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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Maken Tosch
DUST University Ivy League
4509
|
Posted - 2013.10.20 00:49:00 -
[1] - Quote
THEAMAZING POTHEAD wrote:Tell ur team that the vast majority of us DO want BPOs to be sellable once the p2p market is implemented, because we bought multiple merc packs & wanted to sell our extras eventually. & thx for Dev clarification speedily.
I agree.
Many players who purchased vast quantities of these BPOs back during the final moments of closed beta (at cheap AUR prices) bought them under the assumption that they will later be able to sell them again to other players for ISK in the secondary market. |
Maken Tosch
DUST University Ivy League
4516
|
Posted - 2013.10.20 16:01:00 -
[2] - Quote
DeeJay One wrote:Maken Tosch wrote:Many players who purchased vast quantities of these BPOs back during the final moments of closed beta (at cheap AUR prices) bought them under the assumption that they will later be able to sell them again to other players for ISK in the secondary market. Well, even at that time this was called speculation and as every speculation it can go sideways sometimes ;) (IMNSHO the whole BPO price change was a disaster and shouldn't have happened in the first place)
I agree. It was a huge mistake for CCP to set those prices at such low levels to begin with. It would have been more practical to setup the prices back then at the rate they are now. But then again, CCP was experimenting with price ranges to see which was most balanced in a market that is fragile and small. Remember, there is no game out there like this in the industry and therefore there was no base data for CCP to base their model on. |
Maken Tosch
DUST University Ivy League
4533
|
Posted - 2013.10.20 19:36:00 -
[3] - Quote
Evicer wrote:The F2p kids will be screaming once changes to FW with a zero ISK payout and the LP boosters hit the market.You will now have to buy LP boosters AND SP boosters.
False. You won't have to buy the boosters. Just like the boosters you see now in the current market, no one forces you to get them. Even now, I feel no pressure into buying today's boosters to catch up. |
Maken Tosch
DUST University Ivy League
4543
|
Posted - 2013.10.21 02:51:00 -
[4] - Quote
Luk Manag wrote:BPOs were not broken..
Actually, BPOs present a few complications when it comes to balancing the incoming secondary market. For starters they don't have any material requirements like other BPOs in Eve Online do. Which means they are independent from industry and therefore present a problem for players on the Eve side of the Eve-Dust connection. If Eve players are going to handle most of the initial industry functions of Dust such as manufacturing, how are they going to compete with AURUM BPOs that don't have material requirements and therefore undercut the profits the manufacturers?
Then there is the fact that if Eve players get impacted negatively by AURUM BPOs then proportionally the players that provide the materials for dropsuit production (most likely to be Dust-side district owners in the future) will be equally affected.
Quote: Removing them will have fallout, with vets demanding cash refunds.
Please read CCP's original post. If you already purchased a BPO, it's staying in your hangar despite the fact that CCP is removing them from the market. Think of them as your novelty collection and be glad you get to keep them. |
Maken Tosch
DUST University Ivy League
4544
|
Posted - 2013.10.21 16:28:00 -
[5] - Quote
Friendly Woodsman wrote:It's pretty obvious that CCP needs to have some serious and transparent dialogues with the community and the CPM about the future of BPOs, and fast. This is a legal issue that involves contract disputes and real money. It's solution is not going to be as simple as saying, "HTFU, scrubs."
It is a good start to let us know that they are not currently going to remove the items that they have already sold to us. That cannot be the last word on this, though. We agreed to pay them money for a certain product that they advertised. To take our money, and then change the product after the fact and replace it with something that we didn't agree to buy is unethical and generally considered a breach of contract. People can say that the EULA covers their hind parts, and all I can say in response is that a class action lawsuit would definitely find out if that is true or not.
If they need to change how BPOs work, fine. If they want to change how they work without offering refunds so that I can decide if I actually want to buy this new product, that is not fine. I'm sure that their legal team is sitting them down and telling them about things like consumer protection laws, just as I am also sure that the longer they leave players in the dark about this, the longer they go without selling any more packs.
It has to be the last word. There is no way around it.
CCP can't refund us the value of the bpo items due to what I mentioned earlier. Unless of course they go through all the records to see which player bought what bpo and at what price back in closed beta. That will just delay everything because of the manual labor needed. Therefore that idea is out of the window.
There is also the issue with bpo items that can't be found anywhere at all outside of the reward system (recruitment program, special event from last year, etc.) therefore they have no actual aurum value. It will be impossible to compensate for that.
