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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Flint Beastgood III
GunFall Mobilization Covert Intervention
285
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Posted - 2013.11.04 17:53:00 -
[241] - Quote
Soraya Xel wrote:Maken Tosch wrote:THEAMAZING POTHEAD wrote:Tell ur team that the vast majority of us DO want BPOs to be sellable once the p2p market is implemented, because we bought multiple merc packs & wanted to sell our extras eventually. & thx for Dev clarification speedily. I agree. Many players who purchased vast quantities of these BPOs back during the final moments of closed beta (at cheap AUR prices) bought them under the assumption that they will later be able to sell them again to other players for ISK in the secondary market. Adapt or die. You guys shouldn't get special treatment because you were hoping to exploit the beta to take advantage of new players later.
Whut?!! Special treatment? They bought the items with RL money so they could eventually sell to other players for ISK who don't wish (or can't afford) to spend real money on the game. Thus it is beneficial to both parties. It's hardly an exploit. Jeez.
Gÿó +¦ +¦ Gÿó
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Flint Beastgood III
GunFall Mobilization Covert Intervention
285
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Posted - 2013.11.04 17:56:00 -
[242] - Quote
OZAROW wrote:We took the risk in a beta game an we funded it, this is our reward!
Exactly. What other PS3 beta has had the players funding development via micro-transactions? None, as far as I know.
Gÿó +¦ +¦ Gÿó
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Flint Beastgood III
GunFall Mobilization Covert Intervention
285
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Posted - 2013.11.04 18:02:00 -
[243] - Quote
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
C'mon now! Items are always consumed in battle. Is everyone constantly running BPOs and nothing else? PUHLEAZE!!! If that were the case there would be no protostomping now would there?
insert abusive comment here
Gÿó +¦ +¦ Gÿó
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Flint Beastgood III
GunFall Mobilization Covert Intervention
285
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Posted - 2013.11.04 18:06:00 -
[244] - Quote
Maken Tosch wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote.
If there is to be a vote (like before with the skill tree), it HAS to be an ingame vote, NOT a forum vote! Having a poll that only a small percentage of the playerbase will be involved in is counter-intuitive.
Gÿó +¦ +¦ Gÿó
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Flint Beastgood III
GunFall Mobilization Covert Intervention
285
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Posted - 2013.11.04 18:56:00 -
[245] - Quote
Drapedup Drippedout wrote:CCP, the problem is not that you introduced BPO's to the game, its that there is nothing worth buying with the ISK I make... The problem is that win or lose in a match you award the same amount of isk. Win or lose, there is no incentive once I've hit SP cap. So why pull out my more powerful equipment that costs isk???
BPO's are a great idea, and a HUGE moneymaker for you guys. Yeah the booster's are nice, but I guarantee people buy your packs just as much for the BPO's as they do for the boosters. (I certainly did).
Maybe if you tripled the isk payout for a win or even derive a payout system based on WP, you might restore balance to the economy. You have to encourage people to spend isk. You will get rid of BPO's only to find people will run the starter fits. We do this because it is expensive to proto stomp, with PC broken, there is nothing to spend isk on.
I fully understand that one possible solution is to force us to spend isk by removing all BPO's from the marketplace, but really guys? That's as creative as you can get?
How about a Free-For-All mode where you have to ante in to a match, 50,000 isk/player. Top 3 places pay out. People pay isk, run bigger expensive suits, higher reward if you win, nothing if you lose.
Look at COD- Black ops and their contract system. FFS, we are mercenaries, give us some MERC Contracts! Make them a gamble. Some contracts can have ISK rewards, some have equip rewards. All cost ISK to obtain, you lose the ISK if you fail to complete said contract.
You're welcome for the unoriginal ideas. I got plenty more, just ask.
Flint and all his alts agree!
Gÿó +¦ +¦ Gÿó
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Maken Tosch
DUST University Ivy League
4925
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Posted - 2013.11.04 19:05:00 -
[246] - Quote
Flint Beastgood III wrote:Maken Tosch wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote. If there is to be a vote (like before with the skill tree), it HAS to be an ingame vote, NOT a forum vote! Having a poll that only a small percentage of the playerbase will be involved in is counter-intuitive.
I look at it this way. Those players who don't participate in the forums at all only have themselves to blame. It's like a real world election. If you don't vote, then someone else will decide for you.
CCP, please fix the Nova Knives. Thank you.
