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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Maken Tosch
DUST University Ivy League
4721
|
Posted - 2013.10.24 11:34:00 -
[181] - Quote
Borne Velvalor wrote:Non-vehicle BPOs are terrible investments. Any amount of ISK in the tens of millions payed for a BPO will never be paid back by said BPO. If CCP is so worried about collectors paying ludicrous prices for BPOs and allowing the sellers to essentially trade real money for BPOs for ISK, place a cap on the price.
At the end of the day, someone can just convert money into aurum and then aurum items into ISK if they are that desperate. With $100 you can get 225,000 AUR and buy 4500-5000 proto AUR guns. These can sell for 100k each due to the lower skill requirements. There you go, half a billion ISK. That's 5 million ISK a dollar.
If it affects industry, make the BPOs cost resources every fitting, with the only benefit being the nice skin. Just because you have a blueprint doesn't mean you magically don't need materials to make the item. It's not like I can zap cake into existence without flour just because I'm holding a recipe.
What the hell did you base your research on? BPOs can pay back ISK in savings regardless if they're non-vehicle BPOs as long as you're a good player who knows what he's doing.
Also, **** no to suggesting about putting a cap on the selling price in ISK. If I want to sell a bpo for 620 million ISK (the price of plex at the moment) to a player, then I should have that option. **** price caps. Let the players have full control of their prices. |
Drapedup Drippedout
G.U.T.Z
40
|
Posted - 2013.10.24 12:41:00 -
[182] - Quote
Laissez Faire.
If CCP allows us to trade p2p, then let the market dictate fair price.
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NextDark Knight
Hellstorm Inc League of Infamy
86
|
Posted - 2013.10.24 13:58:00 -
[183] - Quote
I spent a great deal of money on BPOs, I purchased each and every pack that CCP released with BPOs. I will expect no less then a full cash refund for all purchases with BPOs when they are removed and if they are translated into Eve like BPOs.
While I understand items need to be consumable, so at the Corporation level I can see making BPOs consumable with deployment packs as I outlined in my Salvage 1.0 suggestions. So playing casually in random pub matches they should never be consumable.
At group level play, they should take the base items from a stack of prepuchased deployment pack items. Corp Deployment officers will deploy a stock of weapons to the ground which will be used in battle and can be stolen and taken while they are in play to add to risk vs reward to the gameplay. |
Quil Evrything
DUST University Ivy League
275
|
Posted - 2013.10.24 16:39:00 -
[184] - Quote
NextDark Knight wrote:I spent a great deal of money on BPOs, I purchased each and every pack that CCP released with BPOs. I will expect no less then a full cash refund for all purchases with BPOs when they are removed and if they are translated into Eve like BPOs.
Definitely. The boosters are "nice" an all... and the aurum too I guess. but I specifically bought them for the BPOs. And I used the majority of the aurum.. for more BPOs!
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God Anpu TheImmortal
Ultimate Supremacy
70
|
Posted - 2013.10.24 20:16:00 -
[185] - Quote
Lol I love how you guys always screw the heavy class no BPO HMG then u decide to get rid of them and then u released these war kits and to get the heavy collectible suit 99 DOLLARS. I am a heavy player I bought the last 99 elite pack to get the suit but not this time you guys are ridicules . CCP always talks fairness and balance. That only applies to medium and light classes I see. |
Borne Velvalor
Onikanabo Brigade Caldari State
802
|
Posted - 2013.10.25 00:57:00 -
[186] - Quote
Maken Tosch wrote:Borne Velvalor wrote:Non-vehicle BPOs are terrible investments. Any amount of ISK in the tens of millions payed for a BPO will never be paid back by said BPO. If CCP is so worried about collectors paying ludicrous prices for BPOs and allowing the sellers to essentially trade real money for BPOs for ISK, place a cap on the price.