All I can see as a proper solution here is to just let us keep the bpo items as is and forget about this discussion. |
Maken Tosch
DUST University Ivy League
4544
|
Posted - 2013.10.21 16:32:00 -
[6] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote. |
Maken Tosch
DUST University Ivy League
4551
|
Posted - 2013.10.21 17:29:00 -
[7] - Quote
Source: https://forums.dust514.com/default.aspx?g=posts&t=116658&find=unread
Maken Tosch wrote: I will be in my unbiased mood and help host another public vote just like the one I hosted earlier about the weekly SP cap from long, long ago in a galaxy far, far away.
How this will work is that I will post two replies down below. Each reply is basically one of two votes to cast. You can cast your vote by simply clicking on the "Like" button located on the top-right corner of each of the two replies. I will host this Public Vote for as long as it takes for CCP to notice.
The point of this vote is to get CCP's attention on the issue on whether or not our BPO that are in our hangars (which thankfully we get to keep) get character locked or stay opened for secondary market trading. This is also to help CCP better decide which direction to go for in such a short notice if there is no time to discuss it with the CPM first. It will be most appreciated if the members of the CPM post here for support.
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Maken Tosch
DUST University Ivy League
4635
|
Posted - 2013.10.21 22:07:00 -
[8] - Quote
Shotty GoBang wrote:To CCP:
You could offer a reasonable sum of AUR or ISK through a "buyback" effort. Mercs will readily part with the BPOs they don't use, so you'll have fewer BPOs in circulation.
Not gonna happen.
Too many players back in closed beta purchased hundreds of BPOs for dirt cheap (100 AURUM +/-50) and then later on CCP jacked up the prices to as much as 12,000 AUR a piece. A closed beta player who spent 50,000 AUR to get 500 BPOs will be in a position to gain 500,000 AURUM with 450,000 of that amount coming from thin air (no cash input for CCP). That is the equivalent of the US Mint printing out trillions of dollars and then handing them out for free to anyone who walks by. It will completely devalue the AURUM itself and cause a massive influx of players proto-stomping in AURUM gear for a very long time. |
Maken Tosch
DUST University Ivy League
4658
|
Posted - 2013.10.22 05:11:00 -
[9] - Quote
Thor Odinson42 wrote:Maken Tosch wrote:Shotty GoBang wrote:To CCP:
You could offer a reasonable sum of AUR or ISK through a "buyback" effort. Mercs will readily part with the BPOs they don't use, so you'll have fewer BPOs in circulation.
Not gonna happen. Too many players back in closed beta purchased hundreds of BPOs for dirt cheap (100 AURUM +/-50) and then later on CCP jacked up the prices to as much as 12,000 AUR a piece. A closed beta player who spent 50,000 AUR to get 500 BPOs will be in a position to gain 500,000 AURUM with 450,000 of that amount coming from thin air (no cash input for CCP). That is the equivalent of the US Mint printing out trillions of dollars and then handing them out for free to anyone who walks by. It will completely devalue the AURUM itself and cause a massive influx of players proto-stomping in AURUM gear for a very long time. If they offered a RESPEC system that was given with AUR and an optional buy back of AUR BPOs after the secondary market opened I think it would solve the ISK sink dilemma as well as any AUR devaluation you fear. Solves two birds win one stone. Then they could actually fix the in game reward system to incentivize fierce competitive matches and EVERYBODY would be happy.
Can you clarify this with numbers? Are you saying that CCP should pay us with ISK for bpo items in this buy back deal? Even if aurum is given at a marked down price for bpo buy backs, the veterans who were here since closed beta stand to legally exploit a massive gain of extra AUR. CCP will have to pay 100 AUR per item to compensate. |
Maken Tosch
DUST University Ivy League
4680
|
Posted - 2013.10.22 19:07:00 -
[10] - Quote
Guys, let's keep any heated debates here to a minimum. I don't want want everyone here to get distracted from the main point of this thread which is to get your point across to CCP with a vote on where you stand on the trade of bpo items. |
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Maken Tosch
DUST University Ivy League
4686
|
Posted - 2013.10.22 21:32:00 -
[11] - Quote
Zeylon Rho wrote:Aran Abbas wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. You did sell BPOs with the explicit claim that having them would mean players could be free of isk costs. Now if you go ahead and introduce isk costs to them, in whatever form, you'll be betraying the trust of your customers. It would be like selling 30 day boosters and then downgrading them to 7 days because you didn't like the effect. This is what gets me. CCP: "SPEND MONEY GUYS!! YOU CAN HAVE A *WHATEVER* BPO! YOU KNOW WHAT THAT MEANS? USE IT FOREVER AND IT NEVER RUNS OUT!" Players: "Ok, cool... I don't know how much ISK I really save not buying MLT or STD quality items, but that sounds ok. ****Later**** CCP: "BPOs are negative since items need to be consumed for the player economy to work... they have to go. We may have to do something about the ones you already have." Player: "That's not what you said when you asked for $50, $100, or $150 for items that do just that..."