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Flint Beastgood III
GunFall Mobilization Covert Intervention
286
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Posted - 2013.11.04 19:32:00 -
[247] - Quote
Maken Tosch wrote:Flint Beastgood III wrote:Maken Tosch wrote:CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For teh economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision. I'm ok with having my bpo items locked into my character, but that is just me. I will let the rest of the player base decide for themselves on that major and go with the majority vote. Actually, do what CCP Cmdr Wang did and put it to a vote. If there is to be a vote (like before with the skill tree), it HAS to be an ingame vote, NOT a forum vote! Having a poll that only a small percentage of the playerbase will be involved in is counter-intuitive. I look at it this way. Those players who don't participate in the forums at all only have themselves to blame. It's like a real world election. If you don't vote, then someone else will decide for you.
Yeah, I guess so.
Gÿó +¦ +¦ Gÿó
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Luk Manag
of Terror TRE GAFFEL
146
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Posted - 2013.11.04 19:42:00 -
[248] - Quote
Maken Tosch wrote:
I look at it this way. Those players who don't participate in the forums at all only have themselves to blame. It's like a real world election. If you don't vote, then someone else will decide for you.
This forum is actually a bit of a cesspool, a mix of the vile and the inane, and there's not really anything we can do about it...the least we could do is avoid holding it against anyone who may not have the patience to sift through all the drivel.
I've expressed my opinion on this topic already, but to reiterate, the BPO inequity will only lead to more resentment and alienation among the new players. The BPOs offer the only inherent incentive not to proto-stomp every single game, because you can definitely earn a profit while running adv-pro suits and mods all the time, and why else would you run std or milita as a vet? |
NextDark Knight
Hellstorm Inc League of Infamy
90
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Posted - 2013.11.04 19:47:00 -
[249] - Quote
I voted with my money to keep them.. and thats how it will stay. As advertised! |
Maken Tosch
DUST University Ivy League
4925
|
Posted - 2013.11.04 20:09:00 -
[250] - Quote
Luk Manag wrote:The BPOs offer the only inherent incentive not to proto-stomp every single game, because you can definitely earn a profit while running adv-pro suits and mods all the time
Not entirely true. BPOs don't really prevent proto stomping. It's the prices that do. Keep in mind that once WE THE PLAYERS have full control of the economy where there are no restrictions whatsoever on what price we set for buying or selling and once some form of basic industry at least has been established, the cost of proto-stomping will skyrocket without a doubt in my mind. Imagine spending 10,000,000 ISK on a single prototype suit alone only to be gunned down by a NON-BPO militia user who spent only 10,000 ISK for his fit. That alone will discourage proto-stomping for sure.
Let's also not forget that there was one other idea that was brought up in the feedback section of the forums that was forwarded to CPM Hans not too long ago. So far, even Hans like it.
Source: https://forums.dust514.com/default.aspx?g=posts&t=113843&find=unread
Leovarian L Lavitz wrote: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints EDIT: All numbers are placeholders, see following discussion for more balanced numbers (I personally feel that 7.5 points is fairly balanced)
This means that in pub matches, players will be punished for proto-stomping newbies while newbies will be rewarded for putting the effort into killing someone one tier above theirs.
CCP, please fix the Nova Knives. Thank you.
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Luk Manag
of Terror TRE GAFFEL
146
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Posted - 2013.11.04 20:44:00 -
[251] - Quote
Maken Tosch wrote: Not entirely true. BPOs don't really prevent proto stomping. It's the prices that do. Keep in mind that once WE THE PLAYERS have full control of the economy where there are no restrictions whatsoever on what price we set for buying or selling and once some form of basic industry at least has been established, the cost of proto-stomping will skyrocket without a doubt in my mind. Imagine spending 10,000,000 ISK on a single prototype suit alone only to be gunned down by a NON-BPO militia user who spent only 10,000 ISK for his fit. That alone will discourage proto-stomping for sure. ... This means that in pub matches, players will be punished for proto-stomping newbies while newbies will be rewarded for putting the effort into killing someone one tier above theirs.
