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Thread Statistics | Show CCP posts - 2 post(s) |
Reav Hannari
Red Rock Outriders
1638
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Posted - 2013.10.21 19:50:00 -
[1] - Quote
The only reason BPOs don't work with the current iteration of DUST is because the game isn't finished. The BPO/BPC concept will work fine once something has to go into the process to use that blueprint to generate a useable item.
The blueprint, whether original or a limited-run copy, is a license from the original designer to print the item. Because the game is not finished the entire cost to use is now wrapped up in the license instead of including the materials necessary to print the item. The simplest solution is to add a material cost to get a copy. Eventually, we'll need to deliver a stockpile of that material inside our CRUs and supply depots to the battlefield. If the enemy hacks or destroys those items then we lose that material.
For instant battles or even faction warfare that doesn't work (do I have to say it... because the game isn't finished). So, CCP could change the current system to retain BPOs and BPCs but indicate the material cost necessary for the item.
Let's say an Assault Rifle BPC costs 1,000 ISK and the materials necessary for it cost 1,000 ISK. During the battle the player needs to 'print' another suit because he died. The contract provider has also provided the MCC, CRUs and other deployable items. The provider then deducts 1,000 ISK from the mercenary for the cost of providing that rifle. If the mercenary owned a BPO of the rifle they pay 1,000 ISK per unit used. If they don't then they need to purchase licenses for however many they would like to have available.
For future iterations of PC battles there should be no printing costs since the corporations will need to provide the entire infrastructure on the battlefield, including the base material needed to create equipment. |
Reav Hannari
Red Rock Outriders
1886
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Posted - 2013.11.21 14:58:00 -
[2] - Quote
Thor Odinson42 wrote:Slag Emberforge wrote:Said before say it again, BPOs help new players the most, unless something changes I am done paying into CCP, I'd pay good money for new bpos or permanent color augmentations, but for pay2win gear? I think not.
And that's exactly what the AUR prototype gear is, pay2win, expendable, nonsense. AUR expendables are what will ensure this game keeps getting developed. Unless CCP's HQ is surrounded by magic money trees.
I can confirm that any tree that survives Iceland is indeed magical.
New players can use their starter fits which are equal to or slightly below the blueprints that were available.
The people who are complaining the most are probably running advanced and prototype gear most of the time anyway.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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Reav Hannari
Red Rock Outriders
1889
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Posted - 2013.11.21 17:17:00 -
[3] - Quote
Yelhsa Jin-Mao wrote:CCP Logibro wrote:Hey all,
We just wanted to clarify statements made about the removal of BPOs.
We are in the process of removing BPOs from the market. We have already removed them from the in game market, and we will eventually be removing them from packs available on the PSN Store. We are not removing any existing BPOs from any player inventories and there are no plans to do so. BPOs are currently not functioning as intended so we are looking at the way they work in game.
Again, we would like to reiterate that they will not be removed from any inventories. Lying, double-crossing scum. I'd rather take cyanide than your word on anything ever again.
Game company restructures vehicles because they are not working well for the health of the game.
Certain items are removed from the game to improve the game.
Player goes ballistic over removal and reimbursement of blueprints for low-end items that are no longer in the game.
Another player on the block list because you can't argue with crazy.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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