At the end of the day, someone can just convert money into aurum and then aurum items into ISK if they are that desperate. With $100 you can get 225,000 AUR and buy 4500-5000 proto AUR guns. These can sell for 100k each due to the lower skill requirements. There you go, half a billion ISK. That's 5 million ISK a dollar.
If it affects industry, make the BPOs cost resources every fitting, with the only benefit being the nice skin. Just because you have a blueprint doesn't mean you magically don't need materials to make the item. It's not like I can zap cake into existence without flour just because I'm holding a recipe.
What the hell did you base your research on? BPOs can pay back ISK in savings regardless if they're non-vehicle BPOs as long as you're a good player who knows what he's doing. Also, **** no to suggesting about putting a cap on the selling price in ISK. If I want to sell a bpo for 620 million ISK (the price of plex at the moment) to a player, then I should have that option. **** price caps. Let the players have full control of their prices.
Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
If you're a good player, you are LESS likely to make money off a BPO, since you die less. If you don't die, your equipment costs are irrelevant. I die 4-5 times an Ambush in standard gear. That's 5k ISK an Ambush I'd be saving per weapon/module BPO, per match. If I paid 50 million for a BPO and a match takes 5 minutes, I'd make up the cost of the BPO after 830 hours of Ambush in that suit. Add in waiting times and squading up and you're at least at 1000 hours. This is being generous.
You can make a profit in the early tens of millions of ISK, but many items will be priced way above that due to collectors and human stupidity. However, I agree that the players should be free to control pricing. It's just that capped BPOs > no BPOs. |
Bartimaeus of Achura
Cassardis
59
|
Posted - 2013.10.25 02:06:00 -
[187] - Quote
I believe what he means by "BPO not working as planed" is that the in game market would be to badly effected by blueprints. So by having blueprints available it would further the gap between the eve players and the dust players economy and we cant have a dust 514 player running around with 50m isk and proto suits at 10,000isk ( basically total economic shutdown in dust 514 world ) of course all of this would be long term though BPO's would slowly destroy the in game economy. sadly enough though I might be wrong, we could experience people running around with little isk and regular suits being massively to expensive ( less likely but possible)
to make this short BPO's would have to much of a in game market effect. think of it like this if you could buy gas for life instead of when you need it how would that effect the economy in America? |
sammus420
Goonfeet Top Men.
348
|
Posted - 2013.10.25 02:11:00 -
[188] - Quote
I think CCP is missing the obvious. The reason BPOs are so common and no one is buying gear is that the only players left are the old farts who bought BPOs months ago when they believed CCP could achieve the promises they made. Since the number of new players are few and far between, there is no one left who needs to buy gear. This change isn't going to affect anything, since the people who have BPOs will still be around, and the new people who don't have BPOs don't exist. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2190
|
Posted - 2013.10.25 03:40:00 -
[189] - Quote
sammus420 wrote:I think CCP is missing the obvious. The reason BPOs are so common and no one is buying gear is that the only players left are the old farts who bought BPOs months ago when they believed CCP could achieve the promises they made. Since the number of new players are few and far between, there is no one left who needs to buy gear. This change isn't going to affect anything, since the people who have BPOs will still be around, and the new people who don't have BPOs don't exist. This guy knows what's up.
Why do I run BPOs 95% of the time? My core skills are perfect and I play in a squad of mercs that all have perfect core skills. Need to sell more ADV and PRO gear? Make that gear better! Or.... Make PC more accessible. Or... Make the LP market items worth burning ISK for
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Maken Tosch
DUST University Ivy League
4728
|
Posted - 2013.10.25 12:27:00 -
[190] - Quote
Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Did you just read what you posted? Everything about this statement is as wrong as saying "the singularity is about to explode". I have to DIE 10,000 times to make up the money lost in paying for the BPO? Who the **** gets paid for dying? No one. You don't earn ISK for dying... ever. You earn ISK for making the other bastard die and finishing a match. Therefore you logic is flawed.
