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Thread Statistics | Show CCP posts - 2 post(s) |
Disturbingly Bored
The Strontium Asylum
820
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Posted - 2013.10.21 18:31:00 -
[1] - Quote
CCP Logibro wrote:As far as trading of BPOs, that's not decided yet. I will be taking your feedback though. We'll let you know when we come to a decision.
In my opinion, the only way to limit BPOs future impact on the economy without removing them from the game completely is to lock BPOs to their current characters.
Never allowing transfer of BPOs between characters, and limiting any introduction of BPOs in the future, should limit their effect on the economy to an acceptable level.
I'm not saying this because I would benefit from the situation. I have stacks of multiple BPOs that I have no use for. But I think it's what is best for the future economy of the game... should you CCP laggards ever get off your lazy arses and actually implement the market. |
Disturbingly Bored
The Strontium Asylum
820
|
Posted - 2013.10.21 18:56:00 -
[2] - Quote
Regis Blackbird wrote:KAGEHOSHI Horned Wolf wrote:Do NOT lock BPO trade please. I know BPOs are bad for the economy, but trading won't increase the amount of BPOs in the game, so there is no point on BPO trade restrictions. BPO trade restrictions would only serve to massively inconvenience us. This is not true for the reason I stated in my previous post. You only need x1 BPO. If you have x8 BPOs of the same type it can be regarded as x1, since you can't use or trade the rest (currently). If you could trade these freely, there would be x7 more people running around using your old BPOs, thus effectively increasing the "amount of BPOs" dramatically.
And that's exactly why they should be player locked. I don't have a use for all those extra Dragonfly Scout suits sitting in my inventory, but I understand it could be a huge problem spreading them around the community.
The only other thing I can think of would be to lock them still, but offer some sort of voluntary BPO trade-in program. Say, trading BPOs for FW LP? Then you get the community to voluntarily destroy the BPOs themselves. |
Disturbingly Bored
The Strontium Asylum
821
|
Posted - 2013.10.22 01:52:00 -
[3] - Quote
Bucktooth Badger wrote:The annoying thing is this could have all been resolved many moons ago with a refund at release (or switch from closed to open beta, I forget which) that was originally suggested but withdrawn as a few might make a few extra AUR profit
The problem there is that "a few extra AUR profit" was actually going to be "hundreds of dollars worth of AUR profit".
CCP was going to refund the BPOs people bought for 30AUR at a price of 3500AUR.
If you bought 20,000AUR for $9.99 and snagged 666 BPOs for 30 AUR, you'd get a refund of 2,331,000 AUR, which is $1,165 worth of digital muneez.
CCP's accounting would have to write a $1,155 liability on their ledgers for every $10 players spent on BPOs. And then any reasonable CFO would make the streets of Iceland run red with the blood of the idiots who went ahead with the refund.
See why they didn't, and won't ever, do it? |
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