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Thread Statistics | Show CCP posts - 2 post(s) |
Luk Manag
of Terror TRE GAFFEL
134
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Posted - 2013.10.21 01:46:00 -
[1] - Quote
This isn't a smart move. Flip flops can make a bad plan worse. BPOs are ideal for new players and its obvious CCP has mixed opinions and conflicting design decisions. BPOs are already in the game. Removing them will have fallout, with vets demanding cash refunds. New players will be bitter if Vets get free suits and they have to pay 6k isk a pop in a game mode that doesn't pay isk.
BPOs were not broken. Vets will have 28 or 29 protofits and one or two free setups for special occasions. CCP should have come out with more BPOs (Sica and Soma) as part of a new armored warfare pack.
If someone has a grand vision that involved militia and standard equipment needing to cost isk, that a couple thousand isk for starter equipment is important enough to trigger another fiasco, I have a news flash for you -> That's not an inspiring grand vision. |
Luk Manag
of Terror TRE GAFFEL
135
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Posted - 2013.10.21 15:22:00 -
[2] - Quote
OZAROW wrote:Maken Tosch wrote:Luk Manag wrote:BPOs were not broken.. Actually, BPOs present a few complications when it comes to balancing the incoming secondary market. For starters they don't have any material requirements like other BPOs in Eve Online do. Which means they are independent from industry and therefore present a problem for players on the Eve side of the Eve-Dust connection. If Eve players are going to handle most of the initial industry functions of Dust such as manufacturing, how are they going to compete with AURUM BPOs that don't have material requirements and therefore undercut the profits the manufacturers? Then there is the fact that if Eve players get impacted negatively by AURUM BPOs then proportionally the players that provide the materials for dropsuit production (most likely to be Dust-side district owners in the future) will be equally affected. Quote: Removing them will have fallout, with vets demanding cash refunds.
Please read CCP's original post. If you already purchased a BPO, it's staying in your hangar despite the fact that CCP is removing them from the market. Think of them as your novelty collection and be glad you get to keep them. Simple! They make adv an proto gear an weapons that aren't bpos. Sell it for whatever you like at that point. Their are no scrambler bpos except from the eve pack, no nova knives, md,lazers,faylocks, forge guns or hmgs. Which means they can sell all that plus jack the cost of any gear above basic, an ya bpo users won't have to buy basic gear but they can afford the sky rocketing costs of proto fits, so it ll work out
Exactly! As someone who has 3 industrial accounts in Eve, I wouldn't bother with militia or even standard products. I wouldn't bother with cheap gear, because the margins would be so low. I'm just not interested in medium tier high volume production for items that will cost less than 1000 isk each. 100k per unit is a different story.
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Luk Manag
of Terror TRE GAFFEL
137
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Posted - 2013.10.21 22:13:00 -
[3] - Quote
Why not ignore BPOs and just offer more incentives to use ADV and PRO equipment? If the BPOs are too good, that might mean that ADV and PRO are not good enough to justify the prices.
Why not scale the ISK rewards based on the value of the equipment you risked/expended in combat? To that end, you could partially compensate players for the losses of their equipment (call it insurance) so they will consume more high end equipment and thus participate more in the future market economy?
What's the real goal? If I'm trying to save ISK, and I run BPOs - replacing a 6k setup - and I die 8 times in a fight - my profit is reduced by 48k isk. Instead of earning 198k in a fight, I'd earn 150k. Somebody thinks this extra tiny profit is a big deal? 48,000 isk? So, every 3 fights I could afford one more protosuit (to add to my stacks of thousands). It's somehow a disaster for the economy that I not earn so many protosuits so quickly? If only I had earned 3 instead of 4 protosuits in those 3 rounds, that would be the key to making the economy run like it should? Seriously? |
Luk Manag
of Terror TRE GAFFEL
146
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Posted - 2013.11.04 19:42:00 -
[4] - Quote
Maken Tosch wrote:
I look at it this way. Those players who don't participate in the forums at all only have themselves to blame. It's like a real world election. If you don't vote, then someone else will decide for you.
This forum is actually a bit of a cesspool, a mix of the vile and the inane, and there's not really anything we can do about it...the least we could do is avoid holding it against anyone who may not have the patience to sift through all the drivel.
I've expressed my opinion on this topic already, but to reiterate, the BPO inequity will only lead to more resentment and alienation among the new players. The BPOs offer the only inherent incentive not to proto-stomp every single game, because you can definitely earn a profit while running adv-pro suits and mods all the time, and why else would you run std or milita as a vet? |
Luk Manag
of Terror TRE GAFFEL
146
|
Posted - 2013.11.04 20:44:00 -
[5] - Quote
Maken Tosch wrote: Not entirely true. BPOs don't really prevent proto stomping. It's the prices that do. Keep in mind that once WE THE PLAYERS have full control of the economy where there are no restrictions whatsoever on what price we set for buying or selling and once some form of basic industry at least has been established, the cost of proto-stomping will skyrocket without a doubt in my mind. Imagine spending 10,000,000 ISK on a single prototype suit alone only to be gunned down by a NON-BPO militia user who spent only 10,000 ISK for his fit. That alone will discourage proto-stomping for sure. ... This means that in pub matches, players will be punished for proto-stomping newbies while newbies will be rewarded for putting the effort into killing someone one tier above theirs.
When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
As for a war point handicap, that's not a bad idea, but it wouldn't have the effect you desire. Imagine a random vet who has, oh, about 27 mil SP, who exhausts the bonus SP on Friday night or Saturday morning, but still plays Sunday-Tuesday whenever his friends come online. He might want them to have the best possible experience, and so might already run a loss on isk, and might not care about a slight handicap on SP when it was already capped at 1000 - all so he and his friends can have a good time. Winning is still more satisfying than WP. |
Luk Manag
of Terror TRE GAFFEL
156
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Posted - 2013.11.07 13:55:00 -
[6] - Quote
DeeJay One wrote:Luk Manag wrote: When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
Erm, so you won't be producing suits and weapons on your accounts? Because it's usually the only way to drive price up if you're not planning on buying all the minerals/tech from the market. But well, maybe you're planning exactly that - in that case good look with your Dust interdiction using only 3 accounts ;)
Anything I have planned, someone else will do 100 times over, I'm familiar with market PvP. My plans include buying up cheap gear and stockpiling it for my corp (as well as direct production). I have a lot of mineral reserves, but I doubt dropsuit production will involve minerals, more likely it will involve moon or PI resources. It is entirely possible that CCP will create a new resource mechanism, but whatever it is, I'm going to make sure my friends and I have the best equipment.
Long term use of the BPOs will decline for all vets, and they should have remained untouched to give n00bs a fair start (and sponsor CCP). It is mind-bogglingly shortsighted that BPOs were targeted as a fault in a nonexistent economy, and it is especially worrisome that mil and std equipment are supposed to be an important part of the future economy. Why? |
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