I usually earn about 140,000 ISK per match in my scout suit. Using that as a baseline and assuming I fitted the same weapon BPO as you referenced, I will only need to complete 71 matches minimum. Assuming that each match is about 20 minutes long, that will be about 23 hours. If you play only 3 hours a day, that's about almost 8 days. I will make up what I lost in about a week. In New Eden economics, that's about right.
If I die 10,000 times and I earn nothing from each death then I still haven't earned any ISK to even get started on making up what I lost.
Quote:If you're a good player, you are LESS likely to make money off a BPO, since you die less. If you don't die, your equipment costs are irrelevant. I die 4-5 times an Ambush in standard gear. That's 5k ISK an Ambush I'd be saving per weapon/module BPO, per match. If I paid 50 million for a BPO and a match takes 5 minutes, I'd make up the cost of the BPO after 830 hours of Ambush in that suit. Add in waiting times and squading up and you're at least at 1000 hours. This is being generous.
Again, dying gives you no ISK. Your point is invalid.
Quote: You can make a profit in the early tens of millions of ISK, but many items will be priced way above that due to collectors and human stupidity. However, I agree that the players should be free to control pricing. It's just that capped BPOs > no BPOs.
At least you got this part right. |
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ILLUSIONxox
RAINING HEAVY'S
16
|
Posted - 2013.10.25 12:35:00 -
[191] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
If BPO's is what i think it is (Blue prints ?) then i can see why ccp would have a problem with this being sold player to player it would ruin there money chances cause in a year or so many people would have these infinate items and not need to buy **** ingame or out of game with real money like a noob which is what ccp is banking on from most of you. |
Maken Tosch
DUST University Ivy League
4728
|
Posted - 2013.10.25 12:51:00 -
[192] - Quote
ILLUSIONxox wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. If BPO's is what i think it is (Blue prints ?) then i can see why ccp would have a problem with this being sold player to player it would ruin there money chances cause in a year or so many people would have these infinate items and not need to buy **** ingame or out of game with real money like a noob which is what ccp is banking on from most of you.
That's assuming that the player base numbers don't build up after most of the critical things have been added to the game. If they don't build up, then you're right. But I do believe they will build (slowly) over time again. Eventually we will reach a point where there are far too many players in the game for the BPOs to have any meaningful impact on the secondary market.
5,000 BPOs circulating in a population of less than 10,000 have a much greater impact than in a population of well over 500,000 (Eve's subscription population).
T2 BPOs in Eve still exist and those players still have the option to trade them even though CCP doesn't give them out anymore. Yet their impact on the economy is minimal to the point where no one will notice. That's because the number of owners in relation to the Eve population count is extremely small.
Besides, it's more than likely than not that many BPOs owners have hundreds of copies of the same BPO compared to those few players who stockpiled in bulk. I have a lot of BPOs myself but only one of each and therefore I won't be selling them to other players because it saves me more money in the long term than I get for selling it in the immediate term.
Let's also not forget that almost all of these BPOs are just Militia level at best with a few being standard level. Most industrial players will be working on higher-tier stuff anyways as that is where the real money comes in. Especially with Eve players managing the production side of things thanks to 10 years of establishing efficient production chains.
