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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Maximus Stryker
Villore Sec Ops Gallente Federation
655
|
Posted - 2013.10.22 18:06:00 -
[151] - Quote
My vote is locked to a player, if you have it, you can keep it but don't spread it around. |
excillon
united we stand x
91
|
Posted - 2013.10.22 18:33:00 -
[152] - Quote
Beeeees wrote:excillon wrote:You don't really think a causal player, or even a weekend guy like me, is going to spend AUR on something like a Killswitch or Codewish. No thanks. BPO's offer a sense of tangibility. Something permanent you get for spending your hard earned money. I am legitimately sorry that you have to pay real money for ingame items to win a game or two, but this sounds like a major case of not-HTFU. Have you ever considered playing by, y-Šknow, the same rules everybody else does? And while we are at it, please answer a question if you got the time. Why do you play a challenging game, and then put down real money to make it less challenging? This concept seriously boggles my mind.
I bought them because I enjoy them. I have every pack available, as well as multiples of merc and starter. I like them, plain and simple. I didn't have to, I chose to. And it gives me a chance to save Duvolles and proto gear for PC stuff. With prof. 5 and sharpshooter 5 for instance, I have pretty deadly BPO AR's.
What rules? BPO's are still a part of the rules. Just because I have them and someone else doesn't? That's their problem. Besides, a BPO AR vs a Duvolle is still going to lose. So I do play by the rules. Just because you don't like it doesn't mean I'm violating anything. I have the money to spend on these, I chose to, and if some others don't, I fail to see how that makes me bad for dust. I have multiple BPO snipers, assault guys, a heavy with an AR, and anti armor. So what? I'm not going to feel guilty about it.
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Maken Tosch
DUST University Ivy League
4680
|
Posted - 2013.10.22 19:07:00 -
[153] - Quote
Guys, let's keep any heated debates here to a minimum. I don't want want everyone here to get distracted from the main point of this thread which is to get your point across to CCP with a vote on where you stand on the trade of bpo items. |
Al the destroyer
NECROM0NGERS
36
|
Posted - 2013.10.22 20:07:00 -
[154] - Quote
We should be allowed to trade our BPO for what ever we want, we have purchased them, but if CCP was to offer compensation that was to my liking I would let them go quick! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2821
|
Posted - 2013.10.22 20:26:00 -
[155] - Quote
Aran Abbas wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. You did sell BPOs with the explicit claim that having them would mean players could be free of isk costs. Now if you go ahead and introduce isk costs to them, in whatever form, you'll be betraying the trust of your customers. It would be like selling 30 day boosters and then downgrading them to 7 days because you didn't like the effect.
This is what gets me.
CCP: "SPEND MONEY GUYS!! YOU CAN HAVE A *WHATEVER* BPO! YOU KNOW WHAT THAT MEANS? USE IT FOREVER AND IT NEVER RUNS OUT!"
Players: "Ok, cool... I don't know how much ISK I really save not buying MLT or STD quality items, but that sounds ok.
****Later****
CCP: "BPOs are negative since items need to be consumed for the player economy to work... they have to go. We may have to do something about the ones you already have."
Player: "That's not what you said when you asked for $50, $100, or $150 for items that do just that..." |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2821
|
Posted - 2013.10.22 20:29:00 -
[156] - Quote
Kristoff Atruin wrote:The one way of limiting the impact of BPOs I'd be ok with would be to make them manufacture consumable, untradeable copies of items every day / week or whatever. Still being able to trade the blueprint if you don't want it anymore, but it would give them a clearer value in ISK terms *and* limit their impact on the economy.
If my exile blueprint gave me say...50 exile rifles per week, without cost, then I'd probably be ok with that as long as higher level tiers of gear were more worthwhile to use.