You're twisting the truth. They only said they are removing them from the market and that we keep what we have. Why do people still assume that CCP will take them away from your inventory if CCP has dispelled such a claim?
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Maken Tosch
DUST University Ivy League
4696
|
Posted - 2013.10.23 03:53:00 -
[12] - Quote
@evicer
You make a damn good point. BPOs present a very special case because they are the principle reason on why so many players bought the merc packs. On top of that, they cost so damn much in aurum (3500-12000) that it will probably be worth hundreds of millions of ISK a piece and therefore players don't want to feel shafted for buying something so expensive. |
Maken Tosch
DUST University Ivy League
4702
|
Posted - 2013.10.23 11:24:00 -
[13] - Quote
excillon wrote:Agreed. They should honor the agreement. However, I bet they would try and bump up the Adv. and proto gear stats to discourage BPO's even more, which isn't right either. Let it alone CCP! Pull the BPO's fine, but leave it alone.
This isn't a bad thing. See, this creates a market because now the only BPO's will come from users. So make it so only AUR can be charged for a BPO. That means the buyer will have to buy an AUR pack to purchase the item from the seller, who will in turn use that AUR to buy something for his character. That seems like a nice little niche in the marketplace.
If that's not the route to take, then fine. Allow trade ins for other items. At least for the ones who bought multiple packs, so they can get something back and keep one BPO for themselves.
The armory should definitely allow BPO swapping between members. It's our BPO's, we paid you, and the BPO's are our property to do with as we wish. Simple enough.
That can work. But only after player trading is established. Eve players trade aurum via tokens all the time and CCP still benefits from getting the money so long as cash was given to CCP to get the aurum into the market in the first place. |
Maken Tosch
DUST University Ivy League
4706
|
Posted - 2013.10.23 13:05:00 -
[14] - Quote
Rynoceros wrote:Any timeline on when the Veteran and Elite Packs will lose their BPOs? Will we receive ample warning as with the Market BPOs?
Might as well get them now while you have the chance. |
Maken Tosch
DUST University Ivy League
4717
|
Posted - 2013.10.24 06:15:00 -
[15] - Quote
Gelhad Thremyr wrote:Slag Emberforge wrote:Make BPOs an integral part of the economy, they turn into a commodity as they are useful and only purchasable wit aurum, add more of them, but them back into the market place at elevated aurum cost.
Boom.
Now you can "pay for isk" same as buying plex to sell in eve, but you can't pay to win, non-p2p players can buy bps through isk, and people will actually spend real money on them for that very reason!
Nobody likes these custom fit backs and expendable cash items. This is not a viable long term solution. If you do that we would have to pay a monthly fee for dust, else Dust will not make any money at all, this game is using the F2P model, you cannot buy virtual currency item with in game resources.
You can buy virtual currency items with in game resources. Eve Online has been doing it for years already and there were so few problems that nobody noticed any negative impact on the economy.
However, I'm against the idea of making players pay another player with aurum for a bpo in a secondary market mainly because that there is a legit reason why a player would sell a virtual currency item for ISK to another player. |
Maken Tosch
DUST University Ivy League
4721
|
Posted - 2013.10.24 11:34:00 -
[16] - Quote
Borne Velvalor wrote:Non-vehicle BPOs are terrible investments. Any amount of ISK in the tens of millions payed for a BPO will never be paid back by said BPO. If CCP is so worried about collectors paying ludicrous prices for BPOs and allowing the sellers to essentially trade real money for BPOs for ISK, place a cap on the price.
At the end of the day, someone can just convert money into aurum and then aurum items into ISK if they are that desperate. With $100 you can get 225,000 AUR and buy 4500-5000 proto AUR guns. These can sell for 100k each due to the lower skill requirements. There you go, half a billion ISK. That's 5 million ISK a dollar.