EDIT:
Source: http://dustboard.com/global
According to this API-powered website, the current population in Dust is 4.3 million characters. |
Borne Velvalor
Onikanabo Brigade Caldari State
802
|
Posted - 2013.10.25 13:21:00 -
[193] - Quote
Maken Tosch wrote:Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Did you just read what you posted? Everything about this statement is as wrong as saying "the singularity is about to explode". I have to DIE 10,000 times to make up the money lost in paying for the BPO? Who the **** gets paid for dying? No one. You don't earn ISK for dying... ever. You earn ISK for making the other bastard die and finishing a match. Therefore you logic is flawed. I usually earn about 140,000 ISK per match in my scout suit. Using that as a baseline and assuming I fitted the same weapon BPO as you referenced, I will only need to complete 71 matches minimum. Assuming that each match is about 20 minutes long, that will be about 23 hours. If you play only 3 hours a day, that's about almost 8 days. I will make up what I lost in about a week. In New Eden economics, that's about right. If I die 10,000 times and I earn nothing from each death then I still haven't earned any ISK to even get started on making up what I lost. Quote:If you're a good player, you are LESS likely to make money off a BPO, since you die less. If you don't die, your equipment costs are irrelevant. I die 4-5 times an Ambush in standard gear. That's 5k ISK an Ambush I'd be saving per weapon/module BPO, per match. If I paid 50 million for a BPO and a match takes 5 minutes, I'd make up the cost of the BPO after 830 hours of Ambush in that suit. Add in waiting times and squading up and you're at least at 1000 hours. This is being generous. Again, dying gives you no ISK. Your point is invalid. Quote: You can make a profit in the early tens of millions of ISK, but many items will be priced way above that due to collectors and human stupidity. However, I agree that the players should be free to control pricing. It's just that capped BPOs > no BPOs.
At least you got this part right.
You do not lose the money invested in your suit if you do not die. If you died twice in that match with a standard item costing 1k ISK, you would've still made 138k ISK profit. If you used a BPO, you make the full profit. I knew you would not understand this when I wrote this, because no one understands how investments work. Yes, you can pay it off. This does not mean you saved more money from the BPO than you paid.
No, you do not "make" money when you die. You normally lose money when you die. The only point of a BPO is to mitigate losses. I'm done here. You would've always made 140k. The only difference in using a BPO is that you don't lose the small amount of money for your fittings, and only the money that you have BPOs for. This is the last math I will post.
With a BPO:
Starting cash: 100 million ISK Cash after Standard Weapon BPO: 90 million ISK Cash after 71 Ambush matches at 140k: 99.5 million ISK
Without a BPO:
Starting cash: 100 million ISK Cash after 71 Ambush matches at 135k (140k - 5 Standard Weapons w/o BPO): 109.5 million ISK
Did you make up the cost of the BPO in the first example? Yes. You "paid it off." However, you would've made the same profits without the BPO without the price of the BPO. The ONLY difference between running a BPO Scout and a STD Scout is that you do not need to pay for your fitting. If you don't die, you never "save" any money in the same way someone can run a Thale 1000 matches in a row if they don't get counter sniped. Of course, we all die sometimes. That doesn't change the fact that you only lose the money you invested when you die and thus you've only saved money if you would've died in a standard suit and used a free BPO instead.
If you do not understand, then you do not understand how investments work like 75% of players. This is why some moron will pay 100 million ISK for a BPO of a gun worth 1k when he could've bought 10,000 copies of that item for a tenth of the price and never ran out. |
Maken Tosch
DUST University Ivy League
4728
|
Posted - 2013.10.25 13:28:00 -
[194] - Quote
Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Quote: I knew you would not understand this when I wrote this, because no one understands how investments work.
I don't understand? You were talking about making up for the cost of the BPOs in ISK. What is there to not understand?
Dude, seriously, you're not making any sense here. I already understood completely what you said earlier about making up for the cost and then you turn around and accuse me of not understanding? This conversation is starting to get stupid. |
Borne Velvalor
Onikanabo Brigade Caldari State
802
|
Posted - 2013.10.25 13:37:00 -
[195] - Quote
Maken Tosch wrote:Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Quote: I knew you would not understand this when I wrote this, because no one understands how investments work.
I don't understand? You were talking about making up for the cost of the BPOs in ISK. What is there to not understand? Dude, seriously, you're not making any sense here. I already understood completely what you said earlier about making up for the cost and then you turn around and accuse me of not understanding? This conversation is starting to get stupid.
It may have been the wording on my part. I'll reword it.