If manufacturing or trade were introduced to Dust where we could use our BPOs as.... unconsumable blueprints to manufacture items for sale, that would be interesting. Especially if there were an edge over market-sold blueprints or the alternatives. At present, it's hard to imagine Dust players being given a situation where there was close to anything like manufacturing or marketing parity with EVE though. |
Earl Crushinator
Subdreddit Test Alliance Please Ignore
163
|
Posted - 2013.10.22 21:05:00 -
[157] - Quote
The extreme I'm willing to push the BPO role to is for vanity skins applied to a dropsuit of the same type/level
i.e. the Sever BPO lets me skin my Standard Minmatar logistics dropsuits. I still have to buy the suits, but I get my vanity color.
And/Or
Potential reduced suit ISK cost when the market really kicks in and we can manufacture our own equipment - material efficiency anyone?
Edit: Trading these BPO items between players seems like a fair thing to do, I hope we have the option to do so down the line but it really all depends on what BPO's turn into. |
Maken Tosch
DUST University Ivy League
4686
|
Posted - 2013.10.22 21:32:00 -
[158] - Quote
Zeylon Rho wrote:Aran Abbas wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. You did sell BPOs with the explicit claim that having them would mean players could be free of isk costs. Now if you go ahead and introduce isk costs to them, in whatever form, you'll be betraying the trust of your customers. It would be like selling 30 day boosters and then downgrading them to 7 days because you didn't like the effect. This is what gets me. CCP: "SPEND MONEY GUYS!! YOU CAN HAVE A *WHATEVER* BPO! YOU KNOW WHAT THAT MEANS? USE IT FOREVER AND IT NEVER RUNS OUT!" Players: "Ok, cool... I don't know how much ISK I really save not buying MLT or STD quality items, but that sounds ok. ****Later**** CCP: "BPOs are negative since items need to be consumed for the player economy to work... they have to go. We may have to do something about the ones you already have." Player: "That's not what you said when you asked for $50, $100, or $150 for items that do just that..."
You're twisting the truth. They only said they are removing them from the market and that we keep what we have. Why do people still assume that CCP will take them away from your inventory if CCP has dispelled such a claim?
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JDEZ09
Dark Side Alliance
9
|
Posted - 2013.10.23 00:58:00 -
[159] - Quote
1+ for player trading BPOs
I have some BPOs that i cannot even use! Unless i spec into them with medium frame level 3. Unlike the toxin caldari assault, the sever logistics requires the skill points into minmatar suits. So id rather give them to a corp member who has the necessary skills. When i purchased the BPO, it did not require the skills. So thats a bit of a shaft CCP.
I do see a surplus of BPO use in matches, but this is not to be exaggerated. Usually its after our team kills the other a couple times over so that they are practically forced to use them. Sure it lowers my profit margins, but i understand that they want to save money, so i don't blame them.
Also, know that toxin assailt BPOs still can kick some a**. A well coordinated squad can be very efficient with Blueprint suits and higher leveled modules. Actually, i wanted to itterate another possibility as to why ccp is getting rid of them bit by bit.
Lets look at the premier BPO in all of this. The merk pack BPOs
The BPO caldari assault dropsuit is an excellent standard level suit. It is IMO more survivable than the standard level assaults in its class (other racial variants).
The reason why im saying this is because of 1 - armor plate buffing
And 2
- module limitations of the Amarr assault
The caldari assault bpo (toxin) can tank shields to a little over 400. While my prototype Amarr assault suit can max shields at 443. Seeing how the amarr are supposed to excell at both shields and armor, i kinda find that to be a slap in the face for the Amarrian assaults like myself. Sure ill have better weapons and modules but for crying out loud a 40 hp difference? Shields are still very valuable. So tanking a toxin suit's shields is a decent option that rivals that of prototype gear of other races right off the bat.
In case you were wondering, the standard amarr assault suit can max out at 370 shields. But that stays the same untill you get to prototype level. What this means is that the amarr assault suit needs armor to increase its hp as you level up. Some amarr have even gone as far as ditching shields altogether for damage mods, and then going gallente style with the armor plates. This combination works as well, its just that one module may need to be a profile dampener these days.
