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101. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Just had a game where I had 2 squadmates in a corner, hiding. The game kept spawning me next to them, out in the open, free target for the ENTIRE ENEMY TEAM THAT WERE CAMPING MY SQUADMATES WITH A TANK. I'd say they still need to tweak this.
- by Garrett Blacknova - at 2013.05.07 01:53:00
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102. Mouse is broken - in Feedback/Requests [original thread]
DJINN leukoplast wrote: It is really "broken"? Or does it just have the same limitations that we DS3 users have? As someone who preferentially uses the sixaxis controls, I can safely say nope, mouse is actually broken.
- by Garrett Blacknova - at 2013.05.07 01:38:00
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103. A Second Respec - in Feedback/Requests [original thread]
Piercing Serenity wrote: I'd be against that - another respec - on principle. I'm sorry that you spent your SP poorly. You're probably a good guy (or girl) who made an honest mistake. And normally, you might be able to coax a helping hand out o...
- by Garrett Blacknova - at 2013.05.07 01:32:00
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104. WTF? Aim Assist vs. CQC. - in Feedback/Requests [original thread]
So, as usual, I turned Aim Assist off. Why? Because it's Aim Assist, and kitten that. But with Aim Assist off, I found that at point-blank, with targets right in close, I now had a NEGATIVE aim assist - the game actively handicapped my ability to...
- by Garrett Blacknova - at 2013.05.07 00:23:00
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105. Mouse feels less precise in Uprising - in Feedback/Requests [original thread]
They've screwed a lot of Sixaxis users as well with this. You're not the only ones having trouble aiming. Acceleration is on for all control schemes, and there's no way to scale it back or better yet, turn it off. The turn speed limit is far play...
- by Garrett Blacknova - at 2013.05.07 00:00:00
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106. tighter field of view. - in Feedback/Requests [original thread]
Volgair wrote: Go to Options> Video> Screen size I dropped mine down to 74 to squeeze every possible fraction of a degree for field of view, as I could. That works? Wow that's stupid.
- by Garrett Blacknova - at 2013.05.06 23:58:00
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107. Feedback/ Request for tanks - in Feedback/Requests [original thread]
You forgot to mention that almost none of the fitting bonuses actually apply on vehicles. Electronics (5% CPU increase) does nothing. Engineering (5% PG increase) does nothing. Core Skills (1% each to PG and CPU) appears to be the only one that wo...
- by Garrett Blacknova - at 2013.05.06 23:57:00
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108. [Feedback] Sensitivity and Collision Detection Bugs - in Feedback/Requests [original thread]
Aim assist off. No enemies nearby. Sensitivity at 80. Comfortable speed, but don't like acceleration and want to at least turn it down, preferably off. Same settings, but enemy at 2m from me. STUPID INSANE FAST SPINNY TURNING AND CAN'T AIM. Se...
- by Garrett Blacknova - at 2013.05.06 23:56:00
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109. A Second Respec - in Feedback/Requests [original thread]
Spent a fair amount of SP on skills which are currently broken. Vehicle PG/CPU skills, mostly. Not happy. I want a respec AND I want the skills fixed, because I'd already spent a decent amount of SP before realising I wasn't getting the benefit o...
- by Garrett Blacknova - at 2013.05.06 23:17:00
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110. tighter field of view. - in Feedback/Requests [original thread]
Please reverse this change. It's incredibly painful and bad in every possible way that a change can be bad.
- by Garrett Blacknova - at 2013.05.06 23:15:00
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111. Refund the BPO Assault and Logistics suites. - in Feedback/Requests [original thread]
Big Boss XIII wrote: +1. Had the exact same issue and a lil bit annoyed about it All merc packs should also be refunded due to the submachinegun and scout dropsuits (wasted money) SMG is perfectly fine, because it's a Standard-tier SMG with...
- by Garrett Blacknova - at 2013.05.06 22:52:00
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112. Vehicle callback will be abused - in Feedback/Requests [original thread]
Jason Pearson wrote: I can't wait ^^ "**** my tank fell off the mountain.. just gonna recall, respawn and call it in again" Did it fall off the mountain while you're in it? No? So you're climbing down from the mountain, recalling the tank, ...
- by Garrett Blacknova - at 2013.05.05 18:47:00
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113. [Suggestion] New Armor Repair mod variation - in Feedback/Requests [original thread]
They're adding a new type of reduced-HP Armour Plate that doesn't come with movement penalties. They don't give as much benefit, but they also don't come with the associated cost of normal plates.
- by Garrett Blacknova - at 2013.05.02 10:42:00
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114. [Suggestion] - Mandatory revival time - in Feedback/Requests [original thread]
Actually, it's about 2 seconds. The 2 seconds you're complaining that they wait for. They aren't waiting, they're mashing circle and wishing the game would hurry up and let them respawn. I'm glad it doesn't, and lengthening the time SLIGHTLY woul...
- by Garrett Blacknova - at 2013.05.02 10:39:00
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115. [Request] Planetary Conquest: newsfeed banner + district ownership leaderboard - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: A banner on the top of the screen in the MQ that shows news of which corps are fighting over which districts, the outcomes of those battles, and which districts now belong to which corps. This makes sense and woul...
- by Garrett Blacknova - at 2013.05.02 10:34:00
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116. HUD request. - in Feedback/Requests [original thread]
Thank you for getting a painfully-loud squee from my girlfriend.
- by Garrett Blacknova - at 2013.05.02 10:18:00
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117. Request: Bring Back free Militia Dropships - in Feedback/Requests [original thread]
Please no... Just... Ew. No. No. NO. This is not a good idea AT ALL. It's exactly the opposite of a good idea, and makes bad ideas look brilliant in comparison to it. Until we get Speeders, free LAVs are a valid option for fast movement, but once...
- by Garrett Blacknova - at 2013.05.02 10:08:00
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118. Supply Depos are abused - in Feedback/Requests [original thread]
You're already vulnerable for a full second while switching suit, plus the time taken to actually select the suit you're switching to. If you get caught by a Sniper or Forge round while you're choosing your new suit, you die just fine. If you're ...
- by Garrett Blacknova - at 2013.05.02 09:57:00
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119. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
0 Try Harder wrote: Garrett Blacknova wrote: Main gun on HAV? No removal option. Why not? edit: nvm, seems like you're against removing turrets on most vehicles. Because it's one of the primary defining features of the vehicle. And be...
- by Garrett Blacknova - at 2013.04.27 17:25:00
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120. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Definitely a MASSIVE improvement, but needs work. The system is good, but how things are weighted needs to change. Order of importance should be Enemy vehicle > Enemy infantry = Squad vehicle > Friendly vehicle ...
- by Garrett Blacknova - at 2013.04.27 17:09:00
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