My point was that you have not broken even or made a profit on a BPO, even if you've paid it off. You've only made a profit when enough losses have been mitigated to pay for ITSELF. You cannot pay for the item and say it is making a profit. For instance, if I buy a game for $100 and then make $100 in my job therefore paying it off, can I loan the game out to some guy for $5 and say I made a $5 profit? No, I just cut my losses down to $95. I would've made that money in my job regardless. Any external revenue (the money made in an Ambush) is irrelevant. All that matters is the money you made in direct result of using the BPO.
The only money you "make" (compared to using STD gear) is the money you save. What I meant by making money is that if you ran STD gear and made 135k profit, you could've ran BPOs and made the full 140k, thus "making" 5k ISK extra. This extra is all that matters. If you die a lot, the amount you pay for STD gear every match is higher. Thus, using a BPO will save you more money on fittings because you won't have to pay for that gear. Thus, you're saving money from it faster and it can pay its own value off sooner.
I thought you did not understand when you said you could pay off the BPO in 71 Ambushes because this is fundamentally a flawed view of investments. You don't make a profit off something as soon as you've paid for it. You make a profit off of something once its paid for ITSELF, either through actual profit of mitigating losses. I'm sorry if you already understood this. |
Maken Tosch
DUST University Ivy League
4729
|
Posted - 2013.10.25 13:48:00 -
[196] - Quote
Borne Velvalor wrote:Maken Tosch wrote:Borne Velvalor wrote: Math. If you pay just 10 million ISK (EVE Collector's Edition codes go for 50 million ISK PER BPO after division, so I'm being generous) for a standard weapon BPO and the weapon usually costs 1k, you need to die 10,000 times in that suit to make up the cost. Yes, ten THOUSAND times.
Quote: I knew you would not understand this when I wrote this, because no one understands how investments work.
I don't understand? You were talking about making up for the cost of the BPOs in ISK. What is there to not understand? Dude, seriously, you're not making any sense here. I already understood completely what you said earlier about making up for the cost and then you turn around and accuse me of not understanding? This conversation is starting to get stupid. I thought you did not understand when you said you could pay off the BPO in 71 Ambushes because this is fundamentally a flawed view of investments. You don't make a profit off something as soon as you've paid for it. You make a profit off of something once its paid for ITSELF, either through actual profit or mitigating losses. I'm sorry if you already understood this.
Well... I wasn't talking about ambushes if you noticed I was assuming every match to be 20 minutes long. Only skirmish and Domination matches last that long. |
Maken Tosch
DUST University Ivy League
4729
|
Posted - 2013.10.25 13:59:00 -
[197] - Quote
Anyways, my point is that you can easily earn back the ISK that you lost with the BPOs in a short time. Once that BPO is paid off, you start getting profit via savings as you mentioned from that point on.
Also, once the secondary market opens up, I'll be sure to buy BPOs low and sell them high like a typical Eve marketeer. In fact, I'm an Eve marketeer myself. I'm already on my way towards being able to set up to 260 buy/sell orders at once with reduced broker fees and cheaper NPC taxes. With a few careful moves and some heavy muscling of the lesser players in the regional market I'm very close to recuperating the ISK I lost in getting the skill books as well as the commodities. |
Borne Velvalor
Onikanabo Brigade Caldari State
802
|
Posted - 2013.10.25 14:14:00 -
[198] - Quote
Maken Tosch wrote:Anyways, my point is that you can easily earn back the ISK that you lost with the BPOs in a short time. Once that BPO is paid off, you start getting profit via savings as you mentioned from that point on.
Also, once the secondary market opens up, I'll be sure to buy BPOs low and sell them high like a typical Eve marketeer. In fact, I'm an Eve marketeer myself. I'm already on my way towards being able to set up to 260 buy/sell orders at once with reduced broker fees and cheaper NPC taxes. With a few careful moves and some heavy muscling of the lesser players in the regional market I'm very close to recuperating the ISK I lost in getting the skill books as well as the commodities.