As for armor, the BPO caldari assault can easily fit a couple of basic plates to bring its armor up to par at around 300. While the Amarr assault standard level suit only gets one module, so you either can throw on a plate for the hp, or dampen the suit for stealth, making your armor fairly weak. Seeing how popular tanking has gotten ever since 1.4 youre probably asking me, "well why not just get a damn heavy blueprint since youre so into hp?"
I would then say, "because my main focus here is the Amarr assault" which does have a BPO. Its just really expensive, but probably not worth it because of its number of modules is very low. Also, ever since 1.4 the effect that this has on the Amarr assault is that they are way easier to hit because they are the slowest assault class.
Look at this guys.. no wonder there isnt many BPO options for the assault class, the caldari class is absolutely way more efficient for its level when compared to other assaults in its class. CCP is probably starting to realize this, so they might be disquising this imbalance by getting rid of them on the market, hoping that noone notices this.
Look at the standard level gallente dropsuit. Would you choose this over a caldari toxin? If so i hope you have a logi with you because youre gonna need all the armor you can get.
Minmatar assault suits at standard level are decent but do they even have blueprints of those?
So... after all this rant excellence, after all the dust is settled. All i really wanted to say is this.. my prototype amarr dropsuit needs one more high powered module :).
Reason why im saying this is simply because the suit doesnt ever seem to max out on both sides. It seems like there is room for one more module but its like we don't deserve it simply because our standard HP is the highest in it's class... but when you include the number of modules that some of these other classses have, they completely trump the Amarr Assault because more modules means higher possible HP. Take the caldari logi for instance, which can tank over 500 shields and over 600+ armor. Or caldari assault variants, which are just insanely glorified versions of the Toxin BPO. They really do begin to exemplify that imbalance at higher levels, and at this point I dont think CCP is planning to do much about it yo.
I see why they buffed the Amarr logi, they give em an extra low powered slot and a sidearm earlier on. But what they forgot was the Amarr Assault, which is still fairly unpopular. The amarr assault doesnt need to be any slower than it already is, so why not give it one more high powered slot? Much like how the amarr logi recieved an extra low powered slot because they found it again to be lacking in number of modules.
Sincerely, JDEZ09 the wanter of modules :)
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Evicer
THE HECATONCHIRES
25
|
Posted - 2013.10.23 01:47:00 -
[160] - Quote
I think this point to needs to be made as well...
You changed the Valor Scout, Raven Assault, Sver Logistics so that they had to be unlocked thru there Racial trees....
SO what I think that means is 1 you sold the BPO'S as permanent items and then hit up your customers a second time with having to buy boosters so that they would have to unlock them.
The point Im trying to make is this....You gave them requirements to unlock.So if someone bought all 3 and Unlocked all 3 and never had any intention of selling them.Maybe some people did that..so how much Sp is that? What did that net you in booster sales?
|
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Beeeees
KILL-EM-QUICK RISE of LEGION
284
|
Posted - 2013.10.23 01:48:00 -
[161] - Quote
excillon wrote: What rules?
The rules that CCP is trying to enforce now, that everything lost in battle is consumed.
Aran Abbas wrote:Tell me, do you knees hurt from being on them all day long, having CCP's dong in your mouth? Where in that post did I express my selfish commitment to CCP? Ever heard of schadenfreude? |
IceShifter Childhaspawn
DUST University Ivy League
342
|
Posted - 2013.10.23 02:24:00 -
[162] - Quote
Why not change them into permanent plans with limited runs?
Have them only function a certain number of times a week, then have them cool down until then next reset.
We who bought the darn things don't want to break the game but we don't want to feel cheated either.
As far a trading, if you get rid of the infinite nature of the suits by limiting the amount that can be used you cause a demand for militia grade suits and modules. It might even create an reason to own more than one copy of a BPO.
My .02 isk |
Evicer
THE HECATONCHIRES
25
|
Posted - 2013.10.23 03:06:00 -
[163] - Quote
IceShifter Childhaspawn wrote:Why not change them into permanent plans with limited runs?