If it affects industry, make the BPOs cost resources every fitting, with the only benefit being the nice skin. Just because you have a blueprint doesn't mean you magically don't need materials to make the item. It's not like I can zap cake into existence without flour just because I'm holding a recipe.
What the hell did you base your research on? BPOs can pay back ISK in savings regardless if they're non-vehicle BPOs as long as you're a good player who knows what he's doing.
Also, **** no to suggesting about putting a cap on the selling price in ISK. If I want to sell a bpo for 620 million ISK (the price of plex at the moment) to a player, then I should have that option. **** price caps. Let the players have full control of their prices. |
Maken Tosch
DUST University Ivy League
4728
|
Posted - 2013.10.25 12:27:00 -
[17] - Quote
Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Did you just read what you posted? Everything about this statement is as wrong as saying "the singularity is about to explode". I have to DIE 10,000 times to make up the money lost in paying for the BPO? Who the **** gets paid for dying? No one. You don't earn ISK for dying... ever. You earn ISK for making the other bastard die and finishing a match. Therefore you logic is flawed.
I usually earn about 140,000 ISK per match in my scout suit. Using that as a baseline and assuming I fitted the same weapon BPO as you referenced, I will only need to complete 71 matches minimum. Assuming that each match is about 20 minutes long, that will be about 23 hours. If you play only 3 hours a day, that's about almost 8 days. I will make up what I lost in about a week. In New Eden economics, that's about right.
If I die 10,000 times and I earn nothing from each death then I still haven't earned any ISK to even get started on making up what I lost.
Quote:If you're a good player, you are LESS likely to make money off a BPO, since you die less. If you don't die, your equipment costs are irrelevant. I die 4-5 times an Ambush in standard gear. That's 5k ISK an Ambush I'd be saving per weapon/module BPO, per match. If I paid 50 million for a BPO and a match takes 5 minutes, I'd make up the cost of the BPO after 830 hours of Ambush in that suit. Add in waiting times and squading up and you're at least at 1000 hours. This is being generous.
Again, dying gives you no ISK. Your point is invalid.
Quote: You can make a profit in the early tens of millions of ISK, but many items will be priced way above that due to collectors and human stupidity. However, I agree that the players should be free to control pricing. It's just that capped BPOs > no BPOs.
At least you got this part right. |
Maken Tosch
DUST University Ivy League
4728
|
Posted - 2013.10.25 12:51:00 -
[18] - Quote
ILLUSIONxox wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. If BPO's is what i think it is (Blue prints ?) then i can see why ccp would have a problem with this being sold player to player it would ruin there money chances cause in a year or so many people would have these infinate items and not need to buy **** ingame or out of game with real money like a noob which is what ccp is banking on from most of you.
That's assuming that the player base numbers don't build up after most of the critical things have been added to the game. If they don't build up, then you're right. But I do believe they will build (slowly) over time again. Eventually we will reach a point where there are far too many players in the game for the BPOs to have any meaningful impact on the secondary market.
5,000 BPOs circulating in a population of less than 10,000 have a much greater impact than in a population of well over 500,000 (Eve's subscription population).
T2 BPOs in Eve still exist and those players still have the option to trade them even though CCP doesn't give them out anymore. Yet their impact on the economy is minimal to the point where no one will notice. That's because the number of owners in relation to the Eve population count is extremely small.
Besides, it's more than likely than not that many BPOs owners have hundreds of copies of the same BPO compared to those few players who stockpiled in bulk. I have a lot of BPOs myself but only one of each and therefore I won't be selling them to other players because it saves me more money in the long term than I get for selling it in the immediate term.
Let's also not forget that almost all of these BPOs are just Militia level at best with a few being standard level. Most industrial players will be working on higher-tier stuff anyways as that is where the real money comes in. Especially with Eve players managing the production side of things thanks to 10 years of establishing efficient production chains.
EDIT:
Source: http://dustboard.com/global
According to this API-powered website, the current population in Dust is 4.3 million characters. |
Maken Tosch
DUST University Ivy League
4728
|
Posted - 2013.10.25 13:28:00 -
[19] - Quote
Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Quote: I knew you would not understand this when I wrote this, because no one understands how investments work.
I don't understand? You were talking about making up for the cost of the BPOs in ISK. What is there to not understand?