In response to the first paragraph: I was about to respond to your other post, but this is what I meant. This is flawed logic. This is why you thought my other post was "invalid" and that I had not read what I wrote. You do not make a profit once you pay it off by external means, because it has not payed for itself. If I buy a house and pay it off, then rent it out for $x a month, I have not turned a profit until the rent money has exceeded the cost of the house, even though I've paid off the house. Why? Because I could've NOT bought the house until that point and had more money in my wallet. The money it saves you is not worth the cost. Why pay 50 million ISK for a BPO when you can buy 10,000 copies of the item for 10 million ISK and pocket the remaining 40 million ISK right away? You simply do not save enough money.
I lose about 30 suits a day and I don't play every day. It would take me a full year to pay off even a 10 million ISK BPO, because I simply do not die enough. It doesn't matter how much money I can make normally, because I can make that without BPOs. The BPOs are not responsible for the money I make, only the lack of gear expenses. Most of the players I know don't even have 10k deaths TOTAL. For their whole career. Even if they wore a BPO for a weapon for every death, the BPO wouldn't have turned a profit because the mitigated losses have not exceeded the initial cost.
In response to the second paragraph: Of course, currently, BPOs cost real life money, making them instantly profitable in terms of ISK because they don't cost any ISK to obtain. In a market, players could sell a BPO for full price after they are done with it and get all their losses back, making BPOs free for everyone except the last guy in the chain that refuses to sell it, meaning everyone satisfied with STD gear could make a lot of money. If someone buys the BPO and doesn't sell it, they don't make a profit, though, because it can't feasibly pay for itself in gear savings. |
shade emry3
Conspiratus Immortalis Covert Intervention
37
|
Posted - 2013.10.25 15:37:00 -
[199] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories.
I Hope your word on this matter stays the same. please don't disappoint. |
Niuvo
The Phoenix Federation The Ascendancy
651
|
Posted - 2013.10.25 16:07:00 -
[200] - Quote
Will starter fits be removed? Introduce scout packs with AUR and boosters and expendable scout items. |
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Sunara Detra
Crux Special Tasks Group Gallente Federation
29
|
Posted - 2013.10.25 17:36:00 -
[201] - Quote
Ok whats a BPO? |
OZAROW
WarRavens League of Infamy
964
|
Posted - 2013.10.25 17:38:00 -
[202] - Quote
Dragonfly scout Mtl sg bpo Toxin smg bpo Cardiac bpo Arm rep bpo Shield bpo Remotes an m1 grenades Total cost 2700 isk
Average isk per match 200 000 Deaths under ten but let's do the math at 10
Ten deaths of 2700 = 27000 200000 match payout -27 000 equals 173,000 profit or more per match. That's roughly 289 matches or less to make 50 million isk. 5 million isk a day at 200000 a day is 25 matches a day. 5 million isk divided by a profit of 173000 isk per patch after ten deaths equals 28. 9 matches a day At that rate in one month of grinding like a zombie at five million a day that's 150,000,000 a month if your disciplined. So selling bpos for 50 000 isk is cheap in my opinion.
I'm with MAKEN on this, people should charge what they want in market cuz once you have bpo making money won't be a problem an they will fund all the proto you like |
OZAROW
WarRavens League of Infamy
964
|
Posted - 2013.10.25 17:39:00 -
[203] - Quote
Sunara Detra wrote:Ok whats a BPO? Blue print original.