When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
As for a war point handicap, that's not a bad idea, but it wouldn't have the effect you desire. Imagine a random vet who has, oh, about 27 mil SP, who exhausts the bonus SP on Friday night or Saturday morning, but still plays Sunday-Tuesday whenever his friends come online. He might want them to have the best possible experience, and so might already run a loss on isk, and might not care about a slight handicap on SP when it was already capped at 1000 - all so he and his friends can have a good time. Winning is still more satisfying than WP. |
Maken Tosch
DUST University Ivy League
4930
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Posted - 2013.11.04 21:04:00 -
[252] - Quote
Luk Manag wrote:When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
Have fun with that. I plan to undercut you every step of the way in a never-ending effort to take away your customers. Welcome to Market PvP.
CCP, please fix the Nova Knives. Thank you.
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The dark cloud
The Rainbow Effect
1825
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Posted - 2013.11.05 09:54:00 -
[253] - Quote
The industry part is not really relevevant. Large corps/individuals will probs produce the stuff they need for themself. Ive got a eve account aswell with a miner/industry char as an alt. And lets be honest the price for equipment will be determinated by mineral costs. And i cant see a fully proto suit require more mineral costs then a frigate. Simply due to the HUGE size difference.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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DeeJay One
Guardian Solutions DARKSTAR ARMY
108
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Posted - 2013.11.05 10:40:00 -
[254] - Quote
Luk Manag wrote: When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
Erm, so you won't be producing suits and weapons on your accounts? Because it's usually the only way to drive price up if you're not planning on buying all the minerals/tech from the market. But well, maybe you're planning exactly that - in that case good look with your Dust interdiction using only 3 accounts ;) |
Papa Chanoli
WarRavens League of Infamy
53
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Posted - 2013.11.06 19:26:00 -
[255] - Quote
Maybe I missed it somewhere, but I'd be very curious to hear the arguments for how BPO's are hurting the market. They are certainly the best or second best reason I have spent money in game, aside from the fact that I believe in supporting CCP's efforts. At this point, it makes more sense to earn my way through the game, in game than to spend real cash on limited items. Boosters are the only thing left worth their weight IMHO.
Is it possible that the reason BPO's aren't working is because low end gear caters to new players? Experienced players are exploiting that. |
8213
Grade No.2
549
|
Posted - 2013.11.06 22:39:00 -
[256] - Quote
CCP Logibro wrote:Hey all,
BPOs are currently not functioning as intended so we are looking at the way they work in game.
aka- we weren't making any money from having a player only buy something once then never having to re-buy it throughout their lifespan on the game.
AURUM gear eventually runs out... boosters eventually expire... So, players have to keep restocking (i.e.- keep throwing down cash) |
excillon
The Exemplars Top Men.
121
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Posted - 2013.11.07 11:06:00 -
[257] - Quote
8213 wrote:CCP Logibro wrote:Hey all,
BPOs are currently not functioning as intended so we are looking at the way they work in game.
aka- we weren't making any money from having a player only buy something once then never having to re-buy it throughout their lifespan on the game. AURUM gear eventually runs out... boosters eventually expire... So, players have to keep restocking (i.e.- keep throwing down cash)
Exactly. You think they'd introduce NEW BPO's instead. Maybe even BPO components that when say added to an existing BPO could enhance it.
For instance: Exile AR + part 1+ part 2+ part 3 BPO's = BPO GEK.
Or: Toxin AR plus part 1+ part 3 + part 4 = BPO GLU
You shouldn't allow BPO's past ADV gear. But by adding BPO enhancements, you effectively add weapons manufacturing to Dust. And it should be that you can only "make" the weapon if you have the skill (IE: ARs or MDs) maxed out, plus another "Weapons manufacture" skill with each level determining what you can make (IE level one makes Sidearms, level 2 makes light weapons, level 3 makes Heavy weapons, level 4 makes vehicle stuff, level 5 makes dropsuits. And make the weapons manufacture ridiculously high, like X12-15 multiplier. |
Luk Manag
of Terror TRE GAFFEL
156
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Posted - 2013.11.07 13:55:00 -
[258] - Quote
DeeJay One wrote:Luk Manag wrote: When we have full control of the economy, I have every intention of using my 3 Eve industrialist accounts to drive up those proto suit prices, while fully sponsoring my corp with free proto-gear.
Erm, so you won't be producing suits and weapons on your accounts? Because it's usually the only way to drive price up if you're not planning on buying all the minerals/tech from the market. But well, maybe you're planning exactly that - in that case good look with your Dust interdiction using only 3 accounts ;)
Anything I have planned, someone else will do 100 times over, I'm familiar with market PvP. My plans include buying up cheap gear and stockpiling it for my corp (as well as direct production). I have a lot of mineral reserves, but I doubt dropsuit production will involve minerals, more likely it will involve moon or PI resources. It is entirely possible that CCP will create a new resource mechanism, but whatever it is, I'm going to make sure my friends and I have the best equipment.