Have them only function a certain number of times a week, then have them cool down until then next reset.
We who bought the darn things don't want to break the game but we don't want to feel cheated either.
As far a trading, if you get rid of the infinite nature of the suits by limiting the amount that can be used you cause a demand for militia grade suits and modules. It might even create an reason to own more than one copy of a BPO.
My .02 isk
First of all I am not trying to be argumentative.But limited uses per week is something that your intelligent mind (not sarcasm)and others such as I had mentioned in the past for a proto BPO and apparently CCP couldnt think up when they invented them for us to purchase and use......not something that is militia grade and its survivability is little.
CCP is trying to take some cop out and say that they didnt realize what this would do to the player market.....(not going to curse)Which I find absolute nonsense.This is there game.They created it.All the sudden they dont know how it works?Couldnt foresee this?
To CCP You already know the solution....FW pays no Isk in the future.Lock BPO's to players.People go into FW and burn up ISK gear they're gonna have to grind pubs/PC again if they drive them selves completely broke.New players will buy BPC and AUR Items.Newer players might actually buy AUR stuff to beat a Vet that they knew in the past who had proto stomped them, and now wants some pay back against the vet wearing a BPO.Vet gets pissed now he breaks out his AUR gear....
As 30 million Sp character I am ok with someone trying to do that to me.You've adjusted PC to where they cant just sit back and collect off Genolution clone sales and bank.They have to make money by attacking each other.Bulk ISK in DUST levels out in a couple months.New players actually have a chance using there starter fits against vets in FW but by this time LP boosters are on the market.
CCP...I dont want to make money off your product or trade them for other product that you have created.I just want you to honor our agreement at the point of sale.That they were Permanent and here are the gears' stats.That is why I bought them.
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JDEZ09
Dark Side Alliance
9
|
Posted - 2013.10.23 03:28:00 -
[164] - Quote
Evicer wrote:IceShifter Childhaspawn wrote:Why not change them into permanent plans with limited runs?
Have them only function a certain number of times a week, then have them cool down until then next reset.
We who bought the darn things don't want to break the game but we don't want to feel cheated either.
As far a trading, if you get rid of the infinite nature of the suits by limiting the amount that can be used you cause a demand for militia grade suits and modules. It might even create an reason to own more than one copy of a BPO.
My .02 isk First of all I am not trying to be argumentative.But limited uses per week is something that your intelligent mind (not sarcasm)and others such as I had mentioned in the past for a proto BPO and apparently CCP couldnt think up when they invented them for us to purchase and use......not something that is militia grade and its survivability is little. CCP is trying to take some cop out and say that they didnt realize what this would do to the player market.....(not going to curse)Which I find absolute nonsense.This is there game.They created it.All the sudden they dont know how it works?Couldnt foresee this? To CCP You already know the solution....FW pays no Isk in the future.Lock BPO's to players.People go into FW and burn up ISK gear they're gonna have to grind pubs/PC again if they drive them selves completely broke.New players will buy BPC and AUR Items.Newer players might actually buy AUR stuff to beat a Vet that they knew in the past who had proto stomped them, and now wants some pay back against the vet wearing a BPO.Vet gets pissed now he breaks out his AUR gear.... As 30 million Sp character I am ok with someone trying to do that to me.You've adjusted PC to where they cant just sit back and collect off Genolution clone sales and bank.They have to make money by attacking each other.Bulk ISK in DUST levels out in a couple months.New players actually have a chance using there starter fits against vets wearing BPO's in FW but by this time LP boosters are on the market. CCP...I dont want to make money off your product or trade them for other product that you have created.I just want you to honor our agreement at the point of sale.That they were Permanent, infinite use and here are the gears' stats.That is why I bought them.
I agree with him entirely. Deals a deal.
If youre noticing people dont want to run their advanced+ gear in FW then give them more of an incentive to gamble a little more. This game is a bit of a gamble and thats what really makes it exciting to play.
Keeps me off of BF3 and Killzone and etc.. those games just dont compare when it comes down to getting what you put in.
