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541. Please do not add PvE. - in Feedback/Requests [original thread]
Crm234 wrote: have you seen it done in another game no. I have. Just saying. Wasn't game-breaking there either.
- by Garrett Blacknova - at 2012.12.16 16:58:00
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542. Please do not add PvE. - in Feedback/Requests [original thread]
Crm234 wrote: Smaller system? I didn't buy bf3 because of the beta . No that is not why and you know it. Your just trying to goat me into swearing at you and I'm not. Sp in co op will hugely effect pvp that your staying who cares about .its dif...
- by Garrett Blacknova - at 2012.12.16 16:56:00
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543. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
Makes more sense to be able to fire like you could before than to reload like you can now...
- by Garrett Blacknova - at 2012.12.16 15:26:00
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544. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
I was thinking about this a lot over the past few days. I've ended up coming up with an idea which ties this problem in with an otherwise totally unrelated topic as a way to find a solution. Anyone remember the repeated (and continuing) threads a...
- by Garrett Blacknova - at 2012.12.16 14:48:00
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545. Cutscenes before battles - in Feedback/Requests [original thread]
If they were created as pre-recorded video (or even an animated image file with no sound) and saved on the player's system so they don't interrupt background downloading of data, that shouldn't influence load times. There would be a bit of HDD spa...
- by Garrett Blacknova - at 2012.12.16 14:24:00
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546. Please do not add PvE. - in Feedback/Requests [original thread]
Octavian Vetiver wrote: People are capable of thinking on the fly and coming up with ideas...aka problem solving. Computers are not actually capable of that yet. And we're not quite close enough to the point were we have Minds like from an Iain...
- by Garrett Blacknova - at 2012.12.16 14:17:00
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547. [Request] Stats for ISK spent in battle. - in Feedback/Requests [original thread]
I'll say the same thing I always say to this topic when someone makes a new thread... Doesn't work. We're NOT playing in the finished game universe. We aren't relying on a player marketplace with fluctuating prices for everything. The game CAN'T...
- by Garrett Blacknova - at 2012.12.16 14:10:00
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548. [REQUESTS] Kill Assists for Squad Mates on Orbital Strikes - in Feedback/Requests [original thread]
jon mc1ane wrote: KAGEHOSHI Horned Wolf wrote: Still makes sense. I want. Also, its precision strike, not orbital strike. I think its OB Orbital Bombardment. I think it is precision strike because there are no EVE pilots participating at ...
- by Garrett Blacknova - at 2012.12.16 14:04:00
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549. not enough isk/sp after the round - in Feedback/Requests [original thread]
Pro-tip: Copy the Starter Fits (or use one as a base when selecting "create new") then add your more valuable gear to the basic fitting. That lets you bypass the cost of fitting a whole suit just to get a couple of new items onto the field. A pla...
- by Garrett Blacknova - at 2012.12.16 14:01:00
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550. Falling damage resistance for scout suits. - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: Last time I checked being nimble doesn't help a 20 foot fall Being nimble on its own might not, but nimble and skilled? Some of my friends can fall 20 feet and keep running. Look up "parkour" sometime and see what you ...
- by Garrett Blacknova - at 2012.12.16 13:54:00
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551. Nova Knives - in Feedback/Requests [original thread]
They're impractical, and a Shotgun does the same job more efficiently (in terms of both time and ISK). I can consistently and reliably fire at least three shots with my Shotgun in the time it takes to charge and swing ONCE with Nova Knives. More ...
- by Garrett Blacknova - at 2012.12.16 13:46:00
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552. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
Just for future reference, PvE actually means Player versus ENVIRONMENT (not enemy). You have the definition correct, just not the right use of words. Also, this post is a friendly bump for a good topic.
- by Garrett Blacknova - at 2012.12.16 13:41:00
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553. [Feedback] Dust514 Unfair to New PLayers. - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: I came back after a LONG time, and all of my skills were reset. I managed to do very well with Militia gear, heck I topped the score board. Mind you it was a week or two ago, I'm currently training for some advanced gea...
- by Garrett Blacknova - at 2012.12.13 14:38:00
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554. Tactical ar and modded controllers - in Feedback/Requests [original thread]
Elijah Sol' Dzusaki wrote: Garrett Blacknova wrote: If they add both spread AND recoil based on fire rate to Tac rifles so you get shots scattering semi-randomly if you're firing too fast, that should balance them out. Would have to be high...
- by Garrett Blacknova - at 2012.12.13 14:37:00
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555. multi slot equipment - in Feedback/Requests [original thread]
I've asked for some kind of variable-use slot in fittings. I can think of two ways to make this work, both of which rely on a separate suit/vehicle variant with these variable-purpose slots: 1. The variable-slot suit/vehicle would have lower PG/C...
- by Garrett Blacknova - at 2012.12.13 09:25:00
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556. [Feedback] Dust514 Unfair to New PLayers. - in Feedback/Requests [original thread]
And how many of the Laser Rifle user's teammates were using Mass Drivers or grenades on the same cluster of enemies to soften them up before the Laser Rifle finished the job? Did he fire a short burst to heat up the LR before tossing out a Flux Gr...
- by Garrett Blacknova - at 2012.12.13 09:14:00
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557. weapon switching is to finicky - in Feedback/Requests [original thread]
Weapon switch: Tap R2. Only switches from equipment to last selected weapon, or between primary weapon and sidearm. Equipment wheel: Hold R2. Allows free selection of any weapon or equipment available on the fitting. Weapon switch is actually re...
- by Garrett Blacknova - at 2012.12.13 09:09:00
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558. Shotgun skills - in Feedback/Requests [original thread]
Shotgun with less than level 3 Operations: Line up at point-blank on the back of a target's head, fire, and take off about half a Scout's shields. The same shot could potentially deal NO damage at all with bad luck, or instakill the target with go...
- by Garrett Blacknova - at 2012.12.13 08:54:00
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559. Jump. - in Feedback/Requests [original thread]
Problems aiming? It's not hard to counter. Even the lightest, highest-stamina Scout suits give you 3 jumps before they have to slow down. Aim for the landing point of the target, fire just BEFORE they get there.
- by Garrett Blacknova - at 2012.12.13 08:46:00
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560. Suggestion: Skill: Faster ladder climbing - in Feedback/Requests [original thread]
I want an option to LET GO while climbing and just fall. It sucks to be caught by a sniper and have NO options that make any difference beyond "die in one shot with no option to defend yourself" or "die in two shots if you get lucky, still with n...
- by Garrett Blacknova - at 2012.12.13 08:45:00
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