Long term use of the BPOs will decline for all vets, and they should have remained untouched to give n00bs a fair start (and sponsor CCP). It is mind-bogglingly shortsighted that BPOs were targeted as a fault in a nonexistent economy, and it is especially worrisome that mil and std equipment are supposed to be an important part of the future economy. Why? |
dreth longbow
Zumari Force Projection Caldari State
12
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Posted - 2013.11.07 23:50:00 -
[259] - Quote
excillon wrote:8213 wrote:CCP Logibro wrote:Hey all,
BPOs are currently not functioning as intended so we are looking at the way they work in game.
aka- we weren't making any money from having a player only buy something once then never having to re-buy it throughout their lifespan on the game. AURUM gear eventually runs out... boosters eventually expire... So, players have to keep restocking (i.e.- keep throwing down cash) Exactly. You think they'd introduce NEW BPO's instead. Maybe even BPO components that when say added to an existing BPO could enhance it. For instance: Exile AR + part 1+ part 2+ part 3 BPO's = BPO GEK. Or: Toxin AR plus part 1+ part 3 + part 4 = BPO GLU You shouldn't allow BPO's past ADV gear. But by adding BPO enhancements, you effectively add weapons manufacturing to Dust. And it should be that you can only "make" the weapon if you have the skill (IE: ARs or MDs) maxed out, plus another "Weapons manufacture" skill with each level determining what you can make (IE level one makes Sidearms, level 2 makes light weapons, level 3 makes Heavy weapons, level 4 makes vehicle stuff, level 5 makes dropsuits. And make the weapons manufacture ridiculously high, like X12-15 multiplier.
ummm I might like this idea, anything to get better bpo. |
JDEZ09
Dark Side Alliance
11
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Posted - 2013.11.08 00:21:00 -
[260] - Quote
JDEZ09 wrote:Evicer wrote:IceShifter Childhaspawn wrote:Why not change them into permanent plans with limited runs?
Have them only function a certain number of times a week, then have them cool down until then next reset.
We who bought the darn things don't want to break the game but we don't want to feel cheated either.
As far a trading, if you get rid of the infinite nature of the suits by limiting the amount that can be used you cause a demand for militia grade suits and modules. It might even create an reason to own more than one copy of a BPO.
My .02 isk First of all I am not trying to be argumentative.But limited uses per week is something that your intelligent mind (not sarcasm)and others such as I had mentioned in the past for a proto BPO and apparently CCP couldnt think up when they invented them for us to purchase and use......not something that is militia grade and its survivability is little. CCP is trying to take some cop out and say that they didnt realize what this would do to the player market.....(not going to curse)Which I find absolute nonsense.This is there game.They created it.All the sudden they dont know how it works?Couldnt foresee this? To CCP You already know the solution....FW pays no Isk in the future.Lock BPO's to players.People go into FW and burn up ISK gear they're gonna have to grind pubs/PC again if they drive them selves completely broke.New players will buy BPC and AUR Items.Newer players might actually buy AUR stuff to beat a Vet that they knew in the past who had proto stomped them, and now wants some pay back against the vet wearing a BPO.Vet gets pissed now he breaks out his AUR gear.... As 30 million Sp character I am ok with someone trying to do that to me.You've adjusted PC to where they cant just sit back and collect off Genolution clone sales and bank.They have to make money by attacking each other.Bulk ISK in DUST levels out in a couple months.New players actually have a chance using there starter fits against vets wearing BPO's in FW but by this time LP boosters are on the market. CCP...I dont want to make money off your product or trade them for other product that you have created.I just want you to honor our agreement at the point of sale.That they were Permanent, infinite use and here are the gears' stats.That is why I bought them. I agree with him entirely. Deals a deal. If youre noticing people dont want to run their advanced+ gear in FW then give them more of an incentive to gamble a little more. This game is a bit of a gamble and thats what really makes it exciting to play. Keeps me off of BF3 and Killzone and etc.. those games just dont compare when it comes down to getting what you put in.