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Maken Tosch
DUST University Ivy League
4696
|
Posted - 2013.10.23 03:53:00 -
[165] - Quote
@evicer
You make a damn good point. BPOs present a very special case because they are the principle reason on why so many players bought the merc packs. On top of that, they cost so damn much in aurum (3500-12000) that it will probably be worth hundreds of millions of ISK a piece and therefore players don't want to feel shafted for buying something so expensive. |
excillon
united we stand x
93
|
Posted - 2013.10.23 09:52:00 -
[166] - Quote
Agreed. They should honor the agreement. However, I bet they would try and bump up the Adv. and proto gear stats to discourage BPO's even more, which isn't right either. Let it alone CCP! Pull the BPO's fine, but leave it alone.
This isn't a bad thing. See, this creates a market because now the only BPO's will come from users. So make it so only AUR can be charged for a BPO. That means the buyer will have to buy an AUR pack to purchase the item from the seller, who will in turn use that AUR to buy something for his character. That seems like a nice little niche in the marketplace.
If that's not the route to take, then fine. Allow trade ins for other items. At least for the ones who bought multiple packs, so they can get something back and keep one BPO for themselves.
The armory should definitely allow BPO swapping between members. It's our BPO's, we paid you, and the BPO's are our property to do with as we wish. Simple enough. |
Maken Tosch
DUST University Ivy League
4702
|
Posted - 2013.10.23 11:24:00 -
[167] - Quote
excillon wrote:Agreed. They should honor the agreement. However, I bet they would try and bump up the Adv. and proto gear stats to discourage BPO's even more, which isn't right either. Let it alone CCP! Pull the BPO's fine, but leave it alone.
This isn't a bad thing. See, this creates a market because now the only BPO's will come from users. So make it so only AUR can be charged for a BPO. That means the buyer will have to buy an AUR pack to purchase the item from the seller, who will in turn use that AUR to buy something for his character. That seems like a nice little niche in the marketplace.
If that's not the route to take, then fine. Allow trade ins for other items. At least for the ones who bought multiple packs, so they can get something back and keep one BPO for themselves.
The armory should definitely allow BPO swapping between members. It's our BPO's, we paid you, and the BPO's are our property to do with as we wish. Simple enough.
That can work. But only after player trading is established. Eve players trade aurum via tokens all the time and CCP still benefits from getting the money so long as cash was given to CCP to get the aurum into the market in the first place. |
Rynoceros
Rise Of Old Dudes
1059
|
Posted - 2013.10.23 12:54:00 -
[168] - Quote
Any timeline on when the Veteran and Elite Packs will lose their BPOs? Will we receive ample warning as with the Market BPOs?
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Maken Tosch
DUST University Ivy League
4706
|
Posted - 2013.10.23 13:05:00 -
[169] - Quote
Rynoceros wrote:Any timeline on when the Veteran and Elite Packs will lose their BPOs? Will we receive ample warning as with the Market BPOs?
Might as well get them now while you have the chance. |
Skihids
Bullet Cluster Legacy Rising
2320
|
Posted - 2013.10.23 13:05:00 -
[170] - Quote
Evicer wrote:I think this point to needs to be made as well...
You changed the Valor Scout, Raven Assault, Sver Logistics so that they had to be unlocked thru there Racial trees....
SO what I think that means is 1 you sold the BPO'S as permanent items and then hit up your customers a second time with having to buy boosters so that they would have to unlock them.
The point Im trying to make is this....You gave them requirements to unlock.So if someone bought all 3 and Unlocked all 3 and never had any intention of selling them.Maybe some people did that..so how much Sp is that? What did that net you in booster sales?
I boosted to get into both the SEVR and RAVEN suits and I'm looking at the VALOR. I use both regularly now as they benefit from the racal bonus. I've pushed to L5 in Cal Assault and I'm currently at L3in Min Logistics working on L5.
