enough.
[BTW would love player trading even if we dont get a player market just yet] |
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