|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Flint Beastgood III
GunFall Mobilization Covert Intervention
285
|
Posted - 2013.11.04 17:53:00 -
[1] - Quote
Soraya Xel wrote:Maken Tosch wrote:THEAMAZING POTHEAD wrote:Tell ur team that the vast majority of us DO want BPOs to be sellable once the p2p market is implemented, because we bought multiple merc packs & wanted to sell our extras eventually. & thx for Dev clarification speedily. I agree. Many players who purchased vast quantities of these BPOs back during the final moments of closed beta (at cheap AUR prices) bought them under the assumption that they will later be able to sell them again to other players for ISK in the secondary market. Adapt or die. You guys shouldn't get special treatment because you were hoping to exploit the beta to take advantage of new players later.
Whut?!! Special treatment? They bought the items with RL money so they could eventually sell to other players for ISK who don't wish (or can't afford) to spend real money on the game. Thus it is beneficial to both parties. It's hardly an exploit. Jeez.
Gÿó +¦ +¦ Gÿó
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
285
|
Posted - 2013.11.04 17:56:00 -
[2] - Quote
OZAROW wrote:We took the risk in a beta game an we funded it, this is our reward!
Exactly. What other PS3 beta has had the players funding development via micro-transactions? None, as far as I know.
Gÿó +¦ +¦ Gÿó
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
285
|
Posted - 2013.11.04 18:02:00 -
[3] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
C'mon now! Items are always consumed in battle. Is everyone constantly running BPOs and nothing else? PUHLEAZE!!! If that were the case there would be no protostomping now would there?
insert abusive comment here
Gÿó +¦ +¦ Gÿó
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
285
|
Posted - 2013.11.04 18:06:00 -
[4] - Quote
Maken Tosch wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote.
If there is to be a vote (like before with the skill tree), it HAS to be an ingame vote, NOT a forum vote! Having a poll that only a small percentage of the playerbase will be involved in is counter-intuitive.
Gÿó +¦ +¦ Gÿó
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
285
|
Posted - 2013.11.04 18:56:00 -
[5] - Quote
Drapedup Drippedout wrote:CCP, the problem is not that you introduced BPO's to the game, its that there is nothing worth buying with the ISK I make... The problem is that win or lose in a match you award the same amount of isk. Win or lose, there is no incentive once I've hit SP cap. So why pull out my more powerful equipment that costs isk???
BPO's are a great idea, and a HUGE moneymaker for you guys. Yeah the booster's are nice, but I guarantee people buy your packs just as much for the BPO's as they do for the boosters. (I certainly did).
Maybe if you tripled the isk payout for a win or even derive a payout system based on WP, you might restore balance to the economy. You have to encourage people to spend isk. You will get rid of BPO's only to find people will run the starter fits. We do this because it is expensive to proto stomp, with PC broken, there is nothing to spend isk on.
I fully understand that one possible solution is to force us to spend isk by removing all BPO's from the marketplace, but really guys? That's as creative as you can get?
How about a Free-For-All mode where you have to ante in to a match, 50,000 isk/player. Top 3 places pay out. People pay isk, run bigger expensive suits, higher reward if you win, nothing if you lose.
Look at COD- Black ops and their contract system. FFS, we are mercenaries, give us some MERC Contracts! Make them a gamble. Some contracts can have ISK rewards, some have equip rewards. All cost ISK to obtain, you lose the ISK if you fail to complete said contract.
You're welcome for the unoriginal ideas. I got plenty more, just ask.
Flint and all his alts agree!
Gÿó +¦ +¦ Gÿó
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
286
|
Posted - 2013.11.04 19:32:00 -
[6] - Quote
Maken Tosch wrote:Flint Beastgood III wrote:Maken Tosch wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote. If there is to be a vote (like before with the skill tree), it HAS to be an ingame vote, NOT a forum vote! Having a poll that only a small percentage of the playerbase will be involved in is counter-intuitive. I look at it this way. Those players who don't participate in the forums at all only have themselves to blame. It's like a real world election. If you don't vote, then someone else will decide for you.
Yeah, I guess so.
Gÿó +¦ +¦ Gÿó
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
369
|
Posted - 2013.11.21 16:59:00 -
[7] - Quote
Thor Odinson42 wrote:Lanius Pulvis wrote:I think CCP will see a major drop-off in PSN pack sales. This also likely means Sony will have to reconsider the marketing model of this game. Thus far F2P has not meant a lack of generated revenue, but I wouldn't be surprised if this brings them down to micro-transactions for Auram only. I hope that's enough to keep this game alive... They could have a thriving AUR market, but their prices are extremely high for expendables. A 2.0 KDR person could spend $50-100 a month on AUR expendables if they used AUR only gear. That seems to high in my opinion
Many share your opinion mate. I think they really need to re-evaluate. But maybe I'm wrong, maybe there are hundreds of rich geeks with nothing better to do with their money and they are still generating enough sales to warrant making these ridiculous packs... anyone from sales care to enlighten us?
Gÿó +¦ +¦ Gÿó
Meta Gaming V > Proficiency I
|
|
|
|