That's generated plenty of cash for CCP. I have a single set and don't have any plans to sell or trade them off. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
658
|
Posted - 2013.10.23 19:32:00 -
[171] - Quote
I think BPOs are important to new characters and a decent way to generate some AUR sales for CCP.
Thus, the simplest conclusion I can draw is to make BPOs Temporary
Just like we have boosters for a day/week/month, buy a BPO for a day/week/month.
Ex: Purchase an Exile assault rifle for 2000 AUR and get unlimited supply for 1 month Purchase an Exile assault rifle for 500 AUR and get unlimited supply for 1 week Purchase an Exile assault rifle for 100 AUR and get unlimited supply for 1 day
Maybe you need to change the name of them if the name BPO implies "unlimited to infinity forever" but I can't think of a reason this wouldn't work. Has anyone mentioned this idea already? I haven't been following the issue.
Thoughts?
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Quil Evrything
DUST University Ivy League
271
|
Posted - 2013.10.23 20:14:00 -
[172] - Quote
Luk Manag wrote:Why not ignore BPOs and just offer more incentives to use ADV and PRO equipment? If the BPOs are too good, that might mean that ADV and PRO are not good enough to justify the prices.
THIS!!!
To put it another way:
If you're a really good player, than pro equipment can make a difference for you.
If you're a bad, to medium player, then nowadays in AR514, wearing militia vs ADV vs PRO equipment only means that you die in .5 seconds vs .8 seconds vs 1.2 seconds.
So there's almost no incentive to invest in higher cost gear. It doesnt make any sense to do so, unless you are 'leet.
Alternatives that I can see: either a) nerf the almighty AR (guess that's never going to happen) or b) make it so that ADV gear , and PRO gear, can actually survive, for less-than-elite players I mean come on... using 2xbasic shields gives you all of... 44 HP ?? whats that, like ONE AR bullet? So TWO of those things, gives you literally .1 seconds extra life, when AR fires at 800RPM? 2xADV shields, gives you.. 66 HP? ooo, you get to survive TWO bullets! .2 seconds extra life, WHOOO!!
Note that you have to make a noticable difference for ADV gear, because if people spend a week to get into ADV gear ,and it doesnt make any difference... they're not going to then spend THREE TO FIVE weeks attempting to get into pro gear.
or.. c) quit whining that some people would rather pay money, than grind, and stop claiming there's a problem. |
Zahle Undt
Bullet Cluster Legacy Rising
362
|
Posted - 2013.10.23 22:50:00 -
[173] - Quote
I didn't get through all the pages of this thread, but I definitely want to be able to trade my BPO gear that I don't want or need. I have 3 toxin smgs and 3 dragonly scouts plus an exile and all the dren gear. That's a lot of money I've put into this game and I would like to at least transfer some of that gear to an alt character or sell it for ISK. |
Gelhad Thremyr
Qcgold
3
|
Posted - 2013.10.23 23:53:00 -
[174] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
A simple solution to this would be a crafting system. Do not remove my right to lower cost gear, I paid that priviledge in real money. I know its a displacement of resource using a crafting system but its as good as any (instead of ISK, its another resource burned up). I would definitely craft and sell gears for other mercs, even put SP to be the better man in it. Damn make a new skill tree for it and make it long to get good at it. I know a lot of people liked it in Star wars galaxy.
If you give weapon scraps in FW for example, that take some real time to dismantle, we could use the BPO to craft gear for players and leaning toward a player based economy. I would love to have a Speciality "Thremyr Rifle" out there ! |
Slag Emberforge
Immortal Retribution
75
|
Posted - 2013.10.24 00:12:00 -
[175] - Quote
Make BPOs an integral part of the economy, they turn into a commodity as they are useful and only purchasable wit aurum, add more of them, but them back into the market place at elevated aurum cost.
Boom.
Now you can "pay for isk" same as buying plex to sell in eve, but you can't pay to win, non-p2p players can buy bps through isk, and people will actually spend real money on them for that very reason!