Dude, seriously, you're not making any sense here. I already understood completely what you said earlier about making up for the cost and then you turn around and accuse me of not understanding? This conversation is starting to get stupid. |
Maken Tosch
DUST University Ivy League
4729
|
Posted - 2013.10.25 13:48:00 -
[20] - Quote
Borne Velvalor wrote:Maken Tosch wrote:Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Quote: I knew you would not understand this when I wrote this, because no one understands how investments work.
I don't understand? You were talking about making up for the cost of the BPOs in ISK. What is there to not understand? Dude, seriously, you're not making any sense here. I already understood completely what you said earlier about making up for the cost and then you turn around and accuse me of not understanding? This conversation is starting to get stupid. I thought you did not understand when you said you could pay off the BPO in 71 Ambushes because this is fundamentally a flawed view of investments. You don't make a profit off something as soon as you've paid for it. You make a profit off of something once its paid for ITSELF, either through actual profit or mitigating losses. I'm sorry if you already understood this.
Well... I wasn't talking about ambushes if you noticed I was assuming every match to be 20 minutes long. Only skirmish and Domination matches last that long. |
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Maken Tosch
DUST University Ivy League
4729
|
Posted - 2013.10.25 13:59:00 -
[21] - Quote
Anyways, my point is that you can easily earn back the ISK that you lost with the BPOs in a short time. Once that BPO is paid off, you start getting profit via savings as you mentioned from that point on.
Also, once the secondary market opens up, I'll be sure to buy BPOs low and sell them high like a typical Eve marketeer. In fact, I'm an Eve marketeer myself. I'm already on my way towards being able to set up to 260 buy/sell orders at once with reduced broker fees and cheaper NPC taxes. With a few careful moves and some heavy muscling of the lesser players in the regional market I'm very close to recuperating the ISK I lost in getting the skill books as well as the commodities. |
Maken Tosch
DUST University Ivy League
4733
|
Posted - 2013.10.25 17:59:00 -
[22] - Quote
Niuvo wrote:Will starter fits be removed? Introduce scout packs with AUR and boosters and expendable scout items.
I don't think that will happen. Starter fits have no impact in the incoming secondary market. Eve Online has starter ships for each race and they don't impact the economy. |
Maken Tosch
DUST University Ivy League
4733
|
Posted - 2013.10.25 18:02:00 -
[23] - Quote
OZAROW wrote:Sunara Detra wrote:OZAROW wrote:Sunara Detra wrote:Ok whats a BPO? Blue print original. ahhh ok thank you If we're able to sell look me up, I have 8 scouts, 8 toxins, 3 cars, 2 assault suits an rifles
I have over 30x 'Gaston' Forge Guns I like to get rid off. They're not BPOs, but I hear these are a beast among heavy users. |
Maken Tosch
DUST University Ivy League
4743
|
Posted - 2013.10.26 01:52:00 -
[24] - Quote
@Borne
Dude, seriously just let it go already. As other people said, this thread has side tracked enough. Back to the topic at hand. A lot of us here, especially after the recent public vote, seem to want the ability to freely trade the BPOs without restrictions. |
Maken Tosch
DUST University Ivy League
4751
|
Posted - 2013.10.26 15:38:00 -
[25] - Quote
Flyingconejo wrote:If BPOs are so bad and game breaking, why are they still being sold in the Veteran and Elite packs?
You need to read some more. Those BPOs in the veteran and elite packs will get phased out soon. Get them while you still can. |
Maken Tosch
DUST University Ivy League
4751
|
Posted - 2013.10.26 21:19:00 -
[26] - Quote
Salt Dog 76 wrote:If not they still need to be given Aur or Isk amount for Value so we can sell them back to the market for Aur or Isk. (We bought these items with real money we need to be reimbursed some how.)
I can confirm one thing based on historical account. CCP will not reimburse BPO owners with AURUM. Given what happened with the price hike during the transition from closed beta to open beta and the fact that many players like you bought a whole stockpile of BPOs for resale, any AUR reimbursement will result in a massive AUR spike in the market where millions of extra AUR will appear without any cash input to CCP. This will be the equivalent of writing a free check to every closed-beta player in the game who stockpiled on this stuff.
So reimbursements are out of the question.
And since CCP confirmed they are not going to remove them from our hangars since we spent money on them, that leaves only two options.
Option 1 = Keep them as is and allow them to be freely traded. Option 2 = Keep them as is but lock them to the buyer.