I have noticed the events for November, and they do include something along the lines of what was written in my previous post. Thank you CCP, it shows that yall really do listen. Hope to see more events like this in the future as well. Now.. the only question is.. How many Duvalles should I go for? lol
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ADAM-OF-EVE
Svartur Bjorn
545
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Posted - 2013.11.21 13:18:00 -
[261] - Quote
this statement didn't last long did it. already gone back on your words
Ten soldiers wisely led will beat a hundred without a head
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Thor Odinson42
Molon Labe PC RISE of LEGION
1970
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Posted - 2013.11.21 13:24:00 -
[262] - Quote
ADAM-OF-EVE wrote:this statement didn't last long did it. already gone back on your words
There's nothing in CCP Logibro's statement that closes the door on removing BPO's in the future.
People need to chill
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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RydogV
Shadow Company HQ
625
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Posted - 2013.11.21 13:25:00 -
[263] - Quote
ADAM-OF-EVE wrote:this statement didn't last long did it. already gone back on your words
In all fairness, it stands to reason that if a module is being removed from the game and no player will have access to it, if you have a Militia BPO of that module, it is going to be removed too. Aurum is being refunded to said individuals, so there is really nothing to complain about.
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Niuvo
NECROM0NGERS
796
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Posted - 2013.11.21 13:30:00 -
[264] - Quote
I would trade my elite pack covenant C-1 for a mercenary pack dragonfly scout G-1. |
Dust Junky 4Life
Shitstorm Inc
168
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Posted - 2013.11.21 14:25:00 -
[265] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. LIAR LIAR pants on fire. Your going to helll. I will NEVER believe anything else u say. LIAR
A Shitstorm is coming...........
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Slag Emberforge
Immortal Retribution
136
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Posted - 2013.11.21 14:44:00 -
[266] - Quote
Said before say it again, BPOs help new players the most, unless something changes I am done paying into CCP, I'd pay good money for new bpos or permanent color augmentations, but for pay2win gear? I think not.
And that's exactly what the AUR prototype gear is, pay2win, expendable, nonsense. |
Thor Odinson42
Molon Labe PC RISE of LEGION
1970
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Posted - 2013.11.21 14:55:00 -
[267] - Quote
Slag Emberforge wrote:Said before say it again, BPOs help new players the most, unless something changes I am done paying into CCP, I'd pay good money for new bpos or permanent color augmentations, but for pay2win gear? I think not.
And that's exactly what the AUR prototype gear is, pay2win, expendable, nonsense.
AUR expendables are what will ensure this game keeps getting developed. Unless CCP's HQ is surrounded by magic money trees.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Reav Hannari
Red Rock Outriders
1886
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Posted - 2013.11.21 14:58:00 -
[268] - Quote
Thor Odinson42 wrote:Slag Emberforge wrote:Said before say it again, BPOs help new players the most, unless something changes I am done paying into CCP, I'd pay good money for new bpos or permanent color augmentations, but for pay2win gear? I think not.
And that's exactly what the AUR prototype gear is, pay2win, expendable, nonsense. AUR expendables are what will ensure this game keeps getting developed. Unless CCP's HQ is surrounded by magic money trees.
I can confirm that any tree that survives Iceland is indeed magical.
New players can use their starter fits which are equal to or slightly below the blueprints that were available.
The people who are complaining the most are probably running advanced and prototype gear most of the time anyway.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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Viktor Hadah Jr
Negative-Impact Cult of War
1134
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Posted - 2013.11.21 15:21:00 -
[269] - Quote
Reav Hannari wrote:Thor Odinson42 wrote:Slag Emberforge wrote:Said before say it again, BPOs help new players the most, unless something changes I am done paying into CCP, I'd pay good money for new bpos or permanent color augmentations, but for pay2win gear? I think not.
And that's exactly what the AUR prototype gear is, pay2win, expendable, nonsense. AUR expendables are what will ensure this game keeps getting developed. Unless CCP's HQ is surrounded by magic money trees. I can confirm that any tree that survives Iceland is indeed magical. New players can use their starter fits which are equal to or slightly below the blueprints that were available. The people who are complaining the most are probably running advanced and prototype gear most of the time anyway.
From what I'm seeing the people who complain the most are the BPO users. proto and advance gear people seem to not mind the change.
For the Empire!
Dual tanking is a sin.
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Yelhsa Jin-Mao
GunFall Mobilization Covert Intervention
124
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Posted - 2013.11.21 15:31:00 -
[270] - Quote
CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories.
Lying, double-crossing scum. I'd rather take cyanide than your word on anything ever again.
I can has ISK
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