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Sunara Detra
Crux Special Tasks Group Gallente Federation
29
|
Posted - 2013.10.25 17:46:00 -
[204] - Quote
OZAROW wrote:Sunara Detra wrote:Ok whats a BPO? Blue print original.
ahhh ok thank you |
OZAROW
WarRavens League of Infamy
964
|
Posted - 2013.10.25 17:48:00 -
[205] - Quote
OZAROW wrote:Dragonfly scout Mtl sg bpo Toxin smg bpo Cardiac bpo Arm rep bpo Shield bpo Remotes an m1 grenades Total cost 2700 isk
Average isk per match 200 000 Deaths under ten but let's do the math at 10
Ten deaths of 2700 = 27000 200000 match payout -27 000 equals 173,000 profit or more per match. That's roughly 289 matches or less to make 50 million isk. 5 million isk a day at 200000 a day is 25 matches a day. 5 million isk divided by a profit of 173000 isk per patch after ten deaths equals 28. 9 matches a day At that rate in one month of grinding like a zombie at five million a day that's 150,000,000 a month if your disciplined. So selling bpos for 50 000 isk is cheap in my opinion.
I'm with MAKEN on this, people should charge what they want in market cuz once you have bpo making money won't be a problem an they will fund all the proto you like EDIT: sorry selling for 50 million is cheap. If I take a depot I can spam nano hives an uplinks to increase profit to almost 300 000 a match give or take without losing the logi suit. If you have smg pro you can use a toxin an hit like a six kin. That's like 30000 saved per death. I have 8 GET AT ME! |
OZAROW
WarRavens League of Infamy
965
|
Posted - 2013.10.25 17:52:00 -
[206] - Quote
Sunara Detra wrote:OZAROW wrote:Sunara Detra wrote:Ok whats a BPO? Blue print original. ahhh ok thank you If we're able to sell look me up, I have 8 scouts, 8 toxins, 3 cars, 2 assault suits an rifles |
Maken Tosch
DUST University Ivy League
4733
|
Posted - 2013.10.25 17:59:00 -
[207] - Quote
Niuvo wrote:Will starter fits be removed? Introduce scout packs with AUR and boosters and expendable scout items.
I don't think that will happen. Starter fits have no impact in the incoming secondary market. Eve Online has starter ships for each race and they don't impact the economy. |
Maken Tosch
DUST University Ivy League
4733
|
Posted - 2013.10.25 18:02:00 -
[208] - Quote
OZAROW wrote:Sunara Detra wrote:OZAROW wrote:Sunara Detra wrote:Ok whats a BPO? Blue print original. ahhh ok thank you If we're able to sell look me up, I have 8 scouts, 8 toxins, 3 cars, 2 assault suits an rifles
I have over 30x 'Gaston' Forge Guns I like to get rid off. They're not BPOs, but I hear these are a beast among heavy users. |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.25 22:55:00 -
[209] - Quote
OZAROW wrote:Dragonfly scout Mtl sg bpo Toxin smg bpo Cardiac bpo Arm rep bpo Shield bpo Remotes an m1 grenades Total cost 2700 isk
Average isk per match 200 000 Deaths under ten but let's do the math at 10
Ten deaths of 2700 = 27000 200000 match payout -27 000 equals 173,000 profit or more per match. That's roughly 289 matches or less to make 50 million isk. 5 million isk a day at 200000 a day is 25 matches a day. 5 million isk divided by a profit of 173000 isk per patch after ten deaths equals 28. 9 matches a day At that rate in one month of grinding like a zombie at five million a day that's 150,000,000 a month if your disciplined. So selling bpos for 50 000 isk is cheap in my opinion.
I'm with MAKEN on this, people should charge what they want in market cuz once you have bpo making money won't be a problem an they will fund all the proto you like
It doesn't matter how long it takes you to buy it with normal funds. The money you save by not buying a BPO in the first place funds more proto suits than the gear cost savings of not buying a BPO.
Let's say you die 5 times a match and make 200k ISK a match to get that. This means you would've spent 75 million ISK on equipment in the same time period, that you've saved by using BPOs. Congratulations, only 225 million ISK to go to cover your costs. Compare these.
You start with 500 million ISK. You buy 300 million ISK worth of BPOs; a full suit. You now have 200 million ISK. You make 300 million ISK over a certain time period (2 months); you now have 500 million ISK again.