Notice I left out a third option which is to require material input. Making a material-required BPO will mean that CCP needs to introduce industry to the Dust players directly instead of allowing Eve players to handle the production side of things. This is where it gets complicated if CCP was not prepared for this. |
Maken Tosch
DUST University Ivy League
4755
|
Posted - 2013.10.27 20:19:00 -
[27] - Quote
Master Jaraiya wrote:If BPOs are currently not functioning as intended, what is the intended function of BPOs.
I also saw a post in which a CCP representative stated they were considering not allowing the trade/sale of BPOs on the player controlled market.
Not allowing the trade of BPOs is a very bad Idea.
There should never be Items purchased by some, but not available to all. This rallies against the Free to Play model. It sends a very bad message to new players, and disproportionately rewards veteran players with the unrestricted ability to earn ISK which they mostly do not need anyway.
Most veteran players are in PC, where they make millions of ISK per match. Those corporations which own districts also make millions perhaps billions of ISK by the sale of clones. Then they are able to turn around and play Pub matches using full BPO fittings and risk absolutely no loss.
The players that could benefit the most from BPOs - the new players - will then only further fatten the wallets of the veteran players, while at the same time depleting their own because they would always be forced to risk something to play.
In a game where risk vs reward is supposed to be the driving factor, not allowing the trade of BPOs after removing the ability to otherwise obtain them completely destroys this philosophy.
A very strong and valid argument.
On the one hand, I don't mind seeing my BPOs locked to my account as I don't have dozens of copies of each BPO as some of people do and I don't intend to sell them anyways. But on the other hand, there are many players that did stockpile them and do intend to sell them to other players for massive profit. Therefore who am I to restrict what others can do with their assets? On top of that, you make a very good point in regards to how it's a bad idea to make something purchasable by some but not available to all. |
Maken Tosch
DUST University Ivy League
4925
|
Posted - 2013.11.04 19:05:00 -
[28] - Quote
Flint Beastgood III wrote:Maken Tosch wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote. If there is to be a vote (like before with the skill tree), it HAS to be an ingame vote, NOT a forum vote! Having a poll that only a small percentage of the playerbase will be involved in is counter-intuitive.
I look at it this way. Those players who don't participate in the forums at all only have themselves to blame. It's like a real world election. If you don't vote, then someone else will decide for you.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
4925
|
Posted - 2013.11.04 20:09:00 -
[29] - Quote
Luk Manag wrote:The BPOs offer the only inherent incentive not to proto-stomp every single game, because you can definitely earn a profit while running adv-pro suits and mods all the time
Not entirely true. BPOs don't really prevent proto stomping. It's the prices that do. Keep in mind that once WE THE PLAYERS have full control of the economy where there are no restrictions whatsoever on what price we set for buying or selling and once some form of basic industry at least has been established, the cost of proto-stomping will skyrocket without a doubt in my mind. Imagine spending 10,000,000 ISK on a single prototype suit alone only to be gunned down by a NON-BPO militia user who spent only 10,000 ISK for his fit. That alone will discourage proto-stomping for sure.
Let's also not forget that there was one other idea that was brought up in the feedback section of the forums that was forwarded to CPM Hans not too long ago. So far, even Hans like it.
Source: https://forums.dust514.com/default.aspx?g=posts&t=113843&find=unread
Leovarian L Lavitz wrote: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints EDIT: All numbers are placeholders, see following discussion for more balanced numbers (I personally feel that 7.5 points is fairly balanced)
This means that in pub matches, players will be punished for proto-stomping newbies while newbies will be rewarded for putting the effort into killing someone one tier above theirs.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
4930
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Posted - 2013.11.04 21:04:00 -
[30] - Quote
Luk Manag wrote:When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
Have fun with that. I plan to undercut you every step of the way in a never-ending effort to take away your customers. Welcome to Market PvP.
CCP, please fix the Nova Knives. Thank you.
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Maken Tosch
DUST University Ivy League
5211
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Posted - 2013.11.21 17:08:00 -
[31] - Quote
In all fairness, it is possible that the OP didn't know about the coming changes.
And please spare me the whole "that means incompetence" crap. This is not the first time CCP had a major miscommunication within their office. And neither will it be the last.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5224
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Posted - 2013.11.21 19:56:00 -
[32] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=122605&find=unread
Something related to this thread. For those of you reading this, please answer the question when you're finished.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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