Nobody likes these custom fit backs and expendable cash items. This is not a viable long term solution. |
Gelhad Thremyr
Qcgold
3
|
Posted - 2013.10.24 00:34:00 -
[176] - Quote
Slag Emberforge wrote:Make BPOs an integral part of the economy, they turn into a commodity as they are useful and only purchasable wit aurum, add more of them, but them back into the market place at elevated aurum cost.
Boom.
Now you can "pay for isk" same as buying plex to sell in eve, but you can't pay to win, non-p2p players can buy bps through isk, and people will actually spend real money on them for that very reason!
Nobody likes these custom fit backs and expendable cash items. This is not a viable long term solution.
If you do that we would have to pay a monthly fee for dust, else Dust will not make any money at all, this game is using the F2P model, you cannot buy virtual currency item with in game resources.
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Slag Emberforge
Immortal Retribution
75
|
Posted - 2013.10.24 01:01:00 -
[177] - Quote
Gelhad Thremyr wrote:Slag Emberforge wrote:Make BPOs an integral part of the economy, they turn into a commodity as they are useful and only purchasable wit aurum, add more of them, but them back into the market place at elevated aurum cost.
Boom.
Now you can "pay for isk" same as buying plex to sell in eve, but you can't pay to win, non-p2p players can buy bps through isk, and people will actually spend real money on them for that very reason!
Nobody likes these custom fit backs and expendable cash items. This is not a viable long term solution. If you do that we would have to pay a monthly fee for dust, else Dust will not make any money at all, this game is using the F2P model, you cannot buy virtual currency item with in game resources.
You would be able to buy bpo's and any other gear when trading opens up with ISK, if you can't make ISK without a BPO you are doing it wrong. Buying cash shop merchandise and selling it in game for currency is a way to get ahead that is standard for these types of games and pay modes. |
Stands Alone
Ultramarine Corp
80
|
Posted - 2013.10.24 03:57:00 -
[178] - Quote
Free Market, no matter what happens...players control price of almost everything, as they do in EVE. |
Maken Tosch
DUST University Ivy League
4717
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Posted - 2013.10.24 06:15:00 -
[179] - Quote
Gelhad Thremyr wrote:Slag Emberforge wrote:Make BPOs an integral part of the economy, they turn into a commodity as they are useful and only purchasable wit aurum, add more of them, but them back into the market place at elevated aurum cost.
Boom.
Now you can "pay for isk" same as buying plex to sell in eve, but you can't pay to win, non-p2p players can buy bps through isk, and people will actually spend real money on them for that very reason!
Nobody likes these custom fit backs and expendable cash items. This is not a viable long term solution. If you do that we would have to pay a monthly fee for dust, else Dust will not make any money at all, this game is using the F2P model, you cannot buy virtual currency item with in game resources.
You can buy virtual currency items with in game resources. Eve Online has been doing it for years already and there were so few problems that nobody noticed any negative impact on the economy.
However, I'm against the idea of making players pay another player with aurum for a bpo in a secondary market mainly because that there is a legit reason why a player would sell a virtual currency item for ISK to another player. |
Borne Velvalor
Onikanabo Brigade Caldari State
797
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Posted - 2013.10.24 06:54:00 -
[180] - Quote
Non-vehicle BPOs are terrible investments. Any amount of ISK in the tens of millions payed for a BPO will never be paid back by said BPO. If CCP is so worried about collectors paying ludicrous prices for BPOs and allowing the sellers to essentially trade real money for BPOs for ISK, place a cap on the price.
At the end of the day, someone can just convert money into aurum and then aurum items into ISK if they are that desperate. With $100 you can get 225,000 AUR and buy 4500-5000 proto AUR guns. These can sell for 100k each due to the lower skill requirements. There you go, half a billion ISK. That's 5 million ISK a dollar.
If it affects industry, make the BPOs cost resources every fitting, with the only benefit being the nice skin. Just because you have a blueprint doesn't mean you magically don't need materials to make the item. It's not like I can zap cake into existence without flour just because I'm holding a recipe.
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