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Thread Statistics | Show CCP posts - 2 post(s) |
excillon
united we stand x
89
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Posted - 2013.10.22 09:13:00 -
[1] - Quote
I swear if anything happens to alter my BPO's from what they are now, and how they are used or stats, there's gonna be a class action lawsuit I'm sure. If for nothing else than the principle of the matter. I like my BPO's, A LOT. I don't even plan on selling them, I'm keeping them all. You don't really think a causal player, or even a weekend guy like me, is going to spend AUR on something like a Killswitch or Codewish. No thanks. BPO's offer a sense of tangibility. Something permanent you get for spending your hard earned money. You say you don't like the effect it has on the economy, what did you really think was going to happen, honestly? Of course people are going to use what they paid for. I for instance run an almost full BPO loadout. Primary gun, secondary, suit and all I pay for is nanos and mods when in pubs. And because of that, I've been able to stockpile hundreds of Duvolles, GEK's, and ck 0's for PC eventually.
Add modules to the weapons. Move the damage modifier to the weapon, create say, 3 slots. An accuracy module slot, rate of fire slot, and damage slot. Just treat them like dropsuit mods, adding more consumables to the loadout.
Now, offer over/under attachments like grenade launcher/shotgun for the AR, flame unit/rocket launcher for the forge/HMG, etc. People will buy those up when they realize their naked AR won't compete with a decked out one.
You should have let users create BPO's. Say they must have a specific blueprint generator skill, be maxed out in the weapon they make (a guy only maxed in MD can only make MD's). You get the idea.
I don't see why BPO people should have to suffer because they bought and use what they paid for. No offense, but you guys really have your priorities screwed up. You can't fix issues like vehicle balancing, red line sniping, MD abuse, etc. but you are worried about BPO's? Let's fix the game, then see how BPO's affect it. Because if you put out a quality product, MORE people would buy the packs for the BPO's, and it would mean more money for CCP. And you could introduce new ones every 6 months, and they'd sell like mad. Like I said, priorities guys. |
excillon
united we stand x
91
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Posted - 2013.10.22 18:33:00 -
[2] - Quote
Beeeees wrote:excillon wrote:You don't really think a causal player, or even a weekend guy like me, is going to spend AUR on something like a Killswitch or Codewish. No thanks. BPO's offer a sense of tangibility. Something permanent you get for spending your hard earned money. I am legitimately sorry that you have to pay real money for ingame items to win a game or two, but this sounds like a major case of not-HTFU. Have you ever considered playing by, y-Šknow, the same rules everybody else does? And while we are at it, please answer a question if you got the time. Why do you play a challenging game, and then put down real money to make it less challenging? This concept seriously boggles my mind.
I bought them because I enjoy them. I have every pack available, as well as multiples of merc and starter. I like them, plain and simple. I didn't have to, I chose to. And it gives me a chance to save Duvolles and proto gear for PC stuff. With prof. 5 and sharpshooter 5 for instance, I have pretty deadly BPO AR's.
What rules? BPO's are still a part of the rules. Just because I have them and someone else doesn't? That's their problem. Besides, a BPO AR vs a Duvolle is still going to lose. So I do play by the rules. Just because you don't like it doesn't mean I'm violating anything. I have the money to spend on these, I chose to, and if some others don't, I fail to see how that makes me bad for dust. I have multiple BPO snipers, assault guys, a heavy with an AR, and anti armor. So what? I'm not going to feel guilty about it.
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excillon
united we stand x
93
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Posted - 2013.10.23 09:52:00 -
[3] - Quote
Agreed. They should honor the agreement. However, I bet they would try and bump up the Adv. and proto gear stats to discourage BPO's even more, which isn't right either. Let it alone CCP! Pull the BPO's fine, but leave it alone.
This isn't a bad thing. See, this creates a market because now the only BPO's will come from users. So make it so only AUR can be charged for a BPO. That means the buyer will have to buy an AUR pack to purchase the item from the seller, who will in turn use that AUR to buy something for his character. That seems like a nice little niche in the marketplace.
If that's not the route to take, then fine. Allow trade ins for other items. At least for the ones who bought multiple packs, so they can get something back and keep one BPO for themselves.
The armory should definitely allow BPO swapping between members. It's our BPO's, we paid you, and the BPO's are our property to do with as we wish. Simple enough. |
excillon
The Exemplars Top Men.
121
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Posted - 2013.11.07 11:06:00 -
[4] - Quote
8213 wrote:CCP Logibro wrote:Hey all,
BPOs are currently not functioning as intended so we are looking at the way they work in game.
aka- we weren't making any money from having a player only buy something once then never having to re-buy it throughout their lifespan on the game. AURUM gear eventually runs out... boosters eventually expire... So, players have to keep restocking (i.e.- keep throwing down cash)
Exactly. You think they'd introduce NEW BPO's instead. Maybe even BPO components that when say added to an existing BPO could enhance it.
For instance: Exile AR + part 1+ part 2+ part 3 BPO's = BPO GEK.
Or: Toxin AR plus part 1+ part 3 + part 4 = BPO GLU
You shouldn't allow BPO's past ADV gear. But by adding BPO enhancements, you effectively add weapons manufacturing to Dust. And it should be that you can only "make" the weapon if you have the skill (IE: ARs or MDs) maxed out, plus another "Weapons manufacture" skill with each level determining what you can make (IE level one makes Sidearms, level 2 makes light weapons, level 3 makes Heavy weapons, level 4 makes vehicle stuff, level 5 makes dropsuits. And make the weapons manufacture ridiculously high, like X12-15 multiplier. |
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