JDEZ09
Dark Side Alliance
9
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Posted - 2013.10.23 00:58:00 -
[1] - Quote
1+ for player trading BPOs
I have some BPOs that i cannot even use! Unless i spec into them with medium frame level 3. Unlike the toxin caldari assault, the sever logistics requires the skill points into minmatar suits. So id rather give them to a corp member who has the necessary skills. When i purchased the BPO, it did not require the skills. So thats a bit of a shaft CCP.
I do see a surplus of BPO use in matches, but this is not to be exaggerated. Usually its after our team kills the other a couple times over so that they are practically forced to use them. Sure it lowers my profit margins, but i understand that they want to save money, so i don't blame them.
Also, know that toxin assailt BPOs still can kick some a**. A well coordinated squad can be very efficient with Blueprint suits and higher leveled modules. Actually, i wanted to itterate another possibility as to why ccp is getting rid of them bit by bit.
Lets look at the premier BPO in all of this. The merk pack BPOs
The BPO caldari assault dropsuit is an excellent standard level suit. It is IMO more survivable than the standard level assaults in its class (other racial variants).
The reason why im saying this is because of 1 - armor plate buffing
And 2
- module limitations of the Amarr assault
The caldari assault bpo (toxin) can tank shields to a little over 400. While my prototype Amarr assault suit can max shields at 443. Seeing how the amarr are supposed to excell at both shields and armor, i kinda find that to be a slap in the face for the Amarrian assaults like myself. Sure ill have better weapons and modules but for crying out loud a 40 hp difference? Shields are still very valuable. So tanking a toxin suit's shields is a decent option that rivals that of prototype gear of other races right off the bat.
In case you were wondering, the standard amarr assault suit can max out at 370 shields. But that stays the same untill you get to prototype level. What this means is that the amarr assault suit needs armor to increase its hp as you level up. Some amarr have even gone as far as ditching shields altogether for damage mods, and then going gallente style with the armor plates. This combination works as well, its just that one module may need to be a profile dampener these days.
As for armor, the BPO caldari assault can easily fit a couple of basic plates to bring its armor up to par at around 300. While the Amarr assault standard level suit only gets one module, so you either can throw on a plate for the hp, or dampen the suit for stealth, making your armor fairly weak. Seeing how popular tanking has gotten ever since 1.4 youre probably asking me, "well why not just get a damn heavy blueprint since youre so into hp?"
I would then say, "because my main focus here is the Amarr assault" which does have a BPO. Its just really expensive, but probably not worth it because of its number of modules is very low. Also, ever since 1.4 the effect that this has on the Amarr assault is that they are way easier to hit because they are the slowest assault class.
Look at this guys.. no wonder there isnt many BPO options for the assault class, the caldari class is absolutely way more efficient for its level when compared to other assaults in its class. CCP is probably starting to realize this, so they might be disquising this imbalance by getting rid of them on the market, hoping that noone notices this.
Look at the standard level gallente dropsuit. Would you choose this over a caldari toxin? If so i hope you have a logi with you because youre gonna need all the armor you can get.
Minmatar assault suits at standard level are decent but do they even have blueprints of those?
So... after all this rant excellence, after all the dust is settled. All i really wanted to say is this.. my prototype amarr dropsuit needs one more high powered module :).
Reason why im saying this is simply because the suit doesnt ever seem to max out on both sides. It seems like there is room for one more module but its like we don't deserve it simply because our standard HP is the highest in it's class... but when you include the number of modules that some of these other classses have, they completely trump the Amarr Assault because more modules means higher possible HP. Take the caldari logi for instance, which can tank over 500 shields and over 600+ armor. Or caldari assault variants, which are just insanely glorified versions of the Toxin BPO. They really do begin to exemplify that imbalance at higher levels, and at this point I dont think CCP is planning to do much about it yo.
I see why they buffed the Amarr logi, they give em an extra low powered slot and a sidearm earlier on. But what they forgot was the Amarr Assault, which is still fairly unpopular. The amarr assault doesnt need to be any slower than it already is, so why not give it one more high powered slot? Much like how the amarr logi recieved an extra low powered slot because they found it again to be lacking in number of modules.
Sincerely, JDEZ09 the wanter of modules :)
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JDEZ09
Dark Side Alliance
9
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Posted - 2013.10.23 03:28:00 -
[2] - Quote
Evicer wrote:IceShifter Childhaspawn wrote:Why not change them into permanent plans with limited runs?
Have them only function a certain number of times a week, then have them cool down until then next reset.