You start with 500 million ISK. You don't buy 300 million ISK worth of BPOs and lose 10k ISK a death. You only make 225 million ISK after equipment costs over the same period of time (2 months); you now have 725 million ISK.
I am astounded by how many people do not understand this. You would be paying hundreds of thousands of ISK for several BPOs to save tens of thousands of ISK in equipment.
Why does everyone attribute their WHOLE INCOME to BPOs, when they only make up a TINY fraction of it? Here, I'll sell you a 50 million dollar item that will make you make 10% more ISK per battle and Dust players can tell me how they can pay that off in a month. If you paid 50 million ISK for an item like that, you wouldn't need to make 50 million ISK to make a profit. You'd need to make 550 million ISK to make a profit, because without the booster, you would've made 500 million ISK anyways. |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.25 23:48:00 -
[210] - Quote
So that everyone can understand where the flaw in their logic lies, this is how you calculate your return on investment. You've made a profit as soon as this number hits 1.0, because it's the percentage of your investment that you've made back in decimal form, so 1.0 is 100%.
return on investment = gain from investment / cost of investment
Thus the gain has to be greater than the cost. How is the gain FROM the investment on a BPO defined? Your whole income from Ambush? No, the gain is how much money you've saved by using a BPO instead of the STD gear you'd normally use. Aside from selling it to someone else, this is the only way you make more money by running BPOs over STD gear. These are your gains.
gear cost of STD version * deaths
For example, if you've died 10 times in STD gear and lose 10k ISK, you would've saved (read: "gained", relative to the other option) 10k ISK by using a BPO. Thus we can see that our return is:
return on investment = (gear cost of STD version * deaths) / cost of BPO
When deaths * cost of STD version is equal to the cost of the investment, you've saved the cost of investment in gear costs and your return becomes 1; you start turning a profit right after this point. We are interested on how many times you would've needed to die so that the savings from using BPOs over STD gear equal the cost.
deaths (needed to make profit) = cost of BPO / gear cost of STD version
I know, I know; you think my math is flawed. Let's let WolframAlpha do the algebra for me, since you can't argue with the computer.
1.0 (you start turning a profit at this point) = (Gear cost of STD version * Deaths) / Cost of BPO
I told it to find how to obtain what d (deaths) is at the point where you start to make a profit. It tells us that:
deaths = cost of BPO / gear cost of STD version
Let's say that the cost of the BPO is 50 million ISK and the STD version of the weapon costs 1000 ISK.
deaths = 50,000,000 / 1,000
The result is 50,000 deaths. Once you've died 50,000 times, you've saved 50 million ISK by using the BPO because without it you would've had to pay that much for the gear lost from dieing. So, if you pay 50 million ISK for a BPO of an item worth 1 thousand ISK, you better make sure that you were going to lose 50,000 copies of the item/die 50,000 times using it, otherwise it would've been FAR cheaper to just buy the item you needed as you needed it.
You can also calculate return on investment as:
return on investment = (gain from investment - cost of investment) / cost of investment
In which case this tells you the percentage (in decimal form, obviously) of your cost of investment you've made back in profit, unlike the above which tells you how much of your investment you've made back period. When the ROI in this case is anything above 0.0, you've made a profit (ex. 2.0 means you've tripled your investment, making 200% profit). Anything below zero and that's how much you've lost (ex. -2.0 means you've lost double your investment, making 200% losses). This was too complicated for our needs, although the results are identical if you want to muddle through it.
So, does anyone else want to claim they can save money over using STD items by being a good player/not dieing while in a BPO (you only save money if you would've had to pay money, and you would've had to pay more money if you died more), or that it makes a profit (profit = gains beyond costs, so it needs to have paid for its own costs with its own gains) once you've paid it off with an external revenue source? If you do, feel free to tell investors that their stocks are profitable the moment they "pay them off" using the money from their day job and see them laugh their asses off, because the selling price would then no longer matter. Anything it sells for it profit, right? |
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