We who bought the darn things don't want to break the game but we don't want to feel cheated either.
As far a trading, if you get rid of the infinite nature of the suits by limiting the amount that can be used you cause a demand for militia grade suits and modules. It might even create an reason to own more than one copy of a BPO.
My .02 isk First of all I am not trying to be argumentative.But limited uses per week is something that your intelligent mind (not sarcasm)and others such as I had mentioned in the past for a proto BPO and apparently CCP couldnt think up when they invented them for us to purchase and use......not something that is militia grade and its survivability is little. CCP is trying to take some cop out and say that they didnt realize what this would do to the player market.....(not going to curse)Which I find absolute nonsense.This is there game.They created it.All the sudden they dont know how it works?Couldnt foresee this? To CCP You already know the solution....FW pays no Isk in the future.Lock BPO's to players.People go into FW and burn up ISK gear they're gonna have to grind pubs/PC again if they drive them selves completely broke.New players will buy BPC and AUR Items.Newer players might actually buy AUR stuff to beat a Vet that they knew in the past who had proto stomped them, and now wants some pay back against the vet wearing a BPO.Vet gets pissed now he breaks out his AUR gear.... As 30 million Sp character I am ok with someone trying to do that to me.You've adjusted PC to where they cant just sit back and collect off Genolution clone sales and bank.They have to make money by attacking each other.Bulk ISK in DUST levels out in a couple months.New players actually have a chance using there starter fits against vets wearing BPO's in FW but by this time LP boosters are on the market. CCP...I dont want to make money off your product or trade them for other product that you have created.I just want you to honor our agreement at the point of sale.That they were Permanent, infinite use and here are the gears' stats.That is why I bought them.
I agree with him entirely. Deals a deal.
If youre noticing people dont want to run their advanced+ gear in FW then give them more of an incentive to gamble a little more. This game is a bit of a gamble and thats what really makes it exciting to play.
Keeps me off of BF3 and Killzone and etc.. those games just dont compare when it comes down to getting what you put in.
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JDEZ09
Dark Side Alliance
11
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Posted - 2013.11.08 00:21:00 -
[3] - Quote
JDEZ09 wrote:Evicer wrote:IceShifter Childhaspawn wrote:Why not change them into permanent plans with limited runs?
Have them only function a certain number of times a week, then have them cool down until then next reset.
We who bought the darn things don't want to break the game but we don't want to feel cheated either.
As far a trading, if you get rid of the infinite nature of the suits by limiting the amount that can be used you cause a demand for militia grade suits and modules. It might even create an reason to own more than one copy of a BPO.
My .02 isk First of all I am not trying to be argumentative.But limited uses per week is something that your intelligent mind (not sarcasm)and others such as I had mentioned in the past for a proto BPO and apparently CCP couldnt think up when they invented them for us to purchase and use......not something that is militia grade and its survivability is little. CCP is trying to take some cop out and say that they didnt realize what this would do to the player market.....(not going to curse)Which I find absolute nonsense.This is there game.They created it.All the sudden they dont know how it works?Couldnt foresee this? To CCP You already know the solution....FW pays no Isk in the future.Lock BPO's to players.People go into FW and burn up ISK gear they're gonna have to grind pubs/PC again if they drive them selves completely broke.New players will buy BPC and AUR Items.Newer players might actually buy AUR stuff to beat a Vet that they knew in the past who had proto stomped them, and now wants some pay back against the vet wearing a BPO.Vet gets pissed now he breaks out his AUR gear.... As 30 million Sp character I am ok with someone trying to do that to me.You've adjusted PC to where they cant just sit back and collect off Genolution clone sales and bank.They have to make money by attacking each other.Bulk ISK in DUST levels out in a couple months.New players actually have a chance using there starter fits against vets wearing BPO's in FW but by this time LP boosters are on the market. CCP...I dont want to make money off your product or trade them for other product that you have created.I just want you to honor our agreement at the point of sale.That they were Permanent, infinite use and here are the gears' stats.That is why I bought them. I agree with him entirely. Deals a deal. If youre noticing people dont want to run their advanced+ gear in FW then give them more of an incentive to gamble a little more. This game is a bit of a gamble and thats what really makes it exciting to play. Keeps me off of BF3 and Killzone and etc.. those games just dont compare when it comes down to getting what you put in.
I have noticed the events for November, and they do include something along the lines of what was written in my previous post. Thank you CCP, it shows that yall really do listen. Hope to see more events like this in the future as well. Now.. the only question is.. How many Duvalles should I go for? lol
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